dsh-drawai 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5283 -223
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
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@@ -0,0 +1,293 @@
1
+ // spotlight-hero-card —— 聚光灯扫过页面锁定一张卡 → 斜侧推进 → 卡片弹起悬浮 →
2
+ // 轮廓光束两圈 → 贴回原位。单一主角式产品开场,把核心对象立成全片主角。
3
+ //
4
+ // 第二轮重设计(石墨剧场 · 钨丝聚光):
5
+ // - look = graphite。真实页面截图(Q1,纹理不动)被放进一间关了灯的剧场:整页先压到 ~14% 亮度,
6
+ // 只有聚光灯的光池里是页面本色;灯是暖钨丝白,带一道从画面上方打下来的体积光柱(光柱里有浮尘)。
7
+ // 开灯是"啪"的一下:2f 亮起 → 1f 回闪 → 稳住,像舞台灯被推上闸。
8
+ // - 光池游走 3 个中间站(操作员在找人)→ 锁定卡心:光池收拢 + 锁定脉冲 + 光池外再压暗一档。
9
+ // - 相机:全页正视 → 18f 推进到左侧机位斜特写(rotY 34° 主导 + rotX 8°),推进后彻底锁死(R1 真静止)。
10
+ // - 卡:rise(过冲)→ 悬停 sin bob → reseat(落地微压 + 一圈香槟色落地光)。悬浮时卡投在页面上的影子
11
+ // 偏离光源方向、随高度变大变虚(主光方向统一:光从上方偏右来)。
12
+ // - 轮廓光束改为香槟金 + 白芯(graphite 的 accent2),只给主角两圈(Q4):lap1 快而亮、lap2 慢而弱。
13
+ // - 3D 注记(C3:同一 3D 空间、同一台相机):暗页上的白色粗黑体「Your product, / in motion.」(video-shotcraft 宣传语),
14
+ // 关键词后长出香槟色马克条(字变墨色);卡 reseat 时注记也一起"落"回页面平面(translateZ 92→4),
15
+ // 不再提前退场——结尾是一张完整的海报:聚光里的卡 + 页面上的一句话。
16
+ //
17
+ // 时间表(30fps,共 172f):
18
+ // 0–6 暗场:页面 ~14% 亮度;f2–6 开灯(亮-回闪-稳)
19
+ // 6–34 光池游走 3 站(smooth in-out,站间有 2–3f 停顿)
20
+ // 34–44 锁定:光池收拢到卡 + 6% 脉冲,光池外压暗 0.80→0.90
21
+ // 40–58 相机推进到斜侧特写(18f),高清卡纹理 40–46 交叉淡入
22
+ // 56–66 卡弹起(10f 过冲);66–124 悬停 bob(周期 40f)
23
+ // 68–82 光束 lap1(快、亮);88–108 lap2(慢、弱)
24
+ // 70–84 注记入场(升起 + 解糊),84–96 马克条长出
25
+ // 124–142 reseat(18f);注记同步落回页面;142 触地:落地光一圈 + 微压
26
+ // 142–172 hold:相机锁死,只剩光柱里浮尘与光池极缓呼吸
27
+ import React from 'react';
28
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
29
+ import { PageCam2D, CamKey2D } from '../../_fixtures/PageCam2D';
30
+ import { EASE, FONT, Grain, ramp } from '../../_fixtures/Polish';
31
+ import { Dust, LOOKS, alpha } from '../../_fixtures/Look';
32
+ import layout from '../../_textures/live-layout.json';
33
+
34
+ export const SPOTLIGHT_HERO_CARD_DURATION = 172;
35
+
36
+ const L = LOOKS.graphite;
37
+ const GOLD = L.accent2; // 香槟金:光束 / 马克条 / 落地光
38
+ const BEAM_CORE = 'rgba(255,250,238,0.98)';
39
+ const LAMP = '255,238,212'; // 钨丝暖白
40
+ const PATCH = 'oklch(97.5% 0.008 82)';
41
+
42
+ const PAGE_H = layout.projects.pageH;
43
+ const MAIN = 3;
44
+ const CARD = layout.projects.cards[MAIN];
45
+ const MCX = CARD.x + CARD.w / 2; // ≈ 960
46
+ const MCY = CARD.y + CARD.h / 2; // 772
47
+ const RADIUS = 16;
48
+
49
+ // —— 节拍 ——
50
+ const LOCK = 34;
51
+ const PUSH0 = 40;
52
+ const PUSH1 = 58;
53
+ const RISE0 = 56;
54
+ const RISE1 = 66;
55
+ const RESEAT0 = 124;
56
+ const LAND = 142;
57
+
58
+ const CAM_KEYS: CamKey2D[] = [
59
+ { frame: 0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
60
+ { frame: PUSH0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
61
+ { frame: PUSH1, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
62
+ { frame: SPOTLIGHT_HERO_CARD_DURATION, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
63
+ ];
64
+ const PUSH_EASE = Easing.bezier(0.35, 0, 0.2, 1);
65
+ const POP_EASE = Easing.bezier(0.2, 1.25, 0.3, 1);
66
+ const RESEAT_EASE = Easing.bezier(0.4, 0, 0.3, 1.05);
67
+
68
+ const clampOpt = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
69
+
70
+ // 页面相机的纯函数版(与 PageCam2D 同一套插值与 3D 坐标数学),供注记层复用同一台相机
71
+ const camAt = (frame: number) => {
72
+ let a = CAM_KEYS[0];
73
+ let b = CAM_KEYS[CAM_KEYS.length - 1];
