dsh-drawai 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5283 -223
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
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  476. package/lib/motion/shotcraft/upstream/template/package.json +20 -0
  477. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -0
  478. package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -0
  479. package/lib/motion/shotcraft/upstream/template/src/aifl/Caption.tsx +65 -0
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  483. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -0
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  490. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneWbr.tsx +324 -0
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  492. package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -0
  493. package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -0
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  499. package/lib/motion/shotcraft/upstream/template/src/workbench.ts +213 -0
  500. package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -0
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  503. package/lib/motion/style-frames.js +268 -0
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  507. package/lib/motion-agent-files.js +82 -0
  508. package/lib/motion-agent-protocol.js +66 -0
  509. package/lib/motion-agent-tools.js +196 -0
  510. package/lib/motion-agent.js +171 -0
  511. package/lib/motion-capture.js +92 -0
  512. package/lib/motion-core.js +238 -0
  513. package/lib/motion-film-review.js +71 -0
  514. package/lib/motion-library.js +210 -0
  515. package/lib/motion-planner.js +254 -0
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  522. package/lib/mxfile.js +27 -7
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  529. package/lib/shotcard-reference.js +56 -0
  530. package/lib/style-kernel.js +37 -3
  531. package/lib/task-patches.js +26 -2
  532. package/lib/video-export.js +17 -2
  533. package/package.json +29 -4
@@ -0,0 +1,18 @@
1
+ <!doctype html>
2
+ <html>
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <title>ATELIER LINEA — one line</title>
6
+ <link rel="stylesheet" href="/assets/fonts/fonts.css">
7
+ <style>
8
+ html, body { margin: 0; background: #0B1320; overflow: hidden; }
9
+ canvas { display: block; }
10
+ #svg { position: absolute; left: -10px; top: -10px; width: 1px; height: 1px; overflow: hidden; }
11
+ </style>
12
+ </head>
13
+ <body>
14
+ <canvas id="c" width="1920" height="1080"></canvas>
15
+ <svg id="svg" xmlns="http://www.w3.org/2000/svg"></svg>
16
+ <script type="module" src="/demos/02-line-art/film.js"></script>
17
+ </body>
18
+ </html>
@@ -0,0 +1,26 @@
1
+ // Dumps path-derived timing (tip speed, corner times, piece times) → out/timing.json for audio.py.
2
+ // Run from $ROOT: node demos/02-line-art/tools/dump_timing.mjs
3
+ import http from 'node:http'; import fs from 'node:fs'; import path from 'node:path';
4
+ import { fileURLToPath } from 'node:url';
5
+ import puppeteer from 'puppeteer-core';
6
+ const DEMO = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..');
7
+ const ROOT = path.resolve(DEMO, '../..');
8
+ const MIME = { '.html': 'text/html', '.js': 'text/javascript', '.mjs': 'text/javascript', '.json': 'application/json', '.css': 'text/css', '.png': 'image/png', '.ttf': 'font/ttf', '.otf': 'font/otf', '.woff2': 'font/woff2', '.jpg': 'image/jpeg' };
9
+ const srv = http.createServer((req, res) => {
10
+ const p = path.join(ROOT, decodeURIComponent(new URL(req.url, 'http://x').pathname));
11
+ if (!fs.existsSync(p) || fs.statSync(p).isDirectory()) { res.writeHead(404); return res.end(); }
12
+ res.writeHead(200, { 'Content-Type': MIME[path.extname(p).toLowerCase()] || 'application/octet-stream' }); fs.createReadStream(p).pipe(res);
13
+ });
14
+ await new Promise((r) => srv.listen(0, '127.0.0.1', r));
