agentvfx 0.0.0-stage → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +202 -0
- package/README.md +228 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +202 -0
- package/skills/agentvfx/NOTICE +50 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +25 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +157 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
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- package/skills/agentvfx/templates/scope/goniometer/demo-glow-phosphor.json +1 -0
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// kaleido-fold main: saturate the feedback buffer and blend over source.
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// (No builtin mix() calls: `blend` is an input name.)
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void main() {
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vec3 f = texture(fold, vUv).rgb;
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float fl = luma(f);
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f = vec3(fl) + (f - vec3(fl)) * clamp(saturation, 0.0, 3.0);
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vec3 src = texture(inputImage, vUv).rgb;
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float m = clamp(blend, 0.0, 1.0);
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fragColor = vec4(src + (f - src) * m, 1.0);
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}
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// kaleido-fold pass0: mirror-folded kaleidoscope image max-blended over the
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// previous frame sampled with a zoom + spin + hue shift (feedback trails).
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// Generative marble pattern when there is no input.
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void main() {
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float aspect = RENDERSIZE.x / max(RENDERSIZE.y, 1.0);
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vec2 p = (vUv - 0.5) * vec2(aspect, 1.0);
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p = vec2(abs(p.x), p.y);
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float r = length(p);
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float seg = 6.2831853 / float(segments);
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float ang = atan(p.y, p.x);
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float sec = floor(ang / seg);
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float a = mod(ang, seg);
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if (mod(sec, 2.0) > 0.5) {
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a = seg - a;
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}
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vec2 k = vec2(cos(a), sin(a)) * r;
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vec2 suv = k / vec2(aspect, 1.0) + 0.5;
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vec3 fresh;
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float inView = step(0.0, suv.x) * step(suv.x, 1.0) * step(0.0, suv.y) * step(suv.y, 1.0);
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if (HAS_INPUT) {
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fresh = texture(inputImage, clamp(suv, 0.0, 1.0)).rgb * inView;
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} else {
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float m = fbm(vec2(r * 4.0 - TIME * 0.25, a * 2.0), 3);
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fresh = paletteCycle(fract(m + TIME * 0.03)) * (0.35 + 0.65 * m);
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}
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float sr = spin * 0.0174533;
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vec2 d = vUv - 0.5;
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vec2 fuv = vec2(d.x * cos(sr) - d.y * sin(sr), d.x * sin(sr) + d.y * cos(sr)) / zoom + 0.5;
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vec3 prevImg = texture(fold, fuv).rgb;
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vec3 hsv = rgb2hsv(prevImg);
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hsv.x = fract(hsv.x + hueSpin / 360.0);
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vec3 prevShift = hsv2rgb(hsv) * feedback;
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fragColor = vec4(max(prevShift, fresh), 1.0);
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}
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{"version":1,"template":"mosh-melt","preset":"mosh-classic","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"mosh-classic"}
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{
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"DESCRIPTION": "Mosh melt: flow-advected accumulating feedback with refresh hits, luma-threshold pixel-sort streaks and hard posterize",
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"CREDIT": "agentvfx",
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"ISFVSN": "2",
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"CATEGORIES": ["psychedelic"],
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"INPUTS": [
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{ "NAME": "refreshN", "TYPE": "long", "MIN": 2, "MAX": 120, "DEFAULT": 12 },
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{ "NAME": "streakLen", "TYPE": "float", "MIN": 0, "MAX": 64, "DEFAULT": 24 },
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{ "NAME": "threshold", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.55 },
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{ "NAME": "levels", "TYPE": "long", "MIN": 2, "MAX": 10, "DEFAULT": 5 },
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{ "NAME": "decay", "TYPE": "float", "MIN": 0.5, "MAX": 1, "DEFAULT": 0.97 },
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{ "NAME": "audioRefresh", "TYPE": "bool", "DEFAULT": false },
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+
{ "NAME": "saturation", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 1.8 },
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{ "NAME": "blend", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
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],
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"PASSES": [
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{ "TARGET": "state", "PERSISTENT": true, "FLOAT": true },
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{}
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],
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"X_AGENTVFX": {
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"id": "mosh-melt",
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"family": "psychedelic",
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"input": "footage",
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"spdx": "Apache-2.0",
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"flash": "possible",
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"fps": 30,
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"palette": true,
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"presets": {
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"mosh-classic": { "refreshN": 12, "streakLen": 24, "threshold": 0.55, "levels": 5 },
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"mosh-sludge": { "refreshN": 30, "streakLen": 48, "threshold": 0.4, "levels": 4, "decay": 0.985, "saturation": 2 },
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"mosh-fracture": { "refreshN": 6, "streakLen": 16, "threshold": 0.7, "levels": 3, "decay": 0.94 }
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+
},
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"safeSubstitute": { "params": { "refreshN": 48, "streakLen": 8 } },
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"credits": [
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"Horn-Schunck optical flow (Jacobi iteration), https://en.wikipedia.org/wiki/Horn%E2%80%93Schunck_method"
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]
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}
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}
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@@ -0,0 +1,20 @@
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1
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// mosh-melt main: luma-threshold horizontal pixel-sort streaks over the
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2
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// accumulation buffer, hard posterize, saturate, blend.