74
+ for (let i = 0; i < CAM_KEYS.length - 1; i++) {
75
+ if (frame >= CAM_KEYS[i].frame && frame <= CAM_KEYS[i + 1].frame) { a = CAM_KEYS[i]; b = CAM_KEYS[i + 1]; break; }
76
+ }
77
+ const t = a.frame === b.frame ? 1 : interpolate(frame, [a.frame, b.frame], [0, 1], { ...clampOpt, easing: PUSH_EASE });
78
+ const m = (x?: number, y?: number) => (x ?? 0) + ((y ?? 0) - (x ?? 0)) * t;
79
+ return { cx: m(a.cx, b.cx), cy: m(a.cy, b.cy), zoom: m(a.zoom, b.zoom), rotX: m(a.rotX, b.rotX), rotY: m(a.rotY, b.rotY), rotZ: m(a.rotZ, b.rotZ), persp: m(a.persp, b.persp) };
80
+ };
81
+ const NoteCam: React.FC<{ frame: number; children: React.ReactNode }> = ({ frame, children }) => {
82
+ const c = camAt(frame);
83
+ return (
84
+ <AbsoluteFill style={{ overflow: 'hidden', pointerEvents: 'none' }}>
85
+ <div style={{ position: 'absolute', inset: 0, perspective: `${c.persp * c.zoom}px`, perspectiveOrigin: '960px 540px' }}>
86
+ <div style={{
87
+ position: 'absolute', width: 1920, height: PAGE_H, zoom: c.zoom, transformOrigin: `${c.cx}px ${c.cy}px`, transformStyle: 'preserve-3d',
88
+ transform: `translate(${960 / c.zoom - c.cx}px, ${540 / c.zoom - c.cy}px) rotateY(${c.rotY}deg) rotateX(${c.rotX}deg) rotateZ(${c.rotZ}deg)`,
89
+ }}>
90
+ {children}
91
+ </div>
92
+ </div>
93
+ </AbsoluteFill>
94
+ );
95
+ };
96
+
97
+ export const SpotlightHeroCard: React.FC = () => {
98
+ const frame = useCurrentFrame();
99
+
100
+ // --- 开灯:亮 → 回闪 → 稳(舞台灯推闸) ---
101
+ const lamp = interpolate(frame, [1, 3, 4, 6], [0, 1, 0.62, 1], clampOpt);
102
+
103
+ // --- 光池游走(屏幕空间 %):3 个中间站,站间短停 → 锁定卡心 → 随推进移到画面中 ---
104
+ const ST = [4, 10, 13, 19, 22, 28, LOCK, PUSH1];
105
+ const spotX = interpolate(frame, ST, [24, 24, 72, 72, 38, 38, 50, 60], { ...clampOpt, easing: EASE.smooth });
106
+ const spotY = interpolate(frame, ST, [30, 30, 40, 40, 62, 62, 64, 55], { ...clampOpt, easing: EASE.smooth });
107
+ const poolBase = interpolate(frame, [22, LOCK, PUSH1], [400, 300, 470], { ...clampOpt, easing: EASE.swift });
108
+ const pulse = interpolate(frame, [LOCK, LOCK + 4, LOCK + 10], [0, 0.06, 0], clampOpt);
109
+ const breathe = 1 + 0.015 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
110
+ const poolRx = poolBase * (1 + pulse) * breathe;
111
+ const poolRy = poolBase * interpolate(frame, [PUSH0, PUSH1], [0.8, 0.92], clampOpt) * (1 + pulse) * breathe;
112
+ const dark = interpolate(frame, [0, LOCK, PUSH1], [0.9, 0.92, 0.94], clampOpt); // 光池外压暗
113
+ // 锁定后:屏幕空间的圆光池 → 页面空间的"卡形光"(同一台相机、卡形软孔)。卡在 z 上高于这层暗场,
114
+ // 所以卡面从边到边全亮、原色对比;衰减只发生在卡外。推进期间两套灯交叉过渡。
115
+ const cardLight = ramp(frame, LOCK + 4, PUSH1 - LOCK - 4, EASE.smooth);
116
+ const holdBreath = 1 + 0.012 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
117
+
118
+ // --- 卡:rise → hover → reseat ---
119
+ const rise = interpolate(frame, [RISE0, RISE1], [0, 1], { ...clampOpt, easing: POP_EASE });
120
+ const reseat = interpolate(frame, [RESEAT0, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
121
+ const lift = rise * (1 - reseat);
122
+ const bob = Math.sin(((frame - RISE1) / 40) * Math.PI * 2) * 4 * lift;
123
+ const z = 110 * lift + bob;
124
+ const landed = frame >= LAND;
125
+ const press = interpolate(frame, [LAND - 4, LAND - 1, LAND], [1, 0.997, 1], clampOpt);
126
+ // 投影:光从上方偏右来 → 影子落向左下,随高度变大变虚
127
