agentvfx 0.0.0-stage → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +202 -0
- package/README.md +228 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +202 -0
- package/skills/agentvfx/NOTICE +50 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +25 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +157 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
- package/skills/agentvfx/templates/light/light-sweep/pass1.frag +15 -0
- package/skills/agentvfx/templates/light/neon-saber/demo-hairline.json +10 -0
- package/skills/agentvfx/templates/light/neon-saber/demo-saber-laser.json +10 -0
- package/skills/agentvfx/templates/light/neon-saber/fx.json +48 -0
- package/skills/agentvfx/templates/light/neon-saber/main.frag +27 -0
- package/skills/agentvfx/templates/light/neon-saber/pass0.frag +46 -0
- package/skills/agentvfx/templates/light/neon-saber/pass1.frag +15 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/demo-trail.json +1 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/fx.json +38 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/main.frag +19 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass0.frag +16 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass1.frag +20 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass2.frag +11 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass3.frag +4 -0
- package/skills/agentvfx/templates/psychedelic/hologram-scan/demo-cyan.json +1 -0
- package/skills/agentvfx/templates/psychedelic/hologram-scan/fx.json +36 -0
- package/skills/agentvfx/templates/psychedelic/hologram-scan/main.frag +30 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/demo-six.json +1 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/fx.json +37 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/main.frag +10 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/pass0.frag +34 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/demo-classic.json +1 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/fx.json +38 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/main.frag +20 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/pass0.frag +22 -0
- package/skills/agentvfx/templates/psychedelic/sacred/NOTES.md +13 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-classic.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-halo.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-slow-tide.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-thermal.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/fx.json +263 -0
- package/skills/agentvfx/templates/psychedelic/sacred/main.frag +109 -0
- package/skills/agentvfx/templates/psychedelic/sacred/pass0.frag +25 -0
- package/skills/agentvfx/templates/psychedelic/sacred/pass1.frag +23 -0
- package/skills/agentvfx/templates/psychedelic/tidal-bands/demo-classic.json +1 -0
- package/skills/agentvfx/templates/psychedelic/tidal-bands/fx.json +37 -0
- package/skills/agentvfx/templates/psychedelic/tidal-bands/main.frag +54 -0
- package/skills/agentvfx/templates/scope/_chrome.glsl +242 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/fx.json +635 -0
- package/skills/agentvfx/templates/scope/goniometer/main.frag +33 -0
- package/skills/agentvfx/templates/scope/goniometer/pass0.frag +58 -0
- package/skills/agentvfx/templates/scope/goniometer/pass1.frag +43 -0
- package/skills/agentvfx/templates/scope/goniometer/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass6.frag +251 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/fx.json +686 -0
- package/skills/agentvfx/templates/scope/scope-polar/main.frag +39 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass0.frag +84 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass1.frag +49 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass6.frag +251 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/fx.json +712 -0
- package/skills/agentvfx/templates/scope/scope-triggered/main.frag +36 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass0.frag +78 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass1.frag +50 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass6.frag +251 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/fx.json +595 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/main.frag +83 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/pass0.frag +52 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/pass1.frag +251 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/fx.json +642 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/main.frag +33 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass0.frag +56 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass1.frag +44 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass6.frag +251 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-linear/fx.src.json +61 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-linear/main.src.frag +112 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-linear/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-mirror/fx.src.json +51 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-mirror/main.src.frag +72 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-mirror/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/bass-circle/fx.src.json +56 -0
- package/skills/agentvfx/templates/spectrum/_src/bass-circle/main.src.frag +136 -0
- package/skills/agentvfx/templates/spectrum/_src/bass-circle/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/build.mjs +68 -0
- package/skills/agentvfx/templates/spectrum/_src/label-bars/fx.src.json +54 -0
- package/skills/agentvfx/templates/spectrum/_src/label-bars/main.src.frag +102 -0
- package/skills/agentvfx/templates/spectrum/_src/label-bars/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/bars-fn.glsl +64 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/bars-pass.glsl +22 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/clock.glsl +7 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/hud.glsl +50 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/stage.glsl +74 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/fx.src.json +58 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/main.src.frag +119 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/pass0.src.frag +33 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/fx.src.json +56 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/main.src.frag +95 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/waveform-line/fx.src.json +60 -0
- package/skills/agentvfx/templates/spectrum/_src/waveform-line/main.src.frag +98 -0
- package/skills/agentvfx/templates/spectrum/_src/waveform-line/pass0.src.frag +43 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-acid.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/fx.json +632 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/main.frag +233 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-acid.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/fx.json +539 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/main.frag +193 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/fx.json +552 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/main.frag +258 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/label-bars/fx.json +552 -0
- package/skills/agentvfx/templates/spectrum/label-bars/main.frag +223 -0
- package/skills/agentvfx/templates/spectrum/label-bars/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/fx.json +584 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/main.frag +240 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/pass0.frag +101 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/fx.json +566 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/main.frag +217 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-acid.json +1 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/fx.json +481 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/main.frag +219 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/pass0.frag +48 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/pass1.frag +86 -0
- package/skills/agentvfx/test/_render_light.mjs +38 -0
- package/skills/agentvfx/test/audio-stereo.test.mjs +45 -0
- package/skills/agentvfx/test/audio.test.mjs +257 -0
- package/skills/agentvfx/test/brutal.test.mjs +190 -0
- package/skills/agentvfx/test/concept-collage-layout.test.mjs +236 -0
- package/skills/agentvfx/test/concept-collage-scenes.test.mjs +305 -0
- package/skills/agentvfx/test/concept-collage-typefx.test.mjs +153 -0
- package/skills/agentvfx/test/concept-collage.test.mjs +84 -0
- package/skills/agentvfx/test/concept-lattice.test.mjs +133 -0
- package/skills/agentvfx/test/concept-signal-cut.test.mjs +172 -0
- package/skills/agentvfx/test/credit-overlay.test.mjs +58 -0
- package/skills/agentvfx/test/credit.test.mjs +54 -0
- package/skills/agentvfx/test/doctor.test.mjs +31 -0
- package/skills/agentvfx/test/encode.test.mjs +22 -0
- package/skills/agentvfx/test/fixtures/r7-collage-LAYOUTS.json +5780 -0
- package/skills/agentvfx/test/fixtures/score-bad-duration.json +7 -0
- package/skills/agentvfx/test/fixtures/score-bad-safety.json +8 -0
- package/skills/agentvfx/test/fixtures/score-identity-footage.json +8 -0
- package/skills/agentvfx/test/fixtures/score-missing-template.json +7 -0
- package/skills/agentvfx/test/fixtures/score-ok.json +8 -0
- package/skills/agentvfx/test/fixtures/score-strobe-12hz.json +8 -0
- package/skills/agentvfx/test/fixtures/score-text-probe.json +1 -0
- package/skills/agentvfx/test/flash-audit.test.mjs +150 -0
- package/skills/agentvfx/test/flash.test.mjs +83 -0
- package/skills/agentvfx/test/footage.test.mjs +88 -0
- package/skills/agentvfx/test/glitch.test.mjs +272 -0
- package/skills/agentvfx/test/impact.test.mjs +231 -0
- package/skills/agentvfx/test/imports.test.mjs +39 -0
- package/skills/agentvfx/test/light.test.mjs +200 -0
- package/skills/agentvfx/test/loop.test.mjs +80 -0
- package/skills/agentvfx/test/psychedelic.test.mjs +99 -0
- package/skills/agentvfx/test/render.test.mjs +73 -0
- package/skills/agentvfx/test/sacred.test.mjs +175 -0
- package/skills/agentvfx/test/schema.test.mjs +103 -0
- package/skills/agentvfx/test/scope.test.mjs +306 -0
- package/skills/agentvfx/test/spectrum.test.mjs +165 -0
- package/skills/agentvfx/test/text.test.mjs +142 -0
- package/skills/agentvfx/test/web.test.mjs +400 -0
- package/skills/agentvfx/test-media/SOURCES.md +39 -0
- package/skills/agentvfx/test-media/beat-132.mp3 +0 -0
- package/skills/agentvfx/test-media/clip-01.mp4 +0 -0
- package/skills/agentvfx/test-media/clip-02.mp4 +0 -0
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
// xy-phosphor pass0: the beam segment table. Texel k holds segment k as (a.xy, b.xy) in height
|
|
2
|
+
// units with the origin at the screen centre; unused texels hold 1000 (off screen).
