agentvfx 0.0.0-stage → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +202 -0
- package/README.md +228 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +202 -0
- package/skills/agentvfx/NOTICE +50 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +25 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +157 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
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- package/skills/agentvfx/templates/psychedelic/echo-flow/demo-trail.json +1 -0
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- package/skills/agentvfx/templates/psychedelic/mosh-melt/demo-classic.json +1 -0
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- package/skills/agentvfx/templates/psychedelic/sacred/demo-classic.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-halo.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-slow-tide.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-thermal.json +1 -0
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- package/skills/agentvfx/templates/scope/goniometer/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/fx.json +635 -0
- package/skills/agentvfx/templates/scope/goniometer/main.frag +33 -0
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- package/skills/agentvfx/templates/scope/scope-polar/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-glow-phosphor.json +1 -0
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- package/skills/agentvfx/templates/scope/scope-triggered/demo-boot-green.json +1 -0
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- package/skills/agentvfx/templates/scope/scope-triggered/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-glow-phosphor.json +1 -0
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- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-glow-phosphor.json +1 -0
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- package/skills/agentvfx/templates/scope/xy-phosphor/demo-boot-green.json +1 -0
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- package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-black.json +1 -0
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- package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-black.json +1 -0
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// spectrum-particles main: the particle-cloud box. A framed panel with corner brackets and a 0..5 ruler
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// down the left edge; along its floor a hairline spectrum (one tick per bar, tip dot, peak dot). On every
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// hit (an onset at or above hitFlux) a burst of dots launches from the bar tips of that instant with
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// speed scaled by the hit's spectral flux; dots are clipped to the panel. Each of the last 8 hits owns a
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// slot in partState and its particles are evaluated in closed form:
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// position = tip + v (1 - exp(-drag t)) / drag + (0, -gravity t^2 / 2)
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// with hashed launch angle, speed and size, so a frame needs no simulation. Shapes: 0 square, 1 circle,
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// 2 cross. Dots are ink-coloured (one tone), accent for the freshest ones; optional glow halo.
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// ---- stage (shared by the spectrum family) ----
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// Camera: bass onsets (bass ratio >= kickBass) zoom the frame by kickZoom and shake it by up to `shake`
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// pixels at 1080p, both decaying over kickDecayMs (both 0 by default: the HUD look is locked down).
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// Background: the flat groundColor; with an input, bgMode 1 = blurred and dimmed footage, 2 = single-tone
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// halftone dots of the footage in the ink colour (dot radius follows luminance). Optional field of
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// drifting flecks (fieldAmount), vignette and film grain. The clock texel is (hit count, last hit frame,
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// kick count, last kick frame), written by the template's state pass.
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float stageSince(float count, float last) { return count > 0.5 ? (float(FRAMEINDEX) - last) * TIMEDELTA : 99.0; }
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float kickEnv(vec4 clk) { return exp(-stageSince(clk.z, clk.w) / max(kickDecayMs * 0.001, 0.001)); }
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float hitEnv(vec4 clk, float seconds) { return exp(-stageSince(clk.x, clk.y) / seconds); }