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// (No builtin mix() calls: `blend` is an input name.)
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void main() {
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vec2 texel = vec2(1.0) / vec2(textureSize(state, 0));
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6
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+
vec3 m = texture(state, vUv).rgb;
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7
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+
float px = max(streakLen / 16.0, 0.0) * texel.x;
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8
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+
for (int k = 1; k <= 16; k++) {
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+
vec3 s = texture(state, vUv - vec2(float(k) * px, 0.0)).rgb;
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10
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+
float w = step(threshold, luma(s));
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+
m = max(m, s * w);
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+
}
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13
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+
float lv = float(levels);
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14
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+
m = floor(m * lv + 0.5) / lv;
|
|
15
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+
float cl = luma(m);
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16
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+
m = vec3(cl) + (m - vec3(cl)) * clamp(saturation, 0.0, 3.0);
|
|
17
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+
vec3 src = texture(inputImage, vUv).rgb;
|
|
18
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+
float b = clamp(blend, 0.0, 1.0);
|
|
19
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+
fragColor = vec4(src + (m - src) * b, 1.0);
|
|
20
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+
}
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@@ -0,0 +1,22 @@
|
|
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1
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+
// mosh-melt state: flow-advected accumulation with refresh hits.
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2
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+
// Flow comes from frame difference along the local Sobel gradient.
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3
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+
// Refresh every refreshN frames (or on an audio beat when audioRefresh
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4
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+
// is on); otherwise max-blend the advected old state with the current
|
|
5
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+
// frame. RGB = accumulation, A = this frame's luma for next frame.
|
|
6
|
+
void main() {
|
|
7
|
+
vec2 texel = vec2(1.0) / vec2(textureSize(inputImage, 0));
|
|
8
|
+
float lC = luma(texture(inputImage, vUv).rgb);
|
|
9
|
+
float lx1 = luma(texture(inputImage, vUv - vec2(texel.x, 0.0)).rgb);
|
|
10
|
+
float lx2 = luma(texture(inputImage, vUv + vec2(texel.x, 0.0)).rgb);
|
|
11
|
+
float ly1 = luma(texture(inputImage, vUv - vec2(0.0, texel.y)).rgb);
|
|
12
|
+
float ly2 = luma(texture(inputImage, vUv + vec2(0.0, texel.y)).rgb);
|
|
13
|
+
vec2 grad = vec2(lx2 - lx1, ly2 - ly1);
|
|
14
|
+
float it = lC - texture(state, vUv).a;
|
|
15
|
+
float gm = length(grad) + 1e-4;
|
|
16
|
+
vec2 shift = (grad / gm) * clamp(-it * 24.0, -6.0, 6.0) * texel;
|
|
17
|
+
vec3 old = texture(state, vUv - shift).rgb;
|
|
18
|
+
vec3 cur = texture(inputImage, vUv).rgb;
|
|
19
|
+
bool hit = (FRAMEINDEX % refreshN == 0) || (audioRefresh && AUDIO_BEAT > 0.5);
|
|
20
|
+
vec3 acc = hit ? cur : max(old * decay, cur * 0.9);
|
|
21
|
+
fragColor = vec4(acc, lC);
|
|
22
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
# Sacred — algorithm and parameters
|
|
2
|
+
|
|
3
|
+
1. pass0 blurs footage luma (3x3, radius lumaBlur) into smoothLuma; with no input it renders a slow fbm field instead, so the template stays generative.
|
|
4
|
+
2. main maps contrasted luma to a colour phase: phase = luma * bandDensity, giving N saturated bands across dark-to-bright.
|
|
5
|
+
3. A tide of 1-3 travelling sine waves along tideAngle plus fbm drift shifts the phase over space and time, so bands sweep like a tide.
|
|
6
|
+
4. The phase looks up a cyclic palette: rainbow cosine, a thermal blue-to-cyan ramp, or the score palette. Palette 3 (`print`) is a clamped 4-step ink / acid / orange / paper lookup used by sacred-thermal and sacred-halo; `baseDim` darkens the base and `stroke`/`strokeWidth` draw a solid acid line on luma edges (sacred-halo).
|
|
7
|
+
5. Sobel gradients of the smooth luma drive an optional white edge halo (haloAmount) and R/B channel phase split (fringe).
|
|
8
|
+
6. AUDIO_BASS scales the tide speed and AUDIO_BEAT adds a phase kick, both gated by audioKick (0 = off).
|
|
9
|
+
7. Saturation is pushed around the output luma; the result blends over the source by blend (default full effect).
|
|
10
|
+
8. tideSpeed: how fast bands travel. tideScale: spatial frequency of the tide. tideAngle: travel direction in radians.
