dsh-drawai 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5283 -223
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
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  462. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -0
  463. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -0
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  465. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -0
  466. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -0
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  476. package/lib/motion/shotcraft/upstream/template/package.json +20 -0
  477. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -0
  478. package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -0
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  492. package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -0
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  533. package/package.json +29 -4
@@ -0,0 +1,294 @@
1
+ // Reel v5 only (?v5=1): the style-name title 「等轴 2.5D」 + the link dot.
2
+ // Title: extruded glyphs standing upright on the lavender iso floor (bg group, parallax 0.6), reading along +X (screen
3
+ // down-right 30°, the sun-lit +Z face), parallel to the island's front-left edge. The letters grow like the city's walls
4
+ // (scaleY spring 14.8/0.61, ~9 % overshoot, 32nd-note stagger, cyan fresh-wall edge that fades). "ISOMETRIC" is a printed
5
+ // floor decal in front of them. 等轴 = AlimamaShuHeiTi Bold, 2.5D = Unbounded 800 (the film's wordmark face).
6
+ // Dot: a glossy coral ball. It falls in from above onto the CORE base as it lands, rides the telescoping CORE up to the
7
+ // antenna tip (it replaces the tiny cyan beacon; the hero light column fires from it), then on the pull-back it hops off
8
+ // and lands as the decimal point of "2.5D".
9
+ import * as THREE from 'three';
10
+ import { parse } from 'opentype';
11
+ import * as A from './anim.js';
12
+ import { RoundedBoxGeometry } from 'three/addons/geometries/RoundedBoxGeometry.js';
13
+ import { LAYER_GLOW } from './render.js';
14
+
15
+ function glyphShapes(font, ch, size) {
16
+ const path = font.getPath(ch, 0, 0, size);
17
+ const sp = new THREE.ShapePath();
18
+ for (const c of path.commands) {
19
+ if (c.type === 'M') sp.moveTo(c.x, -c.y);
20
+ else if (c.type === 'L') sp.lineTo(c.x, -c.y);
21
+ else if (c.type === 'Q') sp.quadraticCurveTo(c.x1, -c.y1, c.x, -c.y);
22
+ else if (c.type === 'C') sp.bezierCurveTo(c.x1, -c.y1, c.x2, -c.y2, c.x, -c.y);
23
+ }
24
+ return sp.toShapes(false);
25
+ }
26
+
27
+ export async function buildTitle5(world, cues, o) {
28
+ const { bgGroup, onUpdate, PAL, scene, camera } = world;
29
+ const [bufC, bufL] = await Promise.all([
30
+ fetch('/assets/fonts/cjk/alimamashuheiti/AlimamaShuHeiTi-Bold.ttf').then((r) => r.arrayBuffer()),
31
+ fetch('/demos/03-isometric/assets/fonts/Unbounded-800-static.ttf').then((r) => r.arrayBuffer()),
32
+ ]);
33
+ const fC = parse(bufC), fL = parse(bufL);
34
+ const FLOOR = o.floorY;
35
+ const SC = o.sizeC, SL = o.sizeL, DEPTH = o.depth;
36
+
37
+ // plane basis: reading direction +X, letter-up +Y, extrusion toward the camera-left along +Z (front cap = lit +Z face)
38
+ const root = new THREE.Group();
39
+ root.matrixAutoUpdate = false;
40
+ bgGroup.add(root);
41
+
42
+ const faceMat = new THREE.MeshStandardMaterial({ color: new THREE.Color(o.face || PAL.ink), roughness: 0.5, metalness: 0, envMapIntensity: 0.5 });
43
+ const items = [
44
+ { ch: '等', f: fC, s: SC }, { ch: '轴', f: fC, s: SC }, { gap: o.gap },
45
+ { ch: '2', f: fL, s: SL }, { ch: '.', f: fL, s: SL, dot: true }, { ch: '5', f: fL, s: SL }, { ch: 'D', f: fL, s: SL },
46
+ ];
47