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vec2 stageUv(vec4 clk, vec2 uv) {
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float ke = kickEnv(clk);
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vec2 sh = (hash22(vec2(clk.z, 3.7)) - 0.5) * 2.0 * shake * ke * (RENDERSIZE.y / 1080.0) / RENDERSIZE;
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return (uv - 0.5) / (1.0 + kickZoom * ke) + 0.5 + sh;
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}
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float introK() { return introMs > 0.5 ? smoothstep(introMs * 0.0005, introMs * 0.0012, TIME) : 1.0; }
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float introSpan() { return introMs > 0.5 ? smoothstep(0.0, introMs * 0.0006, TIME) : 1.0; }
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float stageField(vec2 uv, float lift) {
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float aspect = RENDERSIZE.x / RENDERSIZE.y;
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float acc = 0.0;
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for (int l = 0; l < 2; l++) {
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float fl = float(l);
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float sc = l == 0 ? 11.0 : 34.0;
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vec2 p = vec2(uv.x * aspect, uv.y) * sc - vec2(TIME * fieldSpeed * (0.35 + 0.3 * fl), -TIME * fieldSpeed * (0.05 + 0.04 * fl));
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vec2 c = floor(p);
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vec2 fr = fract(p);
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vec2 h = hash22(c + fl * 17.0);
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float h2 = hash12(c + 31.0 + fl * 5.0);
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float r = (l == 0 ? 0.05 : 0.035) * (0.5 + 0.7 * h2);
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float tw = 0.55 + 0.45 * sin(TIME * (1.0 + 3.0 * h2) + h.x * 6.2832);
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acc += step(length(fr - (0.3 + 0.4 * h)), r) * tw * step(0.45, h2);
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}
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return acc * (0.7 + 0.6 * lift);
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}
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float stageHalftone(vec2 uv) {
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float u = RENDERSIZE.y / 1080.0;
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float cell = max(halftoneSize * u, 2.0);
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mat2 m = mat2(0.9659, 0.2588, -0.2588, 0.9659);
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vec2 g = m * (uv * RENDERSIZE) / cell;
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vec2 f = fract(g) - 0.5;
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vec2 centre = (transpose(m) * ((floor(g) + 0.5) * cell)) / RENDERSIZE;
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+
float L = luma(texture(inputImage, centre).rgb);
|
|
55
|
+
float rad = 0.62 * sqrt(clamp(L * 1.25, 0.0, 1.0));
|
|
56
|
+
return clamp((rad - length(f)) * cell + 0.5, 0.0, 1.0);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
vec3 stageBackground(vec2 uv, vec3 tint, float lift) {
|
|
60
|
+
float aspect = RENDERSIZE.x / RENDERSIZE.y;
|
|
61
|
+
vec3 g = groundColor.rgb;
|
|
62
|
+
if (HAS_INPUT && bgMode == 1) {
|
|
63
|
+
vec3 s = texture(inputImage, uv).rgb;
|
|
64
|
+
float rad = 0.018;
|
|
65
|
+
for (int k = 0; k < 12; k++) {
|
|
66
|
+
float a = float(k) * 0.5236;
|
|
67
|
+
s += texture(inputImage, uv + vec2(cos(a) / aspect, sin(a)) * rad * (k % 2 == 0 ? 1.0 : 0.5)).rgb;
|
|
68
|
+
}
|
|
69
|
+
g = mix(g, s / 13.0, bgDim);
|
|
70
|
+
} else if (HAS_INPUT && bgMode == 2) {
|
|
71
|
+
g = mix(g, inkColor.rgb, stageHalftone(uv) * bgDim);
|
|
72
|
+
}
|
|
73
|
+
return g + tint * stageField(uv, lift) * fieldAmount;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
vec3 stageFinish(vec3 col, vec2 uv) {
|
|
77
|
+
float aspect = RENDERSIZE.x / RENDERSIZE.y;
|
|
78
|
+
float v = length((uv - 0.5) * vec2(aspect, 1.0)) / (0.5 * sqrt(aspect * aspect + 1.0));
|
|
79
|
+
col *= 1.0 - vignette * smoothstep(0.35, 1.0, v);
|
|
80
|
+
float n = hash12(gl_FragCoord.xy + float(FRAMEINDEX) * 13.37) - 0.5;
|
|
81
|
+
return max(col + n * grain, vec3(0.0));
|
|
82
|
+
}
|
|
83
|
+
// ---- HUD line language (shared by the spectrum family) ----
|
|
84
|
+
// Ground and ink: near-black ground with off-white hairlines by default, or one full colour field with
|
|
85
|
+
// black / white ink (groundColor, inkColor, accentColor). Everything is drawn as 1-2 px hairlines
|
|
86
|
+
// (lineWidth, in pixels at 1080p): framed panels, dashed grids, corner brackets, + crosshairs, tick
|
|
87
|
+
// rulers. Labels come from the engine text layer (TEXTMASK: R = ink, G = box fill).
