agentvfx 0.0.0-stage → 0.3.5

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Files changed (483) hide show
  1. package/AGENTS.md +8 -0
  2. package/GEMINI.md +1 -0
  3. package/LICENSE +202 -0
  4. package/README.md +228 -2
  5. package/package.json +35 -4
  6. package/skills/agentvfx/LICENSE +202 -0
  7. package/skills/agentvfx/NOTICE +50 -0
  8. package/skills/agentvfx/SKILL.md +90 -0
  9. package/skills/agentvfx/engine/core/constants.mjs +84 -0
  10. package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
  11. package/skills/agentvfx/engine/core/flash.mjs +240 -0
  12. package/skills/agentvfx/engine/core/mark.mjs +25 -0
  13. package/skills/agentvfx/engine/core/palettes.mjs +36 -0
  14. package/skills/agentvfx/engine/core/schedule.mjs +85 -0
  15. package/skills/agentvfx/engine/core/templates.mjs +43 -0
  16. package/skills/agentvfx/engine/core/util.mjs +167 -0
  17. package/skills/agentvfx/engine/core/validate.mjs +334 -0
  18. package/skills/agentvfx/engine/node/analysis.mjs +172 -0
  19. package/skills/agentvfx/engine/node/audio.mjs +621 -0
  20. package/skills/agentvfx/engine/node/board.mjs +24 -0
  21. package/skills/agentvfx/engine/node/chrome.mjs +349 -0
  22. package/skills/agentvfx/engine/node/encode.mjs +110 -0
  23. package/skills/agentvfx/engine/node/eye.mjs +77 -0
  24. package/skills/agentvfx/engine/node/footage.mjs +129 -0
  25. package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
  26. package/skills/agentvfx/engine/node/host.mjs +31 -0
  27. package/skills/agentvfx/engine/node/job.mjs +181 -0
  28. package/skills/agentvfx/engine/node/png.mjs +112 -0
  29. package/skills/agentvfx/engine/node/render.mjs +161 -0
  30. package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
  31. package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
  32. package/skills/agentvfx/engine/node/stills.mjs +100 -0
  33. package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
  34. package/skills/agentvfx/engine/web/gl.mjs +319 -0
  35. package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
  36. package/skills/agentvfx/engine/web/init.js +23 -0
  37. package/skills/agentvfx/engine/web/prelude.mjs +150 -0
  38. package/skills/agentvfx/engine/web/render.html +11 -0
  39. package/skills/agentvfx/engine/web/render.mjs +388 -0
  40. package/skills/agentvfx/engine/web/scale.mjs +15 -0
  41. package/skills/agentvfx/engine/web/text.mjs +158 -0
  42. package/skills/agentvfx/plates/terminalcore/README.md +61 -0
  43. package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
  44. package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
  45. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
  46. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
  47. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
  48. package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
  49. package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
  50. package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
  51. package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
  52. package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
  53. package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
  54. package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
  55. package/skills/agentvfx/plates/terminalcore/font.py +80 -0
  56. package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
  57. package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
  58. package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
  59. package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
  60. package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
  61. package/skills/agentvfx/plates/terminalcore/room.py +82 -0
  62. package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
  63. package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
  64. package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
  65. package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
  66. package/skills/agentvfx/references/plates.md +22 -0
  67. package/skills/agentvfx/references/template-format.md +149 -0
  68. package/skills/agentvfx/references/web.md +63 -0
  69. package/skills/agentvfx/runtime/agentvfx.js +708 -0
  70. package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
  71. package/skills/agentvfx/scripts/export-web.mjs +157 -0
  72. package/skills/agentvfx/scripts/loop.mjs +129 -0
  73. package/skills/agentvfx/scripts/make-beat.mjs +133 -0
  74. package/skills/agentvfx/scripts/plate.mjs +82 -0
  75. package/skills/agentvfx/scripts/vfx.mjs +173 -0
  76. package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
  77. package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
  78. package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
  79. package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
  80. package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
  81. package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
  82. package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
  83. package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
  84. package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
  85. package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
  86. package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
  87. package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
  88. package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
  89. package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
  90. package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
  91. package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
  92. package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
  93. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
  94. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
  95. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
  96. package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
  97. package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
  98. package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
  99. package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
  100. package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
  101. package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
  102. package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
  103. package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
  104. package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
  105. package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
  106. package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
  107. package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
  108. package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
  109. package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
  110. package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
  111. package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
  112. package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
  113. package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
  114. package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
  115. package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
  116. package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
  117. package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
  118. package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
  119. package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
  120. package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
  121. package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
  122. package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
  123. package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
  124. package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
  125. package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
  126. package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
  127. package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
  128. package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
  129. package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
  130. package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
  131. package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
  132. package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
  133. package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
  134. package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
  135. package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
  136. package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
  137. package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
  138. package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
  139. package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
  140. package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
  141. package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
  142. package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
  143. package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
  144. package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
  145. package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
  146. package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
  147. package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
  148. package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
  149. package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
  150. package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
