agentvfx 0.0.0-stage → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +172 -0
- package/README.md +236 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +172 -0
- package/skills/agentvfx/NOTICE +44 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +28 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +155 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
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// halftone-field: footage as one-tone dot matrix (dot screen, ordered dither or ASCII cells) on a full solid
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vec2 gC;
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vec2 gH;
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vec2 tearP(vec2 p) {
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float on = step(0.3, beatPulse(8.0)) * tearAmount;
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float row = floor(p.y / 18.0);
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float f = float(FRAMEINDEX / 2);
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p.x += (hash12(vec2(row, f)) - 0.5) * 2.0 * on * 120.0 * step(0.6, hash12(vec2(row, f + 2.3)));
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return p;
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float lumAt(vec2 p) {
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vec2 uv = coverUV(tearP(p), gC, gH * 2.0);
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float L = pow(clamp(luma(mediaRaw(uv)), 0.0, 1.0), 0.4545);
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float m = 0.0;
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float slotH = 7.0;
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float slot = floor(y / slotH);
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float fy = fract(y / slotH);
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float sid = slot * 2.0 + float(side);
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float h1 = hash12(vec2(sid, 4.0));
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float h2 = hash12(vec2(sid, 9.0));
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float band = AUDIO_BANDS[int(mod(slot * 3.0 + float(side) * 7.0, 28.0))];
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float len = (6.0 + 70.0 * h2 * h2) * (0.45 + 1.1 * band * reactivity);
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float edge = side == 0 ? p.x - lo.x : hi.x - p.x;
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float on = step(0.0, edge) * step(edge, len) * step(0.1, fy) * step(fy, 0.62) * step(1.0 - barDensity, h1);
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if (on > m) tint = h2 > 0.5 ? barA.rgb : barB.rgb;
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m = max(m, on);
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void main() {
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initDesign();
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float W = designWidth();
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gC = vec2(imgX * W, imgY * 1080.0);
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gH = vec2(imgW * W, imgH * 1080.0) * 0.5;
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float kick = clamp((AUDIO_BASS - 1.0) / 3.0, 0.0, 1.0);
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vec3 col = fieldColor.rgb;
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vec2 lo = gC - gH;
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vec2 hi = gC + gH;
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float inRect = step(lo.x, D.x) * step(D.x, hi.x) * step(lo.y, D.y) * step(D.y, hi.y);
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vec4 tm = HAS_TEXT ? texture(TEXTMASK, vUv) : vec4(0.0);
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float halo = 0.0;
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if (HAS_TEXT && inRect > 0.0) {
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for (int i = 0; i < 8; i++) {
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float a = float(i) * 0.7854;
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|
64
|
+
halo = max(halo, texture(TEXTMASK, vUv + vec2(cos(a), sin(a)) * 4.0 / RENDERSIZE).r);
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
float dots = 0.0;
|
|
69
|
+
if (inRect > 0.0) {
|
|
70
|
+
float gain = dotGain * (1.0 + kickGain * kick * 0.3);
|
|
71
|
+
if (screenMode == 0) dots = dotScreen(D, cell, dotAngle, gain, 1.0);
|
|
72
|
+
else if (screenMode == 1) dots = orderedDither(D, max(2.0, cell * 0.36));
|
|
73
|
+
else dots = asciiScreen(D, cell * 1.5);
|
|
74
|
+
dots *= 1.0 - halo * textKnock;
|
|
75
|
+
}
|
|
76
|
+
col = mix(col, dotColor.rgb, dots);
|
|
77
|
+
|
|
78
|
+
vec2 fc = 0.5 * (lo + hi);
|
|
79
|
+
float ink = strokeAA(sdBox(D - fc, gH + 10.0), 1.5) * frameAmount;
|
|
80
|
+
ink = max(ink, strokeAA(sdBox(D - fc, gH), 1.0) * frameAmount * 0.5);
|
|
81
|
+
if (marks) {
|
|
82
|
+
for (int i = 0; i < 4; i++) {
|
|
83
|
+
vec2 corner = vec2(i % 2 == 0 ? lo.x : hi.x, i < 2 ? lo.y : hi.y);
|
|
84
|
+
ink = max(ink, plusMark(D - (corner + (corner - fc) / gH * 28.0), 9.0));
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
vec3 tint;
|
|
88
|
+
float bars = edgeBars(D, lo, hi, tint) * clamp((TIME * 1000.0 - introMs * 0.4) / 160.0, 0.0, 1.0) * barAmount;
|
|
89
|
+
col = mix(col, tint, bars);
|
|
90
|
+
col = mix(col, inkColor.rgb, clamp(ink, 0.0, 1.0));
|
|
91
|
+
float t = tm.r * clamp((TIME * 1000.0 - introMs * 0.1) / 120.0, 0.0, 1.0);
|
|
92
|
+
col = mix(col, textColor.rgb, clamp(t, 0.0, 1.0));
|
|
93
|
+
fragColor = vec4(col, 1.0);
|
|
94
|
+
}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
// Night deck, bottom desk (design units): desk rules, label rules, waveform strip and a hatched spectrum area.
|
|
2
|
+
float boxLine(vec2 p, vec2 lo, vec2 hi, float r) { return strokeAA(sdRound(p - 0.5 * (lo + hi), 0.5 * (hi - lo), r), 1.5); }
|
|
3
|
+
|
|
4
|
+
// Seeded point cloud that drifts as an elongated blob; density follows the music.
