agentvfx 0.0.0-stage → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +202 -0
- package/README.md +228 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +202 -0
- package/skills/agentvfx/NOTICE +50 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +25 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +157 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
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// ---- HUD line language (shared by the spectrum family) ----
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// black / white ink (groundColor, inkColor, accentColor). Everything is drawn as 1-2 px hairlines
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// (lineWidth, in pixels at 1080p): framed panels, dashed grids, corner brackets, + crosshairs, tick
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// rulers. Labels come from the engine text layer (TEXTMASK: R = ink, G = box fill).
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float hudU() { return RENDERSIZE.y / 1080.0; }
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float hudW() { return max(lineWidth * hudU(), 1.0); }
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float hair(float d) { return clamp(hudW() * 0.5 - abs(d) + 0.5, 0.0, 1.0); }
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float cov(float d) { return clamp(0.5 - d, 0.0, 1.0); }
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float dashes(float x, float period, float duty) { return step(fract(x / (period * hudU())), duty); }
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float boxLine(vec2 p, vec2 lo, vec2 hi) {
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vec2 q = abs(p - (lo + hi) * 0.5) - (hi - lo) * 0.5;
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return hair(max(q.x, q.y));
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}
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float inRect(vec2 p, vec2 lo, vec2 hi) { return step(lo.x, p.x) * step(p.x, hi.x) * step(lo.y, p.y) * step(p.y, hi.y); }
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float plusAt(vec2 p, vec2 c, float len) {
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vec2 q = abs(p - c);
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return max(hair(q.y) * step(q.x, len), hair(q.x) * step(q.y, len));
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}
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// four L-shaped corner brackets of the rectangle lo..hi, arm length len
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float brackets(vec2 p, vec2 lo, vec2 hi, float len) {
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vec2 c = (lo + hi) * 0.5;
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vec2 q = abs(p - c);
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vec2 h = (hi - lo) * 0.5;
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float onV = hair(q.x - h.x) * step(h.y - len, q.y) * step(q.y, h.y + 0.5);
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float onH = hair(q.y - h.y) * step(h.x - len, q.x) * step(q.x, h.x + 0.5);
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return max(onV, onH);
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}
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vec3 accentAt(float u) { return colorMode == 1 ? paletteCycle(u + paletteShift) : accentColor.rgb; }
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float textInk() { return HAS_TEXT ? texture(TEXTMASK, vUv).r : 0.0; }
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float textFill() { return HAS_TEXT ? texture(TEXTMASK, vUv).g : 0.0; }
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// frame chrome common to every instrument: corner + marks and an inset hairline frame
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float hudChrome(vec2 sp) {
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vec2 res = RENDERSIZE;
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float u = hudU();
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float a = 0.0;
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for (int c = 0; c < 4; c++) {
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vec2 centre = vec2((c & 1) == 0 ? 22.0 * u : res.x - 22.0 * u, (c & 2) == 0 ? 22.0 * u : res.y - 22.0 * u);
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a = max(a, plusAt(sp, centre, 7.0 * u));
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}
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return a;
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}