15
+ const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--use-angle=metal'] });
16
+ const page = await browser.newPage(); await page.setViewport({ width: 1920, height: 1080 });
17
+ page.on('pageerror', (e) => console.log('[page error]', e.message));
18
+ await page.goto(`http://127.0.0.1:${srv.address().port}/demos/02-line-art/index.html`, { waitUntil: 'load' });
19
+ await page.waitForFunction('window.__ready === true', { timeout: 120000 });
20
+ const data = await page.evaluate(() => window.__timing());
21
+ fs.mkdirSync(path.join(DEMO, 'out'), { recursive: true });
22
+ fs.writeFileSync(path.join(DEMO, 'out/timing.json'), JSON.stringify(data));
23
+ console.log('pieces', JSON.stringify(data.pieces));
24
+ console.log('corners', data.corners.length, data.corners.map((c) => c.t.toFixed(2) + ':' + c.piece).join(' '));
25
+ const sp = data.speed; console.log('speed px/s max', Math.max(...sp).toFixed(0), 'at', (sp.indexOf(Math.max(...sp)) / 120).toFixed(2));
26
+ await browser.close(); srv.close();
@@ -0,0 +1,109 @@
1
+ {
2
+ "fps": 30,
3
+ "duration": 10.0,
4
+ "bpm": 120,
5
+ "key": "D",
6
+ "rings": [
7
+ 0.25,
8
+ 0.5,
9
+ 0.75,
10
+ 1.0,
11
+ 1.25,
12
+ 1.5
13
+ ],
14
+ "soil": 1.62,
15
+ "roads": 1.75,
16
+ "houses": {
17
+ "0,10": 2.25,
18
+ "1,11": 2.25,
19
+ "2,10": 2.4375,
20
+ "3,11": 2.4375,
21
+ "4,10": 2.6875,
22
+ "5,11": 2.6875,
23
+ "6,10": 2.875,
24
+ "7,11": 2.875,
25
+ "8,10": 3.25,
26
+ "9,11": 3.25,
27
+ "10,9": 3.75,
28
+ "10,7": 4.1875,
29
+ "11,8": 4.1875,
30
+ "11,6": 4.4375
31
+ },
32
+ "turbines": [
33
+ 2.25,
34
+ 2.5,
35
+ 2.75,
36
+ 3.0
37
+ ],
38
+ "rail": 2.35,
39
+ "downtown": {
40
+ "I": 2.875,
41
+ "F": 3.125,
42
+ "J": 3.125,
43
+ "E": 3.375,
44
+ "K": 3.375,
45
+ "A": 3.625,
46
+ "L": 3.625,
47
+ "B": 3.875,
48
+ "H": 3.875,
49
+ "C": 4.125,
50
+ "G": 4.125,
51
+ "D": 4.375
52
+ },
53
+ "roof_lag": 0.375,
54
+ "tower": {
55
+ "base": 4.625,
56
+ "seg1": 4.75,
57
+ "seg2": 5.0,
58
+ "seg3": 5.25,
59
+ "antenna": 5.5,
60
+ "ring": 5.75
61
+ },
62
+ "cars": 4.625,
63
+ "train": 4.875,
64
+ "drop": 6.0,
65
+ "pulse_speed": 15.0,
66
+ "drones": [
67
+ 6.25,
68
+ 6.5,
69
+ 6.75,
70
+ 7.0
71
+ ],
72
+ "callouts": [
73
+ 6.5,
74
+ 6.75,
75
+ 7.0
76
+ ],
77
+ "pullback": [
78
+ 7.75,
79
+ 8.75
80
+ ],
81
+ "whoosh": 8.2,
82
+ "plate": 8.5,
83
+ "letters_start": 8.5625,
84
+ "letters_step": 0.0625,
85
+ "final": 9.0,
86
+ "end": 10.0,
87
+ "sweep": [
88
+ [
89
+ -8.5,
90
+ 2.0
91
+ ],
92
+ [
93
+ -2.83,
94
+ 2.875
95
+ ],
96
+ [
97
+ 2.83,
98
+ 4.375
99
+ ],
100
+ [
101
+ 8.5,
102
+ 4.8
103
+ ]
104
+ ],
105
+ "blueprint": [
106
+ 0.0,
107
+ 0.9
108
+ ]
109
+ }
@@ -0,0 +1,25 @@
1
+ <!doctype html>
2
+ <html lang="zh-CN">
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <title>ISOPOLIS — 03-isometric</title>
6
+ <link rel="stylesheet" href="/assets/fonts/fonts.css">
7
+ <style>
8
+ html, body { margin: 0; padding: 0; background: #DAD3F7; overflow: hidden; }
9
+ #stage { position: relative; width: 1920px; height: 1080px; overflow: hidden; }
10
+ #c { position: absolute; left: 0; top: 0; width: 1920px; height: 1080px; display: block; }
11
+ #ui { position: absolute; left: 0; top: 0; width: 1920px; height: 1080px; pointer-events: none; }
12
+ .tag { position: absolute; left: 0; top: 0; transform-origin: 0 0; }
13
+ </style>
14
+ <script type="importmap">{"imports":{
15
+ "three":"/node_modules/three/build/three.module.js","three/addons/":"/node_modules/three/examples/jsm/",
16
+ "opentype":"/node_modules/opentype.js/dist/opentype.mjs"}}</script>
17
+ </head>
18
+ <body>
19
+ <div id="stage">
20
+ <canvas id="c" width="1920" height="1080"></canvas>
21
+ <div id="ui"></div>
22
+ </div>
23
+ <script type="module" src="/demos/03-isometric/js/main.js"></script>
24
+ </body>
25
+ </html>
@@ -0,0 +1,82 @@
1
+ // Pure, closed-form animation helpers (every value is a function of t only).
