agentvfx 0.0.0-stage → 0.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/AGENTS.md +8 -0
  2. package/GEMINI.md +1 -0
  3. package/LICENSE +202 -0
  4. package/README.md +228 -2
  5. package/package.json +35 -4
  6. package/skills/agentvfx/LICENSE +202 -0
  7. package/skills/agentvfx/NOTICE +50 -0
  8. package/skills/agentvfx/SKILL.md +90 -0
  9. package/skills/agentvfx/engine/core/constants.mjs +84 -0
  10. package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
  11. package/skills/agentvfx/engine/core/flash.mjs +240 -0
  12. package/skills/agentvfx/engine/core/mark.mjs +25 -0
  13. package/skills/agentvfx/engine/core/palettes.mjs +36 -0
  14. package/skills/agentvfx/engine/core/schedule.mjs +85 -0
  15. package/skills/agentvfx/engine/core/templates.mjs +43 -0
  16. package/skills/agentvfx/engine/core/util.mjs +167 -0
  17. package/skills/agentvfx/engine/core/validate.mjs +334 -0
  18. package/skills/agentvfx/engine/node/analysis.mjs +172 -0
  19. package/skills/agentvfx/engine/node/audio.mjs +621 -0
  20. package/skills/agentvfx/engine/node/board.mjs +24 -0
  21. package/skills/agentvfx/engine/node/chrome.mjs +349 -0
  22. package/skills/agentvfx/engine/node/encode.mjs +110 -0
  23. package/skills/agentvfx/engine/node/eye.mjs +77 -0
  24. package/skills/agentvfx/engine/node/footage.mjs +129 -0
  25. package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
  26. package/skills/agentvfx/engine/node/host.mjs +31 -0
  27. package/skills/agentvfx/engine/node/job.mjs +181 -0
  28. package/skills/agentvfx/engine/node/png.mjs +112 -0
  29. package/skills/agentvfx/engine/node/render.mjs +161 -0
  30. package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
  31. package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
  32. package/skills/agentvfx/engine/node/stills.mjs +100 -0
  33. package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
  34. package/skills/agentvfx/engine/web/gl.mjs +319 -0
  35. package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
  36. package/skills/agentvfx/engine/web/init.js +23 -0
  37. package/skills/agentvfx/engine/web/prelude.mjs +150 -0
  38. package/skills/agentvfx/engine/web/render.html +11 -0
  39. package/skills/agentvfx/engine/web/render.mjs +388 -0
  40. package/skills/agentvfx/engine/web/scale.mjs +15 -0
  41. package/skills/agentvfx/engine/web/text.mjs +158 -0
  42. package/skills/agentvfx/plates/terminalcore/README.md +61 -0
  43. package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
  44. package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
  45. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
  46. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
  47. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
  48. package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
  49. package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
  50. package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
  51. package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
  52. package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
  53. package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
  54. package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
  55. package/skills/agentvfx/plates/terminalcore/font.py +80 -0
  56. package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
  57. package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
  58. package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
  59. package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
  60. package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
  61. package/skills/agentvfx/plates/terminalcore/room.py +82 -0
  62. package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
  63. package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
  64. package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
  65. package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
  66. package/skills/agentvfx/references/plates.md +22 -0
  67. package/skills/agentvfx/references/template-format.md +149 -0
  68. package/skills/agentvfx/references/web.md +63 -0
  69. package/skills/agentvfx/runtime/agentvfx.js +708 -0
  70. package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
  71. package/skills/agentvfx/scripts/export-web.mjs +157 -0
  72. package/skills/agentvfx/scripts/loop.mjs +129 -0
  73. package/skills/agentvfx/scripts/make-beat.mjs +133 -0
  74. package/skills/agentvfx/scripts/plate.mjs +82 -0
  75. package/skills/agentvfx/scripts/vfx.mjs +173 -0
  76. package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
  77. package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
  78. package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
  79. package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
  80. package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
  81. package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
  82. package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
  83. package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
  84. package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
  85. package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
  86. package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
  87. package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
  88. package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
  89. package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
  90. package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
  91. package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
  92. package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
  93. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
  94. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
  95. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
  96. package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
  97. package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
  98. package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
  99. package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
  100. package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
  101. package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
  102. package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
  103. package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
  104. package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
  105. package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
  106. package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
  107. package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
  108. package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
  109. package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
  110. package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
  111. package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
  112. package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
  113. package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
  114. package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
  115. package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
  116. package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
  117. package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
  118. package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
  119. package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
  120. package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
  121. package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
  122. package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
  123. package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
  124. package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
  125. package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
  126. package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
  127. package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
  128. package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
  129. package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
  130. package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
  131. package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
  132. package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
  133. package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
  134. package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
  135. package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
  136. package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
  137. package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
  138. package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
  139. package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
  140. package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
  141. package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
  142. package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
  143. package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
  144. package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
  145. package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
  146. package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
  147. package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
  148. package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
  149. package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
  150. package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
  151. package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
  152. package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
  153. package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
  154. package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
  155. package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
  156. package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
  157. package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
  158. package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
  159. package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
  160. package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
  161. package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
  162. package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
  163. package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
  164. package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
  165. package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
  166. package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
  167. package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
  168. package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
  169. package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
  170. package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
  171. package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
  172. package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
  173. package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
  174. package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
  175. package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
  176. package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
  177. package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
  178. package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
  179. package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
  180. package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