  151. package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
  152. package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
  153. package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
  154. package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
  155. package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
  156. package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
  157. package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
  158. package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
  159. package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
  160. package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
  161. package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
  162. package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
  163. package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
  164. package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
  165. package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
  166. package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
  167. package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
  168. package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
  169. package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
  170. package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
  171. package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
  172. package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
  173. package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
  174. package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
  175. package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
  176. package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
  177. package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
  178. package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
  179. package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
  180. package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
  181. package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
  182. package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
  183. package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
  184. package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
  185. package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
  186. package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
  187. package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
  188. package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
  189. package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
  190. package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
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  198. package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
  199. package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
  200. package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
  201. package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
  202. package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
  203. package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
  204. package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
  205. package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
  206. package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
  207. package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
  208. package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
  209. package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
  210. package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
  211. package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
  212. package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
  213. package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
  214. package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
  215. package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
  216. package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
  217. package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
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  219. package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
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  222. package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
  223. package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
  224. package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
  225. package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
  226. package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
  227. package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
  228. package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
  229. package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
  230. package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
  231. package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
  232. package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
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  234. package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
  235. package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
  236. package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
  237. package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
  238. package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
  239. package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
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  242. package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
  243. package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
  244. package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
  245. package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
  246. package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
  247. package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
  248. package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
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  254. package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
  255. package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
  256. package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
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@@ -0,0 +1,44 @@
1
+ {
2
+ "DESCRIPTION": "Speed-line burst: hard radial wedge lines from a centre over a darkened, zoom-smeared frame, with a hot core; lines re-roll every frame and thin out as the hit decays",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["impact"],
6
+ "INPUTS": [
7
+ { "NAME": "hitFrames", "TYPE": "long", "MIN": 1, "MAX": 12, "DEFAULT": 5 },
8
+ { "NAME": "holdFrames", "TYPE": "long", "MIN": 0, "MAX": 6, "DEFAULT": 3 },
9
+ { "NAME": "decayCurve", "TYPE": "float", "MIN": 0.3, "MAX": 4, "DEFAULT": 1 },
10
+ { "NAME": "center", "TYPE": "point2D", "DEFAULT": [0.5, 0.5] },
11
+ { "NAME": "lines", "TYPE": "long", "MIN": 8, "MAX": 400, "DEFAULT": 150 },
12
+ { "NAME": "density", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.6 },
13
+ { "NAME": "thickness", "TYPE": "float", "MIN": 0.05, "MAX": 0.9, "DEFAULT": 0.42 },
14
+ { "NAME": "innerRadius", "TYPE": "float", "MIN": 0, "MAX": 1.2, "DEFAULT": 0.22 },
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+ { "NAME": "innerRagged", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.6 },
16
+ { "NAME": "dim", "TYPE": "float", "MIN": 0, "MAX": 0.9, "DEFAULT": 0.5 },
17
+ { "NAME": "zoomSmear", "TYPE": "float", "MIN": 0, "MAX": 0.3, "DEFAULT": 0.08 },
18
+ { "NAME": "core", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.6 },
19
+ { "NAME": "mode", "TYPE": "long", "MIN": 0, "MAX": 3, "VALUES": [0, 1, 2, 3], "LABELS": ["white", "black", "accent", "negative"], "DEFAULT": 0 },
20
+ { "NAME": "lineColor", "TYPE": "color", "DEFAULT": [1, 1, 1, 1] },
21
+ { "NAME": "stepFrames", "TYPE": "long", "MIN": 1, "MAX": 4, "DEFAULT": 1 }
22
+ ],
23
+ "X_AGENTVFX": {
24
+ "id": "speedline-burst",
25
+ "family": "impact",
26
+ "input": "either",
27
+ "spdx": "Apache-2.0",
28
+ "flash": "possible",
29
+ "fps": 30,
30
+ "palette": true,
31
+ "presets": {
32
+ "speed-white": { "mode": 0, "lines": 150, "dim": 0.5, "core": 0.6 },
33
+ "speed-manga": { "mode": 1, "lines": 110, "density": 0.7, "thickness": 0.5, "dim": 0, "core": 1, "innerRadius": 0.26, "zoomSmear": 0.04 },
34
+ "speed-accent": { "mode": 2, "lines": 190, "density": 0.55, "dim": 0.62, "core": 0.5 },
35
+ "speed-negative": { "mode": 3, "lines": 130, "density": 0.65, "thickness": 0.5, "dim": 0.25, "innerRadius": 0.3 },
36
+ "speed-tunnel": { "mode": 0, "lines": 260, "density": 0.5, "thickness": 0.3, "innerRadius": 0.12, "dim": 0.7, "zoomSmear": 0.14, "hitFrames": 6, "holdFrames": 3 }
37
+ },
38
+ "safeSubstitute": { "template": "punch-shake" },
39
+ "credits": [
40
+ "Speed lines (shuuchuusen) are wedges of constant angular width, https://en.wikipedia.org/wiki/Speed_lines",
41
+ "Radial zoom smear as a centre-weighted multi-tap blur, see GPU Gems 3 ch.13 for the radial-sample idea, https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-13-volumetric-light-scattering-post-process"
42
+ ]
43
+ }
44
+ }
@@ -0,0 +1,68 @@
1
+ // speedline-burst: a hit layer. The layer below is zoom-smeared and darkened; hard wedge-shaped
2
+ // lines radiate from `center`. Each angular cell of the circle hashes (per step of frames) to
3
+ // "line or not", a width and a ragged start radius, so lines re-roll like hand-drawn frames. As the
4
+ // hit decays, fewer and thinner lines survive. Lines are crisp edges, never a soft overlay.