|
|
3
|
+
// srcMode 0: audio L -> X, R -> Y (a mono input is delay-embedded: Y = the signal a few samples later).
|
|
4
|
+
// srcMode 1: Lissajous test signal x = sin(a*th + delta), y = sin(b*th). srcMode 2: the same, driven by the audio.
|
|
5
|
+
const int NSEG = 511;
|
|
6
|
+
const float TAU = 6.28318530718;
|
|
7
|
+
|
|
8
|
+
float ch(int row, int i) { return texelFetch(audio, ivec2(clamp(i, 0, 511), row), 0).r * 2.0 - 1.0; }
|
|
9
|
+
|
|
10
|
+
bool monoInput() {
|
|
11
|
+
float d = 0.0;
|
|
12
|
+
for (int i = 0; i < 512; i += 4) d = max(d, abs(ch(0, i) - ch(1, i)));
|
|
13
|
+
return d < 0.002;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
vec2 lissajous(int i) {
|
|
17
|
+
float th = TAU * lissFreq * (TIME + float(i) / 48000.0);
|
|
18
|
+
float dl = lissDelta + lissDrift * TIME;
|
|
19
|
+
float amp = 1.0;
|
|
20
|
+
if (srcMode == 2) {
|
|
21
|
+
amp = 0.45 + 0.75 * clamp(AUDIO_RMS * 5.0, 0.0, 1.0);
|
|
22
|
+
dl += 0.2 * AUDIO_TREB_ATT;
|
|
23
|
+
}
|
|
24
|
+
vec2 v = vec2(sin(float(lissA) * th + TAU * dl), sin(float(lissB) * th));
|
|
25
|
+
vec2 f = sin(v * (1.0 + 3.0 * lissFold) * 1.57079633);
|
|
26
|
+
return mix(v, f, min(lissFold * 2.0, 1.0)) * amp;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
vec2 beamPoint(int i, bool mono) {
|
|
30
|
+
vec2 v;
|
|
31
|
+
if (srcMode == 0) {
|
|
32
|
+
float r = mix(ch(1, i), ch(1, i + embedDelay), mono ? monoWiden : 0.0);
|
|
33
|
+
v = tanh(gain * vec2(ch(0, i), r));
|
|
34
|
+
} else {
|
|
35
|
+
v = lissajous(i);
|
|
36
|
+
}
|
|
37
|
+
v = rot(angle) * v * scale;
|
|
38
|
+
return v + (hash22(vec2(float(i), float(FRAMEINDEX))) - 0.5) * noise;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
void main() {
|
|
42
|
+
ivec2 t = ivec2(gl_FragCoord.xy);
|
|
43
|
+
int cols = int(min(RENDERSIZE.x, 512.0));
|
|
44
|
+
int k = t.y * cols + t.x;
|
|
45
|
+
if (k >= NSEG) {
|
|
46
|
+
fragColor = vec4(1000.0);
|
|
47
|
+
return;
|
|
48
|
+
}
|
|
49
|
+
bool mono = srcMode == 0 && monoInput();
|
|
50
|
+
int reach = mono ? int(monoWiden * float(embedDelay)) : 0;
|
|
51
|
+
if (k + 1 + reach > 511) {
|
|
52
|
+
fragColor = vec4(1000.0);
|
|
53
|
+
return;
|
|
54
|
+
}
|
|
55
|
+
fragColor = vec4(beamPoint(k, mono), beamPoint(k + 1, mono));
|
|
56
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
// xy-phosphor pass1: the phosphor. Every pixel sums the Gaussian beam integral of all 511 segments
|
|
2
|
+
// (woscope model: the beam covers a segment in equal time, so intensity ~ 1/segment length, a fast
|
|
3
|
+
// sweep is dim and a slow one is bright), then adds it to the decayed previous frame.
|
|
4
|
+
float erfa(float x) {
|
|
5
|
+
float s = sign(x);
|
|
6
|
+
x = abs(x);
|
|
7
|
+
float t = 1.0 / (1.0 + 0.3275911 * x);
|
|
8
|
+
float y = 1.0 - (((((1.061405429 * t - 1.453152027) * t) + 1.421413741) * t - 0.284496736) * t + 0.254829592) * t * exp(-x * x);
|
|
9
|
+
return s * y;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
void main() {
|
|
13
|
+
float H = RENDERSIZE.y;
|
|
14
|
+
vec2 p = (gl_FragCoord.xy - 0.5 * RENDERSIZE) / H;
|
|
15
|
+
float sg = beamWidth / 1080.0;
|
|
16
|
+
float cut = 4.0 * sg;
|
|
17
|
+
int cols = int(min(RENDERSIZE.x, 512.0));
|
|
18
|
+
float acc = 0.0;
|
|
19
|
+
for (int k = 0; k < 511; k++) {
|
|
20
|
+
vec4 s = texelFetch(pts, ivec2(k % cols, k / cols), 0);
|
|
21
|
+
vec2 a = s.xy;
|
|
22
|
+
vec2 b = s.zw;
|
|
23
|
+
vec2 lo = min(a, b) - cut;
|
|
24
|
+
vec2 hi = max(a, b) + cut;
|
|
25
|
+
if (p.x < lo.x || p.y < lo.y || p.x > hi.x || p.y > hi.y) continue;
|
|
26
|
+
vec2 d = b - a;
|
|
27
|
+
float l = length(d);
|
|
28
|
+
vec2 q = p - a;
|
|
29
|
+
if (l < 0.05 * sg) {
|
|
30
|
+
vec2 m = q - 0.5 * d;
|
|
31
|
+
acc += exp(-dot(m, m) / (2.0 * sg * sg));
|
|
32
|
+
} else {
|
|
33
|
+
vec2 dir = d / l;
|
|
34
|
+
float x = dot(q, dir);
|
|
35
|
+
float y = dot(q, vec2(-dir.y, dir.x));
|
|
36
|
+
float inv = 0.70710678 / sg;
|
|
37
|
+
acc += exp(-y * y / (2.0 * sg * sg)) * 1.2533141 * sg * (erfa(x * inv) - erfa((x - l) * inv)) / l;
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
float kick = 1.0 + audioKick * (0.6 * AUDIO_BASS_ATT + 1.2 * AUDIO_ONSET);
|
|
41
|
+
float prev = FRAMEINDEX == 0 ? 0.0 : texture(beam, vUv).r;
|
|
42
|
+
float heat = max(prev * persistence - 0.0002, 0.0) + acc * intensity * kick * (1.0 - 0.6 * persistence);
|
|
43
|
+
fragColor = vec4(heat, 0.0, 0.0, 1.0);
|
|
44
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass2: horizontal blur of the beam, tight scale (13 taps, stride 2 px at 1080p). Half-res style bloom, level 1.
