agentvfx 0.0.0-stage → 0.3.4

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Files changed (483) hide show
  1. package/AGENTS.md +8 -0
  2. package/GEMINI.md +1 -0
  3. package/LICENSE +172 -0
  4. package/README.md +236 -2
  5. package/package.json +35 -4
  6. package/skills/agentvfx/LICENSE +172 -0
  7. package/skills/agentvfx/NOTICE +44 -0
  8. package/skills/agentvfx/SKILL.md +90 -0
  9. package/skills/agentvfx/engine/core/constants.mjs +84 -0
  10. package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
  11. package/skills/agentvfx/engine/core/flash.mjs +240 -0
  12. package/skills/agentvfx/engine/core/mark.mjs +28 -0
  13. package/skills/agentvfx/engine/core/palettes.mjs +36 -0
  14. package/skills/agentvfx/engine/core/schedule.mjs +85 -0
  15. package/skills/agentvfx/engine/core/templates.mjs +43 -0
  16. package/skills/agentvfx/engine/core/util.mjs +167 -0
  17. package/skills/agentvfx/engine/core/validate.mjs +334 -0
  18. package/skills/agentvfx/engine/node/analysis.mjs +172 -0
  19. package/skills/agentvfx/engine/node/audio.mjs +621 -0
  20. package/skills/agentvfx/engine/node/board.mjs +24 -0
  21. package/skills/agentvfx/engine/node/chrome.mjs +349 -0
  22. package/skills/agentvfx/engine/node/encode.mjs +110 -0
  23. package/skills/agentvfx/engine/node/eye.mjs +77 -0
  24. package/skills/agentvfx/engine/node/footage.mjs +129 -0
  25. package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
  26. package/skills/agentvfx/engine/node/host.mjs +31 -0
  27. package/skills/agentvfx/engine/node/job.mjs +181 -0
  28. package/skills/agentvfx/engine/node/png.mjs +112 -0
  29. package/skills/agentvfx/engine/node/render.mjs +161 -0
  30. package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
  31. package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
  32. package/skills/agentvfx/engine/node/stills.mjs +100 -0
  33. package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
  34. package/skills/agentvfx/engine/web/gl.mjs +319 -0
  35. package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
  36. package/skills/agentvfx/engine/web/init.js +23 -0
  37. package/skills/agentvfx/engine/web/prelude.mjs +150 -0
  38. package/skills/agentvfx/engine/web/render.html +11 -0
  39. package/skills/agentvfx/engine/web/render.mjs +388 -0
  40. package/skills/agentvfx/engine/web/scale.mjs +15 -0
  41. package/skills/agentvfx/engine/web/text.mjs +158 -0
  42. package/skills/agentvfx/plates/terminalcore/README.md +61 -0
  43. package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
  44. package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
  45. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
  46. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
  47. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
  48. package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
  49. package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
  50. package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
  51. package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
  52. package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
  53. package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
  54. package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
  55. package/skills/agentvfx/plates/terminalcore/font.py +80 -0
  56. package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
  57. package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
  58. package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
  59. package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
  60. package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
  61. package/skills/agentvfx/plates/terminalcore/room.py +82 -0
  62. package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
  63. package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
  64. package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
  65. package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
  66. package/skills/agentvfx/references/plates.md +22 -0
  67. package/skills/agentvfx/references/template-format.md +149 -0
  68. package/skills/agentvfx/references/web.md +63 -0
  69. package/skills/agentvfx/runtime/agentvfx.js +708 -0
  70. package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
  71. package/skills/agentvfx/scripts/export-web.mjs +155 -0
  72. package/skills/agentvfx/scripts/loop.mjs +129 -0
  73. package/skills/agentvfx/scripts/make-beat.mjs +133 -0
  74. package/skills/agentvfx/scripts/plate.mjs +82 -0
  75. package/skills/agentvfx/scripts/vfx.mjs +173 -0
  76. package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
  77. package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
  78. package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
  79. package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
  80. package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
  81. package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
  82. package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
  83. package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
  84. package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
  85. package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
  86. package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
  87. package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
  88. package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
  89. package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
  90. package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
  91. package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
  92. package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
  93. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
  94. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
  95. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
  96. package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
  97. package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
  98. package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
  99. package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
  100. package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
  101. package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
  102. package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
  103. package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
  104. package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
  105. package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
  106. package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
  107. package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
  108. package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
  109. package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
  110. package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
  111. package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
  112. package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
  113. package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
  114. package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
  115. package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
  116. package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
  117. package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
  118. package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
  119. package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
  120. package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
  121. package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
  122. package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
  123. package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
  124. package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
  125. package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
  126. package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
  127. package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
  128. package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
  129. package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
  130. package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
  131. package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
  132. package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
  133. package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
  134. package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
  135. package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
  136. package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
  137. package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
  138. package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
  139. package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
  140. package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
  141. package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
  142. package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
  143. package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
  144. package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
  145. package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
  146. package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
  147. package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
  148. package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
  149. package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
  150. package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
  151. package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
  152. package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
  153. package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
  154. package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
  155. package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
  156. package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
  157. package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
  158. package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
  159. package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
  160. package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
  161. package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
  162. package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
  163. package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
  164. package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
  165. package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
  166. package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
  167. package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
  168. package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
  169. package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
  170. package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
  171. package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
  172. package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
  173. package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
  174. package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
  175. package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
  176. package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
  177. package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
  178. package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
  179. package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
  180. package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
  181. package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
  182. package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
  183. package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
  184. package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
  185. package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
  186. package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
  187. package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
  188. package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
  189. package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
  190. package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
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  198. package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
  199. package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
  200. package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
  201. package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
  202. package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
  203. package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
  204. package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
  205. package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
  206. package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
  207. package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
  208. package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
  209. package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
  210. package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
  211. package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
  212. package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
  213. package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
  214. package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
  215. package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
  216. package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
  217. package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
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  219. package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
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  222. package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
  223. package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
  224. package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
  225. package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
  226. package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
  227. package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
  228. package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
  229. package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
  230. package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
  231. package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
  232. package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
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  234. package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
  235. package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
  236. package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
  237. package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
  238. package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
  239. package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
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  242. package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
  243. package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
  244. package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
  245. package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
  246. package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
  247. package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
  248. package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
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  254. package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
  255. package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
  256. package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
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@@ -0,0 +1,50 @@
1
+ // ---- HUD line language (shared by the spectrum family) ----
2
+ // Ground and ink: near-black ground with off-white hairlines by default, or one full colour field with
3
+ // black / white ink (groundColor, inkColor, accentColor). Everything is drawn as 1-2 px hairlines
4
+ // (lineWidth, in pixels at 1080p): framed panels, dashed grids, corner brackets, + crosshairs, tick
5
+ // rulers. Labels come from the engine text layer (TEXTMASK: R = ink, G = box fill).
