dsh-drawai 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5283 -223
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
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  460. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -0
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  462. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -0
  463. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -0
  464. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-orbit-drop.md +51 -0
  465. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -0
  466. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -0
  467. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/radial-wave.md +49 -0
  468. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/research-card-stack-scroll.md +57 -0
  469. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/row-embed.md +36 -0
  470. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/value-stagger-gradient.md +64 -0
  471. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -0
  472. package/lib/motion/shotcraft/upstream/references/sound-design.md +170 -0
  473. package/lib/motion/shotcraft/upstream/references/workbench.md +157 -0
  474. package/lib/motion/shotcraft/upstream/template/TEMPLATE.md +103 -0
  475. package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -0
  476. package/lib/motion/shotcraft/upstream/template/package.json +20 -0
  477. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -0
  478. package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -0
  479. package/lib/motion/shotcraft/upstream/template/src/aifl/Caption.tsx +65 -0
  480. package/lib/motion/shotcraft/upstream/template/src/aifl/DigitRoll.tsx +48 -0
  481. package/lib/motion/shotcraft/upstream/template/src/aifl/FlashCut.tsx +24 -0
  482. package/lib/motion/shotcraft/upstream/template/src/aifl/Main.tsx +192 -0
  483. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -0
  484. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -0
  485. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -0
  486. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -0
  487. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOpen.tsx +552 -0
  488. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOutroLive.tsx +411 -0
  489. package/lib/motion/shotcraft/upstream/template/src/aifl/live/ScenePapers.tsx +200 -0
  490. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneWbr.tsx +324 -0
  491. package/lib/motion/shotcraft/upstream/template/src/aifl/live-layout.json +389 -0
  492. package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -0
  493. package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -0
  494. package/lib/motion/shotcraft/upstream/template/src/themes/manifest.tsx +68 -0
  495. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.json +1 -0
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  497. package/lib/motion/shotcraft/upstream/template/src/themes/palettes.json +74 -0
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  499. package/lib/motion/shotcraft/upstream/template/src/workbench.ts +213 -0
  500. package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -0
  501. package/lib/motion/spec.js +113 -0
  502. package/lib/motion/style-engine.js +153 -0
  503. package/lib/motion/style-frames.js +268 -0
  504. package/lib/motion/sync.js +214 -0
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  522. package/lib/mxfile.js +27 -7
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  527. package/lib/routing/vendor/libavoid.min.js +59 -0
  528. package/lib/shotcard-core.js +39 -0
  529. package/lib/shotcard-reference.js +56 -0
  530. package/lib/style-kernel.js +37 -3
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@@ -0,0 +1,98 @@
1
+ # 扁平矢量动画 Flat / Vector 2D Motion Graphics
2
+
3
+ **原片**:popwise「One Dot」一个点的一镜到底 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 7.64 / 10
4
+
5
+ **源码**:[demos/01-flat-vector/](../demos/01-flat-vector/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 扁平矢量动画 Flat / Vector 2D Motion Graphics
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML: SVG + GSAP (CustomEase/CustomBounce/MorphSVG); motion blur mb=4 for fast moves
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「一镜到底的扁平世界」One-continuous-shot brand explainer, the canonical Motion-Ocean/Google-explainer form, pushed to showreel polish.
35
+ - 0.0–1.2s HOOK: empty bold color field; a single saturated circle drops in with the three-phase anticipation → stretch → squash → overshoot → settle. Immediately readable craft.
36
+ - 1.2–3.0s: the circle becomes the sun; a flat city pops up building-by-building with 2–4 frame stagger (each with its own mini overshoot), clouds slide, birds flap.
37
+ - 3.0–5.5s: camera pushes into one window → a geometric character at a desk (limb rig with anchor rotations, head bob, blink) reacts; phone pings.
38
+ - 5.5–8.0s: the notification bubble expands to fill the frame as a SHAPE WIPE transition; inside, icons burst in a choreographed rhythm (bar chart grows, check mark draws, heart pops, coin flips).
39
+ - 8.0–10.0s: element-driven transition — everything collapses/flies into a logo lockup for an invented brand (e.g. "Popwise") + tagline, elastic settle, 1s hold with micro-motion.