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 2.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.x;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(beam, vUv + vec2(float(k) * st, 0.0));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass3: vertical blur, tight scale. Output bv1 = the beam blurred about 6 px (at 1080p).
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 2.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.y;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(bh1, vUv + vec2(0.0, float(k) * st));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass4: horizontal blur of bv1 at a wide stride (7 px at 1080p): the deep glow tail, level 2.
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 7.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.x;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(bv1, vUv + vec2(float(k) * st, 0.0));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass5: vertical blur at the wide stride. Output bv2 = the deep glow (about 20 px sigma at 1080p).
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 7.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.y;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(bh2, vUv + vec2(0.0, float(k) * st));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,251 @@
|
|
|
1
|
+
// xy-phosphor pass6: HUD chrome. Generated layout constants below match the text items in fx.json.
|
|
2
|
+
#define KIND 0
|
|
3
|
+
#define CLOUD_PTS 1
|
|
4
|
+
#define DIAMOND 0
|
|
5
|
+
#define C_LO vec2(0.286, 0.12)
|
|
6
|
+
#define C_HI vec2(0.714, 0.88)
|
|
7
|
+
#define GRID_X 8
|
|
8
|
+
#define GRID_Y 8
|
|
9
|
+
#define READ_B int(clamp(AUDIO_BPM, 0.0, 999.0))
|
|
10
|
+
// HUD pass: chrome mask. R = hard ink (frames, ticks, digits, graph lines), G = faint ink (dashed grids, minor marks).
|
|
11
|
+
// Layout constants here are shared with the text items of fx.json (x right, y up in uv; text y counts from the top).
|
|
12
|
+
// KIND 0 = square XY panel, 1 = wide scope panel, 2 = polar panel, 3 = spectrogram panel.
|
|
13
|
+
const float U = 1.0 / 1080.0;
|
|
14
|
+
float ASP;
|
|
15
|
+
float AA;
|
|
16
|
+
|
|
17
|
+
float cov(float d) { return clamp(0.5 - d / AA, 0.0, 1.0); }
|
|
18
|
+
float stroke(float d, float w) { return cov(abs(d) - 0.5 * w); }
|
|
19
|
+
float sdBox(vec2 p, vec2 h) {
|
|
20
|
+
vec2 d = abs(p) - h;
|
|
21
|
+
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
|
|
22
|
+
}
|
|
23
|
+
vec2 hu(vec2 uv, vec2 c) { return (uv - c) * vec2(ASP, 1.0); }
|
|
24
|
+
float panelSd(vec2 uv, vec2 lo, vec2 hi, float r) {
|
|
25
|
+
vec2 h = 0.5 * (hi - lo) * vec2(ASP, 1.0);
|
|
26
|
+
return sdBox(hu(uv, 0.5 * (lo + hi)), h - r) - r;
|
|
27
|
+
}
|
|
28
|
+
float inside(vec2 uv, vec2 lo, vec2 hi) { return cov(panelSd(uv, lo, hi, 0.0) + 2.0 * U); }
|
|
29
|
+
|
|
30
|
+
float gridDashed(vec2 uv, vec2 lo, vec2 hi, int nx, int ny) {
|
|
31
|
+
vec2 n = vec2(float(nx), float(ny));
|
|
32
|
+
vec2 sz = (hi - lo) * vec2(ASP, 1.0);
|
|
33
|
+
vec2 f = abs(fract((uv - lo) / (hi - lo) * n + 0.5) - 0.5) * sz / n;
|
|
34
|
+
vec2 along = (uv - lo) * vec2(ASP, 1.0);
|
|
35
|
+
float vx = stroke(f.x, 1.0 * U) * step(fract(along.y / (9.0 * U)), 0.4);
|
|
36
|
+
float hy = stroke(f.y, 1.0 * U) * step(fract(along.x / (9.0 * U)), 0.4);
|
|
37
|
+
return max(vx, hy) * inside(uv, lo, hi);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
float ticks(vec2 uv, vec2 lo, vec2 hi, int nx, int ny) {
|
|
41
|
+
vec2 sz = (hi - lo) * vec2(ASP, 1.0);
|
|
42
|
+
vec2 loc = max((uv - lo) * vec2(ASP, 1.0), 0.0);
|
|
43
|
+
vec2 n = vec2(float(nx * 5), float(ny * 5));
|
|
44
|
+
vec2 k = loc / (sz / n);
|
|
45
|
+
vec2 f = abs(fract(k + 0.5) - 0.5) * sz / n;
|
|
46
|
+
ivec2 ik = ivec2(floor(k + 0.5));
|
|
47
|
+
float lx = (ik.x % 5 == 0) ? 14.0 * U : 7.0 * U;
|
|
48
|
+
float ly = (ik.y % 5 == 0) ? 14.0 * U : 7.0 * U;
|
|
49
|
+
float tb = stroke(f.x, 1.2 * U) * step(loc.y, lx);
|
|
50
|
+
float tl = stroke(f.y, 1.2 * U) * step(loc.x, ly);
|
|
51
|
+
return max(tb, tl) * inside(uv, lo, hi);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
float plusAt(vec2 uv, vec2 c, float arm) {
|
|
55
|
+
vec2 d = hu(uv, c);
|
|
56
|
+
return max(stroke(d.y, 1.2 * U) * step(abs(d.x), arm), stroke(d.x, 1.2 * U) * step(abs(d.y), arm));
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
float brackets(vec2 uv, vec2 lo, vec2 hi) {
|
|
60
|
+
vec2 a = abs(hu(uv, 0.5 * (lo + hi)));
|
|
61
|
+
vec2 h = 0.5 * (hi - lo) * vec2(ASP, 1.0) + 10.0 * U;
|
|
62
|
+
float arm = 36.0 * U;
|
|
63
|
+
float w = 2.6 * U;
|
|
64
|
+
float hz = stroke(a.y - h.y, w) * step(h.x - arm, a.x) * step(a.x, h.x + 0.5 * w);
|
|
65
|
+
float vt = stroke(a.x - h.x, w) * step(h.y - arm, a.y) * step(a.y, h.y + 0.5 * w);
|
|
66
|
+
return max(hz, vt);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
