agentvfx 0.0.0-stage → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +172 -0
- package/README.md +236 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +172 -0
- package/skills/agentvfx/NOTICE +44 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +28 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +155 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
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{"version":1,"template":"lattice","preset":"vermilion","input":{"video":"test-media/clip-01.mp4","audio":"test-media/beat-132.mp3","startSec":0},"durationSec":4,"seed":11,"out":"lattice-vermilion"}
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{"version":1,"template":"lattice","preset":"violet-slow","input":{"video":"test-media/clip-01.mp4","audio":"test-media/beat-132.mp3","startSec":0},"durationSec":4,"seed":23,"out":"lattice-violet-slow"}
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{
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"DESCRIPTION": "A full-frame dot lattice that sound physically deforms: kicks send radial shockwaves from a jumping origin, onsets tear rows apart sideways, highs jitter and sparkle single points, silence snaps back to a perfect grid; footage only sizes the dots",
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"CREDIT": "agentvfx",
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"ISFVSN": "2",
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"CATEGORIES": ["brutal", "lattice", "audio"],
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"INPUTS": [
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{ "NAME": "groundColor", "TYPE": "color", "DEFAULT": [0.035, 0.03, 0.03, 1] },
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{ "NAME": "dotColor", "TYPE": "color", "DEFAULT": [1, 0.2, 0.04, 1] },
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{ "NAME": "hotColor", "TYPE": "color", "DEFAULT": [1, 0.93, 0.8, 1] },
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{ "NAME": "pitch", "TYPE": "float", "MIN": 8, "MAX": 80, "DEFAULT": 22 },
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{ "NAME": "stagger", "TYPE": "float", "MIN": 0, "MAX": 0.5, "DEFAULT": 0 },
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{ "NAME": "dotBase", "TYPE": "float", "MIN": 0.02, "MAX": 0.4, "DEFAULT": 0.17 },
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{ "NAME": "dotLuma", "TYPE": "float", "MIN": 0, "MAX": 0.6, "DEFAULT": 0.27 },
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{ "NAME": "mediaAmount", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 },
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{ "NAME": "imgContrast", "TYPE": "float", "MIN": 0.5, "MAX": 3, "DEFAULT": 1.6 },
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{ "NAME": "imgBias", "TYPE": "float", "MIN": -0.5, "MAX": 0.5, "DEFAULT": -0.04 },
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{ "NAME": "invert", "TYPE": "bool", "DEFAULT": false },
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{ "NAME": "headline", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 },
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{ "NAME": "textKnock", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.9 },
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{ "NAME": "release", "TYPE": "float", "MIN": 0.02, "MAX": 0.4, "DEFAULT": 0.06 },
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{ "NAME": "kickBass", "TYPE": "float", "MIN": 1, "MAX": 6, "DEFAULT": 1.6 },
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{ "NAME": "kickPush", "TYPE": "float", "MIN": 0, "MAX": 2.2, "DEFAULT": 1.8 },
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{ "NAME": "waveSpeed", "TYPE": "float", "MIN": 200, "MAX": 8000, "DEFAULT": 3200 },
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{ "NAME": "waveWidth", "TYPE": "float", "MIN": 0.05, "MAX": 0.6, "DEFAULT": 0.2 },
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{ "NAME": "kickSwell", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.55 },
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{ "NAME": "tearShear", "TYPE": "float", "MIN": 0, "MAX": 16, "DEFAULT": 6 },
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{ "NAME": "tearSpread", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 0.22 },
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{ "NAME": "jitter", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.3 },
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{ "NAME": "sparkle", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.8 },
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{ "NAME": "stretch", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.8 },
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{ "NAME": "ghost", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
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{ "NAME": "links", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.8 }
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],
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"PASSES": [
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{ "TARGET": "lat", "PERSISTENT": true, "FLOAT": true },
