agentvfx 0.0.0-stage → 0.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/AGENTS.md +8 -0
  2. package/GEMINI.md +1 -0
  3. package/LICENSE +172 -0
  4. package/README.md +236 -2
  5. package/package.json +35 -4
  6. package/skills/agentvfx/LICENSE +172 -0
  7. package/skills/agentvfx/NOTICE +44 -0
  8. package/skills/agentvfx/SKILL.md +90 -0
  9. package/skills/agentvfx/engine/core/constants.mjs +84 -0
  10. package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
  11. package/skills/agentvfx/engine/core/flash.mjs +240 -0
  12. package/skills/agentvfx/engine/core/mark.mjs +28 -0
  13. package/skills/agentvfx/engine/core/palettes.mjs +36 -0
  14. package/skills/agentvfx/engine/core/schedule.mjs +85 -0
  15. package/skills/agentvfx/engine/core/templates.mjs +43 -0
  16. package/skills/agentvfx/engine/core/util.mjs +167 -0
  17. package/skills/agentvfx/engine/core/validate.mjs +334 -0
  18. package/skills/agentvfx/engine/node/analysis.mjs +172 -0
  19. package/skills/agentvfx/engine/node/audio.mjs +621 -0
  20. package/skills/agentvfx/engine/node/board.mjs +24 -0
  21. package/skills/agentvfx/engine/node/chrome.mjs +349 -0
  22. package/skills/agentvfx/engine/node/encode.mjs +110 -0
  23. package/skills/agentvfx/engine/node/eye.mjs +77 -0
  24. package/skills/agentvfx/engine/node/footage.mjs +129 -0
  25. package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
  26. package/skills/agentvfx/engine/node/host.mjs +31 -0
  27. package/skills/agentvfx/engine/node/job.mjs +181 -0
  28. package/skills/agentvfx/engine/node/png.mjs +112 -0
  29. package/skills/agentvfx/engine/node/render.mjs +161 -0
  30. package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
  31. package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
  32. package/skills/agentvfx/engine/node/stills.mjs +100 -0
  33. package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
  34. package/skills/agentvfx/engine/web/gl.mjs +319 -0
  35. package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
  36. package/skills/agentvfx/engine/web/init.js +23 -0
  37. package/skills/agentvfx/engine/web/prelude.mjs +150 -0
  38. package/skills/agentvfx/engine/web/render.html +11 -0
  39. package/skills/agentvfx/engine/web/render.mjs +388 -0
  40. package/skills/agentvfx/engine/web/scale.mjs +15 -0
  41. package/skills/agentvfx/engine/web/text.mjs +158 -0
  42. package/skills/agentvfx/plates/terminalcore/README.md +61 -0
  43. package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
  44. package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
  45. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
  46. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
  47. package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
  48. package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
  49. package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
  50. package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
  51. package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
  52. package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
  53. package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
  54. package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
  55. package/skills/agentvfx/plates/terminalcore/font.py +80 -0
  56. package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
  57. package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
  58. package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
  59. package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
  60. package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
  61. package/skills/agentvfx/plates/terminalcore/room.py +82 -0
  62. package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
  63. package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
  64. package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
  65. package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
  66. package/skills/agentvfx/references/plates.md +22 -0
  67. package/skills/agentvfx/references/template-format.md +149 -0
  68. package/skills/agentvfx/references/web.md +63 -0
  69. package/skills/agentvfx/runtime/agentvfx.js +708 -0
  70. package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
  71. package/skills/agentvfx/scripts/export-web.mjs +155 -0
  72. package/skills/agentvfx/scripts/loop.mjs +129 -0
  73. package/skills/agentvfx/scripts/make-beat.mjs +133 -0
  74. package/skills/agentvfx/scripts/plate.mjs +82 -0
  75. package/skills/agentvfx/scripts/vfx.mjs +173 -0
  76. package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
  77. package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
  78. package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
  79. package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
  80. package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
  81. package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
  82. package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
  83. package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
  84. package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
  85. package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
  86. package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
  87. package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
  88. package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
  89. package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
  90. package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
  91. package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
  92. package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
  93. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
  94. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
  95. package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
  96. package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
  97. package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
  98. package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
  99. package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
  100. package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
  101. package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
  102. package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
  103. package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
  104. package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
  105. package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
  106. package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
  107. package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
  108. package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
  109. package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
  110. package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
  111. package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
  112. package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
  113. package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
  114. package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
  115. package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
  116. package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
  117. package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
  118. package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
  119. package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
  120. package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
  121. package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
  122. package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
  123. package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
  124. package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
  125. package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
  126. package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
  127. package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
  128. package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
  129. package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
  130. package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
  131. package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
  132. package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
  133. package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
  134. package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
  135. package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
  136. package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
  137. package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
  138. package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
  139. package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
  140. package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
  141. package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
  142. package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
  143. package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
  144. package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
  145. package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
  146. package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
  147. package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
  148. package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
  149. package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
  150. package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