float icon(vec2 uv, vec2 c, int k) {
|
|
70
|
+
vec2 q = hu(uv, c) / (9.0 * U);
|
|
71
|
+
float d;
|
|
72
|
+
if (k == 0) d = abs(length(q) - 1.0);
|
|
73
|
+
else if (k == 1) d = abs(max(abs(q.x), abs(q.y)) - 0.85);
|
|
74
|
+
else if (k == 2) d = min(abs(length(q) - 1.0), min(abs(q.x) + 9.0 * step(0.7, abs(q.y)), abs(q.y) + 9.0 * step(0.7, abs(q.x))));
|
|
75
|
+
else {
|
|
76
|
+
q.y += 0.15;
|
|
77
|
+
d = abs(max(abs(q.x) * 0.866 + q.y * 0.5, -q.y) - 0.6);
|
|
78
|
+
}
|
|
79
|
+
return cov(d * 9.0 * U - 0.6 * U);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
float rowv(int row, int i) { return texelFetch(audio, ivec2(clamp(i, 0, 511), row), 0).r * 2.0 - 1.0; }
|
|
83
|
+
|
|
84
|
+
float specU(float t) {
|
|
85
|
+
float f = 40.0 * pow(400.0, clamp(t, 0.0, 1.0));
|
|
86
|
+
float v = texture(audioFFT, vec2(((f - 29.3) / 46.875 + 0.5) / 512.0, 0.5)).r;
|
|
87
|
+
return clamp((v * 70.0 - 70.0 + 3.0 * log2(f / 1000.0) + 62.0) / 38.0, 0.0, 1.0);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
float trace(vec2 uv, vec2 lo, vec2 hi, float y0, float y1) {
|
|
91
|
+
float lo_ = min(y0, y1);
|
|
92
|
+
float hi_ = max(y0, y1);
|
|
93
|
+
return cov(max(lo_ - uv.y, uv.y - hi_) - 0.7 * U) * inside(uv, lo, hi);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
float specGraph(vec2 uv, vec2 lo, vec2 hi) {
|
|
97
|
+
float t = (uv.x - lo.x) / (hi.x - lo.x);
|
|
98
|
+
float st = 1.5 * AA / ((hi.x - lo.x) * ASP);
|
|
99
|
+
float v0 = max(specU(t - st), specU(t));
|
|
100
|
+
float v1 = max(specU(t), specU(t + st));
|
|
101
|
+
return trace(uv, lo, hi, lo.y + v0 * (hi.y - lo.y) * 0.96, lo.y + v1 * (hi.y - lo.y) * 0.96);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
float waveStrip(vec2 uv, vec2 lo, vec2 hi) {
|
|
105
|
+
float t = (uv.x - lo.x) / (hi.x - lo.x);
|
|
106
|
+
int i = int(t * 511.0);
|
|
107
|
+
float c = 0.5 * (lo.y + hi.y);
|
|
108
|
+
float h = 0.45 * (hi.y - lo.y);
|
|
109
|
+
float a = clamp(rowv(0, i) * 2.5, -1.0, 1.0);
|
|
110
|
+
float b = clamp(rowv(0, i + 1) * 2.5, -1.0, 1.0);
|
|
111
|
+
return trace(uv, lo, hi, c + a * h, c + b * h);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
float cloud(vec2 uv, vec2 lo, vec2 hi) {
|
|
115
|
+
vec2 hs = 0.5 * (hi - lo) * vec2(ASP, 1.0);
|
|
116
|
+
vec2 q = hu(uv, 0.5 * (lo + hi));
|
|
117
|
+
float m = 1.0e3;
|
|
118
|
+
for (int k = 0; k < 127; k++) {
|
|
119
|
+
int i = k * 4;
|
|
120
|
+
#if CLOUD_PTS
|
|
121
|
+
int cols = int(min(RENDERSIZE.x, 512.0));
|
|
122
|
+
vec2 v = texelFetch(pts, ivec2(i % cols, i / cols), 0).xy / 0.4;
|
|
123
|
+
#else
|
|
124
|
+
vec2 v = tanh(2.0 * vec2(rowv(0, i), rowv(1, i)));
|
|
125
|
+
#endif
|
|
126
|
+
m = min(m, length(q - v * hs * 0.9));
|
|
127
|
+
}
|
|
128
|
+
return cov(m - 1.3 * U) * inside(uv, lo, hi);
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
float segD(vec2 p, vec2 a, vec2 b) {
|
|
132
|
+
vec2 pa = p - a;
|
|
133
|
+
vec2 ba = b - a;
|
|
134
|
+
return length(pa - ba * clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0));
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
float digit(vec2 p, int d) {
|
|
138
|
+
int m = d == 0 ? 63 : d == 1 ? 6 : d == 2 ? 91 : d == 3 ? 79 : d == 4 ? 102 : d == 5 ? 109 : d == 6 ? 125 : d == 7 ? 7 : d == 8 ? 127 : 111;
|
|
139
|
+
float b = 1.0e3;
|
|
140
|
+
if ((m & 1) != 0) b = min(b, segD(p, vec2(0.0, 1.0), vec2(0.5, 1.0)));
|
|
141
|
+
if ((m & 2) != 0) b = min(b, segD(p, vec2(0.5, 1.0), vec2(0.5, 0.5)));
|
|
142
|
+
if ((m & 4) != 0) b = min(b, segD(p, vec2(0.5, 0.5), vec2(0.5, 0.0)));
|
|
143
|
+
if ((m & 8) != 0) b = min(b, segD(p, vec2(0.0, 0.0), vec2(0.5, 0.0)));
|
|
144
|
+
if ((m & 16) != 0) b = min(b, segD(p, vec2(0.0, 0.5), vec2(0.0, 0.0)));
|
|
145
|
+
if ((m & 32) != 0) b = min(b, segD(p, vec2(0.0, 1.0), vec2(0.0, 0.5)));
|
|
146
|
+
if ((m & 64) != 0) b = min(b, segD(p, vec2(0.0, 0.5), vec2(0.5, 0.5)));
|
|
147
|
+
return b;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
float number(vec2 uv, vec2 org, float h, int val, int n) {
|
|
151
|
+
vec2 q = hu(uv, org);
|
|
152
|
+
float best = 1.0e3;
|
|
153
|
+
for (int i = 0; i < 4; i++) {
|
|
154
|
+
if (i >= n) break;
|
|
155
|
+
int pw = 1;
|
|
156
|
+
for (int j = 1; j < 4; j++) if (j < n - i) pw *= 10;
|
|
157
|
+
int dv = (max(val, 0) / pw) % 10;
|
|
158
|
+
vec2 p = vec2(q.x - float(i) * 0.8 * h, q.y + h) / h;
|
|
159
|
+
if (p.x > -0.3 && p.x < 0.85 && p.y > -0.3 && p.y < 1.3) best = min(best, digit(p, dv) * h);
|
|
160
|
+
}
|
|
161
|
+
return cov(best - 0.8 * U);
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
#if KIND == 2
|
|
165
|
+
float polarGrid(vec2 uv, out float hard) {
|
|
166
|
+
vec2 q = hu(uv, vec2(0.5));
|
|
167
|
+
float r = length(q);
|
|
168
|
+
float a = atan(q.y, q.x);
|
|
169
|
+
hard = stroke(r - ringRadius, 1.3 * U) + stroke(r - 0.36, 1.1 * U);
|
