agentvfx 0.0.0-stage → 0.3.5

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Files changed (483) hide show
  1. package/AGENTS.md +8 -0
  2. package/GEMINI.md +1 -0
  3. package/LICENSE +202 -0
  4. package/README.md +228 -2
  5. package/package.json +35 -4
  6. package/skills/agentvfx/LICENSE +202 -0
  7. package/skills/agentvfx/NOTICE +50 -0
  8. package/skills/agentvfx/SKILL.md +90 -0
  9. package/skills/agentvfx/engine/core/constants.mjs +84 -0
  10. package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
  11. package/skills/agentvfx/engine/core/flash.mjs +240 -0
  12. package/skills/agentvfx/engine/core/mark.mjs +25 -0
  13. package/skills/agentvfx/engine/core/palettes.mjs +36 -0
  14. package/skills/agentvfx/engine/core/schedule.mjs +85 -0
  15. package/skills/agentvfx/engine/core/templates.mjs +43 -0
  16. package/skills/agentvfx/engine/core/util.mjs +167 -0
  17. package/skills/agentvfx/engine/core/validate.mjs +334 -0
  18. package/skills/agentvfx/engine/node/analysis.mjs +172 -0
  19. package/skills/agentvfx/engine/node/audio.mjs +621 -0
  20. package/skills/agentvfx/engine/node/board.mjs +24 -0
  21. package/skills/agentvfx/engine/node/chrome.mjs +349 -0
  22. package/skills/agentvfx/engine/node/encode.mjs +110 -0
  23. package/skills/agentvfx/engine/node/eye.mjs +77 -0
  24. package/skills/agentvfx/engine/node/footage.mjs +129 -0
  25. package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
  26. package/skills/agentvfx/engine/node/host.mjs +31 -0
  27. package/skills/agentvfx/engine/node/job.mjs +181 -0
  28. package/skills/agentvfx/engine/node/png.mjs +112 -0
  29. package/skills/agentvfx/engine/node/render.mjs +161 -0
  30. package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
  31. package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
  32. package/skills/agentvfx/engine/node/stills.mjs +100 -0
  33. package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
  34. package/skills/agentvfx/engine/web/gl.mjs +319 -0
  35. package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
  36. package/skills/agentvfx/engine/web/init.js +23 -0
  37. package/skills/agentvfx/engine/web/prelude.mjs +150 -0
  38. package/skills/agentvfx/engine/web/render.html +11 -0
  39. package/skills/agentvfx/engine/web/render.mjs +388 -0
  40. package/skills/agentvfx/engine/web/scale.mjs +15 -0
  41. package/skills/agentvfx/engine/web/text.mjs +158 -0
  42. package/skills/agentvfx/plates/terminalcore/README.md +61 -0
  43. package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
  44. package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
  45. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
  46. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
  47. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
  48. package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
  49. package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
  50. package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
  51. package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
  52. package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
  53. package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
  54. package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
  55. package/skills/agentvfx/plates/terminalcore/font.py +80 -0
  56. package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
  57. package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
  58. package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
  59. package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
  60. package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
  61. package/skills/agentvfx/plates/terminalcore/room.py +82 -0
  62. package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
  63. package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
  64. package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
  65. package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
  66. package/skills/agentvfx/references/plates.md +22 -0
  67. package/skills/agentvfx/references/template-format.md +149 -0
  68. package/skills/agentvfx/references/web.md +63 -0
  69. package/skills/agentvfx/runtime/agentvfx.js +708 -0
  70. package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
  71. package/skills/agentvfx/scripts/export-web.mjs +157 -0
  72. package/skills/agentvfx/scripts/loop.mjs +129 -0
  73. package/skills/agentvfx/scripts/make-beat.mjs +133 -0
  74. package/skills/agentvfx/scripts/plate.mjs +82 -0
  75. package/skills/agentvfx/scripts/vfx.mjs +173 -0
  76. package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
  77. package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
  78. package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
  79. package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
  80. package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
  81. package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
  82. package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
  83. package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
  84. package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
  85. package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
  86. package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
  87. package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
  88. package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
  89. package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
  90. package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
  91. package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
  92. package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
  93. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
  94. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
  95. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
  96. package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
  97. package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
  98. package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
  99. package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
  100. package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
  101. package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
  102. package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
  103. package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
  104. package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
  105. package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
  106. package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
  107. package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
  108. package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
  109. package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
  110. package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
  111. package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
  112. package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
  113. package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
  114. package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
  115. package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
  116. package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
  117. package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
  118. package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
  119. package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
  120. package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
  121. package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
  122. package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
  123. package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
  124. package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
  125. package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
  126. package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
  127. package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
  128. package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
  129. package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
  130. package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
  131. package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
  132. package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
  133. package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
  134. package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
  135. package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
  136. package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
  137. package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
  138. package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
  139. package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
  140. package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
  141. package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
  142. package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
  143. package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
  144. package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
  145. package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
  146. package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
  147. package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
  148. package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
  149. package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
  150. package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
  151. package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
  152. package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
  153. package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
  154. package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
  155. package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
  156. package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
  157. package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
  158. package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
  159. package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
  160. package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
  161. package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
  162. package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
  163. package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
  164. package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
  165. package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
  166. package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
  167. package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
  168. package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
  169. package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
  170. package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
  171. package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
  172. package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
  173. package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
  174. package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
  175. package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
  176. package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
  177. package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
  178. package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
  179. package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
  180. package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
  181. package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
  182. package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
  183. package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
  184. package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
  185. package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
  186. package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
  187. package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
  188. package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
  189. package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
  190. package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
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  198. package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
  199. package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
  200. package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
  201. package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
  202. package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
  203. package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
  204. package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
  205. package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
  206. package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
  207. package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
  208. package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
  209. package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
  210. package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
  211. package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
  212. package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
  213. package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
  214. package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
  215. package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
  216. package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
  217. package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
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  219. package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
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  222. package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
  223. package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
  224. package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
  225. package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
  226. package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
  227. package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
  228. package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
  229. package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
  230. package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
  231. package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
  232. package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
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  234. package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
  235. package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
  236. package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
  237. package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
  238. package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
  239. package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
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  242. package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
  243. package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
  244. package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
  245. package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
  246. package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
  247. package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
  248. package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
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  254. package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
  255. package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
  256. package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
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@@ -0,0 +1,29 @@
1
+ {
2
+ "DESCRIPTION": "Black HUD ground: hairline brackets, crosshair and a dashed rule, with optional hot points for streaks and bloom",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["light"],
6
+ "INPUTS": [
7
+ { "NAME": "hotPoints", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0 },
8
+ { "NAME": "pointScale", "TYPE": "float", "MIN": 0.5, "MAX": 6, "DEFAULT": 1 },
9
+ { "NAME": "rule", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
10
+ ],
11
+ "PASSES": [ {} ],
12
+ "X_AGENTVFX": {
13
+ "id": "light-stage",
14
+ "family": "light",
15
+ "input": "generative",
16
+ "spdx": "Apache-2.0",
17
+ "flash": "none",
18
+ "fps": 30,
19
+ "palette": false,
20
+ "presets": {
21
+ "deck": { "hotPoints": 0, "rule": 1 },
22
+ "emitters": { "hotPoints": 1, "rule": 1 },
23
+ "cross": { "hotPoints": 0, "rule": 0 }
24
+ },
25
+ "credits": [
26
+ "Segment SDF for the hairlines, Inigo Quilez distance functions, https://iquilezles.org/articles/distfunctions2d/"
27
+ ]
28
+ }
29
+ }
@@ -0,0 +1,56 @@
1
+ // Near-black ground. Hairlines stay under the highlight knee. Hot points are the only emitters.