  151. package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
  152. package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
  153. package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
  154. package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
  155. package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
  156. package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
  157. package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
  158. package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
  159. package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
  160. package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
  161. package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
  162. package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
  163. package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
  164. package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
  165. package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
  166. package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
  167. package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
  168. package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
  169. package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
  170. package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
  171. package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
  172. package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
  173. package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
  174. package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
  175. package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
  176. package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
  177. package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
  178. package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
  179. package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
  180. package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
  181. package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
  182. package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
  183. package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
  184. package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
  185. package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
  186. package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
  187. package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
  188. package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
  189. package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
  190. package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
  191. package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
  192. package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
  193. package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
  194. package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
  195. package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
  196. package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
  197. package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
  198. package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
  199. package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
  200. package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
  201. package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
  202. package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
  203. package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
  204. package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
  205. package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
  206. package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
  207. package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
  208. package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
  209. package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
  210. package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
  211. package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
  212. package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
  213. package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
  214. package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
  215. package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
  216. package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
  217. package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
  218. package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
  219. package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
  220. package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
  221. package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
  222. package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
  223. package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
  224. package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
  225. package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
  226. package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
  227. package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
  228. package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
  229. package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
  230. package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
  231. package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
  232. package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
  233. package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
  234. package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
  235. package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
  236. package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
  237. package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
  238. package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
  239. package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
  240. package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
  241. package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
  242. package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
  243. package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
  244. package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
  245. package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
  246. package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
  247. package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
  248. package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
  249. package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
  250. package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
  251. package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
  252. package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
  253. package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
  254. package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
  255. package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
  256. package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
  257. package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
  258. package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
  259. package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
  260. package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
  261. package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
  262. package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
  263. package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
  264. package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
  265. package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
  266. package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
  267. package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
  268. package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
  269. package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
  270. package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
  271. package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
  272. package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
  273. package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
  274. package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
  275. package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
  276. package/skills/agentvfx/templates/light/light-sweep/pass1.frag +15 -0
  277. package/skills/agentvfx/templates/light/neon-saber/demo-hairline.json +10 -0
  278. package/skills/agentvfx/templates/light/neon-saber/demo-saber-laser.json +10 -0
  279. package/skills/agentvfx/templates/light/neon-saber/fx.json +48 -0
  280. package/skills/agentvfx/templates/light/neon-saber/main.frag +27 -0
  281. package/skills/agentvfx/templates/light/neon-saber/pass0.frag +46 -0
  282. package/skills/agentvfx/templates/light/neon-saber/pass1.frag +15 -0
  283. package/skills/agentvfx/templates/psychedelic/echo-flow/demo-trail.json +1 -0
  284. package/skills/agentvfx/templates/psychedelic/echo-flow/fx.json +38 -0
  285. package/skills/agentvfx/templates/psychedelic/echo-flow/main.frag +19 -0
  286. package/skills/agentvfx/templates/psychedelic/echo-flow/pass0.frag +16 -0
  287. package/skills/agentvfx/templates/psychedelic/echo-flow/pass1.frag +20 -0
  288. package/skills/agentvfx/templates/psychedelic/echo-flow/pass2.frag +11 -0
  289. package/skills/agentvfx/templates/psychedelic/echo-flow/pass3.frag +4 -0