+ const shadow = `${-10 * lift}px ${10 * lift}px ${12 + 12 * lift}px rgba(10,8,6,${0.35 * lift}), ${-36 * lift}px ${48 * lift}px ${90 * lift}px rgba(10,8,6,${0.42 * lift})`;
128
+
129
+ const slotVis = Math.min(1, rise * 2) * (1 - reseat);
130
+ const landPulse = interpolate(frame, [LAND - 4, LAND, LAND + 14], [0, 1, 0], clampOpt);
131
+ const slotEdge = Math.min(1, 0.45 * (1 - reseat)) + landPulse * 0.5;
132
+
133
+ // --- 轮廓光束两圈 ---
134
+ const beam1Prog = interpolate(frame, [68, 82], [0, 1], { ...clampOpt, easing: EASE.linear });
135
+ const beam1On = frame >= 67 && frame <= 83;
136
+ const beam2Prog = interpolate(frame, [88, 108], [0, 1], { ...clampOpt, easing: EASE.swift });
137
+ const beam2On = frame >= 87 && frame <= 109;
138
+ const beamTrail = interpolate(frame, [108, 122], [0.4, 0], clampOpt);
139
+ const bw = CARD.w + 6;
140
+ const bh = CARD.h + 6;
141
+
142
+ const hiresIn = interpolate(frame, [PUSH0, PUSH0 + 6], [0, 1], clampOpt);
143
+ const rimOn = 0.5 * Math.min(1, lift + ramp(frame, PUSH0, 16, EASE.linear));
144
+
145
+ // --- 注记 ---
146
+ const noteIn = ramp(frame, 70, 14, EASE.out);
147
+ const noteSettle = interpolate(frame, [RESEAT0 - 4, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
148
+ const noteZ = 4 + (88 + Math.sin(((frame - 70) / 44) * Math.PI * 2) * 3) * (1 - noteSettle);
149
+ const hl = ramp(frame, 84, 12, EASE.swift);
150
+
151
+ // --- 体积光柱:光源在画面上方偏右,打到光池 ---
152
+ const px = (spotX / 100) * 1920;
153
+ const py = (spotY / 100) * 1080;
154
+ const sx = px + 420;
155
+ const sy = -720;
156
+ const coneW = poolRx * 0.6;
157
+ const cone = `${sx - 26}px ${sy}px, ${sx + 26}px ${sy}px, ${px + coneW}px ${py}px, ${px - coneW}px ${py}px`;
158
+
159
+ return (
160
+ <AbsoluteFill style={{ backgroundColor: L.bg[2] }}>
161
+ <PageCam2D src="textures/live/projects-full.png" pageH={PAGE_H} keys={CAM_KEYS} ease={PUSH_EASE} bg={L.bg[1]}>
162
+ {/* 倾斜平面近端(下缘)的一线轮廓光 */}
163
+ <div style={{ position: 'absolute', left: 0, right: 0, bottom: 0, height: 8, background: 'rgba(255,240,220,0.8)', filter: 'blur(6px)', opacity: rimOn, pointerEvents: 'none' }} />
164
+
165
+ {/* 页面空间暗场:整页压暗,只在卡位挖一个卡形软孔(紧孔 σ22 + 一圈 15% 的宽溢光 σ60);translateZ(1) 垫在卡之下 */}
166
+ {cardLight > 0.001 ? (
167
+ <svg width={1920} height={PAGE_H} style={{ position: 'absolute', left: 0, top: 0, transform: 'translateZ(1px)', opacity: cardLight, pointerEvents: 'none' }}>
168
+ <defs>
169
+ <filter id="shc-tight" x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="22" /></filter>
170
+ <filter id="shc-wide" x="-100%" y="-100%" width="300%" height="300%"><feGaussianBlur stdDeviation="60" /></filter>
171
+ <mask id="shc-hole" maskUnits="userSpaceOnUse" x={0} y={0} width={1920} height={PAGE_H}>
172
+ <rect x={0} y={0} width={1920} height={PAGE_H} fill="white" />
173
+ <rect x={CARD.x - 60} y={CARD.y - 50} width={CARD.w + 120} height={CARD.h + 100} rx={70} fill="#262626" filter="url(#shc-wide)" />
174
+ <rect x={CARD.x - 14} y={CARD.y - 14} width={CARD.w + 28} height={CARD.h + 28} rx={RADIUS + 14} fill="black" filter="url(#shc-tight)" />
175
+ </mask>
176
+ </defs>
177
+ <rect x={0} y={0} width={1920} height={PAGE_H} fill="rgb(14,12,10)" fillOpacity={Math.min(0.97, 0.94 * holdBreath)} mask="url(#shc-hole)" />
178
+ </svg>
179
+ ) : null}
180
+
181
+ <div style={{ transformStyle: 'preserve-3d' }}>
182