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{}
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],
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"X_AGENTVFX": {
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"id": "lattice",
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"family": "brutal",
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"input": "either",
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"spdx": "LicenseRef-agentvfx",
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"flash": "possible",
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"fps": 30,
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"palette": false,
|
|
46
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+
"presets": {
|
|
47
|
+
"vermilion": {},
|
|
48
|
+
"vermilion-fine": { "pitch": 12 },
|
|
49
|
+
"ink-yellow": {
|
|
50
|
+
"groundColor": [1, 0.82, 0, 1],
|
|
51
|
+
"dotColor": [0.03, 0.03, 0.03, 1],
|
|
52
|
+
"hotColor": [0.9, 0.08, 0, 1],
|
|
53
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+
"pitch": 26,
|
|
54
|
+
"invert": true,
|
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55
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+
"imgContrast": 1.8,
|
|
56
|
+
"ghost": 0.5
|
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57
|
+
},
|
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58
|
+
"violet-slow": {
|
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59
|
+
"groundColor": [0.03, 0.02, 0.05, 1],
|
|
60
|
+
"dotColor": [0.62, 0.3, 1, 1],
|
|
61
|
+
"hotColor": [1, 0.8, 1, 1],
|
|
62
|
+
"pitch": 19,
|
|
63
|
+
"stagger": 0.5,
|
|
64
|
+
"release": 0.12,
|
|
65
|
+
"waveWidth": 0.28
|
|
66
|
+
},
|
|
67
|
+
"cobalt-fine": {
|
|
68
|
+
"groundColor": [0.02, 0.025, 0.04, 1],
|
|
69
|
+
"dotColor": [0.1, 0.5, 1, 1],
|
|
70
|
+
"hotColor": [0.85, 0.97, 1, 1],
|
|
71
|
+
"pitch": 12,
|
|
72
|
+
"dotBase": 0.1,
|
|
73
|
+
"dotLuma": 0.4,
|
|
74
|
+
"tearShear": 14,
|
|
75
|
+
"kickPush": 2
|
|
76
|
+
},
|
|
77
|
+
"graphite-ice": {
|
|
78
|
+
"groundColor": [0.075, 0.08, 0.09, 1],
|
|
79
|
+
"dotColor": [0.88, 0.92, 0.96, 1],
|
|
80
|
+
"hotColor": [0.4, 0.85, 1, 1],
|
|
81
|
+
"pitch": 20,
|
|
82
|
+
"ghost": 0.3
|
|
83
|
+
},
|
|
84
|
+
"phosphor": {
|
|
85
|
+
"groundColor": [0.008, 0.02, 0.012, 1],
|
|
86
|
+
"dotColor": [0.15, 1, 0.35, 1],
|
|
87
|
+
"hotColor": [0.88, 1, 0.82, 1],
|
|
88
|
+
"pitch": 18,
|
|
89
|
+
"dotBase": 0.14,
|
|
90
|
+
"jitter": 0.4
|
|
91
|
+
},
|
|
92
|
+
"bone-ink": {
|
|
93
|
+
"groundColor": [0.92, 0.89, 0.8, 1],
|
|
94
|
+
"dotColor": [0.04, 0.04, 0.04, 1],
|
|
95
|
+
"hotColor": [0.95, 0.14, 0.02, 1],
|
|
96
|
+
"pitch": 24,
|
|
97
|
+
"invert": true,
|
|
98
|
+
"imgContrast": 1.8,
|
|
99
|
+
"ghost": 0.5
|
|
100
|
+
}
|
|
101
|
+
},
|
|
102
|
+
"audioBind": {
|
|
103
|
+
"kickPush": "bass",
|
|
104
|
+
"tearShear": "onset",
|
|
105
|
+
"jitter": "treble"
|
|
106
|
+
},
|
|
107
|
+
"safeSubstitute": {
|
|
108
|
+
"params": {
|
|
109
|
+
"kickSwell": 0,
|
|
110
|
+
"sparkle": 0
|
|
111
|
+
}
|
|
112
|
+
},
|
|
113
|
+
"text": [
|
|
114
|
+
{
|
|
115
|
+
"key": "headline",
|
|
116
|
+
"default": "LATTICE",
|
|
117
|
+
"x": 0.05,
|
|
118
|
+
"y": 0.66,
|
|
119
|
+
"size": 0.2,
|
|
120
|
+
"font": "grotesk",
|
|
121
|
+
"style": "fill",
|
|
122
|
+
"tracking": 0.1
|
|
123
|
+
}
|
|
124
|
+
],
|
|
125
|
+
"credits": [
|
|
126
|
+
"Closed-form event motion: amplitude = strength * exp(-age / release) for a kick shockwave (travelling Gaussian front), a row shear (per-row x slide, exactly invertible so each row finds its own columns) and per-point hashed jitter",
|
|
127
|
+
"Rendering by neighbourhood search over displaced rest cells, capsule distance after the standard analytic form (Inigo Quilez, https://iquilezles.org/articles/distfunctions2d/)"
|
|
128
|
+
]
|
|
129
|
+
}
|
|
130
|
+
}
|
|
@@ -0,0 +1,175 @@
|
|
|
1
|
+
// lattice: a full-frame dot lattice that sound physically deforms. Written fresh.
|
|
2
|
+
// kick -> a radial shockwave: points are pushed away from an origin that jumps to a new place on every kick
|
|
3
|
+
// onset -> a horizontal tear: rows shear apart either side of a line (rows slide in x by their own amount)
|
|
4
|
+
// highs -> per-point jitter and sparkle, new random numbers every frame
|
|
5
|
+
// quiet -> no ambient motion at all: the lattice is a perfect square (or hex) grid again the same frame
|
|
6
|
+
// Footage only modulates dot radius, so the subject shows up inside the grid while the grid motion leads.
|
|
7
|
+
// Every motion is a closed form of (age of the event, release): amplitude = strength * exp(-age / release),
|
|
8
|
+
// so the attack is the frame of the onset and the release is the `release` parameter in seconds.
|
|
9
|
+
// Rendering: for a fragment, the 5x5 rest cells around it are displaced by the same function the dots use
|
|
10
|
+
// (tears are an exact per-row x shift, so each row looks up its own columns) and the nearest dot or
|
|
11
|
+
// stretched dot wins; rest positions are drawn as faint ghost points so the deformation reads against order.