  181. package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
  182. package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
  183. package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
  184. package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
  185. package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
  186. package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
  187. package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
  188. package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
  189. package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
  190. package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
  191. package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
  192. package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
  193. package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
  194. package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
  195. package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
  196. package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
  197. package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
  198. package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
  199. package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
  200. package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
  201. package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
  202. package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
  203. package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
  204. package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
  205. package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
  206. package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
  207. package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
  208. package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
  209. package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
  210. package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
  211. package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
  212. package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
  213. package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
  214. package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
  215. package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
  216. package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
  217. package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
  218. package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
  219. package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
  220. package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
  221. package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
  222. package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
  223. package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
  224. package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
  225. package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
  226. package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
  227. package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
  228. package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
  229. package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
  230. package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
  231. package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
  232. package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
  233. package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
  234. package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
  235. package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
  236. package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
  237. package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
  238. package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
  239. package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
  240. package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
  241. package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
  242. package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
  243. package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
  244. package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
  245. package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
  246. package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
  247. package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
  248. package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
  249. package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
  250. package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
  251. package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
  252. package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
  253. package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
  254. package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
  255. package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
  256. package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
  257. package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
  258. package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
  259. package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
  260. package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
  261. package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
  262. package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
  263. package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
  264. package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
  265. package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
  266. package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
  267. package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
  268. package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
  269. package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
  270. package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
  271. package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
  272. package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
  273. package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
  274. package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
  275. package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
  276. package/skills/agentvfx/templates/light/light-sweep/pass1.frag +15 -0
  277. package/skills/agentvfx/templates/light/neon-saber/demo-hairline.json +10 -0
  278. package/skills/agentvfx/templates/light/neon-saber/demo-saber-laser.json +10 -0
  279. package/skills/agentvfx/templates/light/neon-saber/fx.json +48 -0
  280. package/skills/agentvfx/templates/light/neon-saber/main.frag +27 -0
  281. package/skills/agentvfx/templates/light/neon-saber/pass0.frag +46 -0
  282. package/skills/agentvfx/templates/light/neon-saber/pass1.frag +15 -0
  283. package/skills/agentvfx/templates/psychedelic/echo-flow/demo-trail.json +1 -0
  284. package/skills/agentvfx/templates/psychedelic/echo-flow/fx.json +38 -0
  285. package/skills/agentvfx/templates/psychedelic/echo-flow/main.frag +19 -0
  286. package/skills/agentvfx/templates/psychedelic/echo-flow/pass0.frag +16 -0
  287. package/skills/agentvfx/templates/psychedelic/echo-flow/pass1.frag +20 -0
  288. package/skills/agentvfx/templates/psychedelic/echo-flow/pass2.frag +11 -0
  289. package/skills/agentvfx/templates/psychedelic/echo-flow/pass3.frag +4 -0
  290. package/skills/agentvfx/templates/psychedelic/hologram-scan/demo-cyan.json +1 -0
  291. package/skills/agentvfx/templates/psychedelic/hologram-scan/fx.json +36 -0
  292. package/skills/agentvfx/templates/psychedelic/hologram-scan/main.frag +30 -0
  293. package/skills/agentvfx/templates/psychedelic/kaleido-fold/demo-six.json +1 -0
  294. package/skills/agentvfx/templates/psychedelic/kaleido-fold/fx.json +37 -0
  295. package/skills/agentvfx/templates/psychedelic/kaleido-fold/main.frag +10 -0
  296. package/skills/agentvfx/templates/psychedelic/kaleido-fold/pass0.frag +34 -0
  297. package/skills/agentvfx/templates/psychedelic/mosh-melt/demo-classic.json +1 -0
  298. package/skills/agentvfx/templates/psychedelic/mosh-melt/fx.json +38 -0
  299. package/skills/agentvfx/templates/psychedelic/mosh-melt/main.frag +20 -0
  300. package/skills/agentvfx/templates/psychedelic/mosh-melt/pass0.frag +22 -0
  301. package/skills/agentvfx/templates/psychedelic/sacred/NOTES.md +13 -0
  302. package/skills/agentvfx/templates/psychedelic/sacred/demo-classic.json +1 -0
  303. package/skills/agentvfx/templates/psychedelic/sacred/demo-halo.json +1 -0
  304. package/skills/agentvfx/templates/psychedelic/sacred/demo-slow-tide.json +1 -0
  305. package/skills/agentvfx/templates/psychedelic/sacred/demo-thermal.json +1 -0
  306. package/skills/agentvfx/templates/psychedelic/sacred/fx.json +263 -0
  307. package/skills/agentvfx/templates/psychedelic/sacred/main.frag +109 -0
  308. package/skills/agentvfx/templates/psychedelic/sacred/pass0.frag +25 -0
  309. package/skills/agentvfx/templates/psychedelic/sacred/pass1.frag +23 -0
  310. package/skills/agentvfx/templates/psychedelic/tidal-bands/demo-classic.json +1 -0
  311. package/skills/agentvfx/templates/psychedelic/tidal-bands/fx.json +37 -0
  312. package/skills/agentvfx/templates/psychedelic/tidal-bands/main.frag +54 -0
  313. package/skills/agentvfx/templates/scope/_chrome.glsl +242 -0
  314. package/skills/agentvfx/templates/scope/goniometer/demo-boot-green.json +1 -0
  315. package/skills/agentvfx/templates/scope/goniometer/demo-field-lime.json +1 -0
  316. package/skills/agentvfx/templates/scope/goniometer/demo-field-ultramarine.json +1 -0
  317. package/skills/agentvfx/templates/scope/goniometer/demo-glow-phosphor.json +1 -0
  318. package/skills/agentvfx/templates/scope/goniometer/demo-hud-black.json +1 -0
  319. package/skills/agentvfx/templates/scope/goniometer/fx.json +635 -0
  320. package/skills/agentvfx/templates/scope/goniometer/main.frag +33 -0
  321. package/skills/agentvfx/templates/scope/goniometer/pass0.frag +58 -0
  322. package/skills/agentvfx/templates/scope/goniometer/pass1.frag +43 -0
  323. package/skills/agentvfx/templates/scope/goniometer/pass2.frag +12 -0
  324. package/skills/agentvfx/templates/scope/goniometer/pass3.frag +12 -0
  325. package/skills/agentvfx/templates/scope/goniometer/pass4.frag +12 -0
  326. package/skills/agentvfx/templates/scope/goniometer/pass5.frag +12 -0
  327. package/skills/agentvfx/templates/scope/goniometer/pass6.frag +251 -0
  328. package/skills/agentvfx/templates/scope/scope-polar/demo-boot-green.json +1 -0
  329. package/skills/agentvfx/templates/scope/scope-polar/demo-field-lime.json +1 -0
  330. package/skills/agentvfx/templates/scope/scope-polar/demo-field-ultramarine.json +1 -0
  331. package/skills/agentvfx/templates/scope/scope-polar/demo-glow-phosphor.json +1 -0
  332. package/skills/agentvfx/templates/scope/scope-polar/demo-hud-black.json +1 -0
  333. package/skills/agentvfx/templates/scope/scope-polar/fx.json +686 -0
  334. package/skills/agentvfx/templates/scope/scope-polar/main.frag +39 -0
  335. package/skills/agentvfx/templates/scope/scope-polar/pass0.frag +84 -0
  336. package/skills/agentvfx/templates/scope/scope-polar/pass1.frag +49 -0
  337. package/skills/agentvfx/templates/scope/scope-polar/pass2.frag +12 -0
  338. package/skills/agentvfx/templates/scope/scope-polar/pass3.frag +12 -0
  339. package/skills/agentvfx/templates/scope/scope-polar/pass4.frag +12 -0