2
+
3
+ float seg(vec2 p, vec2 a, vec2 b) {
4
+ vec2 pa = p - a;
5
+ vec2 ba = b - a;
6
+ float h = clamp(dot(pa, ba) / max(dot(ba, ba), 1e-5), 0.0, 1.0);
7
+ return length(pa - ba * h);
8
+ }
9
+
10
+ float stroke(float d) {
11
+ float w = 1.25 / max(RENDERSIZE.y, 1.0);
12
+ return 1.0 - smoothstep(w * 0.45, w * 1.35, d);
13
+ }
14
+
15
+ float bracket(vec2 p, vec2 c, vec2 arm) {
16
+ return min(seg(p, c, c + vec2(arm.x, 0.0)), seg(p, c, c + vec2(0.0, arm.y)));
17
+ }
18
+
19
+ void main() {
20
+ vec2 aspect = vec2(RENDERSIZE.x / max(RENDERSIZE.y, 1.0), 1.0);
21
+ vec2 p = (vUv - 0.5) * aspect + 0.5;
22
+ vec3 col = HAS_INPUT ? texture(inputImage, vUv).rgb : vec3(0.003);
23
+ float ink = 0.0;
24
+ float arm = 0.055;
25
+ ink = max(ink, stroke(bracket(p, vec2(0.06, 0.08), vec2(arm, arm))));
26
+ ink = max(ink, stroke(bracket(p, vec2(0.94, 0.08), vec2(-arm, arm))));
27
+ ink = max(ink, stroke(bracket(p, vec2(0.06, 0.92), vec2(arm, -arm))));
28
+ ink = max(ink, stroke(bracket(p, vec2(0.94, 0.92), vec2(-arm, -arm))));
29
+ ink = max(ink, stroke(seg(p, vec2(0.5, 0.22), vec2(0.5, 0.44))));
30
+ ink = max(ink, stroke(seg(p, vec2(0.5, 0.56), vec2(0.5, 0.78))));
31
+ ink = max(ink, stroke(seg(p, vec2(0.38, 0.5), vec2(0.46, 0.5))));
32
+ ink = max(ink, stroke(seg(p, vec2(0.54, 0.5), vec2(0.62, 0.5))));
33
+ ink = max(ink, stroke(seg(p, vec2(0.08, 0.2), vec2(0.08, 0.8))));
34
+ ink = max(ink, stroke(seg(p, vec2(0.92, 0.2), vec2(0.92, 0.8))));
35
+ ink = max(ink, stroke(seg(p, vec2(0.08, 0.2), vec2(0.22, 0.2))));
36
+ ink = max(ink, stroke(seg(p, vec2(0.08, 0.8), vec2(0.22, 0.8))));
37
+ ink = max(ink, stroke(seg(p, vec2(0.78, 0.2), vec2(0.92, 0.2))));
38
+ ink = max(ink, stroke(seg(p, vec2(0.78, 0.8), vec2(0.92, 0.8))));
39
+ if (rule > 0.5) {
40
+ for (int i = 0; i < 18; i++) {
41
+ float x0 = 0.18 + float(i) * 0.036;
42
+ ink = max(ink, stroke(seg(p, vec2(x0, 0.9), vec2(x0 + 0.016, 0.9))));
43
+ }
44
+ }
45
+ col = max(col, vec3(0.16) * ink);
46
+ if (hotPoints > 0.5) {
47
+ float d0 = length((vUv - vec2(0.32, 0.62)) * aspect);
48
+ float d1 = length((vUv - vec2(0.5, 0.42)) * aspect);
49
+ float d2 = length((vUv - vec2(0.7, 0.66)) * aspect);
50
+ float r0 = 0.005 * pointScale;
51
+ float r1 = 0.012 * pointScale;
52
+ float disk = max(1.0 - smoothstep(r0, r1, d0), max(1.0 - smoothstep(r0, r1, d1), 1.0 - smoothstep(r0, r1, d2)));
53
+ col = max(col, vec3(disk));
54
+ }
55
+ fragColor = vec4(col, 1.0);
56
+ }
@@ -0,0 +1,12 @@
1
+ {
2
+ "version": 1,
3
+ "template": "light-sweep",
4
+ "preset": "hard-bar",
5
+ "stack": [{ "template": "light-stage", "preset": "deck" }],
6
+ "input": { "audio": "test-media/beat-132.mp3" },
7
+ "bindings": [{ "param": "audioKick", "feature": "onset", "gain": 1.4, "offset": 0, "attackMs": 8, "releaseMs": 160 }],
8
+ "palette": ["#0b0b0c", "#e9e9e4"],
9
+ "durationSec": 4,
10
+ "seed": 21,
11
+ "out": "light-sweep-hard-bar"
12
+ }
@@ -0,0 +1,10 @@
1
+ {
2
+ "version": 1,
3
+ "template": "light-sweep",
4
+ "preset": "logo-sweep",
5
+ "input": { "video": "test-media/clip-02.mp4" },
6
+ "palette": "brutal-acid",
7
+ "durationSec": 4,
8
+ "seed": 12,
9