40
+ Rules: one hero moves at a time; squash&stretch ~10%; secondary action & follow-through; element-driven transitions (an object flies out and carries the cut); strictly flat (no gradients), bold 5–6 color palette (e.g. ultramarine #2B2BFF, coral #FF5A4E, sunflower #FFC62B, mint #2EE6A8, cream #FFF6E9, ink #151433).
41
+ Sound: upbeat future-bass/pop ~120 BPM; pop/boing/whoosh on each entry, synced to the frame.
42
+
43
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
44
+
45
+ # Signature features and key techniques (the result is judged against these)
46
+ MG 动画最主流的基本盘风格,源自 Google Material/企业解释视频(explainer)传统。纯色几何化的人物与场景、无描边或极简描边、大色块撞色,一切元素都是矢量形状。常见于 SaaS 产品宣传、科普解说、企业年报视频。
47
+ 视觉特征 纯色大色块, 几何化角色, 无渐变或极少渐变, 干净留白, 高饱和品牌色板, 元素弹性入退场
48
+ 关键技法 AE Shape Layer + 父子级 null 控制层级,人物四肢用锚点旋转做 rig
49
+ 弹性缓动是灵魂:overshoot 用 cubic-bezier(0.34,1.56,0.64,1) 或 AE 里 70~85% influence 的贝塞尔手柄;入场'预备-冲出-回弹'三段式
50
+ 元素错峰入场(stagger 2~4 帧),同一时刻只让一个主体动
51
+ 30fps 居多;位移动画带 10% 左右 squash&stretch 增加弹性
52
+ 转场常用色块擦除(shape wipe)或元素飞出带动整场切换
53
+
54
+ # How to work
55
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
56
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
57
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
58
+ picture and the sound read from.
59
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
60
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
61
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
62
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
63
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
64
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
65
+ Master to the output spec.
66
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
67
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
68
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
69
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
70
+
71
+ # Rules
72
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
73
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
74
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
75
+ that renders a PNG sequence).
76
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
77
+ No real brand trademarks; invent brand names.
78
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
79
+
80
+ # Craft checklist (what a jury looks for)
81
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
82
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
83
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
84
+ carried by elements, not crossfades.
85
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
86
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
87
+ only where the style wants it; nothing looks accidental.
88
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
89
+ - Sound: genre-correct, musical, synced, mastered.
90
+
91
+ # Before you deliver, score yourself honestly
92
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
93
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
94
+
95
+ # Deliver
96
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
97
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
98
+ ```
@@ -0,0 +1,95 @@
1
+ # 线条动画 Line Art / Line Animation
2
+
3
+ **原片**:ATELIER LINEA「一笔画 One Line」 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 7.64 / 10
4
+
5
+ **源码**:[demos/02-line-art/](../demos/02-line-art/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 线条动画 Line Art / Line Animation
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML: SVG paths + stroke-dashoffset (getTotalLength) + GSAP; a virtual camera that follows the pen tip
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「一笔画」One-line narrative for a luxury / architecture brand — the whole film is ONE continuous line.
35
+ - Deep midnight ground (#0B1320 or near-black) + a single champagne-gold line (#E9D7A5), constant ~3px, round caps, a softly glowing pen tip that leads the draw.
36
+ - Story (continuous path, the tail of each figure is the start of the next): a seed → sprouts into a sapling → branches become the structural lines of a building → the building outline extends into a skyline/horizon → the horizon line lifts and loops into a monogram logo → LINE-TO-FILL moment (logo fills with gold from its anchor) → thin letter-spaced serif wordmark (e.g. "ATELIER LINEA") fades up.
37
+ - Draw speed eases into corners (cubic-bezier(0.65,0,0.35,1)); the virtual camera drifts/pushes to keep the tip in frame, then dollies out at the end to reveal the whole drawing composed as a poster; older line segments dim to ~35% as the camera moves on.
38
+ Sound: minimal felt piano + soft string swell; a pen-on-paper whisper whose loudness follows tip speed; delicate chime on the fill.