+ // ink floor offset per font: lift so the lowest ink of that font's glyphs rests on the floor (the floor is a bg quad
48
+ // without depth, anything below it would show through)
49
+ const minY = new Map();
50
+ for (const it of items) {
51
+ if (!it.ch || it.dot) continue;
52
+ const bb = it.f.getPath(it.ch, 0, 0, it.s).getBoundingBox();
53
+ minY.set(it.f, Math.max(minY.get(it.f) ?? -1e9, bb.y2)); // opentype y is down: y2 = lowest ink
54
+ }
55
+ let x = 0;
56
+ const letters = [];
57
+ let dotSlot = null, k = 0;
58
+ for (let i = 0; i < items.length; i++) {
59
+ const it = items[i];
60
+ if (it.gap) { x += it.gap; continue; }
61
+ const g = it.f.charToGlyph(it.ch);
62
+ const adv = g.advanceWidth * it.s / it.f.unitsPerEm;
63
+ const lift = minY.get(it.f) ?? 0;
64
+ if (it.dot) {
65
+ const bb = it.f.getPath('.', 0, 0, it.s).getBoundingBox();
66
+ const r = (bb.x2 - bb.x1) / 2;
67
+ dotSlot = { x: x + (bb.x1 + bb.x2) / 2, r, bottom: -bb.y2 + lift };
68
+ x += adv + o.tracking * it.s;
69
+ continue;
70
+ }
71
+ const geo = new THREE.ExtrudeGeometry(glyphShapes(it.f, it.ch, it.s),
72
+ { depth: DEPTH, bevelEnabled: true, bevelThickness: o.bevel, bevelSize: o.bevel * 0.9, bevelSegments: 3, curveSegments: 12 });
73
+ geo.translate(0, lift, -DEPTH / 2);
74
+ geo.computeBoundingBox();
75
+ const bb = geo.boundingBox;
76
+ const cx = (bb.min.x + bb.max.x) / 2;
77
+ geo.translate(-cx, -bb.min.y, 0); // pivot: glyph centre, on the floor
78
+ const sideMat = new THREE.MeshStandardMaterial({ color: new THREE.Color(o.side), roughness: 0.6, metalness: 0, envMapIntensity: 0.4,
79
+ emissive: new THREE.Color(PAL.data), emissiveIntensity: 0 });
80
+ const fm = o.faceEmit ? faceMat.clone() : faceMat; // v5.1 night: each letter's face lights up on its own
81
+ if (o.faceEmit) { fm.emissive = new THREE.Color(o.faceEmit); fm.emissiveIntensity = 0; }
82
+ const m = new THREE.Mesh(geo, [fm, sideMat]);
83
+ m.castShadow = true; m.receiveShadow = true;
84
+ const pivot = new THREE.Group();
85
+ pivot.position.set(x + cx, o.plinthH + bb.min.y, 0);
86
+ pivot.add(m);
87
+ root.add(pivot);
88
+ letters.push({ pivot, m, sideMat, fm, t: o.t0 + k * o.step, h: bb.max.y - bb.min.y });
89
+ k++;
90
+ x += adv + o.tracking * it.s;
91
+ }
92
+ const width = x - o.tracking * SL;
93
+ const hC = letters[0].h;
94
+
95
+ // anchor = floor point under the middle of the baseline
96
+ const anchor = o.anchor;
97
+ root.matrix.makeTranslation(anchor.x - width / 2, FLOOR, anchor.z);
98
+ root.matrixWorldNeedsUpdate = true;
99
+
100
+ // shadow catcher under the title (the floor itself is a screen quad)
101
+ const catcher = new THREE.Mesh(new THREE.PlaneGeometry(1, 1).rotateX(-Math.PI / 2), new THREE.ShadowMaterial({ color: new THREE.Color(o.catcherCol || '#3A2F8F'), opacity: o.catcherOp ?? 0.3 }));
102
+ catcher.receiveShadow = true;
103
+ catcher.scale.set(width + 10, 1, 14);
104
+ catcher.position.set(anchor.x + 1.5, FLOOR + 0.001, anchor.z - 3);
105
+ bgGroup.add(catcher);
106
+
107
+ // plinth: a low white-clay slab the letters stand on (drops in like the island's tiles); "ISOMETRIC" is printed on its
108
+ // sun-lit front (+Z) face
109
+ const PH = o.plinthH, PD = DEPTH + o.plinthD, PM = o.plinthM;
110
+ const plinth = new THREE.Group(); root.add(plinth);
111
+ const slabGeo = new RoundedBoxGeometry(width + 2 * PM, PH, PD, 3, 0.06); slabGeo.translate(width / 2, PH / 2, 0);
112
+ const slab = new THREE.Mesh(slabGeo, new THREE.MeshStandardMaterial({ color: new THREE.Color(o.plinthCol), roughness: 0.62, envMapIntensity: 0.45 }));
113
+ slab.castShadow = true; slab.receiveShadow = true; plinth.add(slab);
114
+ const cw = 4096, chh = 256;
115
+ const cv = document.createElement('canvas'); cv.width = cw; cv.height = chh;
