dsh-drawai 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5283 -223
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
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@@ -0,0 +1,358 @@
1
+ /**
2
+ * DatavizLandscapeOpen — 暗场支流线束地景开场
3
+ * 配方卡: references/shots/opening/dataviz-landscape-open.md
4
+ *
5
+ * 第二轮重设计(石墨 · 荧光黄绿 · 真透视地景):
6
+ * - look = lime。不再是平面 SVG 横移:整片线束画在一张真透视的地平面上(针孔投影,相机高 220、焦距 1100),
7
+ * 一条荧光黄绿主干从镜头脚下蜿蜒奔向画面右 1/3 处的消失点(汇点),11 条灰绿支流从两侧画外切向汇入。
8
+ * 景深 / 视差 / 雾全部由投影深度算出来:近处线条又宽又虚(按深度分进模糊层)、中景锐利、远处变细隐入地平线。
9
+ * - 相机低空沿河道前飞 + 横向缓移(dolly + truck),整段 bezier 减速:开场即在飞、收尾缓停接字标,不急刹。
10
+ * - 中景支流上钉 6 枚 video-shotcraft 镜头标签(立杆图钉 + 等宽镜头号胶囊 + 运镜名),随透视逐渐变大、向两侧散开;
11
+ * 隐喻:每条支流是一个镜头,汇成主干这一支成片;
12
+ * 生长完成后沿线有亮脉冲低速流向汇点(数据在流)。
13
+ * - 收尾:消失点亮起一团黄绿光(交棒亮部),天空里落一行大标题「Every shot, / one film.」(眉题 video-shotcraft 字标小写),
14
+ * 结尾帧是完整的海报。
15
+ *
16
+ * 时间表(30fps,共 180f):
17
+ * 0–10 从深场浮出(地平线光带首帧就在)
18
+ * 0–36 主干由近及远 draw-on(out-cubic),笔尖光点
19
+ * 8–70 支流错峰生长(每条 4–6f,近处先),笔尖光点
20
+ * 44–104 标签非均匀错峰立起(图钉过冲 → 立杆 → 胶囊去模糊),104f 后不再新增
21
+ * 60–180 流动脉冲;相机全程前飞,140f 后明显减速
22
+ * 104–140 标题:眉题 + 两行逐词升起;汇点光 120f 起升亮
23
+ * 140–180 hold:相机缓停、脉冲流动,海报落定
24
+ */
25
+ import React from 'react';
26
+ import {AbsoluteFill, useCurrentFrame} from 'remotion';
27
+ import {EASE, FONT, bezier, mix, ramp} from '../../_fixtures/Polish';
28
+ import {Dust, LOOKS, Stage, TextReveal, alpha, type} from '../../_fixtures/Look';
29
+ import {BRAND} from '../../_fixtures/Brand';
30
+
31
+ const DUR = 180; // 6s @30fps
32
+ export const DATAVIZ_LANDSCAPE_OPEN_DURATION = DUR;
33
+
34
+ const L = LOOKS.lime;
35
+ const HY = 420; // 地平线(屏幕 y)
36
+ const F = 1100; // 焦距
37
+ const CAM_H = 220; // 相机离地高度
38
+ const SLOPE = 0.29; // 主干总体走向(dX/dZ)→ 消失点 x = 960 + F*SLOPE ≈ 1279(右 1/3)
39
+ const VPX = 960 + F * SLOPE;
40
+
41
+ // ───────────── 相机 ─────────────
42
+ const camPath = bezier(0.3, 0.3, 0.55, 1); // 匀速起步、尾段减速缓停
43
+ const CAM_DIST = 950;
44
+ const camAt = (frame: number) => {
45
+ const t = Math.min(1, Math.max(0, frame / (DUR - 1)));
46
+ const z = CAM_DIST * camPath(t);
47
+ const lat = mix(-140, 110, EASE.smooth(t)); // 横向缓移:近远景相对错动 = 视差
48
+ return {z, x: SLOPE * z + lat};
49
+ };
50
+
51
+ type P3 = {x: number; z: number};
52
+ const project = (p: P3, cam: {x: number; z: number}) => {
53
+ const zr = p.z - cam.z;
54
+ return {sx: 960 + (F * (p.x - cam.x)) / zr, sy: HY + (F * CAM_H) / zr, zr};
55
+ };
56
+
57
+ // ───────────── 世界几何(地平面 X/Z)─────────────
58
+ const trunkX = (z: number) => SLOPE * z - 160 + 150 * Math.sin(z / 950);
59
+ const trunkDX = (z: number) => SLOPE + (150 / 950) * Math.cos(z / 950);
60
+
61
+ // 主干:-300 → 14000,近密远疏采样
62
+ const TRUNK: P3[] = Array.from({length: 261}, (_, i) => {
63
+ const z = -300 + Math.pow(i / 260, 1.7) * 14300;
64
+ return {x: trunkX(z), z};
65
+ });
66
+
67
+ // 三次贝塞尔按弧长等距重采样
68
+ const bez = (a: P3, b: P3, c: P3, d: P3, t: number): P3 => {
69
+ const u = 1 - t;
70
+ return {
71
+ x: u * u * u * a.x + 3 * u * u * t * b.x + 3 * u * t * t * c.x + t * t * t * d.x,
72
+ z: u * u * u * a.z + 3 * u * u * t * b.z + 3 * u * t * t * c.z + t * t * t * d.z,