5
+ float hitEnv(float n, float total, float hold, float curve) {
6
+ if (n >= total) return 0.0;
7
+ if (n < hold) return 1.0;
8
+ float k = (n - hold + 1.0) / (total - hold + 1.0);
9
+ return pow(clamp(1.0 - k, 0.0, 1.0), curve);
10
+ }
11
+
12
+ void main() {
13
+ vec3 src = texture(inputImage, vUv).rgb;
14
+ float n = floor(TIME / TIMEDELTA + 0.5);
15
+ float env = hitEnv(n, float(hitFrames), float(holdFrames), decayCurve);
16
+ if (env <= 0.0) {
17
+ fragColor = vec4(src, 1.0);
18
+ return;
19
+ }
20
+ float aspect = RENDERSIZE.x / max(RENDERSIZE.y, 1.0);
21
+ vec2 p = (vUv - center) * vec2(aspect, 1.0);
22
+ float r = length(p);
23
+
24
+ // zoom smear: average the frame sampled toward the centre
25
+ vec3 base = vec3(0.0);
26
+ const int TAPS = 10;
27
+ for (int k = 0; k < TAPS; k++) {
28
+ float s = 1.0 - zoomSmear * env * float(k) / float(TAPS - 1);
29
+ base += texture(inputImage, clamp(center + (vUv - center) * s, 0.0, 1.0)).rgb;
30
+ }
31
+ base /= float(TAPS);
32
+ base *= 1.0 - dim * env * smoothstep(0.05, 0.9, r);
33
+
34
+ // wedge lines
35
+ float step_ = floor(n / float(stepFrames));
36
+ float cells = float(lines);
37
+ float a = atan(p.y, p.x) / 6.28318530718 + 0.5;
38
+ float x = a * cells;
39
+ float id = floor(x);
40
+ float f = fract(x) - 0.5;
41
+ float h1 = hash12(vec2(id, step_ * 1.7 + 3.0));
42
+ float h2 = hash12(vec2(id + 91.0, step_ * 2.3 + 9.0));
43
+ float h3 = hash12(vec2(id + 177.0, step_ * 0.9 + 21.0));
44
+ float live = step(h1, density * env);
45
+ float width = thickness * mix(0.25, 1.0, h3) * (0.4 + 0.6 * env);
46
+ float aa = cells / (6.28318530718 * max(r, 1e-3) * RENDERSIZE.y) * 1.2;
47
+ float wedge = 1.0 - smoothstep(width * 0.5 - aa, width * 0.5 + aa, abs(f));
48
+ float startR = innerRadius * (1.0 + innerRagged * (h2 - 0.3));
49
+ float lineMask = wedge * live * smoothstep(startR, startR + 0.004, r);
50
+
51
+ vec3 lineCol;
52
+ if (mode == 1) {
53
+ lineCol = vec3(0.0);
54
+ } else if (mode == 2) {
55
+ lineCol = PALETTE[min(1 + int(h3 * float(max(PALETTE_COUNT - 1, 1))), PALETTE_COUNT - 1)];
56
+ } else if (mode == 3) {
57
+ lineCol = vec3(1.0) - clamp(base, 0.0, 1.0);
58
+ } else {
59
+ lineCol = lineColor.rgb;
60
+ }
61
+ vec3 col = mix(base, lineCol, lineMask);
62
+
63
+ // hot core: a hard-edged pure white starburst (radius ragged per wedge), never a soft glow
64
+ float coreR = innerRadius * core * (0.75 + 0.6 * h2) * (0.5 + 0.5 * env);
65
+ float aaR = 1.5 / RENDERSIZE.y;
66
+ col = mix(col, vec3(1.0), 1.0 - smoothstep(coreR - aaR, coreR + aaR, r));
67
+ fragColor = vec4(max(col, 0.0), 1.0);
68
+ }
@@ -0,0 +1 @@
1
+ {"version":1,"template":"sacred","preset":"sacred-thermal","params":{"blend":0},"palette":"brutal-acid","input":{"video":"test-media/clip-01.mp4","audio":"test-media/beat-132.mp3"},"durationSec":4,"seed":11,"hits":[{"beat":0,"template":"strobe-burst","preset":"strobe-white-16","params":{"tempo":135,"duty":0.4,"pulses":12},"durationFrames":16},{"beat":1,"template":"strobe-burst","preset":"strobe-accent-8","durationFrames":16},{"beat":2,"template":"strobe-burst","preset":"strobe-colour-16","params":{"tempo":135,"duty":0.4},"durationFrames":16},{"beat":3,"template":"strobe-burst","preset":"strobe-1bit-32","durationFrames":16},{"beat":4,"template":"strobe-burst","preset":"strobe-black-4","durationFrames":16}],"out":"strobe-burst-white-16"}
@@ -0,0 +1,42 @@
1
+ {
2
+ "DESCRIPTION": "Beat-locked full-frame strobe burst at 1/4 to 1/32 note divisions: white, colour, invert, 1-bit or black pulses with an accent pattern, over a dimmed layer below",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["impact", "strobe"],
6
+ "INPUTS": [
7
+ { "NAME": "division", "TYPE": "long", "MIN": 4, "MAX": 32, "VALUES": [4, 8, 16, 32], "LABELS": ["1/4", "1/8", "1/16", "1/32"], "DEFAULT": 16 },
8
+ { "NAME": "tempo", "TYPE": "float", "MIN": 0, "MAX": 300, "DEFAULT": 0 },
9
+ { "NAME": "pulses", "TYPE": "long", "MIN": 1, "MAX": 32, "DEFAULT": 8 },
10
+ { "NAME": "duty", "TYPE": "float", "MIN": 0.1, "MAX": 0.9, "DEFAULT": 0.5 },
11
+ { "NAME": "mode", "TYPE": "long", "MIN": 0, "MAX": 4, "VALUES": [0, 1, 2, 3, 4], "LABELS": ["white", "colour", "invert", "1-bit", "black"], "DEFAULT": 0 },
12
+ { "NAME": "accentMode", "TYPE": "long", "MIN": 0, "MAX": 4, "VALUES": [0, 1, 2, 3, 4], "LABELS": ["white", "colour", "invert", "1-bit", "black"], "DEFAULT": 2 },
13
+ { "NAME": "accentLen", "TYPE": "long", "MIN": 1, "MAX": 8, "DEFAULT": 4 },
14