116
+ const ctx = cv.getContext('2d');
117
+ ctx.clearRect(0, 0, cw, chh);
118
+ ctx.textBaseline = 'middle';
119
+ ctx.fillStyle = PAL.data;
120
+ ctx.beginPath(); ctx.arc(60, 128, 34, 0, Math.PI * 2); ctx.fill();
121
+ ctx.fillStyle = o.enCol || '#4A4394';
122
+ ctx.font = `500 ${o.enPx}px 'JetBrains Mono'`;
123
+ let mx = 140;
124
+ for (const c of o.en) { ctx.fillText(c, mx, 136); mx += ctx.measureText(c).width + o.enPx * 0.32; }
125
+ const decalUsed = mx / cw;
126
+ const tex = new THREE.CanvasTexture(cv);
127
+ tex.colorSpace = THREE.SRGBColorSpace; tex.anisotropy = 16;
128
+ const decalU = { map: { value: tex }, uReveal: { value: 0 } };
129
+ const decalMat = new THREE.ShaderMaterial({
130
+ uniforms: decalU, transparent: true, depthWrite: false,
131
+ vertexShader: 'varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.); }',
132
+ fragmentShader: 'uniform sampler2D map; uniform float uReveal; varying vec2 vUv; void main(){ vec4 c = texture2D(map, vUv); float m = 1.0 - smoothstep(uReveal - 0.02, uReveal, vUv.x); gl_FragColor = vec4(c.rgb, c.a * m); }',
133
+ });
134
+ const dH = PH * 0.9, dW = dH * cw / chh;
135
+ const decal = new THREE.Mesh(new THREE.PlaneGeometry(dW, dH), decalMat);
136
+ decal.position.set(-PM + 0.25 + dW / 2, PH / 2, PD / 2 + 0.004);
137
+ decal.layers.set(LAYER_GLOW);
138
+ plinth.add(decal);
139
+
140
+ onUpdate((T) => {
141
+ for (const L of letters) {
142
+ const tau = T - L.t;
143
+ const s = A.spring(tau, 14.8, 0.61);
144
+ L.pivot.visible = tau > 0 && s > 0.004;
145
+ L.pivot.scale.set(1, Math.max(s, 1e-4), 1);
146
+ // fresh-wall cyan edge: on while growing, gone ~0.4 s after the letter starts
147
+ L.sideMat.emissiveIntensity = tau > 0 ? 0.45 * Math.exp(-Math.max(0, tau - 0.16) / 0.12) : 0;
148
+ if (o.faceEmit) { // neon-style switch-on once the letter stands: blink, blink, on (done ~0.2 s after the growth peak)
149
+ const v = tau - 0.1;
150
+ const on = v < 0 ? 0 : v < 0.035 ? 0.7 : v < 0.07 ? 0.08 : v < 0.1 ? 0.85 : v < 0.125 ? 0.25 : 1;
151
+ L.fm.emissiveIntensity = o.faceEI * on * (v > 0.125 ? 1 + 0.35 * Math.exp(-(v - 0.125) / 0.12) : 1);
152
+ }
153
+ }
154
+ decalU.uReveal.value = A.easeInOutCubic(A.inv(o.enT, o.enT + 0.45, T)) * Math.min(1.03, decalUsed + 0.03);
155
+ decal.visible = T > o.enT - 0.01;
156
+ // plinth drops in (tile drop: gravity fall, squash, two micro bounces)
157
+ const pd = A.drop(T - o.plinthT, 0.24, 2.2, 0, 0.05);
158
+ plinth.visible = pd.vis > 0;
159
+ plinth.position.y = pd.y; plinth.scale.set(1, pd.sy, 1); // long slab: squash in Y only
160
+ });
161
+
162
+ // ------------------------------------------------------------------------------------------ the dot (coral ball)
163
+ const V = world.v5;
164
+ const R0 = o.dotR0, R1 = dotSlot.r * o.dotScale;
165
+ const ballMat = new THREE.MeshStandardMaterial({ color: new THREE.Color(o.dotCol), roughness: 0.26, metalness: 0, envMapIntensity: 1.0,
166
+ emissive: new THREE.Color(o.dotEmit || o.dotCol), emissiveIntensity: 0 });
167
+ const ball = new THREE.Mesh(new THREE.SphereGeometry(1, 64, 40), ballMat);
168
+ ball.castShadow = true; ball.receiveShadow = true;
169
+ ball.visible = false;
170
+ scene.add(ball);
171
+ let halo = null; // v5.1 night: a soft additive coral glow around the ball (glow layer: no depth/AO, hidden with nolink=dot)
172
+ if (o.dotHalo) {
173
+ const hc = document.createElement('canvas'); hc.width = hc.height = 128;
174
+ const hx = hc.getContext('2d'); const gr = hx.createRadialGradient(64, 64, 0, 64, 64, 64);
175
+ gr.addColorStop(0, 'rgba(255,255,255,1)'); gr.addColorStop(0.3, 'rgba(255,255,255,0.55)'); gr.addColorStop(1, 'rgba(255,255,255,0)');
176