6
+ float hudU() { return RENDERSIZE.y / 1080.0; }
7
+ float hudW() { return max(lineWidth * hudU(), 1.0); }
8
+ float hair(float d) { return clamp(hudW() * 0.5 - abs(d) + 0.5, 0.0, 1.0); }
9
+ float cov(float d) { return clamp(0.5 - d, 0.0, 1.0); }
10
+ float dashes(float x, float period, float duty) { return step(fract(x / (period * hudU())), duty); }
11
+
12
+ // outline of the rectangle lo..hi (pixels)
13
+ float boxLine(vec2 p, vec2 lo, vec2 hi) {
14
+ vec2 q = abs(p - (lo + hi) * 0.5) - (hi - lo) * 0.5;
15
+ return hair(max(q.x, q.y));
16
+ }
17
+ float inRect(vec2 p, vec2 lo, vec2 hi) { return step(lo.x, p.x) * step(p.x, hi.x) * step(lo.y, p.y) * step(p.y, hi.y); }
18
+
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+ // + crosshair centred on c with arm length len
20
+ float plusAt(vec2 p, vec2 c, float len) {
21
+ vec2 q = abs(p - c);
22
+ return max(hair(q.y) * step(q.x, len), hair(q.x) * step(q.y, len));
23
+ }
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+
25
+ // four L-shaped corner brackets of the rectangle lo..hi, arm length len
26
+ float brackets(vec2 p, vec2 lo, vec2 hi, float len) {
27
+ vec2 c = (lo + hi) * 0.5;
28
+ vec2 q = abs(p - c);
29
+ vec2 h = (hi - lo) * 0.5;
30
+ float onV = hair(q.x - h.x) * step(h.y - len, q.y) * step(q.y, h.y + 0.5);
31
+ float onH = hair(q.y - h.y) * step(h.x - len, q.x) * step(q.x, h.x + 0.5);
32
+ return max(onV, onH);
33
+ }
34
+
35
+ vec3 accentAt(float u) { return colorMode == 1 ? paletteCycle(u + paletteShift) : accentColor.rgb; }
36
+
37
+ float textInk() { return HAS_TEXT ? texture(TEXTMASK, vUv).r : 0.0; }
38
+ float textFill() { return HAS_TEXT ? texture(TEXTMASK, vUv).g : 0.0; }
39
+
40
+ // frame chrome common to every instrument: corner + marks and an inset hairline frame
41
+ float hudChrome(vec2 sp) {
42
+ vec2 res = RENDERSIZE;
43
+ float u = hudU();
44
+ float a = 0.0;
45
+ for (int c = 0; c < 4; c++) {
46
+ vec2 centre = vec2((c & 1) == 0 ? 22.0 * u : res.x - 22.0 * u, (c & 2) == 0 ? 22.0 * u : res.y - 22.0 * u);
47
+ a = max(a, plusAt(sp, centre, 7.0 * u));
48
+ }
49
+ return a;
50
+ }
@@ -0,0 +1,74 @@
1
+ // ---- stage (shared by the spectrum family) ----
2
+ // Camera: bass onsets (bass ratio >= kickBass) zoom the frame by kickZoom and shake it by up to `shake`
3
+ // pixels at 1080p, both decaying over kickDecayMs (both 0 by default: the HUD look is locked down).
4
+ // Background: the flat groundColor; with an input, bgMode 1 = blurred and dimmed footage, 2 = single-tone
5
+ // halftone dots of the footage in the ink colour (dot radius follows luminance). Optional field of
6
+ // drifting flecks (fieldAmount), vignette and film grain. The clock texel is (hit count, last hit frame,
7
+ // kick count, last kick frame), written by the template's state pass.
