dsh-drawai 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5283 -223
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
  254. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -0
  255. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -0
  256. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -0
  257. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -0
  258. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -0
  259. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -0
  260. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -0
  261. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -0
  262. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -0
  263. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -0
  264. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -0
  265. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -0
  266. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -0
  267. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -0
  268. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -0
  269. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -0
  270. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -0
  271. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -0
  272. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -0
  273. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -0
  274. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -0
  275. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -0
  276. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -0
  277. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -0
  278. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -0
  279. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -0
  280. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -0
  281. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -0
  282. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -0
  283. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -0
  284. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -0
  285. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -0
  286. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -0
  287. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -0
  288. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -0
  289. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -0
  290. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -0
  291. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -0
  292. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -0
  293. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -0
  294. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -0
  295. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -0
  296. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -0
  297. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -0
  298. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -0
  299. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -0
  300. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -0
  301. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -0
  302. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -0
  303. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -0
  304. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -0
  305. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -0
  306. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -0
  307. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -0
  308. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -0
  309. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -0
  310. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -0
  311. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -0
  312. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -0
  313. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -0
  314. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -0
  315. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -0
  316. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -0
  317. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -0
  318. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -0
  319. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -0
  320. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -0
  321. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -0
  322. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -0
  323. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -0
  324. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -0
  325. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -0
  326. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -0
  327. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -0
  328. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -0
  329. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -0
  330. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -0
  331. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -0
  332. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -0
  333. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -0
  334. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -0
  335. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -0
  336. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -0
  337. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -0
  338. package/lib/motion/shotcraft/upstream/manifest.json +2715 -0
  339. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -0
  340. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -0
  341. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -0
  342. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -0
  343. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -0
  344. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -0
  345. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -0
  346. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -0
  347. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -0
  348. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -0
  349. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -0
  350. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -0
  351. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -0
  352. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -0
  353. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -0
  354. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -0
  355. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -0
  356. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -0
  357. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -0
  358. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -0
  359. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -0
  360. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -0
  361. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -0
  362. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -0
  363. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -0
  364. package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -0
  365. package/lib/motion/shotcraft/upstream/references/shots/effects/brand-frame-snap.md +58 -0
  366. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -0
  367. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -0
  368. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -0