+ hx.fillStyle = gr; hx.fillRect(0, 0, 128, 128);
177
+ const ht = new THREE.CanvasTexture(hc);
178
+ halo = new THREE.Sprite(new THREE.SpriteMaterial({ map: ht, color: new THREE.Color(o.dotHalo), transparent: true, depthWrite: false, depthTest: true, blending: THREE.AdditiveBlending, opacity: 0 }));
179
+ halo.layers.set(LAYER_GLOW); halo.renderOrder = 5; halo.visible = false; scene.add(halo);
180
+ }
181
+ const hideDot = o.nolink.has('dot');
182
+ const D = o.dot; // times: in0 (fall start), land (on the CORE base), hop0 (leaves the antenna), hop1 (lands as the period)
183
+ const tmp = new THREE.Vector3(), pA = new THREE.Vector3(), pB = new THREE.Vector3();
184
+ const state = { vis: false, p: new THREE.Vector3(), r: R0, sq: 1, glow: 0 };
185
+ const slotLocal = () => new THREE.Vector3(dotSlot.x, PH + dotSlot.bottom, 0); // ball bottom touches the floor; centre added below
186
+
187
+ function towerPoint(T, r, out) { // ball centre resting on the CORE stack top (world)
188
+ V.core.updateWorldMatrix(true, false);
189
+ const h = V.coreStackTop();
190
+ out.set(0, h, 0);
191
+ V.core.localToWorld(out);
192
+ out.y += r * 0.92;
193
+ return out;
194
+ }
195
+ function slotPoint(r, out) { // ball centre in the period slot (world)
196
+ root.updateWorldMatrix(true, false);
197
+ out.copy(slotLocal());
198
+ root.localToWorld(out);
199
+ out.y += r;
200
+ return out;
201
+ }
202
+ // settle: squash on contact then two micro bounces (the film's tile/letter landing), returns [dy, sy]
203
+ function land(tau, amp) {
204
+ if (tau < 0) return [0, 1];
205
+ const b1 = 0.14;
206
+ const dy = tau < b1 ? amp * Math.sin(Math.PI * tau / b1) : (tau < b1 + 0.09 ? amp * 0.25 * Math.sin(Math.PI * (tau - b1) / 0.09) : 0);
207
+ const sq = 1 - 0.3 * Math.exp(-tau / 0.045) * Math.cos(tau * 40);
208
+ return [dy, sq];
209
+ }
210
+ // pose the ball for time T. Call AFTER world.update(T) (needs the CORE pose + bg group offset for this T).
211
+ function post(T) {
212
+ V.beacon.visible = false; // the ball is the beacon in v5
213
+ let vis = T >= D.in0, r = R0, sq = 1;
214
+ const p = state.p;
215
+ if (T < D.land) {
216
+ const u = A.clamp((T - D.in0) / (D.land - D.in0));
217
+ towerPoint(T, r, p);
218
+ p.y += D.h0 * (1 - u * u);
219
+ } else if (T < D.hop0) {
220
+ towerPoint(T, r, p);
221
+ const [dy, s] = land(T - D.land, 0.16);
222
+ p.y += dy; sq = s;
223
+ } else if (T < D.hop1) {
224
+ const u = (T - D.hop0) / (D.hop1 - D.hop0);
225
+ r = A.lerp(R0, R1, A.smooth(u));
226
+ towerPoint(T, R0, pA); slotPoint(r, pB);
227
+ p.copy(pA).lerp(pB, u);
228
+ p.y += 4 * D.arc * u * (1 - u);
229
+ } else {
230
+ r = R1;
231
+ slotPoint(r, p);
232
+ const [dy, s] = land(T - D.hop1, 0.35);
233
+ p.y += dy; sq = s;
234
+ }
235
+ // glow: pre-blinks like the old beacon, flash on the hit, soft idle glow while it crowns the CORE
236
+ const PT = V.PULSE_T;
237
+ let glow = 0;
238
+ if (T > cues.tower.antenna && T < PT) glow = 0.9 * Math.max(Math.exp(-Math.pow((T - 5.625) * 30, 2)), Math.exp(-Math.pow((T - 5.875) * 30, 2)));
239
+ else if (T >= PT) glow = 0.12 + 1.6 * Math.exp(-(T - PT) * 3.0);
240
+ if (T >= D.hop0) glow *= 1 - A.smooth(A.inv(D.hop0, D.hop1, T));
241
+ ballMat.emissiveIntensity = Math.max(glow * (o.dotGlowK ?? 1), o.dotGlow0 || 0);
242
+ ball.visible = vis && !hideDot;
243
+ ball.position.copy(p);
244
+ if (halo) {
245
+ halo.visible = ball.visible; halo.position.copy(p); halo.scale.setScalar(r * (o.dotHaloS || 4.2));
246
+ halo.material.opacity = (o.dotHaloA || 0.3) * (1 + 0.8 * Math.min(1, Math.max(glow * (o.dotGlowK ?? 1) - (o.dotGlow0 || 0), 0)));
247
+ }
248
+ ball.scale.set(r * (1 + (1 - sq) * 0.5), r * sq, r * (1 + (1 - sq) * 0.5));
249