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// ---- stage (shared by the spectrum family) ----
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// Camera: bass onsets (bass ratio >= kickBass) zoom the frame by kickZoom and shake it by up to `shake`
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// pixels at 1080p, both decaying over kickDecayMs (both 0 by default: the HUD look is locked down).
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// Background: the flat groundColor; with an input, bgMode 1 = blurred and dimmed footage, 2 = single-tone
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// halftone dots of the footage in the ink colour (dot radius follows luminance). Optional field of
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// drifting flecks (fieldAmount), vignette and film grain. The clock texel is (hit count, last hit frame,
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+
// kick count, last kick frame), written by the template's state pass.
|
|
8
|
+
float stageSince(float count, float last) { return count > 0.5 ? (float(FRAMEINDEX) - last) * TIMEDELTA : 99.0; }
|
|
9
|
+
float kickEnv(vec4 clk) { return exp(-stageSince(clk.z, clk.w) / max(kickDecayMs * 0.001, 0.001)); }
|
|
10
|
+
float hitEnv(vec4 clk, float seconds) { return exp(-stageSince(clk.x, clk.y) / seconds); }
|
|
11
|
+
|
|
12
|
+
vec2 stageUv(vec4 clk, vec2 uv) {
|
|
13
|
+
float ke = kickEnv(clk);
|
|
14
|
+
vec2 sh = (hash22(vec2(clk.z, 3.7)) - 0.5) * 2.0 * shake * ke * (RENDERSIZE.y / 1080.0) / RENDERSIZE;
|
|
15
|
+
return (uv - 0.5) / (1.0 + kickZoom * ke) + 0.5 + sh;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
float introK() { return introMs > 0.5 ? smoothstep(introMs * 0.0005, introMs * 0.0012, TIME) : 1.0; }
|
|
19
|
+
float introSpan() { return introMs > 0.5 ? smoothstep(0.0, introMs * 0.0006, TIME) : 1.0; }
|
|
20
|
+
|
|
21
|
+
float stageField(vec2 uv, float lift) {
|
|
22
|
+
float aspect = RENDERSIZE.x / RENDERSIZE.y;
|
|
23
|
+
float acc = 0.0;
|
|
24
|
+
for (int l = 0; l < 2; l++) {
|
|
25
|
+
float fl = float(l);
|
|
26
|
+
float sc = l == 0 ? 11.0 : 34.0;
|
|
27
|
+
vec2 p = vec2(uv.x * aspect, uv.y) * sc - vec2(TIME * fieldSpeed * (0.35 + 0.3 * fl), -TIME * fieldSpeed * (0.05 + 0.04 * fl));
|
|
28
|
+
vec2 c = floor(p);
|
|
29
|
+
vec2 fr = fract(p);
|
|
30
|
+
vec2 h = hash22(c + fl * 17.0);
|
|
31
|
+
float h2 = hash12(c + 31.0 + fl * 5.0);
|
|
32
|
+
float r = (l == 0 ? 0.05 : 0.035) * (0.5 + 0.7 * h2);
|
|
33
|
+
float tw = 0.55 + 0.45 * sin(TIME * (1.0 + 3.0 * h2) + h.x * 6.2832);
|
|
34
|
+
acc += step(length(fr - (0.3 + 0.4 * h)), r) * tw * step(0.45, h2);
|
|
35
|
+
}
|
|
36
|
+
return acc * (0.7 + 0.6 * lift);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
float stageHalftone(vec2 uv) {
|
|
40
|
+
float u = RENDERSIZE.y / 1080.0;
|
|
41
|
+
float cell = max(halftoneSize * u, 2.0);
|
|
42
|
+
mat2 m = mat2(0.9659, 0.2588, -0.2588, 0.9659);
|
|
43
|
+
vec2 g = m * (uv * RENDERSIZE) / cell;
|
|
44
|
+
vec2 f = fract(g) - 0.5;
|
|
45
|
+
vec2 centre = (transpose(m) * ((floor(g) + 0.5) * cell)) / RENDERSIZE;
|
|
46
|
+
float L = luma(texture(inputImage, centre).rgb);
|
|
47
|
+
float rad = 0.62 * sqrt(clamp(L * 1.25, 0.0, 1.0));
|
|
48
|
+
return clamp((rad - length(f)) * cell + 0.5, 0.0, 1.0);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
vec3 stageBackground(vec2 uv, vec3 tint, float lift) {
|
|
52
|
+
float aspect = RENDERSIZE.x / RENDERSIZE.y;
|
|
53
|
+
vec3 g = groundColor.rgb;
|
|
54
|
+
if (HAS_INPUT && bgMode == 1) {
|
|
55
|
+
vec3 s = texture(inputImage, uv).rgb;
|
|
56
|
+
float rad = 0.018;
|
|
57
|
+
for (int k = 0; k < 12; k++) {
|
|
58
|
+
float a = float(k) * 0.5236;
|
|
59
|
+
s += texture(inputImage, uv + vec2(cos(a) / aspect, sin(a)) * rad * (k % 2 == 0 ? 1.0 : 0.5)).rgb;
|
|
60
|
+
}
|
|
61
|
+
g = mix(g, s / 13.0, bgDim);
|
|
62
|
+
} else if (HAS_INPUT && bgMode == 2) {
|
|
63
|
+
g = mix(g, inkColor.rgb, stageHalftone(uv) * bgDim);
|
|
64
|
+
}
|
|
65
|
+
return g + tint * stageField(uv, lift) * fieldAmount;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
vec3 stageFinish(vec3 col, vec2 uv) {
|
|
69
|
+
float aspect = RENDERSIZE.x / RENDERSIZE.y;
|
|
70
|
+
float v = length((uv - 0.5) * vec2(aspect, 1.0)) / (0.5 * sqrt(aspect * aspect + 1.0));
|
|
71
|
+
col *= 1.0 - vignette * smoothstep(0.35, 1.0, v);
|
|
72
|
+
float n = hash12(gl_FragCoord.xy + float(FRAMEINDEX) * 13.37) - 0.5;
|
|
73
|
+
return max(col + n * grain, vec3(0.0));
|
|
74
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Particle-cloud box: a framed panel with a ruler and a hairline spectrum floor that fires bursts of one-tone dots on every strong onset",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": ["spectrum", "audio", "particles", "hud"],
