agentvfx 0.0.0-stage → 0.3.4

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Files changed (483) hide show
  1. package/AGENTS.md +8 -0
  2. package/GEMINI.md +1 -0
  3. package/LICENSE +172 -0
  4. package/README.md +236 -2
  5. package/package.json +35 -4
  6. package/skills/agentvfx/LICENSE +172 -0
  7. package/skills/agentvfx/NOTICE +44 -0
  8. package/skills/agentvfx/SKILL.md +90 -0
  9. package/skills/agentvfx/engine/core/constants.mjs +84 -0
  10. package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
  11. package/skills/agentvfx/engine/core/flash.mjs +240 -0
  12. package/skills/agentvfx/engine/core/mark.mjs +28 -0
  13. package/skills/agentvfx/engine/core/palettes.mjs +36 -0
  14. package/skills/agentvfx/engine/core/schedule.mjs +85 -0
  15. package/skills/agentvfx/engine/core/templates.mjs +43 -0
  16. package/skills/agentvfx/engine/core/util.mjs +167 -0
  17. package/skills/agentvfx/engine/core/validate.mjs +334 -0
  18. package/skills/agentvfx/engine/node/analysis.mjs +172 -0
  19. package/skills/agentvfx/engine/node/audio.mjs +621 -0
  20. package/skills/agentvfx/engine/node/board.mjs +24 -0
  21. package/skills/agentvfx/engine/node/chrome.mjs +349 -0
  22. package/skills/agentvfx/engine/node/encode.mjs +110 -0
  23. package/skills/agentvfx/engine/node/eye.mjs +77 -0
  24. package/skills/agentvfx/engine/node/footage.mjs +129 -0
  25. package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
  26. package/skills/agentvfx/engine/node/host.mjs +31 -0
  27. package/skills/agentvfx/engine/node/job.mjs +181 -0
  28. package/skills/agentvfx/engine/node/png.mjs +112 -0
  29. package/skills/agentvfx/engine/node/render.mjs +161 -0
  30. package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
  31. package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
  32. package/skills/agentvfx/engine/node/stills.mjs +100 -0
  33. package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
  34. package/skills/agentvfx/engine/web/gl.mjs +319 -0
  35. package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
  36. package/skills/agentvfx/engine/web/init.js +23 -0
  37. package/skills/agentvfx/engine/web/prelude.mjs +150 -0
  38. package/skills/agentvfx/engine/web/render.html +11 -0
  39. package/skills/agentvfx/engine/web/render.mjs +388 -0
  40. package/skills/agentvfx/engine/web/scale.mjs +15 -0
  41. package/skills/agentvfx/engine/web/text.mjs +158 -0
  42. package/skills/agentvfx/plates/terminalcore/README.md +61 -0
  43. package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
  44. package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
  45. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
  46. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
  47. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
  48. package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
  49. package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
  50. package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
  51. package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
  52. package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
  53. package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
  54. package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
  55. package/skills/agentvfx/plates/terminalcore/font.py +80 -0
  56. package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
  57. package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
  58. package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
  59. package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
  60. package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
  61. package/skills/agentvfx/plates/terminalcore/room.py +82 -0
  62. package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
  63. package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
  64. package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
  65. package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
  66. package/skills/agentvfx/references/plates.md +22 -0
  67. package/skills/agentvfx/references/template-format.md +149 -0
  68. package/skills/agentvfx/references/web.md +63 -0
  69. package/skills/agentvfx/runtime/agentvfx.js +708 -0
  70. package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
  71. package/skills/agentvfx/scripts/export-web.mjs +155 -0
  72. package/skills/agentvfx/scripts/loop.mjs +129 -0
  73. package/skills/agentvfx/scripts/make-beat.mjs +133 -0
  74. package/skills/agentvfx/scripts/plate.mjs +82 -0
  75. package/skills/agentvfx/scripts/vfx.mjs +173 -0
  76. package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
  77. package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
  78. package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
  79. package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
  80. package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
  81. package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
  82. package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
  83. package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
  84. package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
  85. package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
  86. package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
  87. package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
  88. package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
  89. package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
  90. package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
  91. package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
  92. package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
  93. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
  94. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
  95. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
  96. package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
  97. package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
  98. package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
  99. package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
  100. package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
  101. package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
  102. package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
  103. package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
  104. package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
  105. package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