|
|
11
|
+
9. tideWaves (1-3): wave count, richer motion at 3. bandDensity: band count across the luma range. paletteShift: offset into the palette.
|
|
12
|
+
10. saturation/contrast: stage-grade punch. lumaBlur: smoothness of the luma drive. haloAmount/fringe: edge glow and chroma split, off by default. blend: effect blend over the source.
|
|
13
|
+
11. Print palette flash bounds: tide speed stops at 1, the tide and audio swing stop at +-0.26 of the phase, and pass1 keeps a clock in smoothLuma's g and b so a speed change alters the rate without jumping the bands (with `TIME * speed`, any change moves the phase by `TIME * change`, which flipped the whole frame between ink and paper). sacred-thermal and sacred-halo sit inside both limits; rainbow, thermal and score palettes keep the direct clock.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"sacred","preset":"sacred-classic","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"sacred-classic"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"sacred","preset":"sacred-halo","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"sacred-halo"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"sacred","preset":"sacred-slow-tide","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"sacred-slow-tide"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"sacred","preset":"sacred-thermal","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"sacred-thermal"}
|
|
@@ -0,0 +1,263 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Sacred hero: luminance-driven colour tide sweeping rainbow, thermal or hard screenprint bands over footage, with an optional contour stroke",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": [
|
|
6
|
+
"psychedelic"
|
|
7
|
+
],
|
|
8
|
+
"INPUTS": [
|
|
9
|
+
{
|
|
10
|
+
"NAME": "tideSpeed",
|
|
11
|
+
"TYPE": "float",
|
|
12
|
+
"MIN": 0,
|
|
13
|
+
"MAX": 3,
|
|
14
|
+
"DEFAULT": 0.6
|
|
15
|
+
},
|
|
16
|
+
{
|
|
17
|
+
"NAME": "tideScale",
|
|
18
|
+
"TYPE": "float",
|
|
19
|
+
"MIN": 0.1,
|
|
20
|
+
"MAX": 4,
|
|
21
|
+
"DEFAULT": 1
|
|
22
|
+
},
|
|
23
|
+
{
|
|
24
|
+
"NAME": "tideAngle",
|
|
25
|
+
"TYPE": "float",
|
|
26
|
+
"MIN": -3.1416,
|
|
27
|
+
"MAX": 3.1416,
|
|
28
|
+
"DEFAULT": 0.6
|
|
29
|
+
},
|
|
30
|
+
{
|
|
31
|
+
"NAME": "tideWaves",
|
|
32
|
+
"TYPE": "long",
|
|
33
|
+
"MIN": 1,
|
|
34
|
+
"MAX": 3,
|
|
35
|
+
"DEFAULT": 2
|
|
36
|
+
},
|
|
37
|
+
{
|
|
38
|
+
"NAME": "tideAmount",
|
|
39
|
+
"TYPE": "float",
|
|
40
|
+
"MIN": 0,
|
|
41
|
+
"MAX": 3,
|
|
42
|
+
"DEFAULT": 0.6
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
"NAME": "ripple",
|
|
46
|
+
"TYPE": "float",
|
|
47
|
+
"MIN": 0,
|
|
48
|
+
"MAX": 0.06,
|
|
49
|
+
"DEFAULT": 0.012
|
|
50
|
+
},
|
|
51
|
+
{
|
|
52
|
+
"NAME": "bandDensity",
|
|
53
|
+
"TYPE": "float",
|
|
54
|
+
"MIN": 0.5,
|
|
55
|
+
"MAX": 12,
|
|
56
|
+
"DEFAULT": 1.6
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
"NAME": "palette",
|
|
60
|
+
"TYPE": "long",
|
|
61
|
+
"MIN": 0,
|
|
62
|
+
"MAX": 3,
|
|
63
|
+
"VALUES": [
|
|
64
|
+
0,
|
|
65
|
+
1,
|
|
66
|
+
2,
|
|
67
|
+
3
|
|
68
|
+
],
|
|
69
|
+
"LABELS": [
|
|
70
|
+
"rainbow",
|
|
71
|
+
"thermal",
|
|
72
|
+
"score",
|
|
73
|
+
"print"
|
|
74
|
+
],
|
|
75
|
+
"DEFAULT": 1
|
|
76
|
+
},
|
|
77
|
+
{
|
|
78
|
+
"NAME": "paletteShift",
|
|
79
|
+
"TYPE": "float",
|
|
80
|
+
"MIN": 0,
|
|