|
|
88
|
+
float hudU() { return RENDERSIZE.y / 1080.0; }
|
|
89
|
+
float hudW() { return max(lineWidth * hudU(), 1.0); }
|
|
90
|
+
float hair(float d) { return clamp(hudW() * 0.5 - abs(d) + 0.5, 0.0, 1.0); }
|
|
91
|
+
float cov(float d) { return clamp(0.5 - d, 0.0, 1.0); }
|
|
92
|
+
float dashes(float x, float period, float duty) { return step(fract(x / (period * hudU())), duty); }
|
|
93
|
+
|
|
94
|
+
// outline of the rectangle lo..hi (pixels)
|
|
95
|
+
float boxLine(vec2 p, vec2 lo, vec2 hi) {
|
|
96
|
+
vec2 q = abs(p - (lo + hi) * 0.5) - (hi - lo) * 0.5;
|
|
97
|
+
return hair(max(q.x, q.y));
|
|
98
|
+
}
|
|
99
|
+
float inRect(vec2 p, vec2 lo, vec2 hi) { return step(lo.x, p.x) * step(p.x, hi.x) * step(lo.y, p.y) * step(p.y, hi.y); }
|
|
100
|
+
|
|
101
|
+
// + crosshair centred on c with arm length len
|
|
102
|
+
float plusAt(vec2 p, vec2 c, float len) {
|
|
103
|
+
vec2 q = abs(p - c);
|
|
104
|
+
return max(hair(q.y) * step(q.x, len), hair(q.x) * step(q.y, len));
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
// four L-shaped corner brackets of the rectangle lo..hi, arm length len
|
|
108
|
+
float brackets(vec2 p, vec2 lo, vec2 hi, float len) {
|
|
109
|
+
vec2 c = (lo + hi) * 0.5;
|
|
110
|
+
vec2 q = abs(p - c);
|
|
111
|
+
vec2 h = (hi - lo) * 0.5;
|
|
112
|
+
float onV = hair(q.x - h.x) * step(h.y - len, q.y) * step(q.y, h.y + 0.5);
|
|
113
|
+
float onH = hair(q.y - h.y) * step(h.x - len, q.x) * step(q.x, h.x + 0.5);
|
|
114
|
+
return max(onV, onH);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
vec3 accentAt(float u) { return colorMode == 1 ? paletteCycle(u + paletteShift) : accentColor.rgb; }
|
|
118
|
+
|
|
119
|
+
float textInk() { return HAS_TEXT ? texture(TEXTMASK, vUv).r : 0.0; }
|
|
120
|
+
float textFill() { return HAS_TEXT ? texture(TEXTMASK, vUv).g : 0.0; }
|
|
121
|
+
|
|
122
|
+
// frame chrome common to every instrument: corner + marks and an inset hairline frame
|
|
123
|
+
float hudChrome(vec2 sp) {
|
|
124
|
+
vec2 res = RENDERSIZE;
|
|
125
|
+
float u = hudU();
|
|
126
|
+
float a = 0.0;
|
|
127
|
+
for (int c = 0; c < 4; c++) {
|
|
128
|
+
vec2 centre = vec2((c & 1) == 0 ? 22.0 * u : res.x - 22.0 * u, (c & 2) == 0 ? 22.0 * u : res.y - 22.0 * u);
|
|
129
|
+
a = max(a, plusAt(sp, centre, 7.0 * u));
|
|
130
|
+
}
|
|
131
|
+
return a;
|
|
132
|
+
}
|
|
133
|
+
float shapeCover(vec2 d, float s) {
|
|
134
|
+
if (sparkShape == 1) { return cov(length(d) - s); }
|
|
135
|
+
if (sparkShape == 2) {
|
|
136
|
+
vec2 a = abs(d);
|
|
137
|
+
return max(cov(a.x - s * 0.18) * step(a.y, s), cov(a.y - s * 0.18) * step(a.x, s));
|
|
138
|
+
}
|
|
139
|
+
return cov(max(abs(d.x), abs(d.y)) - s);