+ { "NAME": "accentPattern", "TYPE": "long", "MIN": 0, "MAX": 255, "DEFAULT": 0 },
15
+ { "NAME": "level", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 },
16
+ { "NAME": "offDim", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
17
+ { "NAME": "color", "TYPE": "color", "DEFAULT": [0.78, 1, 0, 1] },
18
+ { "NAME": "useScorePalette", "TYPE": "bool", "DEFAULT": false }
19
+ ],
20
+ "X_AGENTVFX": {
21
+ "id": "strobe-burst",
22
+ "family": "impact",
23
+ "input": "either",
24
+ "spdx": "Apache-2.0",
25
+ "flash": "strobe",
26
+ "fps": 30,
27
+ "palette": true,
28
+ "presets": {
29
+ "strobe-white-16": { "division": 16, "mode": 0, "pulses": 8, "accentPattern": 0 },
30
+ "strobe-accent-8": { "division": 8, "mode": 0, "accentMode": 2, "accentLen": 4, "accentPattern": 1, "pulses": 8, "offDim": 0.45 },
31
+ "strobe-colour-16": { "division": 16, "mode": 1, "accentMode": 0, "accentLen": 2, "accentPattern": 2, "pulses": 10, "useScorePalette": true },
32
+ "strobe-1bit-32": { "division": 32, "mode": 3, "accentMode": 0, "accentLen": 8, "accentPattern": 17, "pulses": 16, "duty": 0.6, "offDim": 0.2 },
33
+ "strobe-black-4": { "division": 4, "mode": 4, "accentMode": 0, "accentLen": 4, "accentPattern": 1, "pulses": 4, "duty": 0.5, "offDim": 0 }
34
+ },
35
+ "safeSubstitute": { "params": {"mode": 0, "accentPattern": 0, "level": 0.08, "offDim": 0, "pulses": 1 } },
36
+ "credits": [
37
+ "Strobe flash definitions and limits, WCAG 2.2 SC 2.3.1, https://www.w3.org/TR/WCAG22/#three-flashes-or-below-threshold",
38
+ "ITU-R BT.1702-3 flash and pattern guidance, https://www.itu.int/rec/R-REC-BT.1702",
39
+ "Note-division period = 4 / division beats, standard musical time"
40
+ ]
41
+ }
42
+ }
@@ -0,0 +1,43 @@
1
+ // strobe-burst: a hit layer. Pulse k of the burst starts at frame k * period, where
2
+ // period = fps * 60 / tempo * 4 / division frames (tempo 0 = the track's AUDIO_BPM, else 120).
3
+ // A pulse is lit for round(period * duty) frames (at least one); unlit frames show the layer below
4
+ // dimmed by offDim. The accent pattern picks pulses that use accentMode instead of mode. After the
5
+ // last pulse the layer below passes through untouched. Stage mode renders every pulse at full level.
6
+ vec3 pulseLook(int m, vec3 src, vec3 tint, float lvl) {
7
+ vec3 s = clamp(src, 0.0, 1.0);
8
+ if (m == 1) {
9
+ return mix(s, tint, lvl);
10
+ }
11
+ if (m == 2) {
12
+ return srgbToLinear(vec3(1.0) - linearToSrgb(s));
13
+ }
14
+ if (m == 3) {
15
+ return vec3(step(0.5, luma(linearToSrgb(s))));
16
+ }
17
+ if (m == 4) {
18
+ return vec3(0.0);
19
+ }
20
+ return mix(s, vec3(1.0), lvl);
21
+ }
22
+
23
+ void main() {
24
+ vec3 src = texture(inputImage, vUv).rgb;
25
+ float fps = 1.0 / TIMEDELTA;
26
+ float n = floor(TIME / TIMEDELTA + 0.5);
27
+ float bpm = tempo > 0.0 ? tempo : (AUDIO_BPM > 1.0 ? AUDIO_BPM : 120.0);
28
+ float period = fps * 60.0 / bpm * 4.0 / float(division);
29
+ float p = floor(n / period + 1e-4);
30
+ if (p >= float(pulses)) {
31
+ fragColor = vec4(src, 1.0);
32
+ return;
33
+ }
34
+ float pos = n - p * period;
35
+ float onFrames = max(1.0, floor(period * duty + 0.5));
36
+ bool lit = pos < onFrames - 1e-4;
37
+ int pi = int(p);
38
+ bool accent = ((accentPattern >> (pi % accentLen)) & 1) == 1;
39
+ int m = accent ? accentMode : mode;
40
+ vec3 tint = useScorePalette ? PALETTE[pi % max(PALETTE_COUNT, 1)] : color.rgb;
41
+ vec3 col = lit ? pulseLook(m, src, tint, level) : src * (1.0 - offDim);
42
+ fragColor = vec4(col, 1.0);
43
+ }
@@ -0,0 +1,10 @@
1
+ {
2
+ "version": 1,
3
+ "template": "anamorphic-streak",
4
+ "preset": "anamorphic-cinema",
5
+ "input": { "video": "test-media/clip-02.mp4" },
6
+ "palette": "acid-data",
7
+ "durationSec": 4,
8
+ "seed": 12,
9
+ "out": "anamorphic-streak-anamorphic-cinema"
10
+ }
@@ -0,0 +1,10 @@
1
+ {
2
+ "version": 1,
3
+ "template": "light-stage",
4
+ "preset": "emitters",
5
+ "stack": [{ "template": "anamorphic-streak", "preset": "data-flight" }],
6
+ "palette": ["#0b0b0c", "#39ff14"],
7
+ "durationSec": 4,
8
+ "seed": 12,
9
+ "out": "anamorphic-streak-data"
10
+ }
@@ -0,0 +1,47 @@
1
+ {
2
+ "DESCRIPTION": "Horizontal anamorphic highlight streak: threshold, then three Kawase passes in one direction",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["light"],
6
+ "INPUTS": [
7
+ { "NAME": "threshold", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.72 },
8
+ { "NAME": "knee", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.12 },