  340. package/skills/agentvfx/templates/scope/scope-polar/pass5.frag +12 -0
  341. package/skills/agentvfx/templates/scope/scope-polar/pass6.frag +251 -0
  342. package/skills/agentvfx/templates/scope/scope-triggered/demo-boot-green.json +1 -0
  343. package/skills/agentvfx/templates/scope/scope-triggered/demo-field-lime.json +1 -0
  344. package/skills/agentvfx/templates/scope/scope-triggered/demo-field-ultramarine.json +1 -0
  345. package/skills/agentvfx/templates/scope/scope-triggered/demo-glow-phosphor.json +1 -0
  346. package/skills/agentvfx/templates/scope/scope-triggered/demo-hud-black.json +1 -0
  347. package/skills/agentvfx/templates/scope/scope-triggered/fx.json +712 -0
  348. package/skills/agentvfx/templates/scope/scope-triggered/main.frag +36 -0
  349. package/skills/agentvfx/templates/scope/scope-triggered/pass0.frag +78 -0
  350. package/skills/agentvfx/templates/scope/scope-triggered/pass1.frag +50 -0
  351. package/skills/agentvfx/templates/scope/scope-triggered/pass2.frag +12 -0
  352. package/skills/agentvfx/templates/scope/scope-triggered/pass3.frag +12 -0
  353. package/skills/agentvfx/templates/scope/scope-triggered/pass4.frag +12 -0
  354. package/skills/agentvfx/templates/scope/scope-triggered/pass5.frag +12 -0
  355. package/skills/agentvfx/templates/scope/scope-triggered/pass6.frag +251 -0
  356. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-boot-green.json +1 -0
  357. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-lime.json +1 -0
  358. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-ultramarine.json +1 -0
  359. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-glow-phosphor.json +1 -0
  360. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-hud-black.json +1 -0
  361. package/skills/agentvfx/templates/scope/spectrogram-scroll/fx.json +595 -0
  362. package/skills/agentvfx/templates/scope/spectrogram-scroll/main.frag +83 -0
  363. package/skills/agentvfx/templates/scope/spectrogram-scroll/pass0.frag +52 -0
  364. package/skills/agentvfx/templates/scope/spectrogram-scroll/pass1.frag +251 -0
  365. package/skills/agentvfx/templates/scope/xy-phosphor/demo-boot-green.json +1 -0
  366. package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-lime.json +1 -0
  367. package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-ultramarine.json +1 -0
  368. package/skills/agentvfx/templates/scope/xy-phosphor/demo-glow-phosphor.json +1 -0
  369. package/skills/agentvfx/templates/scope/xy-phosphor/demo-hud-black.json +1 -0
  370. package/skills/agentvfx/templates/scope/xy-phosphor/fx.json +642 -0
  371. package/skills/agentvfx/templates/scope/xy-phosphor/main.frag +33 -0
  372. package/skills/agentvfx/templates/scope/xy-phosphor/pass0.frag +56 -0
  373. package/skills/agentvfx/templates/scope/xy-phosphor/pass1.frag +44 -0
  374. package/skills/agentvfx/templates/scope/xy-phosphor/pass2.frag +12 -0
  375. package/skills/agentvfx/templates/scope/xy-phosphor/pass3.frag +12 -0
  376. package/skills/agentvfx/templates/scope/xy-phosphor/pass4.frag +12 -0
  377. package/skills/agentvfx/templates/scope/xy-phosphor/pass5.frag +12 -0
  378. package/skills/agentvfx/templates/scope/xy-phosphor/pass6.frag +251 -0
  379. package/skills/agentvfx/templates/spectrum/_src/bars-linear/fx.src.json +61 -0
  380. package/skills/agentvfx/templates/spectrum/_src/bars-linear/main.src.frag +112 -0
  381. package/skills/agentvfx/templates/spectrum/_src/bars-linear/pass0.src.frag +2 -0
  382. package/skills/agentvfx/templates/spectrum/_src/bars-mirror/fx.src.json +51 -0
  383. package/skills/agentvfx/templates/spectrum/_src/bars-mirror/main.src.frag +72 -0
  384. package/skills/agentvfx/templates/spectrum/_src/bars-mirror/pass0.src.frag +2 -0
  385. package/skills/agentvfx/templates/spectrum/_src/bass-circle/fx.src.json +56 -0
  386. package/skills/agentvfx/templates/spectrum/_src/bass-circle/main.src.frag +136 -0
  387. package/skills/agentvfx/templates/spectrum/_src/bass-circle/pass0.src.frag +2 -0
  388. package/skills/agentvfx/templates/spectrum/_src/build.mjs +68 -0
  389. package/skills/agentvfx/templates/spectrum/_src/label-bars/fx.src.json +54 -0
  390. package/skills/agentvfx/templates/spectrum/_src/label-bars/main.src.frag +102 -0
  391. package/skills/agentvfx/templates/spectrum/_src/label-bars/pass0.src.frag +2 -0
  392. package/skills/agentvfx/templates/spectrum/_src/shared/bars-fn.glsl +64 -0
  393. package/skills/agentvfx/templates/spectrum/_src/shared/bars-pass.glsl +22 -0
  394. package/skills/agentvfx/templates/spectrum/_src/shared/clock.glsl +7 -0
  395. package/skills/agentvfx/templates/spectrum/_src/shared/hud.glsl +50 -0
  396. package/skills/agentvfx/templates/spectrum/_src/shared/stage.glsl +74 -0
  397. package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/fx.src.json +58 -0
  398. package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/main.src.frag +119 -0
  399. package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/pass0.src.frag +33 -0
  400. package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/fx.src.json +56 -0
  401. package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/main.src.frag +95 -0
  402. package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/pass0.src.frag +2 -0
  403. package/skills/agentvfx/templates/spectrum/_src/waveform-line/fx.src.json +60 -0
  404. package/skills/agentvfx/templates/spectrum/_src/waveform-line/main.src.frag +98 -0
  405. package/skills/agentvfx/templates/spectrum/_src/waveform-line/pass0.src.frag +43 -0
  406. package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-acid.json +1 -0
  407. package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-black.json +1 -0
  408. package/skills/agentvfx/templates/spectrum/bars-linear/fx.json +632 -0
  409. package/skills/agentvfx/templates/spectrum/bars-linear/main.frag +233 -0
  410. package/skills/agentvfx/templates/spectrum/bars-linear/pass0.frag +91 -0
  411. package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-acid.json +1 -0
  412. package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-ultramarine.json +1 -0
  413. package/skills/agentvfx/templates/spectrum/bars-mirror/fx.json +539 -0
  414. package/skills/agentvfx/templates/spectrum/bars-mirror/main.frag +193 -0
  415. package/skills/agentvfx/templates/spectrum/bars-mirror/pass0.frag +91 -0
  416. package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-black.json +1 -0
  417. package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-ultramarine.json +1 -0
  418. package/skills/agentvfx/templates/spectrum/bass-circle/fx.json +552 -0
  419. package/skills/agentvfx/templates/spectrum/bass-circle/main.frag +258 -0
  420. package/skills/agentvfx/templates/spectrum/bass-circle/pass0.frag +91 -0
  421. package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-black.json +1 -0
  422. package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-ultramarine.json +1 -0
  423. package/skills/agentvfx/templates/spectrum/label-bars/fx.json +552 -0
  424. package/skills/agentvfx/templates/spectrum/label-bars/main.frag +223 -0
  425. package/skills/agentvfx/templates/spectrum/label-bars/pass0.frag +91 -0
  426. package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-black.json +1 -0
  427. package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-ultramarine.json +1 -0
  428. package/skills/agentvfx/templates/spectrum/spectrum-particles/fx.json +584 -0
  429. package/skills/agentvfx/templates/spectrum/spectrum-particles/main.frag +240 -0
  430. package/skills/agentvfx/templates/spectrum/spectrum-particles/pass0.frag +101 -0
  431. package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-black.json +1 -0
  432. package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-ultramarine.json +1 -0
  433. package/skills/agentvfx/templates/spectrum/spectrum-radial/fx.json +566 -0
  434. package/skills/agentvfx/templates/spectrum/spectrum-radial/main.frag +217 -0
  435. package/skills/agentvfx/templates/spectrum/spectrum-radial/pass0.frag +91 -0
  436. package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-acid.json +1 -0
  437. package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-black.json +1 -0
  438. package/skills/agentvfx/templates/spectrum/waveform-line/fx.json +481 -0
  439. package/skills/agentvfx/templates/spectrum/waveform-line/main.frag +219 -0
  440. package/skills/agentvfx/templates/spectrum/waveform-line/pass0.frag +48 -0
  441. package/skills/agentvfx/templates/spectrum/waveform-line/pass1.frag +86 -0
  442. package/skills/agentvfx/test/_render_light.mjs +38 -0
  443. package/skills/agentvfx/test/audio-stereo.test.mjs +45 -0
  444. package/skills/agentvfx/test/audio.test.mjs +257 -0
  445. package/skills/agentvfx/test/brutal.test.mjs +190 -0
  446. package/skills/agentvfx/test/concept-collage-layout.test.mjs +236 -0
  447. package/skills/agentvfx/test/concept-collage-scenes.test.mjs +305 -0
  448. package/skills/agentvfx/test/concept-collage-typefx.test.mjs +153 -0
  449. package/skills/agentvfx/test/concept-collage.test.mjs +84 -0
  450. package/skills/agentvfx/test/concept-lattice.test.mjs +133 -0
  451. package/skills/agentvfx/test/concept-signal-cut.test.mjs +172 -0
  452. package/skills/agentvfx/test/credit-overlay.test.mjs +58 -0
  453. package/skills/agentvfx/test/credit.test.mjs +54 -0
  454. package/skills/agentvfx/test/doctor.test.mjs +31 -0
  455. package/skills/agentvfx/test/encode.test.mjs +22 -0
  456. package/skills/agentvfx/test/fixtures/r7-collage-LAYOUTS.json +5780 -0
  457. package/skills/agentvfx/test/fixtures/score-bad-duration.json +7 -0
  458. package/skills/agentvfx/test/fixtures/score-bad-safety.json +8 -0
  459. package/skills/agentvfx/test/fixtures/score-identity-footage.json +8 -0
  460. package/skills/agentvfx/test/fixtures/score-missing-template.json +7 -0
  461. package/skills/agentvfx/test/fixtures/score-ok.json +8 -0
  462. package/skills/agentvfx/test/fixtures/score-strobe-12hz.json +8 -0
  463. package/skills/agentvfx/test/fixtures/score-text-probe.json +1 -0
  464. package/skills/agentvfx/test/flash-audit.test.mjs +150 -0
  465. package/skills/agentvfx/test/flash.test.mjs +83 -0
  466. package/skills/agentvfx/test/footage.test.mjs +88 -0
  467. package/skills/agentvfx/test/glitch.test.mjs +272 -0
  468. package/skills/agentvfx/test/impact.test.mjs +231 -0
  469. package/skills/agentvfx/test/imports.test.mjs +39 -0
  470. package/skills/agentvfx/test/light.test.mjs +200 -0
  471. package/skills/agentvfx/test/loop.test.mjs +80 -0
  472. package/skills/agentvfx/test/psychedelic.test.mjs +99 -0
  473. package/skills/agentvfx/test/render.test.mjs +73 -0
  474. package/skills/agentvfx/test/sacred.test.mjs +175 -0
  475. package/skills/agentvfx/test/schema.test.mjs +103 -0
  476. package/skills/agentvfx/test/scope.test.mjs +306 -0
  477. package/skills/agentvfx/test/spectrum.test.mjs +165 -0
  478. package/skills/agentvfx/test/text.test.mjs +142 -0
  479. package/skills/agentvfx/test/web.test.mjs +400 -0
  480. package/skills/agentvfx/test-media/SOURCES.md +39 -0
  481. package/skills/agentvfx/test-media/beat-132.mp3 +0 -0
  482. package/skills/agentvfx/test-media/clip-01.mp4 +0 -0
  483. package/skills/agentvfx/test-media/clip-02.mp4 +0 -0
@@ -0,0 +1,56 @@
1
+ // xy-phosphor pass0: the beam segment table. Texel k holds segment k as (a.xy, b.xy) in height
2
+ // units with the origin at the screen centre; unused texels hold 1000 (off screen).
3
+ // srcMode 0: audio L -> X, R -> Y (a mono input is delay-embedded: Y = the signal a few samples later).