|
|
6
|
+
"INPUTS": [
|
|
7
|
+
{ "NAME": "bandCount", "TYPE": "long", "MIN": 8, "MAX": 64, "DEFAULT": 48 },
|
|
8
|
+
{ "NAME": "particleCount", "TYPE": "long", "MIN": 8, "MAX": 64, "DEFAULT": 56 },
|
|
9
|
+
{ "NAME": "particleSize", "TYPE": "float", "MIN": 1, "MAX": 30, "DEFAULT": 9 },
|
|
10
|
+
{ "NAME": "sparkShape", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["square", "circle", "cross"], "DEFAULT": 0 },
|
|
11
|
+
{ "NAME": "speed", "TYPE": "float", "MIN": 0.1, "MAX": 3, "DEFAULT": 1.7 },
|
|
12
|
+
{ "NAME": "spread", "TYPE": "float", "MIN": 0.2, "MAX": 6.28, "DEFAULT": 2.6 },
|
|
13
|
+
{ "NAME": "drag", "TYPE": "float", "MIN": 0.1, "MAX": 8, "DEFAULT": 1.4 },
|
|
14
|
+
{ "NAME": "gravity", "TYPE": "float", "MIN": -1, "MAX": 3, "DEFAULT": 0.3 },
|
|
15
|
+
{ "NAME": "lifeSec", "TYPE": "float", "MIN": 0.3, "MAX": 2, "DEFAULT": 1.5 },
|
|
16
|
+
{ "NAME": "barDim", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.9 }
|
|
17
|
+
],
|
|
18
|
+
"use": ["pro", "stage", "hud"],
|
|
19
|
+
"defaults": { "hitFlux": 0.7, "startFreq": 25, "endFreq": 9000, "freqCurve": 2.3 },
|
|
20
|
+
"PASSES": [
|
|
21
|
+
{ "TARGET": "partState", "PERSISTENT": true, "FLOAT": true },
|
|
22
|
+
{}
|
|
23
|
+
],
|
|
24
|
+
"X_AGENTVFX": {
|
|
25
|
+
"id": "spectrum-particles",
|
|
26
|
+
"family": "spectrum",
|
|
27
|
+
"input": "either",
|
|
28
|
+
"spdx": "Apache-2.0",
|
|
29
|
+
"flash": "none",
|
|
30
|
+
"fps": 30,
|
|
31
|
+
"palette": true,
|
|
32
|
+
"presets": {
|
|
33
|
+
"cloud-black": {},
|
|
34
|
+
"cloud-ultramarine": { "$field": "ultramarine", "sparkShape": 1, "particleSize": 8 },
|
|
35
|
+
"cloud-acid": { "$field": "acid", "particleCount": 64, "particleSize": 9 },
|
|
36
|
+
"cross-orange": { "$field": "orange", "sparkShape": 2, "particleSize": 14, "particleCount": 36 },
|
|
37
|
+
"rainbow-glow": { "colorMode": 1, "glow": 2.2, "particleSize": 9, "sparkShape": 1 }
|
|
38
|
+
},
|
|
39
|
+
"audioBind": { "speed": "flux" },
|
|
40
|
+
"safeSubstitute": { "params": { "kickZoom": 0, "shake": 0 } },
|
|
41
|
+
"text": [
|
|
42
|
+
{ "key": "title", "default": "CLOUD", "x": 0.02, "y": 0.04, "size": 0.065, "font": "display", "style": "outline", "box": "tab" },
|
|
43
|
+
{ "key": "node", "default": "BURST 7G", "x": 0.97, "y": 0.03, "size": 0.07, "font": "tall", "align": "right" },
|
|
44
|
+
{ "key": "n0", "default": "0", "x": 0.125, "y": 0.152, "size": 0.016, "font": "mono", "align": "right" },
|
|
45
|
+
{ "key": "n1", "default": "1", "x": 0.125, "y": 0.296, "size": 0.016, "font": "mono", "align": "right" },
|
|
46
|
+
{ "key": "n2", "default": "2", "x": 0.125, "y": 0.44, "size": 0.016, "font": "mono", "align": "right" },
|
|
47
|
+
{ "key": "n3", "default": "3", "x": 0.125, "y": 0.584, "size": 0.016, "font": "mono", "align": "right" },
|
|
48
|
+
{ "key": "n4", "default": "4", "x": 0.125, "y": 0.728, "size": 0.016, "font": "mono", "align": "right" },
|
|
49
|
+
{ "key": "n5", "default": "5", "x": 0.125, "y": 0.872, "size": 0.016, "font": "mono", "align": "right" },
|
|
50
|
+
{ "key": "log", "default": "N=56 FLUX GATE 0.7\nEMIT ON ONSET", "x": 0.14, "y": 0.91, "size": 0.015, "font": "mono", "reveal": "type", "revealStart": 0.3, "revealDur": 1.4 }
|
|
51
|
+
],
|
|
52
|
+
"credits": [
|
|
53
|
+
"Particle-cloud box grammar: original drawing, no marks, fonts or text from other works",
|
|
54
|
+
"Closed-form ballistic particles with linear drag: x(t) = x0 + v (1 - exp(-k t)) / k, a standard result for velocity-proportional drag",
|
|
55
|
+
"Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)"
|
|
56
|
+
]
|
|
57
|
+
}
|
|
58
|
+
}
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
// spectrum-particles main: the particle-cloud box. A framed panel with corner brackets and a 0..5 ruler
|
|
2
|
+
// down the left edge; along its floor a hairline spectrum (one tick per bar, tip dot, peak dot). On every
|
|
3
|
+
// hit (an onset at or above hitFlux) a burst of dots launches from the bar tips of that instant with
|
|
4
|
+
// speed scaled by the hit's spectral flux; dots are clipped to the panel. Each of the last 8 hits owns a
|
|
5
|
+
// slot in partState and its particles are evaluated in closed form:
|
|
6
|
+
// position = tip + v (1 - exp(-drag t)) / drag + (0, -gravity t^2 / 2)
|
|
7
|
+
// with hashed launch angle, speed and size, so a frame needs no simulation. Shapes: 0 square, 1 circle,
|
|
8
|
+
// 2 cross. Dots are ink-coloured (one tone), accent for the freshest ones; optional glow halo.