2
+ export const clamp = (x, a = 0, b = 1) => Math.min(b, Math.max(a, x));
3
+ export const lerp = (a, b, t) => a + (b - a) * t;
4
+ export const inv = (a, b, x) => clamp((x - a) / (b - a));
5
+ export const smooth = (t) => { t = clamp(t); return t * t * (3 - 2 * t); };
6
+ export const smoother = (t) => { t = clamp(t); return t * t * t * (t * (t * 6 - 15) + 10); };
7
+ export const easeInCubic = (t) => { t = clamp(t); return t * t * t; };
8
+ export const easeOutCubic = (t) => { t = clamp(t); return 1 - Math.pow(1 - t, 3); };
9
+ export const easeInOutCubic = (t) => { t = clamp(t); return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2; };
10
+ export const easeOutQuart = (t) => { t = clamp(t); return 1 - Math.pow(1 - t, 4); };
11
+ export const easeInOutQuart = (t) => { t = clamp(t); return t < 0.5 ? 8 * t ** 4 : 1 - Math.pow(-2 * t + 2, 4) / 2; };
12
+ export const easeOutExpo = (t) => { t = clamp(t); return t >= 1 ? 1 : 1 - Math.pow(2, -10 * t); };
13
+ export const easeInOutExpo = (t) => {
14
+ t = clamp(t);
15
+ if (t <= 0) return 0; if (t >= 1) return 1;
16
+ return t < 0.5 ? Math.pow(2, 20 * t - 10) / 2 : (2 - Math.pow(2, -20 * t + 10)) / 2;
17
+ };
18
+ export const easeInOutSine = (t) => { t = clamp(t); return -(Math.cos(Math.PI * t) - 1) / 2; };
19
+ export const easeOutBack = (t, s = 1.70158) => { t = clamp(t); const c3 = s + 1; return 1 + c3 * Math.pow(t - 1, 3) + s * Math.pow(t - 1, 2); };
20
+
21
+ // Damped spring 0 -> 1, starting at tau = 0 with initial velocity v0 (units / s).
22
+ export function spring(tau, w = 20, z = 0.55, v0 = 0) {
23
+ if (tau <= 0) return 0;
24
+ const wd = w * Math.sqrt(1 - z * z);
25
+ const B = (v0 - z * w) / wd;
26
+ return 1 + Math.exp(-z * w * tau) * (-Math.cos(wd * tau) + B * Math.sin(wd * tau));
27
+ }
28
+
29
+ // Tile style drop: returns {y, rot, sy, sxz} for time tau relative to the landing moment.
30
+ // fall: duration of the fall, h0: start height, rot0: start rotation (rad).
31
+ export function drop(tau, fall = 0.3, h0 = 1.6, rot0 = 1.7, bounce = 0.07) {
32
+ if (tau < -fall) return { y: h0, rot: rot0, sy: 1, sxz: 1, vis: 0 };
33
+ if (tau < 0) {
34
+ const u = (tau + fall) / fall; // 0..1
35
+ const y = h0 * (1 - u * u); // gravity-like acceleration
36
+ const rot = rot0 * Math.pow(1 - u, 2.2); // rotation settles into flat right at contact
37
+ const st = 1 + 0.06 * u * u; // slight stretch while falling fast
38
+ return { y, rot, sy: st, sxz: 1 / Math.sqrt(st), vis: 1 };
39
+ }
40
+ // after contact: squash then two micro bounces
41
+ const b1 = 0.16, b2 = 0.1;
42
+ let y = 0;
43
+ if (tau < b1) y = bounce * Math.sin(Math.PI * tau / b1);
44
+ else if (tau < b1 + b2) y = bounce * 0.3 * Math.sin(Math.PI * (tau - b1) / b2);
45
+ const sq = Math.exp(-tau / 0.05);
46
+ const sy = 1 - 0.3 * sq * Math.cos(tau * 40);
47
+ return { y, rot: 0, sy, sxz: 1 + 0.12 * sq * Math.cos(tau * 40), vis: 1 };
48
+ }
49
+
50
+ // Scale pop: 0 -> overshoot -> 1
51
+ export function pop(tau, dur = 0.35, over = 1.9) {
52
+ if (tau <= 0) return 0;
53
+ return spring(tau, 22, 0.42, over * 10);
54
+ }
55
+
56
+ // seeded PRNG (mulberry32)
57
+ export function rng(seed) {
58
+ let a = seed >>> 0;
59
+ return () => {
60
+ a |= 0; a = (a + 0x6D2B79F5) | 0;
61
+ let t = Math.imul(a ^ (a >>> 15), 1 | a);
62
+ t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
63
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
64
+ };
65
+ }
66
+ export const hash = (n) => { const s = Math.sin(n * 127.1 + 311.7) * 43758.5453; return s - Math.floor(s); };
67
+
68
+ // Piecewise keyframe track: keys = [[t, v, ease?], ...]; ease applies to segment ending at that key.