+ Object.assign(state, { vis, r, sq, glow });
250
+ }
251
+
252
+ // ------------------------------------------------------------------------------------------ linkAt helpers
253
+ const toPx = (v) => { tmp.copy(v).project(camera); return [(tmp.x + 1) * 960, (1 - tmp.y) * 540]; };
254
+ function links(T) {
255
+ const out = [];
256
+ const ppu = 60 * camera.zoom;
257
+ // dot: sphere under ortho projection = circle of radius r * px/unit; on-screen check
258
+ const [x, y] = toPx(state.p);
259
+ const rr = state.r * ppu * (1 + (1 - state.sq) * 0.25);
260
+ const on = state.vis && x > -rr && x < 1920 + rr && y > -rr && y < 1080 + rr;
261
+ out.push({ id: 'dot', type: 'circle', x: +x.toFixed(1), y: +y.toFixed(1), r: +rr.toFixed(1), a: on ? 1 : 0, look: 'sphere',
262
+ ...(() => { // measured rendered pixels; v5.1 night: the ball reads deeper before the hit, lighter under the sign's glow
263
+ const lk = o.dotLooks ? (o.dotLooks.find((l) => T < l[0]) || o.dotLooks[o.dotLooks.length - 1]) : null;
264
+ const fill = lk ? lk[1] : (o.dotFill || o.dotCol);
265
+ return { fill, stroke: fill, sw: 0, grad: lk ? lk[2] : o.dotGrad };
266
+ })(),
267
+ note: T < D.hop0 ? 'glossy coral ball: CORE beacon orb (rides the telescoping tower, light column fires from it)'
268
+ : 'glossy coral ball: the decimal point of the 3D title "2.5D"' });
269
+ // light column (hero beam) as a line from the ball up out of frame
270
+ const PT = V.PULSE_T, u = T - PT;
271
+ const colA = o.colA ? o.colA(T) : null; // v5.1 night: the column keeps burning until the pull-back (night5.js)
272
+ if (u > 0 && (colA != null ? colA > 0.01 : u < 0.6)) {
273
+ const env = colA != null ? colA / 1.5 : (u < 0.012 ? u / 0.012 : Math.exp(-(u - 0.012) * 5.0));
274
+ const top = state.p.clone(); top.y += 16;
275
+ const [x1, y1] = toPx(top);
276
+ out.push({ id: 'column', type: 'line', x0: +x.toFixed(1), y0: +y.toFixed(1), x1: +x1.toFixed(1), y1: +y1.toFixed(1),
277
+ w: +(0.26 * ppu).toFixed(1), a: +Math.min(1, env * 1.5).toFixed(3), note: 'hero light column (white core, cyan rim)' });
278
+ }
279
+ // title block: parallelogram (baseline at -30°, verticals vertical); rect = its screen bounding box, poly = corners
280
+ const vis = letters.filter((L) => L.pivot.visible);
281
+ if (vis.length) {
282
+ root.updateWorldMatrix(true, false);
283
+ const hT = hC * Math.min(1, A.spring(T - letters[0].t, 14.8, 0.61));
284
+ const c = [[0, PH], [width, PH], [width, PH + hT], [0, PH + hT]].map(([lx, ly]) => toPx(root.localToWorld(new THREE.Vector3(lx, ly, DEPTH / 2))));
285
+ const xs = c.map((q) => q[0]), ys = c.map((q) => q[1]);
286
+ const x0 = Math.min(...xs), x1 = Math.max(...xs), y0 = Math.min(...ys), y1 = Math.max(...ys);
287
+ const allUp = letters.every((L) => T - L.t > 0.25);
288
+ out.push({ id: 'title', type: 'rect', x: +((x0 + x1) / 2).toFixed(1), y: +((y0 + y1) / 2).toFixed(1), w: +(x1 - x0).toFixed(1), h: +(y1 - y0).toFixed(1), rot: 0,
289
+ poly: c.map((q) => q.map((v) => +v.toFixed(1))), a: allUp ? 1 : 0.5, note: '3D title 等轴 2.5D, a -30° parallelogram (poly = baseline-left, baseline-right, top-right, top-left)' });
290
+ }
291
+ return out;
292
+ }
293
+ return { root, letters, width, hC, decal, ball, post, links, dotSlot, state };
294
+ }
@@ -0,0 +1,141 @@
1
+ // Iso callout tags as DOM layers, built with the literal SSR matrices:
2
+ // right face : rotate(-30deg) skewX(-30deg) scaleY(0.86602) (card x-axis runs up-right = world -Z)
3
+ // left face : rotate(30deg) skewX(30deg) scaleY(0.86602) (card x-axis runs down-right = world +X)
4
+ // top face : rotate(-30deg) skewX(30deg) scaleY(0.86602)
5
+ // (times a uniform 0.8165 · px-per-unit factor, identical to the orthographic projection of the 3D scene).