|
|
9
|
+
//@include stage.glsl
|
|
10
|
+
//@include hud.glsl
|
|
11
|
+
|
|
12
|
+
float shapeCover(vec2 d, float s) {
|
|
13
|
+
if (sparkShape == 1) { return cov(length(d) - s); }
|
|
14
|
+
if (sparkShape == 2) {
|
|
15
|
+
vec2 a = abs(d);
|
|
16
|
+
return max(cov(a.x - s * 0.18) * step(a.y, s), cov(a.y - s * 0.18) * step(a.x, s));
|
|
17
|
+
}
|
|
18
|
+
return cov(max(abs(d.x), abs(d.y)) - s);
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
vec2 res = RENDERSIZE;
|
|
23
|
+
float U = hudU();
|
|
24
|
+
vec4 clk = texelFetch(partState, ivec2(0, 9), 0);
|
|
25
|
+
vec2 sp = vUv * res;
|
|
26
|
+
vec2 px = stageUv(clk, vUv) * res;
|
|
27
|
+
vec2 lo = vec2(0.14 * res.x, 0.12 * res.y);
|
|
28
|
+
vec2 hi = vec2(0.94 * res.x, 0.84 * res.y);
|
|
29
|
+
float W = hi.x - lo.x;
|
|
30
|
+
float H = hi.y - lo.y;
|
|
31
|
+
float n = float(bandCount);
|
|
32
|
+
float span = introSpan();
|
|
33
|
+
float grow = introK();
|
|
34
|
+
float baseY = lo.y + 0.08 * H;
|
|
35
|
+
float extent = 0.5 * H * grow;
|
|
36
|
+
float pitch = W * 0.94 / n;
|
|
37
|
+
float x0 = lo.x + W * 0.03;
|
|
38
|
+
float inP = inRect(px, lo, hi);
|
|
39
|
+
|
|
40
|
+
float fb = floor((px.x - x0) / pitch);
|
|
41
|
+
float spec = 0.0;
|
|
42
|
+
float tipD = 0.0;
|
|
43
|
+
float capD = 0.0;
|
|
44
|
+
if (fb >= 0.0 && fb < n && abs(px.x / res.x - 0.5) * 2.0 < span * 0.9 + 0.001) {
|
|
45
|
+
vec4 st = texelFetch(partState, ivec2(int(fb), 8), 0);
|
|
46
|
+
float bc = x0 + (fb + 0.5) * pitch;
|
|
47
|
+
float hP = st.r * extent;
|
|
48
|
+
spec = hair(px.x - bc) * step(baseY, px.y) * step(px.y, baseY + hP * 0.45) * barDim;
|
|
49
|
+
tipD = cov(length(vec2(px.x - bc, px.y - baseY - hP * 0.45 - 3.0 * U)) - 1.4 * U) * step(0.012, st.r) * barDim;
|
|
50
|
+
capD = cov(length(vec2(px.x - bc, px.y - baseY - st.g * extent * 0.45 - 6.0 * U)) - 1.2 * U) * step(0.03, st.g);
|
|
51
|
+
}
|
|
52
|
+
float floorLine = hair(px.y - baseY) * step(x0, px.x) * step(px.x, x0 + pitch * n) * span;
|
|
53
|
+
|
|
54
|
+
float aspect = res.x / res.y;
|
|
55
|
+
vec2 pp = vec2((px.x - lo.x) / H * 1.0, (px.y - lo.y) / H);
|
|
56
|
+
float cloud = 0.0;
|
|
57
|
+
float fresh = 0.0;
|
|
58
|
+
float glowSum = 0.0;
|
|
59
|
+
for (int j = 0; j < 8; j++) {
|
|
60
|
+
vec4 meta = texelFetch(partState, ivec2(96, j), 0);
|
|
61
|
+
float age = (float(FRAMEINDEX) - meta.x) * TIMEDELTA;
|
|
62
|
+
if (meta.z < 0.5 || age < 0.0 || age > lifeSec) { continue; }
|
|
63
|
+
float life01 = age / lifeSec;
|
|
64
|
+
for (int p = 0; p < 64; p++) {
|
|
65
|
+
if (p >= particleCount) { break; }
|
|
66
|
+
vec2 h = hash22(vec2(float(p) * 1.618 + 3.0, meta.x * 0.731 + float(j)));
|
|
67
|
+
vec2 h2 = hash22(vec2(meta.x * 1.31 + 7.0, float(p) * 2.17 + 1.0));
|
|
68
|
+
int b = int(floor(h.x * n));
|
|
69
|
+
float hb = texelFetch(partState, ivec2(b, j), 0).r;
|
|
70
|
+
if (hb < 0.1) { continue; }
|
|
71
|
+
vec2 o = vec2((x0 - lo.x + pitch * (float(b) + h.y)) / H, (baseY - lo.y + hb * extent * 0.45) / H);
|
|
72
|
+
float ang = 1.5707963 + (h2.x - 0.5) * spread;
|
|
73
|
+
float spd = speed * meta.y * (0.35 + 0.65 * h2.y) * (0.5 + hb);
|
|
74
|
+
vec2 v = spd * vec2(cos(ang), sin(ang));
|
|
75
|
+
vec2 pos = o + v * (1.0 - exp(-drag * age)) / drag + vec2(0.0, -0.5 * gravity * age * age);
|
|
76
|
+
float s = particleSize * U * (0.4 + 0.6 * h.y) * (1.0 - life01 * 0.6) / H;
|
|
77
|
+
vec2 d = (pp - pos) * H;
|
|
78
|
+
float cv = shapeCover(d, s * H) * (1.0 - life01 * life01);
|
|
79
|
+
cloud = max(cloud, cv);
|
|
80
|
+
fresh = max(fresh, cv * step(age, 0.12));
|
|
81
|
+
float hd = length(d) / max(s * H, 1.0);
|
|
82
|
+
glowSum += (1.0 - life01) / (1.0 + hd * hd * hd * hd);
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
cloud *= inP;
|
|
86
|
+
fresh *= inP;
|
|
87
|
+
|
|
88
|
+
float rows = 0.0;
|
|
89
|
+
for (int r = 0; r <= 5; r++) {
|
|
90
|
+
float yr = hi.y - float(r) * H / 5.0;