  106. package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
  107. package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
  108. package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
  109. package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
  110. package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
  111. package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
  112. package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
  113. package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
  114. package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
  115. package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
  116. package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
  117. package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
  118. package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
  119. package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
  120. package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
  121. package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
  122. package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
  123. package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
  124. package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
  125. package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
  126. package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
  127. package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
  128. package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
  129. package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
  130. package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
  131. package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
  132. package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
  133. package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
  134. package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
  135. package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
  136. package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
  137. package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
  138. package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
  139. package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
  140. package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
  141. package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
  142. package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
  143. package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
  144. package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
  145. package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
  146. package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
  147. package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
  148. package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
  149. package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
  150. package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
  151. package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
  152. package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
  153. package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
  154. package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
  155. package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
  156. package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
  157. package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
  158. package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
  159. package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
  160. package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
  161. package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
  162. package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
  163. package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
  164. package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
  165. package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
  166. package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
  167. package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
  168. package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
  169. package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
  170. package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
  171. package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
  172. package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
  173. package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
  174. package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
  175. package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
  176. package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
  177. package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
  178. package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
  179. package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
  180. package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
  181. package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
  182. package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
  183. package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
  184. package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
  185. package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
  186. package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
  187. package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
  188. package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
  189. package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
  190. package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
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  198. package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
  199. package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
  200. package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
  201. package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
  202. package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
  203. package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
  204. package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
  205. package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
  206. package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
  207. package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
  208. package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