|
170
|
+
float f = stroke(r - ringRadius - depth, 1.0 * U) + stroke(r - max(ringRadius - depth, 0.01), 1.0 * U);
|
|
171
|
+
if (spokes > 0) {
|
|
172
|
+
float st = 6.28318530718 / float(spokes);
|
|
173
|
+
float da = abs(mod(a + 0.5 * st, st) - 0.5 * st) * r;
|
|
174
|
+
f += stroke(da, 1.0 * U) * step(ringRadius - depth, r) * step(r, ringRadius + depth) * 0.8;
|
|
175
|
+
}
|
|
176
|
+
return f;
|
|
177
|
+
}
|
|
178
|
+
#endif
|
|
179
|
+
|
|
180
|
+
void main() {
|
|
181
|
+
ASP = RENDERSIZE.x / RENDERSIZE.y;
|
|
182
|
+
AA = 1.0 / RENDERSIZE.y;
|
|
183
|
+
vec2 uv = vUv;
|
|
184
|
+
float hard = 0.0;
|
|
185
|
+
float faint = 0.0;
|
|
186
|
+
vec2 cLo = C_LO;
|
|
187
|
+
vec2 cHi = C_HI;
|
|
188
|
+
|
|
189
|
+
hard = max(hard, stroke(panelSd(uv, cLo, cHi, 0.0), 1.4 * U));
|
|
190
|
+
hard = max(hard, brackets(uv, cLo, cHi));
|
|
191
|
+
faint = max(faint, gridDashed(uv, cLo, cHi, GRID_X, GRID_Y));
|
|
192
|
+
hard = max(hard, ticks(uv, cLo, cHi, GRID_X, GRID_Y) * 0.9);
|
|
193
|
+
hard = max(hard, plusAt(uv, 0.5 * (cLo + cHi), 14.0 * U));
|
|
194
|
+
#if KIND == 0
|
|
195
|
+
vec2 hs = 0.5 * (cHi - cLo) * vec2(ASP, 1.0);
|
|
196
|
+
vec2 q = hu(uv, 0.5 * (cLo + cHi));
|
|
197
|
+
float dm = (abs(q.x) / hs.x + abs(q.y) / hs.y - 1.0) * hs.y * 0.7;
|
|
198
|
+
float dg = min(abs(q.x - q.y), abs(q.x + q.y)) * 0.7071;
|
|
199
|
+
#if DIAMOND
|
|
200
|
+
hard = max(hard, stroke(dm, 1.3 * U) * inside(uv, cLo, cHi));
|
|
201
|
+
faint = max(faint, stroke(dg, 1.0 * U) * inside(uv, cLo, cHi) * step(fract(length(q) / (9.0 * U)), 0.4));
|
|
202
|
+
faint = max(faint, stroke(length(q) - 0.5 * hs.y, 1.0 * U) * 0.8);
|
|
203
|
+
#endif
|
|
204
|
+
#elif KIND == 1
|
|
205
|
+
hard = max(hard, stroke(uv.y - 0.5 * (cLo.y + cHi.y), 1.3 * U) * inside(uv, cLo, cHi));
|
|
206
|
+
#elif KIND == 2
|
|
207
|
+
float ph;
|
|
208
|
+
faint = max(faint, polarGrid(uv, ph));
|
|
209
|
+
hard = max(hard, ph * inside(uv, cLo, cHi));
|
|
210
|
+
#elif KIND == 3
|
|
211
|
+
for (int i = 0; i < 3; i++) {
|
|
212
|
+
float f = i == 0 ? 100.0 : (i == 1 ? 1000.0 : 10000.0);
|
|
213
|
+
float v = freqScale == 1 ? (f - fMin) / (fMax - fMin) : (freqScale == 2 ? (sqrt(f) - sqrt(fMin)) / (sqrt(fMax) - sqrt(fMin)) : log(f / fMin) / log(fMax / fMin));
|
|
214
|
+
float y = cLo.y + v * (cHi.y - cLo.y);
|
|
215
|
+
faint = max(faint, stroke(uv.y - y, 1.0 * U) * inside(uv, cLo, cHi) * step(fract(hu(uv, cLo).x / (9.0 * U)), 0.5));
|
|
216
|
+
}
|
|
217
|
+
#endif
|
|
218
|
+
|
|
219
|
+
vec2 clo = vec2(0.022, 0.25);
|
|
220
|
+
vec2 chi = vec2(0.175, 0.64);
|
|
221
|
+
vec2 wlo = vec2(0.022, 0.07);
|
|
222
|
+
vec2 whi = vec2(0.175, 0.16);
|
|
223
|
+
vec2 slo = vec2(0.855, 0.57);
|
|
224
|
+
vec2 shi = vec2(0.975, 0.77);
|
|
225
|
+
vec2 rlo = vec2(0.855, 0.20);
|
|
226
|
+
vec2 rhi = vec2(0.975, 0.46);
|
|
227
|
+
hard = max(hard, stroke(panelSd(uv, clo, chi, 6.0 * U), 1.3 * U));
|
|
228
|
+
hard = max(hard, cloud(uv, clo, chi));
|
|
229
|
+
faint = max(faint, gridDashed(uv, clo, chi, 4, 6) * 0.8);
|
|
230
|
+
hard = max(hard, stroke(panelSd(uv, wlo, whi, 4.0 * U), 1.3 * U));
|
|
231
|
+
hard = max(hard, waveStrip(uv, wlo, whi));
|
|
232
|
+
hard = max(hard, ticks(uv, wlo, whi, 5, 1) * 0.8);
|
|
233
|
+
hard = max(hard, stroke(panelSd(uv, slo, shi, 0.0), 1.3 * U));
|
|
234
|
+
faint = max(faint, gridDashed(uv, slo, shi, 4, 6));
|
|
235
|
+
hard = max(hard, specGraph(uv, slo, shi));
|
|
236
|
+
hard = max(hard, stroke(panelSd(uv, rlo, rhi, 6.0 * U), 1.3 * U));
|
|
237
|
+
for (int i = 0; i < 4; i++) {
|
|
238
|
+
hard = max(hard, icon(uv, vec2(0.04 + 0.04 * float(i), 0.69), i));
|
|
239
|
+
hard = max(hard, icon(uv, vec2(0.868 + 0.034 * float(i), 0.51), (i + 2) % 4));
|
|
240
|
+
}
|
|
241
|
+
float lvl = 0.0;
|
|
242
|
+
lvl = max(lvl, number(uv, vec2(0.915, 0.415), 0.03, int(clamp(AUDIO_RMS * 100.0, 0.0, 99.0)), 2));
|
|
243
|
+
lvl = max(lvl, number(uv, vec2(0.915, 0.335), 0.03, READ_B, 3));
|
|
244
|
+
lvl = max(lvl, number(uv, vec2(0.915, 0.255), 0.03, FRAMEINDEX % 10000, 4));
|
|
245
|
+
hard = max(hard, lvl);
|
|
246
|
+
hard = max(hard, plusAt(uv, vec2(0.012, 0.975), 8.0 * U));
|
|
247
|
+
hard = max(hard, plusAt(uv, vec2(0.988, 0.975), 8.0 * U));
|
|
248
|
+
hard = max(hard, plusAt(uv, vec2(0.012, 0.025), 8.0 * U));
|
|
249
|
+
hard = max(hard, plusAt(uv, vec2(0.988, 0.025), 8.0 * U));
|
|
250
|
+
fragColor = vec4(hard, faint, 0.0, 1.0);
|
|
251
|
+
}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Thin-line spectrum graph in a framed panel: dashed grid, numbered rows, frequency labels, hairline curve, peak dots, scan cursor; black ground or a full colour field",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": ["spectrum", "audio", "hud"],
|
|
6
|
+
"INPUTS": [
|
|
7
|
+
{ "NAME": "bandCount", "TYPE": "long", "MIN": 16, "MAX": 160, "DEFAULT": 120 },
|
|
8
|
+