|
|
91
|
+
float tk = hair(sp.y - yr) * step(lo.x - 14.0 * U, sp.x) * step(sp.x, lo.x - 4.0 * U);
|
|
92
|
+
rows = max(rows, tk);
|
|
93
|
+
}
|
|
94
|
+
float ticksMinor = 0.0;
|
|
95
|
+
for (int r = 0; r < 25; r++) {
|
|
96
|
+
float yr = hi.y - float(r) * H / 25.0;
|
|
97
|
+
ticksMinor = max(ticksMinor, hair(sp.y - yr) * step(lo.x - 8.0 * U, sp.x) * step(sp.x, lo.x - 4.0 * U));
|
|
98
|
+
}
|
|
99
|
+
float frame = boxLine(sp, lo, hi) * gridAmount;
|
|
100
|
+
float brk = brackets(sp, lo - 10.0 * U, hi + 10.0 * U, 26.0 * U) * gridAmount;
|
|
101
|
+
float dgrid = (hair(sp.y - (baseY + 0.25 * H)) + hair(sp.y - (baseY + 0.5 * H))) * dashes(sp.x, 8.0, 0.25) * inRect(sp, lo, hi) * 0.4 * gridAmount;
|
|
102
|
+
float plus = 0.0;
|
|
103
|
+
for (int c = 0; c < 4; c++) {
|
|
104
|
+
vec2 centre = vec2((c & 1) == 0 ? 0.03 * res.x : 0.97 * res.x, (c & 2) == 0 ? 0.04 * res.y : 0.96 * res.y);
|
|
105
|
+
plus = max(plus, plusAt(sp, centre, 8.0 * U));
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
vec3 ink = inkColor.rgb;
|
|
109
|
+
vec3 acc = accentAt(0.5);
|
|
110
|
+
vec3 col = stageBackground(vUv, ink, kickEnv(clk));
|
|
111
|
+
col += acc * glowSum * glow * 0.05 * inP;
|
|
112
|
+
col = mix(col, ink, max(max(rows, ticksMinor * 0.7), max(dgrid, floorLine * 0.8)) * span);
|
|
113
|
+
col = mix(col, ink, max(spec, cloud));
|
|
114
|
+
col = mix(col, acc, max(max(fresh, tipD), capD));
|
|
115
|
+
col = mix(col, ink, max(frame, brk));
|
|
116
|
+
if (marks) { col = mix(col, ink, plus); }
|
|
117
|
+
col = mix(col, ink, textInk());
|
|
118
|
+
fragColor = vec4(stageFinish(col, vUv), 1.0);
|
|
119
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
// spectrum-particles pass 0: persistent state in `partState` (one texel per value, read with texelFetch).
|
|
2
|
+
// rows 0..7, x 0..bandCount-1 : spectrum snapshot (pro-motion bar values) taken at each hit, ring of 8 slots
|
|
3
|
+
// rows 0..7, x 96 : (birth frame, strength = spectral flux, 1, 1) of the hit stored in that slot
|
|
4
|
+
// row 8, x 0..bandCount-1 : live bars, r = smoothed height, g = cap, b = cap speed, a = cap hold
|
|
5
|
+
// texel (0, 9) : clock (hit count, last hit frame, kick count, last kick frame); the next
|
|
6
|
+
// slot is hit count mod 8
|
|
7
|
+
// A hit is an onset whose spectral flux reaches hitFlux. Particles are then evaluated analytically in
|
|
8
|
+
// main from the slot data, so they are exactly reproducible and never smear like advected sprites.
|
|
9
|
+
//@include bars-fn.glsl
|
|
10
|
+
|
|
11
|
+
void main() {
|
|
12
|
+
ivec2 px = ivec2(gl_FragCoord.xy);
|
|
13
|
+
vec4 prev = texelFetch(partState, px, 0);
|
|
14
|
+
vec4 clk = texelFetch(partState, ivec2(0, 9), 0);
|
|
15
|
+
bool hit = AUDIO_ONSET > 0.5 && AUDIO_FLUX >= hitFlux;
|
|
16
|
+
if (px.y == 8 && px.x < bandCount) {
|
|
17
|
+
fragColor = barStep(prev, px.x, bandCount);
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
if (px.y < 8 && px.x <= 96) {
|
|
21
|
+
if (hit && px.y == int(mod(clk.x, 8.0))) {
|
|
22
|
+
fragColor = px.x < 96 ? vec4(px.x < bandCount ? smoothedBar(px.x, bandCount) : 0.0, 0.0, 0.0, 1.0) : vec4(float(FRAMEINDEX), clamp(AUDIO_FLUX, 0.4, 1.6), 1.0, 1.0);
|
|
23
|
+
} else {
|
|
24
|
+
fragColor = prev;
|
|
25
|
+
}
|
|
26
|
+
return;
|
|
27
|
+
}
|
|
28
|
+
if (px.x == 0 && px.y == 9) {
|
|
29
|
+
fragColor = clockStep(prev);
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
fragColor = vec4(0.0);
|
|
33
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Starburst instrument: mirrored hairline spectrum spokes with tip dots, echo ghosts, tick ring, dashed outer circle and a bracketed frame; the ring snaps on strong onsets",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": ["spectrum", "audio", "hud"],
|
|
6
|
+
"INPUTS": [
|
|
7
|
+
{ "NAME": "bandCount", "TYPE": "long", "MIN": 8, "MAX": 120, "DEFAULT": 64 },
|
|
8
|
+