73
+ };
74
+ };
75
+ const resample = (at: (t: number) => P3, n: number) => {
76
+ const raw = Array.from({length: 241}, (_, i) => at(i / 240));
77
+ const cum = [0];
78
+ for (let i = 1; i < raw.length; i++) cum.push(cum[i - 1] + Math.hypot(raw[i].x - raw[i - 1].x, raw[i].z - raw[i - 1].z));
79
+ const total = cum[cum.length - 1];
80
+ const out: P3[] = [];
81
+ let j = 1;
82
+ for (let k = 0; k <= n; k++) {
83
+ const target = (k / n) * total;
84
+ while (j < raw.length - 1 && cum[j] < target) j++;
85
+ const f = (target - cum[j - 1]) / Math.max(1e-6, cum[j] - cum[j - 1]);
86
+ out.push({x: mix(raw[j - 1].x, raw[j].x, f), z: mix(raw[j - 1].z, raw[j].z, f)});
87
+ }
88
+ return out;
89
+ };
90
+
91
+ // 支流:起点在两侧画外,切向汇入主干(汇入点切线 = 主干切线)
92
+ type TribSpec = {side: number; z0: number; off: number; zm: number; lm: number; grow: number; w: number};
93
+ const TRIB_SPECS: TribSpec[] = [
94
+ {side: -1, z0: -260, off: 700, zm: 1500, lm: 520, grow: 8, w: 5},
95
+ {side: 1, z0: -120, off: 900, zm: 2100, lm: 640, grow: 11, w: 5},
96
+ {side: -1, z0: 500, off: 1500, zm: 2700, lm: 760, grow: 16, w: 4.4},
97
+ {side: 1, z0: 800, off: 1800, zm: 3300, lm: 820, grow: 20, w: 4.4},
98
+ {side: -1, z0: 1400, off: 2300, zm: 3900, lm: 900, grow: 25, w: 4.2},
99
+ {side: 1, z0: 1700, off: 2500, zm: 4600, lm: 980, grow: 29, w: 4.2},
100
+ {side: -1, z0: 2500, off: 2900, zm: 5300, lm: 1050, grow: 34, w: 4.2},
101
+ {side: 1, z0: 3100, off: 3200, zm: 6100, lm: 1150, grow: 38, w: 4.2},
102
+ {side: -1, z0: 4100, off: 3600, zm: 7100, lm: 1250, grow: 43, w: 4.2},
103
+ {side: 1, z0: 5000, off: 3900, zm: 8200, lm: 1350, grow: 47, w: 4.2},
104
+ {side: 1, z0: -420, off: 260, zm: 980, lm: 380, grow: 4, w: 6}, // 贴着镜头右下方掠过的近景支流(大虚焦)
105
+ ];
106
+ const TRIBS = TRIB_SPECS.map((s) => {
107
+ const end: P3 = {x: trunkX(s.zm), z: s.zm};
108
+ const dx = trunkDX(s.zm);
109
+ const dl = Math.hypot(dx, 1);
110
+ const p2: P3 = {x: end.x - (dx / dl) * s.lm, z: end.z - (1 / dl) * s.lm};
111
+ const p0: P3 = {x: trunkX(s.z0) + s.side * s.off, z: s.z0};
112
+ const p1: P3 = {x: p0.x + (end.x - p0.x) * 0.12, z: p0.z + (end.z - p0.z) * 0.5};
113
+ return {...s, pts: resample((t) => bez(p0, p1, p2, end, t), 90)};
114
+ });
115
+
116
+ // ───────────── 线段渲染:按深度分层(近虚 / 中实 / 远雾)─────────────
117
+ const smooth01 = (a: number, b: number, x: number) => {
118
+ const t = Math.min(1, Math.max(0, (x - a) / (b - a)));
119
+ return t * t * (3 - 2 * t);
120
+ };
121
+ type Seg = {x1: number; y1: number; x2: number; y2: number; w: number; o: number; c: string};
122
+
123
+ const emitLine = (
124
+ pts: P3[], g: number, cam: {x: number; z: number}, opts: {w: number; color: string; base: number; ramp?: boolean; pulse: (u: number) => number},
125
+ sharp: Seg[], near: Seg[],
126
+ ) => {
127
+ const n = pts.length - 1;
128
+ const reach = g * n;
129
+ const kMax = Math.min(n, Math.ceil(reach));
130
+ for (let k = 0; k < kMax; k++) {
131
+ const a = pts[k];
132
+ const b0 = pts[k + 1];
133
+ const f = Math.min(1, reach - k);
134
+ const b = f < 1 ? {x: mix(a.x, b0.x, f), z: mix(a.z, b0.z, f)} : b0;
135
+ if (a.z - cam.z < 70 || b.z - cam.z < 70) continue;
