agentvfx 0.0.0-stage → 0.3.4

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Files changed (483) hide show
  1. package/AGENTS.md +8 -0
  2. package/GEMINI.md +1 -0
  3. package/LICENSE +172 -0
  4. package/README.md +236 -2
  5. package/package.json +35 -4
  6. package/skills/agentvfx/LICENSE +172 -0
  7. package/skills/agentvfx/NOTICE +44 -0
  8. package/skills/agentvfx/SKILL.md +90 -0
  9. package/skills/agentvfx/engine/core/constants.mjs +84 -0
  10. package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
  11. package/skills/agentvfx/engine/core/flash.mjs +240 -0
  12. package/skills/agentvfx/engine/core/mark.mjs +28 -0
  13. package/skills/agentvfx/engine/core/palettes.mjs +36 -0
  14. package/skills/agentvfx/engine/core/schedule.mjs +85 -0
  15. package/skills/agentvfx/engine/core/templates.mjs +43 -0
  16. package/skills/agentvfx/engine/core/util.mjs +167 -0
  17. package/skills/agentvfx/engine/core/validate.mjs +334 -0
  18. package/skills/agentvfx/engine/node/analysis.mjs +172 -0
  19. package/skills/agentvfx/engine/node/audio.mjs +621 -0
  20. package/skills/agentvfx/engine/node/board.mjs +24 -0
  21. package/skills/agentvfx/engine/node/chrome.mjs +349 -0
  22. package/skills/agentvfx/engine/node/encode.mjs +110 -0
  23. package/skills/agentvfx/engine/node/eye.mjs +77 -0
  24. package/skills/agentvfx/engine/node/footage.mjs +129 -0
  25. package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
  26. package/skills/agentvfx/engine/node/host.mjs +31 -0
  27. package/skills/agentvfx/engine/node/job.mjs +181 -0
  28. package/skills/agentvfx/engine/node/png.mjs +112 -0
  29. package/skills/agentvfx/engine/node/render.mjs +161 -0
  30. package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
  31. package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
  32. package/skills/agentvfx/engine/node/stills.mjs +100 -0
  33. package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
  34. package/skills/agentvfx/engine/web/gl.mjs +319 -0
  35. package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
  36. package/skills/agentvfx/engine/web/init.js +23 -0
  37. package/skills/agentvfx/engine/web/prelude.mjs +150 -0
  38. package/skills/agentvfx/engine/web/render.html +11 -0
  39. package/skills/agentvfx/engine/web/render.mjs +388 -0
  40. package/skills/agentvfx/engine/web/scale.mjs +15 -0
  41. package/skills/agentvfx/engine/web/text.mjs +158 -0
  42. package/skills/agentvfx/plates/terminalcore/README.md +61 -0
  43. package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
  44. package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
  45. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
  46. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
  47. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
  48. package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
  49. package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
  50. package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
  51. package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
  52. package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
  53. package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
  54. package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
  55. package/skills/agentvfx/plates/terminalcore/font.py +80 -0
  56. package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
  57. package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
  58. package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
  59. package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
  60. package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
  61. package/skills/agentvfx/plates/terminalcore/room.py +82 -0
  62. package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
  63. package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
  64. package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
  65. package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
  66. package/skills/agentvfx/references/plates.md +22 -0
  67. package/skills/agentvfx/references/template-format.md +149 -0
  68. package/skills/agentvfx/references/web.md +63 -0
  69. package/skills/agentvfx/runtime/agentvfx.js +708 -0
  70. package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
  71. package/skills/agentvfx/scripts/export-web.mjs +155 -0
  72. package/skills/agentvfx/scripts/loop.mjs +129 -0
  73. package/skills/agentvfx/scripts/make-beat.mjs +133 -0
  74. package/skills/agentvfx/scripts/plate.mjs +82 -0
  75. package/skills/agentvfx/scripts/vfx.mjs +173 -0
  76. package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
  77. package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
  78. package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
  79. package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
  80. package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
  81. package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
  82. package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
  83. package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
  84. package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