9
+ { "NAME": "streakScale", "TYPE": "float", "MIN": 0.2, "MAX": 3, "DEFAULT": 1.5 },
10
+ { "NAME": "streakFalloff", "TYPE": "float", "MIN": 0.8, "MAX": 0.999, "DEFAULT": 0.9 },
11
+ { "NAME": "streakAngle", "TYPE": "float", "MIN": -3.1416, "MAX": 3.1416, "DEFAULT": 0 },
12
+ { "NAME": "streakMix", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 1.7 },
13
+ { "NAME": "streakGain", "TYPE": "float", "MIN": 0.5, "MAX": 8, "DEFAULT": 2.6 },
14
+ { "NAME": "dashAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0 },
15
+ { "NAME": "paletteMix", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
16
+ { "NAME": "tint", "TYPE": "color", "DEFAULT": [0.35, 0.78, 1, 1] },
17
+ { "NAME": "toneMap", "TYPE": "long", "MIN": 0, "MAX": 1, "VALUES": [0, 1], "LABELS": ["AgX", "ACES"], "DEFAULT": 1 }
18
+ ],
19
+ "PASSES": [
20
+ { "TARGET": "hi", "FLOAT": true },
21
+ { "TARGET": "s0", "FLOAT": true },
22
+ { "TARGET": "s1", "FLOAT": true },
23
+ { "TARGET": "s2", "FLOAT": true },
24
+ {}
25
+ ],
26
+ "X_AGENTVFX": {
27
+ "id": "anamorphic-streak",
28
+ "family": "light",
29
+ "input": "either",
30
+ "spdx": "Apache-2.0",
31
+ "flash": "none",
32
+ "fps": 30,
33
+ "palette": true,
34
+ "presets": {
35
+ "anamorphic-cinema": { "streakAngle": 0, "streakScale": 1.35, "streakFalloff": 0.9, "threshold": 0.72, "knee": 0.1, "streakMix": 1.7, "streakGain": 3.4, "tint": [0.25, 0.82, 1, 1], "paletteMix": 0.2, "toneMap": 1 },
36
+ "vertical-cross": { "streakAngle": 1.5708, "streakScale": 0.85, "streakFalloff": 0.86, "threshold": 0.74, "knee": 0.1, "streakMix": 1.4, "paletteMix": 0.7, "toneMap": 1 },
37
+ "blue-slash": { "streakAngle": 0.28, "streakScale": 1.2, "streakFalloff": 0.88, "threshold": 0.7, "knee": 0.1, "streakMix": 1.8, "tint": [0.2, 0.7, 1, 1], "paletteMix": 0.15, "toneMap": 1 },
38
+ "data-flight": { "dashAmt": 1, "streakAngle": 0, "streakScale": 1.6, "streakFalloff": 0.93, "threshold": 0.78, "knee": 0.08, "streakMix": 1.5, "streakGain": 3.2, "paletteMix": 1, "toneMap": 1 }
39
+ },
40
+ "credits": [
41
+ "Kawase streak: stride 4^(p-1), weight a^(stride*j), about three passes, one direction, at quarter-res spacing",
42
+ "dual Kawase blur family, Masaki Kawase, GDC 2003; summary https://www.intel.com/content/www/us/en/developer/articles/technical/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms.html",
43
+ "ACES fitted tone map, Krzysztof Narkowicz, https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/",
44
+ "AgX display fit, Troy Sobotka, https://github.com/sobotka/AgX"
45
+ ]
46
+ }
47
+ }
@@ -0,0 +1,45 @@
1
+ // Add the three streak levels in linear light, then the display fit.
2
+
3
+ vec3 acesFit(vec3 x) {
4
+ x = max(x, 0.0);
5
+ return clamp((x * (2.51 * x + 0.03)) / (x * (2.43 * x + 0.59) + 0.14), 0.0, 1.0);
6
+ }
7
+
8
+ vec3 agxFit(vec3 x) {
9
+ vec3 y = log2(max(x, 0.0) + 0.001);
10
+ vec3 u = clamp((y + 7.5) / 11.0, 0.0, 1.0);
11
+ vec3 s = u * u * (3.0 - 2.0 * u);
12
+ return clamp(s * 1.2 - 0.05, 0.0, 1.0);
13
+ }
14
+
15
+ vec3 addLight(vec3 scene, vec3 light) {
16
+ vec3 base = max(scene, 0.0);
17
+ vec3 hdr = base + max(light, 0.0);
18
+ vec3 curved = toneMap == 1 ? acesFit(hdr) : agxFit(hdr);
19
+ vec3 curvedBase = toneMap == 1 ? acesFit(base) : agxFit(base);
20
+ return base + max(curved - curvedBase, 0.0);
21
+ }
22
+
23
+ void main() {
24
+ vec3 tight = texture(s0, vUv).rgb;
25
+ vec3 streak = tight + texture(s1, vUv).rgb * 0.38 + texture(s2, vUv).rgb * 0.14;
26
+ vec3 accent = mix(tint.rgb, paletteRamp(0.92), paletteMix);
27
+ float hot = smoothstep(0.12, 0.7, luma(tight));
28
+ vec3 light = mix(accent, vec3(1.0), hot) * streak * streakMix * streakGain;
29
+ if (dashAmt > 0.5) {
30
+ for (int i = 0; i < 7; i++) {
31
+ float fi = float(i);
32
+ float row = 0.18 + 0.1 * fi;
33
+ float shift = hash12(vec2(fi + 1.0, 2.7));
34
+ float x = fract(vUv.x - TIME * (0.22 + 0.08 * fi) + shift);
35
+ float len = 0.04 + 0.035 * fract(shift * 5.0);
36
+ float on = 1.0 - step(len, x);
37
+ float yy = abs(vUv.y - row) * RENDERSIZE.y;
38
+ float dashCore = exp(-0.5 * yy * yy / 0.7) * on;
39
+ float dashHalo = exp(-0.5 * yy * yy / 5.0) * on * (1.0 - dashCore);
40
+ light += vec3(dashCore) * 2.4 + accent * dashHalo * 1.3;
41
+ }
42
+ }
43
+ vec3 scene = HAS_INPUT ? texture(inputImage, vUv).rgb : vec3(0.0);
44
+ fragColor = vec4(addLight(scene, light), 1.0);
45
+ }
@@ -0,0 +1,22 @@
1
+ // Highlight extract plus a 1px box so the first wide stride still catches small lamps.
