agentvfx 0.0.0-stage → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +202 -0
- package/README.md +228 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +202 -0
- package/skills/agentvfx/NOTICE +50 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +25 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +157 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
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// agentvfx (Apache-2.0, see LICENSE). Live WebGL2 runtime. The exported copy inlines engine/web/prelude.mjs
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// at export time so a page does not import the engine. Semantics match engine/web/render.mjs.
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import { OUTPUT_FRAG, VERT, buildFragment, seedToUnit } from "../engine/web/prelude.mjs";
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function textSource({ text = "", font = "700 64px sans-serif", color = "#ffffff", background = "#000000", width = 960, height = 180 } = {}) {
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+
let W = 0;
|
|
68
|
+
let H = 0;
|
|
69
|
+
let vao = null;
|
|
70
|
+
let outputProgram = null;
|
|
71
|
+
let blackTex = null;
|
|
72
|
+
let audioTex = null;
|
|
73
|
+
let fftTex = null;
|
|
74
|
+
let sourceTex = null;
|
|
75
|
+
let sourceW = 0;
|
|
76
|
+
let sourceH = 0;
|
|
77
|
+
const programs = new Map();
|
|
78
|
+
const instances = new Map();
|
|
79
|
+
let audioCtx = null;
|
|
80
|
+
let analyser = null;
|
|
81
|
+
let audioFeatures = null;
|
|
82
|
+
const guardOn = opts.flashGuard !== false;
|
|
83
|
+
let guard = null;
|
|
84
|
+
let tripped = false;
|
|
85
|
+
|
|
86
|
+
// The guard reads each shown frame back on the audit's own grid and runs the audit's detector on it (a
|
|
87
|
+
// coarser grid averages thin red fringes away). The previous frame is kept on the GPU so a tripping frame
|
|
88
|
+
// can be replaced before the browser composites it.
|
|
89
|
+
function makeGuard() {
|
|
90
|
+
const grid = gridFor(W, H);
|
|
91
|
+
const target = (w, h) => {
|
|
92
|
+
const rb = gl.createRenderbuffer();
|
|
93
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
|
|
94
|
+
gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, w, h);
|
|
95
|
+
const fbo = gl.createFramebuffer();
|
|
96
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
|
97
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
|
|
98
|
+
return { rb, fbo };
|
|
99
|
+
};
|
|
100
|
+
const cells = grid.gw * grid.gh;
|
|
101
|
+
return {
|
|
102
|
+
grid, small: target(grid.gw, grid.gh), keep: target(W, H), kept: false,
|
|
103
|
+
pixels: new Uint8Array(cells * 4),
|
|
104
|
+
R: new Float32Array(cells), G: new Float32Array(cells), B: new Float32Array(cells),
|
|
105
|
+
detector: new FlashDetector(grid), general: [], red: [],
|
|
106
|
+
};
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
function dropGuard() {
|
|
110
|
+
if (guard && gl && !gl.isContextLost()) {
|
|
111
|
+
for (const t of [guard.small, guard.keep]) {
|
|
112
|
+
gl.deleteFramebuffer(t.fbo);
|
|
113
|
+
gl.deleteRenderbuffer(t.rb);
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
guard = null;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
function blit(from, to, sw, sh, dw, dh) {
|
|
120
|
+
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, from);
|
|
121
|
+
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, to);
|
|
122
|
+
gl.blitFramebuffer(0, 0, sw, sh, 0, 0, dw, dh, gl.COLOR_BUFFER_BIT, gl.LINEAR);
|
|
123
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
// Records one alternating edge per frame, as the audit does; returns the edges inside the window.