+ "out": "light-sweep-logo-sweep"
10
+ }
@@ -0,0 +1,11 @@
1
+ {
2
+ "version": 1,
3
+ "template": "light-sweep",
4
+ "preset": "logo-sweep",
5
+ "input": { "video": "test-media/clip-02.mp4", "audio": "test-media/beat-132.mp3" },
6
+ "bindings": [{ "param": "audioKick", "feature": "onset", "gain": 1.2, "offset": 0, "attackMs": 10, "releaseMs": 180 }],
7
+ "palette": "brutal-acid",
8
+ "durationSec": 4,
9
+ "seed": 21,
10
+ "out": "light-sweep-onset"
11
+ }
@@ -0,0 +1,45 @@
1
+ {
2
+ "DESCRIPTION": "A rotated HDR gleam band that crosses the frame, bloomed before the display fit",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["light"],
6
+ "INPUTS": [
7
+ { "NAME": "sweepAngle", "TYPE": "float", "MIN": -1.5708, "MAX": 1.5708, "DEFAULT": 0.4 },
8
+ { "NAME": "sweepSpeed", "TYPE": "float", "MIN": 0.04, "MAX": 1.2, "DEFAULT": 0.3 },
9
+ { "NAME": "bandFrac", "TYPE": "float", "MIN": 0.003, "MAX": 0.08, "DEFAULT": 0.008 },
10
+ { "NAME": "gleamGain", "TYPE": "float", "MIN": 1, "MAX": 24, "DEFAULT": 14 },
11
+ { "NAME": "bloomFrac", "TYPE": "float", "MIN": 0.004, "MAX": 0.22, "DEFAULT": 0.018 },
12
+ { "NAME": "audioKick", "TYPE": "float", "MIN": 0, "MAX": 2, "DEFAULT": 0 },
13
+ { "NAME": "sweepMix", "TYPE": "float", "MIN": 0.2, "MAX": 2, "DEFAULT": 1.15 },
14
+ { "NAME": "paletteMix", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.75 },
15
+ { "NAME": "tint", "TYPE": "color", "DEFAULT": [1, 1, 1, 1] },
16
+ { "NAME": "toneMap", "TYPE": "long", "MIN": 0, "MAX": 1, "VALUES": [0, 1], "LABELS": ["AgX", "ACES"], "DEFAULT": 1 }
17
+ ],
18
+ "PASSES": [
19
+ { "TARGET": "gleam", "FLOAT": true },
20
+ { "TARGET": "glow", "FLOAT": true },
21
+ {}
22
+ ],
23
+ "X_AGENTVFX": {
24
+ "id": "light-sweep",
25
+ "family": "light",
26
+ "input": "either",
27
+ "spdx": "Apache-2.0",
28
+ "flash": "possible",
29
+ "fps": 30,
30
+ "palette": true,
31
+ "safeSubstitute": { "params": { "gleamGain": 2, "sweepSpeed": 0.08, "audioKick": 0 } },
32
+ "audioBind": { "audioKick": "onset" },
33
+ "presets": {
34
+ "logo-sweep": { "sweepAngle": 0.55, "sweepSpeed": 0.32, "bandFrac": 0.007, "gleamGain": 16, "bloomFrac": 0.016, "paletteMix": 0.9, "sweepMix": 1.15, "toneMap": 1 },
35
+ "diagonal-hit": { "sweepAngle": 0.95, "sweepSpeed": 0.5, "bandFrac": 0.01, "gleamGain": 18, "bloomFrac": 0.02, "paletteMix": 0.95, "sweepMix": 1.25, "toneMap": 1 },
36
+ "slow-sheen": { "sweepAngle": 0.15, "sweepSpeed": 0.12, "bandFrac": 0.012, "gleamGain": 8, "bloomFrac": 0.02, "paletteMix": 0.45, "sweepMix": 0.9, "toneMap": 1 },
37
+ "hard-bar": { "sweepAngle": 0, "sweepSpeed": 0.42, "bandFrac": 0.0035, "gleamGain": 20, "bloomFrac": 0.008, "paletteMix": 0, "sweepMix": 1.35, "tint": [1, 1, 1, 1], "toneMap": 1 }
38
+ },
39
+ "credits": [
40
+ "Soft analytic band (Gaussian across a rotated axis) with HDR gain, blurred before the display transform",
41
+ "ACES fitted tone map, Krzysztof Narkowicz, https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/",
42
+ "AgX display fit, Troy Sobotka, https://github.com/sobotka/AgX"
43
+ ]
44
+ }
45
+ }
@@ -0,0 +1,29 @@
1
+ // Sharp HDR band plus its bloom, over the picture, then AgX or ACES.