|
|
12
|
+
const float TAU = 6.28318530718;
|
|
13
|
+
float U;
|
|
14
|
+
vec2 D;
|
|
15
|
+
float W;
|
|
16
|
+
|
|
17
|
+
vec2 coverUV(vec2 p) {
|
|
18
|
+
vec2 tex = IMG_SIZE(inputImage);
|
|
19
|
+
float ta = tex.x / tex.y;
|
|
20
|
+
float wa = W / 1080.0;
|
|
21
|
+
vec2 q = (p - vec2(0.5 * W, 540.0)) / vec2(W, 1080.0);
|
|
22
|
+
q.y = -q.y;
|
|
23
|
+
vec2 vis = wa > ta ? vec2(1.0, ta / wa) : vec2(wa / ta, 1.0);
|
|
24
|
+
return clamp(0.5 + q * vis, 0.0, 1.0);
|
|
25
|
+
}
|
|
26
|
+
float toneAt(vec2 p) {
|
|
27
|
+
if (mediaAmount <= 0.0) return 0.5;
|
|
28
|
+
float L;
|
|
29
|
+
if (HAS_INPUT) {
|
|
30
|
+
vec2 o = vec2(0.28 * pitch, 0.0);
|
|
31
|
+
L = 0.25 * (luma(texture(inputImage, coverUV(p + o)).rgb) + luma(texture(inputImage, coverUV(p - o)).rgb)
|
|
32
|
+
+ luma(texture(inputImage, coverUV(p + o.yx)).rgb) + luma(texture(inputImage, coverUV(p - o.yx)).rgb));
|
|
33
|
+
} else {
|
|
34
|
+
vec2 uv = p / vec2(W, 1080.0);
|
|
35
|
+
L = smoothstep(0.3, 0.75, fbm(uv * 3.2 + vec2(TIME * 0.05, 0.0), 4));
|
|
36
|
+
}
|
|
37
|
+
L = clamp((pow(clamp(L, 0.0, 1.0), 0.4545) - 0.5) * imgContrast + 0.5 + imgBias, 0.0, 1.0);
|
|
38
|
+
L = invert ? 1.0 - L : L;
|
|
39
|
+
return mix(0.5, L, mediaAmount);
|
|
40
|
+
}
|
|
41
|
+
float inkAt(vec2 p) {
|
|
42
|
+
if (!HAS_TEXT) return 0.0;
|
|
43
|
+
vec2 o = vec2(0.3 * pitch, 0.0);
|
|
44
|
+
vec2 s = vec2(1.0, -1.0) / vec2(W, 1080.0);
|
|
45
|
+
vec2 uv = vec2(p.x, 1080.0 - p.y) / vec2(W, 1080.0);
|
|
46
|
+
return (texture(TEXTMASK, uv).r + 0.5 * (texture(TEXTMASK, uv + o * s).r + texture(TEXTMASK, uv - o * s).r)) * 0.5;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// horizontal slide of a lattice row (design units); rowY is the row's rest y, rowId decorrelates rows
|
|
50
|
+
float tearX(float rowY, float rowId) {
|
|
51
|
+
float s = 0.0;
|
|
52
|
+
for (int k = 0; k < 3; k++) {
|
|
53
|
+
vec4 ev = texelFetch(lat, ivec2(6 + k, 0), 0);
|
|
54
|
+
if (ev.z <= 0.0) continue;
|
|
55
|
+
float env = exp(-max(TIME - ev.x, 0.0) / max(release, 0.004));
|
|
56
|
+
if (env < 0.004) continue;
|
|
57
|
+
float dy = rowY - ev.y * 1080.0;
|
|
58
|
+
float side = dy >= 0.0 ? 1.0 : -1.0;
|
|
59
|
+
float rh = hash12(vec2(rowId, ev.x * 13.7));
|
|
60
|
+
s += ev.w * ev.z * env * tearShear * pitch * exp(-abs(dy) / (tearSpread * 1080.0)) * (0.6 * side + (rh - 0.5) * 1.1);
|
|
61
|
+
}
|
|
62
|
+
return s;
|
|
63
|
+
}
|
|
64
|
+
// radial push from every live kick; swell is the local shock strength (dot radius boost)
|
|
65
|
+
vec2 shockAt(vec2 p0, out float swell) {
|
|
66
|
+
vec2 disp = vec2(0.0);
|
|
67
|
+
swell = 0.0;
|
|
68
|
+
for (int k = 0; k < 4; k++) {
|
|
69
|
+
vec4 ev = texelFetch(lat, ivec2(2 + k, 0), 0);
|
|
70
|
+
if (ev.w <= 0.0) continue;
|
|
71
|
+
float age = max(TIME - ev.x, 0.0);
|
|
72
|
+
float env = exp(-age / max(release, 0.004));
|
|
73
|
+
if (env < 0.004) continue;
|
|
74
|
+
vec2 v = p0 - vec2(ev.y * W, ev.z * 1080.0);
|
|
75
|
+
float d = length(v);
|
|
76
|
+
float x = (d - 97.0 - waveSpeed * age) / (waveWidth * 1080.0);
|
|
77
|
+
float prof = x > 0.0 ? exp(-x * x * 5.0) : exp(x * 0.9);
|
|
78
|
+
float a = ev.w * env * prof;
|
|
79
|
+
disp += (d > 1e-3 ? v / d : vec2(0.0)) * a * kickPush * pitch * smoothstep(0.0, pitch, d);
|
|
80
|
+
swell += a;
|
|
81
|
+
}
|
|
82
|
+
float len = length(disp);
|
|
83
|
+
if (len > 2.2 * pitch) disp *= 2.2 * pitch / len;
|
|
84
|
+
return disp;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
// spring between two neighbouring points: invisible at rest length, brighter the more it is stretched or
|
|
88
|
+
// squeezed, and cut when the points have been torn further than 2.8 pitches apart
|
|
89
|
+
float linkCov(vec2 a, vec2 b) {
|
|
90
|
+
float l = length(b - a);
|
|
91
|
+
float tens = clamp(abs(l - pitch) / pitch * 1.6, 0.0, 1.0);
|
|
92
|
+
if (tens < 0.04 || l > 2.8 * pitch) return 0.0;
|
|
93
|
+
vec2 pa = D - a;
|
|
94
|
+
vec2 ba = b - a;
|
|
95
|
+
float d = length(pa - ba * clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0));