  209. package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
  210. package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
  211. package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
  212. package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
  213. package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
  214. package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
  215. package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
  216. package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
  217. package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
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  219. package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
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  222. package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
  223. package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
  224. package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
  225. package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
  226. package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
  227. package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
  228. package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
  229. package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
  230. package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
  231. package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
  232. package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
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  234. package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
  235. package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
  236. package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
  237. package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
  238. package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
  239. package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
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  242. package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
  243. package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
  244. package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
  245. package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
  246. package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
  247. package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
  248. package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
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  254. package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
  255. package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
  256. package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
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@@ -0,0 +1,72 @@
1
+ // Procedural outline glyphs (original shapes). p is relative to the glyph centre, R is its radius in design units.
2
+ float iconCylinder(vec2 p, float R) {
3
+ float w = R * 0.62;
4
+ float h = R * 0.78;
5
+ float e = R * 0.27;
6
+ float d = min(sdSeg(p, vec2(-w, -h), vec2(-w, h)), sdSeg(p, vec2(w, -h), vec2(w, h)));
7
+ d = min(d, abs(sdEll(p - vec2(0.0, -h), vec2(w, e))));
8
+ if (p.y > h) d = min(d, abs(sdEll(p - vec2(0.0, h), vec2(w, e))));
9
+ return strokeAA(d, 1.5);
10
+ }
11
+ float iconFolder(vec2 p, float R) {
12
+ float d = abs(sdRound(p - vec2(0.0, R * 0.14), vec2(R * 0.95, R * 0.62), 2.0));
13
+ d = min(d, sdSeg(p, vec2(-R * 0.95, -R * 0.48), vec2(-R * 0.95, -R * 0.76)));
14
+ d = min(d, sdSeg(p, vec2(-R * 0.95, -R * 0.76), vec2(-R * 0.25, -R * 0.76)));
15
+ d = min(d, sdSeg(p, vec2(-R * 0.25, -R * 0.76), vec2(R * 0.02, -R * 0.48)));
16
+ return strokeAA(d, 1.5);
17
+ }
18
+ float iconSwirl(vec2 p, float R) {
19
+ float r = length(p);
20
+ return max(burst(p, R * 0.2, R, 14.0, 1.2, 0.0, 1.7), fillAA(r - R * 0.11));
21
+ }
22
+ float iconLayers(vec2 p, float R) {
23
+ float d = abs(sdRhomb(p - vec2(0.0, -R * 0.38), vec2(R, R * 0.46)));
24
+ vec2 a = vec2(-R, R * 0.04);
25
+ vec2 b = vec2(0.0, R * 0.5);
26
+ vec2 c = vec2(R, R * 0.04);
27
+ d = min(d, min(sdSeg(p, a, b), sdSeg(p, b, c)));
28
+ d = min(d, min(sdSeg(p, a + vec2(0.0, R * 0.42), b + vec2(0.0, R * 0.42)), sdSeg(p, b + vec2(0.0, R * 0.42), c + vec2(0.0, R * 0.42))));
29
+ return strokeAA(d, 1.5);
30
+ }
31
+ float iconMoon(vec2 p, float R) {
32
+ return fillAA(max(length(p) - R * 0.88, -(length(p - vec2(R * 0.46, -R * 0.14)) - R * 0.74)));
33
+ }
34
+ float iconSnow(vec2 p, float R) {
35
+ float m = max(burst(p, R * 0.3, R, 8.0, 1.3, 0.3927, 0.0), burst(p, R * 0.3, R * 0.62, 8.0, 1.3, 0.0, 0.0));
36
+ return max(m, strokeAA(length(p) - R * 0.22, 1.4));
37
+ }
38
+ float iconTrefoil(vec2 p, float R) {
39
+ float r = R * 0.34;
40
+ float d = abs(sdTri(vec2(p.x, -(p.y + R * 0.5)), r));
41
+ d = min(d, abs(sdTri(vec2(p.x + R * 0.5, -(p.y - R * 0.36)), r)));
42
+ d = min(d, abs(sdTri(vec2(p.x - R * 0.5, -(p.y - R * 0.36)), r)));
43
+ return max(strokeAA(d, 1.4), fillAA(length(p - vec2(0.0, R * 0.12)) - R * 0.07));
44
+ }
45
+ float iconDots(vec2 p, float R) {
46
+ float d = abs(sdEll(p, vec2(R, R * 0.78)));
47
+ d = min(d, abs(length(p - vec2(-R * 0.3, 0.0)) - R * 0.2));
48
+ d = min(d, abs(length(p - vec2(R * 0.3, 0.0)) - R * 0.2));
49
+ return strokeAA(d, 1.4);
50
+ }
51
+ float iconCube(vec2 p, float R) {
52
+ float d = 1e3;
53
+ vec2 prev = R * vec2(cos(0.5236), sin(0.5236));
54
+ for (int i = 1; i <= 6; i++) {
55
+ float a = 0.5236 + float(i) * 1.0472;
56
+ vec2 cur = R * vec2(cos(a), sin(a));
57
+ d = min(d, sdSeg(p, prev, cur));
58
+ prev = cur;
59
+ }
60
+ d = min(d, sdSeg(p, vec2(0.0), R * vec2(cos(0.5236), sin(0.5236))));
61
+ d = min(d, sdSeg(p, vec2(0.0), R * vec2(cos(2.618), sin(2.618))));
62
+ d = min(d, sdSeg(p, vec2(0.0), R * vec2(0.0, -1.0)));
63
+ float grid = step(0.5, mod(floor(p.x / 3.0) + floor(p.y / 3.0), 2.0)) * fillAA(sdBox(p - R * vec2(0.28, 0.2), R * vec2(0.22, 0.28)));
64
+ return max(strokeAA(d, 1.5), grid);
65
+ }
66
+ float iconCircleCross(vec2 p, float R) {
67
+ return max(strokeAA(length(p) - R, 1.3), plusMark(p, R * 1.2));
68
+ }
69
+ float iconOverlap(vec2 p, float R) {
70
+ float d = min(abs(length(p - vec2(-R * 0.25, -R * 0.2)) - R * 0.62), abs(sdBox(p - vec2(R * 0.28, R * 0.25), vec2(R * 0.5))));
71
+ return strokeAA(d, 1.3);
72
+ }
@@ -0,0 +1,115 @@
1
+ // brutal family shared GLSL (written fresh). Layout units are "design pixels" of a 1920x1080 frame:
2
+ // U real pixels per design unit, D the fragment position in design units (origin top-left, y down).