  290. package/skills/agentvfx/templates/psychedelic/hologram-scan/demo-cyan.json +1 -0
  291. package/skills/agentvfx/templates/psychedelic/hologram-scan/fx.json +36 -0
  292. package/skills/agentvfx/templates/psychedelic/hologram-scan/main.frag +30 -0
  293. package/skills/agentvfx/templates/psychedelic/kaleido-fold/demo-six.json +1 -0
  294. package/skills/agentvfx/templates/psychedelic/kaleido-fold/fx.json +37 -0
  295. package/skills/agentvfx/templates/psychedelic/kaleido-fold/main.frag +10 -0
  296. package/skills/agentvfx/templates/psychedelic/kaleido-fold/pass0.frag +34 -0
  297. package/skills/agentvfx/templates/psychedelic/mosh-melt/demo-classic.json +1 -0
  298. package/skills/agentvfx/templates/psychedelic/mosh-melt/fx.json +38 -0
  299. package/skills/agentvfx/templates/psychedelic/mosh-melt/main.frag +20 -0
  300. package/skills/agentvfx/templates/psychedelic/mosh-melt/pass0.frag +22 -0
  301. package/skills/agentvfx/templates/psychedelic/sacred/NOTES.md +13 -0
  302. package/skills/agentvfx/templates/psychedelic/sacred/demo-classic.json +1 -0
  303. package/skills/agentvfx/templates/psychedelic/sacred/demo-halo.json +1 -0
  304. package/skills/agentvfx/templates/psychedelic/sacred/demo-slow-tide.json +1 -0
  305. package/skills/agentvfx/templates/psychedelic/sacred/demo-thermal.json +1 -0
  306. package/skills/agentvfx/templates/psychedelic/sacred/fx.json +263 -0
  307. package/skills/agentvfx/templates/psychedelic/sacred/main.frag +109 -0
  308. package/skills/agentvfx/templates/psychedelic/sacred/pass0.frag +25 -0
  309. package/skills/agentvfx/templates/psychedelic/sacred/pass1.frag +23 -0
  310. package/skills/agentvfx/templates/psychedelic/tidal-bands/demo-classic.json +1 -0
  311. package/skills/agentvfx/templates/psychedelic/tidal-bands/fx.json +37 -0
  312. package/skills/agentvfx/templates/psychedelic/tidal-bands/main.frag +54 -0
  313. package/skills/agentvfx/templates/scope/_chrome.glsl +242 -0
  314. package/skills/agentvfx/templates/scope/goniometer/demo-boot-green.json +1 -0
  315. package/skills/agentvfx/templates/scope/goniometer/demo-field-lime.json +1 -0
  316. package/skills/agentvfx/templates/scope/goniometer/demo-field-ultramarine.json +1 -0
  317. package/skills/agentvfx/templates/scope/goniometer/demo-glow-phosphor.json +1 -0
  318. package/skills/agentvfx/templates/scope/goniometer/demo-hud-black.json +1 -0
  319. package/skills/agentvfx/templates/scope/goniometer/fx.json +635 -0
  320. package/skills/agentvfx/templates/scope/goniometer/main.frag +33 -0
  321. package/skills/agentvfx/templates/scope/goniometer/pass0.frag +58 -0
  322. package/skills/agentvfx/templates/scope/goniometer/pass1.frag +43 -0
  323. package/skills/agentvfx/templates/scope/goniometer/pass2.frag +12 -0
  324. package/skills/agentvfx/templates/scope/goniometer/pass3.frag +12 -0
  325. package/skills/agentvfx/templates/scope/goniometer/pass4.frag +12 -0
  326. package/skills/agentvfx/templates/scope/goniometer/pass5.frag +12 -0
  327. package/skills/agentvfx/templates/scope/goniometer/pass6.frag +251 -0
  328. package/skills/agentvfx/templates/scope/scope-polar/demo-boot-green.json +1 -0
  329. package/skills/agentvfx/templates/scope/scope-polar/demo-field-lime.json +1 -0
  330. package/skills/agentvfx/templates/scope/scope-polar/demo-field-ultramarine.json +1 -0
  331. package/skills/agentvfx/templates/scope/scope-polar/demo-glow-phosphor.json +1 -0
  332. package/skills/agentvfx/templates/scope/scope-polar/demo-hud-black.json +1 -0
  333. package/skills/agentvfx/templates/scope/scope-polar/fx.json +686 -0
  334. package/skills/agentvfx/templates/scope/scope-polar/main.frag +39 -0
  335. package/skills/agentvfx/templates/scope/scope-polar/pass0.frag +84 -0
  336. package/skills/agentvfx/templates/scope/scope-polar/pass1.frag +49 -0
  337. package/skills/agentvfx/templates/scope/scope-polar/pass2.frag +12 -0
  338. package/skills/agentvfx/templates/scope/scope-polar/pass3.frag +12 -0
  339. package/skills/agentvfx/templates/scope/scope-polar/pass4.frag +12 -0
  340. package/skills/agentvfx/templates/scope/scope-polar/pass5.frag +12 -0
  341. package/skills/agentvfx/templates/scope/scope-polar/pass6.frag +251 -0
  342. package/skills/agentvfx/templates/scope/scope-triggered/demo-boot-green.json +1 -0
  343. package/skills/agentvfx/templates/scope/scope-triggered/demo-field-lime.json +1 -0
  344. package/skills/agentvfx/templates/scope/scope-triggered/demo-field-ultramarine.json +1 -0
  345. package/skills/agentvfx/templates/scope/scope-triggered/demo-glow-phosphor.json +1 -0
  346. package/skills/agentvfx/templates/scope/scope-triggered/demo-hud-black.json +1 -0
  347. package/skills/agentvfx/templates/scope/scope-triggered/fx.json +712 -0
  348. package/skills/agentvfx/templates/scope/scope-triggered/main.frag +36 -0
  349. package/skills/agentvfx/templates/scope/scope-triggered/pass0.frag +78 -0
  350. package/skills/agentvfx/templates/scope/scope-triggered/pass1.frag +50 -0
  351. package/skills/agentvfx/templates/scope/scope-triggered/pass2.frag +12 -0
  352. package/skills/agentvfx/templates/scope/scope-triggered/pass3.frag +12 -0
  353. package/skills/agentvfx/templates/scope/scope-triggered/pass4.frag +12 -0
  354. package/skills/agentvfx/templates/scope/scope-triggered/pass5.frag +12 -0
  355. package/skills/agentvfx/templates/scope/scope-triggered/pass6.frag +251 -0
  356. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-boot-green.json +1 -0
  357. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-lime.json +1 -0
  358. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-ultramarine.json +1 -0
  359. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-glow-phosphor.json +1 -0
  360. package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-hud-black.json +1 -0
  361. package/skills/agentvfx/templates/scope/spectrogram-scroll/fx.json +595 -0
  362. package/skills/agentvfx/templates/scope/spectrogram-scroll/main.frag +83 -0
  363. package/skills/agentvfx/templates/scope/spectrogram-scroll/pass0.frag +52 -0
  364. package/skills/agentvfx/templates/scope/spectrogram-scroll/pass1.frag +251 -0
  365. package/skills/agentvfx/templates/scope/xy-phosphor/demo-boot-green.json +1 -0
  366. package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-lime.json +1 -0
  367. package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-ultramarine.json +1 -0
  368. package/skills/agentvfx/templates/scope/xy-phosphor/demo-glow-phosphor.json +1 -0
  369. package/skills/agentvfx/templates/scope/xy-phosphor/demo-hud-black.json +1 -0
  370. package/skills/agentvfx/templates/scope/xy-phosphor/fx.json +642 -0
  371. package/skills/agentvfx/templates/scope/xy-phosphor/main.frag +33 -0
  372. package/skills/agentvfx/templates/scope/xy-phosphor/pass0.frag +56 -0
  373. package/skills/agentvfx/templates/scope/xy-phosphor/pass1.frag +44 -0
  374. package/skills/agentvfx/templates/scope/xy-phosphor/pass2.frag +12 -0
  375. package/skills/agentvfx/templates/scope/xy-phosphor/pass3.frag +12 -0
  376. package/skills/agentvfx/templates/scope/xy-phosphor/pass4.frag +12 -0
  377. package/skills/agentvfx/templates/scope/xy-phosphor/pass5.frag +12 -0
  378. package/skills/agentvfx/templates/scope/xy-phosphor/pass6.frag +251 -0
  379. package/skills/agentvfx/templates/spectrum/_src/bars-linear/fx.src.json +61 -0
  380. package/skills/agentvfx/templates/spectrum/_src/bars-linear/main.src.frag +112 -0
  381. package/skills/agentvfx/templates/spectrum/_src/bars-linear/pass0.src.frag +2 -0
  382. package/skills/agentvfx/templates/spectrum/_src/bars-mirror/fx.src.json +51 -0
  383. package/skills/agentvfx/templates/spectrum/_src/bars-mirror/main.src.frag +72 -0
  384. package/skills/agentvfx/templates/spectrum/_src/bars-mirror/pass0.src.frag +2 -0
  385. package/skills/agentvfx/templates/spectrum/_src/bass-circle/fx.src.json +56 -0
  386. package/skills/agentvfx/templates/spectrum/_src/bass-circle/main.src.frag +136 -0
  387. package/skills/agentvfx/templates/spectrum/_src/bass-circle/pass0.src.frag +2 -0
  388. package/skills/agentvfx/templates/spectrum/_src/build.mjs +68 -0
  389. package/skills/agentvfx/templates/spectrum/_src/label-bars/fx.src.json +54 -0
  390. package/skills/agentvfx/templates/spectrum/_src/label-bars/main.src.frag +102 -0
  391. package/skills/agentvfx/templates/spectrum/_src/label-bars/pass0.src.frag +2 -0
  392. package/skills/agentvfx/templates/spectrum/_src/shared/bars-fn.glsl +64 -0
  393. package/skills/agentvfx/templates/spectrum/_src/shared/bars-pass.glsl +22 -0
  394. package/skills/agentvfx/templates/spectrum/_src/shared/clock.glsl +7 -0
  395. package/skills/agentvfx/templates/spectrum/_src/shared/hud.glsl +50 -0
  396. package/skills/agentvfx/templates/spectrum/_src/shared/stage.glsl +74 -0
  397. package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/fx.src.json +58 -0
  398. package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/main.src.frag +119 -0
  399. package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/pass0.src.frag +33 -0
  400. package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/fx.src.json +56 -0
  401. package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/main.src.frag +95 -0
  402. package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/pass0.src.frag +2 -0
  403. package/skills/agentvfx/templates/spectrum/_src/waveform-line/fx.src.json +60 -0
  404. package/skills/agentvfx/templates/spectrum/_src/waveform-line/main.src.frag +98 -0
  405. package/skills/agentvfx/templates/spectrum/_src/waveform-line/pass0.src.frag +43 -0
  406. package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-acid.json +1 -0