8
+ float stageSince(float count, float last) { return count > 0.5 ? (float(FRAMEINDEX) - last) * TIMEDELTA : 99.0; }
9
+ float kickEnv(vec4 clk) { return exp(-stageSince(clk.z, clk.w) / max(kickDecayMs * 0.001, 0.001)); }
10
+ float hitEnv(vec4 clk, float seconds) { return exp(-stageSince(clk.x, clk.y) / seconds); }
11
+
12
+ vec2 stageUv(vec4 clk, vec2 uv) {
13
+ float ke = kickEnv(clk);
14
+ vec2 sh = (hash22(vec2(clk.z, 3.7)) - 0.5) * 2.0 * shake * ke * (RENDERSIZE.y / 1080.0) / RENDERSIZE;
15
+ return (uv - 0.5) / (1.0 + kickZoom * ke) + 0.5 + sh;
16
+ }
17
+
18
+ float introK() { return introMs > 0.5 ? smoothstep(introMs * 0.0005, introMs * 0.0012, TIME) : 1.0; }
19
+ float introSpan() { return introMs > 0.5 ? smoothstep(0.0, introMs * 0.0006, TIME) : 1.0; }
20
+
21
+ float stageField(vec2 uv, float lift) {
22
+ float aspect = RENDERSIZE.x / RENDERSIZE.y;
23
+ float acc = 0.0;
24
+ for (int l = 0; l < 2; l++) {
25
+ float fl = float(l);
26
+ float sc = l == 0 ? 11.0 : 34.0;
27
+ vec2 p = vec2(uv.x * aspect, uv.y) * sc - vec2(TIME * fieldSpeed * (0.35 + 0.3 * fl), -TIME * fieldSpeed * (0.05 + 0.04 * fl));
28
+ vec2 c = floor(p);
29
+ vec2 fr = fract(p);
30
+ vec2 h = hash22(c + fl * 17.0);
31
+ float h2 = hash12(c + 31.0 + fl * 5.0);
32
+ float r = (l == 0 ? 0.05 : 0.035) * (0.5 + 0.7 * h2);
33
+ float tw = 0.55 + 0.45 * sin(TIME * (1.0 + 3.0 * h2) + h.x * 6.2832);
34
+ acc += step(length(fr - (0.3 + 0.4 * h)), r) * tw * step(0.45, h2);
35
+ }
36
+ return acc * (0.7 + 0.6 * lift);
37
+ }
38
+
39
+ float stageHalftone(vec2 uv) {
40
+ float u = RENDERSIZE.y / 1080.0;
41
+ float cell = max(halftoneSize * u, 2.0);
42
+ mat2 m = mat2(0.9659, 0.2588, -0.2588, 0.9659);
43
+ vec2 g = m * (uv * RENDERSIZE) / cell;
44
+ vec2 f = fract(g) - 0.5;
45
+ vec2 centre = (transpose(m) * ((floor(g) + 0.5) * cell)) / RENDERSIZE;
46
+ float L = luma(texture(inputImage, centre).rgb);
47
+ float rad = 0.62 * sqrt(clamp(L * 1.25, 0.0, 1.0));
48
+ return clamp((rad - length(f)) * cell + 0.5, 0.0, 1.0);
49
+ }
50
+
51
+ vec3 stageBackground(vec2 uv, vec3 tint, float lift) {
52
+ float aspect = RENDERSIZE.x / RENDERSIZE.y;
53
+ vec3 g = groundColor.rgb;
54
+ if (HAS_INPUT && bgMode == 1) {
55
+ vec3 s = texture(inputImage, uv).rgb;
56
+ float rad = 0.018;
57
+ for (int k = 0; k < 12; k++) {
58
+ float a = float(k) * 0.5236;
59
+ s += texture(inputImage, uv + vec2(cos(a) / aspect, sin(a)) * rad * (k % 2 == 0 ? 1.0 : 0.5)).rgb;
60
+ }
61
+ g = mix(g, s / 13.0, bgDim);
62
+ } else if (HAS_INPUT && bgMode == 2) {
63
+ g = mix(g, inkColor.rgb, stageHalftone(uv) * bgDim);
64
+ }
65
+ return g + tint * stageField(uv, lift) * fieldAmount;
66
+ }
67
+
68
+ vec3 stageFinish(vec3 col, vec2 uv) {
69
+ float aspect = RENDERSIZE.x / RENDERSIZE.y;
70
+ float v = length((uv - 0.5) * vec2(aspect, 1.0)) / (0.5 * sqrt(aspect * aspect + 1.0));
71
+ col *= 1.0 - vignette * smoothstep(0.35, 1.0, v);
72
+ float n = hash12(gl_FragCoord.xy + float(FRAMEINDEX) * 13.37) - 0.5;
73
+ return max(col + n * grain, vec3(0.0));
74
+ }
@@ -0,0 +1,58 @@
1
+ {
2
+ "DESCRIPTION": "Particle-cloud box: a framed panel with a ruler and a hairline spectrum floor that fires bursts of one-tone dots on every strong onset",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["spectrum", "audio", "particles", "hud"],
6
+ "INPUTS": [
7
+ { "NAME": "bandCount", "TYPE": "long", "MIN": 8, "MAX": 64, "DEFAULT": 48 },
8
+ { "NAME": "particleCount", "TYPE": "long", "MIN": 8, "MAX": 64, "DEFAULT": 56 },
9
+ { "NAME": "particleSize", "TYPE": "float", "MIN": 1, "MAX": 30, "DEFAULT": 9 },
10
+ { "NAME": "sparkShape", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["square", "circle", "cross"], "DEFAULT": 0 },
11
+ { "NAME": "speed", "TYPE": "float", "MIN": 0.1, "MAX": 3, "DEFAULT": 1.7 },
12
+ { "NAME": "spread", "TYPE": "float", "MIN": 0.2, "MAX": 6.28, "DEFAULT": 2.6 },
13
+ { "NAME": "drag", "TYPE": "float", "MIN": 0.1, "MAX": 8, "DEFAULT": 1.4 },
14
+ { "NAME": "gravity", "TYPE": "float", "MIN": -1, "MAX": 3, "DEFAULT": 0.3 },
15
+ { "NAME": "lifeSec", "TYPE": "float", "MIN": 0.3, "MAX": 2, "DEFAULT": 1.5 },
16
+ { "NAME": "barDim", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.9 }
17
+ ],
18
+ "use": ["pro", "stage", "hud"],
19
+ "defaults": { "hitFlux": 0.7, "startFreq": 25, "endFreq": 9000, "freqCurve": 2.3 },
20
+ "PASSES": [