39
+
40
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
41
+
42
+ # Signature features and key techniques (the result is judged against these)
43
+ 以单色细线为唯一造型语言,线条自我描绘(draw-on)、延伸、转折并变形为下一个图形,一笔连成整支片子。极简高级感强,常见于奢侈品、金融、建筑类品牌片和 logo 动画。
44
+ 视觉特征 等宽细线, 单色或双色, 大量负空间, 线条连续生长, 线面转换瞬间
45
+ 关键技法 核心是 stroke 描绘:AE 用 Trim Paths 0→100%,Web 端用 SVG stroke-dasharray/dashoffset
46
+ 线宽全片恒定(2~4px),转角处让描绘速度略减速,用 easeInOut cubic-bezier(0.65,0,0.35,1)
47
+ '一笔画'叙事:上一图形的尾线即下一图形的起线,路径提前在 Illustrator 里连好
48
+ 线转面:描完轮廓后用同路径的 fill 从锚点扩展填充
49
+ 配合微小的端点圆头(round cap)与路径抖动可增加手绘感
50
+
51
+ # How to work
52
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
53
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
54
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
55
+ picture and the sound read from.
56
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
57
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
58
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
59
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
60
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
61
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
62
+ Master to the output spec.
63
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
64
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
65
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
66
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
67
+
68
+ # Rules
69
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
70
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
71
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
72
+ that renders a PNG sequence).
73
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
74
+ No real brand trademarks; invent brand names.
75
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
76
+
77
+ # Craft checklist (what a jury looks for)
78
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
79
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
80
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
81
+ carried by elements, not crossfades.
82
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
83
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
84
+ only where the style wants it; nothing looks accidental.
85
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
86
+ - Sound: genre-correct, musical, synced, mastered.
87
+
88
+ # Before you deliver, score yourself honestly
89
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
90
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
91
+
92
+ # Deliver
93
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
94
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
95
+ ```
@@ -0,0 +1,97 @@
1
+ # 等轴 2.5D Isometric / 2.5D
2
+
3
+ **原片**:ISOPOLIS「让城市自己生长」 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 8.00 / 10
4
+
5
+ **源码**:[demos/03-isometric/](../demos/03-isometric/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 等轴 2.5D Isometric / 2.5D
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML: Three.js OrthographicCamera at true isometric angle + soft shadows + AO (three/addons postprocessing), or SVG with SSR matrix faces
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「微缩智慧城」An isometric miniature city / data campus that builds itself — the School-of-Motion isometric mograph showpiece.
35
+ - True isometric camera (orthographic, 35.264° elevation, 45° azimuth), no perspective, pastel studio palette (lavender ground, mint, peach, sky blue, white) with soft shadows + ambient occlusion so it reads like a premium Dribbble/Behance hero.
36
+ - 0–2s: ground tiles flip/drop in as a wave from the centre (tiny bounce each);
37
+ - 2–5s: buildings GROW — base lands, walls scaleY from 0 with overshoot, roof caps 2–3 frames later; trees pop; windows light up in sequence;
38
+ - 5–8s: life — cars loop along roads, a little train, drones carrying packets, glowing data streams pulse between buildings, a wind turbine spins; camera does parallel slides (no rotation) with 1 : 0.8 : 0.6 parallax layers (foreground clouds);
39
+ - 8–10s: pull back to reveal the whole island floating in a pastel void; title card set ON the isometric plane (text skewed into iso space) e.g. "SMART CITY OS".
40
+ Sound: bright plucky tech melody (FM marimba/pluck), soft clicks/pops for every tile/building landing, airy whoosh on the pull-back.
41
+
42
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
43
+
44
+ # Signature features and key techniques (the result is judged against these)
45
+ 以 30° 等轴测投影展示微缩世界:小城市、办公室切片、数据机房,无灭点、处处等比。信息密度高又不失可爱,是科技公司架构图动画和 App 功能演示的标配。School of Motion 有专门的 isometric mograph 教程系列。
46
+ 视觉特征 30°等角投影, 无透视灭点, 微缩场景, 楼房生长动画, 平行滑轨式运镜
47
+ 关键技法 SSR 公式造等轴面:Scale 纵向 86.6% → Shear/skew ±30° → Rotate ∓30°,三个面分别做后拼合
48
+ 假 3D 靠图层排序:Z 序=画面 y 坐标,物体沿等轴网格移动时保持 2:1 像素斜率
49
+ 楼房'生长':底面先落位,立面用 scaleY 从 0 拉起 + 顶面延迟 2~3 帧盖上
50
+ 运镜是整组平移(无旋转),配合前中后景 1:0.8:0.6 的视差速度
51
+ AE 里可用真 3D 图层+正交相机(无透视)偷懒,Motion Design School 的 Isometric Camera 技巧即此路
52
+
53
+ # How to work
54
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
55
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
56
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
57
+ picture and the sound read from.