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
void main() {
|
|
143
|
+
vec2 res = RENDERSIZE;
|
|
144
|
+
float U = hudU();
|
|
145
|
+
vec4 clk = texelFetch(partState, ivec2(0, 9), 0);
|
|
146
|
+
vec2 sp = vUv * res;
|
|
147
|
+
vec2 px = stageUv(clk, vUv) * res;
|
|
148
|
+
vec2 lo = vec2(0.14 * res.x, 0.12 * res.y);
|
|
149
|
+
vec2 hi = vec2(0.94 * res.x, 0.84 * res.y);
|
|
150
|
+
float W = hi.x - lo.x;
|
|
151
|
+
float H = hi.y - lo.y;
|
|
152
|
+
float n = float(bandCount);
|
|
153
|
+
float span = introSpan();
|
|
154
|
+
float grow = introK();
|
|
155
|
+
float baseY = lo.y + 0.08 * H;
|
|
156
|
+
float extent = 0.5 * H * grow;
|
|
157
|
+
float pitch = W * 0.94 / n;
|
|
158
|
+
float x0 = lo.x + W * 0.03;
|
|
159
|
+
float inP = inRect(px, lo, hi);
|
|
160
|
+
|
|
161
|
+
float fb = floor((px.x - x0) / pitch);
|
|
162
|
+
float spec = 0.0;
|
|
163
|
+
float tipD = 0.0;
|
|
164
|
+
float capD = 0.0;
|
|
165
|
+
if (fb >= 0.0 && fb < n && abs(px.x / res.x - 0.5) * 2.0 < span * 0.9 + 0.001) {
|
|
166
|
+
vec4 st = texelFetch(partState, ivec2(int(fb), 8), 0);
|
|
167
|
+
float bc = x0 + (fb + 0.5) * pitch;
|
|
168
|
+
float hP = st.r * extent;
|
|
169
|
+
spec = hair(px.x - bc) * step(baseY, px.y) * step(px.y, baseY + hP * 0.45) * barDim;
|
|
170
|
+
tipD = cov(length(vec2(px.x - bc, px.y - baseY - hP * 0.45 - 3.0 * U)) - 1.4 * U) * step(0.012, st.r) * barDim;
|
|
171
|
+
capD = cov(length(vec2(px.x - bc, px.y - baseY - st.g * extent * 0.45 - 6.0 * U)) - 1.2 * U) * step(0.03, st.g);
|
|
172
|
+
}
|
|
173
|
+
float floorLine = hair(px.y - baseY) * step(x0, px.x) * step(px.x, x0 + pitch * n) * span;
|
|
174
|
+
|
|
175
|
+
float aspect = res.x / res.y;
|
|
176
|
+
vec2 pp = vec2((px.x - lo.x) / H * 1.0, (px.y - lo.y) / H);
|
|
177
|
+
float cloud = 0.0;
|
|
178
|
+
float fresh = 0.0;
|
|
179
|
+
float glowSum = 0.0;
|
|
180
|
+
for (int j = 0; j < 8; j++) {
|
|
181
|
+
vec4 meta = texelFetch(partState, ivec2(96, j), 0);
|
|
182
|
+
float age = (float(FRAMEINDEX) - meta.x) * TIMEDELTA;
|
|
183
|
+
if (meta.z < 0.5 || age < 0.0 || age > lifeSec) { continue; }
|
|
184
|
+
float life01 = age / lifeSec;
|
|
185
|
+
for (int p = 0; p < 64; p++) {
|
|
186
|
+
if (p >= particleCount) { break; }
|
|
187
|
+
vec2 h = hash22(vec2(float(p) * 1.618 + 3.0, meta.x * 0.731 + float(j)));
|
|
188
|
+
vec2 h2 = hash22(vec2(meta.x * 1.31 + 7.0, float(p) * 2.17 + 1.0));
|
|
189
|
+
int b = int(floor(h.x * n));
|
|
190
|
+
float hb = texelFetch(partState, ivec2(b, j), 0).r;
|
|
191
|
+
if (hb < 0.1) { continue; }
|
|
192
|
+
vec2 o = vec2((x0 - lo.x + pitch * (float(b) + h.y)) / H, (baseY - lo.y + hb * extent * 0.45) / H);
|
|
193
|
+