|
|
96
|
+
return links * tens * clamp(0.5 - (d * U - 0.9), 0.0, 1.0);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
void main() {
|
|
100
|
+
U = RENDERSIZE.y / 1080.0;
|
|
101
|
+
W = RENDERSIZE.x / U;
|
|
102
|
+
D = vec2(gl_FragCoord.x, RENDERSIZE.y - gl_FragCoord.y) / U;
|
|
103
|
+
float hi = texelFetch(lat, ivec2(0, 0), 0).x;
|
|
104
|
+
float fsalt = float(FRAMEINDEX) * 1.37;
|
|
105
|
+
float rowH = pitch * mix(1.0, 0.866, clamp(stagger * 2.0, 0.0, 1.0));
|
|
106
|
+
float rmax = pitch * 0.75 * (1.0 + kickSwell);
|
|
107
|
+
float bestCov = 0.0;
|
|
108
|
+
float bestHeat = 0.0;
|
|
109
|
+
float bestLink = 0.0;
|
|
110
|
+
int j0 = int(floor(D.y / rowH));
|
|
111
|
+
int ib = int(floor(D.x / pitch)) - 4;
|
|
112
|
+
vec2 above[9];
|
|
113
|
+
int aboveRow[9];
|
|
114
|
+
for (int k = 0; k < 9; k++) aboveRow[k] = -100000;
|
|
115
|
+
for (int dj = -2; dj <= 2; dj++) {
|
|
116
|
+
int j = j0 + dj;
|
|
117
|
+
float restY = (float(j) + 0.5) * rowH;
|
|
118
|
+
float off = stagger * pitch * float(j & 1);
|
|
119
|
+
float tx = tearX(restY, float(j));
|
|
120
|
+
int i0 = int(floor((D.x - tx - off) / pitch));
|
|
121
|
+
vec2 left = vec2(0.0);
|
|
122
|
+
bool leftOk = false;
|
|
123
|
+
for (int di = -2; di <= 2; di++) {
|
|
124
|
+
int i = i0 + di;
|
|
125
|
+
vec2 p0 = vec2((float(i) + 0.5) * pitch + off, restY);
|
|
126
|
+
float swell;
|
|
127
|
+
vec2 disp = shockAt(p0, swell);
|
|
128
|
+
vec2 id = vec2(float(i), float(j));
|
|
129
|
+
vec2 jit = (hash22(id + fsalt) - 0.5) * 2.0 * hi * jitter * pitch;
|
|
130
|
+
vec2 pl = p0 + disp + vec2(tx, 0.0);
|
|
131
|
+
int slot = i - ib;
|
|
132
|
+
if (links > 0.0) {
|
|
133
|
+
if (leftOk) bestLink = max(bestLink, linkCov(left, pl));
|
|
134
|
+
if (slot >= 0 && slot < 9) {
|
|
135
|
+
if (aboveRow[slot] == j - 1 && stagger == 0.0) bestLink = max(bestLink, linkCov(above[slot], pl));
|
|
136
|
+
above[slot] = pl;
|
|
137
|
+
aboveRow[slot] = j;
|
|
138
|
+
}
|
|
139
|
+
left = pl;
|
|
140
|
+
leftOk = true;
|
|
141
|
+
}
|
|
142
|
+
vec2 pos = pl + jit;
|
|
143
|
+
vec2 trail = disp + vec2(tx, 0.0);
|
|
144
|
+
float tl = length(trail);
|
|
145
|
+
trail *= tl > 1e-4 ? min(tl, 1.4 * pitch) / tl * stretch * 0.5 : 0.0;
|
|
146
|
+
vec2 ba = -trail;
|
|
147
|
+
vec2 pa = D - pos;
|
|
148
|
+
float dist = length(pa - ba * clamp(dot(pa, ba) / max(dot(ba, ba), 1e-6), 0.0, 1.0));
|
|
149
|
+
if (dist > rmax) continue;
|
|
150
|
+
float spark = step(1.0 - sparkle * hi * 0.16, hash12(id * 1.7 + fsalt + 9.0));
|
|
151
|
+
float t = inkAt(p0) * headline;
|
|
152
|
+
float r = pitch * (dotBase + dotLuma * toneAt(p0)) * (1.0 + kickSwell * min(swell, 1.0)) * (1.0 + 0.5 * spark);
|
|
153
|
+
if (t < 0.5 && textKnock > 0.0 && headline > 0.0) {
|
|
154
|
+
float halo = max(max(inkAt(p0 + vec2(pitch, 0.0)), inkAt(p0 - vec2(pitch, 0.0))), max(inkAt(p0 + vec2(0.0, pitch)), inkAt(p0 - vec2(0.0, pitch))));
|
|
155
|
+
r *= 1.0 - 0.7 * textKnock * halo;
|
|
156
|
+
}
|
|
157
|
+
r = max(r, pitch * 0.47 * t);
|
|
158
|
+
float cov = clamp(0.5 - (dist - r) * U, 0.0, 1.0);
|
|
159
|
+
if (cov > bestCov) {
|
|
160
|
+
bestCov = cov;
|
|
161
|
+
bestHeat = clamp(length(disp + vec2(tx, 0.0)) / pitch * 0.12 + spark + t * 0.8, 0.0, 1.0);
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
vec3 col = groundColor.rgb;
|
|
166
|
+
if (ghost > 0.0) {
|
|
167
|
+
float gj = floor(D.y / rowH);
|
|
168
|
+
float goff = stagger * pitch * float(int(gj) & 1);
|
|
169
|
+
vec2 g = vec2((floor((D.x - goff) / pitch) + 0.5) * pitch + goff, (gj + 0.5) * rowH);
|
|
170
|
+
col = mix(col, mix(groundColor.rgb, dotColor.rgb, 0.45), ghost * clamp(0.5 - (length(D - g) - pitch * 0.05) * U, 0.0, 1.0));
|
|
171
|
+
}
|
|
172
|
+
col = mix(col, mix(dotColor.rgb, hotColor.rgb, 0.35), bestLink);
|
|
173
|
+
col = mix(col, mix(dotColor.rgb, hotColor.rgb, bestHeat), bestCov);
|
|
174
|
+
fragColor = vec4(col, 1.0);
|
|
175
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// lattice pass 0: sound events, persistent in `lat` (row 0). Written fresh.