3
+ // Distance functions after the standard analytic forms (circle, box, segment, ellipse, equilateral
4
+ // triangle: Inigo Quilez, https://iquilezles.org/articles/distfunctions2d/); the 3x5 digit font, the
5
+ // dot screen, the Bayer matrix and the glyph icons are original.
6
+ float U;
7
+ vec2 D;
8
+ const float TAU = 6.28318530718;
9
+
10
+ void initDesign() {
11
+ U = RENDERSIZE.y / 1080.0;
12
+ D = vec2(gl_FragCoord.x, RENDERSIZE.y - gl_FragCoord.y) / U;
13
+ }
14
+ float designWidth() { return RENDERSIZE.x / U; }
15
+
16
+ float fillAA(float d) { return clamp(0.5 - d * U, 0.0, 1.0); }
17
+ float strokeAA(float d, float w) { return clamp((0.5 * w - abs(d)) * U + 0.5, 0.0, 1.0); }
18
+ float sdBox(vec2 p, vec2 h) { vec2 q = abs(p) - h; return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0); }
19
+ float sdRound(vec2 p, vec2 h, float r) { return sdBox(p, h - r) - r; }
20
+ // chamfered (octagon) rectangle: box cut by a diamond; c is the leg of each 45 degree corner cut
21
+ float sdChamfer(vec2 p, vec2 h, float c, float r) {
22
+ vec2 hh = h - r;
23
+ return max(sdBox(p, hh), (abs(p.x) + abs(p.y) - (hh.x + hh.y - c)) * 0.70710678) - r;
24
+ }
25
+ float sdSeg(vec2 p, vec2 a, vec2 b) {
26
+ vec2 pa = p - a;
27
+ vec2 ba = b - a;
28
+ return length(pa - ba * clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0));
29
+ }
30
+ float sdEll(vec2 p, vec2 r) {
31
+ float k0 = length(p / r);
32
+ float k1 = length(p / (r * r));
33
+ return k0 * (k0 - 1.0) / max(k1, 1e-4);
34
+ }
35
+ float sdTri(vec2 p, float r) {
36
+ const float k = 1.7320508;
37
+ p.x = abs(p.x) - r;
38
+ p.y = p.y + r / k;
39
+ if (p.x + k * p.y > 0.0) p = vec2(p.x - k * p.y, -k * p.x - p.y) / 2.0;
40
+ p.x -= clamp(p.x, -2.0 * r, 0.0);
41
+ return -length(p) * sign(p.y);
42
+ }
43
+ float sdRhomb(vec2 p, vec2 h) { return (abs(p.x) / h.x + abs(p.y) / h.y - 1.0) * min(h.x, h.y) * 0.9; }
44
+
45
+ float plusMark(vec2 p, float arm) {
46
+ return max(strokeAA(sdSeg(p, vec2(-arm, 0.0), vec2(arm, 0.0)), 1.5), strokeAA(sdSeg(p, vec2(0.0, -arm), vec2(0.0, arm)), 1.5));
47
+ }
48
+ // radial lines between r0 and r1, n of them; spin rotates the whole burst, twist curls them
49
+ float burst(vec2 p, float r0, float r1, float n, float w, float spin, float twist) {
50
+ float r = length(p);
51
+ float a = atan(p.y, p.x) + spin + twist * r / max(r1, 1.0);
52
+ float sec = TAU / n;
53
+ float da = mod(a + 0.5 * sec, sec) - 0.5 * sec;
54
+ return strokeAA(r * sin(da), w) * step(r0, r) * step(r, r1);
55
+ }
56
+
57
+ // pixel-snapped origin, so the pixel fonts stay crisp
58
+ vec2 snapPx(vec2 o) { return floor(o * U + 0.5) / U; }
59
+ float cellPx(float cell) { return max(1.0, floor(cell * U + 0.5)) / U; }
60
+
61
+ // 3x5 digit font: 0-9, '-' (10), '.' (11); rows top to bottom, 3 bits per row