  407. package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-black.json +1 -0
  408. package/skills/agentvfx/templates/spectrum/bars-linear/fx.json +632 -0
  409. package/skills/agentvfx/templates/spectrum/bars-linear/main.frag +233 -0
  410. package/skills/agentvfx/templates/spectrum/bars-linear/pass0.frag +91 -0
  411. package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-acid.json +1 -0
  412. package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-ultramarine.json +1 -0
  413. package/skills/agentvfx/templates/spectrum/bars-mirror/fx.json +539 -0
  414. package/skills/agentvfx/templates/spectrum/bars-mirror/main.frag +193 -0
  415. package/skills/agentvfx/templates/spectrum/bars-mirror/pass0.frag +91 -0
  416. package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-black.json +1 -0
  417. package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-ultramarine.json +1 -0
  418. package/skills/agentvfx/templates/spectrum/bass-circle/fx.json +552 -0
  419. package/skills/agentvfx/templates/spectrum/bass-circle/main.frag +258 -0
  420. package/skills/agentvfx/templates/spectrum/bass-circle/pass0.frag +91 -0
  421. package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-black.json +1 -0
  422. package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-ultramarine.json +1 -0
  423. package/skills/agentvfx/templates/spectrum/label-bars/fx.json +552 -0
  424. package/skills/agentvfx/templates/spectrum/label-bars/main.frag +223 -0
  425. package/skills/agentvfx/templates/spectrum/label-bars/pass0.frag +91 -0
  426. package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-black.json +1 -0
  427. package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-ultramarine.json +1 -0
  428. package/skills/agentvfx/templates/spectrum/spectrum-particles/fx.json +584 -0
  429. package/skills/agentvfx/templates/spectrum/spectrum-particles/main.frag +240 -0
  430. package/skills/agentvfx/templates/spectrum/spectrum-particles/pass0.frag +101 -0
  431. package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-black.json +1 -0
  432. package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-ultramarine.json +1 -0
  433. package/skills/agentvfx/templates/spectrum/spectrum-radial/fx.json +566 -0
  434. package/skills/agentvfx/templates/spectrum/spectrum-radial/main.frag +217 -0
  435. package/skills/agentvfx/templates/spectrum/spectrum-radial/pass0.frag +91 -0
  436. package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-acid.json +1 -0
  437. package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-black.json +1 -0
  438. package/skills/agentvfx/templates/spectrum/waveform-line/fx.json +481 -0
  439. package/skills/agentvfx/templates/spectrum/waveform-line/main.frag +219 -0
  440. package/skills/agentvfx/templates/spectrum/waveform-line/pass0.frag +48 -0
  441. package/skills/agentvfx/templates/spectrum/waveform-line/pass1.frag +86 -0
  442. package/skills/agentvfx/test/_render_light.mjs +38 -0
  443. package/skills/agentvfx/test/audio-stereo.test.mjs +45 -0
  444. package/skills/agentvfx/test/audio.test.mjs +257 -0
  445. package/skills/agentvfx/test/brutal.test.mjs +190 -0
  446. package/skills/agentvfx/test/concept-collage-layout.test.mjs +236 -0
  447. package/skills/agentvfx/test/concept-collage-scenes.test.mjs +305 -0
  448. package/skills/agentvfx/test/concept-collage-typefx.test.mjs +153 -0
  449. package/skills/agentvfx/test/concept-collage.test.mjs +84 -0
  450. package/skills/agentvfx/test/concept-lattice.test.mjs +133 -0
  451. package/skills/agentvfx/test/concept-signal-cut.test.mjs +172 -0
  452. package/skills/agentvfx/test/credit-overlay.test.mjs +58 -0
  453. package/skills/agentvfx/test/credit.test.mjs +42 -0
  454. package/skills/agentvfx/test/doctor.test.mjs +31 -0
  455. package/skills/agentvfx/test/encode.test.mjs +22 -0
  456. package/skills/agentvfx/test/fixtures/r7-collage-LAYOUTS.json +5780 -0
  457. package/skills/agentvfx/test/fixtures/score-bad-duration.json +7 -0
  458. package/skills/agentvfx/test/fixtures/score-bad-safety.json +8 -0
  459. package/skills/agentvfx/test/fixtures/score-identity-footage.json +8 -0
  460. package/skills/agentvfx/test/fixtures/score-missing-template.json +7 -0
  461. package/skills/agentvfx/test/fixtures/score-ok.json +8 -0
  462. package/skills/agentvfx/test/fixtures/score-strobe-12hz.json +8 -0
  463. package/skills/agentvfx/test/fixtures/score-text-probe.json +1 -0
  464. package/skills/agentvfx/test/flash-audit.test.mjs +150 -0
  465. package/skills/agentvfx/test/flash.test.mjs +83 -0
  466. package/skills/agentvfx/test/footage.test.mjs +88 -0
  467. package/skills/agentvfx/test/glitch.test.mjs +272 -0
  468. package/skills/agentvfx/test/impact.test.mjs +231 -0
  469. package/skills/agentvfx/test/imports.test.mjs +39 -0
  470. package/skills/agentvfx/test/light.test.mjs +200 -0
  471. package/skills/agentvfx/test/loop.test.mjs +80 -0
  472. package/skills/agentvfx/test/psychedelic.test.mjs +99 -0
  473. package/skills/agentvfx/test/render.test.mjs +73 -0
  474. package/skills/agentvfx/test/sacred.test.mjs +175 -0
  475. package/skills/agentvfx/test/schema.test.mjs +103 -0
  476. package/skills/agentvfx/test/scope.test.mjs +306 -0
  477. package/skills/agentvfx/test/spectrum.test.mjs +165 -0
  478. package/skills/agentvfx/test/text.test.mjs +142 -0
  479. package/skills/agentvfx/test/web.test.mjs +397 -0
  480. package/skills/agentvfx/test-media/SOURCES.md +39 -0
  481. package/skills/agentvfx/test-media/beat-132.mp3 +0 -0
  482. package/skills/agentvfx/test-media/clip-01.mp4 +0 -0
  483. package/skills/agentvfx/test-media/clip-02.mp4 +0 -0
@@ -0,0 +1,708 @@
1
+ // agentvfx (agentvfx licence, see LICENSE). Live WebGL2 runtime. The exported copy inlines engine/web/prelude.mjs
2
+ // at export time so a page does not import the engine. Semantics match engine/web/render.mjs.
3
+ import { OUTPUT_FRAG, VERT, buildFragment, seedToUnit } from "../engine/web/prelude.mjs";
4
+ import { PALETTES, hexToRgb } from "../engine/core/palettes.mjs";
5
+ import { resolveParams } from "../engine/core/templates.mjs";
6
+ import { FlashDetector, gridFor, LINEAR_LUT } from "../engine/core/flash.mjs";
7
+
8
+ // Live flash guard limits, the render audit's own (WCAG 2.3.1: at most three flashes, six transitions, in any
9
+ // one second; no red flash): a frame that would make a seventh general transition, or a second (opposing)
10
+ // saturated-red transition, within one second is never shown.
11
+ const GUARD_WINDOW_MS = 1000;
12
+ const GUARD_MAX_SHOWN = 6;
13
+ const GUARD_MAX_SHOWN_RED = 1;
14
+
15
+ const srgbToLinear = (c) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4);
16
+
17
+ function resolvePalette(value) {
18
+ const stops = value == null ? PALETTES.rainbow : typeof value === "string" ? PALETTES[value] : value;
19
+ if (!Array.isArray(stops)) throw new Error(`unknown palette: ${value}`);
20
+ return stops.map((stop) => (typeof stop === "string" ? hexToRgb(stop) : stop)).map((rgb) => rgb.map(srgbToLinear));
21
+ }
22
+
23
+ function textSource({ text = "", font = "700 64px sans-serif", color = "#ffffff", background = "#000000", width = 960, height = 180 } = {}) {
24
+ const canvas = document.createElement("canvas");
25
+ canvas.width = width;
26
+ canvas.height = height;
27
+ const g = canvas.getContext("2d");
28
+ g.fillStyle = background;
29
+ g.fillRect(0, 0, width, height);
30
+ g.fillStyle = color;
31
+ g.font = font;
32
+ g.textAlign = "center";
33
+ g.textBaseline = "middle";
34
+ g.fillText(text, width / 2, height / 2);
35
+ return canvas;
36
+ }
37
+
38
+ async function mount(canvas, opts = {}) {
39
+ const spec = opts.templates?.[opts.template];
40
+ if (!spec) throw new Error(`agentvfx: unknown template ${opts.template}`);
41
+ const fps = opts.fps ?? spec.fx?.X_AGENTVFX?.fps ?? 30;
42
+ const dprCap = opts.dpr ?? 1.5;
43
+ const seed01 = seedToUnit(opts.seed ?? 0);
44
+ let palette = resolvePalette(opts.palette);
45
+ let params = resolveParams(spec.fx, { preset: opts.preset ?? null, params: opts.params ?? {} });
46
+ let source = opts.source ?? null;
47
+ if (source instanceof HTMLImageElement && !source.complete) {
48
+ await new Promise((resolve, reject) => {
49
+ source.addEventListener("load", resolve, { once: true });
50
+ source.addEventListener("error", () => reject(new Error("agentvfx: image failed to load")), { once: true });
51
+ });
52
+ }
53
+
54
+ const motionQuery = window.matchMedia("(prefers-reduced-motion: reduce)");
55
+ let reduced = opts.motion === "always" ? false : motionQuery.matches;
56
+ let paused = false;
57
+ let offscreen = false;
58
+ let hold = false;
59
+ let broken = false;
60
+ let rafId = 0;
61
+ let frame = 0;
62
+ let origin = performance.now();
63
+ let hit = null;
64
+ const warned = new Set();
65
+
66
+ let gl = null;
67
+ let W = 0;
68
+ let H = 0;
69
+ let vao = null;
70
+ let outputProgram = null;
71
+ let blackTex = null;
72
+ let audioTex = null;
73
+ let fftTex = null;
74
+ let sourceTex = null;
75
+ let sourceW = 0;
76
+ let sourceH = 0;
77
+ const programs = new Map();
78
+ const instances = new Map();
79
+ let audioCtx = null;
80
+ let analyser = null;
81
+ let audioFeatures = null;
82
+ const guardOn = opts.flashGuard !== false;
83
+ let guard = null;
84
+ let tripped = false;
85
+
86
+ // The guard reads each shown frame back on the audit's own grid and runs the audit's detector on it (a
87
+ // coarser grid averages thin red fringes away). The previous frame is kept on the GPU so a tripping frame
88
+ // can be replaced before the browser composites it.