  85. package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
  86. package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
  87. package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
  88. package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
  89. package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
  90. package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
  91. package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
  92. package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
  93. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
  94. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
  95. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
  96. package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
  97. package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
  98. package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
  99. package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
  100. package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
  101. package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
  102. package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
  103. package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
  104. package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
  105. package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
  106. package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
  107. package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
  108. package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
  109. package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
  110. package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
  111. package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
  112. package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
  113. package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
  114. package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
  115. package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
  116. package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
  117. package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
  118. package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
  119. package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
  120. package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
  121. package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
  122. package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
  123. package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
  124. package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
  125. package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
  126. package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
  127. package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
  128. package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
  129. package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
  130. package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
  131. package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
  132. package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
  133. package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
  134. package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
  135. package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
  136. package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
  137. package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
  138. package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
  139. package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
  140. package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
  141. package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
  142. package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
  143. package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
  144. package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
  145. package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
  146. package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
  147. package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
  148. package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
  149. package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
  150. package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
  151. package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
  152. package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
  153. package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
  154. package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
  155. package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
  156. package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
  157. package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
  158. package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
  159. package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
  160. package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
  161. package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
  162. package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
  163. package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
  164. package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
  165. package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
  166. package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
  167. package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
  168. package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
  169. package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
  170. package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
  171. package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
  172. package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
  173. package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
  174. package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
  175. package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
  176. package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
  177. package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
  178. package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
  179. package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
  180. package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
  181. package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
  182. package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
  183. package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
  184. package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
  185. package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
  186. package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
  187. package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
  188. package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
  189. package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
  190. package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
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  198. package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
  199. package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
  200. package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
  201. package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
  202. package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
  203. package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
  204. package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
  205. package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
  206. package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
  207. package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
  208. package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
  209. package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
  210. package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
  211. package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
  212. package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
  213. package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
  214. package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
  215. package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
  216. package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
  217. package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
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  219. package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
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  222. package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
  223. package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
  224. package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
  225. package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
  226. package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
  227. package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
  228. package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
  229. package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
  230. package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
  231. package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
  232. package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
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  234. package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
  235. package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
  236. package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
  237. package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
  238. package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
  239. package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
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  242. package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
  243. package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
  244. package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
  245. package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