69
+ export function track(keys, t) {
70
+ if (t <= keys[0][0]) return keys[0][1];
71
+ for (let i = 1; i < keys.length; i++) {
72
+ const [t1, v1, e] = keys[i];
73
+ const [t0, v0] = keys[i - 1];
74
+ if (t <= t1) {
75
+ const u = (t - t0) / (t1 - t0);
76
+ const f = e || smoother;
77
+ if (Array.isArray(v0)) return v0.map((a, k) => a + (v1[k] - a) * f(u));
78
+ return v0 + (v1 - v0) * f(u);
79
+ }
80
+ }
81
+ return keys[keys.length - 1][1];
82
+ }
@@ -0,0 +1,219 @@
1
+ import * as THREE from 'three';
2
+ import { Accumulator } from './render.js';
3
+ import { buildWorld } from './world.js';
4
+ import { buildTitle } from './title.js';
5
+ import { buildTitle5 } from './title5.js';
6
+ import { buildTags } from './ui.js';
7
+ import { applyNight } from './night5.js';
8
+ import * as A from './anim.js';
9
+
10
+ const q = new URLSearchParams(location.search);
11
+ const SPP = +(q.get('spp') || 16);
12
+ // reel v5 (?v5=1): style-name title 「等轴 2.5D」 + link dot (js/title5.js). Without the flag nothing below changes.
13
+ const V5 = q.get('v5') === '1';
14
+ const NOLINK = new Set((q.get('nolink') || '').split(',').filter(Boolean));
15
+ // reel v5.1: night palette (js/night5.js) under v5; day5=1 brings back the v5.0 day look for comparison
16
+ const NIGHT = V5 && q.get('day5') !== '1';
17
+ window.DEMO = { width: 1920, height: 1080, fps: 30, duration: 10, motionBlur: { samples: 1, shutter: 0.5 } };
18
+ const SHUTTER = 0.5, FPS = 30;
19
+
20
+ const cues = await (await fetch('/demos/03-isometric/cues.json')).json();
21
+
22
+ // fonts (canvas decal + DOM tags need them resolved first)
23
+ await Promise.all([
24
+ document.fonts.load("700 100px 'HarmonyOS Sans SC'", '让城市自己生长清洁能源平均通勤数据吞吐'),
25
+ document.fonts.load("500 100px 'HarmonyOS Sans SC'", '让城市自己生长清洁能源平均通勤数据吞吐'),
26
+ document.fonts.load("500 100px 'JetBrains Mono'", 'CITY OS 0123456789%'),
27
+ document.fonts.load("800 100px 'Unbounded'", 'ISOPOLIS 0123456789.'),
28
+ ]);
29
+ await document.fonts.ready;
30
+
31
+ // ------------------------------------------------------------------ camera choreography
32
+ // Hermite (auto-bezier) keys per channel: [t, value, 'e' = ease (zero slope)]
33
+ function hermite(keys, t) {
34
+ if (t <= keys[0][0]) return keys[0][1];
35
+ const n = keys.length;
36
+ if (t >= keys[n - 1][0]) return keys[n - 1][1];
37
+ let i = 0; while (t > keys[i + 1][0]) i++;
38
+ const slope = (k) => {
39
+ if (keys[k][2] === 'e' || k === 0 || k === n - 1) return 0;
40
+ return (keys[k + 1][1] - keys[k - 1][1]) / (keys[k + 1][0] - keys[k - 1][0]);
41
+ };
42
+ const [t0, v0] = keys[i], [t1, v1] = keys[i + 1];
43
+ const h = t1 - t0, u = (t - t0) / h;
44
+ const m0 = slope(i) * h, m1 = slope(i + 1) * h;
45
+ const u2 = u * u, u3 = u2 * u;
46
+ return (2 * u3 - 3 * u2 + 1) * v0 + (u3 - 2 * u2 + u) * m0 + (-2 * u3 + 3 * u2) * v1 + (u3 - u2) * m1;
47