2
+
3
+ vec3 acesFit(vec3 x) {
4
+ x = max(x, 0.0);
5
+ return clamp((x * (2.51 * x + 0.03)) / (x * (2.43 * x + 0.59) + 0.14), 0.0, 1.0);
6
+ }
7
+
8
+ vec3 agxFit(vec3 x) {
9
+ vec3 y = log2(max(x, 0.0) + 0.001);
10
+ vec3 u = clamp((y + 7.5) / 11.0, 0.0, 1.0);
11
+ vec3 s = u * u * (3.0 - 2.0 * u);
12
+ return clamp(s * 1.2 - 0.05, 0.0, 1.0);
13
+ }
14
+
15
+ vec3 addLight(vec3 scene, vec3 light) {
16
+ vec3 base = max(scene, 0.0);
17
+ vec3 hdr = base + max(light, 0.0);
18
+ vec3 curved = toneMap == 1 ? acesFit(hdr) : agxFit(hdr);
19
+ vec3 curvedBase = toneMap == 1 ? acesFit(base) : agxFit(base);
20
+ return base + max(curved - curvedBase, 0.0);
21
+ }
22
+
23
+ void main() {
24
+ vec3 scene = HAS_INPUT ? texture(inputImage, vUv).rgb : vec3(0.0);
25
+ vec3 gleamCol = texture(gleam, vUv).rgb;
26
+ vec3 glowCol = texture(glow, vUv).rgb;
27
+ vec3 light = gleamCol + max(glowCol - gleamCol, 0.0) * 0.45;
28
+ fragColor = vec4(addLight(scene, light * sweepMix), 1.0);
29
+ }
@@ -0,0 +1,17 @@
1
+ // HDR gleam only. The picture is composited in the last pass, after this is bloomed.
2
+
3
+ void main() {
4
+ vec2 aspect = vec2(RENDERSIZE.x / max(RENDERSIZE.y, 1.0), 1.0);
5
+ vec2 p = rot(-sweepAngle) * ((vUv - 0.5) * aspect);
6
+ float travel = fract(TIME * sweepSpeed + SEED * 0.17);
7
+ float pos = travel * 2.6 - 1.3;
8
+ float sigma = max(bandFrac * RENDERSIZE.y, 0.75);
9
+ float d = (p.x - pos) * RENDERSIZE.y;
10
+ float band = exp(-0.5 * (d * d) / (sigma * sigma));
11
+ band *= 1.0 - smoothstep(1.7 * sigma, 2.5 * sigma, abs(d));
12
+ float kick = 1.0 + clamp(audioKick, 0.0, 2.0);
13
+ vec3 accent = mix(tint.rgb, paletteRamp(0.92), paletteMix);
14
+ float core = smoothstep(0.45, 0.95, band);
15
+ float halo = band * (1.0 - core);
16
+ fragColor = vec4((vec3(core) + accent * halo) * gleamGain * kick, 1.0);
17
+ }
@@ -0,0 +1,15 @@
1
+ // 3x3 tent of the gleam. Radius is a fraction of frame height.
2
+
3
+ void main() {
4
+ vec2 t = vec2(max(bloomFrac * RENDERSIZE.y, 1.0)) / RENDERSIZE;
5
+ vec3 c = texture(gleam, vUv).rgb * 4.0;
6
+ c += texture(gleam, vUv + t * vec2(-1.0, 0.0)).rgb * 2.0;
7
+ c += texture(gleam, vUv + t * vec2( 1.0, 0.0)).rgb * 2.0;
8
+ c += texture(gleam, vUv + t * vec2( 0.0, -1.0)).rgb * 2.0;
9
+ c += texture(gleam, vUv + t * vec2( 0.0, 1.0)).rgb * 2.0;
10
+ c += texture(gleam, vUv + t * vec2(-1.0, -1.0)).rgb;
11
+ c += texture(gleam, vUv + t * vec2( 1.0, -1.0)).rgb;
12
+ c += texture(gleam, vUv + t * vec2(-1.0, 1.0)).rgb;
13
+ c += texture(gleam, vUv + t * vec2( 1.0, 1.0)).rgb;
14
+ fragColor = vec4(c / 16.0, 1.0);
15
+ }
@@ -0,0 +1,10 @@
1
+ {
2
+ "version": 1,
3
+ "template": "light-stage",
4
+ "preset": "cross",
5
+ "stack": [{ "template": "neon-saber", "preset": "hairline" }],
6
+ "palette": ["#0b0b0c", "#c8ff00"],
7
+ "durationSec": 4,
8
+ "seed": 12,
9
+ "out": "neon-saber-hairline"
10
+ }
@@ -0,0 +1,10 @@
1
+ {
2
+ "version": 1,
3
+ "template": "neon-saber",
4
+ "preset": "saber-laser",
5
+ "input": { "video": "test-media/clip-02.mp4" },
6
+ "palette": "brutal-acid",
7
+ "durationSec": 4,
8
+ "seed": 12,
9
+ "out": "neon-saber-saber-laser"
10
+ }
@@ -0,0 +1,48 @@
1
+ {
2
+ "DESCRIPTION": "Neon saber: SDF core, Gaussian inner glow, Lorentzian outer glow, flicker, then a bloom pass",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["light"],
6
+ "INPUTS": [
7
+ { "NAME": "saberA", "TYPE": "point2D", "DEFAULT": [0.12, 0.2] },
8
+ { "NAME": "saberB", "TYPE": "point2D", "DEFAULT": [0.88, 0.8] },
9
+ { "NAME": "coreFrac", "TYPE": "float", "MIN": 0.001, "MAX": 0.04, "DEFAULT": 0.006 },
10
+ { "NAME": "haloFrac", "TYPE": "float", "MIN": 0.008, "MAX": 0.14, "DEFAULT": 0.02 },
11
+ { "NAME": "flicker", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.62 },
12
+ { "NAME": "flickerHz", "TYPE": "float", "MIN": 0, "MAX": 18, "DEFAULT": 8 },
13
+ { "NAME": "flickerFloor", "TYPE": "float", "MIN": 0.15, "MAX": 1, "DEFAULT": 0.32 },
14
+ { "NAME": "twin", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0 },
15
+ { "NAME": "trace", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0 },
16
+ { "NAME": "saberGain", "TYPE": "float", "MIN": 1, "MAX": 20, "DEFAULT": 9 },
17
+ { "NAME": "paletteMix", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.85 },
18
+ { "NAME": "tint", "TYPE": "color", "DEFAULT": [0.7, 0.92, 1, 1] },
19
+ { "NAME": "toneMap", "TYPE": "long", "MIN": 0, "MAX": 1, "VALUES": [0, 1], "LABELS": ["AgX", "ACES"], "DEFAULT": 1 }
20
+ ],
21
+ "PASSES": [
22
+ { "TARGET": "beam", "FLOAT": true },
23
+ { "TARGET": "glow", "FLOAT": true },
24
+ {}
25
+ ],
26
+ "X_AGENTVFX": {
27
+ "id": "neon-saber",
28
+ "family": "light",
29