89
+ function makeGuard() {
90
+ const grid = gridFor(W, H);
91
+ const target = (w, h) => {
92
+ const rb = gl.createRenderbuffer();
93
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
94
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, w, h);
95
+ const fbo = gl.createFramebuffer();
96
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
97
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
98
+ return { rb, fbo };
99
+ };
100
+ const cells = grid.gw * grid.gh;
101
+ return {
102
+ grid, small: target(grid.gw, grid.gh), keep: target(W, H), kept: false,
103
+ pixels: new Uint8Array(cells * 4),
104
+ R: new Float32Array(cells), G: new Float32Array(cells), B: new Float32Array(cells),
105
+ detector: new FlashDetector(grid), general: [], red: [],
106
+ };
107
+ }
108
+
109
+ function dropGuard() {
110
+ if (guard && gl && !gl.isContextLost()) {
111
+ for (const t of [guard.small, guard.keep]) {
112
+ gl.deleteFramebuffer(t.fbo);
113
+ gl.deleteRenderbuffer(t.rb);
114
+ }
115
+ }
116
+ guard = null;
117
+ }
118
+
119
+ function blit(from, to, sw, sh, dw, dh) {
120
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, from);
121
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, to);
122
+ gl.blitFramebuffer(0, 0, sw, sh, 0, 0, dw, dh, gl.COLOR_BUFFER_BIT, gl.LINEAR);
123
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
124
+ }
125
+
126
+ // Records one alternating edge per frame, as the audit does; returns the edges inside the window.
127
+ function edges(list, up, down, now) {
128
+ const last = list.at(-1)?.dir ?? 0;
129
+ const dir = up && down ? (last === 1 ? -1 : 1) : up ? 1 : down ? -1 : 0;
130
+ if (dir && dir !== last) list.push({ t: now, dir });
131
+ while (list.length && now - list[0].t >= GUARD_WINDOW_MS) list.shift();
132
+ return list.length;
133
+ }
134
+
135
+ /** Checks the frame just presented. Returns true when it tripped (the frame is replaced and motion stops). */
136
+ function guardFrame() {
137
+ if (!guardOn || !gl || broken || tripped) return false;
138
+ if (!guard) guard = makeGuard();
139
+ const { gw, gh } = guard.grid;
140
+ blit(null, guard.small.fbo, W, H, gw, gh);
141
+ gl.bindFramebuffer(gl.FRAMEBUFFER, guard.small.fbo);
142
+ gl.readPixels(0, 0, gw, gh, gl.RGBA, gl.UNSIGNED_BYTE, guard.pixels);
143
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
144
+ const { pixels, R, G, B } = guard;
145
+ for (let i = 0; i < R.length; i++) {
146
+ R[i] = LINEAR_LUT[pixels[i * 4]];
147
+ G[i] = LINEAR_LUT[pixels[i * 4 + 1]];
148
+ B[i] = LINEAR_LUT[pixels[i * 4 + 2]];
149
+ }
150
+ const r = guard.detector.push({ R, G, B });
151
+ const now = performance.now();
152
+ const general = edges(guard.general, r.up, r.down, now);
153
+ const red = edges(guard.red, r.redUp, r.redDown, now);
154
+ if (general <= GUARD_MAX_SHOWN && red <= GUARD_MAX_SHOWN_RED) {
155
+ blit(null, guard.keep.fbo, W, H, W, H);
156
+ guard.kept = true;
157
+ return false;
158
+ }
159
+ if (guard.kept) blit(guard.keep.fbo, null, W, H, W, H);
160
+ else {
161
+ gl.clearColor(0, 0, 0, 0);
162
+ gl.clear(gl.COLOR_BUFFER_BIT);
163
+ }
164
+ gl.finish();
165
+ tripped = true;
166
+ cancelAnimationFrame(rafId);
167
+ const info = {
168
+ template: opts.template,
169
+ reason: red > GUARD_MAX_SHOWN_RED ? "red" : "general",
170
+ shownTransitions: Math.min(general, GUARD_MAX_SHOWN),
171
+ shownRedTransitions: Math.min(red, GUARD_MAX_SHOWN_RED),
172
+ };
173
+ console.warn(`agentvfx: flash guard stopped ${opts.template} (${info.reason} flashing would pass WCAG 2.3.1)`);
174
+ try {
175
+ opts.onFlashGuard?.(info);
176
+ } catch (error) {
177
+ console.error(error);
178
+ }
179
+ return true;
180
+ }
181
+
182
+ function noteFlash(id, fx) {
183
+ if (fx?.X_AGENTVFX?.flash !== "strobe" || warned.has(id)) return;
184
+ warned.add(id);
185
+ console.warn(`agentvfx: template ${id} flash "strobe" (WCAG 2.3.1)`);
186
+ }
187
+
188
+ function pixelSize() {
189
+ const dpr = Math.min(window.devicePixelRatio || 1, dprCap);
190
+ const cssW = canvas.clientWidth || Number(canvas.getAttribute("width")) || 300;
191
+ const cssH = canvas.clientHeight || Number(canvas.getAttribute("height")) || 150;
192
+ return [Math.max(2, Math.round(cssW * dpr)), Math.max(2, Math.round(cssH * dpr))];
193
+ }
194
+
195
+ function floatTexture(w, h, data = null) {
196
+ const tex = gl.createTexture();
197
+ gl.bindTexture(gl.TEXTURE_2D, tex);
198
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16F, w, h, 0, gl.RGBA, gl.FLOAT, data);
199
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
200
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
201
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
202
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
203
+ return tex;
204
+ }
205
+
206
+ function makeTarget(w, h) {
207
+ const tex = floatTexture(w, h);
208
+ const fbo = gl.createFramebuffer();
209
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
210
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
211
+ gl.viewport(0, 0, w, h);
212
+ gl.clearColor(0, 0, 0, 0);
213
+ gl.clear(gl.COLOR_BUFFER_BIT);
214
+ return { tex, fbo };
215
+ }
216
+
217
+ function dropTarget(t) {
218
+ gl.deleteTexture(t.tex);
219
+ gl.deleteFramebuffer(t.fbo);
220
+ }
221
+
222
+ function clearInstances() {
223
+ // Without a live context the GPU objects are already gone: just forget them.