|
|
127
|
+
function edges(list, up, down, now) {
|
|
128
|
+
const last = list.at(-1)?.dir ?? 0;
|
|
129
|
+
const dir = up && down ? (last === 1 ? -1 : 1) : up ? 1 : down ? -1 : 0;
|
|
130
|
+
if (dir && dir !== last) list.push({ t: now, dir });
|
|
131
|
+
while (list.length && now - list[0].t >= GUARD_WINDOW_MS) list.shift();
|
|
132
|
+
return list.length;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/** Checks the frame just presented. Returns true when it tripped (the frame is replaced and motion stops). */
|
|
136
|
+
function guardFrame() {
|
|
137
|
+
if (!guardOn || !gl || broken || tripped) return false;
|
|
138
|
+
if (!guard) guard = makeGuard();
|
|
139
|
+
const { gw, gh } = guard.grid;
|
|
140
|
+
blit(null, guard.small.fbo, W, H, gw, gh);
|
|
141
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, guard.small.fbo);
|
|
142
|
+
gl.readPixels(0, 0, gw, gh, gl.RGBA, gl.UNSIGNED_BYTE, guard.pixels);
|
|
143
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
144
|
+
const { pixels, R, G, B } = guard;
|
|
145
|
+
for (let i = 0; i < R.length; i++) {
|
|
146
|
+
R[i] = LINEAR_LUT[pixels[i * 4]];
|
|
147
|
+
G[i] = LINEAR_LUT[pixels[i * 4 + 1]];
|
|
148
|
+
B[i] = LINEAR_LUT[pixels[i * 4 + 2]];
|
|
149
|
+
}
|
|
150
|
+
const r = guard.detector.push({ R, G, B });
|
|
151
|
+
const now = performance.now();
|
|
152
|
+
const general = edges(guard.general, r.up, r.down, now);
|
|
153
|
+
const red = edges(guard.red, r.redUp, r.redDown, now);
|
|
154
|
+
if (general <= GUARD_MAX_SHOWN && red <= GUARD_MAX_SHOWN_RED) {
|
|
155
|
+
blit(null, guard.keep.fbo, W, H, W, H);
|
|
156
|
+
guard.kept = true;
|
|
157
|
+
return false;
|
|
158
|
+
}
|
|
159
|
+
if (guard.kept) blit(guard.keep.fbo, null, W, H, W, H);
|
|
160
|
+
else {
|
|
161
|
+
gl.clearColor(0, 0, 0, 0);
|
|
162
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
163
|
+
}
|
|
164
|
+
gl.finish();
|
|
165
|
+
tripped = true;
|
|
166
|
+
cancelAnimationFrame(rafId);
|
|
167
|
+
const info = {
|
|
168
|
+
template: opts.template,
|
|
169
|
+
reason: red > GUARD_MAX_SHOWN_RED ? "red" : "general",
|
|
170
|
+
shownTransitions: Math.min(general, GUARD_MAX_SHOWN),
|
|
171
|
+
shownRedTransitions: Math.min(red, GUARD_MAX_SHOWN_RED),
|
|
172
|
+
};
|
|
173
|
+
console.warn(`agentvfx: flash guard stopped ${opts.template} (${info.reason} flashing would pass WCAG 2.3.1)`);
|
|
174
|
+
try {
|
|
175
|
+
opts.onFlashGuard?.(info);
|
|
176
|
+
} catch (error) {
|
|
177
|
+
console.error(error);
|
|
178
|
+
}
|
|
179
|
+
return true;
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
function noteFlash(id, fx) {
|
|
183
|
+
if (fx?.X_AGENTVFX?.flash !== "strobe" || warned.has(id)) return;
|
|
184
|
+
warned.add(id);
|
|
185
|
+
console.warn(`agentvfx: template ${id} flash "strobe" (WCAG 2.3.1)`);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
function pixelSize() {
|
|
189
|
+
const dpr = Math.min(window.devicePixelRatio || 1, dprCap);
|
|
190
|
+
const cssW = canvas.clientWidth || Number(canvas.getAttribute("width")) || 300;
|
|
191
|
+
const cssH = canvas.clientHeight || Number(canvas.getAttribute("height")) || 150;
|
|
192
|
+
return [Math.max(2, Math.round(cssW * dpr)), Math.max(2, Math.round(cssH * dpr))];
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
function floatTexture(w, h, data = null) {
|
|
196
|
+
const tex = gl.createTexture();
|
|
197
|
+
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
198
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16F, w, h, 0, gl.RGBA, gl.FLOAT, data);
|
|
199
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
200
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
201
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
202
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
203
|
+
return tex;
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
function makeTarget(w, h) {
|
|
207
|
+
const tex = floatTexture(w, h);
|
|
208
|
+
const fbo = gl.createFramebuffer();
|
|
209
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
|
210
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
|
|
211
|
+
gl.viewport(0, 0, w, h);
|
|
212
|
+
gl.clearColor(0, 0, 0, 0);
|
|
213
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
214
|
+
return { tex, fbo };
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
function dropTarget(t) {
|
|
218
|
+
gl.deleteTexture(t.tex);
|
|
219
|
+
gl.deleteFramebuffer(t.fbo);
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
function clearInstances() {
|
|
223
|
+
// Without a live context the GPU objects are already gone: just forget them.