+ {/* 卡起飞后的原位补丁 + 香槟色呼吸描边 */}
183
+ {slotVis > 0.02 || landPulse > 0.02 ? (
184
+ <div style={{
185
+ position: 'absolute', left: CARD.x - 2, top: CARD.y - 2, width: CARD.w + 4, height: CARD.h + 4, transform: 'translateZ(1.5px)',
186
+ background: slotVis > 0.02 ? PATCH : 'transparent', borderRadius: RADIUS,
187
+ boxShadow: `inset 0 0 26px rgba(150,110,40,${(0.14 * slotEdge).toFixed(3)})`, opacity: Math.max(slotVis, landPulse),
188
+ }}>
189
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, border: `1.5px solid ${GOLD}`, opacity: slotEdge, boxShadow: landPulse > 0.02 ? `0 0 ${(24 * landPulse).toFixed(1)}px ${alpha(GOLD, 0.8)}` : undefined }} />
190
+ </div>
191
+ ) : null}
192
+
193
+ {/* 悬浮的卡 */}
194
+ <div style={{
195
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h,
196
+ transform: `translateZ(${(z + 2).toFixed(2)}px) scale(${press})`, transformOrigin: 'center center', transformStyle: 'preserve-3d',
197
+ }}>
198
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, overflow: 'hidden', boxShadow: landed ? 'none' : shadow }}>
199
+ <Img src={staticFile(`textures/live/${CARD.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }} />
200
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block', opacity: hiresIn }} />
201
+ {/* 悬浮时卡面受光:右上角暖光 → 左下渐暗 */}
202
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(200deg, rgba(${LAMP},0.35), rgba(${LAMP},0) 45%, rgba(20,16,10,0.08) 100%)`, opacity: lift, pointerEvents: 'none' }} />
203
+ </div>
204
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, // 轮廓光:一圈暖白发丝边 + 极淡外溢,让卡的轮廓在暗页上读得清(锁定后亮起)
205
+ boxShadow: `inset 0 0 0 1px rgba(255,255,255,${(0.7 * lift).toFixed(3)}), 0 0 0 1.5px rgba(255,236,205,${(0.7 * cardLight).toFixed(3)}), 0 0 44px rgba(255,214,160,${(0.18 * cardLight).toFixed(3)})`, pointerEvents: 'none' }} />
206
+
207
+ {/* 轮廓光束:SVG 圆角矩形,pathLength=1 的行进弧段 */}
208
+ {(beam1On || beam2On) && lift > 0.4 ? (
209
+ <svg width={bw} height={bh} viewBox={`0 0 ${bw} ${bh}`} style={{
210
+ position: 'absolute', left: -3, top: -3, overflow: 'visible', pointerEvents: 'none', opacity: beam1On ? 1 : 0.62,
211
+ filter: `drop-shadow(0 0 6px ${alpha(GOLD, 0.9)}) drop-shadow(0 0 18px rgba(255,236,200,0.55))`,
212
+ }}>
213
+ <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={GOLD} strokeWidth={beam1On ? 5 : 3.5} strokeLinecap="round"
214
+ pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
215
+ <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={BEAM_CORE} strokeWidth={beam1On ? 2.5 : 1.75} strokeLinecap="round"
216
+ pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
217
+ </svg>
218
+ ) : null}
219
+ {beamTrail > 0.01 ? (
220
+ <div style={{ position: 'absolute', inset: -3, borderRadius: RADIUS + 3, border: `1.5px solid ${GOLD}`, opacity: beamTrail, pointerEvents: 'none' }} />
221
+ ) : null}
222
+ </div>
223
+ </div>
224
+
225
+ </PageCam2D>
226
+
227
+ {/* —— 灯光(屏幕空间)——
228
+ ① 关灯:光池外 multiply 压暗到 ~14%(暖黑而非纯黑,保色相);
229
+ ② 光池:钨丝暖白 soft-light 提亮中间调 + 极弱 screen 抬亮;
230
+ ③ 体积光柱 + 柱内浮尘(screen)。 */}
231
+ <AbsoluteFill style={{
232
+ // 近高斯的衰减:中心完全透明 → 边缘压到 ~10% 亮度;多段 stop 让光池边缘软而不是一圈硬边
233
+ background: `radial-gradient(${(poolRx * 1.35).toFixed(1)}px ${(poolRy * 1.35).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(14,12,10,0) 0%, rgba(14,12,10,0) 26%, rgba(14,12,10,${(dark * 0.25).toFixed(3)}) 44%, rgba(14,12,10,${(dark * 0.62).toFixed(3)}) 62%, rgba(14,12,10,${(dark * 0.9).toFixed(3)}) 80%, rgba(14,12,10,${dark.toFixed(3)}) 100%)`,