6
+ // Round 1: leaders are world-space polylines (vertical stub + one iso-axis run) projected every frame, so a card can
7
+ // fly into the void on true 30-degree lines and its bottom-left corner sits on the leader end. Tags z-sort by screen y.
8
+ import * as THREE from 'three';
9
+ import * as A from './anim.js';
10
+
11
+ const SSR = {
12
+ right: 'rotate(-30deg) skewX(-30deg) scaleY(0.86602)',
13
+ left: 'rotate(30deg) skewX(30deg) scaleY(0.86602)',
14
+ top: 'rotate(-30deg) skewX(30deg) scaleY(0.86602)',
15
+ };
16
+ const CW = 360, CH = 210; // card px
17
+ const SPX = 160, SPY = 20, SPW = 180, SPH = 72; // spark-bar box (card px), right half of the card
18
+ // Bars, not a polyline: on a skewed iso face a card-space line under ~27 deg reads with the wrong sign on screen,
19
+ // while bar heights stay vertical (the SSR matrices keep card-y vertical), so the trend reads the same on either face.
20
+
21
+ const bh = (v) => 8 + v * (SPH - 14);
22
+
23
+ export function buildTags(world, cues, defs) {
24
+ const ui = document.getElementById('ui');
25
+ const style = document.createElement('style');
26
+ style.textContent = `
27
+ .tg { position:absolute; left:0; top:0; width:0; height:0; }
28
+ .tg .ring { position:absolute; left:0; top:0; width:44px; height:44px; margin:-22px 0 0 -22px; border-radius:50%;
29
+ border:3px solid var(--ac); box-sizing:border-box; transform-origin:50% 50%; }
30
+ .tg .dot { position:absolute; left:0; top:0; width:14px; height:14px; margin:-7px 0 0 -7px; border-radius:50%; background:var(--ac);
31
+ transform-origin:50% 50%; box-shadow: 0 0 0 3px rgba(255,255,255,0.92); }
32
+ .tg svg.lead { position:absolute; left:0; top:0; width:1px; height:1px; overflow:visible; }
33
+ .tg .card { position:absolute; left:0; top:0; width:${CW}px; height:${CH}px; transform-origin:0 0; }
34
+ .tg .face { position:absolute; left:0; top:0; width:${CW}px; height:${CH}px; border-radius:16px; background:rgba(255,255,255,0.965);
35
+ box-shadow: 0 0 0 1.5px rgba(44,41,96,0.07), 0 10px 0 -4px rgba(44,41,96,0.10); overflow:hidden; transform-origin: 0 50%; }
36
+ .tg .bar { position:absolute; left:0; top:0; width:10px; height:${CH}px; background:var(--ac); }
37
+ .tg .lab { position:absolute; left:32px; top:24px; font: 500 28px/1 'HarmonyOS Sans SC'; color:#2C2960; letter-spacing:0.04em; white-space:nowrap; }
38
+ .tg .en { position:absolute; left:33px; top:62px; font: 500 23px/1 'JetBrains Mono'; color:#6B64B8; letter-spacing:0.12em; white-space:nowrap; }
39
+ .tg .val { position:absolute; left:28px; top:108px; font: 800 76px/1 'Unbounded'; color:#2C2960; letter-spacing:-0.02em; white-space:nowrap; }
40
+ .tg .unit { font: 500 31px/1 'JetBrains Mono'; color:rgba(44,41,96,0.66); margin-left:8px; letter-spacing:0.04em; }
41
+ .tg svg.spark { position:absolute; left:${SPX}px; top:${SPY}px; width:${SPW}px; height:${SPH}px; overflow:visible; }
42
+ `;
43
+ document.head.appendChild(style);
44
+ const tags = defs.map((d, di) => {
45
+ const el = document.createElement('div'); el.className = 'tg'; el.style.setProperty('--ac', d.color);