81
|
+
"MAX": 1,
|
|
82
|
+
"DEFAULT": 0
|
|
83
|
+
},
|
|
84
|
+
{
|
|
85
|
+
"NAME": "saturation",
|
|
86
|
+
"TYPE": "float",
|
|
87
|
+
"MIN": 0,
|
|
88
|
+
"MAX": 3,
|
|
89
|
+
"DEFAULT": 1.05
|
|
90
|
+
},
|
|
91
|
+
{
|
|
92
|
+
"NAME": "contrast",
|
|
93
|
+
"TYPE": "float",
|
|
94
|
+
"MIN": 0.5,
|
|
95
|
+
"MAX": 3,
|
|
96
|
+
"DEFAULT": 1.2
|
|
97
|
+
},
|
|
98
|
+
{
|
|
99
|
+
"NAME": "lumaBlur",
|
|
100
|
+
"TYPE": "float",
|
|
101
|
+
"MIN": 0,
|
|
102
|
+
"MAX": 8,
|
|
103
|
+
"DEFAULT": 1.2
|
|
104
|
+
},
|
|
105
|
+
{
|
|
106
|
+
"NAME": "settle",
|
|
107
|
+
"TYPE": "float",
|
|
108
|
+
"MIN": 0.05,
|
|
109
|
+
"MAX": 1,
|
|
110
|
+
"DEFAULT": 0.5
|
|
111
|
+
},
|
|
112
|
+
{
|
|
113
|
+
"NAME": "keepLuma",
|
|
114
|
+
"TYPE": "float",
|
|
115
|
+
"MIN": 0,
|
|
116
|
+
"MAX": 1,
|
|
117
|
+
"DEFAULT": 0.55
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
"NAME": "detail",
|
|
121
|
+
"TYPE": "float",
|
|
122
|
+
"MIN": 0,
|
|
123
|
+
"MAX": 2,
|
|
124
|
+
"DEFAULT": 0.7
|
|
125
|
+
},
|
|
126
|
+
{
|
|
127
|
+
"NAME": "haloAmount",
|
|
128
|
+
"TYPE": "float",
|
|
129
|
+
"MIN": 0,
|
|
130
|
+
"MAX": 2,
|
|
131
|
+
"DEFAULT": 0
|
|
132
|
+
},
|
|
133
|
+
{
|
|
134
|
+
"NAME": "fringe",
|
|
135
|
+
"TYPE": "float",
|
|
136
|
+
"MIN": 0,
|
|
137
|
+
"MAX": 1,
|
|
138
|
+
"DEFAULT": 0
|
|
139
|
+
},
|
|
140
|
+
{
|
|
141
|
+
"NAME": "audioKick",
|
|
142
|
+
"TYPE": "float",
|
|
143
|
+
"MIN": 0,
|
|
144
|
+
"MAX": 2,
|
|
145
|
+
"DEFAULT": 0
|
|
146
|
+
},
|
|
147
|
+
{
|
|
148
|
+
"NAME": "baseDim",
|
|
149
|
+
"TYPE": "float",
|
|
150
|
+
"MIN": 0,
|
|
151
|
+
"MAX": 1,
|
|
152
|
+
"DEFAULT": 0
|
|
153
|
+
},
|
|
154
|
+
{
|
|
155
|
+
"NAME": "stroke",
|
|
156
|
+
"TYPE": "float",
|
|
157
|
+
"MIN": 0,
|
|
158
|
+
"MAX": 1,
|
|
159
|
+
"DEFAULT": 0
|
|
160
|
+
},
|
|
161
|
+
{
|
|
162
|
+
"NAME": "strokeWidth",
|
|
163
|
+
"TYPE": "float",
|
|
164
|
+
"MIN": 0.5,
|
|
165
|
+
"MAX": 8,
|
|
166
|
+
"DEFAULT": 3
|
|
167
|
+
},
|
|
168
|
+
{
|
|
169
|
+
"NAME": "blend",
|
|
170
|
+
"TYPE": "float",
|
|
171
|
+
"MIN": 0,
|
|
172
|
+
"MAX": 1,
|
|
173
|
+
"DEFAULT": 1
|
|
174
|
+
}
|
|
175
|
+
],
|
|
176
|
+
"PASSES": [
|
|
177
|
+
{
|
|
178
|
+
"TARGET": "lumaNow",
|
|
179
|
+
"FLOAT": true
|
|
180
|
+
},
|
|
181
|
+
{
|
|
182
|
+
"TARGET": "smoothLuma",
|
|
183
|
+
"PERSISTENT": true,
|
|
184
|
+
"FLOAT": true
|
|
185
|
+
},
|
|
186
|
+
{}
|
|
187
|
+
],
|
|
188
|
+
"X_AGENTVFX": {
|
|
189
|
+
"id": "sacred",
|
|
190
|
+
"family": "psychedelic",
|
|
191
|
+
"input": "either",
|
|
192
|
+
"spdx": "Apache-2.0",
|
|
193
|
+
"flash": "none",
|
|
194
|
+
"fps": 30,
|
|
195
|
+
"palette": true,
|
|
196
|
+
"presets": {
|
|
197
|
+
"sacred-classic": {
|
|
198
|
+
"palette": 0,
|
|
199
|
+
"bandDensity": 1.8,
|
|
200
|
+
"tideAmount": 0.8,
|
|
201
|
+
"tideSpeed": 0.9,
|
|
202
|
+
"tideWaves": 2,
|
|
203
|
+
"saturation": 0.8,
|
|
204
|
+
"contrast": 1.2,
|
|
205
|
+
"keepLuma": 0.55,
|
|
206
|
+
"detail": 0.7,
|
|
207
|
+
"tideScale": 1.8,
|
|
208
|
+
"ripple": 0.012
|
|
209
|
+
},
|
|
210
|
+
"sacred-thermal": {
|
|
211
|
+
"palette": 3,
|
|
212
|
+
"bandDensity": 1.0,
|
|
213
|
+
"tideAmount": 0.4,
|
|
214
|
+
"tideSpeed": 0.7,
|
|
215
|
+
"tideScale": 1.6,
|
|
216
|
+
"tideWaves": 2,
|
|
217
|
+
"tideAngle": 1.25,
|
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218