2
+
3
+ vec3 softKnee(vec3 c) {
4
+ float br = luma(max(c, 0.0));
5
+ float kneeW = max(threshold * knee, 1e-4);
6
+ float soft = clamp(br - threshold + kneeW, 0.0, 2.0 * kneeW);
7
+ soft = (soft * soft) / (4.0 * kneeW);
8
+ float contrib = max(soft, br - threshold);
9
+ return max(c, 0.0) * max(contrib / max(br, 1e-4), 0.0);
10
+ }
11
+
12
+ void main() {
13
+ vec2 px = vec2(1.0) / RENDERSIZE;
14
+ vec3 acc = vec3(0.0);
15
+ for (int j = -1; j <= 1; j++) {
16
+ for (int i = -1; i <= 1; i++) {
17
+ vec3 src = HAS_INPUT ? texture(inputImage, vUv + px * vec2(float(i), float(j))).rgb : vec3(0.0);
18
+ acc += softKnee(src);
19
+ }
20
+ }
21
+ fragColor = vec4(acc / 9.0, 1.0);
22
+ }
@@ -0,0 +1,16 @@
1
+ // Kawase streak, pass p=0. Quarter-res stride unit is 1; full-res step is 4px at 1080p, scaled by height.
2
+
3
+ void main() {
4
+ float unit = 1.0;
5
+ float stepPx = unit * 4.0 * streakScale * (RENDERSIZE.y / 1080.0);
6
+ vec2 dir = vec2(cos(streakAngle), sin(streakAngle));
7
+ vec3 acc = texture(hi, vUv).rgb;
8
+ float wsum = 1.0;
9
+ for (int j = 1; j <= 6; j++) {
10
+ float w = pow(streakFalloff, unit * float(j));
11
+ vec2 o = dir * (stepPx * float(j)) / RENDERSIZE;
12
+ acc += w * (texture(hi, vUv + o).rgb + texture(hi, vUv - o).rgb);
13
+ wsum += 2.0 * w;
14
+ }
15
+ fragColor = vec4(acc / wsum, 1.0);
16
+ }
@@ -0,0 +1,16 @@
1
+ // Kawase streak, pass p=1. Stride unit 4.
2
+
3
+ void main() {
4
+ float unit = 4.0;
5
+ float stepPx = unit * 4.0 * streakScale * (RENDERSIZE.y / 1080.0);
6
+ vec2 dir = vec2(cos(streakAngle), sin(streakAngle));
7
+ vec3 acc = texture(s0, vUv).rgb;
8
+ float wsum = 1.0;
9
+ for (int j = 1; j <= 6; j++) {
10
+ float w = pow(streakFalloff, unit * float(j));
11
+ vec2 o = dir * (stepPx * float(j)) / RENDERSIZE;
12
+ acc += w * (texture(s0, vUv + o).rgb + texture(s0, vUv - o).rgb);
13
+ wsum += 2.0 * w;
14
+ }
15
+ fragColor = vec4(acc / wsum, 1.0);
16
+ }
@@ -0,0 +1,16 @@
1
+ // Kawase streak, pass p=2. Stride unit 16. This is the long cinema tail.