+ }
48
+ const CAM = {
49
+ x: [[0, 0.0], [1.5, 0.1], [2.3, -3.2], [4.4, 3.0], [5.2, 0.45], [5.9, 0.3], [7.7, 2.2, 'e'], [8.8, -5.75, 'e'], [10, -5.6]],
50
+ y: [[0, 0.12], [1.5, 0.25], [2.3, 0.75], [4.4, 1.05], [5.2, 1.75], [5.9, 2.1], [7.7, 1.85, 'e'], [8.8, -0.6, 'e'], [10, -0.56]],
51
+ z: [[0, 3.1], [1.5, 2.1], [2.3, 1.86], [4.4, 1.9], [5.2, 1.76], [5.9, 1.72], [7.7, 1.8, 'e'], [8.8, 1.0, 'e'], [10, 1.016]],
52
+ };
53
+ if (V5) { // v5: the pull-back lands 0.25 s earlier and frames the island top-right so the standing title fits lower-left
54
+ const E = (q.get('cam5') || '-6.4,-1.0,0.95').split(',').map(Number);
55
+ CAM.x.splice(-2, 2, [8.55, E[0] + 0.12, 'e'], [10, E[0] - 0.05]);
56
+ CAM.y.splice(-2, 2, [8.55, E[1] - 0.02, 'e'], [10, E[1] + 0.02]);
57
+ CAM.z.splice(-2, 2, [8.55, E[2] - 0.01, 'e'], [10, E[2] + 0.005]);
58
+ }
59
+ function camKeys(t) {
60
+ if (q.get('cam')) { const [x, y, z] = q.get('cam').split(',').map(Number); return { x, y, zoom: z }; }
61
+ let zoom = hermite(CAM.z, t);
62
+ // hero punch at the drop
63
+ const u = t - cues.drop;
64
+ if (u > -0.2) {
65
+ // anticipation: ease 2 % out 5.90-5.967, hold, then punch 1.00 -> 1.06 in 2 frames and settle over 12 (easeOutExpo)
66
+ const ig = cues.drop - 0.015;
67
+ const pre = t < ig ? -0.02 * A.smooth(A.inv(cues.drop - 0.1, cues.drop - 0.033, t)) : 0;
68
+ const v = t - ig;
69
+ const kick = v >= 0 ? (v < 0.067 ? 0.06 * (1 - (1 - v / 0.067) ** 2) : 0.06 * (1 - A.easeOutExpo((v - 0.067) / 0.4))) : 0;
70
+ zoom *= 1 + pre + kick;
71
+ }
72
+ return { x: hermite(CAM.x, t), y: hermite(CAM.y, t), zoom };
73
+ }
74
+
75
+ // ------------------------------------------------------------------ renderer
76
+ const canvas = document.getElementById('c');
77
+ const renderer = new THREE.WebGLRenderer({ canvas, antialias: false, preserveDrawingBuffer: true, alpha: false, powerPreference: 'high-performance' });
78
+ const dpr = window.devicePixelRatio || 1;
79
+ renderer.setPixelRatio(dpr);
80
+ renderer.setSize(1920, 1080, false);
81
+ renderer.shadowMap.enabled = true;
82
+ renderer.shadowMap.type = THREE.PCFShadowMap;
83
+ renderer.shadowMap.autoUpdate = false;
84
+ const glx = renderer.getContext();
85
+ if (!glx.getExtension('EXT_float_blend')) console.warn('EXT_float_blend missing');
86
+ const W = Math.round(1920 * dpr), H = Math.round(1080 * dpr);
87
+
88
+ // screen-plane helpers (world units along the iso camera's right / up vectors)
89
+ const R_ = new THREE.Vector3(1, 0, -1).normalize(), U_ = new THREE.Vector3(-1, 2, -1).normalize(), D_ = new THREE.Vector3(1, 1, 1).normalize();
90
+ const FLOOR = -7.5;
91
+ function floorAt(sx, sy) { // world point on the floor plane that projects to screen-plane coords (sx, sy)
92
+ const lam = (FLOOR - sy * U_.y) / D_.y;
93
+ return new THREE.Vector3().addScaledVector(R_, sx).addScaledVector(U_, sy).addScaledVector(D_, lam);