|
|
2
|
+
// Attack is the frame of the onset: an event is stamped with this frame's TIME and full strength, and the
|
|
3
|
+
// only thing that ever fades is the release applied in main.frag (exp(-age / release)). The one running
|
|
4
|
+
// envelope here (highs) is max(raw, previous * exp(-dt / release)), so it also rises with no smoothing.
|
|
5
|
+
// texel (0,0): x highs envelope, y bass of the previous frame, z kick count, w tear count
|
|
6
|
+
// texels (2..5,0): kick slots (birth time, origin x, origin y as frame fractions, strength)
|
|
7
|
+
// texels (6..8,0): tear slots (birth time, line y as a frame fraction, strength, side sign)
|
|
8
|
+
void main() {
|
|
9
|
+
ivec2 px = ivec2(gl_FragCoord.xy);
|
|
10
|
+
vec4 st = texelFetch(lat, ivec2(0, 0), 0);
|
|
11
|
+
vec4 out0 = texelFetch(lat, px, 0);
|
|
12
|
+
float fall = exp(-TIMEDELTA / max(release, 0.004));
|
|
13
|
+
bool kick = AUDIO_BASS >= kickBass && AUDIO_BASS > 1.5 * st.y;
|
|
14
|
+
bool tear = AUDIO_ONSET > 0.5 && !kick;
|
|
15
|
+
float kn = st.z;
|
|
16
|
+
float tn = st.w;
|
|
17
|
+
if (px == ivec2(0, 0)) {
|
|
18
|
+
float hi = max(clamp((AUDIO_TREB - 0.8) * 0.2, 0.0, 1.0), st.x * fall);
|
|
19
|
+
out0 = vec4(hi, AUDIO_BASS, kn + (kick ? 1.0 : 0.0), tn + (tear ? 1.0 : 0.0));
|
|
20
|
+
} else if (px.y == 0 && kick && px.x == 2 + int(mod(kn, 4.0))) {
|
|
21
|
+
float ox = fract(0.31 + kn * 0.6180339 + SEED) * 0.78 + 0.11;
|
|
22
|
+
float oy = fract(0.67 + kn * 0.7548776 + SEED * 1.7) * 0.62 + 0.19;
|
|
23
|
+
out0 = vec4(TIME, ox, oy, clamp((AUDIO_BASS - 1.0) * 0.25, 0.35, 1.0));
|
|
24
|
+
} else if (px.y == 0 && tear && px.x == 6 + int(mod(tn, 3.0))) {
|
|
25
|
+
float yc = fract(0.13 + tn * 0.4142136 + SEED * 3.1) * 0.8 + 0.1;
|
|
26
|
+
out0 = vec4(TIME, yc, clamp(0.5 + AUDIO_FLUX * 0.6, 0.5, 1.0), mod(tn, 2.0) < 1.0 ? 1.0 : -1.0);
|
|
27
|
+
}
|
|
28
|
+
fragColor = out0;
|
|
29
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"block-glitch","preset":"block-glitch-mosaic","input":{"video":"test-media/clip-02.mp4"},"palette":"lilac-terminal","durationSec":4,"seed":32,"out":"block-glitch-mosaic"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"block-glitch","preset":"block-glitch-onset","input":{"video":"test-media/clip-01.mp4","audio":"test-media/beat-132.mp3"},"palette":"blood-red","durationSec":4,"seed":34,"out":"block-glitch-onset"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"block-glitch","preset":"block-glitch-static","input":{"video":"test-media/clip-01.mp4"},"palette":"hazard-orange","durationSec":4,"seed":33,"out":"block-glitch-static"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"block-glitch","preset":"block-glitch-tear","input":{"video":"test-media/clip-01.mp4"},"palette":"brutal-acid","durationSec":4,"seed":31,"out":"block-glitch-tear"}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
{
|
|
2
|
+
"DESCRIPTION": "Seeded pixel-block tears over footage: displaced, channel-swapped, inverted, palette-solid, mosaic, static and streak blocks in bursts",
|
|
3
|
+
"CREDIT": "agentvfx",
|
|
4
|
+
"ISFVSN": "2",
|
|
5
|
+
"CATEGORIES": ["glitch"],
|
|
6
|
+
"INPUTS": [
|
|
7
|
+
{ "NAME": "blockSize", "TYPE": "float", "MIN": 8, "MAX": 240, "DEFAULT": 56 },
|
|
8
|
+
{ "NAME": "density", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.42 },
|
|
9
|
+
{ "NAME": "idleDensity", "TYPE": "float", "MIN": 0, "MAX": 0.4, "DEFAULT": 0.05 },
|
|
10
|
+
{ "NAME": "shiftAmt", "TYPE": "float", "MIN": 0, "MAX": 2, "DEFAULT": 1 },
|
|
11
|
+
{ "NAME": "swapAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.7 },
|
|
12
|
+
{ "NAME": "invertAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.3 },
|
|
13
|
+
{ "NAME": "solidAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
|
|
14
|
+
{ "NAME": "mosaicAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.5 },
|
|
15
|
+