2
+
3
+ void main() {
4
+ float unit = 16.0;
5
+ float stepPx = unit * 4.0 * streakScale * (RENDERSIZE.y / 1080.0);
6
+ vec2 dir = vec2(cos(streakAngle), sin(streakAngle));
7
+ vec3 acc = texture(s1, vUv).rgb;
8
+ float wsum = 1.0;
9
+ for (int j = 1; j <= 5; j++) {
10
+ float w = pow(streakFalloff, unit * float(j));
11
+ vec2 o = dir * (stepPx * float(j)) / RENDERSIZE;
12
+ acc += w * (texture(s1, vUv + o).rgb + texture(s1, vUv - o).rgb);
13
+ wsum += 2.0 * w;
14
+ }
15
+ fragColor = vec4(acc / wsum, 1.0);
16
+ }
@@ -0,0 +1,11 @@
1
+ {
2
+ "version": 1,
3
+ "template": "bloom-glow",
4
+ "preset": "tight-specular",
5
+ "params": { "plateExposure": 0.5, "threshold": 0.78, "toneMap": 1 },
6
+ "input": { "video": "test-media/clip-01.mp4" },
7
+ "palette": "brutal-acid",
8
+ "durationSec": 4,
9
+ "seed": 12,
10
+ "out": "bloom-glow-clip01-low"
11
+ }
@@ -0,0 +1,10 @@
1
+ {
2
+ "version": 1,
3
+ "template": "bloom-glow",
4
+ "preset": "neon-night",
5
+ "input": { "video": "test-media/clip-02.mp4" },
6
+ "palette": "brutal-acid",
7
+ "durationSec": 4,
8
+ "seed": 12,
9
+ "out": "bloom-glow-neon-night"
10
+ }
@@ -0,0 +1,11 @@
1
+ {
2
+ "version": 1,
3
+ "template": "light-stage",
4
+ "preset": "emitters",
5
+ "params": { "pointScale": 4 },
6
+ "stack": [{ "template": "bloom-glow", "preset": "phosphor" }],
7
+ "palette": ["#0b0b0c", "#39ff14"],
8
+ "durationSec": 4,
9
+ "seed": 12,
10
+ "out": "bloom-glow-phosphor"
11
+ }
@@ -0,0 +1,53 @@
1
+ {
2
+ "DESCRIPTION": "Stage bloom: soft-knee highlights, 13-tap Karis downsample, tent upsample, deep-glow tail, AgX or ACES",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["light"],
6
+ "INPUTS": [
7
+ { "NAME": "threshold", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.7 },
8
+ { "NAME": "knee", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.16 },
9
+ { "NAME": "plateExposure", "TYPE": "float", "MIN": 0.25, "MAX": 1.5, "DEFAULT": 1 },
10
+ { "NAME": "bloomRadius", "TYPE": "float", "MIN": 0.02, "MAX": 0.5, "DEFAULT": 0.2 },
11
+ { "NAME": "bloomMix", "TYPE": "float", "MIN": 0.03, "MAX": 0.15, "DEFAULT": 0.14 },
12
+ { "NAME": "bloomGain", "TYPE": "float", "MIN": 0.5, "MAX": 16, "DEFAULT": 7 },
13
+ { "NAME": "levelGain", "TYPE": "float", "MIN": 0.4, "MAX": 1.6, "DEFAULT": 0.9 },
14
+ { "NAME": "coreTrim", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.45 },
15
+ { "NAME": "paletteMix", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.8 },
16
+ { "NAME": "tint", "TYPE": "color", "DEFAULT": [1, 1, 1, 1] },
17
+ { "NAME": "toneMap", "TYPE": "long", "MIN": 0, "MAX": 1, "VALUES": [0, 1], "LABELS": ["AgX", "ACES"], "DEFAULT": 1 },
18
+ { "NAME": "probeDot", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0 },
19
+ { "NAME": "spread", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0 }
20
+ ],
21
+ "PASSES": [
22
+ { "TARGET": "hi", "FLOAT": true },
23
+ { "TARGET": "b0", "FLOAT": true },
24
+ { "TARGET": "b1", "FLOAT": true },
25
+ { "TARGET": "b2", "FLOAT": true },
26
+ { "TARGET": "b3", "FLOAT": true },
27
+ { "TARGET": "b4", "FLOAT": true },
28
+ {}
29
+ ],
30
+ "X_AGENTVFX": {
31
+ "id": "bloom-glow",
32
+ "family": "light",
33
+ "input": "either",
34
+ "spdx": "Apache-2.0",
35
+ "flash": "none",
36
+ "fps": 30,
37
+ "palette": true,
38
+ "presets": {
39
+ "deep-glow": { "levelGain": 0.78, "bloomRadius": 0.18, "coreTrim": 0.7, "bloomMix": 0.14, "bloomGain": 8, "threshold": 0.7, "knee": 0.14, "toneMap": 1, "paletteMix": 0.9 },
40
+ "halation": { "tint": [1, 0.16, 0.02, 1], "paletteMix": 0.25, "threshold": 0.72, "bloomRadius": 0.08, "coreTrim": 0.85, "levelGain": 0.55, "bloomMix": 0.1, "bloomGain": 6, "knee": 0.12, "toneMap": 1 },
41
+ "neon-night": { "threshold": 0.6, "knee": 0.2, "bloomRadius": 0.2, "bloomMix": 0.15, "bloomGain": 12, "levelGain": 0.9, "paletteMix": 1, "coreTrim": 0.75, "toneMap": 1 },
42
+ "tight-specular": { "threshold": 0.82, "knee": 0.1, "bloomRadius": 0.06, "coreTrim": 0.92, "levelGain": 0.5, "bloomMix": 0.1, "bloomGain": 7, "paletteMix": 0.55, "toneMap": 1 },
43
+ "phosphor": { "threshold": 0.55, "knee": 0.2, "bloomRadius": 0.28, "bloomMix": 0.15, "bloomGain": 16, "levelGain": 1.45, "coreTrim": 0.9, "paletteMix": 1, "toneMap": 1, "spread": 1 }
44
+ },
45
+ "credits": [
46
+ "13-tap downsample and Karis average, Jorge Jimenez, Call of Duty: Advanced Warfare; LearnOpenGL Physically Based Bloom, https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom",
47
+ "3x3 tent upsample, same bloom chain",
48
+ "soft-knee prefilter as used in UE4 bloom",
49
+ "ACES fitted tone map, Krzysztof Narkowicz, https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/",
50
+ "AgX display fit, Troy Sobotka, https://github.com/sobotka/AgX"
51
+ ]
52
+ }
53
+ }
@@ -0,0 +1,85 @@
1
+ // 3x3 tent per level, summed with per-level gains, then AgX or ACES.
2
+ // Output is display-linear; the engine encodes sRGB.