46
+ const n = d.spark.length, slot = SPW / n;
47
+ const bars = d.spark.map((v, i) => `<rect class="b" x="${(i * slot + 2).toFixed(1)}" width="${(slot - 5).toFixed(1)}" rx="2.5" y="${SPH}" height="0" fill="${d.color}" fill-opacity="${i === n - 1 ? 1 : 0.24 + 0.36 * i / (n - 1)}"/>`).join('');
48
+ const ex = (n - 1 + 0.5) * slot - 0.5, ey = SPH - bh(d.spark[n - 1]) - 11;
49
+ el.innerHTML = `<svg class="lead"><polyline class="ln" fill="none" stroke="rgba(44,41,96,0.62)" stroke-width="2.5" stroke-linecap="round" stroke-linejoin="round"/>
50
+ <circle class="kn" r="4.5" fill="#fff" stroke="rgba(44,41,96,0.62)" stroke-width="2"/></svg>
51
+ <div class="ring"></div><div class="dot"></div>
52
+ <div class="card"><div class="face"><div class="bar"></div>
53
+ <div class="lab">${d.label}</div><div class="en">${d.en}</div>
54
+ <div class="val"><span class="num">0</span><span class="unit">${d.unit}</span></div>
55
+ <svg class="spark" viewBox="0 0 ${SPW} ${SPH}">
56
+ <line x1="0" y1="${SPH + 1}" x2="${SPW}" y2="${SPH + 1}" stroke="rgba(44,41,96,0.16)" stroke-width="2"/>
57
+ ${bars}
58
+ <circle class="halo" cx="${ex}" cy="${ey}" r="7" fill="none" stroke="${d.color}" stroke-width="2"/>
59
+ <circle class="end" cx="${ex}" cy="${ey}" r="6.5" fill="${d.color}" stroke="#fff" stroke-width="2.5"/>
60
+ </svg>
61
+ </div></div>`;
62
+ ui.appendChild(el);
63
+ const q = (s) => el.querySelector(s);
64
+ return { d, el, ring: q('.ring'), dot: q('.dot'), ln: q('.ln'), kn: q('.kn'), card: q('.card'), face: q('.face'), num: q('.num'),
65
+ bars: [...el.querySelectorAll('.b')], end: q('.end'), halo: q('.halo'), ex, ey };
66
+ });
67
+
68
+ const v = new THREE.Vector3();
69
+ const toPx = (p, cam) => { v.copy(p).project(cam); return [(v.x * 0.5 + 0.5) * 1920, (1 - (v.y * 0.5 + 0.5)) * 1080]; };
70
+ const org = (el, x, y) => { el.style.transformOrigin = `${x}px ${y}px`; el.style.transformBox = 'view-box'; };
71
+ tags.forEach((t) => { org(t.end, t.ex, t.ey); org(t.halo, t.ex, t.ey); });
72
+
73
+ return function update(T, camera, zoom) {
74
+ const S = 0.8165 * 60 * zoom * 0.01; // 1 card px = 0.01 world units, then the iso foreshortening
75
+ const order = [];
76
+ for (const t of tags) {
77
+ const d = t.d;
78
+ const tau = T - d.t;
79
+ const out = A.easeInCubic(A.inv(d.tOut, d.tOut + 0.22, T));
80
+ const vis = tau > -0.2 && out < 1; // leader pre-rolls 0.2 s so the card unfolds ON the cue (UI notify)
81
+ t.el.style.display = vis ? 'block' : 'none';
82
+ if (!vis) continue;
83
+ // world polyline: anchor -> +stub (vertical) -> +run (iso axis); projected every frame
84
+ const P = [d.anchor.clone()];
85
+ for (const s of d.path) P.push(P[P.length - 1].clone().add(s));
86
+ const S2 = P.map((p) => toPx(p, camera));
87
+ const [ax, ay] = S2[0];
88
+ const rel = S2.map(([x, y]) => [x - ax, y - ay]);
89
+ const seg = []; let L = 0;
90
+ for (let i = 1; i < rel.length; i++) { const l = Math.hypot(rel[i][0] - rel[i - 1][0], rel[i][1] - rel[i - 1][1]); seg.push(l); L += l; }
