agentvfx 0.0.0-stage → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +172 -0
- package/README.md +236 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +172 -0
- package/skills/agentvfx/NOTICE +44 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +28 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +155 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
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// waveform-line main: the waveform strip instrument. A framed strip (panel) with a 0..5 ruler above it
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// (major ticks with numerals from the text layer, minor ticks between), a dashed centre axis, and the
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// smoothed waveform drawn as a hairline: `layers` delayed copies (layerDelay frames apart, from the shift
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// register in wstate), older ones dimmer and thinner. displayMode 0 = polyline, 1 = hair columns (one
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// vertical hairline per column from the axis, like a dense scope strip), 2 = dots. The line is pinched
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// to nothing at both ends and grows from the centre at the start. A hit thickens and fills the strip
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// frame for ~3 frames. Corner brackets, + marks and engine text complete the panel.
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//@include stage.glsl
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//@include hud.glsl
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float lineVal(float x, int d, float lo, float wd, float halfH) {
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float u = (x - lo) / wd;
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if (u < 0.0 || u > 1.0 || abs(u - 0.5) * 2.0 > introSpan()) { return 0.0; }
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float v = texelFetch(wstate, ivec2(clamp(int(x), 0, int(RENDERSIZE.x) - 1), 1 + d), 0).r;
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return v * pow(sin(3.14159265 * u), pinch) * halfH * introK();
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}
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void main() {
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vec2 res = RENDERSIZE;
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float U = hudU();
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vec4 clk = texelFetch(wstate, ivec2(0, 0), 0);
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vec2 sp = vUv * res;
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vec2 px = stageUv(clk, vUv) * res;
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vec2 lo = vec2(0.08 * res.x, 0.3 * res.y);
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vec2 hi = vec2(0.92 * res.x, 0.66 * res.y);
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float wd = hi.x - lo.x;
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float mid = (lo.y + hi.y) * 0.5;
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float halfH = (hi.y - lo.y) * 0.5 * amplitude / 0.3 * 0.62;
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float t = (px.x - lo.x) / wd;
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float hit = step(0.5, hitEnv(clk, 0.1)) * step(0.5, clk.x) * hitBoost;
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float w = hudW();
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float inPanel = inRect(px, lo, hi);
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float cvr = 0.0;
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float dist = 1.0e4;
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for (int k = 7; k >= 0; k--) {
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if (k >= layers) { continue; }
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int d = k * layerDelay;
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float alpha = k == 0 ? 1.0 : 0.5 * pow(0.7, float(k - 1));
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if (displayMode == 0) {
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float f0 = lineVal(px.x, d, lo.x, wd, halfH);
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float slope = (lineVal(px.x + 2.0, d, lo.x, wd, halfH) - lineVal(px.x - 2.0, d, lo.x, wd, halfH)) * 0.25;
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for (int s = 0; s < 2; s++) {
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if (s == 1 && !mirror) { break; }
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float sg = s == 0 ? 1.0 : -1.0;
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float dd = abs(px.y - (mid + sg * f0)) / sqrt(1.0 + slope * slope);
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if (k == 0) { dist = min(dist, dd); }
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cvr = max(cvr, clamp(w * (1.0 + hit) * 0.5 - dd + 0.5, 0.0, 1.0) * alpha * inPanel);
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}
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} else if (displayMode == 1) {
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float cell = max(wd / float(columns), 2.0 * U);
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float xc = lo.x + (floor((px.x - lo.x) / cell) + 0.5) * cell;