  246. package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
  247. package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
  248. package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
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  254. package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
  255. package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
  256. package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
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+ {
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+ "DESCRIPTION": "Footage as a single-tone dot matrix on a full solid field: dot screen, ordered dither or ASCII cells, hairline frame, pink and cyan micro bars on the image edges and a tall thin headline",
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+ "CREDIT": "agentvfx",
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+ "ISFVSN": "2",
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+ "CATEGORIES": [
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+ "brutal",
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+ "halftone",
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+ "audio"
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+ ],
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+ "INPUTS": [
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+ {
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+ "NAME": "fieldColor",
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+ "TYPE": "color",
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+ "DEFAULT": [
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+ 0.078,
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+ 0.078,
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+ 1,
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+ 1
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+ ]
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+ },
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+ {
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+ "NAME": "dotColor",
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+ "TYPE": "color",
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+ "DEFAULT": [
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+ 0.796,
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+ 0.741,
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+ 1,
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+ 1
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+ ]
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+ },
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+ {
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+ "NAME": "inkColor",
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+ "TYPE": "color",
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+ "DEFAULT": [
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+ 0.863,
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+ 0.827,
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+ 1,
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+ 1
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+ ]
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+ },
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+ {
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+ "NAME": "textColor",
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+ "TYPE": "color",
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+ "DEFAULT": [
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+ 0.91,
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+ 0.886,
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+ 1,
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+ 1
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+ ]
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+ "TYPE": "color",
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+ "DEFAULT": [
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+ 1,
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+ 0.416,
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+ 0.835,
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+ 1
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+ ]
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+ },
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+ {
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+ "NAME": "barB",
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+ "TYPE": "color",
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+ "DEFAULT": [
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+ 0,
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+ 0.898,
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+ 1,
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+ 1
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+ ]
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+ },
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+ {
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+ "NAME": "screenMode",
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+ "TYPE": "long",
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+ "MIN": 0,
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+ "MAX": 2,