{ "NAME": "staticAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.45 },
|
|
16
|
+
{ "NAME": "stretchAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.5 },
|
|
17
|
+
{ "NAME": "fringe", "TYPE": "float", "MIN": 0, "MAX": 40, "DEFAULT": 8 },
|
|
18
|
+
{ "NAME": "joltAmt", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.5 },
|
|
19
|
+
{ "NAME": "lockMode", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["rate", "onset", "beat"], "DEFAULT": 0 },
|
|
20
|
+
{ "NAME": "burstRate", "TYPE": "float", "MIN": 0.25, "MAX": 12, "DEFAULT": 2.6 },
|
|
21
|
+
{ "NAME": "burstProb", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.85 },
|
|
22
|
+
{ "NAME": "burstFrames", "TYPE": "long", "MIN": 1, "MAX": 60, "DEFAULT": 8 },
|
|
23
|
+
{ "NAME": "holdFrames", "TYPE": "long", "MIN": 1, "MAX": 8, "DEFAULT": 2 },
|
|
24
|
+
{ "NAME": "audioKick", "TYPE": "float", "MIN": 0, "MAX": 2, "DEFAULT": 0 },
|
|
25
|
+
{ "NAME": "saturation", "TYPE": "float", "MIN": 0, "MAX": 3, "DEFAULT": 1.25 },
|
|
26
|
+
{ "NAME": "punch", "TYPE": "float", "MIN": 0.5, "MAX": 3, "DEFAULT": 1.2 },
|
|
27
|
+
{ "NAME": "grain", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.1 }
|
|
28
|
+
],
|
|
29
|
+
"PASSES": [
|
|
30
|
+
{ "TARGET": "counter", "PERSISTENT": true, "FLOAT": true },
|
|
31
|
+
{}
|
|
32
|
+
],
|
|
33
|
+
"X_AGENTVFX": {
|
|
34
|
+
"id": "block-glitch",
|
|
35
|
+
"family": "glitch",
|
|
36
|
+
"input": "footage",
|
|
37
|
+
"spdx": "LicenseRef-agentvfx",
|
|
38
|
+
"flash": "strobe",
|
|
39
|
+
"fps": 30,
|
|
40
|
+
"palette": true,
|
|
41
|
+
"presets": {
|
|
42
|
+
"block-glitch-tear": {},
|
|
43
|
+
"block-glitch-mosaic": { "blockSize": 36, "density": 0.55, "mosaicAmt": 1, "shiftAmt": 0.3, "swapAmt": 0.2, "invertAmt": 0, "solidAmt": 0.6, "staticAmt": 0.3, "stretchAmt": 0.2, "burstRate": 3.4, "burstFrames": 9, "joltAmt": 0.1 },
|
|
44
|
+
"block-glitch-static": { "blockSize": 72, "density": 0.5, "staticAmt": 1, "solidAmt": 0.5, "shiftAmt": 0.5, "swapAmt": 0.2, "invertAmt": 0.1, "mosaicAmt": 0.2, "stretchAmt": 0.2, "burstRate": 2, "burstFrames": 10, "fringe": 4 },
|
|
45
|
+
"block-glitch-onset": { "lockMode": 1, "burstProb": 1, "burstFrames": 7, "density": 0.5, "idleDensity": 0.03, "solidAmt": 0.5, "invertAmt": 0.5 }
|
|
46
|
+
},
|
|
47
|
+
"audioBind": { "audioKick": "onset" },
|
|
48
|
+
"safeSubstitute": { "params": { "burstRate": 0.8, "burstFrames": 4, "holdFrames": 6, "invertAmt": 0, "solidAmt": 0, "staticAmt": 0, "joltAmt": 0, "density": 0.2, "grain": 0.04 } },
|
|
49
|
+
"credits": [
|
|
50
|
+
"PCG integer hash, M. E. O'Neill, https://www.pcg-random.org/",
|
|
51
|
+
"Datamosh / block-corruption look as in showreel glitch graphics (grammar only, no code)"
|
|
52
|
+
]
|
|
53
|
+
}
|
|
54
|
+
}
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
// block-glitch: seeded pixel-block tears. Three grid scales (blockSize, x2, x4) of random-aspect blocks;
|
|
2
|
+
// each live block is displaced, channel-swapped, inverted, filled with a palette colour, mosaiced,
|
|
3
|
+
// replaced by static cells or smeared into a streak. The pattern re-seeds every holdFrames frames inside
|
|
4
|
+
// a burst and every burst gets its own seed, so no two bursts look alike. Bursts run on a rate, or
|
|
5
|
+
// lock to audio onsets / beats through the persistent trigger counter of pass0.
|
|
6
|
+
// Grammar reference: pixel-block tears and static in showreel graphics. Written fresh for agentvfx.
|
|
7
|
+
uint pcg(uint v) {
|
|
8
|
+
uint s = v * 747796405u + 2891336453u;
|
|
9
|
+
uint w = ((s >> ((s >> 28u) + 4u)) ^ s) * 277803737u;
|
|
10
|
+
return (w >> 22u) ^ w;
|
|
11
|
+
}
|
|
12
|
+
float h1(uint a) { return float(pcg(a)) / 4294967295.0; }
|
|
13
|
+
float h2(uint a, uint b) { return h1(a * 2654435761u + pcg(b + 1013904223u)); }
|
|
14
|
+
// SEED is the score seed / 2^32, so small integer seeds are tiny floats; recover the integer.