{ "NAME": "displayMode", "TYPE": "long", "MIN": 0, "MAX": 3, "VALUES": [0, 1, 2, 3], "LABELS": ["line", "steps", "hairline-bars", "dots"], "DEFAULT": 0 },
|
|
9
|
+
{ "NAME": "areaFill", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
|
|
10
|
+
{ "NAME": "floorHeight", "TYPE": "float", "MIN": 0, "MAX": 10, "DEFAULT": 2 },
|
|
11
|
+
{ "NAME": "scanCursor", "TYPE": "bool", "DEFAULT": true }
|
|
12
|
+
],
|
|
13
|
+
"use": ["pro", "stage", "hud"],
|
|
14
|
+
"defaults": { "startFreq": 20, "endFreq": 1200, "freqCurve": 2.2, "floorLevel": 0.22, "ceilLevel": 0.7, "expLow": 2.2, "expHigh": 1.5, "releaseMs": 130 },
|
|
15
|
+
"PASSES": [
|
|
16
|
+
{ "TARGET": "barState", "PERSISTENT": true, "FLOAT": true },
|
|
17
|
+
{}
|
|
18
|
+
],
|
|
19
|
+
"X_AGENTVFX": {
|
|
20
|
+
"id": "bars-linear",
|
|
21
|
+
"family": "spectrum",
|
|
22
|
+
"input": "either",
|
|
23
|
+
"spdx": "Apache-2.0",
|
|
24
|
+
"flash": "possible",
|
|
25
|
+
"fps": 30,
|
|
26
|
+
"palette": true,
|
|
27
|
+
"presets": {
|
|
28
|
+
"graph-black": {},
|
|
29
|
+
"graph-acid": { "$field": "acid" },
|
|
30
|
+
"graph-ultramarine": { "$field": "ultramarine", "displayMode": 1 },
|
|
31
|
+
"graph-orange": { "$field": "orange", "displayMode": 2, "bandCount": 96, "areaFill": 0 },
|
|
32
|
+
"dots-phosphor": { "$field": "phosphor", "displayMode": 3, "bandCount": 64 },
|
|
33
|
+
"rainbow-glow": { "colorMode": 1, "glow": 1.4, "bandCount": 96, "lineWidth": 2.4 }
|
|
34
|
+
},
|
|
35
|
+
"audioBind": { "glow": "bass" },
|
|
36
|
+
"safeSubstitute": { "params": { "kickZoom": 0, "shake": 0 } },
|
|
37
|
+
"text": [
|
|
38
|
+
{ "key": "title", "default": "SPECTRUM", "x": 0.045, "y": 0.06, "size": 0.075, "font": "display", "style": "outline", "box": "tab" },
|
|
39
|
+
{ "key": "node", "default": "NODE 7G-75", "x": 0.97, "y": 0.045, "size": 0.085, "font": "tall", "align": "right" },
|
|
40
|
+
{ "key": "tag", "default": "SIG 04 // 20-1200HZ", "x": 0.3, "y": 0.095, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.1, "revealDur": 1.2 },
|
|
41
|
+
{ "key": "f0", "default": "20Hz", "x": 0.16, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
|
|
42
|
+
{ "key": "f1", "default": "100Hz", "x": 0.394, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
|
|
43
|
+
{ "key": "f2", "default": "250Hz", "x": 0.527, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
|
|
44
|
+
{ "key": "f3", "default": "500Hz", "x": 0.675, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
|
|
45
|
+
{ "key": "f4", "default": "1200Hz", "x": 0.94, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
|
|
46
|
+
{ "key": "r0", "default": "0", "x": 0.125, "y": 0.262, "size": 0.016, "font": "mono", "align": "right" },
|
|
47
|
+
{ "key": "r1", "default": "1", "x": 0.125, "y": 0.349, "size": 0.016, "font": "mono", "align": "right" },
|
|
48
|
+
{ "key": "r2", "default": "2", "x": 0.125, "y": 0.436, "size": 0.016, "font": "mono", "align": "right" },
|
|
49
|
+
{ "key": "r3", "default": "3", "x": 0.125, "y": 0.522, "size": 0.016, "font": "mono", "align": "right" },
|
|
50
|
+
{ "key": "r4", "default": "4", "x": 0.125, "y": 0.609, "size": 0.016, "font": "mono", "align": "right" },
|
|
51
|
+
{ "key": "r5", "default": "5", "x": 0.125, "y": 0.696, "size": 0.016, "font": "mono", "align": "right" },
|
|
52
|
+
{ "key": "r6", "default": "6", "x": 0.125, "y": 0.782, "size": 0.016, "font": "mono", "align": "right" },
|
|
53
|
+
{ "key": "code", "default": "KX 7G2 R4 D9\n41A TQP 118 3 ZRM 80215", "x": 0.16, "y": 0.83, "size": 0.016, "font": "mono", "reveal": "type", "revealStart": 0.4, "revealDur": 1.5 }
|
|
54
|
+
],
|
|
55
|
+
"credits": [
|
|
56
|
+
"Thin-line analyser panel grammar (framed graph, dashed grid, numbered rows, frequency labels): style description only, no marks, fonts or text copied",
|
|
57
|
+
"Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)",
|
|
58
|
+
"Distance estimate |y - f(x)| / sqrt(1 + f'(x)^2) for a graph, https://iquilezles.org/articles/distance/"
|
|
59
|
+
]
|
|
60
|
+
}
|
|
61
|
+
}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
// bars-linear main: a thin-line spectrum graph in a framed panel. Dashed row grid (rows 0..6 numbered
|
|
2
|
+
// at the left, row 6 is the baseline), dashed vertical lines at the frequency labels (20Hz 100Hz 250Hz
|
|
3
|
+
// 500Hz 1200Hz for the default 20..1200 Hz power-curve mapping), corner brackets, + marks, a scan
|
|
4
|
+
// cursor and boxed code rows. Labels are engine text (TEXTMASK). The curve is the pro-motion bar state
|
|
5
|
+
// (power-curve bins, peak-preserving smoothing, per-bar exponent, attack / release) drawn as a hairline
|
|
6
|
+
// polyline (displayMode 0), steps (1), tiny hairline bars (2) or dots (3), with peak-hold dots in the
|
|
7
|
+
// accent colour. A strong onset (hitFlux) flashes the frame in the accent colour for ~3 frames.