224
+ if (gl && !gl.isContextLost()) {
225
+ for (const inst of instances.values()) {
226
+ for (const tg of inst.targets.values()) tg.pair.forEach(dropTarget);
227
+ dropTarget(inst.out);
228
+ }
229
+ }
230
+ instances.clear();
231
+ }
232
+
233
+ function fail(label, detail) {
234
+ broken = true;
235
+ console.error(`agentvfx: shader compile failed (${label}): ${detail}`);
236
+ if (!gl) return;
237
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
238
+ gl.viewport(0, 0, canvas.width, canvas.height);
239
+ gl.clearColor(0, 0, 0, 0);
240
+ gl.clear(gl.COLOR_BUFFER_BIT);
241
+ }
242
+
243
+ function compile(type, src, label) {
244
+ const sh = gl.createShader(type);
245
+ gl.shaderSource(sh, src);
246
+ gl.compileShader(sh);
247
+ if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {
248
+ fail(label, gl.getShaderInfoLog(sh) || "compile error");
249
+ gl.deleteShader(sh);
250
+ return null;
251
+ }
252
+ return sh;
253
+ }
254
+
255
+ function link(fragSrc, label) {
256
+ const prog = gl.createProgram();
257
+ const vert = compile(gl.VERTEX_SHADER, VERT, `${label} vert`);
258
+ const frag = compile(gl.FRAGMENT_SHADER, fragSrc, label);
259
+ if (!vert || !frag) {
260
+ gl.deleteProgram(prog);
261
+ return null;
262
+ }
263
+ gl.attachShader(prog, vert);
264
+ gl.attachShader(prog, frag);
265
+ gl.linkProgram(prog);
266
+ gl.deleteShader(vert);
267
+ gl.deleteShader(frag);
268
+ if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
269
+ fail(label, gl.getProgramInfoLog(prog) || "link error");
270
+ gl.deleteProgram(prog);
271
+ return null;
272
+ }
273
+ const uniforms = new Map();
274
+ const n = gl.getProgramParameter(prog, gl.ACTIVE_UNIFORMS);
275
+ for (let i = 0; i < n; i++) {
276
+ const info = gl.getActiveUniform(prog, i);
277
+ uniforms.set(info.name.replace(/\[0\]$/u, ""), gl.getUniformLocation(prog, info.name));
278
+ }
279
+ return { prog, uniforms };
280
+ }
281
+
282
+ function programFor(id, tpl) {
283
+ if (programs.has(`${id}#0`) || broken) return;
284
+ const targets = tpl.passes.map((p) => p.target).filter(Boolean);
285
+ for (let i = 0; i < tpl.passes.length; i++) {
286
+ const pass = tpl.passes[i];
287
+ const label = `${id} ${pass.file || `pass ${i}`}`;
288
+ let src;
289
+ try {
290
+ src = buildFragment({ inputs: tpl.fx.INPUTS ?? [], targets, body: pass.src });
291
+ } catch (error) {
292
+ fail(label, error.message);
293
+ return;
294
+ }
295
+ const linked = link(src, label);
296
+ if (!linked) return;
297
+ programs.set(`${id}#${i}`, linked);
298
+ }
299
+ }
300
+
301
+ function instanceFor(key, id, tpl) {
302
+ let inst = instances.get(key);
303
+ if (inst) return inst;
304
+ const targets = new Map();
305
+ for (const p of tpl.passes) {
306
+ if (p.target && !targets.has(p.target)) targets.set(p.target, { pair: [makeTarget(W, H), makeTarget(W, H)], read: 0, persistent: Boolean(p.persistent) });
307
+ }
308
+ inst = { targets, out: makeTarget(W, H) };
309
+ instances.set(key, inst);
310
+ return inst;
311
+ }
312
+
313
+ function setParam(u, input, value) {
314
+ const loc = u.get(input.NAME);
315
+ if (loc == null) return;
316
+ switch (input.TYPE) {
317
+ case "float": gl.uniform1f(loc, value); break;
318
+ case "long": gl.uniform1i(loc, value | 0); break;
319
+ case "bool": gl.uniform1i(loc, value ? 1 : 0); break;
320
+ case "color": gl.uniform4f(loc, srgbToLinear(value[0]), srgbToLinear(value[1]), srgbToLinear(value[2]), value[3] ?? 1); break;
321
+ case "point2D": gl.uniform2f(loc, value[0], value[1]); break;
322
+ default: break;
323
+ }
324
+ }
325
+
326
+ function ensureSource() {
327
+ const el = source;
328
+ if (!el) return false;
329
+ const w = el.videoWidth || el.naturalWidth || el.width;
330
+ const h = el.videoHeight || el.naturalHeight || el.height;
331
+ if (!w || !h) return false;
332
+ if (!sourceTex || w !== sourceW || h !== sourceH) {
333
+ if (sourceTex) gl.deleteTexture(sourceTex);
334
+ sourceTex = gl.createTexture();
335
+ gl.bindTexture(gl.TEXTURE_2D, sourceTex);
336
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
337
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
338
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
339
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
340
+ sourceW = w;
341
+ sourceH = h;
342
+ }
343
+ gl.bindTexture(gl.TEXTURE_2D, sourceTex);
344
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
345
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, gl.RGBA, gl.UNSIGNED_BYTE, el);
346
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
347
+ return true;
348
+ }
349
+
350
+ function uploadAudio() {
351
+ const audio = audioFeatures;
352
+ if (!audio) return;
353
+ if (audio.wave) {
354
+ const d = new Float32Array(512 * 2 * 4);
355
+ for (let row = 0; row < 2; row++) {
356
+ const src = row === 0 ? audio.wave : (audio.waveR ?? audio.wave);
357
+ for (let i = 0; i < 512; i++) d.set([0.5 + 0.5 * Number(src[i] ?? 0), 0.5 + 0.5 * Number(src[i] ?? 0), 0.5 + 0.5 * Number(src[i] ?? 0), 1], (row * 512 + i) * 4);
358
+ }
359
+ gl.bindTexture(gl.TEXTURE_2D, audioTex);
360
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 512, 2, gl.RGBA, gl.FLOAT, d);
361
+ }
362
+ if (audio.spec) {
363
+ const d = new Float32Array(512 * 4);
364
+ for (let i = 0; i < 512; i++) {
365
+ const v = Number(audio.spec[i] ?? 0);
366
+ d.set([v, v, v, 1], i * 4);
367
+ }
368
+ gl.bindTexture(gl.TEXTURE_2D, fftTex);
369
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 512, 1, gl.RGBA, gl.FLOAT, d);
370
+ }
371
+ }
372
+
373
+ function setCommon(u, { t, frameIndex, passIndex, input, hasInput }) {
374
+ const set1f = (n, v) => { const l = u.get(n); if (l) gl.uniform1f(l, v); };
375
+ const set1i = (n, v) => { const l = u.get(n); if (l) gl.uniform1i(l, v); };
376
+ set1f("TIME", t);
377
+ set1f("TIMEDELTA", 1 / fps);
378
+ set1i("FRAMEINDEX", frameIndex);
379
+ set1i("PASSINDEX", passIndex);
380
+ if (u.get("RENDERSIZE")) gl.uniform2f(u.get("RENDERSIZE"), W, H);