234
+ mixBlendMode: 'multiply', pointerEvents: 'none', opacity: lamp * (1 - cardLight),
235
+ }} />
236
+ {/* 开灯前:整页压暗(灯推闸时由它和上一层交接) */}
237
+ <AbsoluteFill style={{ background: 'rgba(14,12,10,1)', mixBlendMode: 'multiply', opacity: 0.84 * (1 - lamp), pointerEvents: 'none' }} />
238
+ {/* 光池里的钨丝暖色(soft-light,低强度——白卡不被打爆) */}
239
+ <AbsoluteFill style={{
240
+ background: `radial-gradient(${(poolRx * 1.2).toFixed(1)}px ${(poolRy * 1.2).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(${LAMP},0.24) 0%, rgba(${LAMP},0.12) 50%, rgba(${LAMP},0) 80%)`,
241
+ mixBlendMode: 'soft-light', pointerEvents: 'none', opacity: lamp * (1 - cardLight), // 锁定后退掉:卡上不叠任何泛光,文字保持原生对比
242
+ }} />
243
+ {/* 体积光柱:梯形 + 纵向渐变 + 大半径模糊;推进后光柱变淡(镜头离光源更近、柱身出画) */}
244
+ <AbsoluteFill style={{ mixBlendMode: 'screen', pointerEvents: 'none', opacity: lamp * (1 - 0.45 * ramp(frame, PUSH0, 18, EASE.smooth)) }}>
245
+ {/* 模糊放在外层、裁切放在内层:柱身边缘是软的 */}
246
+ <div style={{ position: 'absolute', inset: 0, filter: 'blur(28px)' }}>
247
+ <div style={{
248
+ position: 'absolute', inset: 0, clipPath: `polygon(${cone})`,
249
+ background: `linear-gradient(${(Math.atan2(py - sy, px - sx) * 180 / Math.PI - 90).toFixed(1)}deg, rgba(${LAMP},0.34) 0%, rgba(${LAMP},0.16) 60%, rgba(${LAMP},0.06) 100%)`,
250
+ }} />
251
+ </div>
252
+ <div style={{ position: 'absolute', inset: 0, clipPath: `polygon(${cone})` }}>
253
+ <Dust look={L} count={36} seed={4} drift={0.3} opacity={0.6} color="#fff1dc" />
254
+ </div>
255
+ </AbsoluteFill>
256
+ {/* 注记层:与页面同一台相机(camAt 复刻 PageCam2D 的坐标数学),但画在灯光层之上——
257
+ 它是"自发光"的字,不被关灯的 multiply 压暗;暗色衬底负责把背后的邻卡字压下去 */}
258
+ <NoteCam frame={frame}>
259
+ {/* 3D 注记:卡左侧,同一 3D 空间、同一台相机;reseat 时一起落回页面 */}
260
+ {frame >= 70 ? (
261
+ <div style={{ transformStyle: 'preserve-3d', pointerEvents: 'none' }}>
262
+ {/* 注记投在页面上的软影(落回页面时收拢消失) */}
263
+ <div style={{
264
+ position: 'absolute', left: 520, top: 760, width: 240, height: 70, transform: 'translateZ(2px)',
265
+ background: 'radial-gradient(ellipse at 50% 50%, rgba(0,0,0,0.55), transparent 70%)', filter: 'blur(12px)',
266
+ opacity: 0.5 * noteIn * (1 - noteSettle),
267
+ }} />
268
+ {/* 暗色衬底:注记压在邻卡文字上,没有衬底就和背后的字打架(Q11);同一 3D 平面、同一台相机 */}
269
+ <div style={{
270
+ position: 'absolute', left: 400, top: 600, width: 380, height: 240, // 右缘止于卡左缘(x=781)之前,不压卡面
271
+ transform: `translateZ(${(noteZ - 1).toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
272
+ background: 'radial-gradient(ellipse 50% 50% at 52% 50%, rgba(16,14,12,0.97) 0%, rgba(16,14,12,0.9) 60%, rgba(16,14,12,0) 100%)',
273
+ filter: 'blur(6px)', opacity: noteIn,
274
+ }} />
275
+ <div style={{
276
+ position: 'absolute', left: 528, top: 662, width: 'max-content', whiteSpace: 'nowrap',
277
+ transform: `translateZ(${noteZ.toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
278
+ opacity: noteIn, filter: noteIn < 1 ? `blur(${((1 - noteIn) * 4).toFixed(2)}px)` : undefined,
279
+ fontFamily: FONT.sans, letterSpacing: '-0.035em', lineHeight: 1.1,
280
+ }}>
281
+ <div style={{ fontSize: 34, fontWeight: 760, color: '#f6f3ec', textShadow: '0 2px 18px rgba(0,0,0,0.6)' }}>Your product,</div>
282