94
+ }
95
+ // clouds authored by their position in the END frame (px), drifting in screen-x; fg parallax = 1.25 x city
96
+ const camEnd = camKeys(9.5);
97
+ const pxToUnits = (px, py, z) => [(px - 960) / (60 * z), -(py - 540) / (60 * z)];
98
+ const cloudEnd = [
99
+ { px: 250, py: 175, s: 1.25, v: 0.16 }, { px: 1690, py: 95, s: 0.8, v: 0.13 }, { px: 2500, py: 620, s: 1.3, v: 0.14 },
100
+ ];
101
+ const clouds = cloudEnd.map((c) => {
102
+ const [ux, uy] = pxToUnits(c.px, c.py, camEnd.zoom);
103
+ // screen pos rel. centre = s - 1.25 * target -> s = pos + 1.25 * target - drift
104
+ return { sx: ux + 1.25 * camEnd.x - 9.5 * c.v, sy: uy + 1.25 * camEnd.y, s: c.s, v: c.v };
105
+ });
106
+ // bg floating cubes authored by END-frame px + world height (bg parallax 0.6 -> screen = s - 0.75 * target)
107
+ const cubeEnd = [
108
+ [620, 312, -1.0, 0.62, '#B7ECD6'], [483, 468, 1.5, 0.38, '#A8D2FF'], [1045, 262, 1.0, 0.72, '#D9D1FA'], [1775, 712, 0.5, 0.72, '#FFC4AC'],
109
+ [1862, 492, -2.0, 0.4, '#B7ECD6'], [880, 118, 2.0, 0.45, '#FFFFFF'], [1560, 1000, -2.5, 0.5, '#D9D1FA'], [95, 400, -1.5, 0.5, '#FFFFFF'],
110
+ [-300, 300, 0, 0.6, '#FFC4AC'], [2300, 200, 0, 0.6, '#A8D2FF'],
111
+ ];
112
+ const bgCubes = [].map(([px, py, y, sz, col]) => {
113
+ const [ux, uy] = pxToUnits(px, py, camEnd.zoom);
114
+ const sx = ux + 0.75 * camEnd.x, sy = uy + 0.75 * camEnd.y;
115
+ const lam = (y - sy * U_.y) / D_.y;
116
+ const p = new THREE.Vector3().addScaledVector(R_, sx).addScaledVector(U_, sy).addScaledVector(D_, lam);
117
+ return [p.x, p.y, p.z, sz, col];
118
+ });
119
+ const world = buildWorld(renderer, cues, { camKeys, clouds, bgCubes });
120
+ let title5 = null, t5o = null;
121
+ if (!V5) {
122
+ // title: centre of the wordmark block at end-frame px (bg layer parallax 0.6 -> screen = anchor - 0.75 * target)
123
+ const tpx = q.get('ta') ? q.get('ta').split(',').map(Number) : [402, 705];
124
+ const [tux, tuy] = pxToUnits(tpx[0], tpx[1], camEnd.zoom);
125
+ const tAnchor = floorAt(tux + 0.75 * camEnd.x, tuy + 0.75 * camEnd.y);
126
+ const tA = [tAnchor.x, tAnchor.z];
127
+ const title = await buildTitle(world, cues, {
128
+ floorY: FLOOR, size: 2.2, depth: 0.36, bevel: 0.035, text: 'ISOPOLIS', tracking: 0.035,
129
+ anchor: new THREE.Vector3(tA[0], FLOOR, tA[1]), catcher: [17, 8],
130
+ tagline: '让城市自己生长', tagPx: 250, mono: 'CITY OS · 144 TILES · ONLINE', monoPx: +(q.get('mono') || 165), monoGap: 1.75,
131
+ decalCW: 4096, decalCH: 720, decalW: 12.8, decalX: 0.1, decalGap: 0.55,
132
+ });
133
+
134
+ world.bgU.uRipC.value.set(Math.round(tA[0]), Math.round(tA[1])); world.bgU.uRipT.value = cues.final - 0.08;
135
+ { // round 2: the ping reaches the island's floor shadow (centre (0.9, -0.9) in floor coords, half-size ~5.6) at 9.6 s
136
+ const D = Math.max(Math.abs(Math.round(tA[0]) - 0.9), Math.abs(Math.round(tA[1]) + 0.9)) - 5.6;