  369. package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -0
  370. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -0
  371. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -0
  372. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -0
  373. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -0
  374. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -0
  375. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -0
  376. package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -0
  377. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -0
  378. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -0
  379. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -0
  380. package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -0
  381. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -0
  382. package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -0
  383. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -0
  384. package/lib/motion/shotcraft/upstream/references/shots/interaction/picker-carousel-feature-cycle.md +55 -0
  385. package/lib/motion/shotcraft/upstream/references/shots/interaction/segmented-thumb-hero.md +57 -0
  386. package/lib/motion/shotcraft/upstream/references/shots/interaction/theme-switch-moves.md +47 -0
  387. package/lib/motion/shotcraft/upstream/references/shots/interaction/type-and-filter.md +37 -0
  388. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -0
  389. package/lib/motion/shotcraft/upstream/references/shots/opening/brand-ink-open.md +36 -0
  390. package/lib/motion/shotcraft/upstream/references/shots/opening/crane-rise-reveal.md +56 -0
  391. package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -0
  392. package/lib/motion/shotcraft/upstream/references/shots/opening/fracture.md +40 -0
  393. package/lib/motion/shotcraft/upstream/references/shots/opening/icon-field-colorize.md +60 -0
  394. package/lib/motion/shotcraft/upstream/references/shots/opening/letterspace-materialize.md +57 -0
  395. package/lib/motion/shotcraft/upstream/references/shots/opening/magician-card-flourish.md +73 -0
  396. package/lib/motion/shotcraft/upstream/references/shots/opening/orbit-ring-title-open.md +87 -0
  397. package/lib/motion/shotcraft/upstream/references/shots/opening/spotlight-hero-card.md +55 -0
  398. package/lib/motion/shotcraft/upstream/references/shots/opening/stroke-segment-build.md +50 -0
  399. package/lib/motion/shotcraft/upstream/references/shots/opening/text-as-mask.md +59 -0
  400. package/lib/motion/shotcraft/upstream/references/shots/outro/grain-dissolve.md +38 -0
  401. package/lib/motion/shotcraft/upstream/references/shots/outro/logo-shrink-wordmark-lockup.md +38 -0
  402. package/lib/motion/shotcraft/upstream/references/shots/outro/neon-triple-marquee.md +59 -0
  403. package/lib/motion/shotcraft/upstream/references/shots/outro/outro-group-photo-launch.md +39 -0
  404. package/lib/motion/shotcraft/upstream/references/shots/outro/ui-strip-away-outro.md +61 -0
  405. package/lib/motion/shotcraft/upstream/references/shots/outro/ui-to-brand-morph.md +52 -0
  406. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -0
  407. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -0
  408. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -0
  409. package/lib/motion/shotcraft/upstream/references/shots/rhythm/quad-split-parallel-scenes.md +38 -0
  410. package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -0
  411. package/lib/motion/shotcraft/upstream/references/shots/rhythm/sakuga-timing-shift.md +56 -0
  412. package/lib/motion/shotcraft/upstream/references/shots/rhythm/speed-ramp-freeze.md +44 -0
  413. package/lib/motion/shotcraft/upstream/references/shots/rhythm/trailer-grammar-moves.md +38 -0
  414. package/lib/motion/shotcraft/upstream/references/shots/transition/bottom-push-stack-wipe.md +63 -0
  415. package/lib/motion/shotcraft/upstream/references/shots/transition/card-flip-reveal.md +57 -0
  416. package/lib/motion/shotcraft/upstream/references/shots/transition/card-flock-tumble.md +63 -0
  417. package/lib/motion/shotcraft/upstream/references/shots/transition/circle-match-iris.md +58 -0
  418. package/lib/motion/shotcraft/upstream/references/shots/transition/gradient-transition.md +45 -0
  419. package/lib/motion/shotcraft/upstream/references/shots/transition/line-carry-transition.md +55 -0
  420. package/lib/motion/shotcraft/upstream/references/shots/transition/mosaic-reframe.md +49 -0
  421. package/lib/motion/shotcraft/upstream/references/shots/transition/page-turn-transitions.md +42 -0
  422. package/lib/motion/shotcraft/upstream/references/shots/transition/print-texture-transitions.md +42 -0
  423. package/lib/motion/shotcraft/upstream/references/shots/transition/shot-transitions.md +45 -0
  424. package/lib/motion/shotcraft/upstream/references/shots/transition/tear-streak-transitions.md +48 -0
  425. package/lib/motion/shotcraft/upstream/references/shots/transition/transition-hidden-cut.md +55 -0
  426. package/lib/motion/shotcraft/upstream/references/shots/transition/transition-travel.md +43 -0
  427. package/lib/motion/shotcraft/upstream/references/shots/transition/white-flash-logo-simplify-cut.md +41 -0
  428. package/lib/motion/shotcraft/upstream/references/shots/transition/wipe-transitions.md +42 -0
  429. package/lib/motion/shotcraft/upstream/references/shots/typography/blur-slide.md +59 -0
  430. package/lib/motion/shotcraft/upstream/references/shots/typography/brace-expand.md +55 -0
  431. package/lib/motion/shotcraft/upstream/references/shots/typography/countdown-arc-scatter.md +65 -0
  432. package/lib/motion/shotcraft/upstream/references/shots/typography/document-typewriter-reveal.md +42 -0
  433. package/lib/motion/shotcraft/upstream/references/shots/typography/flying-words.md +64 -0
  434. package/lib/motion/shotcraft/upstream/references/shots/typography/glitch-cycle.md +64 -0
  435. package/lib/motion/shotcraft/upstream/references/shots/typography/gradient-word-sweep.md +54 -0
  436. package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -0
  437. package/lib/motion/shotcraft/upstream/references/shots/typography/marker-underline-title.md +51 -0
  438. package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -0
  439. package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -0
  440. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -0
  441. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-slot-cycle.md +58 -0
  442. package/lib/motion/shotcraft/upstream/references/shots/typography/text-column-converge.md +61 -0
  443. package/lib/motion/shotcraft/upstream/references/shots/typography/title-demote-to-label.md +64 -0
  444. package/lib/motion/shotcraft/upstream/references/shots/typography/type-assembly-moves.md +45 -0
  445. package/lib/motion/shotcraft/upstream/references/shots/typography/type-entrance-moves.md +41 -0
  446. package/lib/motion/shotcraft/upstream/references/shots/typography/type-rhythm-sync.md +51 -0
  447. package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -0
  448. package/lib/motion/shotcraft/upstream/references/shots/typography/vertical-word-roll-blur-cycle.md +63 -0
  449. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -0
  450. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-geometry.md +75 -0