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+
"paletteShift": 0.02,
|
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219
|
+
"saturation": 1,
|
|
220
|
+
"contrast": 1.35,
|
|
221
|
+
"keepLuma": 0,
|
|
222
|
+
"detail": 0,
|
|
223
|
+
"ripple": 0.008
|
|
224
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+
},
|
|
225
|
+
"sacred-slow-tide": {
|
|
226
|
+
"palette": 0,
|
|
227
|
+
"bandDensity": 1.2,
|
|
228
|
+
"tideAmount": 1,
|
|
229
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+
"tideSpeed": 0.35,
|
|
230
|
+
"tideScale": 1.2,
|
|
231
|
+
"tideWaves": 3,
|
|
232
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+
"saturation": 0.8,
|
|
233
|
+
"contrast": 1.15,
|
|
234
|
+
"settle": 0.3,
|
|
235
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+
"keepLuma": 0.6,
|
|
236
|
+
"detail": 0.7,
|
|
237
|
+
"ripple": 0.018
|
|
238
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+
},
|
|
239
|
+
"sacred-halo": {
|
|
240
|
+
"palette": 3,
|
|
241
|
+
"bandDensity": 1.0,
|
|
242
|
+
"tideAmount": 0.5,
|
|
243
|
+
"tideSpeed": 0.6,
|
|
244
|
+
"tideScale": 1.4,
|
|
245
|
+
"tideWaves": 1,
|
|
246
|
+
"tideAngle": 1.3,
|
|
247
|
+
"saturation": 0.3,
|
|
248
|
+
"contrast": 1.3,
|
|
249
|
+
"keepLuma": 0,
|
|
250
|
+
"detail": 0.3,
|
|
251
|
+
"baseDim": 0.55,
|
|
252
|
+
"stroke": 1,
|
|
253
|
+
"strokeWidth": 3,
|
|
254
|
+
"ripple": 0.006
|
|
255
|
+
}
|
|
256
|
+
},
|
|
257
|
+
"credits": [
|
|
258
|
+
"iq cosine palette, https://iquilezles.org/articles/palettes/",
|
|
259
|
+
"Sobel-style gradient for the halo, https://en.wikipedia.org/wiki/Sobel_operator",
|
|
260
|
+
"fbm, The Book of Shaders ch.13, https://thebookofshaders.com/13/"
|
|
261
|
+
]
|
|
262
|
+
}
|
|
263
|
+
}
|
|
@@ -0,0 +1,109 @@
|
|
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1
|
+
// Sacred main pass: luminance -> colour phase, shifted by a travelling tide.
|
|
2
|
+
// phase = contrasted luma * bandDensity + tide + paletteShift (+ audio kick).
|
|
3
|
+
// tide = 1-3 travelling sine waves along tideAngle plus fbm drift.
|
|
4
|
+
// Hard print bands flip whole areas between ink and paper, so palette 3 bounds the tide: its clock comes from pass1
|
|
5
|
+
// (a speed change moves the rate, never the bands) and its swing spans about two band steps. Both limits sit above
|
|
6
|
+
// what sacred-thermal and sacred-halo reach, and the other palettes never touch them.
|
|
7
|
+
const float PRINT_SWING_MAX = 0.26;
|
|
8
|
+
|
|
9
|
+
vec3 sacredThermal(float t) {
|
|
10
|
+
t = fract(t);
|
|
11
|
+
vec3 c = vec3(0.02, 0.05, 1.0) + (vec3(0.55, 0.0, 1.0) - vec3(0.02, 0.05, 1.0)) * smoothstep(0.0, 0.15, t);
|
|
12
|
+
c = c + (vec3(1.0, 0.0, 1.0) - c) * smoothstep(0.15, 0.30, t);
|
|
13
|
+
c = c + (vec3(1.0, 0.02, 0.08) - c) * smoothstep(0.30, 0.45, t);
|
|
14
|
+
c = c + (vec3(1.0, 0.45, 0.0) - c) * smoothstep(0.45, 0.60, t);
|
|
15
|
+
c = c + (vec3(1.0, 0.92, 0.08) - c) * smoothstep(0.60, 0.75, t);
|
|
16
|
+
c = c + (vec3(0.05, 1.0, 0.85) - c) * smoothstep(0.75, 0.90, t);
|
|
17
|
+
c = c + (vec3(0.02, 0.05, 1.0) - c) * smoothstep(0.90, 1.0, t);
|
|
18
|
+
return c;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
// Print palette (mode 3): four hard screenprint steps, ink -> acid -> signal -> paper. Not cyclic:
|
|
22
|
+
// the phase is clamped, so low luma stays ink instead of wrapping to a coloured field.