136
+ const pa = project(a, cam);
137
+ const pb = project(b, cam);
138
+ if ((pa.sx < -200 && pb.sx < -200) || (pa.sx > 2120 && pb.sx > 2120) || (pa.sy > 1300 && pb.sy > 1300)) continue;
139
+ const zr = (pa.zr + pb.zr) / 2;
140
+ const u = (k + 0.5 * f) / n;
141
+ const fog = 1 - smooth01(2600, 11000, zr); // 远处雾化
142
+ const lift = opts.ramp ? 0.3 + 0.7 * Math.pow(u, 0.8) : 1; // 支流:源头淡、汇入处亮
143
+ // 脉冲只在中远景显形:近处一段线在屏幕上很长,逐段明暗会读成台阶
144
+ const pv = opts.pulse(u);
145
+ const o = opts.base * fog * lift * mix(1, pv, smooth01(500, 1400, zr));
146
+ if (o < 0.01) continue;
147
+ const w = Math.max(0.9, Math.min(46, (opts.w * F) / zr));
148
+ const nearW = 1 - smooth01(420, 1050, zr); // 近景权重 → 进模糊层
149
+ const seg = {x1: pa.sx, y1: pa.sy, x2: pb.sx, y2: pb.sy, w, c: opts.color};
150
+ if (nearW < 0.98) sharp.push({...seg, o: o * (1 - nearW)});
151
+ if (nearW > 0.02) near.push({...seg, w: w * 1.3, o: o * nearW * 0.7});
152
+ }
153
+ // 笔尖
154
+ if (g > 0 && g < 1) {
155
+ const k = Math.min(n - 1, Math.floor(reach));
156
+ const f = reach - k;
157
+ const tip = {x: mix(pts[k].x, pts[k + 1].x, f), z: mix(pts[k].z, pts[k + 1].z, f)};
158
+ if (tip.z - cam.z > 70) return project(tip, cam);
159
+ }
160
+ return null;
161
+ };
162
+
163
+ // ───────────── 标签(中景,video-shotcraft 的镜头号 + 运镜名;字数与原 issue 标签相当,投影位置不变)─────────────
164
+ // 位置按投影逐帧核过:起止两端都错开(不叠、不压汇点、不出画),近处一枚随前飞明显变大
165
+ type LabelSpec = {trib: number; u: number; id: string; note: string; appear: number};
166
+ const LABELS: LabelSpec[] = [
167
+ {trib: 2, u: 0.6, id: 'SHOT-01', note: 'dolly in', appear: 44},
168
+ {trib: 1, u: 0.75, id: 'SHOT-02', note: 'crash zoom', appear: 53},
169
+ {trib: 3, u: 0.6, id: 'SHOT-03', note: 'whip pan', appear: 62},
170
+ {trib: 6, u: 0.3, id: 'SHOT-04', note: 'beat cut', appear: 73},
171
+ {trib: 7, u: 0.45, id: 'SHOT-05', note: 'tilt up', appear: 84},
172
+ {trib: 8, u: 0.45, id: 'SHOT-06', note: 'lockup', appear: 96},
173
+ ];
174
+ const LABEL_PTS = LABELS.map((l) => {
175
+ const pts = TRIBS[l.trib].pts;
176
+ return {p: pts[Math.round(l.u * (pts.length - 1))]};
177
+ });
178
+
179
+ const Label: React.FC<{spec: LabelSpec; at: P3; frame: number; cam: {x: number; z: number}}> = ({spec, at, frame, cam}) => {
180
+ const pr = project(at, cam);
181
+ if (pr.zr < 200) return null;
182
+ const k = Math.min(1.7, Math.max(0.7, 1500 / pr.zr)); // 透视缩放(近大远小),钳住可读区间
183
+ const fog = 1 - smooth01(3600, 8000, pr.zr);
184
+ const pin = ramp(frame, spec.appear, 10, EASE.overshoot);
185
+ const pinOp = ramp(frame, spec.appear, 4, EASE.out);
186
+ const stem = ramp(frame, spec.appear + 2, 12, EASE.snappy);
187
+ const tag = ramp(frame, spec.appear + 6, 14, EASE.snappy);
188
+ // 立杆世界高度远低于相机高度 → 标签落在地平线以下、按深度上下错开(杆高≈相机高时所有标签都投影到地平线上挤成一排)
189
+ const stemH = 44 * k;
190
+ const fs = 25 * k;
191
+ return (
192
+ <div style={{position: 'absolute', left: 0, top: 0, opacity: fog}}>
193
+ {/* 图钉(落在线上) */}
194
+ <div style={{
195
+ position: 'absolute', left: pr.sx - 6 * k, top: pr.sy - 6 * k, width: 12 * k, height: 12 * k, borderRadius: 2.5 * k,
196
+ background: L.accent, opacity: pinOp, transform: `scale(${pin})`,