62
+ const int F3[12] = int[12](0x7B6F, 0x2C97, 0x73E7, 0x73CF, 0x5BC9, 0x79CF, 0x79EF, 0x7292, 0x7BEF, 0x7BCF, 0x01C0, 0x0002);
63
+ float glyph3(vec2 p, int g, float cell) {
64
+ ivec2 c = ivec2(floor(p / cell));
65
+ if (c.x < 0 || c.x > 2 || c.y < 0 || c.y > 4) return 0.0;
66
+ return float((F3[g] >> ((4 - c.y) * 3 + (2 - c.x))) & 1);
67
+ }
68
+ int digitOf(float a, int power) { return int(mod(floor(a * pow(10.0, -float(power))), 10.0)); }
69
+ // fixed-width number: sign slot, nInt integer digits, then '.' and nDec decimals; p from the top-left
70
+ float printNum(vec2 p, float v, int nInt, int nDec, float cell) {
71
+ float adv = 4.0 * cell;
72
+ int total = 1 + nInt + (nDec > 0 ? 1 + nDec : 0);
73
+ if (p.x < 0.0 || p.x >= float(total) * adv || p.y < 0.0 || p.y >= 5.0 * cell) return 0.0;
74
+ int idx = int(floor(p.x / adv));
75
+ vec2 q = vec2(p.x - float(idx) * adv, p.y);
76
+ int g = 11;
77
+ if (idx == 0) {
78
+ if (v >= 0.0) return 0.0;
79
+ g = 10;
80
+ } else if (idx <= nInt) {
81
+ g = digitOf(abs(v), nInt - idx);
82
+ } else if (idx > nInt + 1) {
83
+ g = digitOf(abs(v), -(idx - nInt - 1));
84
+ }
85
+ return glyph3(q, g, cell);
86
+ }
87
+ float numWidth(int nInt, int nDec, float cell) { return float(1 + nInt + (nDec > 0 ? 1 + nDec : 0)) * 4.0 * cell; }
88
+
89
+ // 8x8 Bayer threshold 0..1 for an integer pixel cell
90
+ float bayer8(vec2 cell) {
91
+ ivec2 i = ivec2(mod(floor(cell), 8.0));
92
+ int x = i.x;
93
+ int xy = i.x ^ i.y;
94
+ int v = ((xy & 1) << 5) | ((x & 1) << 4) | ((xy & 2) << 2) | ((x & 2) << 1) | ((xy & 4) >> 1) | ((x & 4) >> 2);
95
+ return (float(v) + 0.5) / 64.0;
96
+ }
97
+
98
+ float beatPulse(float rate) { return AUDIO_BPM > 1.0 ? exp(-AUDIO_BEATPHASE * rate) : 0.0; }
99
+
100
+ // cover-fit UV into inputImage for a design-space point p inside a box (centre c, full size s)
101
+ vec2 coverUV(vec2 p, vec2 c, vec2 s) {
102
+ vec2 tex = IMG_SIZE(inputImage);
103
+ float ta = tex.x / tex.y;
104
+ float wa = s.x / s.y;
105
+ vec2 q = (p - c) / s;
106
+ q.y = -q.y;
107
+ vec2 vis = wa > ta ? vec2(1.0, ta / wa) : vec2(wa / ta, 1.0);
108
+ return 0.5 + q * vis;
109
+ }
110
+ vec3 mediaRaw(vec2 uv) {
111
+ if (HAS_INPUT) return texture(inputImage, uv).rgb;
112
+ float n = fbm(uv * 3.6 + vec2(TIME * 0.06, 0.0), 4);
113
+ float m = fbm(uv * 7.0 - vec2(0.0, TIME * 0.05) + 3.1, 3);
114
+ return vec3(smoothstep(0.3, 0.75, n) * (0.35 + 0.65 * m)) * vec3(1.0, 0.9, 0.78);
115
+ }
@@ -0,0 +1,43 @@
1
+ // Single-tone screens. The including shader defines `float lumAt(vec2 p)` first: ink amount 0..1 at a design
2
+ // space point (1 = full dot). Cell sizes g are in design units.
3
+
4
+ // Dot screen: rotated square lattice, dot radius grows with sqrt(ink) so the dot AREA follows tone.