21
+ { "TARGET": "partState", "PERSISTENT": true, "FLOAT": true },
22
+ {}
23
+ ],
24
+ "X_AGENTVFX": {
25
+ "id": "spectrum-particles",
26
+ "family": "spectrum",
27
+ "input": "either",
28
+ "spdx": "LicenseRef-agentvfx",
29
+ "flash": "none",
30
+ "fps": 30,
31
+ "palette": true,
32
+ "presets": {
33
+ "cloud-black": {},
34
+ "cloud-ultramarine": { "$field": "ultramarine", "sparkShape": 1, "particleSize": 8 },
35
+ "cloud-acid": { "$field": "acid", "particleCount": 64, "particleSize": 9 },
36
+ "cross-orange": { "$field": "orange", "sparkShape": 2, "particleSize": 14, "particleCount": 36 },
37
+ "rainbow-glow": { "colorMode": 1, "glow": 2.2, "particleSize": 9, "sparkShape": 1 }
38
+ },
39
+ "audioBind": { "speed": "flux" },
40
+ "safeSubstitute": { "params": { "kickZoom": 0, "shake": 0 } },
41
+ "text": [
42
+ { "key": "title", "default": "CLOUD", "x": 0.02, "y": 0.04, "size": 0.065, "font": "display", "style": "outline", "box": "tab" },
43
+ { "key": "node", "default": "BURST 7G", "x": 0.97, "y": 0.03, "size": 0.07, "font": "tall", "align": "right" },
44
+ { "key": "n0", "default": "0", "x": 0.125, "y": 0.152, "size": 0.016, "font": "mono", "align": "right" },
45
+ { "key": "n1", "default": "1", "x": 0.125, "y": 0.296, "size": 0.016, "font": "mono", "align": "right" },
46
+ { "key": "n2", "default": "2", "x": 0.125, "y": 0.44, "size": 0.016, "font": "mono", "align": "right" },
47
+ { "key": "n3", "default": "3", "x": 0.125, "y": 0.584, "size": 0.016, "font": "mono", "align": "right" },
48
+ { "key": "n4", "default": "4", "x": 0.125, "y": 0.728, "size": 0.016, "font": "mono", "align": "right" },
49
+ { "key": "n5", "default": "5", "x": 0.125, "y": 0.872, "size": 0.016, "font": "mono", "align": "right" },
50
+ { "key": "log", "default": "N=56 FLUX GATE 0.7\nEMIT ON ONSET", "x": 0.14, "y": 0.91, "size": 0.015, "font": "mono", "reveal": "type", "revealStart": 0.3, "revealDur": 1.4 }
51
+ ],
52
+ "credits": [
53
+ "Particle-cloud box grammar: original drawing, no marks, fonts or text from other works",
54
+ "Closed-form ballistic particles with linear drag: x(t) = x0 + v (1 - exp(-k t)) / k, a standard result for velocity-proportional drag",
55
+ "Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)"
56
+ ]
57
+ }
58
+ }
@@ -0,0 +1,119 @@
1
+ // spectrum-particles main: the particle-cloud box. A framed panel with corner brackets and a 0..5 ruler
2
+ // down the left edge; along its floor a hairline spectrum (one tick per bar, tip dot, peak dot). On every
3
+ // hit (an onset at or above hitFlux) a burst of dots launches from the bar tips of that instant with
4
+ // speed scaled by the hit's spectral flux; dots are clipped to the panel. Each of the last 8 hits owns a
5
+ // slot in partState and its particles are evaluated in closed form:
6
+ // position = tip + v (1 - exp(-drag t)) / drag + (0, -gravity t^2 / 2)
7
+ // with hashed launch angle, speed and size, so a frame needs no simulation. Shapes: 0 square, 1 circle,
8
+ // 2 cross. Dots are ink-coloured (one tone), accent for the freshest ones; optional glow halo.
9
+ //@include stage.glsl
10
+ //@include hud.glsl
11
+
12
+ float shapeCover(vec2 d, float s) {
13
+ if (sparkShape == 1) { return cov(length(d) - s); }
14
+ if (sparkShape == 2) {
15
+ vec2 a = abs(d);
16
+ return max(cov(a.x - s * 0.18) * step(a.y, s), cov(a.y - s * 0.18) * step(a.x, s));
17
+ }
18
+ return cov(max(abs(d.x), abs(d.y)) - s);
19
+ }
20
+
21
+ void main() {
22
+ vec2 res = RENDERSIZE;
23
+ float U = hudU();
24
+ vec4 clk = texelFetch(partState, ivec2(0, 9), 0);
25
+ vec2 sp = vUv * res;
26
+ vec2 px = stageUv(clk, vUv) * res;
27
+ vec2 lo = vec2(0.14 * res.x, 0.12 * res.y);
28
+ vec2 hi = vec2(0.94 * res.x, 0.84 * res.y);
29
+ float W = hi.x - lo.x;
30
+ float H = hi.y - lo.y;
31
+ float n = float(bandCount);
32
+ float span = introSpan();
33
+ float grow = introK();
34
+ float baseY = lo.y + 0.08 * H;
35
+ float extent = 0.5 * H * grow;
36
+ float pitch = W * 0.94 / n;
37
+ float x0 = lo.x + W * 0.03;
38
+ float inP = inRect(px, lo, hi);
39
+
40
+ float fb = floor((px.x - x0) / pitch);
41
+ float spec = 0.0;
42
+ float tipD = 0.0;
43
+ float capD = 0.0;
44
+ if (fb >= 0.0 && fb < n && abs(px.x / res.x - 0.5) * 2.0 < span * 0.9 + 0.001) {
45
+ vec4 st = texelFetch(partState, ivec2(int(fb), 8), 0);
46
+ float bc = x0 + (fb + 0.5) * pitch;
47