+ "input": "either",
30
+ "spdx": "Apache-2.0",
31
+ "flash": "possible",
32
+ "fps": 30,
33
+ "palette": true,
34
+ "safeSubstitute": { "params": { "flicker": 0 } },
35
+ "presets": {
36
+ "saber-laser": { "coreFrac": 0.0032, "haloFrac": 0.018, "flicker": 0.55, "flickerHz": 9, "saberGain": 14, "tint": [0.55, 0.95, 1, 1], "paletteMix": 0.95, "saberA": [0.08, 0.22], "saberB": [0.9, 0.78], "toneMap": 1 },
37
+ "neon-tube": { "coreFrac": 0.006, "haloFrac": 0.028, "flicker": 0.18, "flickerHz": 4, "saberGain": 9, "tint": [1, 0.08, 0.55, 1], "paletteMix": 0.35, "saberA": [0.1, 0.5], "saberB": [0.9, 0.5], "toneMap": 1 },
38
+ "twin-blade": { "twin": 1, "coreFrac": 0.003, "haloFrac": 0.016, "flicker": 0.4, "flickerHz": 6, "saberGain": 12, "paletteMix": 0.9, "toneMap": 1 },
39
+ "hairline": { "trace": 1, "coreFrac": 0.0014, "haloFrac": 0.008, "flicker": 0.12, "flickerHz": 3, "saberGain": 16, "paletteMix": 1, "toneMap": 1 }
40
+ },
41
+ "credits": [
42
+ "Segment SDF, Inigo Quilez distance functions, https://iquilezles.org/articles/distfunctions2d/",
43
+ "Gaussian core plus Lorentzian wings, the usual beam profile (narrow exp, wide 1/(1+x^2))",
44
+ "ACES fitted tone map, Krzysztof Narkowicz, https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/",
45
+ "AgX display fit, Troy Sobotka, https://github.com/sobotka/AgX"
46
+ ]
47
+ }
48
+ }
@@ -0,0 +1,27 @@
1
+ // Beam core on top of its bloom, over footage, then the display fit.
2
+
3
+ vec3 acesFit(vec3 x) {
4
+ x = max(x, 0.0);
5
+ return clamp((x * (2.51 * x + 0.03)) / (x * (2.43 * x + 0.59) + 0.14), 0.0, 1.0);
6
+ }
7
+
8
+ vec3 agxFit(vec3 x) {
9
+ vec3 y = log2(max(x, 0.0) + 0.001);
10
+ vec3 u = clamp((y + 7.5) / 11.0, 0.0, 1.0);
11
+ vec3 s = u * u * (3.0 - 2.0 * u);
12
+ return clamp(s * 1.2 - 0.05, 0.0, 1.0);
13
+ }
14
+
15
+ vec3 addLight(vec3 scene, vec3 light) {
16
+ vec3 base = max(scene, 0.0);
17
+ vec3 hdr = base + max(light, 0.0);
18
+ vec3 curved = toneMap == 1 ? acesFit(hdr) : agxFit(hdr);
19
+ vec3 curvedBase = toneMap == 1 ? acesFit(base) : agxFit(base);
20
+ return base + max(curved - curvedBase, 0.0);
21
+ }
22
+
23
+ void main() {
24
+ vec3 scene = HAS_INPUT ? texture(inputImage, vUv).rgb : vec3(0.0);
25
+ vec3 light = texture(beam, vUv).rgb + texture(glow, vUv).rgb * 0.22;
26
+ fragColor = vec4(addLight(scene, light), 1.0);
27
+ }
@@ -0,0 +1,46 @@
1
+ // HDR beam. Flicker is one value for the whole blade, seeded by time, not per-pixel noise.
2
+
3
+ float sdSegment(vec2 p, vec2 a, vec2 b) {
4
+ vec2 pa = p - a;
5
+ vec2 ba = b - a;
6
+ float h = clamp(dot(pa, ba) / max(dot(ba, ba), 1e-6), 0.0, 1.0);
7
+ return length(pa - ba * h);
8
+ }
9
+
10
+ float bracket(vec2 p, vec2 c, vec2 arm) {
11
+ return min(sdSegment(p, c, c + vec2(arm.x, 0.0)), sdSegment(p, c, c + vec2(0.0, arm.y)));
12
+ }
13
+
14
+ void main() {
15
+ vec2 aspect = vec2(RENDERSIZE.x / max(RENDERSIZE.y, 1.0), 1.0);
16
+ vec2 p = vUv * aspect;
17
+ float d;
18
+ if (trace > 0.5) {
19
+ float a = 0.07;
20
+ d = bracket(p, vec2(0.07, 0.1) * aspect, vec2(a, a) * aspect);
21
+ d = min(d, bracket(p, vec2(0.93, 0.1) * aspect, vec2(-a, a) * aspect));
22
+ d = min(d, bracket(p, vec2(0.07, 0.9) * aspect, vec2(a, -a) * aspect));
23
+ d = min(d, bracket(p, vec2(0.93, 0.9) * aspect, vec2(-a, -a) * aspect));
24
+ d = min(d, sdSegment(p, vec2(0.2, 0.5) * aspect, vec2(0.44, 0.5) * aspect));
25
+ d = min(d, sdSegment(p, vec2(0.56, 0.5) * aspect, vec2(0.8, 0.5) * aspect));
26
+ d = min(d, sdSegment(p, vec2(0.5, 0.24) * aspect, vec2(0.5, 0.44) * aspect));
27
+ d = min(d, sdSegment(p, vec2(0.5, 0.56) * aspect, vec2(0.5, 0.76) * aspect));
28
+ } else {
29
+ d = sdSegment(p, saberA * aspect, saberB * aspect);
30
+ float dTwin = sdSegment(p, (saberA + vec2(0.0, 0.07)) * aspect, (saberB + vec2(0.0, 0.07)) * aspect);
31
+ d = min(d, mix(10.0, dTwin, twin));
32
+ }
33
+ d *= RENDERSIZE.y;
34
+ float coreW = max(coreFrac * RENDERSIZE.y, 0.75);
35
+ float haloW = max(haloFrac * RENDERSIZE.y, coreW * 2.0);
36
+ float core = exp(-0.5 * (d * d) / (coreW * coreW));
37
+ float wing = 1.0 / (1.0 + (d / haloW) * (d / haloW));
38
+ wing *= 1.0 - smoothstep(haloW * 1.8, haloW * 3.0, d);
39
+ float bucket = floor(TIME * flickerHz + SEED * 19.0);
40
+ float n = hash12(vec2(bucket, 2.3));
41
+ float fl = mix(1.0, mix(flickerFloor, 1.0, n), clamp(flicker, 0.0, 1.0));
42
+ vec3 accent = mix(tint.rgb, paletteRamp(0.92), paletteMix);
43
+ vec3 hdr = vec3(core) * saberGain * fl * 2.4;
44
+ hdr += accent * wing * saberGain * fl * 0.45;
45
+ fragColor = vec4(hdr, 1.0);
46
+ }
@@ -0,0 +1,15 @@
1
+ // Cheap bloom of the beam so the Lorentzian wing blooms again instead of stopping hard.