|
|
5
|
+
float dkCloud(vec2 p, vec2 size, float drive) {
|
|
6
|
+
float t = TIME * driftSpeed;
|
|
7
|
+
vec2 c = size * 0.5 + vec2(sin(t * 0.37) * size.x * 0.1, sin(t * 0.23 + 1.0) * size.y * 0.07);
|
|
8
|
+
float ang = 0.8 + 0.6 * sin(t * 0.17);
|
|
9
|
+
mat2 R = rot(ang);
|
|
10
|
+
vec2 axes = vec2(size.x * (0.22 + 0.1 * drive), size.y * (0.09 + 0.13 * drive));
|
|
11
|
+
float cell = 6.0;
|
|
12
|
+
vec2 g = floor(p / cell);
|
|
13
|
+
float m = 0.0;
|
|
14
|
+
for (int j = -1; j <= 1; j++) {
|
|
15
|
+
for (int i = -1; i <= 1; i++) {
|
|
16
|
+
vec2 id = g + vec2(float(i), float(j));
|
|
17
|
+
vec2 h = hash22(id);
|
|
18
|
+
vec2 pt = (id + 0.1 + 0.8 * h) * cell;
|
|
19
|
+
pt += vec2(sin(t * (0.7 + h.x) + h.y * TAU), cos(t * (0.6 + h.y) + h.x * TAU)) * (1.2 + 2.5 * drive);
|
|
20
|
+
vec2 q = R * (pt - c) / axes;
|
|
21
|
+
float w = exp(-dot(q, q) * 1.15) * (0.7 + 1.6 * drive) * particleDensity;
|
|
22
|
+
float keep = step(hash12(id + 7.7), w);
|
|
23
|
+
m = max(m, keep * fillAA(length(p - pt) - 1.15));
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
return m;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
// vertical hairlines min..max of the waveform per pixel column (trigger-aligned wave texture, row 0)
|
|
30
|
+
float dkWave(vec2 p, float w, float amp) {
|
|
31
|
+
float x0 = clamp((p.x - 0.5) / w, 0.0, 1.0);
|
|
32
|
+
float x1 = clamp((p.x + 0.5) / w, 0.0, 1.0);
|
|
33
|
+
float lo = 1e3;
|
|
34
|
+
float hi = -1e3;
|
|
35
|
+
for (int k = 0; k < 3; k++) {
|
|
36
|
+
float s = (texture(audio, vec2(mix(x0, x1, float(k) * 0.5), 0.25)).r - 0.5) * 2.0 * amp * waveGain;
|
|
37
|
+
lo = min(lo, s);
|
|
38
|
+
hi = max(hi, s);
|
|
39
|
+
}
|
|
40
|
+
lo = min(lo, -0.4);
|
|
41
|
+
hi = max(hi, 0.4);
|
|
42
|
+
return clamp(min(p.y - lo + 0.5, hi - p.y + 0.5) * U, 0.0, 1.0);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
float dkSpecValue(float xd, vec2 lo, float w) {
|
|
46
|
+
float u = clamp((xd - lo.x) / w, 0.0, 1.0);
|
|
47
|
+
return texture(specState, vec2(u * 256.0 / RENDERSIZE.x, 0.5 / RENDERSIZE.y)).r;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
// spectrum as an area: a solid top edge over a vertical hatch down to the floor
|
|
51
|
+
vec2 dkSpecArea(vec2 p, vec2 lo, vec2 hi) {
|
|
52
|
+
float w = hi.x - lo.x;
|
|
53
|
+
float y0 = hi.y - 2.0;
|
|
54
|
+
float span = (hi.y - lo.y - 8.0) * spectrumGain;
|
|
55
|
+
float a = y0 - dkSpecValue(p.x - 0.5, lo, w) * span;
|
|
56
|
+
float b = y0 - dkSpecValue(p.x + 0.5, lo, w) * span;
|
|
57
|
+
float c = y0 - dkSpecValue(p.x, lo, w) * span;
|
|
58
|
+
float top = min(c, min(a, b)) - 0.8;
|
|
59
|
+
float bot = max(c, max(a, b)) + 0.8;
|
|
60
|
+
float inX = step(lo.x + 1.0, p.x) * step(p.x, hi.x - 1.0);
|
|
61
|
+
float edge = clamp(min(p.y - top, bot - p.y) * U + 0.5, 0.0, 1.0);
|
|
62
|
+
float hatch = step(c, p.y) * step(p.y, y0) * step(fract(p.x / 4.0), 0.4);
|
|
63
|
+
return vec2(max(edge * step(p.y, y0 + 0.6), hatch) * inX, 0.0);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
vec2 deckLeft(vec2 p, float drive) {
|
|
67
|
+
float ink = 0.0;
|
|
68
|
+
float dim = 0.0;
|
|
69
|
+
if (p.y < 776.0 || p.x > 1352.0) return vec2(0.0);
|
|
70
|
+
float k = rev(0.3);
|
|
71
|
+
// desk rule, label rules, column dividers
|
|
72
|
+
ink = max(ink, k * strokeAA(p.y - 780.0, 1.2) * step(30.0, p.x));
|
|
73
|
+
ink = max(ink, k * strokeAA(p.y - 890.0, 1.2) * step(30.0, p.x) * step(p.x, 520.0));
|
|
74
|
+
dim = max(dim, k * strokeAA(p.x - 540.0, 1.2) * step(796.0, p.y) * step(p.y, 1046.0));
|
|
75
|
+
dim = max(dim, k * strokeAA(p.x - 1350.0, 1.2) * step(796.0, p.y) * step(p.y, 1046.0));
|
|
76
|
+
ink = max(ink, k * fillAA(sdBox(p - vec2(512.0, 798.0), vec2(8.0, 4.0))));
|
|
77
|
+
ink = max(ink, k * fillAA(sdBox(p - vec2(512.0, 900.0), vec2(8.0, 4.0))));
|
|
78
|
+
// waveform strip with a dotted baseline
|
|
79
|
+
if (p.y > 994.0 && p.x < 530.0) {
|
|
80
|
+
float k2 = rev(0.7);
|
|
81
|
+
float x0 = 30.0;
|
|
82
|
+
float w = 490.0;
|
|
83
|
+
ink = max(ink, k2 * dkWave(vec2(p.x - x0, p.y - 1022.0), w, 20.0) * step(x0, p.x) * step(p.x, x0 + w));
|
|
84
|
+
dim = max(dim, k2 * strokeAA(p.y - 1046.0, 1.2) * step(0.5, fract(p.x / 6.0)) * step(x0, p.x) * step(p.x, x0 + w));
|
|
85
|
+
}
|
|
86
|
+
// hatched spectrum area with dashed guides at the label columns
|
|
87
|
+
vec2 sLo = vec2(560.0, 800.0);
|
|
88
|
+
vec2 sHi = vec2(1330.0, 1000.0);
|
|
89
|
+
if (p.x > 550.0 && p.y < 1004.0) {
|
|
90
|
+
float k2 = rev(0.45);
|
|
91
|
+
vec2 s = dkSpecArea(p, sLo, sHi);
|
|
92
|
+
ink = max(ink, k2 * s.x);
|
|
93
|
+
ink = max(ink, k2 * strokeAA(p.y - (sHi.y - 2.0), 1.4) * step(sLo.x, p.x) * step(p.x, sHi.x));
|
|
94
|
+
for (int i = 0; i < 5; i++) {
|
|
95
|
+
float xi = sLo.x + float(i) * (sHi.x - sLo.x) / 4.0;
|
|
96
|
+
dim = max(dim, k2 * strokeAA(p.x - xi, 1.2) * step(0.5, fract(p.y / 8.0)) * step(sLo.y, p.y) * step(p.y, sHi.y));
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
return vec2(ink, dim);
|
|
100
|
+
}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
// Night deck, right rail: contour map with readouts, chamfered particle box, 16-step beat sequencer.