+ <div style={{ position: 'relative', display: 'inline-block', marginTop: 2 }}>
283
+ <div style={{ position: 'absolute', left: -6, top: '8%', bottom: '2%', width: `calc(${hl.toFixed(4)} * (100% + 12px))`, background: GOLD, borderRadius: 4 }} />
284
+ <div style={{ position: 'relative', fontSize: 34, fontWeight: 760, color: hl > 0.55 ? '#14110c' : '#f6f3ec' }}>in motion.</div>
285
+ </div>
286
+ </div>
287
+ </div>
288
+ ) : null}
289
+ </NoteCam>
290
+ <Grain opacity={0.07} blend="soft-light" />
291
+ </AbsoluteFill>
292
+ );
293
+ };
@@ -0,0 +1,183 @@
1
+ // stroke-segment-build —— 断笔成字(《异形》式):标题拆成十几段互不相连的笔画,乱序逐段点亮,
2
+ // 前 70% 读不出字,最后几段"钥匙段"落位的瞬间意义"啪"地成立。
3
+ //
4
+ // 第二轮重设计(极光夜 · 霓虹灯牌):
5
+ // - look = aurora。"SHIP" 重画成 400px 高的单线几何字(S 用两段反向弧,P 有圆弧碗),拆成 16 根
6
+ // 互不相连的霓虹灯管(灯管之间留电极缝),挂在一面深紫墙上。每根灯管"点亮"是霓虹起辉:
7
+ // 亮—灭—亮—半亮—亮 的 7f 抖闪,之后以 0.58 亮度稳住;揭晓前整块灯牌处于"半亮碎片"态。
8
+ // - 节奏「疏 → 密 → 屏息 → 一、二、三 → 轰」:前 13 段的起点按 ease-out 分布(间隔 9f 越来越密到 3f),
9
+ // 然后 14f 屏息(只有灯管电流的微弱嗡动),最后 3 根钥匙段(S 脊、H 横、P 碗底)以 7f/6f 的拍子落下,
10
+ // 末段落位帧整块灯牌电流涌起:全部灯管 0.58→1 并冲到 1.25 再回落、灯牌自身的宽泛光涌起一次、墙面与地面被照亮。
11
+ // - 空间:墙面的环境光 = 已点亮灯管数(物理:灯越多墙越亮);下方是一块光亮地面,倒映灯牌下半截
12
+ // (模糊 + 渐隐)+ 一条地面光带;整个镜头 1→1.035 极缓推近。
13
+ // - 揭晓后才浮出副题(不提前泄底):video-shotcraft 字标(全小写)● ONE PROMPT, ONE FILM。
14
+ //
15
+ // 时间表(30fps,共 165f):
16
+ // 0–12 暗墙 + 极淡的墙面光(开场不是死黑)
17
+ // 12–72 前 13 段乱序点亮,间隔 9f → 3f(越来越快)
18
+ // 72–86 屏息 14f:什么都不新增,只有灯管嗡动
19
+ // 86/93/99 三根钥匙段:S 脊 → H 横 → P 碗底
20
+ // 105 末段起辉完毕 = 揭晓:电流涌起 + 泛光 + 墙/地亮起
21
+ // 113–129 副题升起
22
+ // 129–165 hold:灯牌稳定发光,镜头极缓推近
23
+ import React from 'react';
24
+ import { AbsoluteFill, useCurrentFrame, interpolate } from 'remotion';
25
+ import { EASE, FONT, ramp } from '../../_fixtures/Polish';
26
+ import { LOOKS, Stage, alpha, stagger } from '../../_fixtures/Look';
27
+ import { BRAND } from '../../_fixtures/Brand';
28
+
29
+ export const STROKE_SEGMENT_BUILD_DURATION = 165;
30
+
31
+ const L = LOOKS.aurora;
32
+ const TUBE = '#ff5cab'; // 灯管本色(霓虹粉)
33
+ const GLOW = L.accent2; // 泛光
34
+ const CORE = '#fff2f8'; // 白热芯
35
+
36
+ // —— 字形:每字 260×400,字间 70;单线几何字,笔画线宽 30 ——
37
+ const LW = 260;
38
+ const LH = 400;
39
+ const ADV = LW + 70;
40
+ const WORD_W = ADV * 3 + LW; // 1250
41
+ const OX = (1920 - WORD_W) / 2;
42
+ const OY = 190;
43
+ const SW = 30;
44
+
45
+ type Seg = { d: string; key?: boolean };
46
+ const at = (k: number) => (x: number) => x + ADV * k;
47
+ const S = at(0);
48
+ const H = at(1);
49
+ const I = at(2);
50
+ const P = at(3);
51
+ const SEGS: Seg[] = [
52
+ // S —— 6 段(两段反向弧拆开)
53
+ { d: `M ${S(228)} 92 C ${S(214)} 44 ${S(176)} 20 ${S(130)} 20` }, // 0 顶钩
54
+ { d: `M ${S(130)} 20 C ${S(72)} 20 ${S(34)} 54 ${S(34)} 104` }, // 1 左上弧
55
+ { d: `M ${S(34)} 104 C ${S(34)} 156 ${S(78)} 178 ${S(130)} 196` }, // 2 上脊
56
+ { d: `M ${S(130)} 196 C ${S(186)} 214 ${S(228)} 240 ${S(228)} 296`, key: true }, // 3 下脊(钥匙)
57
+ { d: `M ${S(228)} 296 C ${S(228)} 348 ${S(186)} 380 ${S(130)} 380` }, // 4 右下弧
58
+ { d: `M ${S(130)} 380 C ${S(80)} 380 ${S(42)} 356 ${S(30)} 306` }, // 5 尾钩
59
+ // H —— 4 段
60
+ { d: `M ${H(34)} 20 L ${H(34)} 196` }, // 6 左竖上
61
+ { d: `M ${H(34)} 204 L ${H(34)} 380` }, // 7 左竖下
62
+ { d: `M ${H(226)} 20 L ${H(226)} 380` }, // 8 右竖
63
+ { d: `M ${H(58)} 200 L ${H(202)} 200`, key: true }, // 9 中横(钥匙)
64
+ // I —— 2 段
65