197
+ boxShadow: `0 0 0 ${3 * k}px ${alpha(L.bg[2], 0.9)}, 0 0 ${18 * k}px ${alpha(L.accent, 0.7)}`,
198
+ }} />
199
+ {/* 立杆 */}
200
+ <div style={{
201
+ position: 'absolute', left: pr.sx - 0.75, top: pr.sy - 8 * k - stemH * stem, width: 1.5, height: stemH * stem,
202
+ background: `linear-gradient(0deg, ${alpha(L.accent, 0.7)}, ${alpha(L.ink, 0.25)})`,
203
+ }} />
204
+ {/* ID 胶囊 */}
205
+ <div style={{
206
+ position: 'absolute', left: pr.sx - 2 * k, top: pr.sy - 8 * k - stemH - 46 * k + (1 - tag) * 14 * k,
207
+ height: 46 * k, padding: `0 ${14 * k}px 0 ${12 * k}px`, borderRadius: 10 * k, boxSizing: 'border-box',
208
+ display: 'flex', alignItems: 'center', gap: 10 * k, whiteSpace: 'nowrap',
209
+ background: alpha('#141711', 0.82), border: `1px solid ${alpha(L.ink, 0.12)}`,
210
+ boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.06)}, 0 ${10 * k}px ${28 * k}px ${alpha('#000000', 0.5)}`,
211
+ opacity: tag, filter: tag < 0.98 ? `blur(${((1 - tag) * 6).toFixed(2)}px)` : undefined,
212
+ }}>
213
+ <div style={{width: 7 * k, height: 7 * k, borderRadius: 4 * k, background: L.accent}} />
214
+ <span style={{fontFamily: FONT.mono, fontSize: fs, fontWeight: 600, color: L.ink, letterSpacing: '0.02em'}}>{spec.id}</span>
215
+ <span style={{fontFamily: FONT.sans, fontSize: fs * 0.82, fontWeight: 500, color: L.ink3}}>{spec.note}</span>
216
+ </div>
217
+ </div>
218
+ );
219
+ };
220
+
221
+ // ───────────── 组件 ─────────────
222
+ export const DatavizLandscapeOpen: React.FC = () => {
223
+ const frame = useCurrentFrame();
224
+ const cam = camAt(frame);
225
+ const fadeUp = ramp(frame, 0, 12, EASE.out);
226
+
227
+ const sharp: Seg[] = [];
228
+ const near: Seg[] = [];
229
+ const tips: {sx: number; sy: number; zr: number; trunk: boolean}[] = [];
230
+
231
+ // 流动脉冲:生长完后沿线流向汇点的亮脉冲(窄峰,低速)
232
+ const flowIn = (end: number) => ramp(frame, end, 24, EASE.smooth);
233
+ const pulseFn = (end: number, n: number, speed: number, seed: number) => {
234
+ const on = flowIn(end);
235
+ return (u: number) => {
236
+ const ph = u * n - frame * speed + seed;
237
+ const c = Math.cos(ph * Math.PI * 2);
238
+ return 0.7 + on * 0.55 * Math.pow(Math.max(0, c), 4);
239
+ };
240
+ };
241
+
242
+ const trunkG = ramp(frame, 0, 36, EASE.out);
243
+ TRIBS.forEach((t, i) => {
244
+ const g = ramp(frame, t.grow, 34, EASE.out);
245
+ const tip = emitLine(t.pts, g, cam, {w: t.w, color: L.ink2, base: 0.62, ramp: true, pulse: pulseFn(t.grow + 34, 2.2, 0.018, i * 0.37)}, sharp, near);
246
+ if (tip) tips.push({...tip, trunk: false});
247
+ });
248
+ const tTip = emitLine(TRUNK, trunkG, cam, {w: 11, color: L.accent, base: 0.95, pulse: pulseFn(36, 4, 0.022, 0)}, sharp, near);
249
+ if (tTip) tips.push({...tTip, trunk: true});
250
+ const trunkSegs = sharp.filter((s) => s.c === L.accent);
251
+
252
+ // 地面点阵:与世界锁定的网格,前飞时从远处涌来
253
+ const dots: {x: number; y: number; r: number; o: number}[] = [];
254
+ const STEP = 420;
255
+ const zStart = Math.ceil((cam.z + 300) / STEP) * STEP;
256
+ for (let z = zStart; z < cam.z + 9000; z += STEP) {
257
+ for (let x = Math.floor((cam.x - 5200) / STEP) * STEP; x < cam.x + 5200; x += STEP) {