|
|
15
|
+
uint seedU() { return uint(min(SEED * 4294967296.0 + 0.5, 4294967040.0)); }
|
|
16
|
+
|
|
17
|
+
struct Blk { bool on; vec4 r; vec2 lo; vec2 sz; };
|
|
18
|
+
|
|
19
|
+
Blk blockAt(vec2 px, int lvl, uint seed, float dens, float u) {
|
|
20
|
+
uint ls = pcg(seed + uint(lvl) * 7919u + 17u);
|
|
21
|
+
float c = blockSize * u * exp2(float(lvl));
|
|
22
|
+
int shape = int(h1(ls + 1u) * 4.0);
|
|
23
|
+
vec2 sz = shape == 0 ? vec2(c) : (shape == 1 ? vec2(c * 2.0, c) : (shape == 2 ? vec2(c * 5.0, c * 0.5) : vec2(c * 10.0, c * 0.25)));
|
|
24
|
+
sz = max(sz, vec2(2.0 * u));
|
|
25
|
+
vec2 off = vec2(h1(ls + 2u), h1(ls + 3u)) * sz;
|
|
26
|
+
vec2 id = floor((px - off) / sz);
|
|
27
|
+
uint idh = pcg(uint(int(id.x) + 4096) + pcg(uint(int(id.y) + 4096) + ls));
|
|
28
|
+
Blk b;
|
|
29
|
+
b.r = vec4(h1(idh), h1(idh + 1u), h1(idh + 2u), h1(idh + 3u));
|
|
30
|
+
b.on = b.r.x < dens;
|
|
31
|
+
b.lo = id * sz + off;
|
|
32
|
+
b.sz = sz;
|
|
33
|
+
return b;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
// footage sample at a pixel position (wraps like a corrupted scan line), with an R/B split of f pixels
|
|
37
|
+
vec3 samp(vec2 pos, float f) {
|
|
38
|
+
vec2 uv0 = fract(pos / RENDERSIZE);
|
|
39
|
+
vec2 d = vec2(f, 0.0) / RENDERSIZE;
|
|
40
|
+
return vec3(texture(inputImage, fract(uv0 + d)).r, texture(inputImage, uv0).g, texture(inputImage, fract(uv0 - d)).b);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
vec3 perm(vec3 c, int p) {
|
|
44
|
+
if (p == 0) return c.rbg;
|
|
45
|
+
if (p == 1) return c.grb;
|
|
46
|
+
if (p == 2) return c.gbr;
|
|
47
|
+
if (p == 3) return c.brg;
|
|
48
|
+
if (p == 4) return c.bgr;
|
|
49
|
+
return c.ggr;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
void main() {
|
|
53
|
+
float u = RENDERSIZE.y / 1080.0;
|
|
54
|
+
float fps = 1.0 / TIMEDELTA;
|
|
55
|
+
uint sd = seedU();
|
|
56
|
+
vec2 px = vUv * RENDERSIZE;
|
|
57
|
+
vec4 cnt = texelFetch(counter, ivec2(0), 0);
|
|
58
|
+
|
|
59
|
+
// burst clock: free-running rate, or the trigger counter when locked to audio
|
|
60
|
+
float idx;
|
|
61
|
+
float age;
|
|
62
|
+
if (lockMode == 0) {
|
|
63
|
+
float ph = TIME * burstRate;
|
|
64
|
+
idx = floor(ph);
|
|
65
|
+
age = fract(ph) / max(burstRate, 0.001) * fps;
|
|
66
|
+
} else {
|
|
67
|
+
idx = lockMode == 1 ? cnt.r : cnt.g;
|
|
68
|
+
age = cnt.b;
|
|
69
|
+
}
|
|
70
|
+
bool seen = lockMode == 0 || idx > 0.5;
|
|
71
|
+
bool burst = seen && h2(uint(idx), sd) < burstProb && age < float(burstFrames);
|
|
72
|
+
float k = (burst ? 1.0 : 0.0) + audioKick;
|
|
73
|
+
bool live = k > 0.05;
|
|
74
|
+
uint stp = uint(floor(age / float(holdFrames)));
|
|
75
|
+
uint seed = live ? pcg(uint(idx) * 2246822519u + sd) + stp * 3266489917u : pcg(sd + 99u) + uint(floor(TIME * 8.0)) * 1597334677u;
|
|
76
|
+
float dens = live ? clamp(density * (0.5 + 0.5 * k), 0.0, 1.0) : idleDensity;
|
|
77
|
+
|
|
78
|
+
// whole-frame vertical jolt on some bursts
|
|
79
|
+
vec2 pos0 = px;
|
|
80
|
+
if (live && h2(seed, 5u) < joltAmt * 0.5) pos0.y += (h2(seed, 6u) - 0.5) * 0.3 * RENDERSIZE.y;
|
|
81
|
+
|
|
82
|
+
float fr = fringe * u;
|
|
83
|
+
Blk hit;
|
|
84
|
+
hit.on = false;
|
|
85
|
+
for (int l = 2; l >= 0; l--) {
|
|
86
|
+
Blk b = blockAt(px, l, seed, dens * (l == 0 ? 1.0 : (l == 1 ? 0.55 : 0.3)), u);
|
|
87
|
+
if (b.on) {
|
|
88
|
+
hit = b;
|
|
89
|
+
break;
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
vec3 col;
|
|
94
|
+
if (!hit.on) {
|
|
95
|
+
col = samp(pos0, live ? fr * 0.25 : 0.0);
|
|
96
|
+
} else {
|
|
97
|
+
float wTotal = shiftAmt + swapAmt + invertAmt + solidAmt + mosaicAmt + staticAmt + stretchAmt;
|
|
98
|
+
float pick = hit.r.y * max(wTotal, 1e-4);
|
|
99
|
+
float msz = min(hit.sz.x, hit.sz.y);
|
|
100
|
+
if (pick < shiftAmt || wTotal <= 0.0) {
|
|
101
|
+
float dx = (hit.r.z * 2.0 - 1.0) * (0.05 * RENDERSIZE.x + hit.sz.x * 1.2) * min(shiftAmt, 2.0);