+ { d: `M ${I(130)} 20 L ${I(130)} 196` }, // 10 上
66
+ { d: `M ${I(130)} 204 L ${I(130)} 380` }, // 11 下
67
+ // P —— 4 段
68
+ { d: `M ${P(34)} 20 L ${P(34)} 196` }, // 12 竖上
69
+ { d: `M ${P(34)} 204 L ${P(34)} 380` }, // 13 竖下
70
+ { d: `M ${P(58)} 20 L ${P(140)} 20 C ${P(196)} 20 ${P(228)} 56 ${P(228)} 108` }, // 14 碗顶
71
+ { d: `M ${P(228)} 108 C ${P(228)} 160 ${P(196)} 196 ${P(140)} 196 L ${P(58)} 196`, key: true }, // 15 碗底(钥匙)
72
+ ];
73
+
74
+ // 乱序表:前 13 段跨字乱跳(读不出),钥匙段(S 下脊 / H 中横 / P 碗底)压到最后
75
+ const ORDER = [14, 5, 8, 10, 0, 13, 6, 1, 11, 4, 12, 7, 2, 3, 9, 15];
76
+ const FIRST = 12;
77
+ const SPAN = 60; // 前 13 段起点分布在 12–72
78
+ const KEY_AT = [86, 93, 99]; // 屏息 14f 后的三拍
79
+ const STRIKE = 7; // 单根起辉时长
80
+ const REVEAL = KEY_AT[2] + 6; // 105
81
+ const startOf = (rank: number) => (rank < 13 ? FIRST + stagger(rank, 13, SPAN, EASE.out) : KEY_AT[rank - 13]);
82
+
83
+ // 霓虹起辉:亮—灭—亮—半亮—亮 → 稳在 0.58(揭晓后到 1)
84
+ const strike = (f: number, s: number) =>
85
+ interpolate(f, [s, s + 1, s + 2, s + 3, s + 4, s + 5, s + STRIKE], [0, 1, 0.12, 0.95, 0.4, 1, 0.58], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
86
+
87
+ // 确定性"电流嗡动":极小的亮度起伏(每根相位不同)
88
+ const hum = (f: number, i: number) => 1 + 0.035 * Math.sin(f * 0.9 + i * 2.3) * Math.sin(f * 0.37 + i);
89
+
90
+ // 揭晓的"泛光一次"不另画光斑,而是让灯牌自己的宽泛光随电流涌起一下(形状就是字,Q4 只给主角)
91
+ const Sign: React.FC<{ frame: number; surge: number; reveal: number; idPrefix: string }> = ({ frame, surge, reveal, idPrefix }) => {
92
+ const lit = SEGS.map((seg, i) => {
93
+ const s = startOf(ORDER.indexOf(i));
94
+ if (frame < s) return null; // 未亮段不渲染(真静止 / 不泄底)
95
+ const b = strike(frame, s);
96
+ const settled = frame >= s + STRIKE;
97
+ const level = settled ? 0.58 + 0.42 * reveal : b;
98
+ return { i, d: seg.d, b: level * (settled ? hum(frame, i) : 1) * (1 + 0.25 * surge) };
99
+ }).filter((x): x is NonNullable<typeof x> => x !== null);
100
+ // 电极缝:每根灯管两端各留 4% 不画
101
+ const dash = { pathLength: 1, strokeDasharray: '0.92 1', strokeDashoffset: -0.04 } as const;
102
+ return (
103
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
104
+ <defs>
105
+ <filter id={`${idPrefix}w`} x="-20%" y="-40%" width="140%" height="180%"><feGaussianBlur stdDeviation="22" /></filter>
106
+ <filter id={`${idPrefix}n`} x="-20%" y="-40%" width="140%" height="180%"><feGaussianBlur stdDeviation="6" /></filter>
107
+ </defs>
108
+ <g transform={`translate(${OX} ${OY})`} fill="none" strokeLinecap="round" strokeLinejoin="round">
109
+ {/* 宽泛光(墙上的光晕) */}
110
+ <g filter={`url(#${idPrefix}w)`}>
111
+ {lit.map((g) => <path key={g.i} d={g.d} stroke={GLOW} strokeWidth={SW + 46} opacity={Math.min(1, 0.4 * g.b + 0.4 * surge)} {...dash} />)}
112
+ </g>
113
+ {/* 近泛光(灯管周围的辉) */}
114
+ <g filter={`url(#${idPrefix}n)`}>
115
+ {lit.map((g) => <path key={g.i} d={g.d} stroke={TUBE} strokeWidth={SW + 12} opacity={Math.min(1, 0.75 * g.b)} {...dash} />)}
116
+ </g>
117
+ {/* 灯管本体 + 白热芯 */}
118
+ {lit.map((g) => <path key={g.i} d={g.d} stroke={TUBE} strokeWidth={SW} opacity={Math.min(1, 0.35 + 0.65 * g.b)} {...dash} />)}
119
+ {lit.map((g) => <path key={g.i} d={g.d} stroke={CORE} strokeWidth={SW * 0.32} opacity={Math.min(1, g.b)} {...dash} />)}
120
+ </g>
121
+ </svg>
122
+ );
123
+ };
124
+
125
+ export const StrokeSegmentBuild: React.FC = () => {
126
+ const frame = useCurrentFrame();