258
+ const pr = project({x, z}, cam);
259
+ if (pr.sx < -20 || pr.sx > 1940 || pr.sy > 1100) continue;
260
+ const o = 0.28 * (1 - smooth01(2000, 9000, pr.zr)) * smooth01(300, 900, pr.zr);
261
+ if (o < 0.01) continue;
262
+ dots.push({x: pr.sx, y: pr.sy, r: Math.max(0.8, Math.min(3.2, 2400 / pr.zr)), o});
263
+ }
264
+ }
265
+
266
+ const handoff = ramp(frame, 118, 50, EASE.swift);
267
+ const lineRender = (s: Seg, i: number) => (
268
+ <line key={i} x1={s.x1} y1={s.y1} x2={s.x2} y2={s.y2} stroke={s.c} strokeWidth={s.w} strokeOpacity={s.o} strokeLinecap="butt" />
269
+ );
270
+
271
+ return (
272
+ <AbsoluteFill style={{background: L.bg[2], overflow: 'hidden'}}>
273
+ <AbsoluteFill style={{opacity: 0.35 + 0.65 * fadeUp}}>
274
+ <Stage look={L} keyLight={{x: VPX / 1920, y: HY / 1080}} fill={{x: 0.12, y: 0.95}} horizon={HY / 1080} intensity={0.55} grain={0.1} vignette={0.6}>
275
+ {/* 天空里的极淡浮尘 */}
276
+ <div style={{position: 'absolute', left: 0, right: 0, top: 0, height: HY, overflow: 'hidden'}}>
277
+ <Dust look={L} count={26} seed={7} drift={0.12} opacity={0.35} color={L.ink2} />
278
+ </div>
279
+ {/* 地面:地平线以下略亮一档的冷灰绿,向近处压暗 */}
280
+ <div style={{
281
+ position: 'absolute', left: 0, right: 0, top: HY, bottom: 0,
282
+ background: `linear-gradient(180deg, ${alpha('#2a3122', 0.55)} 0%, ${alpha('#141811', 0.3)} 30%, ${alpha('#050604', 0)} 100%)`,
283
+ }} />
284
+ {/* 地平线发丝线 */}
285
+ <div style={{
286
+ position: 'absolute', left: 0, right: 0, top: HY - 0.5, height: 1,
287
+ background: `linear-gradient(90deg, ${alpha(L.ink, 0)} 0%, ${alpha(L.ink, 0.16)} 40%, ${alpha(L.accent, 0.35)} 66%, ${alpha(L.ink, 0.12)} 85%, ${alpha(L.ink, 0)} 100%)`,
288
+ }} />
289
+ </Stage>
290
+
291
+ <svg width={1920} height={1080} style={{position: 'absolute', inset: 0}}>
292
+ <defs>
293
+ <filter id="dv-near" x="-20%" y="-20%" width="140%" height="140%"><feGaussianBlur stdDeviation="11" /></filter>
294
+ <filter id="dv-glow" x="-10%" y="-10%" width="120%" height="120%"><feGaussianBlur stdDeviation="7" /></filter>
295
+ <radialGradient id="dv-tip">
296
+ <stop offset="0" stopColor="#ffffff" stopOpacity={0.9} />
297
+ <stop offset="0.3" stopColor={L.accent} stopOpacity={0.35} />
298
+ <stop offset="1" stopColor={L.accent} stopOpacity={0} />
299
+ </radialGradient>
300
+ </defs>
301
+ {dots.map((d, i) => <circle key={i} cx={d.x} cy={d.y} r={d.r} fill={L.ink2} fillOpacity={d.o} />)}
302
+ {/* 主干泛光(只给主角) */}
303
+ <g filter="url(#dv-glow)" opacity={0.75}>
304
+ {trunkSegs.map((s, i) => <line key={i} x1={s.x1} y1={s.y1} x2={s.x2} y2={s.y2} stroke={L.accent} strokeWidth={s.w * 3} strokeOpacity={s.o * 0.45} strokeLinecap="butt" />)}
305
+ </g>
306
+ {sharp.map(lineRender)}
307
+ {tips.map((t, i) => {
308
+ const r = Math.max(3, Math.min(18, (t.trunk ? 7000 : 4200) / t.zr));
309
+ return (
310
+ <g key={i}>
311
+ <circle cx={t.sx} cy={t.sy} r={r * 5} fill="url(#dv-tip)" />
312
+ <circle cx={t.sx} cy={t.sy} r={r * 0.6} fill="#ffffff" />
313
+ </g>
314
+ );
315
+ })}
316
+ </svg>
317
+
318
+ {/* 汇点交棒亮部:消失点一团黄绿光,收尾升亮 */}
319
+ <div style={{
320