2
+
3
+ void main() {
4
+ vec2 t = vec2(max(RENDERSIZE.y * 0.006, 1.0)) / RENDERSIZE;
5
+ vec3 a = texture(beam, vUv).rgb * 4.0;
6
+ a += texture(beam, vUv + t * vec2(-1.0, 0.0)).rgb * 2.0;
7
+ a += texture(beam, vUv + t * vec2( 1.0, 0.0)).rgb * 2.0;
8
+ a += texture(beam, vUv + t * vec2( 0.0, -1.0)).rgb * 2.0;
9
+ a += texture(beam, vUv + t * vec2( 0.0, 1.0)).rgb * 2.0;
10
+ a += texture(beam, vUv + t * vec2(-1.0, -1.0)).rgb;
11
+ a += texture(beam, vUv + t * vec2( 1.0, -1.0)).rgb;
12
+ a += texture(beam, vUv + t * vec2(-1.0, 1.0)).rgb;
13
+ a += texture(beam, vUv + t * vec2( 1.0, 1.0)).rgb;
14
+ fragColor = vec4(a / 16.0, 1.0);
15
+ }
@@ -0,0 +1 @@
1
+ {"version":1,"template":"echo-flow","preset":"echo-trail","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"echo-trail"}
@@ -0,0 +1,38 @@
1
+ {
2
+ "DESCRIPTION": "Echo flow: Horn-Schunck optical flow advecting a max-blend trail buffer with flow-scaled chroma split",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["psychedelic"],
6
+ "INPUTS": [
7
+ { "NAME": "flowScale", "TYPE": "float", "MIN": 0, "MAX": 8, "DEFAULT": 2.5 },
8
+ { "NAME": "flowSmooth", "TYPE": "float", "MIN": 0.001, "MAX": 0.5, "DEFAULT": 0.05 },
9
+ { "NAME": "decay", "TYPE": "float", "MIN": 0.5, "MAX": 0.999, "DEFAULT": 0.94 },
10
+ { "NAME": "chromaSplit", "TYPE": "float", "MIN": 0, "MAX": 20, "DEFAULT": 6 },
11
+ { "NAME": "saturation", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 1.7 },
12
+ { "NAME": "blend", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
13
+ ],
14
+ "PASSES": [
15
+ { "TARGET": "f1", "FLOAT": true },
16
+ { "TARGET": "f2", "FLOAT": true },
17
+ { "TARGET": "trail", "PERSISTENT": true, "FLOAT": true },
18
+ { "TARGET": "prev", "PERSISTENT": true, "FLOAT": true },
19
+ {}
20
+ ],
21
+ "X_AGENTVFX": {
22
+ "id": "echo-flow",
23
+ "family": "psychedelic",
24
+ "input": "footage",
25
+ "spdx": "Apache-2.0",
26
+ "flash": "none",
27
+ "fps": 30,
28
+ "palette": true,
29
+ "presets": {
30
+ "echo-trail": { "decay": 0.96, "flowScale": 2.5, "chromaSplit": 6, "flowSmooth": 0.05 },
31
+ "echo-chroma": { "decay": 0.9, "flowScale": 3.5, "chromaSplit": 14, "flowSmooth": 0.03, "saturation": 1.9 },
32
+ "echo-tight": { "decay": 0.86, "flowScale": 1.5, "chromaSplit": 4, "flowSmooth": 0.12 }
33
+ },
34
+ "credits": [
35
+ "Horn-Schunck optical flow (Jacobi iteration), https://en.wikipedia.org/wiki/Horn%E2%80%93Schunck_method"
36
+ ]
37
+ }
38
+ }
@@ -0,0 +1,19 @@
1
+ // echo-flow main: chroma split along the flow direction over the trail
2
+ // buffer, then saturate and blend. (No builtin mix() calls.)
3
+ void main() {
4
+ vec2 texel = vec2(1.0) / vec2(textureSize(trail, 0));
5
+ vec2 f = texture(f2, vUv).rg;
6
+ float mag = length(f);
7
+ vec2 dir = f / (mag + 1e-4);
8
+ float m = clamp(mag * chromaSplit * 0.15, 0.0, 12.0);
9
+ vec2 o = dir * m * texel;
10
+ vec3 col = vec3(
11
+ texture(trail, vUv + o).r,
12
+ texture(trail, vUv).g,
13
+ texture(trail, vUv - o).b);
14
+ float cl = luma(col);
15
+ col = vec3(cl) + (col - vec3(cl)) * clamp(saturation, 0.0, 3.0);
16
+ vec3 src = texture(inputImage, vUv).rgb;
17
+ float b = clamp(blend, 0.0, 1.0);
18
+ fragColor = vec4(src + (col - src) * b, 1.0);
19
+ }
@@ -0,0 +1,16 @@
1
+ // echo-flow f1: Horn-Schunck Jacobi iteration 1 from a zero start.