4
+ // srcMode 1: Lissajous test signal x = sin(a*th + delta), y = sin(b*th). srcMode 2: the same, driven by the audio.
5
+ const int NSEG = 511;
6
+ const float TAU = 6.28318530718;
7
+
8
+ float ch(int row, int i) { return texelFetch(audio, ivec2(clamp(i, 0, 511), row), 0).r * 2.0 - 1.0; }
9
+
10
+ bool monoInput() {
11
+ float d = 0.0;
12
+ for (int i = 0; i < 512; i += 4) d = max(d, abs(ch(0, i) - ch(1, i)));
13
+ return d < 0.002;
14
+ }
15
+
16
+ vec2 lissajous(int i) {
17
+ float th = TAU * lissFreq * (TIME + float(i) / 48000.0);
18
+ float dl = lissDelta + lissDrift * TIME;
19
+ float amp = 1.0;
20
+ if (srcMode == 2) {
21
+ amp = 0.45 + 0.75 * clamp(AUDIO_RMS * 5.0, 0.0, 1.0);
22
+ dl += 0.2 * AUDIO_TREB_ATT;
23
+ }
24
+ vec2 v = vec2(sin(float(lissA) * th + TAU * dl), sin(float(lissB) * th));
25
+ vec2 f = sin(v * (1.0 + 3.0 * lissFold) * 1.57079633);
26
+ return mix(v, f, min(lissFold * 2.0, 1.0)) * amp;
27
+ }
28
+
29
+ vec2 beamPoint(int i, bool mono) {
30
+ vec2 v;
31
+ if (srcMode == 0) {
32
+ float r = mix(ch(1, i), ch(1, i + embedDelay), mono ? monoWiden : 0.0);
33
+ v = tanh(gain * vec2(ch(0, i), r));
34
+ } else {
35
+ v = lissajous(i);
36
+ }
37
+ v = rot(angle) * v * scale;
38
+ return v + (hash22(vec2(float(i), float(FRAMEINDEX))) - 0.5) * noise;
39
+ }
40
+
41
+ void main() {
42
+ ivec2 t = ivec2(gl_FragCoord.xy);
43
+ int cols = int(min(RENDERSIZE.x, 512.0));
44
+ int k = t.y * cols + t.x;
45
+ if (k >= NSEG) {
46
+ fragColor = vec4(1000.0);
47
+ return;
48
+ }
49
+ bool mono = srcMode == 0 && monoInput();
50
+ int reach = mono ? int(monoWiden * float(embedDelay)) : 0;
51
+ if (k + 1 + reach > 511) {
52
+ fragColor = vec4(1000.0);
53
+ return;
54
+ }
55
+ fragColor = vec4(beamPoint(k, mono), beamPoint(k + 1, mono));
56
+ }
@@ -0,0 +1,44 @@
1
+ // xy-phosphor pass1: the phosphor. Every pixel sums the Gaussian beam integral of all 511 segments
2
+ // (woscope model: the beam covers a segment in equal time, so intensity ~ 1/segment length, a fast
3
+ // sweep is dim and a slow one is bright), then adds it to the decayed previous frame.
4
+ float erfa(float x) {
5
+ float s = sign(x);
6
+ x = abs(x);
7
+ float t = 1.0 / (1.0 + 0.3275911 * x);
8
+ float y = 1.0 - (((((1.061405429 * t - 1.453152027) * t) + 1.421413741) * t - 0.284496736) * t + 0.254829592) * t * exp(-x * x);
9
+ return s * y;
10
+ }
11
+
12
+ void main() {
13
+ float H = RENDERSIZE.y;
14
+ vec2 p = (gl_FragCoord.xy - 0.5 * RENDERSIZE) / H;
15
+ float sg = beamWidth / 1080.0;
16
+ float cut = 4.0 * sg;
17
+ int cols = int(min(RENDERSIZE.x, 512.0));
18
+ float acc = 0.0;
19
+ for (int k = 0; k < 511; k++) {
20
+ vec4 s = texelFetch(pts, ivec2(k % cols, k / cols), 0);
21
+ vec2 a = s.xy;
22
+ vec2 b = s.zw;
23
+ vec2 lo = min(a, b) - cut;
24
+ vec2 hi = max(a, b) + cut;
25
+ if (p.x < lo.x || p.y < lo.y || p.x > hi.x || p.y > hi.y) continue;
26
+ vec2 d = b - a;
27
+ float l = length(d);
28
+ vec2 q = p - a;
29
+ if (l < 0.05 * sg) {
30
+ vec2 m = q - 0.5 * d;
31
+ acc += exp(-dot(m, m) / (2.0 * sg * sg));
32
+ } else {
33
+ vec2 dir = d / l;
34
+ float x = dot(q, dir);
35
+ float y = dot(q, vec2(-dir.y, dir.x));
36
+ float inv = 0.70710678 / sg;
37
+ acc += exp(-y * y / (2.0 * sg * sg)) * 1.2533141 * sg * (erfa(x * inv) - erfa((x - l) * inv)) / l;
38
+ }
39
+ }
40
+ float kick = 1.0 + audioKick * (0.6 * AUDIO_BASS_ATT + 1.2 * AUDIO_ONSET);
41
+ float prev = FRAMEINDEX == 0 ? 0.0 : texture(beam, vUv).r;
42
+ float heat = max(prev * persistence - 0.0002, 0.0) + acc * intensity * kick * (1.0 - 0.6 * persistence);
43
+ fragColor = vec4(heat, 0.0, 0.0, 1.0);
44
+ }
@@ -0,0 +1,12 @@
1
+ // pass2: horizontal blur of the beam, tight scale (13 taps, stride 2 px at 1080p). Half-res style bloom, level 1.
2
+ void main() {
3
+ float st = 2.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.x;
4
+ vec4 acc = vec4(0.0);
5
+ float wt = 0.0;
6
+ for (int k = -6; k <= 6; k++) {
7
+ float w = exp(-0.5 * float(k * k) / 9.0);
8
+ acc += w * texture(beam, vUv + vec2(float(k) * st, 0.0));
9
+ wt += w;
10
+ }
11
+ fragColor = acc / wt;
12
+ }
@@ -0,0 +1,12 @@
1
+ // pass3: vertical blur, tight scale. Output bv1 = the beam blurred about 6 px (at 1080p).
2
+ void main() {
3
+ float st = 2.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.y;
4
+ vec4 acc = vec4(0.0);
5
+ float wt = 0.0;
6
+ for (int k = -6; k <= 6; k++) {
7
+ float w = exp(-0.5 * float(k * k) / 9.0);
8
+ acc += w * texture(bh1, vUv + vec2(0.0, float(k) * st));
9
+ wt += w;
10
+ }
11
+ fragColor = acc / wt;
12
+ }
@@ -0,0 +1,12 @@
1
+ // pass4: horizontal blur of bv1 at a wide stride (7 px at 1080p): the deep glow tail, level 2.
2
+ void main() {
3
+ float st = 7.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.x;
4
+ vec4 acc = vec4(0.0);
5
+ float wt = 0.0;
6
+ for (int k = -6; k <= 6; k++) {
7
+ float w = exp(-0.5 * float(k * k) / 9.0);
8
+ acc += w * texture(bv1, vUv + vec2(float(k) * st, 0.0));
9
+ wt += w;
10
+ }
11
+ fragColor = acc / wt;
12
+ }
@@ -0,0 +1,12 @@
1
+ // pass5: vertical blur at the wide stride. Output bv2 = the deep glow (about 20 px sigma at 1080p).
2
+ void main() {
3
+ float st = 7.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.y;
4
+ vec4 acc = vec4(0.0);
5
+ float wt = 0.0;
6
+ for (int k = -6; k <= 6; k++) {
7
+ float w = exp(-0.5 * float(k * k) / 9.0);
8
+ acc += w * texture(bh2, vUv + vec2(0.0, float(k) * st));
9
+ wt += w;
10
+ }
11
+ fragColor = acc / wt;
12
+ }
@@ -0,0 +1,251 @@
1
+ // xy-phosphor pass6: HUD chrome. Generated layout constants below match the text items in fx.json.
2
+ #define KIND 0
3
+ #define CLOUD_PTS 1
4
+ #define DIAMOND 0
5
+ #define C_LO vec2(0.286, 0.12)
6
+ #define C_HI vec2(0.714, 0.88)
7
+ #define GRID_X 8
8
+ #define GRID_Y 8
9
+ #define READ_B int(clamp(AUDIO_BPM, 0.0, 999.0))
10
+ // HUD pass: chrome mask. R = hard ink (frames, ticks, digits, graph lines), G = faint ink (dashed grids, minor marks).