|
|
224
|
+
if (gl && !gl.isContextLost()) {
|
|
225
|
+
for (const inst of instances.values()) {
|
|
226
|
+
for (const tg of inst.targets.values()) tg.pair.forEach(dropTarget);
|
|
227
|
+
dropTarget(inst.out);
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
instances.clear();
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
function fail(label, detail) {
|
|
234
|
+
broken = true;
|
|
235
|
+
console.error(`agentvfx: shader compile failed (${label}): ${detail}`);
|
|
236
|
+
if (!gl) return;
|
|
237
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
238
|
+
gl.viewport(0, 0, canvas.width, canvas.height);
|
|
239
|
+
gl.clearColor(0, 0, 0, 0);
|
|
240
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
function compile(type, src, label) {
|
|
244
|
+
const sh = gl.createShader(type);
|
|
245
|
+
gl.shaderSource(sh, src);
|
|
246
|
+
gl.compileShader(sh);
|
|
247
|
+
if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {
|
|
248
|
+
fail(label, gl.getShaderInfoLog(sh) || "compile error");
|
|
249
|
+
gl.deleteShader(sh);
|
|
250
|
+
return null;
|
|
251
|
+
}
|
|
252
|
+
return sh;
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
function link(fragSrc, label) {
|
|
256
|
+
const prog = gl.createProgram();
|
|
257
|
+
const vert = compile(gl.VERTEX_SHADER, VERT, `${label} vert`);
|
|
258
|
+
const frag = compile(gl.FRAGMENT_SHADER, fragSrc, label);
|
|
259
|
+
if (!vert || !frag) {
|
|
260
|
+
gl.deleteProgram(prog);
|
|
261
|
+
return null;
|
|
262
|
+
}
|
|
263
|
+
gl.attachShader(prog, vert);
|
|
264
|
+
gl.attachShader(prog, frag);
|
|
265
|
+
gl.linkProgram(prog);
|
|
266
|
+
gl.deleteShader(vert);
|
|
267
|
+
gl.deleteShader(frag);
|
|
268
|
+
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
|
|
269
|
+
fail(label, gl.getProgramInfoLog(prog) || "link error");
|
|
270
|
+
gl.deleteProgram(prog);
|
|
271
|
+
return null;
|
|
272
|
+
}
|
|
273
|
+
const uniforms = new Map();
|
|
274
|
+
const n = gl.getProgramParameter(prog, gl.ACTIVE_UNIFORMS);
|
|
275
|
+
for (let i = 0; i < n; i++) {
|
|
276
|
+
const info = gl.getActiveUniform(prog, i);
|
|
277
|
+
uniforms.set(info.name.replace(/\[0\]$/u, ""), gl.getUniformLocation(prog, info.name));
|
|
278
|
+
}
|
|
279
|
+
return { prog, uniforms };
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
function programFor(id, tpl) {
|
|
283
|
+
if (programs.has(`${id}#0`) || broken) return;
|
|
284
|
+
const targets = tpl.passes.map((p) => p.target).filter(Boolean);
|
|
285
|
+
for (let i = 0; i < tpl.passes.length; i++) {
|
|
286
|
+
const pass = tpl.passes[i];
|
|
287
|
+
const label = `${id} ${pass.file || `pass ${i}`}`;
|
|
288
|
+
let src;
|
|
289
|
+
try {
|
|
290
|
+
src = buildFragment({ inputs: tpl.fx.INPUTS ?? [], targets, body: pass.src });
|
|
291
|
+
} catch (error) {
|
|
292
|
+
fail(label, error.message);
|
|
293
|
+
return;
|
|
294
|
+
}
|
|
295
|
+
const linked = link(src, label);
|
|
296
|
+
if (!linked) return;
|
|
297
|
+
programs.set(`${id}#${i}`, linked);
|
|
298
|
+
}
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
function instanceFor(key, id, tpl) {
|
|
302
|
+
let inst = instances.get(key);
|
|
303
|
+
if (inst) return inst;
|
|
304
|
+
const targets = new Map();
|
|
305
|
+
for (const p of tpl.passes) {
|
|
306
|
+
if (p.target && !targets.has(p.target)) targets.set(p.target, { pair: [makeTarget(W, H), makeTarget(W, H)], read: 0, persistent: Boolean(p.persistent) });
|
|
307
|
+
}
|
|
308
|
+
inst = { targets, out: makeTarget(W, H) };