{ "NAME": "maxHeight", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 1 },
|
|
9
|
+
{ "NAME": "displayMode", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["hairline", "stepped", "dots"], "DEFAULT": 0 },
|
|
10
|
+
{ "NAME": "side", "TYPE": "long", "MIN": 0, "MAX": 1, "VALUES": [0, 1], "LABELS": ["outward", "inward"], "DEFAULT": 0 },
|
|
11
|
+
{ "NAME": "lobes", "TYPE": "long", "MIN": 1, "MAX": 8, "DEFAULT": 2 },
|
|
12
|
+
{ "NAME": "echoLayers", "TYPE": "long", "MIN": 0, "MAX": 6, "DEFAULT": 3 },
|
|
13
|
+
{ "NAME": "echoDelay", "TYPE": "long", "MIN": 1, "MAX": 4, "DEFAULT": 2 },
|
|
14
|
+
{ "NAME": "innerRadius", "TYPE": "float", "MIN": 0.06, "MAX": 0.4, "DEFAULT": 0.12 },
|
|
15
|
+
{ "NAME": "spin", "TYPE": "float", "MIN": -6, "MAX": 6, "DEFAULT": 0.12 },
|
|
16
|
+
{ "NAME": "snapDeg", "TYPE": "float", "MIN": 0, "MAX": 90, "DEFAULT": 9 },
|
|
17
|
+
{ "NAME": "pulse", "TYPE": "float", "MIN": 0, "MAX": 0.5, "DEFAULT": 0.08 },
|
|
18
|
+
{ "NAME": "tickCount", "TYPE": "float", "MIN": 12, "MAX": 360, "DEFAULT": 120 },
|
|
19
|
+
{ "NAME": "floorHeight", "TYPE": "float", "MIN": 0, "MAX": 10, "DEFAULT": 3 }
|
|
20
|
+
],
|
|
21
|
+
"use": ["pro", "stage", "hud"],
|
|
22
|
+
"defaults": { "startFreq": 25, "endFreq": 9000, "freqCurve": 2.3 },
|
|
23
|
+
"PASSES": [
|
|
24
|
+
{ "TARGET": "barState", "PERSISTENT": true, "FLOAT": true },
|
|
25
|
+
{}
|
|
26
|
+
],
|
|
27
|
+
"X_AGENTVFX": {
|
|
28
|
+
"id": "spectrum-radial",
|
|
29
|
+
"family": "spectrum",
|
|
30
|
+
"input": "either",
|
|
31
|
+
"spdx": "Apache-2.0",
|
|
32
|
+
"flash": "possible",
|
|
33
|
+
"fps": 30,
|
|
34
|
+
"palette": true,
|
|
35
|
+
"presets": {
|
|
36
|
+
"starburst-black": {},
|
|
37
|
+
"starburst-ultramarine": { "$field": "ultramarine", "displayMode": 1 },
|
|
38
|
+
"starburst-acid": { "$field": "acid", "lobes": 3, "bandCount": 48 },
|
|
39
|
+
"dots-orange": { "$field": "orange", "displayMode": 2, "bandCount": 40 },
|
|
40
|
+
"rainbow-glow": { "colorMode": 1, "glow": 1.4, "lineWidth": 2.4 }
|
|
41
|
+
},
|
|
42
|
+
"audioBind": { "pulse": "onset" },
|
|
43
|
+
"safeSubstitute": { "params": { "pulse": 0, "snapDeg": 0, "kickZoom": 0, "shake": 0 } },
|
|
44
|
+
"text": [
|
|
45
|
+
{ "key": "title", "default": "RADIAL", "x": 0.03, "y": 0.06, "size": 0.07, "font": "display", "style": "outline", "box": "tab" },
|
|
46
|
+
{ "key": "node", "default": "NODE 7G-75", "x": 0.97, "y": 0.045, "size": 0.085, "font": "tall", "align": "right" },
|
|
47
|
+
{ "key": "log", "default": "SIG 04 // 25-9000HZ\nRING LOCK 0x04F2\nCACHE OK", "x": 0.03, "y": 0.8, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.2, "revealDur": 1.5 },
|
|
48
|
+
{ "key": "num", "default": "KX 7G2 R4 D9\n41A TQP 118 3", "x": 0.97, "y": 0.9, "size": 0.016, "font": "mono", "align": "right" }
|
|
49
|
+
],
|
|
50
|
+
"credits": [
|
|
51
|
+
"Starburst glyph and bracketed frame grammar: original drawing, no marks, fonts or text from other works",
|
|
52
|
+
"After Effects Audio Spectrum polar path vocabulary, https://helpx.adobe.com/after-effects/using/audio-effects.html",
|
|
53
|
+
"Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)"
|
|
54
|
+
]
|
|
55
|
+
}
|
|
56
|
+
}
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
// spectrum-radial main: a starburst instrument. The spectrum is mirrored and repeated `lobes` times
|
|
2
|
+
// around a centre as hairline spokes (a spoke per bar, length = bar height) with tip dots, older echoes
|
|
3
|
+
// of the bars as dim hairline ghosts (echoLayers), a tick ring (tickCount), a dashed outer circle, a
|
|
4
|
+
// bracketed square frame with corner + marks, and a centre disc. The ring spins at `spin` rad/s and snaps
|
|
5
|
+
// snapDeg on every hit (an onset at or above hitFlux), when the centre disc fills with ink for ~3 frames.
|
|
6
|
+
// displayMode 0 = hairline spokes, 1 = spokes with step ticks, 2 = dots. Labels come from the text layer.