float ang = 1.5707963 + (h2.x - 0.5) * spread;
|
|
194
|
+
float spd = speed * meta.y * (0.35 + 0.65 * h2.y) * (0.5 + hb);
|
|
195
|
+
vec2 v = spd * vec2(cos(ang), sin(ang));
|
|
196
|
+
vec2 pos = o + v * (1.0 - exp(-drag * age)) / drag + vec2(0.0, -0.5 * gravity * age * age);
|
|
197
|
+
float s = particleSize * U * (0.4 + 0.6 * h.y) * (1.0 - life01 * 0.6) / H;
|
|
198
|
+
vec2 d = (pp - pos) * H;
|
|
199
|
+
float cv = shapeCover(d, s * H) * (1.0 - life01 * life01);
|
|
200
|
+
cloud = max(cloud, cv);
|
|
201
|
+
fresh = max(fresh, cv * step(age, 0.12));
|
|
202
|
+
float hd = length(d) / max(s * H, 1.0);
|
|
203
|
+
glowSum += (1.0 - life01) / (1.0 + hd * hd * hd * hd);
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
cloud *= inP;
|
|
207
|
+
fresh *= inP;
|
|
208
|
+
|
|
209
|
+
float rows = 0.0;
|
|
210
|
+
for (int r = 0; r <= 5; r++) {
|
|
211
|
+
float yr = hi.y - float(r) * H / 5.0;
|
|
212
|
+
float tk = hair(sp.y - yr) * step(lo.x - 14.0 * U, sp.x) * step(sp.x, lo.x - 4.0 * U);
|
|
213
|
+
rows = max(rows, tk);
|
|
214
|
+
}
|
|
215
|
+
float ticksMinor = 0.0;
|
|
216
|
+
for (int r = 0; r < 25; r++) {
|
|
217
|
+
float yr = hi.y - float(r) * H / 25.0;
|
|
218
|
+
ticksMinor = max(ticksMinor, hair(sp.y - yr) * step(lo.x - 8.0 * U, sp.x) * step(sp.x, lo.x - 4.0 * U));
|
|
219
|
+
}
|
|
220
|
+
float frame = boxLine(sp, lo, hi) * gridAmount;
|
|
221
|
+
float brk = brackets(sp, lo - 10.0 * U, hi + 10.0 * U, 26.0 * U) * gridAmount;
|
|
222
|
+
float dgrid = (hair(sp.y - (baseY + 0.25 * H)) + hair(sp.y - (baseY + 0.5 * H))) * dashes(sp.x, 8.0, 0.25) * inRect(sp, lo, hi) * 0.4 * gridAmount;
|
|
223
|
+
float plus = 0.0;
|
|
224
|
+
for (int c = 0; c < 4; c++) {
|
|
225
|
+
vec2 centre = vec2((c & 1) == 0 ? 0.03 * res.x : 0.97 * res.x, (c & 2) == 0 ? 0.04 * res.y : 0.96 * res.y);
|
|
226
|
+
plus = max(plus, plusAt(sp, centre, 8.0 * U));
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
vec3 ink = inkColor.rgb;
|
|
230
|
+
vec3 acc = accentAt(0.5);
|
|
231
|
+
vec3 col = stageBackground(vUv, ink, kickEnv(clk));
|
|
232
|
+
col += acc * glowSum * glow * 0.05 * inP;
|
|
233
|
+
col = mix(col, ink, max(max(rows, ticksMinor * 0.7), max(dgrid, floorLine * 0.8)) * span);
|
|
234
|
+
col = mix(col, ink, max(spec, cloud));
|
|
235
|
+
col = mix(col, acc, max(max(fresh, tipD), capD));
|
|
236
|
+
col = mix(col, ink, max(frame, brk));
|
|
237
|
+
if (marks) { col = mix(col, ink, plus); }
|
|
238
|
+
col = mix(col, ink, textInk());
|
|
239
|
+
fragColor = vec4(stageFinish(col, vUv), 1.0);
|
|
240
|
+
}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
// spectrum-particles pass 0: persistent state in `partState` (one texel per value, read with texelFetch).