|
|
309
|
+
instances.set(key, inst);
|
|
310
|
+
return inst;
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
function setParam(u, input, value) {
|
|
314
|
+
const loc = u.get(input.NAME);
|
|
315
|
+
if (loc == null) return;
|
|
316
|
+
switch (input.TYPE) {
|
|
317
|
+
case "float": gl.uniform1f(loc, value); break;
|
|
318
|
+
case "long": gl.uniform1i(loc, value | 0); break;
|
|
319
|
+
case "bool": gl.uniform1i(loc, value ? 1 : 0); break;
|
|
320
|
+
case "color": gl.uniform4f(loc, srgbToLinear(value[0]), srgbToLinear(value[1]), srgbToLinear(value[2]), value[3] ?? 1); break;
|
|
321
|
+
case "point2D": gl.uniform2f(loc, value[0], value[1]); break;
|
|
322
|
+
default: break;
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
function ensureSource() {
|
|
327
|
+
const el = source;
|
|
328
|
+
if (!el) return false;
|
|
329
|
+
const w = el.videoWidth || el.naturalWidth || el.width;
|
|
330
|
+
const h = el.videoHeight || el.naturalHeight || el.height;
|
|
331
|
+
if (!w || !h) return false;
|
|
332
|
+
if (!sourceTex || w !== sourceW || h !== sourceH) {
|
|
333
|
+
if (sourceTex) gl.deleteTexture(sourceTex);
|
|
334
|
+
sourceTex = gl.createTexture();
|
|
335
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTex);
|
|
336
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
337
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
338
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
339
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
340
|
+
sourceW = w;
|
|
341
|
+
sourceH = h;
|
|
342
|
+
}
|
|
343
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTex);
|
|
344
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
345
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, gl.RGBA, gl.UNSIGNED_BYTE, el);
|
|
346
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
347
|
+
return true;
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
function uploadAudio() {
|
|
351
|
+
const audio = audioFeatures;
|
|
352
|
+
if (!audio) return;
|
|
353
|
+
if (audio.wave) {
|
|
354
|
+
const d = new Float32Array(512 * 2 * 4);
|
|
355
|
+
for (let row = 0; row < 2; row++) {
|
|
356
|
+
const src = row === 0 ? audio.wave : (audio.waveR ?? audio.wave);
|
|
357
|
+
for (let i = 0; i < 512; i++) d.set([0.5 + 0.5 * Number(src[i] ?? 0), 0.5 + 0.5 * Number(src[i] ?? 0), 0.5 + 0.5 * Number(src[i] ?? 0), 1], (row * 512 + i) * 4);
|
|
358
|
+
}
|
|
359
|
+
gl.bindTexture(gl.TEXTURE_2D, audioTex);
|
|
360
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 512, 2, gl.RGBA, gl.FLOAT, d);
|
|
361
|
+
}
|
|
362
|
+
if (audio.spec) {
|
|
363
|
+
const d = new Float32Array(512 * 4);
|
|
364
|
+
for (let i = 0; i < 512; i++) {
|
|
365
|
+
const v = Number(audio.spec[i] ?? 0);
|
|
366
|
+
d.set([v, v, v, 1], i * 4);
|
|
367
|
+
}
|
|
368
|
+
gl.bindTexture(gl.TEXTURE_2D, fftTex);
|
|
369
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 512, 1, gl.RGBA, gl.FLOAT, d);
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
function setCommon(u, { t, frameIndex, passIndex, input, hasInput }) {
|
|
374
|
+
const set1f = (n, v) => { const l = u.get(n); if (l) gl.uniform1f(l, v); };
|
|
375
|
+
const set1i = (n, v) => { const l = u.get(n); if (l) gl.uniform1i(l, v); };
|
|
376
|
+
set1f("TIME", t);
|
|
377
|
+
set1f("TIMEDELTA", 1 / fps);
|
|
378
|
+
set1i("FRAMEINDEX", frameIndex);
|
|
379
|
+
set1i("PASSINDEX", passIndex);
|
|
380
|
+
if (u.get("RENDERSIZE")) gl.uniform2f(u.get("RENDERSIZE"), W, H);
|
|
381
|
+
set1f("SEED", seed01);