  451. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/avatar-bracket-carousel.md +59 -0
  452. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/bezier-source-converge-merge.md +67 -0
  453. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/card-stack.md +60 -0
  454. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/carousel-3d.md +66 -0
  455. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/cloner-depth-echo.md +40 -0
  456. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/deck-deal-flyin.md +45 -0
  457. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -0
  458. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/draw-svg-trace.md +55 -0
  459. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -0
  460. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -0
  461. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -0
  462. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -0
  463. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -0
  464. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-orbit-drop.md +51 -0
  465. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -0
  466. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -0
  467. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/radial-wave.md +49 -0
  468. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/research-card-stack-scroll.md +57 -0
  469. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/row-embed.md +36 -0
  470. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/value-stagger-gradient.md +64 -0
  471. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -0
  472. package/lib/motion/shotcraft/upstream/references/sound-design.md +170 -0
  473. package/lib/motion/shotcraft/upstream/references/workbench.md +157 -0
  474. package/lib/motion/shotcraft/upstream/template/TEMPLATE.md +103 -0
  475. package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -0
  476. package/lib/motion/shotcraft/upstream/template/package.json +20 -0
  477. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -0
  478. package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -0
  479. package/lib/motion/shotcraft/upstream/template/src/aifl/Caption.tsx +65 -0
  480. package/lib/motion/shotcraft/upstream/template/src/aifl/DigitRoll.tsx +48 -0
  481. package/lib/motion/shotcraft/upstream/template/src/aifl/FlashCut.tsx +24 -0
  482. package/lib/motion/shotcraft/upstream/template/src/aifl/Main.tsx +192 -0
  483. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -0
  484. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -0
  485. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -0
  486. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -0
  487. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOpen.tsx +552 -0
  488. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOutroLive.tsx +411 -0
  489. package/lib/motion/shotcraft/upstream/template/src/aifl/live/ScenePapers.tsx +200 -0
  490. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneWbr.tsx +324 -0
  491. package/lib/motion/shotcraft/upstream/template/src/aifl/live-layout.json +389 -0
  492. package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -0
  493. package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -0
  494. package/lib/motion/shotcraft/upstream/template/src/themes/manifest.tsx +68 -0
  495. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.json +1 -0
  496. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.ts +24 -0
  497. package/lib/motion/shotcraft/upstream/template/src/themes/palettes.json +74 -0
  498. package/lib/motion/shotcraft/upstream/template/src/themes/visual-theme.tsx +91 -0
  499. package/lib/motion/shotcraft/upstream/template/src/workbench.ts +213 -0
  500. package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -0
  501. package/lib/motion/spec.js +113 -0
  502. package/lib/motion/style-engine.js +153 -0
  503. package/lib/motion/style-frames.js +268 -0
  504. package/lib/motion/sync.js +214 -0
  505. package/lib/motion/theme.js +121 -0
  506. package/lib/motion/voice.js +417 -0
  507. package/lib/motion-agent-files.js +82 -0
  508. package/lib/motion-agent-protocol.js +66 -0
  509. package/lib/motion-agent-tools.js +196 -0
  510. package/lib/motion-agent.js +171 -0
  511. package/lib/motion-capture.js +92 -0
  512. package/lib/motion-core.js +238 -0
  513. package/lib/motion-film-review.js +71 -0
  514. package/lib/motion-library.js +210 -0
  515. package/lib/motion-planner.js +254 -0
  516. package/lib/motion-project.js +80 -0
  517. package/lib/motion-render-worker.js +145 -0
  518. package/lib/motion-session.js +32 -0
  519. package/lib/motion-source.js +49 -0
  520. package/lib/motion-tasks.js +452 -0
  521. package/lib/motion-vision.js +43 -0
  522. package/lib/mxfile.js +27 -7
  523. package/lib/routing/node-runtime.js +14 -0
  524. package/lib/routing/router.js +211 -0
  525. package/lib/routing/vendor/README.md +96 -0
  526. package/lib/routing/vendor/libavoid-routing.js +753 -0
  527. package/lib/routing/vendor/libavoid.min.js +59 -0
  528. package/lib/shotcard-core.js +39 -0
  529. package/lib/shotcard-reference.js +56 -0
  530. package/lib/style-kernel.js +37 -3
  531. package/lib/task-patches.js +26 -2
  532. package/lib/video-export.js +17 -2
  533. package/package.json +29 -4
@@ -0,0 +1,95 @@
1
+ # 形变动画 Morphing / Shape Morph
2
+
3
+ **原片**:一形万象 One Shape, Every Story · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 7.64 / 10
4
+
5
+ **源码**:[demos/08-morph/](../demos/08-morph/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 形变动画 Morphing / Shape Morph
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML: SVG + flubber or GSAP MorphSVGPlugin (tune shapeIndex), color-field wipes
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「万物相连」Apple-keynote-grade morph chain: one hero shape continuously becomes 6–8 meaningful icons, on the beat.
35
+ - Chain example: coffee cup → (circle) → sun → sunset over sea → gull → paper plane → location pin → heart → invented brand logo "morphe" with wordmark.
36
+ - Every A→B goes through a simple intermediate (circle/capsule) with rotation and 10–15% squash&stretch; sub-parts morph in sync (steam → sun rays → waves).
37
+ - Background color fields change with each morph (clean color-block wipes); ease cubic-bezier(0.7,0,0.3,1), 3-frame cushions at start/end; no knotting/tangling ever (check every morph mid-point stills).
38
+ Sound: rhythmic plucky arpeggio; a pitched whoosh per morph landing on the beat.
39
+
40
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
41
+
42
+ # Signature features and key techniques (the result is judged against these)
43
+ 一个图形丝滑连续地变成另一个图形:手机变成地图钉、咖啡杯变成落日。是图形叙事(visual storytelling)的核心语法,苹果发布会动效和高端 explainer 里最见功力的部分。
44
+ 视觉特征 轮廓连续过渡无跳变, 中介形状桥接, 形变伴随位移旋转, 变形瞬间的挤压拉伸
45
+ 关键技法 路径对齐是前提:两形状顶点数一致、首顶点方位对应(AE 里重设 first vertex),否则会打结
46
+ 复杂 A→B 不直接变:先收敛为中介简形(圆/胶囊)再展开,'A→圆→B'两段各 8~12 帧
47
+ 形变全程叠加 10~15% squash & stretch 与轻微旋转,掩盖插值的机械感
48
+ 速度曲线中段最快 cubic-bezier(0.7,0,0.3,1):起止各留 3 帧缓冲
49
+ Web 端用 flubber/polymorph 库做最优顶点匹配插值,效果远好于朴素 SMIL
50
+
51
+ # How to work
52
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
53
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
54
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
55
+ picture and the sound read from.