91
+ const lu = A.easeOutCubic(A.inv(-0.2, 0.0, tau)) * (1 - out);
92
+ let rem = lu * L; const pts = [rel[0]]; let tip = rel[0];
93
+ for (let i = 1; i < rel.length && rem > 0; i++) {
94
+ const f = Math.min(1, rem / seg[i - 1]);
95
+ tip = [rel[i - 1][0] + (rel[i][0] - rel[i - 1][0]) * f, rel[i - 1][1] + (rel[i][1] - rel[i - 1][1]) * f];
96
+ pts.push(tip); rem -= seg[i - 1];
97
+ }
98
+ t.el.style.transform = `translate(${ax.toFixed(2)}px, ${ay.toFixed(2)}px)`;
99
+ t.ln.setAttribute('points', pts.map(([x, y]) => `${x.toFixed(2)},${y.toFixed(2)}`).join(' '));
100
+ // round 2: hidden-line break where the run passes behind a mast (technical-illustration convention)
101
+ let dash = 'none';
102
+ if (d.gap && rel.length > 2) {
103
+ const gx = toPx(d.gap, camera)[0] - ax;
104
+ const f = (gx - rel[1][0]) / (rel[2][0] - rel[1][0]);
105
+ if (f > 0 && f < 1) { const at = seg[0] + f * seg[1]; dash = `${(at - 9).toFixed(2)} 18 99999`; }
106
+ }
107
+ t.ln.style.strokeDasharray = dash;
108
+ const kn = rel[1], knOn = lu * L > seg[0] + 1;
109
+ t.kn.setAttribute('cx', kn[0].toFixed(2)); t.kn.setAttribute('cy', kn[1].toFixed(2));
110
+ t.kn.style.opacity = knOn ? '1' : '0';
111
+ // ground ring (top-face SSR) pulses
112
+ const rp = (((tau + 0.2) * 1.2) % 1 + 1) % 1;
113
+ const rs = (0.4 + rp * 1.1) * S * 1.6;
114
+ t.ring.style.transform = `scale(${rs.toFixed(4)}) ${SSR.top}`;
115
+ t.ring.style.opacity = ((1 - rp) * 0.9 * (1 - out)).toFixed(3);
116
+ const dp = A.spring(tau + 0.2, 24, 0.5, 10) * (1 - out);
117
+ t.dot.style.transform = `scale(${(Math.max(dp, 0) * S * 1.4).toFixed(4)}) ${SSR.top}`;
118
+ // card: bottom-left corner on the leader end, unfolds along its face plane once the leader arrives
119
+ const [lx, ly] = rel[rel.length - 1];
120
+ const cu = Math.max(0, A.spring(tau, 20, 0.55, 8)) * (1 - out);
121
+ t.card.style.transform = `translate(${lx.toFixed(2)}px, ${ly.toFixed(2)}px) scale(${S.toFixed(4)}) ${SSR[d.face]} translate(0px, -${CH}px)`;
122
+ t.face.style.transform = `scaleX(${Math.max(cu, 0.0001).toFixed(4)})`;
123
+ t.card.style.opacity = cu > 0.001 ? '1' : '0';
124
+ // count-up, sparkline draw (+ area wipe), end dot pops when the draw completes
125
+ const cnt = A.easeOutCubic(A.inv(0.04, 0.46, tau));
126
+ t.num.textContent = d.fmt(d.value * cnt);
127
+ t.bars.forEach((r, i) => {
128
+ const g = A.easeOutBack(A.inv(0.06 + i * 0.035, 0.28 + i * 0.035, tau), 1.6);
129
+ const hh = Math.max(0, bh(d.spark[i]) * g);
130
+ r.setAttribute('y', (SPH - hh).toFixed(2)); r.setAttribute('height', hh.toFixed(2));
131
+ });
132
+ const es = Math.max(0, A.spring(tau - 0.6, 26, 0.45, 10));
133
+ t.end.style.transform = `scale(${es.toFixed(4)})`;
134
+ const hp = A.inv(0.62, 1.22, tau);
135
+ t.halo.style.transform = `scale(${(1 + hp * 1.8).toFixed(3)})`;
136
+ t.halo.style.opacity = hp > 0 && hp < 1 ? ((1 - hp) * 0.8).toFixed(3) : '0';
137
+ order.push([ay, t.el]);
138
+ }
139
+ order.sort((a, b) => a[0] - b[0]).forEach(([, el], i) => { el.style.zIndex = String(10 + i); });
140
+ };
141
+ }