|
|
2
|
+
// rows 0..7, x 0..bandCount-1 : spectrum snapshot (pro-motion bar values) taken at each hit, ring of 8 slots
|
|
3
|
+
// rows 0..7, x 96 : (birth frame, strength = spectral flux, 1, 1) of the hit stored in that slot
|
|
4
|
+
// row 8, x 0..bandCount-1 : live bars, r = smoothed height, g = cap, b = cap speed, a = cap hold
|
|
5
|
+
// texel (0, 9) : clock (hit count, last hit frame, kick count, last kick frame); the next
|
|
6
|
+
// slot is hit count mod 8
|
|
7
|
+
// A hit is an onset whose spectral flux reaches hitFlux. Particles are then evaluated analytically in
|
|
8
|
+
// main from the slot data, so they are exactly reproducible and never smear like advected sprites.
|
|
9
|
+
// ---- pro motion stage: spectrum -> bar values (shared by the spectrum family) ----
|
|
10
|
+
// Bin mapping: bar i covers startFreq + (endFreq - startFreq) * (i / n)^freqCurve, a power curve that
|
|
11
|
+
// gives the lows more bars (common bar visualisers use exponent 2.5). Each bar takes the
|
|
12
|
+
// maximum of four taps of the 512-bin audioFFT texture (bin s is centred near 29.3 + 46.875 * s Hz).
|
|
13
|
+
// The dB tilt (+tilt per octave above 200 Hz) offsets the 1/f slope of music. The value is windowed
|
|
14
|
+
// by floorLevel / ceilLevel, raised to a per-bar exponent (expLow for the lows ramping to expHigh for
|
|
15
|
+
// the highs, so quiet bars collapse and loud peaks pop), and the first headBars of the bars are weighted
|
|
16
|
+
// down to headMin so the sub-bass edge does not dominate. Peak-preserving neighbour smoothing keeps
|
|
17
|
+
// local maxima and lets each bar lift its neighbours by value / monsterSmooth^distance.
|
|
18
|
+
float specAt(float hz) {
|
|
19
|
+
float s = (hz - 29.3) / 46.875;
|
|
20
|
+
return texture(audioFFT, vec2(clamp((s + 0.5) / 512.0, 0.0, 1.0), 0.5)).r;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
float binValue(int i, int n) {
|
|
24
|
+
float t0 = float(i) / float(n);
|
|
25
|
+
float f0 = startFreq + (endFreq - startFreq) * pow(t0, freqCurve);
|
|
26
|
+
float f1 = startFreq + (endFreq - startFreq) * pow(float(i + 1) / float(n), freqCurve);
|
|
27
|
+
float v = 0.0;
|
|
28
|
+
for (int k = 0; k < 4; k++) {
|
|
29
|
+
float fq = mix(f0, f1, (float(k) + 0.5) / 4.0);
|
|
30
|
+
float a = specAt(fq);
|
|
31
|
+
v = max(v, a > 0.001 ? a + tilt * log2(max(fq, 20.0) / 200.0) : 0.0);
|
|
32
|
+
}
|
|
33
|
+
float x = clamp((v - floorLevel) / max(ceilLevel - floorLevel, 0.01), 0.0, 1.0);
|
|
34
|
+
x = pow(x, mix(expHigh, expLow, 1.0 - t0 * t0));
|
|
35
|
+
float hb = headBars * float(n);
|
|
36
|
+
return hb > 0.5 && float(i) < hb ? x * mix(headMin, 1.0, float(i) / hb) : x;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
float smoothedBar(int i, int n) {
|
|
40
|
+
float v = binValue(i, n);
|
|
41
|
+
for (int d = 1; d <= 6; d++) {
|
|
42
|
+
float w = 1.0 / pow(monsterSmooth, float(d));
|
|
43
|
+