+ float hP = st.r * extent;
48
+ spec = hair(px.x - bc) * step(baseY, px.y) * step(px.y, baseY + hP * 0.45) * barDim;
49
+ tipD = cov(length(vec2(px.x - bc, px.y - baseY - hP * 0.45 - 3.0 * U)) - 1.4 * U) * step(0.012, st.r) * barDim;
50
+ capD = cov(length(vec2(px.x - bc, px.y - baseY - st.g * extent * 0.45 - 6.0 * U)) - 1.2 * U) * step(0.03, st.g);
51
+ }
52
+ float floorLine = hair(px.y - baseY) * step(x0, px.x) * step(px.x, x0 + pitch * n) * span;
53
+
54
+ float aspect = res.x / res.y;
55
+ vec2 pp = vec2((px.x - lo.x) / H * 1.0, (px.y - lo.y) / H);
56
+ float cloud = 0.0;
57
+ float fresh = 0.0;
58
+ float glowSum = 0.0;
59
+ for (int j = 0; j < 8; j++) {
60
+ vec4 meta = texelFetch(partState, ivec2(96, j), 0);
61
+ float age = (float(FRAMEINDEX) - meta.x) * TIMEDELTA;
62
+ if (meta.z < 0.5 || age < 0.0 || age > lifeSec) { continue; }
63
+ float life01 = age / lifeSec;
64
+ for (int p = 0; p < 64; p++) {
65
+ if (p >= particleCount) { break; }
66
+ vec2 h = hash22(vec2(float(p) * 1.618 + 3.0, meta.x * 0.731 + float(j)));
67
+ vec2 h2 = hash22(vec2(meta.x * 1.31 + 7.0, float(p) * 2.17 + 1.0));
68
+ int b = int(floor(h.x * n));
69
+ float hb = texelFetch(partState, ivec2(b, j), 0).r;
70
+ if (hb < 0.1) { continue; }
71
+ vec2 o = vec2((x0 - lo.x + pitch * (float(b) + h.y)) / H, (baseY - lo.y + hb * extent * 0.45) / H);
72
+ float ang = 1.5707963 + (h2.x - 0.5) * spread;
73
+ float spd = speed * meta.y * (0.35 + 0.65 * h2.y) * (0.5 + hb);
74
+ vec2 v = spd * vec2(cos(ang), sin(ang));
75
+ vec2 pos = o + v * (1.0 - exp(-drag * age)) / drag + vec2(0.0, -0.5 * gravity * age * age);
76
+ float s = particleSize * U * (0.4 + 0.6 * h.y) * (1.0 - life01 * 0.6) / H;
77
+ vec2 d = (pp - pos) * H;
78
+ float cv = shapeCover(d, s * H) * (1.0 - life01 * life01);
79
+ cloud = max(cloud, cv);
80
+ fresh = max(fresh, cv * step(age, 0.12));
81
+ float hd = length(d) / max(s * H, 1.0);
82
+ glowSum += (1.0 - life01) / (1.0 + hd * hd * hd * hd);
83
+ }
84
+ }
85
+ cloud *= inP;
86
+ fresh *= inP;
87
+
88
+ float rows = 0.0;
89
+ for (int r = 0; r <= 5; r++) {
90
+ float yr = hi.y - float(r) * H / 5.0;
91
+ float tk = hair(sp.y - yr) * step(lo.x - 14.0 * U, sp.x) * step(sp.x, lo.x - 4.0 * U);
92
+ rows = max(rows, tk);
93
+ }
94
+ float ticksMinor = 0.0;
95
+ for (int r = 0; r < 25; r++) {
96
+ float yr = hi.y - float(r) * H / 25.0;
97
+ ticksMinor = max(ticksMinor, hair(sp.y - yr) * step(lo.x - 8.0 * U, sp.x) * step(sp.x, lo.x - 4.0 * U));
98
+ }
99
+ float frame = boxLine(sp, lo, hi) * gridAmount;
100
+ float brk = brackets(sp, lo - 10.0 * U, hi + 10.0 * U, 26.0 * U) * gridAmount;
101
+ float dgrid = (hair(sp.y - (baseY + 0.25 * H)) + hair(sp.y - (baseY + 0.5 * H))) * dashes(sp.x, 8.0, 0.25) * inRect(sp, lo, hi) * 0.4 * gridAmount;
102
+ float plus = 0.0;
103
+ for (int c = 0; c < 4; c++) {
104
+ vec2 centre = vec2((c & 1) == 0 ? 0.03 * res.x : 0.97 * res.x, (c & 2) == 0 ? 0.04 * res.y : 0.96 * res.y);
105
+ plus = max(plus, plusAt(sp, centre, 8.0 * U));
106
+ }
107
+
108
+ vec3 ink = inkColor.rgb;
109
+ vec3 acc = accentAt(0.5);
110
+ vec3 col = stageBackground(vUv, ink, kickEnv(clk));
111
+ col += acc * glowSum * glow * 0.05 * inP;
112
+ col = mix(col, ink, max(max(rows, ticksMinor * 0.7), max(dgrid, floorLine * 0.8)) * span);
113
+ col = mix(col, ink, max(spec, cloud));
114
+ col = mix(col, acc, max(max(fresh, tipD), capD));
115
+ col = mix(col, ink, max(frame, brk));
116
+ if (marks) { col = mix(col, ink, plus); }
117
+ col = mix(col, ink, textInk());
118
+ fragColor = vec4(stageFinish(col, vUv), 1.0);
119
+ }
@@ -0,0 +1,33 @@
1
+ // spectrum-particles pass 0: persistent state in `partState` (one texel per value, read with texelFetch).
2
+ // rows 0..7, x 0..bandCount-1 : spectrum snapshot (pro-motion bar values) taken at each hit, ring of 8 slots
3
+ // rows 0..7, x 96 : (birth frame, strength = spectral flux, 1, 1) of the hit stored in that slot
4
+ // row 8, x 0..bandCount-1 : live bars, r = smoothed height, g = cap, b = cap speed, a = cap hold
5
+ // texel (0, 9) : clock (hit count, last hit frame, kick count, last kick frame); the next
6
+ // slot is hit count mod 8
7
+ // A hit is an onset whose spectral flux reaches hitFlux. Particles are then evaluated analytically in
8
+ // main from the slot data, so they are exactly reproducible and never smear like advected sprites.