2
+ // Ix, Iy from Sobel on current luma; It against the previous frame.
3
+ void main() {
4
+ vec2 texel = vec2(1.0) / vec2(textureSize(inputImage, 0));
5
+ float lC = luma(texture(inputImage, vUv).rgb);
6
+ float lx1 = luma(texture(inputImage, vUv - vec2(texel.x, 0.0)).rgb);
7
+ float lx2 = luma(texture(inputImage, vUv + vec2(texel.x, 0.0)).rgb);
8
+ float ly1 = luma(texture(inputImage, vUv - vec2(0.0, texel.y)).rgb);
9
+ float ly2 = luma(texture(inputImage, vUv + vec2(0.0, texel.y)).rgb);
10
+ float ix = lx2 - lx1;
11
+ float iy = ly2 - ly1;
12
+ float it = lC - texture(prev, vUv).r;
13
+ float denom = ix * ix + iy * iy + flowSmooth * flowSmooth;
14
+ float corr = it / max(denom, 1e-6);
15
+ fragColor = vec4(-ix * corr, -iy * corr, ix, iy);
16
+ }
@@ -0,0 +1,20 @@
1
+ // echo-flow f2: Horn-Schunck Jacobi iteration 2, warm-started from f1.
2
+ // Neighbourhood-averaged flow plus fresh local Sobel gradients.
3
+ void main() {
4
+ vec2 texel = vec2(1.0) / vec2(textureSize(f1, 0));
5
+ vec2 ub = vec2(0.0);
6
+ for (int i = -1; i <= 1; i++) {
7
+ for (int j = -1; j <= 1; j++) {
8
+ ub = ub + texture(f1, vUv + vec2(float(i), float(j)) * texel).rg;
9
+ }
10
+ }
11
+ ub = ub / 9.0;
12
+ vec2 px = vec2(1.0) / vec2(textureSize(inputImage, 0));
13
+ float lC = luma(texture(inputImage, vUv).rgb);
14
+ float ix = luma(texture(inputImage, vUv + vec2(px.x, 0.0)).rgb) - luma(texture(inputImage, vUv - vec2(px.x, 0.0)).rgb);
15
+ float iy = luma(texture(inputImage, vUv + vec2(0.0, px.y)).rgb) - luma(texture(inputImage, vUv - vec2(0.0, px.y)).rgb);
16
+ float it = lC - texture(prev, vUv).r;
17
+ float denom = ix * ix + iy * iy + flowSmooth * flowSmooth;
18
+ float corr = (ix * ub.x + iy * ub.y + it) / max(denom, 1e-6);
19
+ fragColor = vec4(ub - vec2(ix, iy) * corr, 0.0, 1.0);
20
+ }
@@ -0,0 +1,11 @@
1
+ // echo-flow trail: advect the previous output along the flow field and
2
+ // max-blend with the lightly punched current frame (persistent trails).
3
+ void main() {
4
+ vec2 texel = vec2(1.0) / vec2(textureSize(trail, 0));
5
+ vec2 f = texture(f2, vUv).rg * flowScale;
6
+ vec3 old = texture(trail, vUv - f * texel).rgb;
7
+ vec3 cur = texture(inputImage, vUv).rgb;
8
+ float cl = luma(cur);
9
+ cur = vec3(cl) + (cur - vec3(cl)) * 1.3;
10
+ fragColor = vec4(max(old * decay, cur), 1.0);
11
+ }
@@ -0,0 +1,4 @@
1
+ // echo-flow prev: stash this frame's luma for next frame's It term.
2
+ void main() {
3
+ fragColor = vec4(luma(texture(inputImage, vUv).rgb), 0.0, 0.0, 1.0);
4
+ }
@@ -0,0 +1 @@
1
+ {"version":1,"template":"hologram-scan","preset":"holo-cyan","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"hologram-cyan"}
@@ -0,0 +1,36 @@
1
+ {
2
+ "DESCRIPTION": "Hologram scan: Sobel edge neon over dimmed footage with scanlines, sweep bar, wobble, fringe, flicker and grain",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["psychedelic"],
6
+ "INPUTS": [
7
+ { "NAME": "neon", "TYPE": "color", "DEFAULT": [0.1, 0.9, 1, 1] },
8
+ { "NAME": "edgeGain", "TYPE": "float", "MIN": 0, "MAX": 8, "DEFAULT": 3.5 },
9
+ { "NAME": "fillLevel", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.45 },
10
+ { "NAME": "scanScale", "TYPE": "float", "MIN": 10, "MAX": 400, "DEFAULT": 130 },
11
+ { "NAME": "sweepSpeed", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 0.8 },
12
+ { "NAME": "wobble", "TYPE": "float", "MIN": 0, "MAX": 0.05, "DEFAULT": 0.012 },
13
+ { "NAME": "fringe", "TYPE": "float", "MIN": 0, "MAX": 12, "DEFAULT": 2.5 },
14
+ { "NAME": "flicker", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.5 },
15
+ { "NAME": "grain", "TYPE": "float", "MIN": 0, "MAX": 0.5, "DEFAULT": 0.12 },
16
+ { "NAME": "blend", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
17
+ ],
18
+ "X_AGENTVFX": {
19
+ "id": "hologram-scan",
20
+ "family": "psychedelic",
21
+ "input": "footage",
22
+ "spdx": "Apache-2.0",
23
+ "flash": "possible",
24
+ "fps": 30,
25
+ "palette": true,
26
+ "presets": {
27
+ "holo-cyan": { "neon": [0.1, 0.9, 1, 1], "edgeGain": 3.5, "flicker": 0.5, "fringe": 2.5 },
28
+ "holo-magenta": { "neon": [1, 0.15, 0.85, 1], "edgeGain": 4, "fillLevel": 0.4, "flicker": 0.6, "sweepSpeed": 1.1 },
29
+ "holo-storm": { "neon": [0.6, 1, 0.3, 1], "edgeGain": 5, "fillLevel": 0.5, "flicker": 0.85, "wobble": 0.025, "grain": 0.2 }
30
+ },
31
+ "safeSubstitute": { "params": { "flicker": 0, "grain": 0.05 } },
32
+ "credits": [
33
+ "Sobel operator, https://en.wikipedia.org/wiki/Sobel_operator"
34
+ ]
35
+ }
36
+ }
@@ -0,0 +1,30 @@
1
+ // hologram-scan: edge neon over a dimmed fill, scanlines, a travelling
2
+ // sweep bar, wobble, RGB fringe, per-frame flicker and grain.