+ position: 'absolute', left: VPX - 520, top: HY - 260, width: 1040, height: 520, pointerEvents: 'none',
321
+ background: `radial-gradient(50% 50% at 50% 50%, ${alpha('#f4ffd6', 0.55)} 0%, ${alpha(L.accent, 0.22)} 22%, ${alpha(L.accent, 0)} 70%)`,
322
+ opacity: 0.25 + 0.75 * handoff, mixBlendMode: 'screen',
323
+ }} />
324
+ <div style={{
325
+ position: 'absolute', left: VPX - 4, top: HY - 4, width: 8, height: 8, borderRadius: 4, background: '#f6ffe0',
326
+ boxShadow: `0 0 18px 6px ${alpha(L.accent, 0.6)}`, opacity: 0.4 + 0.6 * handoff,
327
+ }} />
328
+
329
+ {/* 远的先画、近的后画:近处胶囊正确遮住远处图钉 */}
330
+ {LABELS.map((l, i) => ({l, p: LABEL_PTS[i].p}))
331
+ .sort((a, b) => b.p.z - a.p.z)
332
+ .map(({l, p}) => (frame >= l.appear ? <Label key={l.id} spec={l} at={p} frame={frame} cam={cam} /> : null))}
333
+
334
+ {/* 近景大虚焦层(在标签之上:前景掠过) */}
335
+ <svg width={1920} height={1080} style={{position: 'absolute', inset: 0}}>
336
+ <g filter="url(#dv-near)">{near.map(lineRender)}</g>
337
+ </svg>
338
+ </AbsoluteFill>
339
+
340
+ {/* 标题:天空左上,收尾落字 */}
341
+ <div style={{position: 'absolute', left: 120, top: 128}}>
342
+ {/* 眉题:品牌名按字标规范全小写(不走大写科技字标) */}
343
+ <div style={{
344
+ fontFamily: FONT.mono, fontSize: 28, fontWeight: 600, color: L.accent, letterSpacing: '0.12em',
345
+ opacity: ramp(frame, 104, 14, EASE.out), transform: `translateY(${(1 - ramp(frame, 104, 18, EASE.snappy)) * 12}px)`,
346
+ }}>
347
+ {BRAND.name} · shot recipes
348
+ </div>
349
+ <div style={{...type(108, 650), color: L.ink, marginTop: 26}}>
350
+ <TextReveal text="Every shot," by="word" variant="rise" start={110} each={20} gap={5} />
351
+ </div>
352
+ <div style={{...type(108, 650), color: L.accent, marginTop: 4}}>
353
+ <TextReveal text="one film." by="word" variant="rise" start={121} each={20} gap={5} />
354
+ </div>
355
+ </div>
356
+ </AbsoluteFill>
357
+ );
358
+ };
@@ -0,0 +1,201 @@
1
+ // fracture — Fracture Reassemble 碎片聚合(motion-lab 定稿转原生 Remotion)
2
+ // 5×5 瓦片从 3D 空间随机碎片态(±大位移 + 三轴随机旋转)聚合成整面海报,
3
+ // 按曼哈顿距离从中心向外波纹式就位;hold 后全部碎片沿背离中心的方向加速旋转飞出画面。
4
+ // 正放=开场、倒放=转场。设计坐标 480×270(DesignStage 等比放大),参数以此坐标系标定。
5
+ //
6
+ // 质感升级:
7
+ // - 25 块瓦片切的是**同一张海报**(每块按自身格位偏移 background-position),拼齐才看见完整画面,
8
+ // 而不是 25 块各自配色的拼布;海报 = 冷色深场 + 左上柔光 + 底部一道发光地平线弧 + 标题
9
+ // - 标题印在海报上(每块瓦片带自己那一片字),hold 段亮起;退场时字跟着碎片一起被撕走,不再单独淡出
10
+ // - 瓦片按朝向做明暗(越侧对镜头越暗),顶沿 1px 受光高光;落位最后 ~10f 一次阻尼小摆 = "咔哒"入槽
11
+ // - hold 段整面海报极缓推近 3%;飞行段(聚合/飞散)包 CameraMotionBlur,hold 段不包
12
+ // - 背景从死平 #0b0b10 换成带色相的柔光深场 + 海报身后一团随拼合程度亮起的环境光
13
+ // - DesignStage 用 raster="zoom":3D 瓦片里的字按目标分辨率栅格化,不靠 transform 放大位图(Q2)
14
+ import React from 'react';
15
+ import { AbsoluteFill } from 'remotion';
16
+ import { CameraMotionBlur } from '@remotion/motion-blur';
17
+ import { DesignStage, E, rand, seg, useT } from '../../_fixtures/Motion';
18
+ import { bezier, Backdrop, FONT, Grain } from '../../_fixtures/Polish';
19
+ import { ShotcraftWordmark } from '../../_fixtures/Brand';
20
+
21
+ export const FRACTURE_DURATION = 156; // 5200ms @30fps
22
+
23
+ const N = 5;
24
+ const ACCENT_HUE = 218; // 模板强调色相,可按项目替换(海报配色全部由它派生)
25
+ const PW = 380; // 海报(拼合后)设计尺寸
26
+ const PH = 230;
27