9
+ //@include bars-fn.glsl
10
+
11
+ void main() {
12
+ ivec2 px = ivec2(gl_FragCoord.xy);
13
+ vec4 prev = texelFetch(partState, px, 0);
14
+ vec4 clk = texelFetch(partState, ivec2(0, 9), 0);
15
+ bool hit = AUDIO_ONSET > 0.5 && AUDIO_FLUX >= hitFlux;
16
+ if (px.y == 8 && px.x < bandCount) {
17
+ fragColor = barStep(prev, px.x, bandCount);
18
+ return;
19
+ }
20
+ if (px.y < 8 && px.x <= 96) {
21
+ if (hit && px.y == int(mod(clk.x, 8.0))) {
22
+ fragColor = px.x < 96 ? vec4(px.x < bandCount ? smoothedBar(px.x, bandCount) : 0.0, 0.0, 0.0, 1.0) : vec4(float(FRAMEINDEX), clamp(AUDIO_FLUX, 0.4, 1.6), 1.0, 1.0);
23
+ } else {
24
+ fragColor = prev;
25
+ }
26
+ return;
27
+ }
28
+ if (px.x == 0 && px.y == 9) {
29
+ fragColor = clockStep(prev);
30
+ return;
31
+ }
32
+ fragColor = vec4(0.0);
33
+ }
@@ -0,0 +1,56 @@
1
+ {
2
+ "DESCRIPTION": "Starburst instrument: mirrored hairline spectrum spokes with tip dots, echo ghosts, tick ring, dashed outer circle and a bracketed frame; the ring snaps on strong onsets",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["spectrum", "audio", "hud"],
6
+ "INPUTS": [
7
+ { "NAME": "bandCount", "TYPE": "long", "MIN": 8, "MAX": 120, "DEFAULT": 64 },
8
+ { "NAME": "maxHeight", "TYPE": "float", "MIN": 0.05, "MAX": 1, "DEFAULT": 1 },
9
+ { "NAME": "displayMode", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["hairline", "stepped", "dots"], "DEFAULT": 0 },
10
+ { "NAME": "side", "TYPE": "long", "MIN": 0, "MAX": 1, "VALUES": [0, 1], "LABELS": ["outward", "inward"], "DEFAULT": 0 },
11
+ { "NAME": "lobes", "TYPE": "long", "MIN": 1, "MAX": 8, "DEFAULT": 2 },
12
+ { "NAME": "echoLayers", "TYPE": "long", "MIN": 0, "MAX": 6, "DEFAULT": 3 },
13
+ { "NAME": "echoDelay", "TYPE": "long", "MIN": 1, "MAX": 4, "DEFAULT": 2 },
14
+ { "NAME": "innerRadius", "TYPE": "float", "MIN": 0.06, "MAX": 0.4, "DEFAULT": 0.12 },
15
+ { "NAME": "spin", "TYPE": "float", "MIN": -6, "MAX": 6, "DEFAULT": 0.12 },
16
+ { "NAME": "snapDeg", "TYPE": "float", "MIN": 0, "MAX": 90, "DEFAULT": 9 },
17
+ { "NAME": "pulse", "TYPE": "float", "MIN": 0, "MAX": 0.5, "DEFAULT": 0.08 },
18
+ { "NAME": "tickCount", "TYPE": "float", "MIN": 12, "MAX": 360, "DEFAULT": 120 },
19
+ { "NAME": "floorHeight", "TYPE": "float", "MIN": 0, "MAX": 10, "DEFAULT": 3 }
20
+ ],
21
+ "use": ["pro", "stage", "hud"],
22
+ "defaults": { "startFreq": 25, "endFreq": 9000, "freqCurve": 2.3 },
23
+ "PASSES": [
24
+ { "TARGET": "barState", "PERSISTENT": true, "FLOAT": true },
25
+ {}
26
+ ],
27
+ "X_AGENTVFX": {
28
+ "id": "spectrum-radial",
29
+ "family": "spectrum",
30
+ "input": "either",
31
+ "spdx": "LicenseRef-agentvfx",
32
+ "flash": "possible",
33
+ "fps": 30,
34
+ "palette": true,
35
+ "presets": {
36
+ "starburst-black": {},
37
+ "starburst-ultramarine": { "$field": "ultramarine", "displayMode": 1 },
38
+ "starburst-acid": { "$field": "acid", "lobes": 3, "bandCount": 48 },
39
+ "dots-orange": { "$field": "orange", "displayMode": 2, "bandCount": 40 },
40
+ "rainbow-glow": { "colorMode": 1, "glow": 1.4, "lineWidth": 2.4 }
41
+ },
42
+ "audioBind": { "pulse": "onset" },
43
+ "safeSubstitute": { "params": { "pulse": 0, "snapDeg": 0, "kickZoom": 0, "shake": 0 } },
44
+ "text": [
45
+ { "key": "title", "default": "RADIAL", "x": 0.03, "y": 0.06, "size": 0.07, "font": "display", "style": "outline", "box": "tab" },
46
+ { "key": "node", "default": "NODE 7G-75", "x": 0.97, "y": 0.045, "size": 0.085, "font": "tall", "align": "right" },
47
+ { "key": "log", "default": "SIG 04 // 25-9000HZ\nRING LOCK 0x04F2\nCACHE OK", "x": 0.03, "y": 0.8, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.2, "revealDur": 1.5 },
48
+ { "key": "num", "default": "KX 7G2 R4 D9\n41A TQP 118 3", "x": 0.97, "y": 0.9, "size": 0.016, "font": "mono", "align": "right" }
49
+ ],
50
+ "credits": [
51
+ "Starburst glyph and bracketed frame grammar: original drawing, no marks, fonts or text from other works",
52
+ "After Effects Audio Spectrum polar path vocabulary, https://helpx.adobe.com/after-effects/using/audio-effects.html",
53
+ "Power-curve bin mapping and peak-preserving neighbour smoothing as described for open-source bar-visualiser recreations (algorithm described, no code used)"
54
+ ]
55
+ }
56
+ }
@@ -0,0 +1,95 @@
1
+ // spectrum-radial main: a starburst instrument. The spectrum is mirrored and repeated `lobes` times
2
+ // around a centre as hairline spokes (a spoke per bar, length = bar height) with tip dots, older echoes
3
+ // of the bars as dim hairline ghosts (echoLayers), a tick ring (tickCount), a dashed outer circle, a
4
+ // bracketed square frame with corner + marks, and a centre disc. The ring spins at `spin` rad/s and snaps
5
+ // snapDeg on every hit (an onset at or above hitFlux), when the centre disc fills with ink for ~3 frames.