58
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
59
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
60
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
61
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
62
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
63
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
64
+ Master to the output spec.
65
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
66
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
67
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
68
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
69
+
70
+ # Rules
71
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
72
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
73
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
74
+ that renders a PNG sequence).
75
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
76
+ No real brand trademarks; invent brand names.
77
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
78
+
79
+ # Craft checklist (what a jury looks for)
80
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
81
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
82
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
83
+ carried by elements, not crossfades.
84
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
85
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
86
+ only where the style wants it; nothing looks accidental.
87
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
88
+ - Sound: genre-correct, musical, synced, mastered.
89
+
90
+ # Before you deliver, score yourself honestly
91
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
92
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
93
+
94
+ # Deliver
95
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
96
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
97
+ ```
@@ -0,0 +1,95 @@
1
+ # 逐帧手绘 / 线条沸腾 Cel Animation / Frame-by-Frame & Line Boil
2
+
3
+ **原片**:手作 HAND MADE · 1920×1080 · 24 fps · 10 秒 · AI 评审终评 8.07 / 10
4
+
5
+ **源码**:[demos/05-cel-boil/](../demos/05-cel-boil/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 逐帧手绘 / 线条沸腾 Cel Animation / Frame-by-Frame & Line Boil
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 24 fps, exactly 10.000 s (240 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML Canvas2D: custom variable-width brush renderer (centreline + pressure → outline polygon), boil = 3–4 jitter variants cycled every 2 frames; paper texture multiply
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「手作魔法」Hand-made frame-by-frame magic, Buck/Giant-Ant hybrid (clean shapes + hand-drawn cel FX), animated on 2s at 24 fps.
35
+ - Warm paper ground; ink linework that BOILS (lines redrawn with slight variation every 2 frames); fills slightly off-register like hand colouring.
36
+ - Story: a matchstick strikes (SMEAR frame, on 1s for the fast action) → a flame spirit character jumps out, anticipation + squash, dances (on 2s) → it bursts into cel FX: smoke puffs curling, sparks, star bursts, speed lines → the FX re-form into hand-lettered title (e.g. "HAND MADE" or 手作) that keeps boiling on a 1s hold (on 3s for the hold).
37
+ - Palette 3–4 colours: ink black, tomato red, sunny yellow, cream paper; paper grain multiply 10–15%.
38
+ Sound: playful jazzy pizzicato/xylophone bed + cartoon SFX: strike, fwoosh, pop, poof, sparkle — synced to the frame.
39
+
40
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
41
+
42
+ # Signature features and key techniques (the result is judged against these)
43
+ 手绘逐帧或在矢量动画上叠加逐帧质感,标志性特征是 line boil——线条每隔几帧轻微抖动,仿佛画面在'呼吸'。Giant Ant、Buck 等工作室大量使用 cel 元素(烟、水花、速度线)点缀主动画,反数字精致感的核心手段。
44
+ 视觉特征 线条持续微抖(boil), 一拍二/一拍三节奏, smear拖影帧, 手绘烟火水花点缀, 纸纹底
45
+ 关键技法 打帧节奏:24fps 下'一拍二'(实际12fps)为主,快动作切'一拍一',静止镜头'一拍三'
46
+ line boil 伪造法:AE 用 Turbulent Displace(数量2~5、大小50)+ 每 2 帧随机化 evolution + Posterize Time 12fps;真 boil 则画 3~4 张微差线稿循环
47
+ smear frame:快速位移的中间帧把物体拉长 150%~300% 只保留 1 帧
48
+ cel FX 点缀层:烟/水花/闪电用纯手绘逐帧叠在矢量主体上(Buck 式 hybrid)
49
+ 整体叠纸纹(multiply 10~15%)统一手作气质
50
+
51
+ # How to work
52
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
53
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
54
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
55
+ picture and the sound read from.