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+ "VALUES": [
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+ 0,
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+ 1,
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+ 2
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+ ],
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+ "LABELS": [
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+ "dots",
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+ "ordered-dither",
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+ "ascii-cells"
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+ ],
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+ "DEFAULT": 0
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+ },
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+ {
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+ "NAME": "cell",
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+ "TYPE": "float",
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+ "MIN": 4,
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+ "MAX": 28,
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+ "DEFAULT": 10
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+ },
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+ {
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+ "NAME": "dotAngle",
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+ "TYPE": "float",
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+ "MIN": 0,
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+ "DEFAULT": 0.7854
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+ },
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+ {
103
+ "NAME": "dotGain",
104
+ "TYPE": "float",
105
+ "MIN": 0.5,
106
+ "MAX": 1.6,
107
+ "DEFAULT": 1.12
108
+ },
109
+ {
110
+ "NAME": "invert",
111
+ "TYPE": "bool",
112
+ "DEFAULT": false
113
+ },
114
+ {
115
+ "NAME": "imgContrast",
116
+ "TYPE": "float",
117
+ "MIN": 0.5,
118
+ "MAX": 3,
119
+ "DEFAULT": 1.5
120
+ },
121
+ {
122
+ "NAME": "imgBias",
123
+ "TYPE": "float",
124
+ "MIN": -0.5,
125
+ "MAX": 0.5,
126
+ "DEFAULT": 0
127
+ },
128
+ {
129
+ "NAME": "imgX",
130
+ "TYPE": "float",
131
+ "MIN": 0.2,
132
+ "MAX": 0.8,
133
+ "DEFAULT": 0.5
134
+ },
135
+ {
136
+ "NAME": "imgY",
137
+ "TYPE": "float",
138
+ "MIN": 0.3,
139
+ "MAX": 0.7,
140
+ "DEFAULT": 0.5
141
+ },
142
+ {
143
+ "NAME": "imgW",
144
+ "TYPE": "float",
145
+ "MIN": 0.4,
146
+ "MAX": 1,
147
+ "DEFAULT": 0.9
148
+ },
149
+ {
150
+ "NAME": "imgH",
151
+ "TYPE": "float",
152
+ "MIN": 0.4,
153
+ "MAX": 1,
154
+ "DEFAULT": 0.86
155
+ },
156
+ {
157
+ "NAME": "frameAmount",
158
+ "TYPE": "float",
159
+ "MIN": 0,
160
+ "MAX": 1,
161
+ "DEFAULT": 1
162
+ },
163
+ {
164
+ "NAME": "marks",
165
+ "TYPE": "bool",
166
+ "DEFAULT": true
167
+ },
168
+ {
169
+ "NAME": "barAmount",
170
+ "TYPE": "float",
171
+ "MIN": 0,
172
+ "MAX": 1,
173
+ "DEFAULT": 1
174
+ },
175
+ {
176
+ "NAME": "barDensity",
177
+ "TYPE": "float",
178
+ "MIN": 0,
179
+ "MAX": 1,
180
+ "DEFAULT": 0.55
181
+ },
182
+ {
183
+ "NAME": "textKnock",
184
+ "TYPE": "float",
185
+ "MIN": 0,
186
+ "MAX": 1,
187
+ "DEFAULT": 1
188
+ },
189
+ {
190
+ "NAME": "tearAmount",
191
+ "TYPE": "float",
192
+ "MIN": 0,
193
+ "MAX": 1,
194
+ "DEFAULT": 0.3
195
+ },
196
+ {
197
+ "NAME": "kickGain",
198
+ "TYPE": "float",
199
+ "MIN": 0,
200
+ "MAX": 1,
201
+ "DEFAULT": 0.8
202
+ },
203
+ {
204
+ "NAME": "reactivity",
205
+ "TYPE": "float",
206
+ "MIN": 0,
207
+ "MAX": 2,
208
+ "DEFAULT": 1
209
+ },
210
+ {
211
+ "NAME": "introMs",
212
+ "TYPE": "float",
213
+ "MIN": 0,
214
+ "MAX": 3000,
215
+ "DEFAULT": 500
216
+ }
217
+ ],
218
+ "X_AGENTVFX": {
219
+ "id": "halftone-field",
220
+ "family": "brutal",
221
+ "input": "either",
222
+ "spdx": "LicenseRef-agentvfx",
223
+ "flash": "possible",
224
+ "fps": 30,
225
+ "palette": false,
226
+ "presets": {
227
+ "ultramarine": {},
228
+ "ink-blue": {
229
+ "fieldColor": [
230
+ 0.039,
231
+ 0.039,
232
+ 0.62,
233
+ 1
234
+ ],
235
+ "dotColor": [
236
+ 0.769,
237
+ 0.71,
238
+ 0.992,
239
+ 1
240
+ ],
241
+ "inkColor": [
242
+ 0.769,
243
+ 0.71,
244
+ 0.992,
245
+ 1
246
+ ],
247
+ "textColor": [
248
+ 0.847,
249
+ 0.8,
250
+ 1,
251
+ 1
252
+ ]
253
+ },
254
+ "acid": {
255
+ "fieldColor": [
256
+ 0.784,
257
+ 1,
258
+ 0,
259
+ 1
260
+ ],
261
+ "dotColor": [
262
+ 0.043,
263
+ 0.043,
264
+ 0.047,
265
+ 1
266
+ ],
267
+ "inkColor": [
268
+ 0.043,
269
+ 0.043,
270
+ 0.047,
271
+ 1
272
+ ],
273
+ "textColor": [
274
+ 0.043,
275
+ 0.043,
276
+ 0.047,
277
+ 1
278
+ ],
279
+ "invert": true,
280
+ "barA": [
281
+ 1,
282
+ 0.18,
283
+ 0.494,
284
+ 1
285
+ ],
286
+ "barB": [
287
+ 0.078,
288
+ 0.078,
289
+ 1,
290
+ 1
291
+ ],
292
+ "imgContrast": 1.7
293
+ },
294
+ "orange": {
295
+ "fieldColor": [
296
+ 1,
297
+ 0.235,
298
+ 0,
299
+ 1
300
+ ],
301
+ "dotColor": [
302
+ 0.043,
303
+ 0.043,
304
+ 0.047,
305
+ 1
306
+ ],
307
+ "inkColor": [
308
+ 0.043,
309
+ 0.043,
310
+ 0.047,
311
+ 1
312
+ ],
313
+ "textColor": [
314
+ 0.043,
315
+ 0.043,
316
+ 0.047,
317
+ 1
318
+ ],
319
+ "invert": true,
320
+ "barA": [
321
+ 1,
322
+ 0.957,
323
+ 0.878,
324
+ 1
325
+ ],
326
+ "barB": [
327