|
|
102
|
+
float dy = (hit.r.w * 2.0 - 1.0) * hit.sz.y * 0.6 * step(0.55, fract(hit.r.z * 13.7));
|
|
103
|
+
col = samp(pos0 + vec2(dx, dy), fr);
|
|
104
|
+
} else if ((pick -= shiftAmt) < swapAmt) {
|
|
105
|
+
col = perm(samp(pos0 + vec2((hit.r.z - 0.5) * hit.sz.x, 0.0), fr * 0.5), int(hit.r.w * 6.0));
|
|
106
|
+
} else if ((pick -= swapAmt) < invertAmt) {
|
|
107
|
+
col = vec3(1.0) - min(samp(pos0, fr * 0.5), vec3(1.0));
|
|
108
|
+
} else if ((pick -= invertAmt) < solidAmt) {
|
|
109
|
+
int pi = int(floor(hit.r.z * float(max(PALETTE_COUNT, 1))));
|
|
110
|
+
col = PALETTE[pi] * (0.85 + 0.6 * luma(samp(pos0, 0.0)));
|
|
111
|
+
} else if ((pick -= solidAmt) < mosaicAmt) {
|
|
112
|
+
float mz = max(4.0 * u, msz / (3.0 + 5.0 * hit.r.w));
|
|
113
|
+
col = samp((floor(pos0 / mz) + 0.5) * mz, 0.0);
|
|
114
|
+
} else if ((pick -= mosaicAmt) < staticAmt) {
|
|
115
|
+
float sn = max(3.0 * u, msz / 5.0);
|
|
116
|
+
vec2 cid = floor(pos0 / sn);
|
|
117
|
+
float n = h2(uint(int(cid.x) + 4096) + uint(int(cid.y) + 4096) * 8209u, stp + seed);
|
|
118
|
+
col = n < 0.5 ? vec3(0.012) : vec3(0.8);
|
|
119
|
+
if (n > 0.9) col = PALETTE[int(floor(hit.r.z * float(max(PALETTE_COUNT, 1))))] * 1.3;
|
|
120
|
+
} else {
|
|
121
|
+
vec2 q = hit.r.w > 0.5 ? vec2(hit.lo.x + hit.r.z * 0.5 * hit.sz.x, pos0.y) : vec2(pos0.x, hit.lo.y + hit.r.z * 0.5 * hit.sz.y);
|
|
122
|
+
col = samp(q, fr);
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
float lm = luma(col);
|
|
127
|
+
col = mix(vec3(lm), col, saturation);
|
|
128
|
+
col = max((col - 0.18) * punch + 0.18, 0.0);
|
|
129
|
+
float g = h2(uint(px.x) + uint(px.y) * 4099u, uint(FRAMEINDEX) + sd);
|
|
130
|
+
col += grain * (g - 0.5) * (live ? 1.0 : 0.4);
|
|
131
|
+
fragColor = vec4(max(col, 0.0), 1.0);
|
|
132
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// block-glitch pass0: persistent trigger counter (one value everywhere, read with texelFetch at 0,0).
|
|
2
|
+
// r = onsets seen so far, g = beats seen so far,
|
|
3
|
+
// b = frames since the last trigger of the locked kind (lock 1 = onset, lock 2 = beat), saturating.
|
|
4
|
+
// Frames are rendered strictly in order, so the counter is deterministic.
|
|
5
|
+
void main() {
|
|
6
|
+
vec4 prev = FRAMEINDEX == 0 ? vec4(0.0, 0.0, 255.0, 0.0) : texelFetch(counter, ivec2(0), 0);
|
|
7
|
+
float onset = AUDIO_ONSET > 0.5 ? 1.0 : 0.0;
|
|
8
|
+
float beat = AUDIO_BEAT > 0.5 ? 1.0 : 0.0;
|
|
9
|
+
float trig = lockMode == 1 ? onset : (lockMode == 2 ? beat : 0.0);
|
|
10
|
+
float age = trig > 0.5 ? 0.0 : min(prev.b + 1.0, 255.0);
|
|
11
|
+
fragColor = vec4(prev.r + onset, prev.g + beat, age, 1.0);
|
|
12
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
# pixel-sort notes
|
|
2
|
+
|
|
3
|
+
The pass files (`pass0.frag` .. `pass8.frag`, `main.frag`) are generated: edit `build-passes.mjs`, then run
|
|
4
|
+
`node build-passes.mjs` in this folder. The engine wants one file per pass, so the shared GLSL is pasted into each.
|
|
5
|
+
|
|
6
|
+
- Idea credit: pixel sorting as in ASDFPixelSort by Kim Asendorf. No code from it is used.
|
|
7
|
+
- Approach: a GPU cannot run a per-row sort loop, so spans are found by run-length doubling (pass1..pass8, each
|
|
8
|
+
pass doubles the known run, spans are at most 256 cells) and the last pass ranks up to 32 strided samples of
|
|
9
|
+
its own span. A span of 32 cells or fewer is sorted exactly; longer spans get a quantile approximation
|
|
10
|
+
(monotonic in the sort key, `softness` interpolates between ranks).
|
|
11
|
+
- Cells: `cellSize` groups pixels into square cells, which is what gives the chunky look at larger values.
|
|
12
|
+
- Span cuts sit at multiples of 256 cells, shifted per row by `cutJitter` so the cuts never line up in a column.
|
|
13
|
+
- Reading order: horizontal sorts left to right, vertical sorts top to bottom; `descend` flips it.
|