137
+ world.bgU.uRipD.value = D; world.bgU.uRipV.value = D / (9.6 - (cues.final - 0.08));
138
+ }
139
+ } else {
140
+ // v5 title: floor point under the middle of the baseline, authored at end-frame px (bg parallax: s = px - 0.75 * target)
141
+ const tp = (q.get('ta5') || '520,770').split(',').map(Number);
142
+ const [ux, uy] = pxToUnits(tp[0], tp[1], camEnd.zoom);
143
+ const an = floorAt(ux + 0.75 * camEnd.x, uy + 0.75 * camEnd.y);
144
+ title5 = await buildTitle5(world, cues, t5o = {
145
+ floorY: FLOOR, anchor: new THREE.Vector3(an.x, FLOOR, an.z),
146
+ sizeC: +(q.get('sc5') || 4.45), sizeL: +(q.get('sl5') || 4.3), gap: 0.55, tracking: 0.02, depth: +(q.get('td5') || 0.55), bevel: 0.05, side: '#' + (q.get('ts5') || '3A3590'), face: '#' + (q.get('tf5') || 'FBFAFF'),
147
+ t0: 8.06, step: 0.0625,
148
+ plinthH: 1.0, plinthD: 0.9, plinthM: 0.5, plinthCol: '#FBFAFF', plinthT: 7.98,
149
+ en: 'ISOMETRIC', enPx: 200, enT: 8.5,
150
+ dotR0: 0.24, dotScale: 1.15, dotCol: '#FF8E74', dotFill: '#F48A75', dotGrad: ['#FB9E8F', '#D27B6D'], nolink: NOLINK, // fill/grad = measured rendered pixels
151
+ dot: { in0: 4.32, land: 4.66, h0: 10.0, hop0: 8.02, hop1: 8.4375, arc: 3.0 },
152
+ ...(NIGHT ? { // v5.1 night: an illuminated sign (warm lit faces, navy returns), navy plinth, cyan print, glowing ball
153
+ face: '#' + (q.get('tf5') || 'FFF2D6'), faceEmit: '#' + (q.get('te5') || 'FFE6BC'), faceEI: +(q.get('tei5') || 0.78),
154
+ side: '#' + (q.get('ts5') || '3A40A0'), plinthCol: '#' + (q.get('tp5') || '3A3F8A'), enCol: '#7DF6F7', catcherCol: '#05061C', catcherOp: 0.5,
155
+ dotEmit: '#FF5A3C', dotHalo: '#FF6A4A', dotHaloA: 0.3, dotGlow0: +(q.get('dg5') || 0.7), dotGlowK: 0.45, dotLooks: [[6.0, '#D85B62', ['#EF6562', '#AE4758']], [8.02, '#F2868A', ['#F9B0B2', '#EE7672']], [99, '#F4998F', ['#F69A92', '#F39384']]],
156
+ } : {}),
157
+ });
158
+ // the cyan floor ping now starts where the dot lands as the period, and reaches the island's floor shadow at ~9.4
159
+ title5.post(9.5); world.bgGroup.updateWorldMatrix(true, true);
160
+ const sl = title5.root.localToWorld(new THREE.Vector3(title5.dotSlot.x, 0, 0)).sub(world.bgGroup.position);
161
+ world.bgU.uRipC.value.set(Math.round(sl.x), Math.round(sl.z)); world.bgU.uRipT.value = 8.4375;
162
+ const D = Math.max(Math.abs(Math.round(sl.x) - 0.9), Math.abs(Math.round(sl.z) + 0.9)) - 5.6;
163
+ world.bgU.uRipD.value = D; world.bgU.uRipV.value = D / (9.4 - 8.4375);
164
+ }
165
+ const island = world.byId;
166
+ // Round 1 (P5): leaders are world polylines [stub, run] on true iso axes so every card flies into the lavender void:
167
+ // COMMUTE -> right-face card above the back-left edge, ENERGY + DATA -> left-face cards stacked above the back-right edge.
168
+ // Nothing covers the CORE or a downtown block (lengths solved for the 7.2 s camera, margins checked 6.5-7.7).