11
+ // Layout constants here are shared with the text items of fx.json (x right, y up in uv; text y counts from the top).
12
+ // KIND 0 = square XY panel, 1 = wide scope panel, 2 = polar panel, 3 = spectrogram panel.
13
+ const float U = 1.0 / 1080.0;
14
+ float ASP;
15
+ float AA;
16
+
17
+ float cov(float d) { return clamp(0.5 - d / AA, 0.0, 1.0); }
18
+ float stroke(float d, float w) { return cov(abs(d) - 0.5 * w); }
19
+ float sdBox(vec2 p, vec2 h) {
20
+ vec2 d = abs(p) - h;
21
+ return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
22
+ }
23
+ vec2 hu(vec2 uv, vec2 c) { return (uv - c) * vec2(ASP, 1.0); }
24
+ float panelSd(vec2 uv, vec2 lo, vec2 hi, float r) {
25
+ vec2 h = 0.5 * (hi - lo) * vec2(ASP, 1.0);
26
+ return sdBox(hu(uv, 0.5 * (lo + hi)), h - r) - r;
27
+ }
28
+ float inside(vec2 uv, vec2 lo, vec2 hi) { return cov(panelSd(uv, lo, hi, 0.0) + 2.0 * U); }
29
+
30
+ float gridDashed(vec2 uv, vec2 lo, vec2 hi, int nx, int ny) {
31
+ vec2 n = vec2(float(nx), float(ny));
32
+ vec2 sz = (hi - lo) * vec2(ASP, 1.0);
33
+ vec2 f = abs(fract((uv - lo) / (hi - lo) * n + 0.5) - 0.5) * sz / n;
34
+ vec2 along = (uv - lo) * vec2(ASP, 1.0);
35
+ float vx = stroke(f.x, 1.0 * U) * step(fract(along.y / (9.0 * U)), 0.4);
36
+ float hy = stroke(f.y, 1.0 * U) * step(fract(along.x / (9.0 * U)), 0.4);
37
+ return max(vx, hy) * inside(uv, lo, hi);
38
+ }
39
+
40
+ float ticks(vec2 uv, vec2 lo, vec2 hi, int nx, int ny) {
41
+ vec2 sz = (hi - lo) * vec2(ASP, 1.0);
42
+ vec2 loc = max((uv - lo) * vec2(ASP, 1.0), 0.0);
43
+ vec2 n = vec2(float(nx * 5), float(ny * 5));
44
+ vec2 k = loc / (sz / n);
45
+ vec2 f = abs(fract(k + 0.5) - 0.5) * sz / n;
46
+ ivec2 ik = ivec2(floor(k + 0.5));
47
+ float lx = (ik.x % 5 == 0) ? 14.0 * U : 7.0 * U;
48
+ float ly = (ik.y % 5 == 0) ? 14.0 * U : 7.0 * U;
49
+ float tb = stroke(f.x, 1.2 * U) * step(loc.y, lx);
50
+ float tl = stroke(f.y, 1.2 * U) * step(loc.x, ly);
51
+ return max(tb, tl) * inside(uv, lo, hi);
52
+ }
53
+
54
+ float plusAt(vec2 uv, vec2 c, float arm) {
55
+ vec2 d = hu(uv, c);
56
+ return max(stroke(d.y, 1.2 * U) * step(abs(d.x), arm), stroke(d.x, 1.2 * U) * step(abs(d.y), arm));
57
+ }
58
+
59
+ float brackets(vec2 uv, vec2 lo, vec2 hi) {
60
+ vec2 a = abs(hu(uv, 0.5 * (lo + hi)));
61
+ vec2 h = 0.5 * (hi - lo) * vec2(ASP, 1.0) + 10.0 * U;
62
+ float arm = 36.0 * U;
63
+ float w = 2.6 * U;
64
+ float hz = stroke(a.y - h.y, w) * step(h.x - arm, a.x) * step(a.x, h.x + 0.5 * w);
65
+ float vt = stroke(a.x - h.x, w) * step(h.y - arm, a.y) * step(a.y, h.y + 0.5 * w);
66
+ return max(hz, vt);
67
+ }
68
+
69
+ float icon(vec2 uv, vec2 c, int k) {
70
+ vec2 q = hu(uv, c) / (9.0 * U);
71
+ float d;
72
+ if (k == 0) d = abs(length(q) - 1.0);
73
+ else if (k == 1) d = abs(max(abs(q.x), abs(q.y)) - 0.85);
74
+ else if (k == 2) d = min(abs(length(q) - 1.0), min(abs(q.x) + 9.0 * step(0.7, abs(q.y)), abs(q.y) + 9.0 * step(0.7, abs(q.x))));
75
+ else {
76
+ q.y += 0.15;
77
+ d = abs(max(abs(q.x) * 0.866 + q.y * 0.5, -q.y) - 0.6);
78
+ }
79
+ return cov(d * 9.0 * U - 0.6 * U);
80
+ }
81
+
82
+ float rowv(int row, int i) { return texelFetch(audio, ivec2(clamp(i, 0, 511), row), 0).r * 2.0 - 1.0; }
83
+
84
+ float specU(float t) {
85
+ float f = 40.0 * pow(400.0, clamp(t, 0.0, 1.0));
86
+ float v = texture(audioFFT, vec2(((f - 29.3) / 46.875 + 0.5) / 512.0, 0.5)).r;
87
+ return clamp((v * 70.0 - 70.0 + 3.0 * log2(f / 1000.0) + 62.0) / 38.0, 0.0, 1.0);
88
+ }
89
+
90
+ float trace(vec2 uv, vec2 lo, vec2 hi, float y0, float y1) {
91
+ float lo_ = min(y0, y1);
92
+ float hi_ = max(y0, y1);
93
+ return cov(max(lo_ - uv.y, uv.y - hi_) - 0.7 * U) * inside(uv, lo, hi);
94
+ }
95
+
96
+ float specGraph(vec2 uv, vec2 lo, vec2 hi) {
97
+ float t = (uv.x - lo.x) / (hi.x - lo.x);
98
+ float st = 1.5 * AA / ((hi.x - lo.x) * ASP);
99
+ float v0 = max(specU(t - st), specU(t));
100
+ float v1 = max(specU(t), specU(t + st));
101
+ return trace(uv, lo, hi, lo.y + v0 * (hi.y - lo.y) * 0.96, lo.y + v1 * (hi.y - lo.y) * 0.96);
102
+ }
103
+
104
+ float waveStrip(vec2 uv, vec2 lo, vec2 hi) {
105
+ float t = (uv.x - lo.x) / (hi.x - lo.x);
106
+ int i = int(t * 511.0);
107
+ float c = 0.5 * (lo.y + hi.y);
108
+ float h = 0.45 * (hi.y - lo.y);
109
+ float a = clamp(rowv(0, i) * 2.5, -1.0, 1.0);
110
+ float b = clamp(rowv(0, i + 1) * 2.5, -1.0, 1.0);
111
+ return trace(uv, lo, hi, c + a * h, c + b * h);
112
+ }
113
+
114
+ float cloud(vec2 uv, vec2 lo, vec2 hi) {
115
+ vec2 hs = 0.5 * (hi - lo) * vec2(ASP, 1.0);
116
+ vec2 q = hu(uv, 0.5 * (lo + hi));
117
+ float m = 1.0e3;
118
+ for (int k = 0; k < 127; k++) {
119
+ int i = k * 4;
120
+ #if CLOUD_PTS
121
+ int cols = int(min(RENDERSIZE.x, 512.0));
122
+ vec2 v = texelFetch(pts, ivec2(i % cols, i / cols), 0).xy / 0.4;
123
+ #else
124
+ vec2 v = tanh(2.0 * vec2(rowv(0, i), rowv(1, i)));
125
+ #endif
126
+ m = min(m, length(q - v * hs * 0.9));
127
+ }
128
+ return cov(m - 1.3 * U) * inside(uv, lo, hi);
129
+ }
130
+
131
+ float segD(vec2 p, vec2 a, vec2 b) {
132
+ vec2 pa = p - a;
133
+ vec2 ba = b - a;
134
+ return length(pa - ba * clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0));
135
+ }
136
+