6
+ // displayMode 0 = hairline spokes, 1 = spokes with step ticks, 2 = dots. Labels come from the text layer.
7
+ //@include stage.glsl
8
+ //@include hud.glsl
9
+ const float TAU = 6.28318530718;
10
+
11
+ vec4 barAt(int i, int d) { return texelFetch(barState, ivec2(clamp(i, 0, bandCount - 1), d == 0 ? 0 : 3 + d), 0); }
12
+
13
+ void main() {
14
+ vec2 res = RENDERSIZE;
15
+ float U = hudU();
16
+ float px1 = 1.0 / res.y;
17
+ vec4 ev = texelFetch(barState, ivec2(0, 1), 0);
18
+ vec2 sp = vUv * res;
19
+ vec2 uv = stageUv(ev, vUv);
20
+ vec2 p = (uv * res - res * 0.5) * px1;
21
+ float n = float(bandCount);
22
+ float since = stageSince(ev.x, ev.y);
23
+ float hitOn = step(0.5, ev.x) * step(0.5, exp(-since / 0.11));
24
+ float rot = TIME * spin + (ev.x > 0.5 ? radians(snapDeg) * (ev.x - exp(-since / 0.05)) : 0.0);
25
+ float R0 = innerRadius * (1.0 + pulse * hitOn) * (0.4 + 0.6 * introSpan());
26
+ float r = length(p);
27
+ float a = atan(p.y, p.x) - rot - 1.5707963;
28
+ float turns = fract(a / TAU * float(lobes));
29
+ float m = abs(turns * 2.0 - 1.0);
30
+ float fm = m * n;
31
+ int i = int(clamp(floor(fm), 0.0, n - 1.0));
32
+ float ap = TAU / (float(lobes) * 2.0 * n);
33
+ float lx = (fract(fm) - 0.5) * ap * max(r, 0.02);
34
+ float room = 0.4;
35
+ float extent = (side == 1 ? R0 * 0.92 : room - R0) * maxHeight * introK();
36
+ float dr = side == 1 ? R0 - r : r - R0;
37
+ float wU = hudW() * px1;
38
+ float spoke = abs(lx) < wU * 0.5 + px1 * 0.5 ? clamp(wU * 0.5 - abs(lx) + px1 * 0.5, 0.0, px1) / px1 : 0.0;
39
+ vec4 bar = barAt(i, 0);
40
+ float u1 = 1.0 / 1080.0;
41
+ float hj = bar.r * extent + floorHeight * u1;
42
+ float body = 0.0;
43
+ if (displayMode == 0) {
44
+ body = spoke * step(0.0, dr) * step(dr, hj);
45
+ } else if (displayMode == 1) {
46
+ float stepH = extent / 14.0;
47
+ body = spoke * step(0.0, dr) * step(dr, hj) * (0.45 + 0.55 * step(0.5, fract(dr / stepH)));
48
+ } else {
49
+ float cellD = 9.0 * u1;
50
+ float j = floor(dr / cellD);
51
+ body = dr >= 0.0 && j * cellD < hj ? cov((length(vec2(lx, dr - (j + 0.5) * cellD)) - 1.4 * u1) / px1) : 0.0;
52
+ }
53
+ float tip = cov((length(vec2(lx, dr - hj - 5.0 * u1)) - 1.6 * u1) / px1) * step(0.012, bar.r);
54
+ float capY = bar.g * extent;
55
+ float cap = capY > hj + 9.0 * u1 ? cov((length(vec2(lx * 0.5, dr - capY - 6.0 * u1)) - 1.3 * u1) / px1) : 0.0;
56
+
57
+ float ghosts = 0.0;
58
+ for (int l = 6; l >= 1; l--) {
59
+ if (l > echoLayers) { continue; }
60
+ float hl = barAt(i, l * echoDelay).r * extent;
61
+ ghosts = max(ghosts, spoke * step(0.0, dr) * step(dr, hl) * (0.4 - 0.05 * float(l)));
62
+ }
63
+
64
+ float ring0 = hair((r - R0 * 0.96) / px1);
65
+ float ringO = hair((r - 0.43) / px1) * dashes(a * 0.43 / px1, 9.0, 0.5);
66
+ float tickLen = 0.014;
67
+ float tk = abs(fract(a / TAU * tickCount) - 0.5) * (TAU * 0.4 / tickCount);
68
+ float ticks = step(abs(r - 0.4), tickLen * (mod(floor(a / TAU * tickCount), 5.0) < 0.5 ? 1.0 : 0.5)) * cov((tk - wU * 0.5) / px1);
69
+ float discFill = hitOn * step(r, R0 * 0.88);
70
+
71
+ float inner = hair((r - R0 * 0.88) / px1) * 0.7;
72
+ vec2 qc = abs(p);
73
+ float cross = max(hair(qc.y / px1) * step(qc.x, 0.014), hair(qc.x / px1) * step(qc.y, 0.014));
74
+ vec2 flo = vec2(0.5 * res.x - 0.47 * res.y, 0.03 * res.y);
75
+ vec2 fhi = vec2(0.5 * res.x + 0.47 * res.y, 0.97 * res.y);
76
+ float brk = brackets(sp, flo, fhi, 30.0 * U);
77
+ float plus = 0.0;
78
+ for (int c = 0; c < 4; c++) {
79
+ vec2 centre = vec2((c & 1) == 0 ? flo.x - 18.0 * U : fhi.x + 18.0 * U, (c & 2) == 0 ? flo.y : fhi.y);
80
+ plus = max(plus, plusAt(sp, centre, 7.0 * U));
81
+ }
82
+
83
+ float mk = max(max(body, ghosts), max(max(tip, cap), max(ring0, inner)));
84
+ mk = max(mk, max(ringO * 0.6, ticks * 0.8));
85
+ mk = max(mk, max(discFill, cross * 0.6 * float(marks)));
86
+ mk = max(mk, max(brk * gridAmount, plus * float(marks)));
87
+ mk = max(mk, textInk());
88
+ vec3 ink = inkColor.rgb;
89
+ vec3 gnd = stageBackground(vUv, ink, kickEnv(ev));
90
+ vec3 acc = accentAt((float(i) + 0.5) / n);
91
+ vec3 col = mix(gnd, ink, mk);
92
+ col = mix(col, acc, max(tip, cap));
93
+ col += acc * exp(-max(dr - hj, 0.0) / max(glowRadius, px1)) * glow * 0.25 * step(0.0, dr) * step(r, 0.45) * bar.r;
94
+ fragColor = vec4(stageFinish(col, vUv), 1.0);
95
+ }
@@ -0,0 +1,2 @@
1
+ // spectrum-radial pass 0: pro-motion bar state plus a shift register of past bar rows (echo layers).
