agentvfx 0.0.0-stage → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +8 -0
- package/GEMINI.md +1 -0
- package/LICENSE +172 -0
- package/README.md +236 -2
- package/package.json +35 -4
- package/skills/agentvfx/LICENSE +172 -0
- package/skills/agentvfx/NOTICE +44 -0
- package/skills/agentvfx/SKILL.md +90 -0
- package/skills/agentvfx/engine/core/constants.mjs +84 -0
- package/skills/agentvfx/engine/core/flash-constants.mjs +23 -0
- package/skills/agentvfx/engine/core/flash.mjs +240 -0
- package/skills/agentvfx/engine/core/mark.mjs +28 -0
- package/skills/agentvfx/engine/core/palettes.mjs +36 -0
- package/skills/agentvfx/engine/core/schedule.mjs +85 -0
- package/skills/agentvfx/engine/core/templates.mjs +43 -0
- package/skills/agentvfx/engine/core/util.mjs +167 -0
- package/skills/agentvfx/engine/core/validate.mjs +334 -0
- package/skills/agentvfx/engine/node/analysis.mjs +172 -0
- package/skills/agentvfx/engine/node/audio.mjs +621 -0
- package/skills/agentvfx/engine/node/board.mjs +24 -0
- package/skills/agentvfx/engine/node/chrome.mjs +349 -0
- package/skills/agentvfx/engine/node/encode.mjs +110 -0
- package/skills/agentvfx/engine/node/eye.mjs +77 -0
- package/skills/agentvfx/engine/node/footage.mjs +129 -0
- package/skills/agentvfx/engine/node/frame-worker.mjs +39 -0
- package/skills/agentvfx/engine/node/host.mjs +31 -0
- package/skills/agentvfx/engine/node/job.mjs +181 -0
- package/skills/agentvfx/engine/node/png.mjs +112 -0
- package/skills/agentvfx/engine/node/render.mjs +161 -0
- package/skills/agentvfx/engine/node/stage-capture.mjs +187 -0
- package/skills/agentvfx/engine/node/stage-serve.mjs +72 -0
- package/skills/agentvfx/engine/node/stills.mjs +100 -0
- package/skills/agentvfx/engine/node/ws-server.mjs +132 -0
- package/skills/agentvfx/engine/web/gl.mjs +319 -0
- package/skills/agentvfx/engine/web/glsl-common.mjs +78 -0
- package/skills/agentvfx/engine/web/init.js +23 -0
- package/skills/agentvfx/engine/web/prelude.mjs +150 -0
- package/skills/agentvfx/engine/web/render.html +11 -0
- package/skills/agentvfx/engine/web/render.mjs +388 -0
- package/skills/agentvfx/engine/web/scale.mjs +15 -0
- package/skills/agentvfx/engine/web/text.mjs +158 -0
- package/skills/agentvfx/plates/terminalcore/README.md +61 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/crt.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/font.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_mats.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/gallery_room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/materials.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/nodekit.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/room.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/shots.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/textures.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/__pycache__/wall.cpython-313.pyc +0 -0
- package/skills/agentvfx/plates/terminalcore/crt.py +143 -0
- package/skills/agentvfx/plates/terminalcore/font.py +80 -0
- package/skills/agentvfx/plates/terminalcore/gallery.py +61 -0
- package/skills/agentvfx/plates/terminalcore/gallery_mats.py +144 -0
- package/skills/agentvfx/plates/terminalcore/gallery_room.py +126 -0
- package/skills/agentvfx/plates/terminalcore/materials.py +170 -0
- package/skills/agentvfx/plates/terminalcore/nodekit.py +87 -0
- package/skills/agentvfx/plates/terminalcore/room.py +82 -0
- package/skills/agentvfx/plates/terminalcore/scene.py +219 -0
- package/skills/agentvfx/plates/terminalcore/shots.py +48 -0
- package/skills/agentvfx/plates/terminalcore/textures.py +79 -0
- package/skills/agentvfx/plates/terminalcore/wall.py +103 -0
- package/skills/agentvfx/references/plates.md +22 -0
- package/skills/agentvfx/references/template-format.md +149 -0
- package/skills/agentvfx/references/web.md +63 -0
- package/skills/agentvfx/runtime/agentvfx.js +708 -0
- package/skills/agentvfx/schemas/fx-score.schema.json +98 -0
- package/skills/agentvfx/scripts/export-web.mjs +155 -0
- package/skills/agentvfx/scripts/loop.mjs +129 -0
- package/skills/agentvfx/scripts/make-beat.mjs +133 -0
- package/skills/agentvfx/scripts/plate.mjs +82 -0