3
+ // (No builtin mix() calls: `blend` is an input name.)
4
+ void main() {
5
+ vec2 texel = vec2(1.0) / vec2(textureSize(inputImage, 0));
6
+ vec2 wuv = vUv + vec2(sin(vUv.y * 40.0 + TIME * 3.0) * wobble, 0.0);
7
+ vec2 cuv = clamp(wuv, 0.0, 1.0);
8
+ float lx1 = luma(texture(inputImage, cuv - vec2(texel.x, 0.0)).rgb);
9
+ float lx2 = luma(texture(inputImage, cuv + vec2(texel.x, 0.0)).rgb);
10
+ float ly1 = luma(texture(inputImage, cuv - vec2(0.0, texel.y)).rgb);
11
+ float ly2 = luma(texture(inputImage, cuv + vec2(0.0, texel.y)).rgb);
12
+ float edge = clamp(length(vec2(lx2 - lx1, ly2 - ly1)) * edgeGain, 0.0, 1.5);
13
+ vec2 fuv = cuv + vec2(fringe * texel.x, 0.0);
14
+ vec2 buv = cuv - vec2(fringe * texel.x, 0.0);
15
+ vec3 src = vec3(
16
+ texture(inputImage, clamp(fuv, 0.0, 1.0)).r,
17
+ texture(inputImage, cuv).g,
18
+ texture(inputImage, clamp(buv, 0.0, 1.0)).b);
19
+ vec3 fill = src * fillLevel;
20
+ float scan = 0.72 + 0.28 * sin(vUv.y * RENDERSIZE.y * scanScale * 0.02418);
21
+ float sweepY = fract(TIME * sweepSpeed * 0.25);
22
+ float bar = exp(-pow((vUv.y - sweepY) * 9.0, 2.0));
23
+ float fl = 1.0 - flicker * hash12(vec2(float(FRAMEINDEX), 7.0));
24
+ vec3 col = fill * scan + neon.rgb * edge * (0.9 + 1.3 * bar);
25
+ col = col * (0.55 + 0.45 * bar + 0.6 * edge) * fl + neon.rgb * bar * 0.25 * fl;
26
+ col = col + vec3(hash12(vUv * RENDERSIZE + fract(TIME) * 13.0) - 0.5) * grain;
27
+ float m = clamp(blend, 0.0, 1.0);
28
+ vec3 base = texture(inputImage, vUv).rgb;
29
+ fragColor = vec4(base + (max(col, 0.0) - base) * m, 1.0);
30
+ }
@@ -0,0 +1 @@
1
+ {"version":1,"template":"kaleido-fold","preset":"kaleido-six","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"kaleido-six"}
@@ -0,0 +1,37 @@
1
+ {
2
+ "DESCRIPTION": "Kaleido fold: mirror-folded footage through a spinning segment kaleidoscope with zooming feedback trails",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["psychedelic"],
6
+ "INPUTS": [
7
+ { "NAME": "segments", "TYPE": "long", "MIN": 2, "MAX": 16, "DEFAULT": 8 },
8
+ { "NAME": "zoom", "TYPE": "float", "MIN": 1, "MAX": 1.1, "DEFAULT": 1.01 },
9
+ { "NAME": "spin", "TYPE": "float", "MIN": -2, "MAX": 2, "DEFAULT": 0.3 },
10
+ { "NAME": "hueSpin", "TYPE": "float", "MIN": 0, "MAX": 10, "DEFAULT": 2 },
11
+ { "NAME": "feedback", "TYPE": "float", "MIN": 0, "MAX": 0.99, "DEFAULT": 0.9 },
12
+ { "NAME": "saturation", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 1.7 },
13
+ { "NAME": "blend", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
14
+ ],
15
+ "PASSES": [
16
+ { "TARGET": "fold", "PERSISTENT": true, "FLOAT": true },
17
+ {}
18
+ ],
19
+ "X_AGENTVFX": {
20
+ "id": "kaleido-fold",
21
+ "family": "psychedelic",
22
+ "input": "either",
23
+ "spdx": "Apache-2.0",
24
+ "flash": "none",
25
+ "fps": 30,
26
+ "palette": true,
27
+ "presets": {
28
+ "kaleido-six": { "segments": 6, "zoom": 1.012, "spin": 0.35, "hueSpin": 2, "feedback": 0.78, "saturation": 1.9 },
29
+ "kaleido-twelve": { "segments": 12, "zoom": 1.02, "spin": 0.6, "hueSpin": 3.5, "feedback": 0.93, "saturation": 1.9 },
30
+ "kaleido-mirror": { "segments": 8, "zoom": 1.005, "spin": 0.15, "hueSpin": 1, "feedback": 0.86, "saturation": 1.6 }
31
+ },
32
+ "credits": [
33
+ "iq cosine palette, https://iquilezles.org/articles/palettes/",
34
+ "fbm, The Book of Shaders ch.13, https://thebookofshaders.com/13/"
35
+ ]
36
+ }
37
+ }