+ 0.078,
328
+ 0.078,
329
+ 1,
330
+ 1
331
+ ],
332
+ "imgContrast": 1.7
333
+ },
334
+ "phosphor": {
335
+ "fieldColor": [
336
+ 0.02,
337
+ 0.031,
338
+ 0.02,
339
+ 1
340
+ ],
341
+ "dotColor": [
342
+ 0.224,
343
+ 1,
344
+ 0.078,
345
+ 1
346
+ ],
347
+ "inkColor": [
348
+ 0.224,
349
+ 1,
350
+ 0.078,
351
+ 1
352
+ ],
353
+ "textColor": [
354
+ 0.49,
355
+ 1,
356
+ 0.361,
357
+ 1
358
+ ],
359
+ "dotGain": 1
360
+ },
361
+ "dither": {
362
+ "screenMode": 1,
363
+ "cell": 9,
364
+ "imgContrast": 1.7
365
+ },
366
+ "ascii": {
367
+ "fieldColor": [
368
+ 0.784,
369
+ 1,
370
+ 0,
371
+ 1
372
+ ],
373
+ "dotColor": [
374
+ 0.043,
375
+ 0.043,
376
+ 0.047,
377
+ 1
378
+ ],
379
+ "inkColor": [
380
+ 0.043,
381
+ 0.043,
382
+ 0.047,
383
+ 1
384
+ ],
385
+ "textColor": [
386
+ 0.043,
387
+ 0.043,
388
+ 0.047,
389
+ 1
390
+ ],
391
+ "invert": true,
392
+ "barA": [
393
+ 1,
394
+ 0.18,
395
+ 0.494,
396
+ 1
397
+ ],
398
+ "barB": [
399
+ 0.078,
400
+ 0.078,
401
+ 1,
402
+ 1
403
+ ],
404
+ "screenMode": 2,
405
+ "cell": 8,
406
+ "imgContrast": 1.8
407
+ }
408
+ },
409
+ "audioBind": {
410
+ "dotGain": "bass",
411
+ "barAmount": "bands"
412
+ },
413
+ "safeSubstitute": {
414
+ "params": {
415
+ "tearAmount": 0,
416
+ "kickGain": 0
417
+ }
418
+ },
419
+ "text": [
420
+ {
421
+ "key": "headline",
422
+ "default": "PLATE//77",
423
+ "x": 0.052,
424
+ "y": 0.105,
425
+ "size": 0.17,
426
+ "font": "tall",
427
+ "style": "fill",
428
+ "weight": 300,
429
+ "tracking": 0.03
430
+ },
431
+ {
432
+ "key": "labelA",
433
+ "default": "NODE 7G-75 // PLATE 0417",
434
+ "x": 0.05,
435
+ "y": 0.022,
436
+ "size": 0.0105,
437
+ "font": "mono",
438
+ "reveal": "type",
439
+ "revealStart": 0.3,
440
+ "revealDur": 1.2
441
+ },
442
+ {
443
+ "key": "labelB",
444
+ "default": "LV//VFX 45DEG 4.0S",
445
+ "x": 0.95,
446
+ "y": 0.022,
447
+ "size": 0.0105,
448
+ "font": "mono",
449
+ "align": "right"
450
+ },
451
+ {
452
+ "key": "labelC",
453
+ "default": "SCREEN 10PX / MONO / 1-TONE",
454
+ "x": 0.05,
455
+ "y": 0.9505,
456
+ "size": 0.0105,
457
+ "font": "mono"
458
+ },
459
+ {
460
+ "key": "labelD",
461
+ "default": "FRAME 0417 / 0120",
462
+ "x": 0.95,
463
+ "y": 0.9505,
464
+ "size": 0.0105,
465
+ "font": "mono",
466
+ "align": "right"
467
+ }
468
+ ],
469
+ "credits": [
470
+ "Single-tone halftone / dot-matrix field grammar (original drawing; no images, marks or fonts from other works)",
471
+ "Dot screen: rotated square lattice, dot area follows tone (classic AM halftone); ordered dither: 8x8 Bayer index matrix (Bryce Bayer, 1973); ASCII cells: original procedural glyphs"
472
+ ]
473
+ }
474
+ }
@@ -0,0 +1,248 @@
1
+ // halftone-field: footage as one-tone dot matrix (dot screen, ordered dither or ASCII cells) on a full solid
2
+ // field, framed by a hairline with pink / cyan micro bars on the image edges and a tall thin headline.
3
+ // brutal family shared GLSL (written fresh). Layout units are "design pixels" of a 1920x1080 frame:
4
+ // U real pixels per design unit, D the fragment position in design units (origin top-left, y down).
5
+ // Distance functions after the standard analytic forms (circle, box, segment, ellipse, equilateral
6
+ // triangle: Inigo Quilez, https://iquilezles.org/articles/distfunctions2d/); the 3x5 digit font, the
7
+ // dot screen, the Bayer matrix and the glyph icons are original.
8
+ float U;
9
+ vec2 D;
10
+ const float TAU = 6.28318530718;
11
+
12
+ void initDesign() {
13
+ U = RENDERSIZE.y / 1080.0;
14
+ D = vec2(gl_FragCoord.x, RENDERSIZE.y - gl_FragCoord.y) / U;
15
+ }
16
+ float designWidth() { return RENDERSIZE.x / U; }
17
+
18
+ float fillAA(float d) { return clamp(0.5 - d * U, 0.0, 1.0); }
19
+ float strokeAA(float d, float w) { return clamp((0.5 * w - abs(d)) * U + 0.5, 0.0, 1.0); }
20
+ float sdBox(vec2 p, vec2 h) { vec2 q = abs(p) - h; return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0); }
21
+ float sdRound(vec2 p, vec2 h, float r) { return sdBox(p, h - r) - r; }
22
+ // chamfered (octagon) rectangle: box cut by a diamond; c is the leg of each 45 degree corner cut
23
+ float sdChamfer(vec2 p, vec2 h, float c, float r) {
24
+ vec2 hh = h - r;
25
+ return max(sdBox(p, hh), (abs(p.x) + abs(p.y) - (hh.x + hh.y - c)) * 0.70710678) - r;
26
+ }
27
+ float sdSeg(vec2 p, vec2 a, vec2 b) {
28
+ vec2 pa = p - a;
29
+ vec2 ba = b - a;
30
+ return length(pa - ba * clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0));
31
+ }
32
+ float sdEll(vec2 p, vec2 r) {
33
+ float k0 = length(p / r);
34
+ float k1 = length(p / (r * r));
35
+ return k0 * (k0 - 1.0) / max(k1, 1e-4);
36
+ }
37
+ float sdTri(vec2 p, float r) {
38
+ const float k = 1.7320508;
39
+ p.x = abs(p.x) - r;
40
+ p.y = p.y + r / k;
41
+ if (p.x + k * p.y > 0.0) p = vec2(p.x - k * p.y, -k * p.x - p.y) / 2.0;
42
+ p.x -= clamp(p.x, -2.0 * r, 0.0);
43
+ return -length(p) * sign(p.y);
44
+ }
45
+ float sdRhomb(vec2 p, vec2 h) { return (abs(p.x) / h.x + abs(p.y) / h.y - 1.0) * min(h.x, h.y) * 0.9; }
46
+
47
+ float plusMark(vec2 p, float arm) {
48
+ return max(strokeAA(sdSeg(p, vec2(-arm, 0.0), vec2(arm, 0.0)), 1.5), strokeAA(sdSeg(p, vec2(0.0, -arm), vec2(0.0, arm)), 1.5));
49
+ }
50