|
|
2
|
+
// iso-lines of fbm: a line wherever the field crosses a level, anti-aliased with the screen derivative
|
|
3
|
+
float dkField(vec2 p, vec2 lo, float drive) {
|
|
4
|
+
float t = TIME * driftSpeed * 0.035;
|
|
5
|
+
return fbm((p - lo) / 150.0 * contourScale + vec2(t, -t * 0.6) + drive * 0.12, 4) * contourLevels;
|
|
6
|
+
}
|
|
7
|
+
float dkContour(vec2 p, vec2 lo, float drive) {
|
|
8
|
+
float s = dkField(p, lo, drive);
|
|
9
|
+
float gx = dkField(p + vec2(1.0, 0.0), lo, drive) - s;
|
|
10
|
+
float gy = dkField(p + vec2(0.0, 1.0), lo, drive) - s;
|
|
11
|
+
float fw = max(length(vec2(gx, gy)) / U, 0.006);
|
|
12
|
+
float dist = (0.5 - abs(fract(s) - 0.5)) / fw;
|
|
13
|
+
return clamp(1.15 - dist, 0.0, 1.0);
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
vec2 deckRight(vec2 p, float drive) {
|
|
17
|
+
float ink = 0.0;
|
|
18
|
+
float dim = 0.0;
|
|
19
|
+
if (p.x < 1360.0) return vec2(0.0);
|
|
20
|
+
// contour map: frame, corner ticks, a dashed mid line, readouts beneath
|
|
21
|
+
vec2 cLo = vec2(1370.0, 30.0);
|
|
22
|
+
vec2 cHi = vec2(1890.0, 330.0);
|
|
23
|
+
if (p.y < 370.0) {
|
|
24
|
+
float k = rev(0.2);
|
|
25
|
+
ink = max(ink, k * boxLine(p, cLo, cHi, 0.0));
|
|
26
|
+
float inside = step(cLo.x + 1.0, p.x) * step(p.x, cHi.x - 1.0) * step(cLo.y + 1.0, p.y) * step(p.y, cHi.y - 1.0);
|
|
27
|
+
ink = max(ink, k * inside * dkContour(p, cLo, drive));
|
|
28
|
+
dim = max(dim, k * inside * strokeAA(p.y - 0.5 * (cLo.y + cHi.y), 1.2) * step(0.5, fract(p.x / 10.0)));
|
|
29
|
+
vec2 q = abs(p - 0.5 * (cLo + cHi)) - (0.5 * (cHi - cLo) - 14.0);
|
|
30
|
+
ink = max(ink, k * step(0.0, q.x) * step(0.0, q.y) * max(strokeAA(q.x, 3.0), strokeAA(q.y, 3.0)) * inside);
|
|
31
|
+
float cell = cellPx(2.8);
|
|
32
|
+
float va = 212.4 + 90.0 * sin(TIME * 0.9) + 60.0 * drive;
|
|
33
|
+
float vb = 3.71 + 2.0 * sin(TIME * 1.7 + 1.0) + 4.0 * AUDIO_PEAK;
|
|
34
|
+
ink = max(ink, k * printNum(p - snapPx(vec2(1366.0, 344.0)), va, 3, 1, cell));
|
|
35
|
+
ink = max(ink, k * printNum(p - snapPx(vec2(1890.0 - numWidth(1, 3, cell), 344.0)), vb, 1, 3, cell));
|
|
36
|
+
}
|
|
37
|
+
// particle box with cut corners
|
|
38
|
+
vec2 bLo = vec2(1370.0, 400.0);
|
|
39
|
+
vec2 bHi = vec2(1890.0, 750.0);
|
|
40
|
+
if (p.y > 394.0 && p.y < 756.0) {
|
|
41
|
+
float k = rev(0.5);
|
|
42
|
+
float sd = sdChamfer(p - 0.5 * (bLo + bHi), 0.5 * (bHi - bLo), 22.0, 0.0);
|
|
43
|
+
ink = max(ink, k * strokeAA(sd, 1.5));
|
|
44
|
+
ink = max(ink, k * dkCloud(p - bLo, bHi - bLo, drive) * step(sd, -4.0));
|
|
45
|
+
}
|
|
46
|
+
// beat sequencer: 16 cells, the current step filled, every fourth cell heavier
|
|
47
|
+
if (p.y > 796.0 && p.y < 834.0) {
|
|
48
|
+
float k = rev(0.65);
|
|
49
|
+
float cw = (1890.0 - 1370.0) / 16.0;
|
|
50
|
+
float i = floor((p.x - 1370.0) / cw);
|
|
51
|
+
if (i >= 0.0 && i < 16.0) {
|
|
52
|
+
vec2 cc = vec2(1370.0 + (i + 0.5) * cw, 815.0);
|
|
53
|
+
float box = sdBox(p - cc, vec2(cw * 0.5 - 4.0, 15.0));
|
|
54
|
+
float beats = AUDIO_BPM > 1.0 ? TIME * AUDIO_BPM / 60.0 : TIME * 2.0;
|
|
55
|
+
float cur = mod(floor(beats), 16.0);
|
|
56
|
+
float heavy = step(mod(i, 4.0), 0.5);
|
|
57
|
+
ink = max(ink, k * max(strokeAA(box, mix(1.2, 2.4, heavy)), fillAA(box + 3.0) * step(abs(i - cur), 0.5)));
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
return vec2(ink, dim);
|
|
61
|
+
}
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
// Tile layout (octagon window, off-centre): dial gauge, segment meter, readout column, pad matrix,
|
|
2
|
+
// bar meters, scan ruler, timeline with a barcode strip, nested rhombus target and crop brackets.