127
+ const litCount = ORDER.reduce((n, _, rank) => n + (frame >= startOf(rank) + 1 ? 1 : 0), 0);
128
+ // 揭晓:灯管 0.72 → 1;电流涌起(冲到 1.25 再回落)
129
+ const reveal = ramp(frame, REVEAL, 8, EASE.snappy);
130
+ const surge = interpolate(frame, [REVEAL, REVEAL + 3, REVEAL + 22], [0, 1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: EASE.out });
131
+ const pulse = 1 + 0.02 * surge;
132
+ const ambient = 0.12 + 0.5 * (litCount / SEGS.length) + 0.35 * reveal + 0.3 * surge; // 墙面受光
133
+ const push = 1 + 0.035 * ramp(frame, 0, STROKE_SEGMENT_BUILD_DURATION, EASE.smooth);
134
+ const kicker = ramp(frame, REVEAL + 8, 16, EASE.out);
135
+
136
+ const FLOOR = 780; // 墙与地面交线
137
+ return (
138
+ <AbsoluteFill style={{ background: L.bg[2] }}>
139
+ <AbsoluteFill style={{ transform: `scale(${push})`, transformOrigin: '50% 45%' }}>
140
+ <Stage look={L} keyLight={{ x: 0.5, y: 0.0 }} fill={null} intensity={0.35} vignette={0.7}>
141
+ {/* 墙面:灯牌照亮的一团粉紫光(随点亮数增长) */}
142
+ <div style={{
143
+ position: 'absolute', left: 160, top: -40, width: 1600, height: 960, opacity: Math.min(1, ambient),
144
+ background: `radial-gradient(ellipse 50% 46% at 50% 46%, ${alpha(GLOW, 0.28)} 0%, ${alpha(L.light, 0.12)} 45%, ${alpha(L.light, 0)} 72%)`,
145
+ }} />
146
+ {/* 地面:更深一档 + 交线处一条受光带 */}
147
+ <div style={{ position: 'absolute', left: 0, right: 0, top: FLOOR, bottom: 0, background: `linear-gradient(180deg, ${alpha('#05030a', 0.55)} 0%, ${alpha('#05030a', 0.85)} 100%)` }} />
148
+ <div style={{
149
+ position: 'absolute', left: 260, width: 1400, top: FLOOR - 40, height: 120, opacity: Math.min(1, ambient * 0.9),
150
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(GLOW, 0.3)} 0%, ${alpha(GLOW, 0)} 70%)`,
151
+ }} />
152
+ </Stage>
153
+
154
+ {/* 地面倒影:灯牌沿地面交线镜像、模糊、渐隐 */}
155
+ <div style={{
156
+ position: 'absolute', inset: 0, transform: `translateY(${2 * FLOOR}px) scaleY(-1)`, transformOrigin: '0 0', opacity: 0.42,
157
+ filter: 'blur(5px)', // 遮罩在镜像前的本地坐标里:本地 y≥FLOOR 会翻到墙上,必须全透明;越往上(离地越远)越淡
158
+ WebkitMaskImage: `linear-gradient(180deg, transparent ${FLOOR - 340}px, rgba(0,0,0,0.9) ${FLOOR - 40}px, #000 ${FLOOR - 1}px, transparent ${FLOOR}px)`,
159
+ }}>
160
+ <div style={{ position: 'absolute', inset: 0, transform: `scale(${pulse})`, transformOrigin: `960px ${OY + LH / 2}px` }}>
161
+ <Sign frame={frame} surge={surge} reveal={reveal} idPrefix="ssbr" />
162
+ </div>
163
+ </div>
164
+
165
+ {/* 灯牌 */}
166
+ <div style={{ position: 'absolute', inset: 0, transform: `scale(${pulse})`, transformOrigin: `960px ${OY + LH / 2}px` }}>
167
+ <Sign frame={frame} surge={surge} reveal={reveal} idPrefix="ssb" />
168
+ </div>
169
+
170
+ {/* 揭晓后的副题:只在落位之后出现 */}
171
+ <div style={{
172
+ position: 'absolute', left: 0, right: 0, top: OY + LH + 62, textAlign: 'center', fontFamily: FONT.sans,
173
+ fontSize: 32, fontWeight: 600, letterSpacing: '0.34em', color: L.ink2, opacity: kicker,
174
+ transform: `translateY(${((1 - kicker) * 14).toFixed(2)}px)`,
175
+ }}>
176
+ {/* 字标按品牌规范全小写、收窄字距;后半句沿用原副题的宽字距大写 */}
177
+ <span style={{ fontFamily: BRAND.font, fontWeight: 700, letterSpacing: '0.06em', color: L.ink }}>{BRAND.name}</span>
178
+ <span style={{ color: TUBE, margin: '0 0.5em 0 0.8em' }}>●</span> ONE PROMPT, ONE FILM
179
+ </div>
180
+ </AbsoluteFill>
181
+ </AbsoluteFill>
182
+ );
183
+ };