|
|
8
|
+
//@include stage.glsl
|
|
9
|
+
//@include hud.glsl
|
|
10
|
+
|
|
11
|
+
vec4 barAt(int i) { return texelFetch(barState, ivec2(clamp(i, 0, bandCount - 1), 0), 0); }
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
vec2 res = RENDERSIZE;
|
|
15
|
+
float U = hudU();
|
|
16
|
+
vec4 clk = texelFetch(barState, ivec2(0, 1), 0);
|
|
17
|
+
vec2 sp = vUv * res;
|
|
18
|
+
vec2 px = stageUv(clk, vUv) * res;
|
|
19
|
+
vec2 lo = vec2(0.16 * res.x, 0.21 * res.y);
|
|
20
|
+
vec2 hi = vec2(0.94 * res.x, 0.73 * res.y);
|
|
21
|
+
float W = hi.x - lo.x;
|
|
22
|
+
float H = hi.y - lo.y;
|
|
23
|
+
float n = float(bandCount);
|
|
24
|
+
float pitch = W / n;
|
|
25
|
+
float span = introSpan();
|
|
26
|
+
float grow = introK();
|
|
27
|
+
float inX = step(lo.x, px.x) * step(px.x, hi.x);
|
|
28
|
+
float t = (px.x - lo.x) / W;
|
|
29
|
+
float seen = inX * step(abs(t - 0.5) * 2.0, span);
|
|
30
|
+
float ext = H * 0.94 * grow;
|
|
31
|
+
float floorPx = floorHeight * U;
|
|
32
|
+
float w = hudW();
|
|
33
|
+
|
|
34
|
+
float fi = t * n - 0.5;
|
|
35
|
+
int i0 = int(floor(fi));
|
|
36
|
+
float fr = fi - floor(fi);
|
|
37
|
+
vec4 b0 = barAt(i0);
|
|
38
|
+
vec4 b1 = barAt(i0 + 1);
|
|
39
|
+
float hs = mix(b0.r, b1.r, fr);
|
|
40
|
+
float yv = lo.y + hs * ext + floorPx;
|
|
41
|
+
float slope = (b1.r - b0.r) * ext * n / W;
|
|
42
|
+
float u = clamp(t, 0.0, 1.0);
|
|
43
|
+
|
|
44
|
+
float curve = 0.0;
|
|
45
|
+
float dist = 1.0e4;
|
|
46
|
+
if (displayMode == 0) {
|
|
47
|
+
dist = abs(px.y - yv) / sqrt(1.0 + slope * slope);
|
|
48
|
+
curve = hair(dist);
|
|
49
|
+
} else if (displayMode == 1) {
|
|
50
|
+
int b = int(clamp(floor(t * n), 0.0, n - 1.0));
|
|
51
|
+
float yb = lo.y + barAt(b).r * ext + floorPx;
|
|
52
|
+
float yp = lo.y + barAt(b - 1).r * ext + floorPx;
|
|
53
|
+
float xl = px.x - (lo.x + float(b) * pitch);
|
|
54
|
+
dist = abs(px.y - yb);
|
|
55
|
+
curve = max(hair(dist), hair(xl) * step(min(yb, yp) - w, px.y) * step(px.y, max(yb, yp) + w));
|
|
56
|
+
} else if (displayMode == 2) {
|
|
57
|
+
float bc = (floor(t * n) + 0.5) * pitch + lo.x;
|
|
58
|
+
int b = int(clamp(floor(t * n), 0.0, n - 1.0));
|
|
59
|
+
float yb = lo.y + barAt(b).r * ext + floorPx;
|
|
60
|
+
dist = max(abs(px.x - bc) * 1.0, max(px.y - yb, lo.y - px.y));
|
|
61
|
+
curve = hair(px.x - bc) * step(px.y, yb) * step(lo.y, px.y);
|
|
62
|
+
} else {
|
|
63
|
+
float bc = (floor(t * n) + 0.5) * pitch + lo.x;
|
|
64
|
+
int b = int(clamp(floor(t * n), 0.0, n - 1.0));
|
|
65
|
+
float yb = lo.y + barAt(b).r * ext + floorPx;
|
|
66
|
+
dist = length(vec2(px.x - bc, px.y - yb));
|
|
67
|
+
curve = cov(dist - 2.0 * U);
|
|
68
|
+
}
|
|
69
|
+
curve *= seen * step(lo.y - 1.0, px.y);
|
|
70
|
+
|
|
71
|
+
int bc = int(clamp(floor(t * n), 0.0, n - 1.0));
|
|
72
|
+
float capY = lo.y + barAt(bc).g * ext + floorPx;
|
|
73
|
+
float capX = lo.x + (float(bc) + 0.5) * pitch;
|
|
74
|
+
float capDot = cov(length(vec2(px.x - capX, px.y - capY)) - 1.7 * U) * seen * step(0.012, barAt(bc).g);
|
|
75
|
+
|
|
76
|
+
float area = displayMode == 0 ? areaFill * 0.5 * step(px.y, yv) * step(lo.y, px.y) * step(0.5, fract(px.x / (4.0 * U))) * step(0.5, fract(px.y / (4.0 * U))) * seen : 0.0;
|
|
77
|
+
|
|
78
|
+
float rows = 0.0;
|
|
79
|
+
float ticks = 0.0;
|
|
80
|
+
for (int r = 0; r <= 6; r++) {
|
|
81
|
+
float yr = hi.y - float(r) * H / 6.0;
|
|
82
|
+
float onRow = hair(sp.y - yr);
|
|
83
|
+
rows = max(rows, onRow * inRect(sp, lo, hi) * dashes(sp.x, 7.0, 0.3));
|
|
84
|
+
ticks = max(ticks, onRow * step(lo.x - 16.0 * U, sp.x) * step(sp.x, lo.x - 6.0 * U));
|
|
85
|
+
}
|
|
86
|
+
float cols = 0.0;
|
|
87
|
+
for (int k = 0; k < 5; k++) {
|
|
88
|
+
float tk = k == 0 ? 0.0 : (k == 1 ? 0.30 : (k == 2 ? 0.47 : (k == 3 ? 0.66 : 1.0)));
|
|
89
|
+
float xk = lo.x + tk * W;
|
|
90
|
+
cols = max(cols, hair(sp.x - xk) * inRect(sp, lo, hi) * dashes(sp.y, 7.0, 0.3));
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
float hit = step(0.5, hitEnv(clk, 0.1)) * step(0.5, clk.x);
|
|
94
|
+
float frame = boxLine(sp, lo, hi);
|
|
95
|
+
float brk = brackets(sp, lo - 9.0 * U, hi + 9.0 * U, 22.0 * U);
|
|
96
|
+
float cursor = scanCursor ? hair(px.x - (lo.x + fract(TIME * 0.5) * W)) * inRect(px, lo, hi) * 0.55 * seen : 0.0;