|
|
3
|
+
// four-point astroid star (also used by the night layout's icon rows)
|
|
4
|
+
float dkAstroid(vec2 p, float R) {
|
|
5
|
+
float f = sqrt(abs(p.x)) + sqrt(abs(p.y)) - sqrt(R);
|
|
6
|
+
return strokeAA(f * R * 0.22, 1.4);
|
|
7
|
+
}
|
|
8
|
+
float dkOutlineRect(vec2 p, vec2 lo, vec2 hi) { return strokeAA(sdRound(p - 0.5 * (lo + hi), 0.5 * (hi - lo), 2.0), 1.5); }
|
|
9
|
+
float dkBand(int i) { return clamp(AUDIO_BANDS[clamp(i, 0, 31)] * reactivity, 0.0, 1.0); }
|
|
10
|
+
|
|
11
|
+
// upper half dial: two arcs, 40 ticks (every 5th long), a lit level band and a needle at value v
|
|
12
|
+
vec2 dkDial(vec2 p, vec2 c, float R, float v) {
|
|
13
|
+
vec2 q = p - c;
|
|
14
|
+
if (q.y > 2.0 || length(q) > R + 4.0) return vec2(0.0);
|
|
15
|
+
float r = length(q);
|
|
16
|
+
float a = atan(-q.y, q.x);
|
|
17
|
+
float up = step(q.y, 0.0);
|
|
18
|
+
float ink = up * max(strokeAA(r - R, 1.5), strokeAA(r - R * 0.6, 1.2));
|
|
19
|
+
float sec = 3.14159265 / 40.0;
|
|
20
|
+
float idx = floor((a + 0.5 * sec) / sec);
|
|
21
|
+
float da = a - idx * sec;
|
|
22
|
+
bool major = mod(idx, 5.0) < 0.5;
|
|
23
|
+
float rin = R - (major ? 26.0 : 12.0);
|
|
24
|
+
ink = max(ink, up * strokeAA(r * sin(da), major ? 2.0 : 1.2) * step(rin, r) * step(r, R - 4.0));
|
|
25
|
+
float seg = up * step(R * 0.64, r) * step(r, R * 0.74) * step(abs(da), sec * 0.32);
|
|
26
|
+
float lit = step(1.0 - idx / 40.0, v);
|
|
27
|
+
float an = 3.14159265 * (1.0 - v);
|
|
28
|
+
vec2 tip = c + R * 0.9 * vec2(cos(an), -sin(an));
|
|
29
|
+
ink = max(ink, max(seg * lit, strokeAA(sdSeg(p, c, tip), 2.0)));
|
|
30
|
+
ink = max(ink, max(fillAA(r - 6.0), strokeAA(r - 14.0, 1.2) * up));
|
|
31
|
+
ink = max(ink, strokeAA(sdSeg(p, c - vec2(R, 0.0), c + vec2(R, 0.0)), 1.2));
|
|
32
|
+
return vec2(ink, seg * (1.0 - lit));
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
// L-shaped crop mark just outside a window corner; sx, sy = -1 or 1 point away from the window
|
|
36
|
+
float dkBracket(vec2 p, vec2 corner, float sx, float sy) {
|
|
37
|
+
vec2 a = corner + vec2(sx, sy) * 16.0;
|
|
38
|
+
return strokeAA(min(sdSeg(p, a, a - vec2(sx * 44.0, 0.0)), sdSeg(p, a, a - vec2(0.0, sy * 44.0))), 2.0);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
vec2 deckTiles(vec2 p, float drive) {
|
|
42
|
+
float ink = 0.0;
|
|
43
|
+
float dim = 0.0;
|
|
44
|
+
float W = designWidth();
|
|
45
|
+
vec2 lo = gWC - gWH;
|
|
46
|
+
vec2 hi = gWC + gWH;
|
|
47
|
+
float lv = clamp(drive, 0.0, 1.0);
|
|
48
|
+
|
|
49
|
+
// top: header rule with tabs and a running time readout
|
|
50
|
+
float k = rev(0.15);
|
|
51
|
+
ink = max(ink, k * strokeAA(p.y - 96.0, 1.2) * step(lo.x, p.x) * step(p.x, hi.x));
|
|
52
|
+
ink = max(ink, k * dkOutlineRect(p, vec2(lo.x, 52.0), vec2(lo.x + 224.0, 84.0)));
|
|
53
|
+
ink = max(ink, k * dkOutlineRect(p, vec2(lo.x + 244.0, 52.0), vec2(lo.x + 304.0, 84.0)));
|
|
54
|
+
ink = max(ink, k * dkOutlineRect(p, vec2(hi.x - 100.0, 52.0), vec2(hi.x, 84.0)));
|
|
55
|
+
ink = max(ink, k * printNum(p - snapPx(vec2(lo.x + 14.0, 58.0)), mod(TIME, 1000.0), 3, 2, 4.0));
|
|
56
|
+
ink = max(ink, k * plusMark(p - vec2(lo.x - 30.0, 96.0), 8.0));
|
|
57
|
+
ink = max(ink, k * plusMark(p - vec2(hi.x + 30.0, 96.0), 8.0));
|
|
58
|
+
ink = max(ink, k * dkBracket(p, lo, -1.0, -1.0));
|
|
59
|
+
ink = max(ink, k * dkBracket(p, vec2(hi.x, lo.y), 1.0, -1.0));
|
|
60
|
+
ink = max(ink, k * dkBracket(p, vec2(lo.x, hi.y), -1.0, 1.0));
|
|
61
|
+
ink = max(ink, k * dkBracket(p, hi, 1.0, 1.0));
|
|
62
|
+
|
|
63
|
+
// left: dial, segment meter, readout column, pad matrix
|
|
64
|
+
k = rev(0.3);
|
|
65
|
+
if (p.x < 420.0 && p.y < 270.0) {
|
|
66
|
+
vec2 d = dkDial(p, vec2(214.0, 250.0), 180.0, lv);
|
|
67
|
+
ink = max(ink, k * d.x);
|
|
68
|
+
dim = max(dim, k * d.y);
|
|
69
|
+
}
|
|
70
|
+
if (p.y > 290.0 && p.y < 340.0 && p.x < 420.0) {
|
|
71
|
+
float i = floor((p.x - 28.0) / 16.0);
|
|
72
|
+
vec2 cc = vec2(28.0 + i * 16.0 + 6.5, 314.0);
|
|
73
|
+
float box = sdBox(p - cc, vec2(6.5, 18.0));
|
|
74
|
+
float inRow = step(0.0, i) * step(i, 23.0);
|
|
75
|
+
float lit = step(i / 24.0, lv - 0.02);
|
|
76
|
+
ink = max(ink, k * inRow * max(strokeAA(box, 1.2), fillAA(box) * lit));
|
|
77
|
+
dim = max(dim, k * inRow * fillAA(box) * (1.0 - lit));
|
|
78
|
+
}
|
|
79
|
+
k = rev(0.45);
|
|
80
|
+
if (p.x > 290.0 && p.x < 440.0 && p.y > 400.0 && p.y < 720.0) {
|
|
81
|
+
for (int i = 0; i < 5; i++) {
|
|
82
|
+
float y = 412.0 + float(i) * 62.0;
|
|
83
|
+
float v = dkBand(2 + i * 6);
|
|
84
|
+
ink = max(ink, k * printNum(p - snapPx(vec2(304.0, y)), v, 1, 2, 4.0));
|
|
85
|
+
ink = max(ink, k * strokeAA(p.y - (y + 30.0), 2.0) * step(304.0, p.x) * step(p.x, 304.0 + 120.0 * v));
|
|
86
|
+
dim = max(dim, k * strokeAA(p.y - (y + 30.0), 2.0) * step(304.0, p.x) * step(p.x, 424.0));
|
|
87
|
+
ink = max(ink, k * strokeAA(sdSeg(p, vec2(294.0, y), vec2(294.0, y + 30.0)), 1.2));
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
if (p.x < 320.0 && p.y > 766.0) {
|
|
91
|
+
vec2 g = floor((p - vec2(28.0, 776.0)) / 70.0);
|
|
92
|
+