137
+ float digit(vec2 p, int d) {
138
+ int m = d == 0 ? 63 : d == 1 ? 6 : d == 2 ? 91 : d == 3 ? 79 : d == 4 ? 102 : d == 5 ? 109 : d == 6 ? 125 : d == 7 ? 7 : d == 8 ? 127 : 111;
139
+ float b = 1.0e3;
140
+ if ((m & 1) != 0) b = min(b, segD(p, vec2(0.0, 1.0), vec2(0.5, 1.0)));
141
+ if ((m & 2) != 0) b = min(b, segD(p, vec2(0.5, 1.0), vec2(0.5, 0.5)));
142
+ if ((m & 4) != 0) b = min(b, segD(p, vec2(0.5, 0.5), vec2(0.5, 0.0)));
143
+ if ((m & 8) != 0) b = min(b, segD(p, vec2(0.0, 0.0), vec2(0.5, 0.0)));
144
+ if ((m & 16) != 0) b = min(b, segD(p, vec2(0.0, 0.5), vec2(0.0, 0.0)));
145
+ if ((m & 32) != 0) b = min(b, segD(p, vec2(0.0, 1.0), vec2(0.0, 0.5)));
146
+ if ((m & 64) != 0) b = min(b, segD(p, vec2(0.0, 0.5), vec2(0.5, 0.5)));
147
+ return b;
148
+ }
149
+
150
+ float number(vec2 uv, vec2 org, float h, int val, int n) {
151
+ vec2 q = hu(uv, org);
152
+ float best = 1.0e3;
153
+ for (int i = 0; i < 4; i++) {
154
+ if (i >= n) break;
155
+ int pw = 1;
156
+ for (int j = 1; j < 4; j++) if (j < n - i) pw *= 10;
157
+ int dv = (max(val, 0) / pw) % 10;
158
+ vec2 p = vec2(q.x - float(i) * 0.8 * h, q.y + h) / h;
159
+ if (p.x > -0.3 && p.x < 0.85 && p.y > -0.3 && p.y < 1.3) best = min(best, digit(p, dv) * h);
160
+ }
161
+ return cov(best - 0.8 * U);
162
+ }
163
+
164
+ #if KIND == 2
165
+ float polarGrid(vec2 uv, out float hard) {
166
+ vec2 q = hu(uv, vec2(0.5));
167
+ float r = length(q);
168
+ float a = atan(q.y, q.x);
169
+ hard = stroke(r - ringRadius, 1.3 * U) + stroke(r - 0.36, 1.1 * U);
170
+ float f = stroke(r - ringRadius - depth, 1.0 * U) + stroke(r - max(ringRadius - depth, 0.01), 1.0 * U);
171
+ if (spokes > 0) {
172
+ float st = 6.28318530718 / float(spokes);
173
+ float da = abs(mod(a + 0.5 * st, st) - 0.5 * st) * r;
174
+ f += stroke(da, 1.0 * U) * step(ringRadius - depth, r) * step(r, ringRadius + depth) * 0.8;
175
+ }
176
+ return f;
177
+ }
178
+ #endif
179
+
180
+ void main() {
181
+ ASP = RENDERSIZE.x / RENDERSIZE.y;
182
+ AA = 1.0 / RENDERSIZE.y;
183
+ vec2 uv = vUv;
184
+ float hard = 0.0;
185
+ float faint = 0.0;
186
+ vec2 cLo = C_LO;
187
+ vec2 cHi = C_HI;
188
+
189
+ hard = max(hard, stroke(panelSd(uv, cLo, cHi, 0.0), 1.4 * U));
190
+ hard = max(hard, brackets(uv, cLo, cHi));
191
+ faint = max(faint, gridDashed(uv, cLo, cHi, GRID_X, GRID_Y));
192
+ hard = max(hard, ticks(uv, cLo, cHi, GRID_X, GRID_Y) * 0.9);
193
+ hard = max(hard, plusAt(uv, 0.5 * (cLo + cHi), 14.0 * U));
194
+ #if KIND == 0
195
+ vec2 hs = 0.5 * (cHi - cLo) * vec2(ASP, 1.0);
196
+ vec2 q = hu(uv, 0.5 * (cLo + cHi));
197
+ float dm = (abs(q.x) / hs.x + abs(q.y) / hs.y - 1.0) * hs.y * 0.7;
198
+ float dg = min(abs(q.x - q.y), abs(q.x + q.y)) * 0.7071;
199
+ #if DIAMOND
200
+ hard = max(hard, stroke(dm, 1.3 * U) * inside(uv, cLo, cHi));
201
+ faint = max(faint, stroke(dg, 1.0 * U) * inside(uv, cLo, cHi) * step(fract(length(q) / (9.0 * U)), 0.4));
202
+ faint = max(faint, stroke(length(q) - 0.5 * hs.y, 1.0 * U) * 0.8);
203
+ #endif
204
+ #elif KIND == 1
205
+ hard = max(hard, stroke(uv.y - 0.5 * (cLo.y + cHi.y), 1.3 * U) * inside(uv, cLo, cHi));
206
+ #elif KIND == 2
207
+ float ph;
208
+ faint = max(faint, polarGrid(uv, ph));
209
+ hard = max(hard, ph * inside(uv, cLo, cHi));
210
+ #elif KIND == 3
211
+ for (int i = 0; i < 3; i++) {
212
+ float f = i == 0 ? 100.0 : (i == 1 ? 1000.0 : 10000.0);
213
+ float v = freqScale == 1 ? (f - fMin) / (fMax - fMin) : (freqScale == 2 ? (sqrt(f) - sqrt(fMin)) / (sqrt(fMax) - sqrt(fMin)) : log(f / fMin) / log(fMax / fMin));
214
+ float y = cLo.y + v * (cHi.y - cLo.y);
215
+ faint = max(faint, stroke(uv.y - y, 1.0 * U) * inside(uv, cLo, cHi) * step(fract(hu(uv, cLo).x / (9.0 * U)), 0.5));
216
+ }
217
+ #endif
218
+
219
+ vec2 clo = vec2(0.022, 0.25);
220
+ vec2 chi = vec2(0.175, 0.64);
221
+ vec2 wlo = vec2(0.022, 0.07);
222
+ vec2 whi = vec2(0.175, 0.16);
223
+ vec2 slo = vec2(0.855, 0.57);
224
+ vec2 shi = vec2(0.975, 0.77);
225
+ vec2 rlo = vec2(0.855, 0.20);
226
+ vec2 rhi = vec2(0.975, 0.46);
227
+ hard = max(hard, stroke(panelSd(uv, clo, chi, 6.0 * U), 1.3 * U));
228
+ hard = max(hard, cloud(uv, clo, chi));
229
+ faint = max(faint, gridDashed(uv, clo, chi, 4, 6) * 0.8);
230
+ hard = max(hard, stroke(panelSd(uv, wlo, whi, 4.0 * U), 1.3 * U));
231
+ hard = max(hard, waveStrip(uv, wlo, whi));
232
+ hard = max(hard, ticks(uv, wlo, whi, 5, 1) * 0.8);
233
+ hard = max(hard, stroke(panelSd(uv, slo, shi, 0.0), 1.3 * U));
234
+ faint = max(faint, gridDashed(uv, slo, shi, 4, 6));
235
+ hard = max(hard, specGraph(uv, slo, shi));
236
+ hard = max(hard, stroke(panelSd(uv, rlo, rhi, 6.0 * U), 1.3 * U));
237
+ for (int i = 0; i < 4; i++) {
238
+ hard = max(hard, icon(uv, vec2(0.04 + 0.04 * float(i), 0.69), i));
239
+ hard = max(hard, icon(uv, vec2(0.868 + 0.034 * float(i), 0.51), (i + 2) % 4));
240
+ }
241
+ float lvl = 0.0;
242
+ lvl = max(lvl, number(uv, vec2(0.915, 0.415), 0.03, int(clamp(AUDIO_RMS * 100.0, 0.0, 99.0)), 2));
243
+ lvl = max(lvl, number(uv, vec2(0.915, 0.335), 0.03, READ_B, 3));
244
+ lvl = max(lvl, number(uv, vec2(0.915, 0.255), 0.03, FRAMEINDEX % 10000, 4));
245
+ hard = max(hard, lvl);
246