if (i - d >= 0) { v = max(v, binValue(i - d, n) * w); }
|
|
44
|
+
if (i + d < n) { v = max(v, binValue(i + d, n) * w); }
|
|
45
|
+
}
|
|
46
|
+
return v;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// state texel of bar i: r = height, g = cap, b = cap fall speed, a = cap hold timer
|
|
50
|
+
vec4 barStep(vec4 prev, int i, int n) {
|
|
51
|
+
float t0 = float(i) / float(n);
|
|
52
|
+
float raw = smoothedBar(i, n);
|
|
53
|
+
float rel = releaseMs * (1.0 + bassHold * (1.0 - t0));
|
|
54
|
+
float k = 1.0 - exp(-TIMEDELTA / max((raw > prev.r ? attackMs : rel) * 0.001, 0.0005));
|
|
55
|
+
float h = prev.r + (raw - prev.r) * k;
|
|
56
|
+
float cap = prev.g;
|
|
57
|
+
float vel = prev.b;
|
|
58
|
+
float hold = prev.a;
|
|
59
|
+
if (h >= cap) {
|
|
60
|
+
cap = h;
|
|
61
|
+
vel = 0.0;
|
|
62
|
+
hold = capHoldMs * 0.001;
|
|
63
|
+
} else if (hold > 0.0) {
|
|
64
|
+
hold -= TIMEDELTA;
|
|
65
|
+
} else {
|
|
66
|
+
vel += capGravity * TIMEDELTA;
|
|
67
|
+
cap = max(h, cap - vel * TIMEDELTA);
|
|
68
|
+
}
|
|
69
|
+
return vec4(h, cap, vel, hold);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// clock texel: (hit count, last hit frame, kick count, last kick frame). A hit is an onset whose spectral
|
|
73
|
+
// flux reaches hitFlux; a kick is an onset whose bass ratio reaches kickBass.
|
|
74
|
+
vec4 clockStep(vec4 ev) {
|
|
75
|
+
if (AUDIO_ONSET > 0.5 && AUDIO_FLUX >= hitFlux) { ev.x += 1.0; ev.y = float(FRAMEINDEX); }
|
|
76
|
+
if (AUDIO_ONSET > 0.5 && AUDIO_BASS >= kickBass) { ev.z += 1.0; ev.w = float(FRAMEINDEX); }
|
|
77
|
+
return ev;
|
|
78
|
+
}
|
|
79
|
+
void main() {
|
|
80
|
+
ivec2 px = ivec2(gl_FragCoord.xy);
|
|
81
|
+
vec4 prev = texelFetch(partState, px, 0);
|
|
82
|
+
vec4 clk = texelFetch(partState, ivec2(0, 9), 0);
|
|
83
|
+
bool hit = AUDIO_ONSET > 0.5 && AUDIO_FLUX >= hitFlux;
|
|
84
|
+
if (px.y == 8 && px.x < bandCount) {
|
|
85
|
+
fragColor = barStep(prev, px.x, bandCount);
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
if (px.y < 8 && px.x <= 96) {
|
|
89
|
+
if (hit && px.y == int(mod(clk.x, 8.0))) {
|
|
90
|
+
fragColor = px.x < 96 ? vec4(px.x < bandCount ? smoothedBar(px.x, bandCount) : 0.0, 0.0, 0.0, 1.0) : vec4(float(FRAMEINDEX), clamp(AUDIO_FLUX, 0.4, 1.6), 1.0, 1.0);
|
|
91
|
+
} else {
|
|
92
|
+
fragColor = prev;
|
|
93
|
+
}
|
|
94
|
+
return;
|
|
95
|
+
}
|
|
96
|
+
if (px.x == 0 && px.y == 9) {
|
|
97
|
+
fragColor = clockStep(prev);
|
|
98
|
+
return;
|
|
99
|
+
}
|
|
100
|
+
fragColor = vec4(0.0);
|
|
101
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"spectrum-radial","preset":"starburst-black","input":{"audio":"test-media/beat-132.mp3"},"durationSec":4,"seed":23,"out":"spectrum-radial-starburst-black"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"spectrum-radial","preset":"starburst-ultramarine","input":{"audio":"test-media/beat-132.mp3","startSec":3},"durationSec":4,"seed":23,"out":"spectrum-radial-starburst-ultramarine"}
|