3
+
4
+ vec2 bloomTexel(float level) {
5
+ float last = max(bloomRadius * RENDERSIZE.y / 3.0, 4.0);
6
+ float s = level <= 0.0 ? 1.0 : max(pow(last, level / 4.0), 1.0);
7
+ if (spread > 0.5) {
8
+ float unit = max(bloomRadius * RENDERSIZE.y / 48.0, 1.0);
9
+ s = level <= 0.0 ? 1.0 : unit * pow(2.0, level - 1.0);
10
+ }
11
+ return vec2(s) / RENDERSIZE;
12
+ }
13
+
14
+ vec3 tent(sampler2D tex, vec2 texel) {
15
+ vec2 uv = vUv;
16
+ vec3 c = texture(tex, uv).rgb * 4.0;
17
+ c += texture(tex, uv + texel * vec2(-1.0, 0.0)).rgb * 2.0;
18
+ c += texture(tex, uv + texel * vec2( 1.0, 0.0)).rgb * 2.0;
19
+ c += texture(tex, uv + texel * vec2( 0.0, -1.0)).rgb * 2.0;
20
+ c += texture(tex, uv + texel * vec2( 0.0, 1.0)).rgb * 2.0;
21
+ c += texture(tex, uv + texel * vec2(-1.0, -1.0)).rgb;
22
+ c += texture(tex, uv + texel * vec2( 1.0, -1.0)).rgb;
23
+ c += texture(tex, uv + texel * vec2(-1.0, 1.0)).rgb;
24
+ c += texture(tex, uv + texel * vec2( 1.0, 1.0)).rgb;
25
+ return max(c / 16.0, 0.0);
26
+ }
27
+
28
+ vec3 acesFit(vec3 x) {
29
+ x = max(x, 0.0);
30
+ return clamp((x * (2.51 * x + 0.03)) / (x * (2.43 * x + 0.59) + 0.14), 0.0, 1.0);
31
+ }
32
+
33
+ vec3 agxFit(vec3 x) {
34
+ vec3 y = log2(max(x, 0.0) + 0.001);
35
+ vec3 u = clamp((y + 7.5) / 11.0, 0.0, 1.0);
36
+ vec3 s = u * u * (3.0 - 2.0 * u);
37
+ return clamp(s * 1.2 - 0.05, 0.0, 1.0);
38
+ }
39
+
40
+ // Shoulder on the sum, then the base plate is put back. No added light means the source pixel.
41
+ vec3 addLight(vec3 scene, vec3 light) {
42
+ vec3 base = max(scene, 0.0);
43
+ vec3 hdr = base + max(light, 0.0);
44
+ vec3 curved = toneMap == 1 ? acesFit(hdr) : agxFit(hdr);
45
+ vec3 curvedBase = toneMap == 1 ? acesFit(base) : agxFit(base);
46
+ return base + max(curved - curvedBase, 0.0);
47
+ }
48
+
49
+ void main() {
50
+ vec3 bloom = vec3(0.0);
51
+ if (probeDot > 0.5) {
52
+ // Normalised separable gaussian of one pixel. Scale by sigma^2 so the halo
53
+ // peak stays visible as the radius grows with the frame.
54
+ float sigma = max(bloomRadius, 0.08) * RENDERSIZE.y * 0.5;
55
+ bloom = max(texture(b4, vUv).rgb, 0.0) * (0.014 * 6.28318 * sigma * sigma);
56
+ }
57
+
58
+ vec3 scene = HAS_INPUT ? texture(inputImage, vUv).rgb : vec3(0.0);
59
+ scene *= plateExposure;
60
+ if (probeDot > 0.5) {
61
+ vec2 mid = floor(RENDERSIZE * 0.5) + vec2(0.5);
62
+ if (all(lessThan(abs(gl_FragCoord.xy - mid), vec2(0.5)))) scene = vec3(1.0);
63
+ }
64
+ // Wide levels carry the palette. The tight level stays white so the core clips hot.
65
+ vec3 accent = mix(tint.rgb, paletteRamp(0.92), paletteMix);
66
+ vec3 light;
67
+ if (probeDot > 0.5) {
68
+ light = bloom;
69
+ } else {
70
+ float g0 = max(coreTrim, 0.0);
71
+ vec3 core = tent(b0, bloomTexel(0.0)) * g0;
72
+ float g = g0 * levelGain;
73
+ vec3 halo = tent(b1, bloomTexel(1.0)) * g;
74
+ g *= levelGain;
75
+ halo += tent(b2, bloomTexel(2.0)) * g;
76
+ g *= levelGain;
77
+ halo += tent(b3, bloomTexel(3.0)) * g;
78
+ g *= levelGain;
79
+ halo += tent(b4, bloomTexel(4.0)) * g;
80
+ float hot = smoothstep(0.55, 0.88, luma(scene));
81
+ light = vec3(luma(core)) + accent * max(halo - core, 0.0) * (1.0 - hot);
82
+ light *= bloomMix * bloomGain;
83
+ }
84
+ fragColor = vec4(addLight(scene, light), 1.0);
85
+ }
@@ -0,0 +1,21 @@
1
+ // Soft-knee highlight extract. Light stays linear; the display fit is the last pass.
2
+ // probeDot plants one white pixel at the frame centre for the falloff test.
3
+
4
+ vec3 softKnee(vec3 c) {
5
+ float br = luma(max(c, 0.0));
6
+ float kneeW = max(threshold * knee, 1e-4);
7
+ float soft = clamp(br - threshold + kneeW, 0.0, 2.0 * kneeW);
8
+ soft = (soft * soft) / (4.0 * kneeW);
9
+ float contrib = max(soft, br - threshold);
10
+ return max(c, 0.0) * max(contrib / max(br, 1e-4), 0.0);
11
+ }
12
+
13
+ void main() {
14
+ vec3 src = HAS_INPUT ? texture(inputImage, vUv).rgb : vec3(0.0);
15
+ src *= plateExposure;
16
+ if (probeDot > 0.5) {
17
+ vec2 mid = floor(RENDERSIZE * 0.5) + vec2(0.5);
18
+ if (all(lessThan(abs(gl_FragCoord.xy - mid), vec2(0.5)))) src = vec3(1.0);
19
+ }
20
+ fragColor = vec4(softKnee(src), 1.0);
21
+ }