+ hard = max(hard, plusAt(uv, vec2(0.012, 0.975), 8.0 * U));
247
+ hard = max(hard, plusAt(uv, vec2(0.988, 0.975), 8.0 * U));
248
+ hard = max(hard, plusAt(uv, vec2(0.012, 0.025), 8.0 * U));
249
+ hard = max(hard, plusAt(uv, vec2(0.988, 0.025), 8.0 * U));
250
+ fragColor = vec4(hard, faint, 0.0, 1.0);
251
+ }
@@ -0,0 +1,61 @@
1
+ {
2
+ "DESCRIPTION": "Thin-line spectrum graph in a framed panel: dashed grid, numbered rows, frequency labels, hairline curve, peak dots, scan cursor; black ground or a full colour field",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["spectrum", "audio", "hud"],
6
+ "INPUTS": [
7
+ { "NAME": "bandCount", "TYPE": "long", "MIN": 16, "MAX": 160, "DEFAULT": 120 },
8
+ { "NAME": "displayMode", "TYPE": "long", "MIN": 0, "MAX": 3, "VALUES": [0, 1, 2, 3], "LABELS": ["line", "steps", "hairline-bars", "dots"], "DEFAULT": 0 },
9
+ { "NAME": "areaFill", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
10
+ { "NAME": "floorHeight", "TYPE": "float", "MIN": 0, "MAX": 10, "DEFAULT": 2 },
11
+ { "NAME": "scanCursor", "TYPE": "bool", "DEFAULT": true }
12
+ ],
13
+ "use": ["pro", "stage", "hud"],
14
+ "defaults": { "startFreq": 20, "endFreq": 1200, "freqCurve": 2.2, "floorLevel": 0.22, "ceilLevel": 0.7, "expLow": 2.2, "expHigh": 1.5, "releaseMs": 130 },
15
+ "PASSES": [
16
+ { "TARGET": "barState", "PERSISTENT": true, "FLOAT": true },
17
+ {}
18
+ ],
19
+ "X_AGENTVFX": {
20
+ "id": "bars-linear",
21
+ "family": "spectrum",
22
+ "input": "either",
23
+ "spdx": "Apache-2.0",
24
+ "flash": "possible",
25
+ "fps": 30,
26
+ "palette": true,
27
+ "presets": {
28
+ "graph-black": {},
29
+ "graph-acid": { "$field": "acid" },
30
+ "graph-ultramarine": { "$field": "ultramarine", "displayMode": 1 },
31
+ "graph-orange": { "$field": "orange", "displayMode": 2, "bandCount": 96, "areaFill": 0 },
32
+ "dots-phosphor": { "$field": "phosphor", "displayMode": 3, "bandCount": 64 },
33
+ "rainbow-glow": { "colorMode": 1, "glow": 1.4, "bandCount": 96, "lineWidth": 2.4 }
34
+ },
35
+ "audioBind": { "glow": "bass" },
36
+ "safeSubstitute": { "params": { "kickZoom": 0, "shake": 0 } },
37
+ "text": [
38
+ { "key": "title", "default": "SPECTRUM", "x": 0.045, "y": 0.06, "size": 0.075, "font": "display", "style": "outline", "box": "tab" },
39
+ { "key": "node", "default": "NODE 7G-75", "x": 0.97, "y": 0.045, "size": 0.085, "font": "tall", "align": "right" },
40
+ { "key": "tag", "default": "SIG 04 // 20-1200HZ", "x": 0.3, "y": 0.095, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.1, "revealDur": 1.2 },
41
+ { "key": "f0", "default": "20Hz", "x": 0.16, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
42
+ { "key": "f1", "default": "100Hz", "x": 0.394, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
43
+ { "key": "f2", "default": "250Hz", "x": 0.527, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
44
+ { "key": "f3", "default": "500Hz", "x": 0.675, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
45
+ { "key": "f4", "default": "1200Hz", "x": 0.94, "y": 0.2, "size": 0.016, "font": "mono", "align": "center" },
46
+ { "key": "r0", "default": "0", "x": 0.125, "y": 0.262, "size": 0.016, "font": "mono", "align": "right" },
47
+ { "key": "r1", "default": "1", "x": 0.125, "y": 0.349, "size": 0.016, "font": "mono", "align": "right" },
48
+ { "key": "r2", "default": "2", "x": 0.125, "y": 0.436, "size": 0.016, "font": "mono", "align": "right" },
49
+ { "key": "r3", "default": "3", "x": 0.125, "y": 0.522, "size": 0.016, "font": "mono", "align": "right" },
50
+ { "key": "r4", "default": "4", "x": 0.125, "y": 0.609, "size": 0.016, "font": "mono", "align": "right" },
51
+ { "key": "r5", "default": "5", "x": 0.125, "y": 0.696, "size": 0.016, "font": "mono", "align": "right" },
52
+ { "key": "r6", "default": "6", "x": 0.125, "y": 0.782, "size": 0.016, "font": "mono", "align": "right" },
53
+ { "key": "code", "default": "KX 7G2 R4 D9\n41A TQP 118 3 ZRM 80215", "x": 0.16, "y": 0.83, "size": 0.016, "font": "mono", "reveal": "type", "revealStart": 0.4, "revealDur": 1.5 }
54
+ ],
55
+ "credits": [
56
+ "Thin-line analyser panel grammar (framed graph, dashed grid, numbered rows, frequency labels): style description only, no marks, fonts or text copied",
57
+ "Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)",
58
+ "Distance estimate |y - f(x)| / sqrt(1 + f'(x)^2) for a graph, https://iquilezles.org/articles/distance/"
59
+ ]
60
+ }
61
+ }
@@ -0,0 +1,112 @@
1
+ // bars-linear main: a thin-line spectrum graph in a framed panel. Dashed row grid (rows 0..6 numbered
2
+ // at the left, row 6 is the baseline), dashed vertical lines at the frequency labels (20Hz 100Hz 250Hz
3
+ // 500Hz 1200Hz for the default 20..1200 Hz power-curve mapping), corner brackets, + marks, a scan
4
+ // cursor and boxed code rows. Labels are engine text (TEXTMASK). The curve is the pro-motion bar state
5
+ // (power-curve bins, peak-preserving smoothing, per-bar exponent, attack / release) drawn as a hairline
6
+ // polyline (displayMode 0), steps (1), tiny hairline bars (2) or dots (3), with peak-hold dots in the
7
+ // accent colour. A strong onset (hitFlux) flashes the frame in the accent colour for ~3 frames.