|
|
23
|
+
vec3 sacredPrint(float t) {
|
|
24
|
+
int i = int(floor(clamp(t, 0.0, 0.9999) * 4.0));
|
|
25
|
+
if (i == 0) return vec3(0.01, 0.009, 0.008);
|
|
26
|
+
if (i == 1) return vec3(0.42, 1.0, 0.0);
|
|
27
|
+
if (i == 2) return vec3(1.0, 0.55, 0.0);
|
|
28
|
+
return vec3(0.9, 0.86, 0.74);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
vec3 sacredPal(float t, int mode) {
|
|
32
|
+
if (mode == 3) {
|
|
33
|
+
return sacredPrint(t);
|
|
34
|
+
}
|
|
35
|
+
if (mode == 1) {
|
|
36
|
+
return sacredThermal(t);
|
|
37
|
+
}
|
|
38
|
+
if (mode == 2) {
|
|
39
|
+
return paletteCycle(fract(t));
|
|
40
|
+
}
|
|
41
|
+
return cosPalette(fract(t), vec3(0.5), vec3(0.5), vec3(1.0), vec3(0.0, 0.33, 0.67));
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
void main() {
|
|
45
|
+
float aspect = RENDERSIZE.x / max(RENDERSIZE.y, 1.0);
|
|
46
|
+
vec2 p = vec2(vUv.x * aspect, vUv.y);
|
|
47
|
+
bool print = palette == 3;
|
|
48
|
+
float spd = tideSpeed * (1.0 + audioKick * AUDIO_BASS * 1.5);
|
|
49
|
+
vec2 printClock = texelFetch(smoothLuma, ivec2(0), 0).gb;
|
|
50
|
+
float clock = print ? TIME * printClock.x + printClock.y : TIME;
|
|
51
|
+
float rate = print ? 1.0 : spd;
|
|
52
|
+
// Ripple: the luminance is read through a slowly travelling water-surface displacement, so the
|
|
53
|
+
// colour shapes undulate like waves instead of sitting still on the footage.
|
|
54
|
+
float rt = print ? TIME * 0.6 + clock : TIME * (0.6 + tideSpeed);
|
|
55
|
+
vec2 wob = vec2(sin(p.y * 9.0 + rt * 2.1) + 0.5 * sin(p.y * 17.0 - rt * 1.3 + p.x * 3.0),
|
|
56
|
+
cos(p.x * 7.0 - rt * 1.7) + 0.5 * cos(p.x * 13.0 + rt * 1.1 - p.y * 2.0));
|
|
57
|
+
float L = texture(smoothLuma, vUv + ripple * wob).r;
|
|
58
|
+
float Lc = clamp((L - 0.5) * contrast + 0.5, 0.0, 1.0);
|
|
59
|
+
|
|
60
|
+
vec2 dir = vec2(cos(tideAngle), sin(tideAngle));
|
|
61
|
+
float s = dot(p, dir) * tideScale;
|
|
62
|
+
float wsum = 0.0;
|
|
63
|
+
for (int k = 1; k <= 3; k++) {
|
|
64
|
+
if (k <= tideWaves) {
|
|
65
|
+
float fk = float(k);
|
|
66
|
+
wsum += sin(s * (1.3 + 0.7 * fk) + clock * rate * (1.0 + 0.35 * fk) + fk * 1.7);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
float drift = fbm(p * 0.9 + vec2(clock * rate * 0.12, -clock * rate * 0.07), 3) - 0.5;
|
|
70
|
+
float tide = wsum / 3.0 * 0.5 + drift * 0.6;
|
|
71
|
+
float kick = audioKick * AUDIO_BEAT * 0.6;
|
|
72
|
+
float phase = Lc * bandDensity + tide * tideAmount + paletteShift + kick;
|
|
73
|
+
if (print) phase = Lc * bandDensity + clamp(tide * tideAmount + kick, -PRINT_SWING_MAX, PRINT_SWING_MAX) + paletteShift;
|
|
74
|
+
|
|
75
|
+
vec2 texel = vec2(1.0) / vec2(textureSize(smoothLuma, 0));
|
|
76
|
+
float gx = texture(smoothLuma, vUv + vec2(texel.x, 0.0)).r - texture(smoothLuma, vUv - vec2(texel.x, 0.0)).r;
|
|
77
|
+
float gy = texture(smoothLuma, vUv + vec2(0.0, texel.y)).r - texture(smoothLuma, vUv - vec2(0.0, texel.y)).r;
|
|
78
|
+
float e = clamp(length(vec2(gx, gy)) * 4.0, 0.0, 1.0);
|
|
79
|
+
|
|
80
|
+
vec3 col;
|
|
81
|
+
if (fringe > 0.0001) {
|
|
82
|
+
float fe = e * fringe;
|
|
83
|
+
col = vec3(sacredPal(phase + fe, palette).r, sacredPal(phase, palette).g, sacredPal(phase - fe, palette).b);
|
|
84
|
+
} else {
|
|
85
|
+
col = sacredPal(phase, palette);
|
|
86
|
+
}
|
|
87
|
+
col = col + vec3(1.0) * (e * haloAmount * 0.35);
|
|
88
|
+
float cl = luma(col);
|
|
89
|
+
col = vec3(cl) + (col - vec3(cl)) * clamp(saturation, 0.0, 3.0);
|
|
90
|
+
vec3 src = texture(inputImage, vUv).rgb;
|
|
91
|
+
// Readability: take part of the brightness from the source itself (faces, folds, text stay legible)
|
|
92
|
+
// and add back the high-frequency detail the luminance blur removed.