169
+ const V3 = (x, y, z) => new THREE.Vector3(x, y, z);
170
+ const tags = buildTags(world, cues, [
171
+ { t: cues.callouts[0], tOut: 7.62, label: '清洁能源', en: 'ENERGY', value: 98.6, unit: '%', fmt: (v) => v.toFixed(1), color: '#4CC795',
172
+ anchor: V3(2.5, 2.3, -5.4), path: [V3(0, 0.5, 0), V3(0, 0, -1.8)], face: 'left',
173
+ spark: [0.12, 0.22, 0.18, 0.36, 0.33, 0.52, 0.5, 0.7, 0.78, 0.96] },
174
+ { t: cues.callouts[1], tOut: 7.66, label: '平均通勤', en: 'COMMUTE', value: 12, unit: 'min', fmt: (v) => Math.round(v).toString(), color: '#FF8E74',
175
+ anchor: V3(-3.5, 0.1, 3.5), path: [V3(0, 1.9, 0), V3(-1.64, 0, 0)], face: 'right', // round 2: +0.84 Y (clears the back-left tiles; the jury's -1.5 X pushed it off-frame)
176
+ spark: [0.92, 0.84, 0.88, 0.66, 0.7, 0.5, 0.46, 0.3, 0.26, 0.14] },
177
+ { t: cues.callouts[2], tOut: 7.7, label: '数据吞吐', en: 'DATA', value: 1.28, unit: 'PB/s', fmt: (v) => v.toFixed(2), color: '#2FC9D6',
178
+ anchor: V3(2.0, 3.75, -2.0), path: [V3(0, 0.46, 0), V3(6.51, 0, 0)], face: 'left', gap: V3(2.5, 0, -5.5), // round 2: hidden-line break behind the T80 mast
179
+ spark: [0.1, 0.3, 0.2, 0.44, 0.38, 0.62, 0.55, 0.8, 0.72, 0.98] },
180
+ ]);
181
+
182
+ const acc = new Accumulator(renderer, W, H);
183
+ const night = NIGHT ? applyNight(world, acc, cues, q, { skip: (() => { const s = new Set(); title5.root.traverse((o) => s.add(o)); s.add(title5.ball); return s; })() }) : null;
184
+ if (night) t5o.colA = night.columnA;
185
+ const NEXP = +(q.get('nexp') || 1);
186
+
187
+ world.hopPatch(acc.normalMat);
188
+ window.renderAt = async (t) => {
189
+ // grade: -0.15 EV dip in the anticipation, +0.3 EV lift on the hit frame (decays in ~2 frames)
190
+ const ig = cues.drop - 0.015;
191
+ let ev = t < ig ? -0.15 * A.smooth(A.inv(cues.drop - 0.1, cues.drop - 0.033, t)) : 0.3 * Math.exp(-Math.max(0, t - cues.drop) * 30);
192
+ acc.finalMat.uniforms.uExposure.value = Math.pow(2, ev) * (night ? NEXP : 1);
193
+ // round 2: AO +40 % in the clay phase, back to the hero value as the wave passes
194
+ acc.aoMat.uniforms.uStrength.value = 1.05 * (1 + 0.4 * (1 - A.smooth(A.inv(ig, ig + 0.4, t))));
195
+ acc.frame(world.scene, world.camera, SPP, (i, n, sub) => {
196
+ const ts = Math.max(0, t + (sub.frac - 0.5) * SHUTTER / FPS);
197
+ const tc = Math.max(0, t + (sub.frac - 0.5) * 0.2 / FPS); // camera: ~72 deg shutter -> crisp slides, objects keep 180 deg
198
+ const tg = Math.max(0, t + (sub.frac - 0.5) * 0.25 / FPS); // growth (scale) channels: 90 deg shutter
199
+ world.update(ts, sub, tc, tg);
200
+ if (title5) title5.post(ts);
201
+ if (night) night.post(ts);
202
+ }, t);
203
+ // DOM layer at the exact frame time
204
+ world.update(t);
205
+ if (title5) title5.post(t);
206
+ if (night) night.post(t);
207
+ tags(t, world.camera, world.camera.zoom);
208
+ glx.finish();
209
+ };
210
+
211
+ // warm-up: compile everything once
212
+ world.update(9.5);
213
+ renderer.compile(world.scene, world.camera);
214
+ await window.renderAt(6.8);
215
+ await window.renderAt(9.5);
216
+ if (title5) { // reel v5 link elements, a pure function of t (re-poses the scene for t; the next renderAt re-poses anyway)
217
+ window.linkAt = (t) => { world.update(t); title5.post(t); if (night) night.post(t); return title5.links(t); };
218
+ }
219
+ window.__ready = true;