56
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
57
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
58
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
59
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
60
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
61
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
62
+ Master to the output spec.
63
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
64
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
65
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
66
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
67
+
68
+ # Rules
69
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
70
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
71
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
72
+ that renders a PNG sequence).
73
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
74
+ No real brand trademarks; invent brand names.
75
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
76
+
77
+ # Craft checklist (what a jury looks for)
78
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
79
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
80
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
81
+ carried by elements, not crossfades.
82
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
83
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
84
+ only where the style wants it; nothing looks accidental.
85
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
86
+ - Sound: genre-correct, musical, synced, mastered.
87
+
88
+ # Before you deliver, score yourself honestly
89
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
90
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
91
+
92
+ # Deliver
93
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
94
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
95
+ ```
@@ -0,0 +1,96 @@
1
+ # 几何构成 / 包豪斯 Geometric / Bauhaus Motion
2
+
3
+ **原片**:KONSTRUKTION · 20 SCHLÄGE「二十拍构成」 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 7.71 / 10
4
+
5
+ **源码**:[demos/09-bauhaus/](../demos/09-bauhaus/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 几何构成 / 包豪斯 Geometric / Bauhaus Motion
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML: SVG/Canvas + GSAP on a strict modular grid, beat grid at 120 BPM
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「包豪斯动态海报」Bauhaus 1919 kinetic poster — mechanical, rational, musical.
35
+ - Cream paper (#F1E9DA), primaries red #E03C31, yellow #F2B705, blue #1E4FA3, black #111; strict modular grid (e.g. 240px modules); every move is an integer number of modules; every landing on a grid line.
36
+ - 120 BPM (0.5 s/beat): each beat a module acts — quarter circles rotate 90° about a corner pivot, semicircles slide one module, triangles flip, squares split; rotation pivots alternate (own centre / corner / frame centre).
37
+ - 0–2s grid lines draw & the first red circle lands; 2–6s the composition assembles into a Kandinsky/Bauhaus poster; 6–8s phase-shifted cascade wave across the grid on the drop; 8–10s freeze into a perfect poster with Swiss typography: "BAUHAUS" set vertically in heavy geometric sans + small caps "FORM · FARBE · FUNKTION".
38
+ - Easing: power2.inOut or linear — NO overshoot; subtle paper tooth + slight print misregistration allowed.
39
+ Sound: minimal techno/click — each flip = a pitched click/blip, kick on quarters.
40
+
41
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
42
+
43
+ # Signature features and key techniques (the result is judged against these)
44
+ 圆、三角、矩形在严格网格上做精确的平移、旋转、缩放,三原色+黑白的限定色板,机械理性的秩序美。源自包豪斯与瑞士国际主义平面传统(Adobe 曾与 Bauhaus 档案馆合作 Hidden Treasures 项目),也是动态海报(kinetic poster)的主流语言,与音乐节拍天然合拍。
45
+ 视觉特征 基础几何形, 红黄蓝黑限定色, 严格网格对齐, 旋转以几何中心为轴, 节拍驱动的模块化运动
46
+ 关键技法 一切运动锚定网格:位移距离=网格模数整数倍,落点必在网格线上
47
+ 缓动克制:easeInOutQuad 或干脆匀速,禁用 overshoot——机械感是特征不是缺陷
48
+ 节拍驱动:每个几何元素在节拍点瞬时出现/翻转,一拍一个动作,类似我们已做的卡点逻辑
49
+ 旋转轴心玩法:绕自身中心、绕边缘顶点、绕画面中心三种交替制造韵律
50
+ 生成式变体:Processing/p5.js 用三角函数相位差批量驱动几何阵列(国内动态海报圈主流做法)
51
+
52
+ # How to work
53
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
54
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
55
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
56
+ picture and the sound read from.
57
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
58
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
59
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
60
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
61
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
62
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
63
+ Master to the output spec.
64
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
65
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
66
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
67
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
68
+
69
+ # Rules
70
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
71
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
72
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
73
+ that renders a PNG sequence).
74
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
75
+ No real brand trademarks; invent brand names.
76
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
77
+
78
+ # Craft checklist (what a jury looks for)
79
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
80
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
81
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
82
+ carried by elements, not crossfades.
83
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
84
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
85
+ only where the style wants it; nothing looks accidental.
86
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
87
+ - Sound: genre-correct, musical, synced, mastered.