|
|
97
|
+
float glowTerm = glow > 0.0 ? exp(-dist / max(glowRadius * res.y, 1.0)) * glow * seen : 0.0;
|
|
98
|
+
|
|
99
|
+
vec3 ink = inkColor.rgb;
|
|
100
|
+
vec3 acc = accentAt(u);
|
|
101
|
+
vec3 col = stageBackground(vUv, ink, kickEnv(clk));
|
|
102
|
+
col = mix(col, ink, max(rows, cols) * 0.5 * span * gridAmount);
|
|
103
|
+
col = mix(col, ink, max(ticks, cursor) * span * gridAmount);
|
|
104
|
+
col = mix(col, ink, area * 0.8);
|
|
105
|
+
col += acc * glowTerm * 0.4;
|
|
106
|
+
col = mix(col, ink, curve);
|
|
107
|
+
col = mix(col, acc, capDot);
|
|
108
|
+
col = mix(col, mix(ink, acc, hit), max(frame, brk) * gridAmount);
|
|
109
|
+
if (marks) { col = mix(col, ink, hudChrome(sp)); }
|
|
110
|
+
col = mix(col, ink, textInk());
|
|
111
|
+
fragColor = vec4(stageFinish(col, vUv), 1.0);
|
|
112
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Full-frame field instrument: four-way mirrored hairline spectrum bars in black or white ink on an acid, ultramarine or orange field; hard colour swap on strong onsets",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": ["spectrum", "audio", "hud"],
|
|
6
|
+
"INPUTS": [
|
|
7
|
+
{ "NAME": "bandCount", "TYPE": "long", "MIN": 8, "MAX": 120, "DEFAULT": 84 },
|
|
8
|
+
{ "NAME": "maxHeight", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 1 },
|
|
9
|
+
{ "NAME": "thickness", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 0.3 },
|
|
10
|
+
{ "NAME": "mirrorMode", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["four-way", "top-bottom", "left-right"], "DEFAULT": 0 },
|
|
11
|
+
{ "NAME": "centreGap", "TYPE": "float", "MIN": 0, "MAX": 0.1, "DEFAULT": 0.01 },
|
|
12
|
+
{ "NAME": "floorHeight", "TYPE": "float", "MIN": 0, "MAX": 10, "DEFAULT": 2 },
|
|
13
|
+
{ "NAME": "tipDots", "TYPE": "bool", "DEFAULT": true },
|
|
14
|
+
{ "NAME": "invertHit", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 },
|
|
15
|
+
{ "NAME": "flashDecayMs", "TYPE": "float", "MIN": 30, "MAX": 600, "DEFAULT": 110 }
|
|
16
|
+
],
|
|
17
|
+
"use": ["pro", "stage", "hud"],
|
|
18
|
+
"defaults": { "groundColor": [0.784, 1, 0, 1], "inkColor": [0.04, 0.04, 0.04, 1], "accentColor": [0.04, 0.04, 0.04, 1], "startFreq": 20, "endFreq": 12000, "freqCurve": 2.4, "floorLevel": 0.2, "ceilLevel": 0.64 },
|
|
19
|
+
"PASSES": [
|
|
20
|
+
{ "TARGET": "barState", "PERSISTENT": true, "FLOAT": true },
|
|
21
|
+
{}
|
|
22
|
+
],
|
|
23
|
+
"X_AGENTVFX": {
|
|
24
|
+
"id": "bars-mirror",
|
|
25
|
+
"family": "spectrum",
|
|
26
|
+
"input": "either",
|
|
27
|
+
"spdx": "Apache-2.0",
|
|
28
|
+
"flash": "strobe",
|
|
29
|
+
"fps": 30,
|
|
30
|
+
"palette": true,
|
|
31
|
+
"presets": {
|
|
32
|
+
"field-acid": {},
|
|
33
|
+
"field-ultramarine": { "$field": "ultramarine", "thickness": 0.45 },
|
|
34
|
+
"field-orange": { "$field": "orange", "mirrorMode": 1, "bandCount": 100 },
|
|
35
|
+
"black-hairline": { "groundColor": [0.043, 0.043, 0.047, 1], "inkColor": [0.914, 0.914, 0.894, 1], "accentColor": [0.784, 1, 0, 1], "invertHit": 0, "mirrorMode": 2 },
|
|
36
|
+
"rainbow-glow": { "groundColor": [0.02, 0.02, 0.03, 1], "inkColor": [1, 1, 1, 1], "colorMode": 1, "glow": 1, "invertHit": 0, "thickness": 0.6 }
|
|
37
|
+
},
|
|
38
|
+
"audioBind": { "invertHit": "onset" },
|
|
39
|
+
"safeSubstitute": { "params": { "invertHit": 0, "kickZoom": 0, "shake": 0 } },
|
|
40
|
+
"text": [
|
|
41
|
+
{ "key": "title", "default": "FIELD 04", "x": 0.06, "y": 0.09, "size": 0.07, "font": "display", "style": "outline", "box": "tab" },
|
|
42
|
+
{ "key": "node", "default": "SIGNAL", "x": 0.94, "y": 0.075, "size": 0.09, "font": "tall", "align": "right" },
|
|
43
|
+
{ "key": "log", "default": "AGENT//VFX NODE 7G-75\nCACHE OK 0x04F2", "x": 0.06, "y": 0.84, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.2, "revealDur": 1.4 },
|
|
44
|
+
{ "key": "num", "default": "0 1 2 3 4 5 6", "x": 0.94, "y": 0.865, "size": 0.017, "font": "mono", "align": "right" }
|
|
45
|
+
],
|
|
46
|
+
"credits": [
|
|
47
|
+
"Hairline analyser instrument and full-colour field grammar: original drawing, no marks, fonts or text from other works",
|
|
48
|
+
"Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)"
|
|
49
|
+
]
|
|
50
|
+
}
|
|
51
|
+
}
|