|
|
93
|
+
float Ls = HAS_INPUT ? luma(src) : L;
|
|
94
|
+
float target = clamp(Ls * 1.15 + 0.04, 0.0, 1.0);
|
|
95
|
+
col *= mix(1.0, target / max(luma(col), 0.02), clamp(keepLuma, 0.0, 1.0));
|
|
96
|
+
col += vec3((Ls - L) * detail * 1.5);
|
|
97
|
+
col = max(col, vec3(0.0));
|
|
98
|
+
col *= 1.0 - clamp(baseDim, 0.0, 1.0);
|
|
99
|
+
// Stroke: a thick, hard, single-colour (acid) line on luma edges. The gradient is taken across
|
|
100
|
+
// +-strokeWidth px (540p-relative), so the line width follows strokeWidth and holds at any size.
|
|
101
|
+
if (stroke > 0.0001) {
|
|
102
|
+
vec2 sr = texel * max(strokeWidth, 0.5) * RENDERSIZE.y / 540.0;
|
|
103
|
+
float sx = texture(smoothLuma, vUv + vec2(sr.x, 0.0)).r - texture(smoothLuma, vUv - vec2(sr.x, 0.0)).r;
|
|
104
|
+
float sy = texture(smoothLuma, vUv + vec2(0.0, sr.y)).r - texture(smoothLuma, vUv - vec2(0.0, sr.y)).r;
|
|
105
|
+
float m = smoothstep(0.07, 0.09, length(vec2(sx, sy)));
|
|
106
|
+
col = mix(col, vec3(0.42, 1.0, 0.0), m * clamp(stroke, 0.0, 1.0));
|
|
107
|
+
}
|
|
108
|
+
fragColor = vec4(mix(src, col, clamp(blend, 0.0, 1.0)), 1.0);
|
|
109
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
// Sacred pass0: spatially smoothed luminance of the current frame into lumaNow.
|
|
2
|
+
// With footage: 5x5 tent-weighted blur of input luma; the radius scales with the frame height so the
|
|
3
|
+
// look holds at any resolution, and it removes film grain that would otherwise shimmer as fine bands.
|
|
4
|
+
// Generative fallback (!HAS_INPUT): a slow fbm luminance field.
|
|
5
|
+
void main() {
|
|
6
|
+
if (!HAS_INPUT) {
|
|
7
|
+
vec2 q = vUv * vec2(RENDERSIZE.x / max(RENDERSIZE.y, 1.0), 1.0);
|
|
8
|
+
float f = fbm(q * 1.6 + vec2(TIME * 0.03, -TIME * 0.021), 4);
|
|
9
|
+
f = 0.65 * f + 0.35 * fbm(q * 3.1 - vec2(0.0, TIME * 0.017), 3);
|
|
10
|
+
fragColor = vec4(vec3(clamp(f, 0.0, 1.0)), 1.0);
|
|
11
|
+
return;
|
|
12
|
+
}
|
|
13
|
+
vec2 px = vec2(1.0) / vec2(textureSize(inputImage, 0));
|
|
14
|
+
float r = max(lumaBlur, 0.0) * RENDERSIZE.y / 540.0;
|
|
15
|
+
float acc = 0.0;
|
|
16
|
+
float wsum = 0.0;
|
|
17
|
+
for (int i = -2; i <= 2; i++) {
|
|
18
|
+
for (int j = -2; j <= 2; j++) {
|
|
19
|
+
float w = (3.0 - abs(float(i))) * (3.0 - abs(float(j)));
|
|
20
|
+
acc += w * luma(texture(inputImage, vUv + vec2(float(i), float(j)) * r * px).rgb);
|
|
21
|
+
wsum += w;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
fragColor = vec4(vec3(acc / wsum), 1.0);
|
|
25
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
// Sacred pass1: temporal smoothing. smoothLuma is persistent; each frame moves toward the new
|
|
2
|
+
// luminance by `settle` (1 = no smoothing), which keeps the colour bands flowing instead of flickering.