2
+ //@include bars-pass.glsl
@@ -0,0 +1,60 @@
1
+ {
2
+ "DESCRIPTION": "Waveform strip instrument: framed panel with a 0..5 ruler, dashed axis and a smoothed multi-layer hairline waveform (line, hair columns or dots)",
3
+ "CREDIT": "agentvfx",
4
+ "ISFVSN": "2",
5
+ "CATEGORIES": ["spectrum", "audio", "hud"],
6
+ "INPUTS": [
7
+ { "NAME": "amplitude", "TYPE": "float", "MIN": 0.05, "MAX": 0.5, "DEFAULT": 0.5 },
8
+ { "NAME": "gain", "TYPE": "float", "MIN": 0.5, "MAX": 12, "DEFAULT": 8 },
9
+ { "NAME": "smoothWin", "TYPE": "float", "MIN": 1, "MAX": 200, "DEFAULT": 60 },
10
+ { "NAME": "flow", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 0.35 },
11
+ { "NAME": "pinch", "TYPE": "float", "MIN": 0, "MAX": 4, "DEFAULT": 0.8 },
12
+ { "NAME": "layers", "TYPE": "long", "MIN": 1, "MAX": 8, "DEFAULT": 4 },
13
+ { "NAME": "layerDelay", "TYPE": "long", "MIN": 1, "MAX": 3, "DEFAULT": 2 },
14
+ { "NAME": "displayMode", "TYPE": "long", "MIN": 0, "MAX": 2, "VALUES": [0, 1, 2], "LABELS": ["line", "hair-columns", "dots"], "DEFAULT": 0 },
15
+ { "NAME": "columns", "TYPE": "long", "MIN": 16, "MAX": 400, "DEFAULT": 240 },
16
+ { "NAME": "mirror", "TYPE": "bool", "DEFAULT": false },
17
+ { "NAME": "hitBoost", "TYPE": "float", "MIN": 0, "MAX": 1, "DEFAULT": 1 }
18
+ ],
19
+ "use": ["stage", "hud"],
20
+ "defaults": { "hitFlux": 0.9 },
21
+ "PASSES": [
22
+ { "TARGET": "wstate", "PERSISTENT": true, "FLOAT": true },
23
+ {}
24
+ ],
25
+ "X_AGENTVFX": {
26
+ "id": "waveform-line",
27
+ "family": "spectrum",
28
+ "input": "either",
29
+ "spdx": "LicenseRef-agentvfx",
30
+ "flash": "none",
31
+ "fps": 30,
32
+ "palette": true,
33
+ "presets": {
34
+ "strip-black": {},
35
+ "hair-columns": { "displayMode": 1, "mirror": true, "layers": 2 },
36
+ "strip-ultramarine": { "$field": "ultramarine", "layers": 5 },
37
+ "strip-acid": { "$field": "acid", "displayMode": 1, "columns": 300 },
38
+ "dots-orange": { "$field": "orange", "displayMode": 2, "columns": 120, "layers": 3 },
39
+ "rainbow-glow": { "colorMode": 1, "glow": 1.4, "lineWidth": 2.6, "layers": 7 }
40
+ },
41
+ "audioBind": { "hitBoost": "onset" },
42
+ "safeSubstitute": { "params": { "hitBoost": 0, "kickZoom": 0, "shake": 0 } },
43
+ "text": [
44
+ { "key": "title", "default": "WAVEFORM", "x": 0.08, "y": 0.07, "size": 0.07, "font": "display", "style": "outline", "box": "tab" },
45
+ { "key": "node", "default": "STRIP 04", "x": 0.92, "y": 0.045, "size": 0.085, "font": "tall", "align": "right" },
46
+ { "key": "n0", "default": "0", "x": 0.08, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
47
+ { "key": "n1", "default": "1", "x": 0.248, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
48
+ { "key": "n2", "default": "2", "x": 0.416, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
49
+ { "key": "n3", "default": "3", "x": 0.584, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
50
+ { "key": "n4", "default": "4", "x": 0.752, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
51
+ { "key": "n5", "default": "5", "x": 0.92, "y": 0.28, "size": 0.018, "font": "mono", "align": "center" },
52
+ { "key": "log", "default": "L/R MONO 48K 16BIT\nTRIG RISING 0X LOCK", "x": 0.08, "y": 0.8, "size": 0.017, "font": "mono", "reveal": "type", "revealStart": 0.3, "revealDur": 1.4 }
53
+ ],
54
+ "credits": [
55
+ "Waveform strip with a numbered ruler: original drawing, no marks, fonts or text from other works",
56
+ "After Effects Audio Waveform parameter vocabulary, https://helpx.adobe.com/after-effects/using/audio-effects.html",
57
+ "Distance estimate |y - f(x)| / sqrt(1 + f'(x)^2) for a graph, https://iquilezles.org/articles/distance/"
58
+ ]
59
+ }
60
+ }