+ const TW = PW / N; // 76 —— 格距
28
+ const TH = PH / N; // 46
29
+ const SEAM = 0.5; // 拼缝(设计 px,放大后 2px)——拼齐后仍看得出是瓦片,又不会把字切缺笔
30
+
31
+ // 聚合曲线:起步柔、中段快、落位前长减速(比对称 inOutCubic 更"吸"进槽位)
32
+ const landEase = bezier(0.42, 0, 0.3, 1);
33
+
34
+ // 海报底图(整张,按 PW×PH 绘制;每块瓦片取自己那一格)
35
+ const h = ACCENT_HUE;
36
+ const POSTER_BG = [
37
+ // 底部发光地平线弧:一圈细亮环 + 外侧柔晕
38
+ `radial-gradient(circle at 64% 168%, rgba(0,0,0,0) 0 61%, hsla(${h},80%,78%,0.85) 61.6%, hsla(${h},70%,62%,0.28) 63.2%, hsla(${h},60%,50%,0) 70%)`,
39
+ // 弧内侧的地光
40
+ `radial-gradient(ellipse 70% 55% at 64% 100%, hsla(${h},70%,55%,0.32) 0%, hsla(${h},70%,45%,0) 70%)`,
41
+ // 左上主光
42
+ `radial-gradient(ellipse 55% 75% at 18% 0%, hsla(${h},45%,78%,0.30) 0%, hsla(${h},45%,70%,0) 65%)`,
43
+ // 底色:冷色深场纵向渐变
44
+ `linear-gradient(165deg, hsl(${h},30%,21%) 0%, hsl(${h},34%,12%) 55%, hsl(${h},38%,8%) 100%)`,
45
+ ].join(', ');
46
+
47
+ // 瓦片参数表:格位 + 入场随机碎片态 + 退场方向(种子与 effect.js 完全一致)
48
+ const TILES = Array.from({ length: N * N }, (_, seed) => {
49
+ const r = Math.floor(seed / N);
50
+ const c = seed % N;
51
+ // 退场方向:背离画面中心(中心瓦片给随机角),保证全部飞出画面
52
+ const ang =
53
+ r === 2 && c === 2
54
+ ? rand(seed + 300) * Math.PI * 2
55
+ : Math.atan2(r - 2 + (rand(seed + 310) - 0.5) * 0.8, c - 2 + (rand(seed + 320) - 0.5) * 0.8);
56
+ return {
57
+ r,
58
+ c,
59
+ dx: (rand(seed) - 0.5) * 900,
60
+ dy: (rand(seed + 50) - 0.5) * 600,
61
+ dz: (rand(seed + 100) - 0.3) * 700,
62
+ rx: (rand(seed + 150) - 0.5) * 360,
63
+ ry: (rand(seed + 200) - 0.5) * 360,
64
+ rz: (rand(seed + 250) - 0.5) * 360,
65
+ exX: Math.cos(ang) * (620 + rand(seed + 330) * 260),
66
+ exY: Math.sin(ang) * (470 + rand(seed + 340) * 220),
67
+ exR: (rand(seed + 350) - 0.5) * 300,
68
+ wob: rand(seed + 360) < 0.5 ? -1 : 1, // 入槽小摆的方向
69
+ delay: (Math.abs(r - 2) + Math.abs(c - 2)) * 0.045,
70
+ };
71
+ });
72
+
73
+ // 海报上的字:眉题 + video-shotcraft 字标(标志 + 小写字标;印在海报上,随瓦片切片)
74
+ const PosterType: React.FC<{ on: number }> = ({ on }) => (
75
+ <div
76
+ style={{
77
+ position: 'absolute',
78
+ left: 0,
79
+ top: 0,
80
+ width: PW,
81
+ height: PH,
82
+ display: 'flex',
83
+ flexDirection: 'column',
84
+ alignItems: 'center',
85
+ justifyContent: 'center',
86
+ gap: 6,
87
+ // 底部垫 16(= 眉题高 + gap):字标中心正落在第 3 行瓦片中心(y=115),标志不被横向拼缝切开
88
+ paddingBottom: 16,
89
+ boxSizing: 'border-box',
90
+ fontFamily: FONT.sans,
91
+ color: '#f3f5fb',
92
+ opacity: on,
93
+ }}
94
+ >
95
+ <div style={{ fontSize: 8.5, fontWeight: 600, letterSpacing: '0.24em', color: `hsla(${h},70%,86%,0.85)` }}>
96
+ INTRODUCING
97
+ </div>
98
+ {/* 字号 22 时整行居中,标志恰好落在第 2 列瓦片内(x≈76–119),不跨竖向拼缝 */}
99
+ <ShotcraftWordmark size={22} tone="dark" gap={9} />
100
+ </div>
101
+ );
102
+
103
+ const Scene: React.FC = () => {
104
+ const t = useT();
105
+ const T = FRACTURE_DURATION - 1; // t→帧换算
106
+ const typeOn = seg(t, 0.42, 0.52, E.outCubic);
107
+ // hold 段极缓推近(0.45 起步,飞散时继续保持速度不急停)
108
+ const push = 1 + 0.03 * seg(t, 0.45, 1, E.inOutQuad);
109
+ // 拼合程度 → 海报身后环境光
110
+ const whole = seg(t, 0.28, 0.55, E.outCubic) * (1 - seg(t, 0.7, 0.86, E.inQuad));
111
+ return (
112
+ <DesignStage raster="zoom">
113