5
+ // The 3x3 neighbourhood is evaluated so large dots overlap instead of being clipped to their cell.
6
+ float dotScreen(vec2 p, float g, float ang, float gain, float soft) {
7
+ mat2 R = rot(ang);
8
+ vec2 q = (R * p) / g;
9
+ vec2 cell = floor(q);
10
+ float m = 0.0;
11
+ for (int j = -1; j <= 1; j++) {
12
+ for (int i = -1; i <= 1; i++) {
13
+ vec2 c = cell + vec2(float(i), float(j)) + 0.5;
14
+ float L = lumAt((c * g) * R);
15
+ float r = 0.5 * sqrt(clamp(L, 0.0, 1.0)) * gain;
16
+ m = max(m, clamp(0.5 - (length(q - c) - r) * g * U / soft, 0.0, 1.0));
17
+ }
18
+ }
19
+ return m;
20
+ }
21
+
22
+ // Ordered dither: Bayer 8x8 thresholds on blocks of `block` design units.
23
+ float orderedDither(vec2 p, float block) {
24
+ vec2 b = floor(p * U / max(block * U, 1.0));
25
+ vec2 centre = (b + 0.5) * block;
26
+ return step(bayer8(b), lumAt(centre));
27
+ }
28
+
29
+ // ASCII-style cell: one of six procedural glyphs picked by tone (dot, +, x, #, =, block), no font needed.
30
+ float asciiScreen(vec2 p, float g) {
31
+ vec2 id = floor(p / g);
32
+ vec2 f = fract(p / g) - 0.5;
33
+ float L = lumAt((id + 0.5) * g);
34
+ float d = 1e3;
35
+ if (L < 0.1) return 0.0;
36
+ if (L < 0.26) d = length(f) - 0.09;
37
+ else if (L < 0.42) d = min(abs(f.x), abs(f.y)) - 0.05 + step(0.34, max(abs(f.x), abs(f.y))) * 1e3;
38
+ else if (L < 0.58) d = min(abs(f.x - f.y), abs(f.x + f.y)) * 0.7071 - 0.05 + step(0.36, max(abs(f.x), abs(f.y))) * 1e3;
39
+ else if (L < 0.74) d = min(min(abs(abs(f.x) - 0.15), abs(abs(f.y) - 0.15)), 1e3) - 0.045 + step(0.4, max(abs(f.x), abs(f.y))) * 1e3;
40
+ else if (L < 0.88) d = min(abs(f.y - 0.13), abs(f.y + 0.13)) - 0.06 + step(0.4, abs(f.x)) * 1e3;
41
+ else d = max(abs(f.x), abs(f.y)) - 0.4;
42
+ return clamp(0.5 - d * g * U, 0.0, 1.0);
43
+ }
@@ -0,0 +1 @@
1
+ {"version":1,"template":"boot-log","preset":"acid","input":{"audio":"test-media/beat-132.mp3","startSec":4},"durationSec":4,"seed":62,"labels":{"headline":"DECK 04 LINKED","tagA":"AGENT//VFX // ACID FIELD\nNODE 7G-75 BUILD 0418\nSECTOR 05 / SIGNAL OK"},"out":"boot-log-acid"}
@@ -0,0 +1 @@
1
+ {"version":1,"template":"boot-log","preset":"phosphor","input":{"audio":"test-media/beat-132.mp3","startSec":2},"durationSec":4,"seed":61,"labels":{},"out":"boot-log-phosphor"}
@@ -0,0 +1 @@
1
+ {"version":1,"template":"boot-log","preset":"ultramarine","input":{"audio":"test-media/beat-132.mp3","startSec":5},"durationSec":4,"seed":63,"labels":{"headline":"PLATE 77 READY","tagA":"AGENT//VFX // BLUE ARCHIVE\nNODE 3B-31 BUILD 0419\nSECTOR 06 / SIGNAL OK"},"out":"boot-log-ultramarine"}