|
|
382
|
+
set1i("HAS_INPUT", hasInput ? 1 : 0);
|
|
383
|
+
if (u.get("PALETTE")) {
|
|
384
|
+
const flat = new Float32Array(24);
|
|
385
|
+
palette.slice(0, 8).forEach((c, i) => flat.set(c, i * 3));
|
|
386
|
+
gl.uniform3fv(u.get("PALETTE"), flat);
|
|
387
|
+
}
|
|
388
|
+
set1i("PALETTE_COUNT", Math.min(8, palette.length));
|
|
389
|
+
const a = audioFeatures ?? {};
|
|
390
|
+
const scal = { AUDIO_RMS: "rms", AUDIO_PEAK: "peak", AUDIO_BASS: "bass", AUDIO_MID: "mid", AUDIO_TREB: "treb", AUDIO_BASS_ATT: "bass_att", AUDIO_MID_ATT: "mid_att", AUDIO_TREB_ATT: "treb_att", AUDIO_FLUX: "flux", AUDIO_ONSET: "onset", AUDIO_BEAT: "beat", AUDIO_BEATPHASE: "beatPhase", AUDIO_BPM: "bpm" };
|
|
391
|
+
for (const [name, key] of Object.entries(scal)) set1f(name, Number(a[key] ?? 0));
|
|
392
|
+
if (u.get("AUDIO_BANDS")) gl.uniform1fv(u.get("AUDIO_BANDS"), new Float32Array(Array.from({ length: 32 }, (_, i) => Number(a.bands?.[i] ?? 0))));
|
|
393
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
394
|
+
gl.bindTexture(gl.TEXTURE_2D, input);
|
|
395
|
+
set1i("inputImage", 0);
|
|
396
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
397
|
+
gl.bindTexture(gl.TEXTURE_2D, audioTex);
|
|
398
|
+
set1i("audio", 1);
|
|
399
|
+
gl.activeTexture(gl.TEXTURE2);
|
|
400
|
+
gl.bindTexture(gl.TEXTURE_2D, fftTex);
|
|
401
|
+
set1i("audioFFT", 2);
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
function renderLayer(key, id, tpl, layerParams, t, inputTex, hasInput) {
|
|
405
|
+
programFor(id, tpl);
|
|
406
|
+
if (broken) return inputTex;
|
|
407
|
+
const inst = instanceFor(key, id, tpl);
|
|
408
|
+
const written = new Set();
|
|
409
|
+
const frameIndex = Math.round(t * fps);
|
|
410
|
+
for (let i = 0; i < tpl.passes.length; i++) {
|
|
411
|
+
const pass = tpl.passes[i];
|
|
412
|
+
const linked = programs.get(`${id}#${i}`);
|
|
413
|
+
if (!linked) return inputTex;
|
|
414
|
+
const last = i === tpl.passes.length - 1;
|
|
415
|
+
let dest;
|
|
416
|
+
if (last) dest = inst.out;
|
|
417
|
+
else {
|
|
418
|
+
const tg = inst.targets.get(pass.target);
|
|
419
|
+
if (!tg) {
|
|
420
|
+
fail(`${id} ${pass.file || i}`, "pass has no TARGET");
|
|
421
|
+
return inputTex;
|
|
422
|
+
}
|
|
423
|
+
dest = tg.pair[1 - tg.read];
|
|
424
|
+
}
|
|
425
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, dest.fbo);
|
|
426
|
+
gl.viewport(0, 0, W, H);
|
|
427
|
+
gl.useProgram(linked.prog);
|
|
428
|
+
setCommon(linked.uniforms, { t, frameIndex, passIndex: i, input: inputTex, hasInput });
|
|
429
|
+
let unit = 3;
|
|
430
|
+
for (const [name, tg] of inst.targets) {
|
|
431
|
+
const loc = linked.uniforms.get(name);
|
|
432
|
+
if (!loc) continue;
|
|
433
|
+
const tex = written.has(name) ? tg.pair[1 - tg.read].tex : tg.pair[tg.read].tex;
|
|
434
|
+
gl.activeTexture(gl.TEXTURE0 + unit);
|
|
435
|
+
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
436
|
+
gl.uniform1i(loc, unit);
|
|
437
|
+
unit += 1;
|
|
438
|
+
}
|
|
439
|
+
for (const input of tpl.fx.INPUTS ?? []) if (layerParams[input.NAME] !== undefined) setParam(linked.uniforms, input, layerParams[input.NAME]);
|
|
440
|
+
gl.bindVertexArray(vao);
|
|
441
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
442
|
+
if (!last) written.add(pass.target);
|
|
443
|
+
}
|
|
444
|
+
for (const name of written) inst.targets.get(name).read = 1 - inst.targets.get(name).read;
|
|
445
|
+
return inst.out.tex;
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
function present(tex, frameIndex) {