381
+ set1f("SEED", seed01);
382
+ set1i("HAS_INPUT", hasInput ? 1 : 0);
383
+ if (u.get("PALETTE")) {
384
+ const flat = new Float32Array(24);
385
+ palette.slice(0, 8).forEach((c, i) => flat.set(c, i * 3));
386
+ gl.uniform3fv(u.get("PALETTE"), flat);
387
+ }
388
+ set1i("PALETTE_COUNT", Math.min(8, palette.length));
389
+ const a = audioFeatures ?? {};
390
+ const scal = { AUDIO_RMS: "rms", AUDIO_PEAK: "peak", AUDIO_BASS: "bass", AUDIO_MID: "mid", AUDIO_TREB: "treb", AUDIO_BASS_ATT: "bass_att", AUDIO_MID_ATT: "mid_att", AUDIO_TREB_ATT: "treb_att", AUDIO_FLUX: "flux", AUDIO_ONSET: "onset", AUDIO_BEAT: "beat", AUDIO_BEATPHASE: "beatPhase", AUDIO_BPM: "bpm" };
391
+ for (const [name, key] of Object.entries(scal)) set1f(name, Number(a[key] ?? 0));
392
+ if (u.get("AUDIO_BANDS")) gl.uniform1fv(u.get("AUDIO_BANDS"), new Float32Array(Array.from({ length: 32 }, (_, i) => Number(a.bands?.[i] ?? 0))));
393
+ gl.activeTexture(gl.TEXTURE0);
394
+ gl.bindTexture(gl.TEXTURE_2D, input);
395
+ set1i("inputImage", 0);
396
+ gl.activeTexture(gl.TEXTURE1);
397
+ gl.bindTexture(gl.TEXTURE_2D, audioTex);
398
+ set1i("audio", 1);
399
+ gl.activeTexture(gl.TEXTURE2);
400
+ gl.bindTexture(gl.TEXTURE_2D, fftTex);
401
+ set1i("audioFFT", 2);
402
+ }
403
+
404
+ function renderLayer(key, id, tpl, layerParams, t, inputTex, hasInput) {
405
+ programFor(id, tpl);
406
+ if (broken) return inputTex;
407
+ const inst = instanceFor(key, id, tpl);
408
+ const written = new Set();
409
+ const frameIndex = Math.round(t * fps);
410
+ for (let i = 0; i < tpl.passes.length; i++) {
411
+ const pass = tpl.passes[i];
412
+ const linked = programs.get(`${id}#${i}`);
413
+ if (!linked) return inputTex;
414
+ const last = i === tpl.passes.length - 1;
415
+ let dest;
416
+ if (last) dest = inst.out;
417
+ else {
418
+ const tg = inst.targets.get(pass.target);
419
+ if (!tg) {
420
+ fail(`${id} ${pass.file || i}`, "pass has no TARGET");
421
+ return inputTex;
422
+ }
423
+ dest = tg.pair[1 - tg.read];
424
+ }
425
+ gl.bindFramebuffer(gl.FRAMEBUFFER, dest.fbo);
426
+ gl.viewport(0, 0, W, H);
427
+ gl.useProgram(linked.prog);
428
+ setCommon(linked.uniforms, { t, frameIndex, passIndex: i, input: inputTex, hasInput });
429
+ let unit = 3;
430
+ for (const [name, tg] of inst.targets) {
431
+ const loc = linked.uniforms.get(name);
432
+ if (!loc) continue;
433
+ const tex = written.has(name) ? tg.pair[1 - tg.read].tex : tg.pair[tg.read].tex;
434
+ gl.activeTexture(gl.TEXTURE0 + unit);
435
+ gl.bindTexture(gl.TEXTURE_2D, tex);
436
+ gl.uniform1i(loc, unit);
437
+ unit += 1;
438
+ }
439
+ for (const input of tpl.fx.INPUTS ?? []) if (layerParams[input.NAME] !== undefined) setParam(linked.uniforms, input, layerParams[input.NAME]);
440
+ gl.bindVertexArray(vao);
441
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
442
+ if (!last) written.add(pass.target);
443
+ }
444
+ for (const name of written) inst.targets.get(name).read = 1 - inst.targets.get(name).read;
445
+ return inst.out.tex;
446
+ }
447
+
448
+ function present(tex, frameIndex) {
449
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
450
+ gl.viewport(0, 0, W, H);
451
+ gl.useProgram(outputProgram.prog);
452
+ gl.activeTexture(gl.TEXTURE0);
453
+ gl.bindTexture(gl.TEXTURE_2D, tex);
454
+ gl.uniform1i(outputProgram.uniforms.get("src"), 0);
455
+ gl.uniform1i(outputProgram.uniforms.get("FRAMEINDEX"), frameIndex);
456
+ gl.uniform1f(outputProgram.uniforms.get("SEED"), seed01);
457
+ gl.bindVertexArray(vao);
458
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
459
+ gl.finish();
460
+ }
461
+
462
+ function sampleAnalyser() {
463
+ if (!analyser) return;
464
+ const n = analyser.fftSize;
465
+ const time = new Float32Array(n);
466
+ analyser.getFloatTimeDomainData(time);
467
+ let sum = 0;
468
+ let peak = 0;
469
+ for (let i = 0; i < n; i++) {
470
+ sum += time[i] * time[i];
471
+ peak = Math.max(peak, Math.abs(time[i]));
472
+ }
473
+ const freq = new Uint8Array(analyser.frequencyBinCount);
474
+ analyser.getByteFrequencyData(freq);
475
+ const spec = new Float32Array(512);
476
+ for (let i = 0; i < 512; i++) spec[i] = freq[Math.min(freq.length - 1, Math.floor(i * freq.length / 512))] / 255;
477
+ const bands = new Float32Array(32);
478
+ for (let b = 0; b < 32; b++) {
479
+ const a0 = Math.floor(512 * b / 32);
480
+ const a1 = Math.max(a0 + 1, Math.floor(512 * (b + 1) / 32));
481
+ let s = 0;
482
+ for (let i = a0; i < a1; i++) s += spec[i];
483
+ bands[b] = s / (a1 - a0);
484
+ }
485
+ const avg = (a0, a1) => {
486
+ let s = 0;
487
+ for (let i = a0; i < a1; i++) s += bands[i];
488
+ return s / (a1 - a0);
489
+ };
490
+ const wave = new Float32Array(512);
491
+ for (let i = 0; i < 512; i++) wave[i] = time[Math.min(n - 1, Math.floor(i * n / 512))];
492
+ audioFeatures = {
493
+ rms: Math.sqrt(sum / n), peak,
494
+ bass: avg(0, 4), mid: avg(4, 14), treb: avg(14, 32),
495
+ bass_att: avg(0, 4), mid_att: avg(4, 14), treb_att: avg(14, 32),
496
+ flux: 0, onset: 0, beat: 0, beatPhase: 0, bpm: 0,
497
+ bands, wave, spec,
498
+ };
499
+ }
500
+
501
+ function draw(t, frameIndex) {
502
+ if (!gl || broken) return;
503
+ try {
504
+ sampleAnalyser();
505
+ uploadAudio();
506
+ const hasInput = ensureSource();
507
+ let tex = hasInput ? sourceTex : blackTex;
508
+ tex = renderLayer("base", opts.template, spec, params, t, tex, hasInput);
509
+ if (hit && performance.now() < hit.until) {
510
+ const local = (performance.now() - hit.start) / 1000;
511
+ tex = renderLayer(`hit:${hit.id}`, hit.id, hit.tpl, hit.params, local, tex, true);
512
+ } else if (hit) {
513
+ hit = null;
514
+ }
515
+ if (!broken) present(tex, frameIndex);
516
+ } catch (error) {
517
+ fail(opts.template, error.message);
518
+ }
519
+ }
520
+
521
+ function tick(now) {
522
+ if (hold || reduced || paused || offscreen || tripped) return;
523
+ rafId = requestAnimationFrame(tick);
524
+ const target = Math.round(((now - origin) / 1000) * fps);