88
+
89
+ # Before you deliver, score yourself honestly
90
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
91
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
92
+
93
+ # Deliver
94
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
95
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
96
+ ```
@@ -0,0 +1,95 @@
1
+ # 复古系(80s Synthwave / Y2K 千禧) Retro: 80s Synthwave / VHS / Y2K
2
+
3
+ **原片**:NEON DRIVE · Midnight「霓虹夜驰 1986」 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 8.21 / 10
4
+
5
+ **源码**:[demos/10-synthwave/](../demos/10-synthwave/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 复古系(80s Synthwave / Y2K 千禧) Retro: 80s Synthwave / VHS / Y2K
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML WebGL (perspective grid, sun, mountains shader) + canvas chrome text + CSS/SVG glow; VHS pass
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「OUTRUN 1986」The quintessential 80s synthwave title sequence.
35
+ - Starry night, striped retro sun (horizontal band cut-outs, magenta→orange→yellow), wireframe mountains, palm silhouettes, neon magenta/cyan perspective grid rushing toward the camera.
36
+ - 0–1s: VHS tracking noise + 'PLAY ▶' OSD; 1–4s: camera flies low over the grid, sun rises; 4–6s: CHROME title (e.g. "NEON DRIVE", multi-stop metallic gradient, bevel highlight, star glint sweeping across) SLAMS in with a lens flare; 6–7.5s: pink neon script word (e.g. "Midnight") writes on like a neon tube with flicker; 7.5–10s: sustained ride, subtle VHS chroma bleed/scanlines, end on the hero frame.
37
+ - Double glow (tight ~4px + wide ~30px), deep purple sky gradient.
38
+ Sound: synthwave — gated-reverb snare, arpeggiated saw bass, lush pads, big chord + crash on the title slam.
39
+
40
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
41
+
42
+ # Signature features and key techniques (the result is judged against these)
43
+ 对特定年代媒介美学的整体引用:80s synthwave 是霓虹网格+日落渐变+镀铬字;VHS 是扫描线+色偏+磁带噪声;Y2K 千禧风是液态镀铬金属、酸性绿紫、拟物系统窗口和低保真 3D。近两年 Y2K 在音乐视频与潮流品牌片中强势回潮,B站模板市场大量供应'酸性镀铬'素材。
44
+ 视觉特征 霓虹辉光, 透视网格地平线, 扫描线与RGB色偏, 镀铬金属字, 酸性配色, 拟物窗口UI
45
+ 关键技法 synthwave 三件套:透视网格滚动(一点透视 grid + 纵向位移循环)、日落多层渐变球、双层辉光(内层紧 4px 高亮+外层散 30px 低透明)
46
+ VHS 做旧链:RGB split(红蓝通道各偏 1~2px)→ 扫描线(2px 间隔 10% 黑条)→ 波浪扭曲抖动(每秒 1~2 次随机 glitch 抽帧)→ 4:3 圆角遮罩
47
+ Y2K 镀铬字:极高对比的多段金属渐变 + bevel 高光 + 环境映射感反光,配 lens flare
48
+ Y2K 运动语言:弹窗式 pop 出现、光标点击、窗口拖拽,界面拟物即动画叙事
49
+ 帧率故意不稳:关键段落抽帧到 15fps 或倒放 2 帧制造磁带卡顿
50
+
51
+ # How to work
52
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
53
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
54
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
55
+ picture and the sound read from.
56
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
57
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
58
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
59
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
60
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
61
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
62
+ Master to the output spec.
63
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
64
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
65
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
66
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
67
+
68
+ # Rules
69
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
70
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
71
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
72
+ that renders a PNG sequence).
73
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
74
+ No real brand trademarks; invent brand names.
75
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
76
+
77
+ # Craft checklist (what a jury looks for)
78
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
79
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
80
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
81
+ carried by elements, not crossfades.
82
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
83
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
84
+ only where the style wants it; nothing looks accidental.
85
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
86
+ - Sound: genre-correct, musical, synced, mastered.
87
+
88
+ # Before you deliver, score yourself honestly
89
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
90
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
91
+
92
+ # Deliver
93
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
94
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
95
+ ```
@@ -0,0 +1,96 @@
1
+ # 弥散渐变 / 玻璃拟态 Gradient Blur (Aurora) & Glassmorphism
2
+
3
+ **原片**:Aurora — think in light「思考,自有光」 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 8.07 / 10
4
+
5
+ **源码**:[demos/12-aurora-glass/](../demos/12-aurora-glass/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 弥散渐变 / 玻璃拟态 Gradient Blur (Aurora) & Glassmorphism
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML WebGL: aurora mesh-gradient shader + glass refraction (SDF lens, chromatic dispersion) + DOM/CSS backdrop-filter glass cards
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「Liquid Glass」2025–26 AI-product-launch aesthetic: slow, translucent, expensive.
35
+ - Deep indigo-black base; 4–5 aurora blobs (violet/blue/cyan/magenta, adjacent hues only) drifting on bezier paths, blending into a mesh gradient, 3–5% noise dithering (no banding).
36
+ - Frosted glass cards (backdrop blur ~30px, 5–10% white fill, 1px 30% white inner highlight, large radius) float in with parallax depth and slight 3D tilt; micro-UI inside (chat bubble, voice waveform, toggles) animates with opacity + 8px rise.