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float fv = abs(lineVal(xc, d, lo.x, wd, halfH));
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float vline = hair(px.x - xc) * step(abs(px.y - mid), fv + w) * inPanel;
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cvr = max(cvr, vline * alpha);
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if (k == 0) { dist = abs(px.y - mid) - fv; }
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} else {
|
|
58
|
+
float cell = max(wd / float(columns), 3.0 * U);
|
|
59
|
+
float xc = lo.x + (floor((px.x - lo.x) / cell) + 0.5) * cell;
|
|
60
|
+
float f0 = lineVal(xc, d, lo.x, wd, halfH);
|
|
61
|
+
for (int s = 0; s < 2; s++) {
|
|
62
|
+
if (s == 1 && !mirror) { break; }
|
|
63
|
+
float sg = s == 0 ? 1.0 : -1.0;
|
|
64
|
+
float dd = length(vec2(px.x - xc, px.y - (mid + sg * f0)));
|
|
65
|
+
if (k == 0) { dist = min(dist, dd); }
|
|
66
|
+
cvr = max(cvr, cov(dd - 1.7 * U * (1.0 + hit)) * alpha * inPanel);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
float axis = hair(px.y - mid) * dashes(px.x, 8.0, 0.35) * inPanel * 0.55 * gridAmount;
|
|
72
|
+
float tickT = abs(fract((px.x - lo.x) / (wd / 5.0) + 0.5) - 0.5) * (wd / 5.0);
|
|
73
|
+
float minorT = abs(fract((px.x - lo.x) / (wd / 25.0) + 0.5) - 0.5) * (wd / 25.0);
|
|
74
|
+
float rd = px.y - hi.y;
|
|
75
|
+
float major = step(tickT, w * 0.6) * step(6.0 * U, rd) * step(rd, 22.0 * U);
|
|
76
|
+
float minor = step(minorT, w * 0.6) * step(6.0 * U, rd) * step(rd, 12.0 * U);
|
|
77
|
+
float baseRule = hair(px.y - hi.y - 6.0 * U) * step(lo.x, px.x) * step(px.x, hi.x);
|
|
78
|
+
float ruler = max(max(major, minor * 0.8), baseRule) * gridAmount;
|
|
79
|
+
|
|
80
|
+
float frame = boxLine(sp, lo, hi) * gridAmount;
|
|
81
|
+
float brk = brackets(sp, lo - 12.0 * U, hi + 12.0 * U, 26.0 * U) * gridAmount;
|
|
82
|
+
float plus = 0.0;
|
|
83
|
+
for (int c = 0; c < 4; c++) {
|
|
84
|
+
vec2 centre = vec2((c & 1) == 0 ? 0.03 * res.x : 0.97 * res.x, (c & 2) == 0 ? 0.04 * res.y : 0.96 * res.y);
|
|
85
|
+
plus = max(plus, plusAt(sp, centre, 8.0 * U));
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
vec3 ink = inkColor.rgb;
|
|
89
|
+
vec3 acc = accentAt(t);
|
|
90
|
+
vec3 col = stageBackground(vUv, ink, kickEnv(clk));
|
|
91
|
+
col += acc * exp(-max(dist, 0.0) / max(glowRadius * res.y, 1.0)) * glow * 0.3 * inPanel;
|
|
92
|
+
col = mix(col, ink, max(axis, ruler));
|
|
93
|
+
col = mix(col, ink, cvr);
|
|
94
|
+
col = mix(col, mix(ink, acc, hit), max(frame, brk));
|
|
95
|
+
if (marks) { col = mix(col, ink, plus); }
|
|
96
|
+
col = mix(col, ink, textInk());
|
|
97
|
+
fragColor = vec4(stageFinish(col, vUv), 1.0);
|
|
98
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
// waveform-line pass 0: persistent `wstate`.
|
|
2
|
+
// texel (0, 0) : clock (hit count, last hit frame, kick count, last kick frame)
|
|
3
|
+
// row 1, column x : the smoothed waveform value for screen column x (the live line)
|
|
4
|
+
// rows 2 .. 25 : a shift register, row 1 + d holds the line as it was d frames ago
|
|
5
|
+
// The live line is the 512-sample trigger-aligned waveform (audio texture row 0) low-passed with a
|
|
6
|
+
// 65-tap triangular window of +-smoothWin samples, compressed with tanh(gain * w) and added to a slow
|
|
7
|
+
// travelling sine pair scaled by the RMS envelope, so it keeps flowing between frames instead of
|
|
8
|
+
// showing a raw 10 ms slice. The history rows give delayed copies for the multi-layer look.
|
|
9
|
+
//@include clock.glsl
|
|
10
|
+
|
|
11
|
+
float liveLine(float u) {
|
|
12
|
+
float w = 0.0;
|
|
13
|
+
float wsum = 0.0;
|
|
14
|
+
for (int k = -32; k <= 32; k++) {
|
|
15
|
+
float wt = 33.0 - abs(float(k));
|
|
16
|
+
w += wt * (texture(audio, vec2(clamp(u + float(k) * smoothWin / 32.0 / 512.0, 0.0, 1.0), 0.25)).r * 2.0 - 1.0);
|
|
17
|
+
wsum += wt;
|
|
18
|
+
}
|
|
19
|
+
float v = tanh(gain * w / wsum);
|
|
20
|
+
float env = clamp(AUDIO_RMS * 2.5, 0.05, 1.0);
|
|
21
|
+
float s1 = sin(6.2832 * (u * 2.0 - TIME * 0.9));
|
|
22
|
+
float s2 = sin(6.2832 * (u * 3.3 + TIME * 0.6 + 0.3));
|
|
23
|
+
return v + flow * env * 0.5 * (s1 + 0.6 * s2);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
void main() {
|
|
27
|
+
ivec2 px = ivec2(gl_FragCoord.xy);
|
|
28
|
+
vec4 prev = texelFetch(wstate, px, 0);
|
|
29
|
+
if (px.y == 0) {
|
|
30
|
+
fragColor = px.x == 0 ? clockStep(prev) : vec4(0.0);
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
if (px.y == 1) {
|
|
34
|
+
float u = (float(px.x) + 0.5) / RENDERSIZE.x;
|
|
35
|
+
fragColor = vec4(liveLine(clamp((u - 0.08) / 0.84, 0.0, 1.0)), 0.0, 0.0, 1.0);
|
|
36
|
+
return;
|
|
37
|
+
}
|
|
38
|
+
if (px.y <= 25) {
|
|
39
|
+
fragColor = texelFetch(wstate, ivec2(px.x, px.y - 1), 0);
|
|
40
|
+
return;
|
|
41
|
+
}
|
|
42
|
+
fragColor = vec4(0.0);
|
|
43
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"bars-linear","preset":"graph-acid","input":{"video":"test-media/clip-01.mp4","audio":"test-media/beat-132.mp3"},"durationSec":4,"seed":21,"out":"bars-linear-graph-acid"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"bars-linear","preset":"graph-black","input":{"audio":"test-media/beat-132.mp3"},"durationSec":4,"seed":21,"out":"bars-linear-graph-black"}
|