if (g.x >= 0.0 && g.x < 4.0 && g.y >= 0.0 && g.y < 4.0) {
|
|
93
|
+
vec2 cc = vec2(28.0, 776.0) + g * 70.0 + 29.0;
|
|
94
|
+
float cell = sdRound(p - cc, vec2(29.0), 6.0);
|
|
95
|
+
float lit = step(0.5, dkBand(int(g.y * 4.0 + g.x) * 2));
|
|
96
|
+
ink = max(ink, k * max(strokeAA(cell, 1.4), fillAA(cell + 9.0) * lit));
|
|
97
|
+
dim = max(dim, k * fillAA(cell + 9.0) * (1.0 - lit));
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// right: scan ruler beside the window, bar meters, BPM and frame readouts, rhombus target
|
|
102
|
+
k = rev(0.6);
|
|
103
|
+
float rx = hi.x + 16.0;
|
|
104
|
+
if (p.x > rx - 14.0 && p.x < rx + 18.0 && p.y > lo.y - 2.0 && p.y < hi.y + 2.0) {
|
|
105
|
+
float t = mod(p.y - lo.y, 12.0);
|
|
106
|
+
float major = step(mod(p.y - lo.y, 60.0), 1.0);
|
|
107
|
+
ink = max(ink, k * strokeAA(p.x - rx, 1.2));
|
|
108
|
+
ink = max(ink, k * step(min(t, 12.0 - t), 0.6) * step(rx, p.x) * step(p.x, rx + mix(6.0, 14.0, major)));
|
|
109
|
+
float sy = lo.y + fract(TIME * 0.125) * (hi.y - lo.y);
|
|
110
|
+
ink = max(ink, k * max(fillAA(sdRhomb(p - vec2(rx, sy), vec2(7.0, 9.0))), strokeAA(p.y - sy, 1.2) * step(rx - 14.0, p.x)));
|
|
111
|
+
}
|
|
112
|
+
if (p.x > W - 262.0 && p.y > 130.0 && p.y < 346.0) {
|
|
113
|
+
float i = floor((p.x - (W - 260.0)) / 29.0);
|
|
114
|
+
if (i >= 0.0 && i < 8.0) {
|
|
115
|
+
vec2 cc = vec2(W - 260.0 + i * 29.0 + 10.0, 240.0);
|
|
116
|
+
float box = sdBox(p - cc, vec2(10.0, 100.0));
|
|
117
|
+
float h = dkBand(2 + int(i) * 3);
|
|
118
|
+
ink = max(ink, k * max(strokeAA(box, 1.2), fillAA(box + 3.0) * step(340.0 - h * 200.0, p.y)));
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
k = rev(0.75);
|
|
122
|
+
ink = max(ink, k * printNum(p - snapPx(vec2(W - 268.0, 770.0)), AUDIO_BPM, 3, 0, 7.0));
|
|
123
|
+
ink = max(ink, k * printNum(p - snapPx(vec2(W - 268.0, 822.0)), float(FRAMEINDEX % 10000), 4, 0, 4.0));
|
|
124
|
+
ink = max(ink, k * strokeAA(sdSeg(p, vec2(W - 268.0, 812.0), vec2(W - 28.0, 812.0)), 1.2));
|
|
125
|
+
if (p.x > W - 250.0 && p.y > 890.0) {
|
|
126
|
+
vec2 q = p - vec2(W - 150.0, 975.0);
|
|
127
|
+
float an = TIME * 0.2 + drive * 0.4;
|
|
128
|
+
q = mat2(cos(an), -sin(an), sin(an), cos(an)) * q;
|
|
129
|
+
float rh = min(abs(sdRhomb(q, vec2(66.0))), min(abs(sdRhomb(q, vec2(44.0))), abs(sdRhomb(q, vec2(22.0)))));
|
|
130
|
+
ink = max(ink, k * max(strokeAA(rh, 1.4), fillAA(length(q) - 4.0)));
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
// bottom: timeline with ticks and a playhead over a barcode strip that follows the bands
|
|
134
|
+
k = rev(0.85);
|
|
135
|
+
if (p.y > 900.0 && p.x > lo.x - 2.0 && p.x < hi.x + 2.0) {
|
|
136
|
+
float span = hi.x - lo.x;
|
|
137
|
+
float step48 = span / 48.0;
|
|
138
|
+
float lx = p.x - lo.x;
|
|
139
|
+
float tk = mod(lx + 0.5 * step48, step48) - 0.5 * step48;
|
|
140
|
+
float major = step(mod(floor((lx + 0.5 * step48) / step48), 8.0), 0.5);
|
|
141
|
+
ink = max(ink, k * strokeAA(p.y - 930.0, 1.4));
|
|
142
|
+
ink = max(ink, k * strokeAA(tk, 1.2) * step(930.0 - mix(8.0, 18.0, major), p.y) * step(p.y, 930.0));
|
|
143
|
+
float ph = lo.x + fract(TIME / 8.0) * span;
|
|
144
|
+
ink = max(ink, k * max(fillAA(sdRhomb(p - vec2(ph, 914.0), vec2(7.0, 9.0))), strokeAA(p.x - ph, 1.2) * step(930.0, p.y) * step(p.y, 1048.0)));
|
|
145
|
+
float col = floor(lx / 7.0);
|
|
146
|
+
float on = step(fract(lx / 7.0), 0.58) * step(hash12(vec2(col, 31.0)), 0.82);
|
|
147
|
+
float h = 90.0 * clamp(0.12 + 0.85 * dkBand(int(mod(col, 32.0))), 0.0, 1.0);
|
|
148
|
+
float bar = on * step(1040.0 - h, p.y) * step(p.y, 1040.0) * step(946.0, p.y);
|
|
149
|
+
ink = max(ink, k * bar);
|
|
150
|
+
dim = max(dim, k * on * (1.0 - bar) * step(946.0, p.y) * step(p.y, 1040.0) * 0.5);
|
|
151
|
+
}
|
|
152
|
+
return vec2(ink, dim);
|
|
153
|
+
}
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { b, c, f, hex, l, microLines } from "../shared/defs.mjs";
|
|
2
|
+
|
|
3
|
+
const mono = (key, def, x, y, size, extra = {}) => ({ key, default: def, x, y, size, font: "mono", ...extra });
|
|
4
|
+
const freq = (key, def, x) => mono(key, def, x, 0.9361, 0.0098, { align: "center" });
|
|
5
|
+
|
|
6
|
+
const INPUTS = [
|
|
7
|
+
c("groundColor", [0.043, 0.043, 0.047, 1]), c("inkColor", [0.914, 0.914, 0.894, 1]), c("winBg", [0.02, 0.02, 0.022, 1]),
|
|
8
|
+
c("tone", [0.914, 0.914, 0.894, 1]), f("dimAmount", 0, 1, 0.5),
|
|
9
|
+
l("deckLayout", [0, 1], ["night-deck", "tiles"], 0), l("winShape", [0, 1, 2], ["rect", "rounded", "octagon"], 0),
|
|
10
|
+
f("winX", 0.2, 0.8, 0.3542), f("winY", 0.3, 0.7, 0.3657), f("winW", 0.3, 0.85, 0.6771), f("winH", 0.4, 0.98, 0.6759),
|
|
11
|
+
f("chamfer", 20, 300, 150), b("marks", true),
|
|
12
|
+
l("mediaMode", [0, 1, 2, 3], ["natural", "mono", "halftone", "duotone"], 0), f("mediaContrast", 0.5, 3, 1.25), f("mediaBias", -0.5, 0.5, 0),
|
|
13
|
+
f("dotSize", 3, 24, 8), f("dotAngle", 0, 1.5708, 0.7854),
|
|
14
|
+
f("flare", 0, 1, 0.85), f("flareX", 0, 1, 0.5), f("flareY", 0, 1, 0.5), f("flareW", 0.05, 0.6, 0.42), f("flareBeat", 0, 1, 0.8),
|
|
15
|
+
f("tearAmount", 0, 1, 0.4),
|
|
16
|
+