|
|
3
|
+
// g and b hold the print palette's tide clock (main reads clock = TIME * g + b): when the speed changes, b takes
|
|
4
|
+
// up the difference, so the tide keeps its position and only its rate changes. The clock is a speed and an offset
|
|
5
|
+
// because a running total would stall in these half-float buffers.
|
|
6
|
+
const float PRINT_SPEED_MAX = 1.0;
|
|
7
|
+
|
|
8
|
+
void main() {
|
|
9
|
+
float now = texture(lumaNow, vUv).r;
|
|
10
|
+
vec4 last = texture(smoothLuma, vUv);
|
|
11
|
+
float k = FRAMEINDEX == 0 ? 1.0 : clamp(settle, 0.05, 1.0);
|
|
12
|
+
float speed = min(tideSpeed * (1.0 + audioKick * AUDIO_BASS * 1.5), PRINT_SPEED_MAX);
|
|
13
|
+
float held = last.g;
|
|
14
|
+
float offset = last.b;
|
|
15
|
+
if (FRAMEINDEX == 0) {
|
|
16
|
+
held = speed;
|
|
17
|
+
offset = 0.0;
|
|
18
|
+
} else if (abs(speed - held) > 0.001) {
|
|
19
|
+
offset += TIME * (held - speed);
|
|
20
|
+
held = speed;
|
|
21
|
+
}
|
|
22
|
+
fragColor = vec4(mix(last.r, now, k), held, offset, 1.0);
|
|
23
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"tidal-bands","preset":"tidal-classic","input":{"video":"test-media/clip-01.mp4"},"durationSec":4,"seed":11,"out":"tidal-classic"}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Tidal bands: fbm-warped luma posterized into sweeping saturated colour bands",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": ["psychedelic"],
|
|
6
|
+
"INPUTS": [
|
|
7
|
+
{ "NAME": "flowSpeed", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 0.7 },
|
|
8
|
+
{ "NAME": "flowScale", "TYPE": "float", "MIN": 0.2, "MAX": 5, "DEFAULT": 1.4 },
|
|
9
|
+
{ "NAME": "bandCount", "TYPE": "long", "MIN": 2, "MAX": 14, "DEFAULT": 8 },
|
|
10
|
+
{ "NAME": "edgeSharp", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 0.7 },
|
|
11
|
+
{ "NAME": "ramp", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["rainbow", "thermal", "score"], "DEFAULT": 0 },
|
|
12
|
+
{ "NAME": "paletteShift", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0 },
|
|
13
|
+
{ "NAME": "saturation", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 1.7 },
|
|
14
|
+
{ "NAME": "contrast", "TYPE": "float", "MIN": 0.5, "MAX": 3, "DEFAULT": 1.6 },
|
|
15
|
+
{ "NAME": "audioPush", "TYPE": "float", "MIN": 0, "MAX": 2, "DEFAULT": 0 },
|
|
16
|
+
{ "NAME": "blend", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
|
|
17
|
+
],
|
|
18
|
+
"X_AGENTVFX": {
|
|
19
|
+
"id": "tidal-bands",
|
|
20
|
+
"family": "psychedelic",
|
|
21
|
+
"input": "either",
|
|
22
|
+
"spdx": "Apache-2.0",
|
|
23
|
+
"flash": "possible",
|
|
24
|
+
"fps": 30,
|
|
25
|
+
"palette": true,
|
|
26
|
+
"presets": {
|
|
27
|
+
"tidal-classic": { "ramp": 0, "bandCount": 8, "flowSpeed": 0.7, "flowScale": 1.4, "saturation": 1.8, "contrast": 1.7 },
|
|
28
|
+
"tidal-abyss": { "ramp": 1, "bandCount": 12, "flowSpeed": 0.9, "flowScale": 1.8, "edgeSharp": 0.85, "saturation": 1.9, "contrast": 1.9 },
|
|
29
|
+
"tidal-slow": { "ramp": 2, "bandCount": 5, "flowSpeed": 0.22, "flowScale": 0.9, "edgeSharp": 0.45, "saturation": 1.6, "contrast": 1.5 }
|
|
30
|
+
},
|
|
31
|
+
"safeSubstitute": { "params": { "flowSpeed": 0.15, "saturation": 1.0 } },
|
|
32
|
+
"credits": [
|
|
33
|
+
"iq cosine palette, https://iquilezles.org/articles/palettes/",
|
|
34
|
+
"fbm, The Book of Shaders ch.13, https://thebookofshaders.com/13/"
|
|
35
|
+
]
|
|
36
|
+
}
|
|
37
|
+
}
|