@@ -0,0 +1,257 @@
1
+ {
2
+ "DESCRIPTION": "Boot log: monospace kernel log typing over a field with a dot-matrix emblem, corner + marks, scrolling side readouts, a progress bar and a decode headline; scanlines, slight bloom, flicker and beat tears",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": [
6
+ "brutal",
7
+ "terminal",
8
+ "audio"
9
+ ],
10
+ "INPUTS": [
11
+ {
12
+ "NAME": "fieldColor",
13
+ "TYPE": "color",
14
+ "DEFAULT": [
15
+ 0.008,
16
+ 0.02,
17
+ 0.012,
18
+ 1
19
+ ]
20
+ },
21
+ {
22
+ "NAME": "inkColor",
23
+ "TYPE": "color",
24
+ "DEFAULT": [
25
+ 0.224,
26
+ 1,
27
+ 0.078,
28
+ 1
29
+ ]
30
+ },
31
+ {
32
+ "NAME": "hotColor",
33
+ "TYPE": "color",
34
+ "DEFAULT": [
35
+ 0.851,
36
+ 1,
37
+ 0.824,
38
+ 1
39
+ ]
40
+ },
41
+ {
42
+ "NAME": "logDone",
43
+ "TYPE": "float",
44
+ "MIN": 1,
45
+ "MAX": 3.5,
46
+ "DEFAULT": 2.4
47
+ },
48
+ {
49
+ "NAME": "dustAmount",
50
+ "TYPE": "float",
51
+ "MIN": 0,
52
+ "MAX": 1,
53
+ "DEFAULT": 0.8
54
+ },
55
+ {
56
+ "NAME": "streakAmount",
57
+ "TYPE": "float",
58
+ "MIN": 0,
59
+ "MAX": 1,
60
+ "DEFAULT": 1
61
+ },
62
+ {
63
+ "NAME": "tearAmount",
64
+ "TYPE": "float",
65
+ "MIN": 0,
66
+ "MAX": 1,
67
+ "DEFAULT": 0.6
68
+ },
69
+ {
70
+ "NAME": "scanAmount",
71
+ "TYPE": "float",
72
+ "MIN": 0,
73
+ "MAX": 1,
74
+ "DEFAULT": 0.35
75
+ },
76
+ {
77
+ "NAME": "flickerAmount",
78
+ "TYPE": "float",
79
+ "MIN": 0,
80
+ "MAX": 0.5,
81
+ "DEFAULT": 0.12
82
+ },
83
+ {
84
+ "NAME": "vignette",
85
+ "TYPE": "float",
86
+ "MIN": 0,
87
+ "MAX": 1,
88
+ "DEFAULT": 0.45
89
+ },
90
+ {
91
+ "NAME": "bloomAmount",
92
+ "TYPE": "float",
93
+ "MIN": 0,
94
+ "MAX": 2,
95
+ "DEFAULT": 0.9
96
+ },
97
+ {
98
+ "NAME": "letterbox",
99
+ "TYPE": "float",
100
+ "MIN": 0,
101
+ "MAX": 120,
102
+ "DEFAULT": 46
103
+ },
104
+ {
105
+ "NAME": "introMs",
106
+ "TYPE": "float",
107
+ "MIN": 0,
108
+ "MAX": 3000,
109
+ "DEFAULT": 500
110
+ }
111
+ ],
112
+ "X_AGENTVFX": {
113
+ "id": "boot-log",
114
+ "family": "brutal",
115
+ "input": "generative",
116
+ "spdx": "LicenseRef-agentvfx",
117
+ "flash": "possible",
118
+ "fps": 30,
119
+ "palette": false,
120
+ "presets": {
121
+ "phosphor": {},
122
+ "acid": {
123
+ "fieldColor": [
124
+ 0.784,
125
+ 1,
126
+ 0,
127
+ 1
128
+ ],
129
+ "inkColor": [
130
+ 0.043,
131
+ 0.043,
132
+ 0.047,
133
+ 1
134
+ ],
135
+ "hotColor": [
136
+ 0.043,
137
+ 0.043,
138
+ 0.047,
139
+ 1
140
+ ],
141
+ "bloomAmount": 0.35,
142
+ "scanAmount": 0.25,
143
+ "dustAmount": 1,
144