|
|
449
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
450
|
+
gl.viewport(0, 0, W, H);
|
|
451
|
+
gl.useProgram(outputProgram.prog);
|
|
452
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
453
|
+
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
454
|
+
gl.uniform1i(outputProgram.uniforms.get("src"), 0);
|
|
455
|
+
gl.uniform1i(outputProgram.uniforms.get("FRAMEINDEX"), frameIndex);
|
|
456
|
+
gl.uniform1f(outputProgram.uniforms.get("SEED"), seed01);
|
|
457
|
+
gl.bindVertexArray(vao);
|
|
458
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
459
|
+
gl.finish();
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
function sampleAnalyser() {
|
|
463
|
+
if (!analyser) return;
|
|
464
|
+
const n = analyser.fftSize;
|
|
465
|
+
const time = new Float32Array(n);
|
|
466
|
+
analyser.getFloatTimeDomainData(time);
|
|
467
|
+
let sum = 0;
|
|
468
|
+
let peak = 0;
|
|
469
|
+
for (let i = 0; i < n; i++) {
|
|
470
|
+
sum += time[i] * time[i];
|
|
471
|
+
peak = Math.max(peak, Math.abs(time[i]));
|
|
472
|
+
}
|
|
473
|
+
const freq = new Uint8Array(analyser.frequencyBinCount);
|
|
474
|
+
analyser.getByteFrequencyData(freq);
|
|
475
|
+
const spec = new Float32Array(512);
|
|
476
|
+
for (let i = 0; i < 512; i++) spec[i] = freq[Math.min(freq.length - 1, Math.floor(i * freq.length / 512))] / 255;
|
|
477
|
+
const bands = new Float32Array(32);
|
|
478
|
+
for (let b = 0; b < 32; b++) {
|
|
479
|
+
const a0 = Math.floor(512 * b / 32);
|
|
480
|
+
const a1 = Math.max(a0 + 1, Math.floor(512 * (b + 1) / 32));
|
|
481
|
+
let s = 0;
|
|
482
|
+
for (let i = a0; i < a1; i++) s += spec[i];
|
|
483
|
+
bands[b] = s / (a1 - a0);
|
|
484
|
+
}
|
|
485
|
+
const avg = (a0, a1) => {
|
|
486
|
+
let s = 0;
|
|
487
|
+
for (let i = a0; i < a1; i++) s += bands[i];
|
|
488
|
+
return s / (a1 - a0);
|
|
489
|
+
};
|
|
490
|
+
const wave = new Float32Array(512);
|
|
491
|
+
for (let i = 0; i < 512; i++) wave[i] = time[Math.min(n - 1, Math.floor(i * n / 512))];
|
|
492
|
+
audioFeatures = {
|
|
493
|
+
rms: Math.sqrt(sum / n), peak,
|
|
494
|
+
bass: avg(0, 4), mid: avg(4, 14), treb: avg(14, 32),
|
|
495
|
+
bass_att: avg(0, 4), mid_att: avg(4, 14), treb_att: avg(14, 32),
|
|
496
|
+
flux: 0, onset: 0, beat: 0, beatPhase: 0, bpm: 0,
|
|
497
|
+
bands, wave, spec,
|
|
498
|
+
};
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
function draw(t, frameIndex) {
|
|
502
|
+
if (!gl || broken) return;
|
|
503
|
+
try {
|
|
504
|
+
sampleAnalyser();
|
|
505
|
+
uploadAudio();
|
|
506
|
+
const hasInput = ensureSource();
|
|
507
|
+
let tex = hasInput ? sourceTex : blackTex;
|
|
508
|
+
tex = renderLayer("base", opts.template, spec, params, t, tex, hasInput);
|
|
509
|
+
if (hit && performance.now() < hit.until) {
|
|
510
|
+
const local = (performance.now() - hit.start) / 1000;
|
|
511
|
+
tex = renderLayer(`hit:${hit.id}`, hit.id, hit.tpl, hit.params, local, tex, true);
|
|
512
|
+
} else if (hit) {
|
|
513
|
+
hit = null;
|
|
514
|
+
}
|
|
515
|
+
if (!broken) present(tex, frameIndex);
|
|
516
|
+
} catch (error) {
|
|
517
|
+
fail(opts.template, error.message);
|
|
518
|
+
}
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
function tick(now) {
|
|
522
|
+
if (hold || reduced || paused || offscreen || tripped) return;
|
|
523
|
+
rafId = requestAnimationFrame(tick);
|
|
524
|
+
const target = Math.round(((now - origin) / 1000) * fps);
|
|
525
|
+
const next = Math.min(target, frame + 4);
|
|
526
|
+
if (next === frame) return;