37
+ - WOW: a Liquid-Glass lens (true refraction, chromatic dispersion on the rim, specular edge) glides across and magnifies the aurora and the cards.
38
+ - Title (invented product, e.g. "Aurora — think in light") in a light elegant sans; sine/breathing easing everywhere; nothing fast.
39
+ Sound: ambient cinematic pad, soft shimmer, very subtle UI ticks.
40
+
41
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
42
+
43
+ # Signature features and key techniques (the result is judged against these)
44
+ 大面积高斯模糊的彩色光斑(aurora/mesh gradient)缓慢漂移作底,磨砂半透明玻璃卡片浮在其上。苹果 iOS 26 Liquid Glass 与各家 AI 产品发布把这一风格推成 2024-2026 科技品牌片的默认视觉,气质是'慢、透、高级'。
45
+ 视觉特征 大色斑高斯模糊漂移, 磨砂玻璃卡片, 1px高光描边, 邻近色低对比配色, 缓慢呼吸感节奏
46
+ 关键技法 底层 aurora:3~5 个纯色大圆 blur 80~150px,各自沿贝塞尔路径 20~40 秒漂移循环,彼此 blend 出 mesh gradient 感
47
+ 玻璃卡片配方:backdrop-filter blur(20~40px) + 白色 5~10% 填充 + 1px 白色 30% 内描边 + 大半径圆角
48
+ 配色用邻近色 2~3 色(紫蓝青/橙粉红),撞色会脏;暗底亮斑比亮底更出效果
49
+ 全局叠 3~5% 噪点防 banding(与颗粒质感技法交叉)
50
+ 缓动接近 linear 或 sine 呼吸曲线,一切都慢——快动作会立刻破坏气质;文字入场也只用 opacity+8px 位移
51
+
52
+ # How to work
53
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
54
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
55
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
56
+ picture and the sound read from.
57
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
58
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
59
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
60
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
61
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
62
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
63
+ Master to the output spec.
64
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
65
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
66
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
67
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
68
+
69
+ # Rules
70
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
71
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
72
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
73
+ that renders a PNG sequence).
74
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
75
+ No real brand trademarks; invent brand names.
76
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
77
+
78
+ # Craft checklist (what a jury looks for)
79
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
80
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
81
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
82
+ carried by elements, not crossfades.
83
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
84
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
85
+ only where the style wants it; nothing looks accidental.
86
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
87
+ - Sound: genre-correct, musical, synced, mastered.
88
+
89
+ # Before you deliver, score yourself honestly
90
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
91
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
92
+
93
+ # Deliver
94
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
95
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
96
+ ```
@@ -0,0 +1,95 @@
1
+ # 综艺花字 Variety Show Kinetic Captions (Hanazi)
2
+
3
+ **原片**:喵呜日记 EP.07「今日份快乐」 · 1080×1920 · 30 fps · 10 秒 · AI 评审终评 7.64 / 10
4
+
5
+ **源码**:[demos/18-hanazi/](../demos/18-hanazi/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 综艺花字 Variety Show Kinetic Captions (Hanazi)
24
+
25
+ # Output (fixed)
26
+ - 1080×1920, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML DOM/SVG: multi-layer text-stroke 花字 components + spring pops + SVG burst/sweat/sparkle decorations over a pet-vlog footage layer (CC0 photos with Ken Burns + handheld shake + punch-ins)
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「萌宠综艺感 vlog」综艺花字 in its native habitat — reactive captions over a pet vlog.
35
+ - Base layer that feels like footage: CC0/PD cat or dog photos from /assets/images with slow Ken Burns, subtle handheld shake, snap punch-in zooms on 'moments' (you may also build a stylised scene if photos look weak).
36
+ - 花字 moments synced to beats: title "今日份快乐" (fill gradient + thick white stroke + coloured outer stroke + drop shadow, rounded heavy font), "???" bouncing question marks, "震惊!!" inside a radial 爆炸框 with speed lines + 放射线 flash, "(小声)" small aside, "绝绝子" with sparkles, sweat drops, a "猫主子认证" stamp.
37
+ - Motion: pop 0 → 1.15 → 1.0 in ~8 frames, per-character bounce with 2-frame stagger, slight rotation, gentle wiggle while holding; appear 2–3 frames after the audio/visual moment. High-saturation pink/yellow/cyan with white strokes.
38
+ Sound: bouncy variety-show bed (pizzicato/bass/claps) + boing, pop, ding, slide whistle, record scratch on '???'.