|
|
7
|
+
//@include stage.glsl
|
|
8
|
+
//@include hud.glsl
|
|
9
|
+
const float TAU = 6.28318530718;
|
|
10
|
+
|
|
11
|
+
vec4 barAt(int i, int d) { return texelFetch(barState, ivec2(clamp(i, 0, bandCount - 1), d == 0 ? 0 : 3 + d), 0); }
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
vec2 res = RENDERSIZE;
|
|
15
|
+
float U = hudU();
|
|
16
|
+
float px1 = 1.0 / res.y;
|
|
17
|
+
vec4 ev = texelFetch(barState, ivec2(0, 1), 0);
|
|
18
|
+
vec2 sp = vUv * res;
|
|
19
|
+
vec2 uv = stageUv(ev, vUv);
|
|
20
|
+
vec2 p = (uv * res - res * 0.5) * px1;
|
|
21
|
+
float n = float(bandCount);
|
|
22
|
+
float since = stageSince(ev.x, ev.y);
|
|
23
|
+
float hitOn = step(0.5, ev.x) * step(0.5, exp(-since / 0.11));
|
|
24
|
+
float rot = TIME * spin + (ev.x > 0.5 ? radians(snapDeg) * (ev.x - exp(-since / 0.05)) : 0.0);
|
|
25
|
+
float R0 = innerRadius * (1.0 + pulse * hitOn) * (0.4 + 0.6 * introSpan());
|
|
26
|
+
float r = length(p);
|
|
27
|
+
float a = atan(p.y, p.x) - rot - 1.5707963;
|
|
28
|
+
float turns = fract(a / TAU * float(lobes));
|
|
29
|
+
float m = abs(turns * 2.0 - 1.0);
|
|
30
|
+
float fm = m * n;
|
|
31
|
+
int i = int(clamp(floor(fm), 0.0, n - 1.0));
|
|
32
|
+
float ap = TAU / (float(lobes) * 2.0 * n);
|
|
33
|
+
float lx = (fract(fm) - 0.5) * ap * max(r, 0.02);
|
|
34
|
+
float room = 0.4;
|
|
35
|
+
float extent = (side == 1 ? R0 * 0.92 : room - R0) * maxHeight * introK();
|
|
36
|
+
float dr = side == 1 ? R0 - r : r - R0;
|
|
37
|
+
float wU = hudW() * px1;
|
|
38
|
+
float spoke = abs(lx) < wU * 0.5 + px1 * 0.5 ? clamp(wU * 0.5 - abs(lx) + px1 * 0.5, 0.0, px1) / px1 : 0.0;
|
|
39
|
+
vec4 bar = barAt(i, 0);
|
|
40
|
+
float u1 = 1.0 / 1080.0;
|
|
41
|
+
float hj = bar.r * extent + floorHeight * u1;
|
|
42
|
+
float body = 0.0;
|
|
43
|
+
if (displayMode == 0) {
|
|
44
|
+
body = spoke * step(0.0, dr) * step(dr, hj);
|
|
45
|
+
} else if (displayMode == 1) {
|
|
46
|
+
float stepH = extent / 14.0;
|
|
47
|
+
body = spoke * step(0.0, dr) * step(dr, hj) * (0.45 + 0.55 * step(0.5, fract(dr / stepH)));
|
|
48
|
+
} else {
|
|
49
|
+
float cellD = 9.0 * u1;
|
|
50
|
+
float j = floor(dr / cellD);
|
|
51
|
+
body = dr >= 0.0 && j * cellD < hj ? cov((length(vec2(lx, dr - (j + 0.5) * cellD)) - 1.4 * u1) / px1) : 0.0;
|
|
52
|
+
}
|
|
53
|
+
float tip = cov((length(vec2(lx, dr - hj - 5.0 * u1)) - 1.6 * u1) / px1) * step(0.012, bar.r);
|
|
54
|
+
float capY = bar.g * extent;
|
|
55
|
+
float cap = capY > hj + 9.0 * u1 ? cov((length(vec2(lx * 0.5, dr - capY - 6.0 * u1)) - 1.3 * u1) / px1) : 0.0;
|
|
56
|
+
|
|
57
|
+
float ghosts = 0.0;
|
|
58
|
+
for (int l = 6; l >= 1; l--) {
|
|
59
|
+
if (l > echoLayers) { continue; }
|
|
60
|
+
float hl = barAt(i, l * echoDelay).r * extent;
|
|
61
|
+
ghosts = max(ghosts, spoke * step(0.0, dr) * step(dr, hl) * (0.4 - 0.05 * float(l)));
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
float ring0 = hair((r - R0 * 0.96) / px1);
|
|
65
|
+
float ringO = hair((r - 0.43) / px1) * dashes(a * 0.43 / px1, 9.0, 0.5);
|
|
66
|
+
float tickLen = 0.014;
|
|
67
|
+
float tk = abs(fract(a / TAU * tickCount) - 0.5) * (TAU * 0.4 / tickCount);
|
|
68
|
+
float ticks = step(abs(r - 0.4), tickLen * (mod(floor(a / TAU * tickCount), 5.0) < 0.5 ? 1.0 : 0.5)) * cov((tk - wU * 0.5) / px1);
|
|
69
|
+
float discFill = hitOn * step(r, R0 * 0.88);
|
|
70
|
+
|
|
71
|
+
float inner = hair((r - R0 * 0.88) / px1) * 0.7;
|
|
72
|
+
vec2 qc = abs(p);
|
|
73
|
+
float cross = max(hair(qc.y / px1) * step(qc.x, 0.014), hair(qc.x / px1) * step(qc.y, 0.014));
|
|
74
|
+
vec2 flo = vec2(0.5 * res.x - 0.47 * res.y, 0.03 * res.y);
|
|
75
|
+
vec2 fhi = vec2(0.5 * res.x + 0.47 * res.y, 0.97 * res.y);
|
|
76
|
+
float brk = brackets(sp, flo, fhi, 30.0 * U);
|
|
77
|
+
float plus = 0.0;
|
|
78
|
+
for (int c = 0; c < 4; c++) {
|
|
79
|
+
vec2 centre = vec2((c & 1) == 0 ? flo.x - 18.0 * U : fhi.x + 18.0 * U, (c & 2) == 0 ? flo.y : fhi.y);
|
|
80
|
+
plus = max(plus, plusAt(sp, centre, 7.0 * U));
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
float mk = max(max(body, ghosts), max(max(tip, cap), max(ring0, inner)));
|
|
84
|
+
mk = max(mk, max(ringO * 0.6, ticks * 0.8));
|
|
85
|
+
mk = max(mk, max(discFill, cross * 0.6 * float(marks)));
|
|
86
|
+
mk = max(mk, max(brk * gridAmount, plus * float(marks)));
|
|
87
|
+
mk = max(mk, textInk());