+ // radial lines between r0 and r1, n of them; spin rotates the whole burst, twist curls them
51
+ float burst(vec2 p, float r0, float r1, float n, float w, float spin, float twist) {
52
+ float r = length(p);
53
+ float a = atan(p.y, p.x) + spin + twist * r / max(r1, 1.0);
54
+ float sec = TAU / n;
55
+ float da = mod(a + 0.5 * sec, sec) - 0.5 * sec;
56
+ return strokeAA(r * sin(da), w) * step(r0, r) * step(r, r1);
57
+ }
58
+
59
+ // pixel-snapped origin, so the pixel fonts stay crisp
60
+ vec2 snapPx(vec2 o) { return floor(o * U + 0.5) / U; }
61
+ float cellPx(float cell) { return max(1.0, floor(cell * U + 0.5)) / U; }
62
+
63
+ // 3x5 digit font: 0-9, '-' (10), '.' (11); rows top to bottom, 3 bits per row
64
+ const int F3[12] = int[12](0x7B6F, 0x2C97, 0x73E7, 0x73CF, 0x5BC9, 0x79CF, 0x79EF, 0x7292, 0x7BEF, 0x7BCF, 0x01C0, 0x0002);
65
+ float glyph3(vec2 p, int g, float cell) {
66
+ ivec2 c = ivec2(floor(p / cell));
67
+ if (c.x < 0 || c.x > 2 || c.y < 0 || c.y > 4) return 0.0;
68
+ return float((F3[g] >> ((4 - c.y) * 3 + (2 - c.x))) & 1);
69
+ }
70
+ int digitOf(float a, int power) { return int(mod(floor(a * pow(10.0, -float(power))), 10.0)); }
71
+ // fixed-width number: sign slot, nInt integer digits, then '.' and nDec decimals; p from the top-left
72
+ float printNum(vec2 p, float v, int nInt, int nDec, float cell) {
73
+ float adv = 4.0 * cell;
74
+ int total = 1 + nInt + (nDec > 0 ? 1 + nDec : 0);
75
+ if (p.x < 0.0 || p.x >= float(total) * adv || p.y < 0.0 || p.y >= 5.0 * cell) return 0.0;
76
+ int idx = int(floor(p.x / adv));
77
+ vec2 q = vec2(p.x - float(idx) * adv, p.y);
78
+ int g = 11;
79
+ if (idx == 0) {
80
+ if (v >= 0.0) return 0.0;
81
+ g = 10;
82
+ } else if (idx <= nInt) {
83
+ g = digitOf(abs(v), nInt - idx);
84
+ } else if (idx > nInt + 1) {
85
+ g = digitOf(abs(v), -(idx - nInt - 1));
86
+ }
87
+ return glyph3(q, g, cell);
88
+ }
89
+ float numWidth(int nInt, int nDec, float cell) { return float(1 + nInt + (nDec > 0 ? 1 + nDec : 0)) * 4.0 * cell; }
90
+
91
+ // 8x8 Bayer threshold 0..1 for an integer pixel cell
92
+ float bayer8(vec2 cell) {
93
+ ivec2 i = ivec2(mod(floor(cell), 8.0));
94
+ int x = i.x;
95
+ int xy = i.x ^ i.y;
96
+ int v = ((xy & 1) << 5) | ((x & 1) << 4) | ((xy & 2) << 2) | ((x & 2) << 1) | ((xy & 4) >> 1) | ((x & 4) >> 2);
97
+ return (float(v) + 0.5) / 64.0;
98
+ }
99
+
100
+ float beatPulse(float rate) { return AUDIO_BPM > 1.0 ? exp(-AUDIO_BEATPHASE * rate) : 0.0; }
101
+
102
+ // cover-fit UV into inputImage for a design-space point p inside a box (centre c, full size s)
103
+ vec2 coverUV(vec2 p, vec2 c, vec2 s) {
104
+ vec2 tex = IMG_SIZE(inputImage);
105
+ float ta = tex.x / tex.y;
106
+ float wa = s.x / s.y;
107
+ vec2 q = (p - c) / s;
108
+ q.y = -q.y;
109
+ vec2 vis = wa > ta ? vec2(1.0, ta / wa) : vec2(wa / ta, 1.0);
110
+ return 0.5 + q * vis;
111
+ }
112
+ vec3 mediaRaw(vec2 uv) {
113
+ if (HAS_INPUT) return texture(inputImage, uv).rgb;
114
+ float n = fbm(uv * 3.6 + vec2(TIME * 0.06, 0.0), 4);
115
+ float m = fbm(uv * 7.0 - vec2(0.0, TIME * 0.05) + 3.1, 3);
116
+ return vec3(smoothstep(0.3, 0.75, n) * (0.35 + 0.65 * m)) * vec3(1.0, 0.9, 0.78);
117
+ }
118
+ vec2 gC;
119
+ vec2 gH;
120
+
121
+ // beat tears: rows of the image slide sideways for a couple of frames after a beat
122
+ vec2 tearP(vec2 p) {
123
+ float on = step(0.3, beatPulse(8.0)) * tearAmount;
124
+ if (on <= 0.0) return p;
125
+ float row = floor(p.y / 18.0);
126
+ float f = float(FRAMEINDEX / 2);
127
+ p.x += (hash12(vec2(row, f)) - 0.5) * 2.0 * on * 120.0 * step(0.6, hash12(vec2(row, f + 2.3)));
128
+ return p;
129
+ }
130
+ float lumAt(vec2 p) {
131
+ vec2 uv = coverUV(tearP(p), gC, gH * 2.0);
132
+ float L = pow(clamp(luma(mediaRaw(uv)), 0.0, 1.0), 0.4545);
133
+ L = clamp((L - 0.5) * imgContrast + 0.5 + imgBias, 0.0, 1.0);
134
+ return invert ? 1.0 - L : L;
135
+ }
136
+ // Single-tone screens. The including shader defines `float lumAt(vec2 p)` first: ink amount 0..1 at a design
137
+ // space point (1 = full dot). Cell sizes g are in design units.
138
+
139
+ // Dot screen: rotated square lattice, dot radius grows with sqrt(ink) so the dot AREA follows tone.
140
+ // The 3x3 neighbourhood is evaluated so large dots overlap instead of being clipped to their cell.
141
+ float dotScreen(vec2 p, float g, float ang, float gain, float soft) {
142
+ mat2 R = rot(ang);
143
+ vec2 q = (R * p) / g;
144
+ vec2 cell = floor(q);
145
+ float m = 0.0;
146
+ for (int j = -1; j <= 1; j++) {
147
+ for (int i = -1; i <= 1; i++) {
148
+ vec2 c = cell + vec2(float(i), float(j)) + 0.5;
149
+ float L = lumAt((c * g) * R);
150
+ float r = 0.5 * sqrt(clamp(L, 0.0, 1.0)) * gain;
151
+ m = max(m, clamp(0.5 - (length(q - c) - r) * g * U / soft, 0.0, 1.0));
152
+ }
153
+ }
154
+ return m;
155
+ }
156
+
157
+ // Ordered dither: Bayer 8x8 thresholds on blocks of `block` design units.
158
+ float orderedDither(vec2 p, float block) {
159
+ vec2 b = floor(p * U / max(block * U, 1.0));
160
+ vec2 centre = (b + 0.5) * block;
161
+ return step(bayer8(b), lumAt(centre));
162
+ }
163
+
164
+ // ASCII-style cell: one of six procedural glyphs picked by tone (dot, +, x, #, =, block), no font needed.