f("reactivity", 0, 2, 1), f("spectrumGain", 0.2, 1.5, 1), f("waveGain", 0.2, 4, 2.4), f("particleDensity", 0.3, 2.5, 1.1),
|
|
17
|
+
f("driftSpeed", 0, 3, 1), f("contourScale", 0.5, 4, 1.7), f("contourLevels", 2, 8, 3.6), f("introMs", 0, 3000, 600),
|
|
18
|
+
f("startFreq", 20, 400, 50), f("endFreq", 3000, 20000, 12800), f("floorLevel", 0, 0.6, 0.14), f("ceilLevel", 0.2, 1, 0.72),
|
|
19
|
+
f("specExp", 0.5, 3, 1.5), f("attackMs", 1, 300, 16), f("releaseMs", 20, 1500, 240),
|
|
20
|
+
];
|
|
21
|
+
|
|
22
|
+
const TEXT = [
|
|
23
|
+
{ key: "artist", default: "SIGMA7", x: 0.0156, y: 0.752, size: 0.066, font: "display", style: "fill" },
|
|
24
|
+
mono("artistTag", "ARTIST", 0.0156, 0.7333, 0.0098),
|
|
25
|
+
{ key: "track", default: "RELAY", x: 0.0156, y: 0.8463, size: 0.066, font: "display", style: "fill" },
|
|
26
|
+
mono("trackTag", "TRACK", 0.0156, 0.8278, 0.0098),
|
|
27
|
+
{ key: "title", default: "SIGNAL//04", x: 0.9844, y: 0.8852, size: 0.066, font: "tall", style: "fill", weight: 500, align: "right", tracking: 0.14 },
|
|
28
|
+
freq("f1", "50Hz", 0.2917), freq("f2", "200Hz", 0.3919), freq("f3", "800Hz", 0.4922), freq("f4", "3.2k", 0.5924), freq("f5", "12.8k", 0.6927),
|
|
29
|
+
mono("winTag", "LV-0417 *", 0.0156, 0.712, 0.0095),
|
|
30
|
+
mono("code", microLines(31, 3, 34), 0.7135, 0.7852, 0.0105, { lineHeight: 2.2, reveal: "type", revealStart: 0.6, revealDur: 1.4 }),
|
|
31
|
+
mono("microL", microLines(7, 15, 40), 0.0151, 0.372, 0.0085, { lineHeight: 1.25 }),
|
|
32
|
+
mono("microR", microLines(19, 15, 40), 0.8604, 0.372, 0.0085, { lineHeight: 1.25 }),
|
|
33
|
+
];
|
|
34
|
+
|
|
35
|
+
const NIGHT = {};
|
|
36
|
+
const ULTRA = {
|
|
37
|
+
groundColor: hex("#1414ff"), inkColor: hex("#dcd3ff"), winBg: hex("#0a0a9e"), tone: hex("#c9b8ff"), mediaMode: 2, dotSize: 8,
|
|
38
|
+
mediaContrast: 1.45, flare: 0.55, dimAmount: 0.55,
|
|
39
|
+
};
|
|
40
|
+
const ACID = {
|
|
41
|
+
groundColor: hex("#c8ff00"), inkColor: hex("#0b0b0c"), winBg: hex("#0b0b0c"), tone: hex("#c8ff00"), mediaMode: 3, dimAmount: 0.6,
|
|
42
|
+
mediaContrast: 1.3, flare: 0.7,
|
|
43
|
+
};
|
|
44
|
+
const OCTAGON = {
|
|
45
|
+
winShape: 2, deckLayout: 1, winX: 0.55, winY: 0.47, winW: 0.58, winH: 0.7, chamfer: 96, flare: 0, marks: false, mediaContrast: 1.15,
|
|
46
|
+
inkColor: hex("#ffb21a"), dimAmount: 0.2,
|
|
47
|
+
};
|
|
48
|
+
const ORANGE = {
|
|
49
|
+
groundColor: hex("#ff3c00"), inkColor: hex("#0b0b0c"), winBg: hex("#0b0b0c"), tone: hex("#ff3c00"), mediaMode: 1, dimAmount: 0.6,
|
|
50
|
+
mediaContrast: 1.5, flare: 0.6,
|
|
51
|
+
};
|
|
52
|
+
|
|
53
|
+
const fx = {
|
|
54
|
+
DESCRIPTION: "Neo-brutalist control desk: a wide framed media window (rect, rounded or chamfered octagon) over a desk of artist and track labels, waveform strip and hatched spectrum, beside a rail with a contour map, particle box, beat sequencer and micro code, all following the music",
|
|
55
|
+
CREDIT: "agentvfx",
|
|
56
|
+
ISFVSN: "2",
|
|
57
|
+
CATEGORIES: ["brutal", "hud", "audio"],
|
|
58
|
+
INPUTS,
|
|
59
|
+
PASSES: [{ TARGET: "specState", PERSISTENT: true, FLOAT: true }, {}],
|
|
60
|
+
X_AGENTVFX: {
|
|
61
|
+
id: "hud-deck", family: "brutal", input: "either", spdx: "LicenseRef-agentvfx", flash: "possible", fps: 30, palette: false,
|
|
62
|
+
presets: { night: NIGHT, ultramarine: ULTRA, acid: ACID, octagon: OCTAGON, "orange-mono": ORANGE },
|
|
63
|
+
audioBind: { spectrumGain: "bands", flare: "beat" },
|
|
64
|
+
safeSubstitute: { params: { flare: 0, tearAmount: 0 } },
|
|
65
|
+
text: TEXT,
|
|
66
|
+
credits: [
|
|
67
|
+
"Instrument-panel grammar (original drawing; no names, marks, fonts or footage from other works)",
|
|
68
|
+
"2D signed distance functions after Inigo Quilez, https://iquilezles.org/articles/distfunctions2d/ (circle, box, segment, ellipse, triangle); 3x5 digit font, dot screen, Bayer 8x8 index and glyph icons are original",
|
|
69
|
+
"Spectrum column mapping: log-spaced columns, peak-preserving neighbour smoothing, attack/release follower (same structure as the agentvfx spectrum family)",
|
|
70
|
+
],
|
|
71
|
+
},
|
|
72
|
+
};
|
|
73
|
+
|
|
74
|
+
const MUSIC = "test-media/beat-132.mp3";
|
|
75
|
+
const demo = (video, seed, labels, startSec = 2) => ({ input: { video, audio: MUSIC, startSec }, durationSec: 4, seed, labels });
|
|
76
|
+
const demos = {
|
|
77
|
+
night: demo("test-media/clip-02.mp4", 41, { artist: "SIGMA7", track: "RELAY", title: "SIGNAL//04" }, 4),
|
|
78
|
+
ultramarine: demo("test-media/clip-01.mp4", 42, { artist: "VANTA", track: "HALO-9", title: "PLATE//77", winTag: "UM-3301 *" }),
|
|
79
|
+
acid: demo("test-media/clip-02.mp4", 43, { artist: "KRAIT", track: "DRIFT", title: "NODE//7G", winTag: "AC-0075 *" }, 4),
|
|
80
|
+
octagon: demo("test-media/clip-01.mp4", 44, {}),
|
|
81
|
+
};
|
|
82
|
+
export default { fx, demos };
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
// hud-deck: central media window (rect / rounded / chamfered octagon) with instrument columns drawn
|
|
2
|
+
// in GLSL hairlines, plus engine text for labels. Pass 0 (specState) holds the smoothed spectrum.