|
|
88
|
+
vec3 ink = inkColor.rgb;
|
|
89
|
+
vec3 gnd = stageBackground(vUv, ink, kickEnv(ev));
|
|
90
|
+
vec3 acc = accentAt((float(i) + 0.5) / n);
|
|
91
|
+
vec3 col = mix(gnd, ink, mk);
|
|
92
|
+
col = mix(col, acc, max(tip, cap));
|
|
93
|
+
col += acc * exp(-max(dr - hj, 0.0) / max(glowRadius, px1)) * glow * 0.25 * step(0.0, dr) * step(r, 0.45) * bar.r;
|
|
94
|
+
fragColor = vec4(stageFinish(col, vUv), 1.0);
|
|
95
|
+
}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Waveform strip instrument: framed panel with a 0..5 ruler, dashed axis and a smoothed multi-layer hairline waveform (line, hair columns or dots)",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": ["spectrum", "audio", "hud"],
|
|
6
|
+
"INPUTS": [
|
|
7
|
+
{ "NAME": "amplitude", "TYPE": "float", "MIN": 0.05, "MAX": 0.5, "DEFAULT": 0.5 },
|
|
8
|
+
{ "NAME": "gain", "TYPE": "float", "MIN": 0.5, "MAX": 12, "DEFAULT": 8 },
|
|
9
|
+
{ "NAME": "smoothWin", "TYPE": "float", "MIN": 1, "MAX": 200, "DEFAULT": 60 },
|
|
10
|
+
{ "NAME": "flow", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
|
|
11
|
+
{ "NAME": "pinch", "TYPE": "float", "MIN": 0, "MAX": 4, "DEFAULT": 0.8 },
|
|
12
|
+
{ "NAME": "layers", "TYPE": "long", "MIN": 1, "MAX": 8, "DEFAULT": 4 },
|
|
13
|
+
{ "NAME": "layerDelay", "TYPE": "long", "MIN": 1, "MAX": 3, "DEFAULT": 2 },
|
|
14
|
+
{ "NAME": "displayMode", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["line", "hair-columns", "dots"], "DEFAULT": 0 },
|
|
15
|
+
{ "NAME": "columns", "TYPE": "long", "MIN": 16, "MAX": 400, "DEFAULT": 240 },
|
|
16
|
+
{ "NAME": "mirror", "TYPE": "bool", "DEFAULT": false },
|
|
17
|
+
{ "NAME": "hitBoost", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
|
|
18
|
+
],
|
|
19
|
+
"use": ["stage", "hud"],
|
|
20
|
+
"defaults": { "hitFlux": 0.9 },
|
|
21
|
+
"PASSES": [
|
|
22
|
+
{ "TARGET": "wstate", "PERSISTENT": true, "FLOAT": true },
|
|
23
|
+
{}
|
|
24
|
+
],
|
|
25
|
+
"X_AGENTVFX": {
|
|
26
|
+
"id": "waveform-line",
|
|
27
|
+
"family": "spectrum",
|
|
28
|
+
"input": "either",
|
|
29
|
+
"spdx": "Apache-2.0",
|
|
30
|
+
"flash": "none",
|
|
31
|
+
"fps": 30,
|
|
32
|
+
"palette": true,
|
|
33
|
+
"presets": {
|
|
34
|
+
"strip-black": {},
|
|
35
|
+
"hair-columns": { "displayMode": 1, "mirror": true, "layers": 2 },
|
|
36
|
+
"strip-ultramarine": { "$field": "ultramarine", "layers": 5 },
|
|
37
|
+
"strip-acid": { "$field": "acid", "displayMode": 1, "columns": 300 },
|
|
38
|
+
"dots-orange": { "$field": "orange", "displayMode": 2, "columns": 120, "layers": 3 },
|
|
39
|
+
"rainbow-glow": { "colorMode": 1, "glow": 1.4, "lineWidth": 2.6, "layers": 7 }
|
|
40
|
+
},
|
|
41
|
+
"audioBind": { "hitBoost": "onset" },
|
|
42
|
+
"safeSubstitute": { "params": { "hitBoost": 0, "kickZoom": 0, "shake": 0 } },
|
|
43
|
+
"text": [
|
|
44
|
+
{ "key": "title", "default": "WAVEFORM", "x": 0.08, "y": 0.07, "size": 0.07, "font": "display", "style": "outline", "box": "tab" },
|
|
45
|
+
{ "key": "node", "default": "STRIP 04", "x": 0.92, "y": 0.045, "size": 0.085, "font": "tall", "align": "right" },
|
|
46
|
+
{ "key": "n0", "default": "0", "x": 0.08, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
|
|
47
|
+
{ "key": "n1", "default": "1", "x": 0.248, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
|
|
48
|
+
{ "key": "n2", "default": "2", "x": 0.416, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
|
|
49
|
+
{ "key": "n3", "default": "3", "x": 0.584, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
|
|
50
|
+
{ "key": "n4", "default": "4", "x": 0.752, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
|
|
51
|
+
{ "key": "n5", "default": "5", "x": 0.92, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
|
|
52
|
+
{ "key": "log", "default": "L/R MONO 48K 16BIT\nTRIG RISING 0X LOCK", "x": 0.08, "y": 0.8, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.3, "revealDur": 1.4 }
|
|
53
|
+
],
|
|
54
|
+
"credits": [
|
|
55
|
+
"Waveform strip with a numbered ruler: original drawing, no marks, fonts or text from other works",
|
|
56
|
+
"After Effects Audio Waveform parameter vocabulary, https://helpx.adobe.com/after-effects/using/audio-effects.html",
|
|
57
|
+
"Distance estimate |y - f(x)| / sqrt(1 + f'(x)^2) for a graph, https://iquilezles.org/articles/distance/"
|
|
58
|
+
]
|
|
59
|
+
}
|
|
60
|
+
}
|