+ "vignette": 0.3
145
+ },
146
+ "ultramarine": {
147
+ "fieldColor": [
148
+ 0.078,
149
+ 0.078,
150
+ 1,
151
+ 1
152
+ ],
153
+ "inkColor": [
154
+ 0.863,
155
+ 0.827,
156
+ 1,
157
+ 1
158
+ ],
159
+ "hotColor": [
160
+ 1,
161
+ 1,
162
+ 1,
163
+ 1
164
+ ],
165
+ "bloomAmount": 0.7,
166
+ "vignette": 0.35
167
+ },
168
+ "amber": {
169
+ "fieldColor": [
170
+ 0.039,
171
+ 0.024,
172
+ 0,
173
+ 1
174
+ ],
175
+ "inkColor": [
176
+ 1,
177
+ 0.69,
178
+ 0,
179
+ 1
180
+ ],
181
+ "hotColor": [
182
+ 1,
183
+ 0.941,
184
+ 0.784,
185
+ 1
186
+ ],
187
+ "bloomAmount": 1.1
188
+ }
189
+ },
190
+ "audioBind": {
191
+ "tearAmount": "beat"
192
+ },
193
+ "safeSubstitute": {
194
+ "params": {
195
+ "tearAmount": 0,
196
+ "flickerAmount": 0
197
+ }
198
+ },
199
+ "text": [
200
+ {
201
+ "key": "tagA",
202
+ "default": "AGENT//VFX // COLD ARCHIVE\nNODE 7G-75 BUILD 0417\nSECTOR 04 / SIGNAL OK",
203
+ "x": 0.111,
204
+ "y": 0.066,
205
+ "size": 0.0135,
206
+ "font": "mono",
207
+ "lineHeight": 1.45
208
+ },
209
+ {
210
+ "key": "tagB",
211
+ "default": "BOOT 0x7G75\nREV 04.17.31",
212
+ "x": 0.9,
213
+ "y": 0.066,
214
+ "size": 0.0135,
215
+ "font": "mono",
216
+ "align": "right",
217
+ "lineHeight": 1.45
218
+ },
219
+ {
220
+ "key": "log",
221
+ "default": "AGENT//VFX BOOT 0x7G75\nMOUNT /ARCHIVE/COLD-04 ........ OK\nCACHE 4096K PAGES ......... ALIGNED\nRELAY NODE 7G-75 .......... LINKED\nCHECKSUM 91C2 E81B ........ PASS\nLOAD SECTOR 0417 .......... 73%\nDECODE FRAME TABLE ........ OK\nSCAN 0x00F0..0x0FFF ...... CLEAN\nSIGNAL BUS 04 ............. UP\nPHASE LOCK 48.000K ........ HELD\nSEED 0x4A7C ............... SET\nHANDSHAKE ACCEPTED ........ OK\nRUN //",
222
+ "x": 0.033,
223
+ "y": 0.245,
224
+ "size": 0.0245,
225
+ "font": "mono",
226
+ "lineHeight": 1.18,
227
+ "reveal": "type",
228
+ "revealStart": 0.2,
229
+ "revealDur": 2.2
230
+ },
231
+ {
232
+ "key": "status",
233
+ "default": "BOOT SEQUENCE",
234
+ "x": 0.033,
235
+ "y": 0.848,
236
+ "size": 0.0135,
237
+ "font": "mono"
238
+ },
239
+ {
240
+ "key": "headline",
241
+ "default": "NODE 7G ONLINE",
242
+ "x": 0.033,
243
+ "y": 0.69,
244
+ "size": 0.11,
245
+ "font": "display",
246
+ "style": "fill",
247
+ "reveal": "decode",
248
+ "revealStart": 2.5,
249
+ "revealDur": 0.9
250
+ }
251
+ ],
252
+ "credits": [
253
+ "Terminal boot-log grammar (original drawing; no names, marks, fonts or footage from other works)",
254
+ "3x5 digit font, dot-matrix emblem generator, CRT scanline / flicker / vignette and 8-tap bloom are original"
255
+ ]
256
+ }
257
+ }