|
|
3
|
+
//@include lib.glsl
|
|
4
|
+
//@include icons.glsl
|
|
5
|
+
|
|
6
|
+
// staggered power-on: panel k (0..1) flickers in between k*introMs and k*introMs + 140 ms
|
|
7
|
+
float rev(float k) {
|
|
8
|
+
float a = (TIME * 1000.0 - introMs * k) / 140.0;
|
|
9
|
+
if (a >= 1.0) return 1.0;
|
|
10
|
+
if (a <= 0.0) return 0.0;
|
|
11
|
+
return step(0.45, hash12(vec2(k * 37.0, float(FRAMEINDEX))));
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
vec2 gWC;
|
|
15
|
+
vec2 gWH;
|
|
16
|
+
|
|
17
|
+
// beat tears: blocks of rows slide sideways for a couple of frames after each beat
|
|
18
|
+
vec2 tearP(vec2 p) {
|
|
19
|
+
float on = step(0.3, beatPulse(8.0)) * tearAmount;
|
|
20
|
+
if (on <= 0.0) return p;
|
|
21
|
+
float row = floor(p.y / 20.0);
|
|
22
|
+
float f = float(FRAMEINDEX / 2);
|
|
23
|
+
p.x += (hash12(vec2(row, f)) - 0.5) * 2.0 * on * 150.0 * step(0.55, hash12(vec2(row, f + 1.7)));
|
|
24
|
+
return p;
|
|
25
|
+
}
|
|
26
|
+
float lumAt(vec2 p) {
|
|
27
|
+
vec2 uv = coverUV(tearP(p), gWC, gWH * 2.0);
|
|
28
|
+
float L = pow(clamp(luma(mediaRaw(uv)), 0.0, 1.0), 0.4545);
|
|
29
|
+
return clamp((L - 0.5) * mediaContrast + 0.5 + mediaBias, 0.0, 1.0);
|
|
30
|
+
}
|
|
31
|
+
//@include screen.glsl
|
|
32
|
+
|
|
33
|
+
float winSD(vec2 p) {
|
|
34
|
+
vec2 q = p - gWC;
|
|
35
|
+
if (winShape == 0) return sdRound(q, gWH, 8.0);
|
|
36
|
+
if (winShape == 1) return sdRound(q, gWH, min(gWH.x, gWH.y) * 0.12);
|
|
37
|
+
return sdChamfer(q, gWH, chamfer, 14.0);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
vec3 windowColor(vec2 p) {
|
|
41
|
+
if (mediaMode == 2) return mix(winBg.rgb, tone.rgb, dotScreen(p, dotSize, dotAngle, 1.18, 1.0));
|
|
42
|
+
if (mediaMode == 3) return mix(winBg.rgb, tone.rgb, smoothstep(0.06, 0.94, lumAt(p)));
|
|
43
|
+
vec3 c = mediaRaw(coverUV(tearP(p), gWC, gWH * 2.0));
|
|
44
|
+
c = max((c - 0.18) * mediaContrast + 0.18 + (mediaBias * 0.2), 0.0);
|
|
45
|
+
return mediaMode == 1 ? vec3(luma(c)) : c;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// white-hot horizontal light bar (eye flare) that breathes with the beat
|
|
49
|
+
vec3 flareAdd(vec2 p) {
|
|
50
|
+
float amt = flare * (0.5 + 0.5 * mix(1.0, beatPulse(5.0), flareBeat));
|
|
51
|
+
vec2 c = gWC + (vec2(flareX, flareY) - 0.5) * gWH * 2.0;
|
|
52
|
+
float len = flareW * gWH.x * 2.0;
|
|
53
|
+
float dx = (p.x - c.x) / len;
|
|
54
|
+
float dy = p.y - c.y;
|
|
55
|
+
float tap = clamp(1.0 - dx * dx, 0.0, 1.0);
|
|
56
|
+
float s1 = 4.5 * tap + 0.8;
|
|
57
|
+
float s2 = 28.0 * tap + 2.0;
|
|
58
|
+
float core = exp(-dy * dy / (2.0 * s1 * s1)) * tap;
|
|
59
|
+
float halo = exp(-dy * dy / (2.0 * s2 * s2)) * tap * 0.4;
|
|
60
|
+
return (core * vec3(2.4) + halo * vec3(1.0, 0.78, 0.45)) * amt;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
//@include deck-tiles.src.glsl
|
|
64
|
+
//@include deck-left.src.glsl
|
|
65
|
+
//@include deck-right.src.glsl
|
|
66
|
+
|
|
67
|
+
void main() {
|
|
68
|
+
initDesign();
|
|
69
|
+
float W = designWidth();
|
|
70
|
+
gWC = vec2(winX * W, winY * 1080.0);
|
|
71
|
+
gWH = vec2(winW * W, winH * 1080.0) * 0.5;
|
|
72
|
+
float kick = clamp((AUDIO_BASS - 1.0) / 3.0, 0.0, 1.0);
|
|
73
|
+
float drive = clamp(0.5 * AUDIO_BANDS[1] + 0.4 * AUDIO_BANDS[3] + 0.4 * kick, 0.0, 1.3) * reactivity;
|
|
74
|
+
|
|
75
|
+
vec3 col = groundColor.rgb;
|
|
76
|
+
float wd = winSD(D);
|
|
77
|
+
float inside = fillAA(wd);
|
|
78
|
+
if (inside > 0.0) {
|
|
79
|
+
vec3 m = windowColor(D);
|
|
80
|
+
if (flare > 0.0) m += flareAdd(D);
|
|
81
|
+
col = mix(col, m, inside);
|
|
82
|
+
}
|
|
83
|
+
float ink = strokeAA(wd, 1.5 + 2.0 * beatPulse(10.0) * reactivity) * rev(0.1);
|
|
84
|
+
float dim = 0.0;
|
|
85
|
+
|
|
86
|
+
vec2 pan = vec2(0.0);
|
|
87
|
+
if (deckLayout == 0) {
|
|
88
|
+
pan = max(deckLeft(D, drive), deckRight(D, drive));
|
|
89
|
+
if (marks) {
|
|
90
|
+
vec2 o = gWH + 12.0;
|
|
91
|
+
pan.x = max(pan.x, plusMark(D - (gWC + o * vec2(-1.0, -1.0)), 6.0));
|
|
92
|
+
pan.x = max(pan.x, plusMark(D - (gWC + o * vec2(1.0, -1.0)), 6.0));
|
|
93
|
+
pan.x = max(pan.x, plusMark(D - (gWC + o * vec2(-1.0, 1.0)), 6.0));
|
|
94
|
+
pan.x = max(pan.x, plusMark(D - (gWC + o * vec2(1.0, 1.0)), 6.0));
|
|
95
|
+
}
|
|
96
|
+
} else {
|
|
97
|
+
pan = deckTiles(D, drive);
|
|
98
|
+
}
|
|
99
|
+
ink = max(ink, pan.x);
|
|
100
|
+
dim = max(dim, pan.y);
|
|
101
|
+
|
|
102
|
+
vec4 tm = HAS_TEXT ? texture(TEXTMASK, vUv) : vec4(0.0);
|
|
103
|
+
bool micro = D.y > 395.0 && D.y < 720.0 && (D.x < 276.0 || D.x > W - 276.0);
|
|
104
|
+
float gate = (deckLayout == 0) != micro ? 1.0 : 0.0;
|
|
105
|
+
ink = max(ink, tm.r * gate * rev(0.25));
|
|
106
|
+
|
|
107
|
+
col = mix(col, inkColor.rgb, clamp(dim, 0.0, 1.0) * dimAmount);
|
|
108
|
+
col = mix(col, inkColor.rgb, clamp(ink, 0.0, 1.0));
|
|
109
|
+
fragColor = vec4(col, 1.0);
|
|
110
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
// hud-deck pass 0: pro-smoothed spectrum columns, persistent in specState (row 0 of the buffer).