525
+ const next = Math.min(target, frame + 4);
526
+ if (next === frame) return;
527
+ for (let f = frame + 1; f <= next; f++) draw(f / fps, f);
528
+ frame = next;
529
+ guardFrame();
530
+ }
531
+
532
+ function start() {
533
+ if (reduced || hold || paused || offscreen || tripped) return;
534
+ cancelAnimationFrame(rafId);
535
+ rafId = requestAnimationFrame(tick);
536
+ }
537
+
538
+ function boot() {
539
+ broken = false;
540
+ programs.clear();
541
+ clearInstances();
542
+ guard = null;
543
+ gl = canvas.getContext("webgl2", { alpha: true, antialias: false, depth: false, stencil: false, preserveDrawingBuffer: true, premultipliedAlpha: false, powerPreference: "high-performance" });
544
+ if (!gl) {
545
+ fail(opts.template, "no WebGL2 context");
546
+ return;
547
+ }
548
+ if (!gl.getExtension("EXT_color_buffer_float")) {
549
+ fail(opts.template, "EXT_color_buffer_float missing");
550
+ return;
551
+ }
552
+ gl.getExtension("OES_texture_float_linear");
553
+ const [w, h] = pixelSize();
554
+ W = w;
555
+ H = h;
556
+ canvas.width = w;
557
+ canvas.height = h;
558
+ vao = gl.createVertexArray();
559
+ outputProgram = link(OUTPUT_FRAG, "output");
560
+ if (!outputProgram) return;
561
+ blackTex = floatTexture(1, 1, new Float32Array([0, 0, 0, 1]));
562
+ audioTex = floatTexture(512, 2, new Float32Array(512 * 2 * 4).fill(0.5));
563
+ fftTex = floatTexture(512, 1, new Float32Array(512 * 4));
564
+ sourceTex = null;
565
+ noteFlash(opts.template, spec.fx);
566
+ draw(0, 0);
567
+ if (!reduced) guardFrame();
568
+ frame = 0;
569
+ origin = performance.now();
570
+ start();
571
+ }
572
+
573
+ function applySize() {
574
+ const [w, h] = pixelSize();
575
+ if (!gl || (w === W && h === H)) return;
576
+ W = w;
577
+ H = h;
578
+ canvas.width = w;
579
+ canvas.height = h;
580
+ clearInstances();
581
+ dropGuard();
582
+ if (blackTex) {
583
+ // targets were sized to the old buffer; the 1x1 and audio textures stay valid
584
+ }
585
+ if (hold) draw(frame / fps, frame);
586
+ else if (reduced) draw(0, 0);
587
+ else draw(frame / fps, frame);
588
+ }
589
+
590
+ const resize = new ResizeObserver(() => applySize());
591
+ resize.observe(canvas);
592
+ const visibility = new IntersectionObserver((entries) => {
593
+ const entry = entries[0];
594
+ offscreen = Boolean(entry) && entry.isIntersecting === false && entry.intersectionRatio === 0 && canvas.clientHeight > 0;
595
+ if (offscreen) cancelAnimationFrame(rafId);
596
+ else start();
597
+ });
598
+ visibility.observe(canvas);
599
+ const onMotion = () => {
600
+ if (opts.motion === "always") return;
601
+ reduced = motionQuery.matches;
602
+ if (reduced) {
603
+ cancelAnimationFrame(rafId);
604
+ draw(0, 0);
605
+ frame = 0;
606
+ } else {
607
+ origin = performance.now() - (frame / fps) * 1000;
608
+ start();
609
+ }
610
+ };
611
+ motionQuery.addEventListener("change", onMotion);
612
+ const onLost = (event) => {
613
+ event.preventDefault();
614
+ cancelAnimationFrame(rafId);
615
+ instances.clear();
616
+ programs.clear();
617
+ sourceTex = null;
618
+ guard = null;
619
+ gl = null;
620
+ };
621
+ const onRestored = () => boot();
622
+ canvas.addEventListener("webglcontextlost", onLost);
623
+ canvas.addEventListener("webglcontextrestored", onRestored);
624
+
625
+ boot();
626
+
627
+ return {
628
+ set(next) {
629
+ params = { ...params, ...next };
630
+ },
631
+ trigger(templateId, extra = {}) {
632
+ const tpl = opts.templates?.[templateId];
633
+ if (!tpl) {
634
+ console.error(`agentvfx: shader compile failed (${templateId} trigger): unknown template`);
635
+ return;
636
+ }
637
+ noteFlash(templateId, tpl.fx);
638
+ if (reduced) return;
639
+ const durationMs = extra.durationMs ?? 400;
640
+ hit = {
641
+ id: templateId,
642
+ tpl,
643
+ params: resolveParams(tpl.fx, { preset: extra.preset ?? null, params: extra.params ?? {} }),
644
+ start: performance.now(),
645
+ until: performance.now() + durationMs,
646
+ };
647
+ },
648
+ audio(media) {
649
+ const AC = window.AudioContext || window.webkitAudioContext;
650
+ if (!AC || !media) return;
651
+ if (!audioCtx) audioCtx = new AC();
652
+ if (audioCtx.state === "suspended") audioCtx.resume();
653
+ const node = media instanceof MediaStream ? audioCtx.createMediaStreamSource(media) : audioCtx.createMediaElementSource(media);
654
+ analyser = audioCtx.createAnalyser();
655
+ analyser.fftSize = 1024;
656
+ // Same level window as the render's spectrum (70 dB; AnalyserNode reads about 7 dB above the render's scale),
657
+ // unsmoothed: the browser default (-100..-30 dB, 0.8) pins most bars of a loud master at the top.
658
+ analyser.minDecibels = -63;
659
+ analyser.maxDecibels = 7;
660
+ analyser.smoothingTimeConstant = 0;
661
+ node.connect(analyser);
662
+ analyser.connect(audioCtx.destination);
663
+ },
664
+ pause() {
665
+ paused = true;
666
+ cancelAnimationFrame(rafId);
667
+ },
668
+ resume() {
669
+ paused = false;
670
+ hold = false;
671
+ if (tripped) {
672
+ tripped = false;
673
+ dropGuard();
674
+ }
675
+ origin = performance.now() - (frame / fps) * 1000;
676
+ start();
677
+ },
678
+ renderAt(t) {
679
+ hold = true;
680
+ cancelAnimationFrame(rafId);
681
+ const f = Math.round(t * fps);
682
+ frame = f;
683
+ draw(t, f);
684
+ },
685
+ destroy() {
686
+ cancelAnimationFrame(rafId);
687
+ resize.disconnect();
688
+ visibility.disconnect();
689
+ motionQuery.removeEventListener("change", onMotion);
690
+ canvas.removeEventListener("webglcontextlost", onLost);
691
+ canvas.removeEventListener("webglcontextrestored", onRestored);
692
+ if (audioCtx) {
693
+ audioCtx.close().catch(() => {});
694
+ audioCtx = null;
695
+ analyser = null;
696
+ }
697
+ if (gl) {
698
+ clearInstances();
699
+ dropGuard();
700
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
701
+ }
702
+ gl = null;
703
+ },
704
+ };
705
+ }
706
+
707
+ export const AgentVfx = { mount, textSource };
708
+ export default AgentVfx;