8
+ //@include stage.glsl
9
+ //@include hud.glsl
10
+
11
+ vec4 barAt(int i) { return texelFetch(barState, ivec2(clamp(i, 0, bandCount - 1), 0), 0); }
12
+
13
+ void main() {
14
+ vec2 res = RENDERSIZE;
15
+ float U = hudU();
16
+ vec4 clk = texelFetch(barState, ivec2(0, 1), 0);
17
+ vec2 sp = vUv * res;
18
+ vec2 px = stageUv(clk, vUv) * res;
19
+ vec2 lo = vec2(0.16 * res.x, 0.21 * res.y);
20
+ vec2 hi = vec2(0.94 * res.x, 0.73 * res.y);
21
+ float W = hi.x - lo.x;
22
+ float H = hi.y - lo.y;
23
+ float n = float(bandCount);
24
+ float pitch = W / n;
25
+ float span = introSpan();
26
+ float grow = introK();
27
+ float inX = step(lo.x, px.x) * step(px.x, hi.x);
28
+ float t = (px.x - lo.x) / W;
29
+ float seen = inX * step(abs(t - 0.5) * 2.0, span);
30
+ float ext = H * 0.94 * grow;
31
+ float floorPx = floorHeight * U;
32
+ float w = hudW();
33
+
34
+ float fi = t * n - 0.5;
35
+ int i0 = int(floor(fi));
36
+ float fr = fi - floor(fi);
37
+ vec4 b0 = barAt(i0);
38
+ vec4 b1 = barAt(i0 + 1);
39
+ float hs = mix(b0.r, b1.r, fr);
40
+ float yv = lo.y + hs * ext + floorPx;
41
+ float slope = (b1.r - b0.r) * ext * n / W;
42
+ float u = clamp(t, 0.0, 1.0);
43
+
44
+ float curve = 0.0;
45
+ float dist = 1.0e4;
46
+ if (displayMode == 0) {
47
+ dist = abs(px.y - yv) / sqrt(1.0 + slope * slope);
48
+ curve = hair(dist);
49
+ } else if (displayMode == 1) {
50
+ int b = int(clamp(floor(t * n), 0.0, n - 1.0));
51
+ float yb = lo.y + barAt(b).r * ext + floorPx;
52
+ float yp = lo.y + barAt(b - 1).r * ext + floorPx;
53
+ float xl = px.x - (lo.x + float(b) * pitch);
54
+ dist = abs(px.y - yb);
55
+ curve = max(hair(dist), hair(xl) * step(min(yb, yp) - w, px.y) * step(px.y, max(yb, yp) + w));
56
+ } else if (displayMode == 2) {
57
+ float bc = (floor(t * n) + 0.5) * pitch + lo.x;
58
+ int b = int(clamp(floor(t * n), 0.0, n - 1.0));
59
+ float yb = lo.y + barAt(b).r * ext + floorPx;
60
+ dist = max(abs(px.x - bc) * 1.0, max(px.y - yb, lo.y - px.y));
61
+ curve = hair(px.x - bc) * step(px.y, yb) * step(lo.y, px.y);
62
+ } else {
63
+ float bc = (floor(t * n) + 0.5) * pitch + lo.x;
64
+ int b = int(clamp(floor(t * n), 0.0, n - 1.0));
65
+ float yb = lo.y + barAt(b).r * ext + floorPx;
66
+ dist = length(vec2(px.x - bc, px.y - yb));
67
+ curve = cov(dist - 2.0 * U);
68
+ }
69
+ curve *= seen * step(lo.y - 1.0, px.y);
70
+
71
+ int bc = int(clamp(floor(t * n), 0.0, n - 1.0));
72
+ float capY = lo.y + barAt(bc).g * ext + floorPx;
73
+ float capX = lo.x + (float(bc) + 0.5) * pitch;
74
+ float capDot = cov(length(vec2(px.x - capX, px.y - capY)) - 1.7 * U) * seen * step(0.012, barAt(bc).g);
75
+
76
+ float area = displayMode == 0 ? areaFill * 0.5 * step(px.y, yv) * step(lo.y, px.y) * step(0.5, fract(px.x / (4.0 * U))) * step(0.5, fract(px.y / (4.0 * U))) * seen : 0.0;
77
+
78
+ float rows = 0.0;
79
+ float ticks = 0.0;
80
+ for (int r = 0; r <= 6; r++) {
81
+ float yr = hi.y - float(r) * H / 6.0;
82
+ float onRow = hair(sp.y - yr);
83
+ rows = max(rows, onRow * inRect(sp, lo, hi) * dashes(sp.x, 7.0, 0.3));
84
+ ticks = max(ticks, onRow * step(lo.x - 16.0 * U, sp.x) * step(sp.x, lo.x - 6.0 * U));
85
+ }
86
+ float cols = 0.0;
87
+ for (int k = 0; k < 5; k++) {
88
+ float tk = k == 0 ? 0.0 : (k == 1 ? 0.30 : (k == 2 ? 0.47 : (k == 3 ? 0.66 : 1.0)));
89
+ float xk = lo.x + tk * W;
90
+ cols = max(cols, hair(sp.x - xk) * inRect(sp, lo, hi) * dashes(sp.y, 7.0, 0.3));
91
+ }
92
+
93
+ float hit = step(0.5, hitEnv(clk, 0.1)) * step(0.5, clk.x);
94
+ float frame = boxLine(sp, lo, hi);
95
+ float brk = brackets(sp, lo - 9.0 * U, hi + 9.0 * U, 22.0 * U);
96
+ float cursor = scanCursor ? hair(px.x - (lo.x + fract(TIME * 0.5) * W)) * inRect(px, lo, hi) * 0.55 * seen : 0.0;
97
+ float glowTerm = glow > 0.0 ? exp(-dist / max(glowRadius * res.y, 1.0)) * glow * seen : 0.0;
98
+
99
+ vec3 ink = inkColor.rgb;
100
+ vec3 acc = accentAt(u);
101
+ vec3 col = stageBackground(vUv, ink, kickEnv(clk));
102
+ col = mix(col, ink, max(rows, cols) * 0.5 * span * gridAmount);
103
+ col = mix(col, ink, max(ticks, cursor) * span * gridAmount);
104
+ col = mix(col, ink, area * 0.8);
105
+ col += acc * glowTerm * 0.4;
106
+ col = mix(col, ink, curve);
107
+ col = mix(col, acc, capDot);
108
+ col = mix(col, mix(ink, acc, hit), max(frame, brk) * gridAmount);
109
+ if (marks) { col = mix(col, ink, hudChrome(sp)); }
110
+ col = mix(col, ink, textInk());
111
+ fragColor = vec4(stageFinish(col, vUv), 1.0);
112
+ }
@@ -0,0 +1,2 @@
1
+ // bars-linear pass 0: pro-motion bar state (see the shared block below), persistent in barState.
2
+ //@include bars-pass.glsl
@@ -0,0 +1,51 @@
1
+ {
2
+ "DESCRIPTION": "Full-frame field instrument: four-way mirrored hairline spectrum bars in black or white ink on an acid, ultramarine or orange field; hard colour swap on strong onsets",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["spectrum", "audio", "hud"],
6
+ "INPUTS": [
7
+ { "NAME": "bandCount", "TYPE": "long", "MIN": 8, "MAX": 120, "DEFAULT": 84 },
8
+ { "NAME": "maxHeight", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 1 },
9
+ { "NAME": "thickness", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 0.3 },
10
+ { "NAME": "mirrorMode", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["four-way", "top-bottom", "left-right"], "DEFAULT": 0 },
11
+ { "NAME": "centreGap", "TYPE": "float", "MIN": 0, "MAX": 0.1, "DEFAULT": 0.01 },
12
+ { "NAME": "floorHeight", "TYPE": "float", "MIN": 0, "MAX": 10, "DEFAULT": 2 },
13
+ { "NAME": "tipDots", "TYPE": "bool", "DEFAULT": true },
14
+ { "NAME": "invertHit", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 },
15
+ { "NAME": "flashDecayMs", "TYPE": "float", "MIN": 30, "MAX": 600, "DEFAULT": 110 }
16
+ ],
17
+ "use": ["pro", "stage", "hud"],
18
+ "defaults": { "groundColor": [0.784, 1, 0, 1], "inkColor": [0.04, 0.04, 0.04, 1], "accentColor": [0.04, 0.04, 0.04, 1], "startFreq": 20, "endFreq": 12000, "freqCurve": 2.4, "floorLevel": 0.2, "ceilLevel": 0.64 },
19
+ "PASSES": [
20
+ { "TARGET": "barState", "PERSISTENT": true, "FLOAT": true },
21
+ {}
22
+ ],
23
+ "X_AGENTVFX": {
24
+ "id": "bars-mirror",
25
+ "family": "spectrum",
26
+ "input": "either",
27
+ "spdx": "Apache-2.0",
28
+ "flash": "strobe",
29
+ "fps": 30,
30
+ "palette": true,
31
+ "presets": {
32
+ "field-acid": {},
33
+ "field-ultramarine": { "$field": "ultramarine", "thickness": 0.45 },
34
+ "field-orange": { "$field": "orange", "mirrorMode": 1, "bandCount": 100 },
35
+ "black-hairline": { "groundColor": [0.043, 0.043, 0.047, 1], "inkColor": [0.914, 0.914, 0.894, 1], "accentColor": [0.784, 1, 0, 1], "invertHit": 0, "mirrorMode": 2 },
36
+ "rainbow-glow": { "groundColor": [0.02, 0.02, 0.03, 1], "inkColor": [1, 1, 1, 1], "colorMode": 1, "glow": 1, "invertHit": 0, "thickness": 0.6 }
37
+ },
38
+ "audioBind": { "invertHit": "onset" },
39
+ "safeSubstitute": { "params": { "invertHit": 0, "kickZoom": 0, "shake": 0 } },
40
+ "text": [
41
+ { "key": "title", "default": "FIELD 04", "x": 0.06, "y": 0.09, "size": 0.07, "font": "display", "style": "outline", "box": "tab" },
42
+ { "key": "node", "default": "SIGNAL", "x": 0.94, "y": 0.075, "size": 0.09, "font": "tall", "align": "right" },
43
+ { "key": "log", "default": "AGENT//VFX NODE 7G-75\nCACHE OK 0x04F2", "x": 0.06, "y": 0.84, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.2, "revealDur": 1.4 },
44
+ { "key": "num", "default": "0 1 2 3 4 5 6", "x": 0.94, "y": 0.865, "size": 0.017, "font": "mono", "align": "right" }
45
+ ],
46
+ "credits": [
47
+ "Hairline analyser instrument and full-colour field grammar: original drawing, no marks, fonts or text from other works",
48
+ "Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)"
49
+ ]
50
+ }
51
+ }