56
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
57
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
58
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
59
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
60
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
61
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
62
+ Master to the output spec.
63
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
64
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
65
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
66
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
67
+
68
+ # Rules
69
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
70
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
71
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
72
+ that renders a PNG sequence).
73
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
74
+ No real brand trademarks; invent brand names.
75
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
76
+
77
+ # Craft checklist (what a jury looks for)
78
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
79
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
80
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
81
+ carried by elements, not crossfades.
82
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
83
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
84
+ only where the style wants it; nothing looks accidental.
85
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
86
+ - Sound: genre-correct, musical, synced, mastered.
87
+
88
+ # Before you deliver, score yourself honestly
89
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
90
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
91
+
92
+ # Deliver
93
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
94
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
95
+ ```
@@ -0,0 +1,95 @@
1
+ # 拼贴剪贴 Collage / Cutout Animation
2
+
3
+ **原片**:NOGGIN 脑洞季刊「脑洞大开 The Mind Is a Collage」 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 8.14 / 10
4
+
5
+ **源码**:[demos/06-collage/](../demos/06-collage/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 拼贴剪贴 Collage / Cutout Animation
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML: DOM/Canvas with PNG cutouts from /assets/images (rembg), SVG/CSS white-edge + halftone filters; stepped 12 fps (render 30 fps, hold motion on 12 fps grid)
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「脑洞拼贴」Surreal Dada/Monty-Python cutout collage in a modern editorial magazine finish.
35
+ - Newsprint/kraft paper ground; a public-domain Victorian portrait cutout with rough white scissor edge + halftone; the top of the head FLIPS OPEN like a lid (Terry Gilliam homage) revealing deep space (NASA PD imagery) from which flowers, birds, planets, pointing hands and a vintage rocket spill out.
36
+ - Jaw/mouth on a separate cut flaps with the sound; hands slap elements onto the page; torn-paper strips; bold constructivist red/black diagonal typography (e.g. "THE MIND IS A COLLAGE" / 脑洞大开).
37
+ - Motion on 12 fps (even 6 fps for some holds) with ±2px hand-placement jitter; paper-flip / torn-paper transition to the end card.
38
+ Sound: vinyl crackle, jazzy boom-bap bed, paper rustles, scissors snips, slaps and a comic 'pop' when the lid opens.
39
+
40
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
41
+
42
+ # Signature features and key techniques (the result is judged against these)
43
+ 把老照片、报纸、手撕纸片剪出来重新拼装的复古超现实风格,源头是 Monty Python 和苏联构成主义海报。人物头身比例失衡、嘴巴单独开合、半调网点纹理是标志。近年与'杂志风'合流,成为音乐类、街头潮流类短视频的高频风格。
44
+ 视觉特征 照片剪影白描边, 半调网点, 报纸纹理, 比例失衡的超现实拼装, 定格式抽帧运动
45
+ 关键技法 素材处理:人物/物件抠图后加 2~4px 白描边(剪刀剪出来的感觉)+ 半调 halftone 滤镜
46
+ 关节动画:锚点设在肩/肘/颌,做 puppet 式分段旋转,嘴巴用两三张替换帧开合
47
+ 刻意降帧:主体运动 12fps 甚至 6fps(stop-motion 感),位置加 ±2px 随机抖动模拟手摆
48
+ 图层结构:背景纸纹 → 大形色块 → 照片剪影 → 手写涂鸦/胶带贴纸 → 颗粒调整层
49
+ 转场用'手把元素拍上来'或整页翻纸
50
+
51
+ # How to work
52
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
53
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
54
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
55
+ picture and the sound read from.
56
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
57
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
58
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
59
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
60
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
61
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
62
+ Master to the output spec.
63
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
64
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
65
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
66
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
67
+
68
+ # Rules
69
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
70
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
71
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
72
+ that renders a PNG sequence).
73
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
74
+ No real brand trademarks; invent brand names.
75
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
76
+
77
+ # Craft checklist (what a jury looks for)
78
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
79
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
80
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
81
+ carried by elements, not crossfades.