|
|
527
|
+
for (let f = frame + 1; f <= next; f++) draw(f / fps, f);
|
|
528
|
+
frame = next;
|
|
529
|
+
guardFrame();
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
function start() {
|
|
533
|
+
if (reduced || hold || paused || offscreen || tripped) return;
|
|
534
|
+
cancelAnimationFrame(rafId);
|
|
535
|
+
rafId = requestAnimationFrame(tick);
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
function boot() {
|
|
539
|
+
broken = false;
|
|
540
|
+
programs.clear();
|
|
541
|
+
clearInstances();
|
|
542
|
+
guard = null;
|
|
543
|
+
gl = canvas.getContext("webgl2", { alpha: true, antialias: false, depth: false, stencil: false, preserveDrawingBuffer: true, premultipliedAlpha: false, powerPreference: "high-performance" });
|
|
544
|
+
if (!gl) {
|
|
545
|
+
fail(opts.template, "no WebGL2 context");
|
|
546
|
+
return;
|
|
547
|
+
}
|
|
548
|
+
if (!gl.getExtension("EXT_color_buffer_float")) {
|
|
549
|
+
fail(opts.template, "EXT_color_buffer_float missing");
|
|
550
|
+
return;
|
|
551
|
+
}
|
|
552
|
+
gl.getExtension("OES_texture_float_linear");
|
|
553
|
+
const [w, h] = pixelSize();
|
|
554
|
+
W = w;
|
|
555
|
+
H = h;
|
|
556
|
+
canvas.width = w;
|
|
557
|
+
canvas.height = h;
|
|
558
|
+
vao = gl.createVertexArray();
|
|
559
|
+
outputProgram = link(OUTPUT_FRAG, "output");
|
|
560
|
+
if (!outputProgram) return;
|
|
561
|
+
blackTex = floatTexture(1, 1, new Float32Array([0, 0, 0, 1]));
|
|
562
|
+
audioTex = floatTexture(512, 2, new Float32Array(512 * 2 * 4).fill(0.5));
|
|
563
|
+
fftTex = floatTexture(512, 1, new Float32Array(512 * 4));
|
|
564
|
+
sourceTex = null;
|
|
565
|
+
noteFlash(opts.template, spec.fx);
|
|
566
|
+
draw(0, 0);
|
|
567
|
+
if (!reduced) guardFrame();
|
|
568
|
+
frame = 0;
|
|
569
|
+
origin = performance.now();
|
|
570
|
+
start();
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
function applySize() {
|
|
574
|
+
const [w, h] = pixelSize();
|
|
575
|
+
if (!gl || (w === W && h === H)) return;
|
|
576
|
+
W = w;
|
|
577
|
+
H = h;
|
|
578
|
+
canvas.width = w;
|
|
579
|
+
canvas.height = h;
|
|
580
|
+
clearInstances();
|
|
581
|
+
dropGuard();
|
|
582
|
+
if (blackTex) {
|
|
583
|
+
// targets were sized to the old buffer; the 1x1 and audio textures stay valid
|
|
584
|
+
}
|
|
585
|
+
if (hold) draw(frame / fps, frame);
|
|
586
|
+
else if (reduced) draw(0, 0);
|
|
587
|
+
else draw(frame / fps, frame);
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
const resize = new ResizeObserver(() => applySize());
|
|
591
|
+
resize.observe(canvas);
|
|
592
|
+
const visibility = new IntersectionObserver((entries) => {
|
|
593
|
+
const entry = entries[0];
|
|
594
|
+
offscreen = Boolean(entry) && entry.isIntersecting === false && entry.intersectionRatio === 0 && canvas.clientHeight > 0;
|
|
595
|
+
if (offscreen) cancelAnimationFrame(rafId);
|
|
596
|
+
else start();
|
|
597
|
+
});
|
|
598
|
+
visibility.observe(canvas);
|
|
599
|
+
const onMotion = () => {
|
|
600
|
+
if (opts.motion === "always") return;
|
|
601
|
+
reduced = motionQuery.matches;
|
|
602
|
+
if (reduced) {
|
|
603
|
+
cancelAnimationFrame(rafId);
|
|
604
|
+
draw(0, 0);
|
|
605
|
+
frame = 0;
|
|
606
|
+
} else {
|
|
607
|
+
origin = performance.now() - (frame / fps) * 1000;
|
|
608
|
+
start();
|
|
609
|
+
}
|
|
610
|
+
};
|
|
611
|
+
motionQuery.addEventListener("change", onMotion);
|
|
612
|
+
const onLost = (event) => {
|
|
613
|
+
event.preventDefault();
|
|
614
|
+
cancelAnimationFrame(rafId);
|
|
615
|
+