|
|
2
|
+
// 256 log-spaced columns startFreq..endFreq. Each column takes the maximum of four taps of the 512-bin
|
|
3
|
+
// audioFFT (bin s sits near 29.3 + 46.875 * s Hz), is windowed by floorLevel / ceilLevel and shaped by
|
|
4
|
+
// a power, lifts its neighbours by 0.78^distance (peak preserving), then follows with attack / release.
|
|
5
|
+
const int NCOL = 256;
|
|
6
|
+
float specAtHz(float hz) {
|
|
7
|
+
float s = (hz - 29.3) / 46.875;
|
|
8
|
+
return texture(audioFFT, vec2(clamp((s + 0.5) / 512.0, 0.0, 1.0), 0.5)).r;
|
|
9
|
+
}
|
|
10
|
+
float colRaw(int i) {
|
|
11
|
+
float ratio = endFreq / startFreq;
|
|
12
|
+
float f0 = startFreq * pow(ratio, float(i) / float(NCOL));
|
|
13
|
+
float f1 = startFreq * pow(ratio, float(i + 1) / float(NCOL));
|
|
14
|
+
float v = 0.0;
|
|
15
|
+
for (int k = 0; k < 4; k++) v = max(v, specAtHz(mix(f0, f1, (float(k) + 0.5) / 4.0)));
|
|
16
|
+
float x = clamp((v - floorLevel) / max(ceilLevel - floorLevel, 0.01), 0.0, 1.0);
|
|
17
|
+
return pow(x, specExp);
|
|
18
|
+
}
|
|
19
|
+
float colSmooth(int i) {
|
|
20
|
+
float v = colRaw(i);
|
|
21
|
+
for (int d = 1; d <= 3; d++) {
|
|
22
|
+
float w = pow(0.78, float(d));
|
|
23
|
+
if (i - d >= 0) v = max(v, colRaw(i - d) * w);
|
|
24
|
+
if (i + d < NCOL) v = max(v, colRaw(i + d) * w);
|
|
25
|
+
}
|
|
26
|
+
return v;
|
|
27
|
+
}
|
|
28
|
+
void main() {
|
|
29
|
+
ivec2 px = ivec2(gl_FragCoord.xy);
|
|
30
|
+
vec4 prev = texelFetch(specState, px, 0);
|
|
31
|
+
if (px.y == 0 && px.x < NCOL) {
|
|
32
|
+
float raw = colSmooth(px.x);
|
|
33
|
+
float k = 1.0 - exp(-TIMEDELTA / max((raw > prev.r ? attackMs : releaseMs) * 0.001, 0.0005));
|
|
34
|
+
fragColor = vec4(prev.r + (raw - prev.r) * k, 0.0, 0.0, 1.0);
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
37
|
+
fragColor = vec4(0.0);
|
|
38
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
// Shared helpers for the brutal family definitions (parameter builders, invented micro-text, colours).
|
|
2
|
+
export const f = (NAME, MIN, MAX, DEFAULT) => ({ NAME, TYPE: "float", MIN, MAX, DEFAULT });
|
|
3
|
+
export const b = (NAME, DEFAULT) => ({ NAME, TYPE: "bool", DEFAULT });
|
|
4
|
+
export const c = (NAME, DEFAULT) => ({ NAME, TYPE: "color", DEFAULT });
|
|
5
|
+
export const l = (NAME, VALUES, LABELS, DEFAULT) => ({ NAME, TYPE: "long", MIN: Math.min(...VALUES), MAX: Math.max(...VALUES), VALUES, LABELS, DEFAULT });
|
|
6
|
+
|
|
7
|
+
/** "#rrggbb" -> [r, g, b, 1] in sRGB 0..1, rounded to 3 places. */
|
|
8
|
+
export const hex = (s) => {
|
|
9
|
+
const n = parseInt(s.slice(1), 16);
|
|
10
|
+
return [(n >> 16) & 255, (n >> 8) & 255, n & 255].map((v) => Math.round((v / 255) * 1000) / 1000).concat(1);
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
/** Seeded invented code lines ("7G75-0A4F 91C2 LV//09"): decoration only, never real data or marks. */
|
|
14
|
+
export function microLines(seed, rows, cols) {
|
|
15
|
+
let s = seed >>> 0;
|
|
16
|
+
const rnd = () => ((s = (Math.imul(s, 1664525) + 1013904223) >>> 0) / 4294967296);
|
|
17
|
+
const pick = (a) => a[Math.floor(rnd() * a.length)];
|
|
18
|
+
const hexd = "0123456789ABCDEF";
|
|
19
|
+
const word = (n) => Array.from({ length: n }, () => hexd[Math.floor(rnd() * 16)]).join("");
|
|
20
|
+
const tags = ["LV//", "NODE", "SIG", "RLY", "0x", "7G-", "AX", "KRN"];
|
|
21
|
+
const lines = [];
|
|
22
|
+
for (let r = 0; r < rows; r++) {
|
|
23
|
+
let line = "";
|
|
24
|
+
while (line.length < cols - 10) line += `${rnd() < 0.3 ? pick(tags) : ""}${word(2 + Math.floor(rnd() * 3))} `;
|
|
25
|
+
lines.push(line.slice(0, cols).trimEnd());
|
|
26
|
+
}
|
|
27
|
+
return lines.join("\n");
|
|
28
|
+
}
|