+ <Backdrop tone="dark" light={{ x: 0.5, y: 0.08 }} accent={`hsl(${h},70%,60%)`} grain={0} vignette={0.55} />
114
+ {/* 海报身后的环境光:拼齐时亮起,像海报在发光 */}
115
+ <div
116
+ style={{
117
+ position: 'absolute',
118
+ inset: 0,
119
+ background: `radial-gradient(ellipse 52% 56% at 50% 52%, hsla(${h},70%,58%,0.26) 0%, hsla(${h},70%,50%,0) 70%)`,
120
+ opacity: whole,
121
+ }}
122
+ />
123
+ <div style={{ position: 'absolute', inset: 0, perspective: 900, overflow: 'hidden' }}>
124
+ <div
125
+ style={{
126
+ position: 'absolute',
127
+ left: '50%',
128
+ top: '50%',
129
+ width: PW,
130
+ height: PH,
131
+ margin: `${-PH / 2}px 0 0 ${-PW / 2}px`,
132
+ transformStyle: 'preserve-3d',
133
+ transform: `scale(${push})`,
134
+ }}
135
+ >
136
+ {TILES.map((tl, i) => {
137
+ const land = tl.delay + 0.34;
138
+ const tin = seg(t, tl.delay, land, landEase);
139
+ // 退场窗口收紧:最晚的角瓦片 0.79 起飞、0.97 前飞完(原 0.85 起飞导致 t=1 时还没出画)
140
+ const tout = seg(t, 0.7 + tl.delay * 0.5, 0.7 + tl.delay * 0.5 + 0.18, E.inCubic);
141
+ const inv = 1 - tin; // 入场:碎片态 → 就位
142
+ // 入槽小摆:落位后 ~10f 内 rotateX 一次阻尼摆动(≤2.5°)+ 微微压进 z
143
+ const since = (t - land) * T; // 落位后经过的帧数
144
+ const settle = since > 0 && since < 14 ? Math.exp(-since / 3.2) * Math.sin(since * 0.75) : 0;
145
+ const rx = tl.rx * inv + tl.wob * 2.5 * settle;
146
+ const ry = tl.ry * inv;
147
+ const rz = tl.rz * inv + tl.exR * tout;
148
+ const tz = tl.dz * inv - 4 * Math.abs(settle);
149
+ // 朝向明暗:法线越偏离镜头越暗(cosθ = cos rx · cos ry)
150
+ const facing = Math.abs(Math.cos((rx * Math.PI) / 180) * Math.cos((ry * Math.PI) / 180));
151
+ const shade = (1 - facing) * 0.6;
152
+ return (
153
+ <div
154
+ key={i}
155
+ style={{
156
+ position: 'absolute',
157
+ left: tl.c * TW + SEAM / 2,
158
+ top: tl.r * TH + SEAM / 2,
159
+ width: TW - SEAM,
160
+ height: TH - SEAM,
161
+ borderRadius: 1.6,
162
+ overflow: 'hidden',
163
+ transform: `translate3d(${tl.dx * inv + tl.exX * tout}px,${tl.dy * inv + tl.exY * tout}px,${tz}px)
164
+ rotateX(${rx}deg) rotateY(${ry}deg) rotateZ(${rz}deg)`,
165
+ opacity: Math.min(1, tin * 2.5), // 退场不淡出,实体飞出画面
166
+ boxShadow: `inset 0 0.35px 0 rgba(255,255,255,0.16), inset 0 0 0 0.3px rgba(255,255,255,0.07)`,
167
+ }}
168
+ >
169
+ {/* 这一格的海报切片(底图 + 字),按格位反向偏移 */}
170
+ <div style={{ position: 'absolute', left: -tl.c * TW - SEAM / 2, top: -tl.r * TH - SEAM / 2, width: PW, height: PH, background: POSTER_BG }}>
171
+ <PosterType on={typeOn} />
172
+ </div>
173
+ {/* 朝向明暗 */}
174
+ {shade > 0.004 && <div style={{ position: 'absolute', inset: 0, background: `rgba(4,6,12,${shade.toFixed(3)})` }} />}
175
+ </div>
176
+ );
177
+ })}
178
+ </div>
179
+ </div>
180
+ </DesignStage>
181
+ );
182
+ };
183
+
184
+ export const Fracture: React.FC = () => {
185
+ const t = useT();
186
+ // 只给飞行段加运动模糊:聚合(t<0.53)与飞散(t>0.7);hold 段读字,保持锐利
187
+ const flying = t < 0.53 || t > 0.7;
188
+ return (
189
+ <AbsoluteFill>
190
+ {flying ? (
191
+ <CameraMotionBlur shutterAngle={170} samples={8}>
192
+ <Scene />
193
+ </CameraMotionBlur>
194
+ ) : (
195
+ <Scene />
196
+ )}
197
+ {/* 颗粒放在模糊之外(多重采样会把颗粒抹平) */}
198
+ <Grain opacity={0.08} blend="soft-light" />
199
+ </AbsoluteFill>
200
+ );
201
+ };