39
+
40
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
41
+
42
+ # Signature features and key techniques (the result is judged against these)
43
+ 源自电视综艺后期的情绪化装饰字幕:多层描边圆体字带弹性入场,跟随人物情绪变色变形,配打击音效。现已下沉为 vlog、萌宠、访谈、搞笑二创的通用包装语言,剪映内置大量花字模板,B 站也有免费花字样式包流通。
44
+ 视觉特征 多层描边圆体/胖体字, 高饱和撞色+白边+投影, 弹性 pop 入场, 配合音效出现, 手绘装饰符号(爆炸框/汗滴/闪光)
45
+ 关键技法 字体三层结构:填充色+粗白描边+彩色外描边/投影(CSS 可用多层 text-shadow 或 SVG stroke 模拟)
46
+ 入场 overshoot:scale 0→1.15→1.0(约 8 帧),或逐字弹跳错帧 2 帧
47
+ 情绪匹配:吐槽用歪斜手写体、惊讶用放射线爆炸框、尴尬用汗滴符号
48
+ 出现时机对齐笑点/音效,比语音晚 2~3 帧更自然
49
+ 长时间驻留花字加轻微 wiggle 保持活性
50
+
51
+ # How to work
52
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
53
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
54
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
55
+ picture and the sound read from.
56
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
57
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
58
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
59
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
60
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
61
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
62
+ Master to the output spec.
63
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
64
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
65
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
66
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
67
+
68
+ # Rules
69
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
70
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
71
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
72
+ that renders a PNG sequence).
73
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
74
+ No real brand trademarks; invent brand names.
75
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
76
+
77
+ # Craft checklist (what a jury looks for)
78
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
79
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
80
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
81
+ carried by elements, not crossfades.
82
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
83
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
84
+ only where the style wants it; nothing looks accidental.
85
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
86
+ - Sound: genre-correct, musical, synced, mastered.
87
+
88
+ # Before you deliver, score yourself honestly
89
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
90
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
91
+
92
+ # Deliver
93
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
94
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
95
+ ```
@@ -0,0 +1,96 @@
1
+ # 粗描边贴纸人科普 MG(回形针/林超风格) Bold-outline Sticker Explainer MG (PaperClip / Lin Chao style)
2
+
3
+ **原片**:一部手机里,藏着多少种元素? 70/118 · 1920×1080 · 30 fps · 10 秒 · AI 评审终评 7.71 / 10
4
+
5
+ **源码**:[demos/19-paperclip/](../demos/19-paperclip/)
6
+
7
+ ## 怎么用
8
+
9
+ 1. 新建一个空文件夹,在里面打开一个能写代码、能执行命令的 AI 助手(例如 Claude Code)。本机需要能跑网页渲染(Node + Chrome)和 ffmpeg。
10
+ 2. 把下面「提示词」整段复制进去发送。
11
+ 3. 想换成自己的内容:改 `Creative seed` 里的故事、品牌名、文案和配色,或者改 `Output` 里的尺寸(比如竖屏 1080×1920)。不要删 `Signature features` 那一段,它是这种风格被一眼认出来的依据。
12
+ 4. 想再提高:成片出来后,另开一个 AI 用 [rubric.md](../rubric.md) 评审,把评审意见贴回给制作的 AI 再改一轮。原片就是这样改了两轮。
13
+
14
+ ## 提示词
15
+
16
+ ```text
17
+ You are the director, motion designer, engineer and sound designer of ONE 10-second motion-design film.
18
+ The goal is the most classic, yet most stunning form of this style — award-shortlist / high-end commercial quality. A clean,
19
+ template-looking result is a fail. Benchmarks: Buck, ManvsMachine, Ordinary Folk, Giant Ant, Territory Studio, Apple keynote
20
+ motion, Pentagram motion identities, top Behance/Motionographer features, top 抖音/B站 designer accounts.
21
+
22
+ # Style
23
+ 粗描边贴纸人科普 MG(回形针/林超风格) Bold-outline Sticker Explainer MG (PaperClip / Lin Chao style)
24
+
25
+ # Output (fixed)
26
+ - 1920×1080, 30 fps, exactly 10.000 s (300 frames), H.264 MP4 with stereo AAC audio (48 kHz), mastered to −14 LUFS
27
+ integrated, true peak ≤ −1 dBTP. Final file: video.mp4.
28
+
29
+ # Suggested technical route
30
+ HTML: one huge canvas (e.g. 6000×3000 px) with a camera transform (long eases), SVG charts, photo stickers with 10px white outline
31
+ (You may choose a better route if it clearly raises quality; say why.)
32
+
33
+ # Creative seed
34
+ 「回形针式硬核科普」The PaperClip-style knowledge-video look: sticker-ized photos + flat icons + precise charts on a giant canvas with continuous camera moves.
35
+ - Topic (write your own tight copy), e.g. 「一部手机里,藏着多少种元素?」.
36
+ - Calm blue-grey/off-white canvas (#E9EEF2 + slate), 2–3 colours + one accent (e.g. #FF5A36); equal-weight sans typography, strict alignment.
37
+ - One continuous camera path: sticker phone photo (white 10px outline, soft shadow) → exploded-parts stickers with leader-line labels → periodic-table grid where element tiles light up → bar chart grows with count-up "70+" → world map with supply routes drawing → pull out to a bold typographic title card in the 回形针 manner (heavy sans, huge number, small caption).
38
+ - Every beat introduces a new visual element; charts are exact (bars to scale, numbers consistent).
39
+ Sound: clean tech-explainer bed, UI clicks, ticking during count-up, soft whoosh on camera moves.