instances.clear();
|
|
616
|
+
programs.clear();
|
|
617
|
+
sourceTex = null;
|
|
618
|
+
guard = null;
|
|
619
|
+
gl = null;
|
|
620
|
+
};
|
|
621
|
+
const onRestored = () => boot();
|
|
622
|
+
canvas.addEventListener("webglcontextlost", onLost);
|
|
623
|
+
canvas.addEventListener("webglcontextrestored", onRestored);
|
|
624
|
+
|
|
625
|
+
boot();
|
|
626
|
+
|
|
627
|
+
return {
|
|
628
|
+
set(next) {
|
|
629
|
+
params = { ...params, ...next };
|
|
630
|
+
},
|
|
631
|
+
trigger(templateId, extra = {}) {
|
|
632
|
+
const tpl = opts.templates?.[templateId];
|
|
633
|
+
if (!tpl) {
|
|
634
|
+
console.error(`agentvfx: shader compile failed (${templateId} trigger): unknown template`);
|
|
635
|
+
return;
|
|
636
|
+
}
|
|
637
|
+
noteFlash(templateId, tpl.fx);
|
|
638
|
+
if (reduced) return;
|
|
639
|
+
const durationMs = extra.durationMs ?? 400;
|
|
640
|
+
hit = {
|
|
641
|
+
id: templateId,
|
|
642
|
+
tpl,
|
|
643
|
+
params: resolveParams(tpl.fx, { preset: extra.preset ?? null, params: extra.params ?? {} }),
|
|
644
|
+
start: performance.now(),
|
|
645
|
+
until: performance.now() + durationMs,
|
|
646
|
+
};
|
|
647
|
+
},
|
|
648
|
+
audio(media) {
|
|
649
|
+
const AC = window.AudioContext || window.webkitAudioContext;
|
|
650
|
+
if (!AC || !media) return;
|
|
651
|
+
if (!audioCtx) audioCtx = new AC();
|
|
652
|
+
if (audioCtx.state === "suspended") audioCtx.resume();
|
|
653
|
+
const node = media instanceof MediaStream ? audioCtx.createMediaStreamSource(media) : audioCtx.createMediaElementSource(media);
|
|
654
|
+
analyser = audioCtx.createAnalyser();
|
|
655
|
+
analyser.fftSize = 1024;
|
|
656
|
+
// Same level window as the render's spectrum (70 dB; AnalyserNode reads about 7 dB above the render's scale),
|
|
657
|
+
// unsmoothed: the browser default (-100..-30 dB, 0.8) pins most bars of a loud master at the top.
|
|
658
|
+
analyser.minDecibels = -63;
|
|
659
|
+
analyser.maxDecibels = 7;
|
|
660
|
+
analyser.smoothingTimeConstant = 0;
|
|
661
|
+
node.connect(analyser);
|
|
662
|
+
analyser.connect(audioCtx.destination);
|
|
663
|
+
},
|
|
664
|
+
pause() {
|
|
665
|
+
paused = true;
|
|
666
|
+
cancelAnimationFrame(rafId);
|
|
667
|
+
},
|
|
668
|
+
resume() {
|
|
669
|
+
paused = false;
|
|
670
|
+
hold = false;
|
|
671
|
+
if (tripped) {
|
|
672
|
+
tripped = false;
|
|
673
|
+
dropGuard();
|
|
674
|
+
}
|
|
675
|
+
origin = performance.now() - (frame / fps) * 1000;
|
|
676
|
+
start();
|
|
677
|
+
},
|
|
678
|
+
renderAt(t) {
|
|
679
|
+
hold = true;
|
|
680
|
+
cancelAnimationFrame(rafId);
|
|
681
|
+
const f = Math.round(t * fps);
|
|
682
|
+
frame = f;
|
|
683
|
+
draw(t, f);
|
|
684
|
+
},
|
|
685
|
+
destroy() {
|
|
686
|
+
cancelAnimationFrame(rafId);
|
|
687
|
+
resize.disconnect();
|
|
688
|
+
visibility.disconnect();
|
|
689
|
+
motionQuery.removeEventListener("change", onMotion);
|
|
690
|
+
canvas.removeEventListener("webglcontextlost", onLost);
|
|
691
|
+
canvas.removeEventListener("webglcontextrestored", onRestored);
|
|
692
|
+
if (audioCtx) {
|
|
693
|
+
audioCtx.close().catch(() => {});
|
|
694
|
+
audioCtx = null;
|
|
695
|
+
analyser = null;
|
|
696
|
+
}
|
|
697
|
+
if (gl) {
|
|
698
|
+
clearInstances();
|
|
699
|
+
dropGuard();
|
|
700
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
701
|
+
}
|
|
702
|
+
gl = null;
|
|
703
|
+
},
|
|
704
|
+
};
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
export const AgentVfx = { mount, textSource };
|
|
708
|
+
export default AgentVfx;
|