165
+ float asciiScreen(vec2 p, float g) {
166
+ vec2 id = floor(p / g);
167
+ vec2 f = fract(p / g) - 0.5;
168
+ float L = lumAt((id + 0.5) * g);
169
+ float d = 1e3;
170
+ if (L < 0.1) return 0.0;
171
+ if (L < 0.26) d = length(f) - 0.09;
172
+ else if (L < 0.42) d = min(abs(f.x), abs(f.y)) - 0.05 + step(0.34, max(abs(f.x), abs(f.y))) * 1e3;
173
+ else if (L < 0.58) d = min(abs(f.x - f.y), abs(f.x + f.y)) * 0.7071 - 0.05 + step(0.36, max(abs(f.x), abs(f.y))) * 1e3;
174
+ else if (L < 0.74) d = min(min(abs(abs(f.x) - 0.15), abs(abs(f.y) - 0.15)), 1e3) - 0.045 + step(0.4, max(abs(f.x), abs(f.y))) * 1e3;
175
+ else if (L < 0.88) d = min(abs(f.y - 0.13), abs(f.y + 0.13)) - 0.06 + step(0.4, abs(f.x)) * 1e3;
176
+ else d = max(abs(f.x), abs(f.y)) - 0.4;
177
+ return clamp(0.5 - d * g * U, 0.0, 1.0);
178
+ }
179
+ // edge bars: short horizontal ticks hung inward from the left / right image edges, lengths ride the bands
180
+ float edgeBars(vec2 p, vec2 lo, vec2 hi, out vec3 tint) {
181
+ tint = vec3(0.0);
182
+ float m = 0.0;
183
+ float slotH = 7.0;
184
+ float y = p.y - lo.y;
185
+ if (y < 0.0 || p.y > hi.y) return 0.0;
186
+ float slot = floor(y / slotH);
187
+ float fy = fract(y / slotH);
188
+ for (int side = 0; side < 2; side++) {
189
+ float sid = slot * 2.0 + float(side);
190
+ float h1 = hash12(vec2(sid, 4.0));
191
+ float h2 = hash12(vec2(sid, 9.0));
192
+ float band = AUDIO_BANDS[int(mod(slot * 3.0 + float(side) * 7.0, 28.0))];
193
+ float len = (6.0 + 70.0 * h2 * h2) * (0.45 + 1.1 * band * reactivity);
194
+ float edge = side == 0 ? p.x - lo.x : hi.x - p.x;
195
+ float on = step(0.0, edge) * step(edge, len) * step(0.1, fy) * step(fy, 0.62) * step(1.0 - barDensity, h1);
196
+ if (on > m) tint = h2 > 0.5 ? barA.rgb : barB.rgb;
197
+ m = max(m, on);
198
+ }
199
+ return m;
200
+ }
201
+
202
+ void main() {
203
+ initDesign();
204
+ float W = designWidth();
205
+ gC = vec2(imgX * W, imgY * 1080.0);
206
+ gH = vec2(imgW * W, imgH * 1080.0) * 0.5;
207
+ float kick = clamp((AUDIO_BASS - 1.0) / 3.0, 0.0, 1.0);
208
+ vec3 col = fieldColor.rgb;
209
+ vec2 lo = gC - gH;
210
+ vec2 hi = gC + gH;
211
+ float inRect = step(lo.x, D.x) * step(D.x, hi.x) * step(lo.y, D.y) * step(D.y, hi.y);
212
+
213
+ vec4 tm = HAS_TEXT ? texture(TEXTMASK, vUv) : vec4(0.0);
214
+ float halo = 0.0;
215
+ if (HAS_TEXT && inRect > 0.0) {
216
+ for (int i = 0; i < 8; i++) {
217
+ float a = float(i) * 0.7854;
218
+ halo = max(halo, texture(TEXTMASK, vUv + vec2(cos(a), sin(a)) * 4.0 / RENDERSIZE).r);
219
+ }
220
+ }
221
+
222
+ float dots = 0.0;
223
+ if (inRect > 0.0) {
224
+ float gain = dotGain * (1.0 + kickGain * kick * 0.3);
225
+ if (screenMode == 0) dots = dotScreen(D, cell, dotAngle, gain, 1.0);
226
+ else if (screenMode == 1) dots = orderedDither(D, max(2.0, cell * 0.36));
227
+ else dots = asciiScreen(D, cell * 1.5);
228
+ dots *= 1.0 - halo * textKnock;
229
+ }
230
+ col = mix(col, dotColor.rgb, dots);
231
+
232
+ vec2 fc = 0.5 * (lo + hi);
233
+ float ink = strokeAA(sdBox(D - fc, gH + 10.0), 1.5) * frameAmount;
234
+ ink = max(ink, strokeAA(sdBox(D - fc, gH), 1.0) * frameAmount * 0.5);
235
+ if (marks) {
236
+ for (int i = 0; i < 4; i++) {
237
+ vec2 corner = vec2(i % 2 == 0 ? lo.x : hi.x, i < 2 ? lo.y : hi.y);
238
+ ink = max(ink, plusMark(D - (corner + (corner - fc) / gH * 28.0), 9.0));
239
+ }
240
+ }
241
+ vec3 tint;
242
+ float bars = edgeBars(D, lo, hi, tint) * clamp((TIME * 1000.0 - introMs * 0.4) / 160.0, 0.0, 1.0) * barAmount;
243
+ col = mix(col, tint, bars);
244
+ col = mix(col, inkColor.rgb, clamp(ink, 0.0, 1.0));
245
+ float t = tm.r * clamp((TIME * 1000.0 - introMs * 0.1) / 120.0, 0.0, 1.0);
246
+ col = mix(col, textColor.rgb, clamp(t, 0.0, 1.0));
247
+ fragColor = vec4(col, 1.0);
248
+ }