40
+
41
+ You are the director: you may change the concept, copy, story beats and brand names if you find a stronger idea, but the result must remain the CANONICAL, instantly-recognisable form of this style and must hit its signature features below.
42
+
43
+ # Signature features and key techniques (the result is judged against these)
44
+ 回形针 PaperClip 带火的知识区标准包装:实拍图片抠图后加粗白描边变成『贴纸』,与扁平图标、数据图表一起铺在大画布上,镜头平移缩放串联信息点;林超等财经/跨学科 UP 主将其与手写板书、公式卡片结合。至今仍是硬核科普、财经知识区、企业宣传片的主流范式。
45
+ 视觉特征 照片贴纸化(粗白描边), 蓝灰/米白冷静底色, 扁平图标+精确数据图表, 大画布镜头平移缩放, 信息密度极高的节拍化叙事
46
+ 关键技法 素材照片抠图 + 8~12px 白描边统一质感,消除图片来源差异
47
+ 超宽大画布布局,摄像机层做平移/缩放(ease 长曲线),一镜串多个信息点
48
+ 图表动效:柱状图生长、数字滚动计数、路径描边生长
49
+ 解说词逐句驱动画面元素入场,语速快、每句必有新视觉元素
50
+ 克制配色(2~3 色)+ 等线字体,保持『严肃感』
51
+
52
+ # How to work
53
+ 1. Treatment. Write down one clear idea: a hook in the first 0.5 s (never open on more than 0.3 s of empty or black), an
54
+ escalation, one unmistakable hero moment at ~60–75 % of the runtime, and a composed end frame held ~0.8–1.2 s with living
55
+ micro-motion. Map every signature feature above to a moment. Keep one cue sheet (beats and hit times) that both the
56
+ picture and the sound read from.
57
+ 2. Key frames before motion. Build the look, render stills at 6–10 key times and actually look at them. Each still should be
58
+ poster-worthy: composition, hierarchy, negative space, type set properly (kerning, line-height, weight contrast, CJK
59
+ punctuation, ~5 % safe margins). Iterate until nothing looks default, generic, cramped or "AI-template".
60
+ 3. Motion. Build the choreography and preview at low resolution. Step through the fastest moves frame by frame: spacing,
61
+ easing, arcs, overlap, anticipation and follow-through, motion blur. No unintended dead spans; the energy follows the music.
62
+ 4. Sound. Write genre-correct music and sound design locked to the cue sheet. Check that visual hits land on audio onsets.
63
+ Master to the output spec.
64
+ 5. Final. Render at full resolution (motion blur where apt), then check: exactly 10.00 s, resolution, fps, audio present and at
65
+ the right loudness, no black frames, no fallback fonts or tofu, no clipped elements at the frame edges, no shimmer on thin
66
+ lines, no gradient banding. Fix and repeat until you would submit it to a festival.
67
+ 6. Write an honest self-critique: what is strongest, what is weakest, what you would do with more time.
68
+
69
+ # Rules
70
+ - Rendering must be deterministic: every frame is a pure function of time t. Seeded randomness only; physics and particles
71
+ precomputed or closed-form; no real-time clocks; no state-triggered CSS transitions. A reliable route: a web page that can
72
+ draw any time t on request, captured frame by frame with a headless browser and encoded with ffmpeg (or a Blender script
73
+ that renders a PNG sequence).
74
+ - Assets: only CC0 / public domain / OFL / Apache / free-for-commercial-use. Record each source and licence in CREDITS.md.
75
+ No real brand trademarks; invent brand names.
76
+ - On-screen text must be correct and natural: idiomatic Chinese, proper CJK punctuation, no typos.
77
+
78
+ # Craft checklist (what a jury looks for)
79
+ - Style authenticity: an expert names the style in one second; every signature technique is present and executed correctly.
80
+ - Motion craft: purposeful easing (no linear unless mechanical by design), overlap and stagger, anticipation and
81
+ follow-through, arcs, squash and stretch where the style allows, consistent physics, motion blur where apt; transitions
82
+ carried by elements, not crossfades.
83
+ - Rhythm: hits locked to the music; contrast between busy and calm; no monotony.
84
+ - Design: strong composition, grid, typographic hierarchy, controlled palette; texture and finishing (grain, glow, vignette)
85
+ only where the style wants it; nothing looks accidental.
86
+ - Technical polish: no jitter (unless intended), no popping, no aliasing, no banding, no fallback fonts, no half-loaded images.
87
+ - Sound: genre-correct, musical, synced, mastered.
88
+
89
+ # Before you deliver, score yourself honestly
90
+ 1–10 on style fidelity, concept wow, motion craft, design & typography, finish & texture, sound & sync, technical
91
+ (6 = template-level, 8 = high-end agency, 9 = award shortlist). Aim for 9; fix whatever scores lowest first.
92
+
93
+ # Deliver
94
+ video.mp4, plus a short report: the concept in two sentences; a beat sheet with timecodes; how each signature feature is
95
+ realised; the tech route; check numbers (duration, resolution, fps, loudness, true peak); your honest top-3 weaknesses.
96
+ ```