82
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
83
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
84
+ only where the style wants it; nothing looks accidental.
85
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
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+ - Sound: genre-correct, musical, synced, mastered.
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+
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+ # Before you deliver, score yourself honestly
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+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
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+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
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+
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+ # Deliver
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+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
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+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
95
+ ```
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+ # 液态流动 Liquid Motion
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+
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+ **原片**:drop.「万物始于一滴」 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 7.57 / 10
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+
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+ **源码**:[demos/07-liquid/](../demos/07-liquid/)
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+
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+ ## 怎么用
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+
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+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
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+ 2. 把下面「提示词」整段复制进去发送。
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+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
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+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
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+
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+ ## 提示词
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+
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+ ```text
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+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
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+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
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+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
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+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
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+
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+ # Style
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+ 液态流动 Liquid Motion
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+
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+ # Output (fixed)
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+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
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+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
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+
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+ # Suggested technical route
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+ HTML WebGL2 fragment shader: 2D SDF metaballs (smooth-min) + fake 3D lighting from field gradient normals, text SDF for the logo
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+ (You may choose a better route if it clearly raises quality; say why.)
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+
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+ # Creative seed
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+ 「液态创世」Liquid logo genesis — glossy, organic, high energy.
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+ - Deep plum ground; glossy candy liquid (hot orange → pink → violet) with specular highlights and fresnel rim so it reads like thick 3D liquid, not flat blobs.
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+ - 0–2s: droplets fall and splash with squash on landing; 2–4s: blobs merge via metaball fusion — stretched necks, snap, 2–3 frame rebound; secondary droplets follow 2–3 frames late;
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+ - 4–6s: a big liquid wave floods across the frame as a transition (wavy front with 3–5 phase-offset bulges);
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+ - 6–8.5s: the liquid coalesces into a wordmark (e.g. "FLUX") — text SDF blended with the metaballs;
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+ - 8.5–10s: a last drip falls from the logo and ripples; hold.
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+ Ease: flung, never uniform (cubic-bezier(0.22,1,0.36,1)).
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+ Sound: bubbly gloops, pour, splash, drip, deep bass swell under a glossy synth bed.
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+
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+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
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+
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+ # Signature features and key techniques (the result is judged against these)
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+ 图形像液体一样流动、拉丝、滴落、融合:转场是一泼颜料漫过屏幕,logo 从一滴液体聚合成形。有机、解压、高能量,广泛用于音乐视频、食品饮料广告和转场包装。
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+ 视觉特征 波浪边缘转场, 拉丝与滴落, metaball融合, 次级液滴跟随, 有机曲线永不直线
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+ 关键技法 液态转场:遮罩路径手 K 波浪形前沿扫过画面,前沿加 3~5 个错相位的凸起
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+ metaball 融合的通用伪造法:高斯模糊(20px+) → 提高对比度阈值(AE 用 Levels 收紧、Web 用 feColorMatrix alpha 阈值),两球靠近即自动'粘连'
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+ 拉丝-断裂-回弹:主形离开时留一条细颈,断裂瞬间两端各回弹 2~3 帧
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+ 缓动前快后慢 cubic-bezier(0.22,1,0.36,1),液体只会被'甩'出去不会匀速
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+ 次级液滴延迟主体 2~3 帧跟随(follow-through),落地做扁平化 squash
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+
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+ # How to work
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+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
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+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
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+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
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+ picture and the sound read from.
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+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
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+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
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+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
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+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
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+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
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+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
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+ Master to the output spec.
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+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
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+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
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+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
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+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
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+
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+ # Rules
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+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
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+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
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+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
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+ that renders a PNG sequence).
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+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
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+ No real brand trademarks; invent brand names.
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+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
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+
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+ # Craft checklist (what a jury looks for)
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+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
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+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
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+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
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+ carried by elements, not crossfades.
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+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
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+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
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+ only where the style wants it; nothing looks accidental.
88
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
89
+ - Sound: genre-correct, musical, synced, mastered.
90
+
91
+ # Before you deliver, score yourself honestly
92
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
93
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
94
+
95
+ # Deliver
96
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
97
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
98
+ ```