- package/skills/agentvfx/scripts/vfx.mjs +173 -0
- package/skills/agentvfx/templates/_test/feedback-counter/fx.json +11 -0
- package/skills/agentvfx/templates/_test/feedback-counter/main.frag +4 -0
- package/skills/agentvfx/templates/_test/feedback-counter/pass0.frag +4 -0
- package/skills/agentvfx/templates/_test/gradient/fx.json +23 -0
- package/skills/agentvfx/templates/_test/gradient/main.frag +5 -0
- package/skills/agentvfx/templates/_test/identity/fx.json +10 -0
- package/skills/agentvfx/templates/_test/identity/main.frag +4 -0
- package/skills/agentvfx/templates/_test/strobe/fx.json +14 -0
- package/skills/agentvfx/templates/_test/strobe/main.frag +6 -0
- package/skills/agentvfx/templates/_test/text-probe/fx.json +15 -0
- package/skills/agentvfx/templates/_test/text-probe/main.frag +6 -0
- package/skills/agentvfx/templates/brutal/NOTES.md +14 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/def.mjs +57 -0
- package/skills/agentvfx/templates/brutal/_src/boot-log/main.src.frag +129 -0
- package/skills/agentvfx/templates/brutal/_src/build.mjs +33 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/def.mjs +72 -0
- package/skills/agentvfx/templates/brutal/_src/halftone-field/main.src.frag +94 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-left.src.glsl +100 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-right.src.glsl +61 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/deck-tiles.src.glsl +153 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/def.mjs +82 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/main.src.frag +110 -0
- package/skills/agentvfx/templates/brutal/_src/hud-deck/pass0.src.frag +38 -0
- package/skills/agentvfx/templates/brutal/_src/shared/defs.mjs +28 -0
- package/skills/agentvfx/templates/brutal/_src/shared/icons.glsl +72 -0
- package/skills/agentvfx/templates/brutal/_src/shared/lib.glsl +115 -0
- package/skills/agentvfx/templates/brutal/_src/shared/screen.glsl +43 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/boot-log/fx.json +257 -0
- package/skills/agentvfx/templates/brutal/boot-log/main.frag +242 -0
- package/skills/agentvfx/templates/brutal/collage/_src/00-lib.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/10-spectrum-scope.glsl +73 -0
- package/skills/agentvfx/templates/brutal/collage/_src/20-meter-readout-cross.glsl +87 -0
- package/skills/agentvfx/templates/brutal/collage/_src/30-footage-fillers.glsl +92 -0
- package/skills/agentvfx/templates/brutal/collage/_src/40-editorial.glsl +232 -0
- package/skills/agentvfx/templates/brutal/collage/_src/50-typefx.glsl +163 -0
- package/skills/agentvfx/templates/brutal/collage/_src/60-scene-lib.glsl +104 -0
- package/skills/agentvfx/templates/brutal/collage/_src/61-scene-specimen.glsl +71 -0
- package/skills/agentvfx/templates/brutal/collage/_src/62-scene-wiring.glsl +96 -0
- package/skills/agentvfx/templates/brutal/collage/_src/63-scene-fieldcut.glsl +119 -0
- package/skills/agentvfx/templates/brutal/collage/_src/64-scene-pattern.glsl +64 -0
- package/skills/agentvfx/templates/brutal/collage/_src/641-scene-anatomy.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/642-scene-deck.glsl +78 -0
- package/skills/agentvfx/templates/brutal/collage/_src/643-scene-bootlog.glsl +60 -0
- package/skills/agentvfx/templates/brutal/collage/_src/644-scene-tunnel.glsl +48 -0
- package/skills/agentvfx/templates/brutal/collage/_src/645-scene-runner.glsl +42 -0
- package/skills/agentvfx/templates/brutal/collage/_src/646-scene-ascii.glsl +66 -0
- package/skills/agentvfx/templates/brutal/collage/_src/647-scene-cubewall.glsl +80 -0
- package/skills/agentvfx/templates/brutal/collage/_src/648-scene-vortex.glsl +46 -0
- package/skills/agentvfx/templates/brutal/collage/_src/649-scene-sticker.glsl +72 -0
- package/skills/agentvfx/templates/brutal/collage/_src/65-scene-main.glsl +1 -0
- package/skills/agentvfx/templates/brutal/collage/_src/650-scene-ribbon.glsl +55 -0
- package/skills/agentvfx/templates/brutal/collage/_src/651-scene-slab.glsl +38 -0
- package/skills/agentvfx/templates/brutal/collage/_src/652-scene-framedial.glsl +79 -0
- package/skills/agentvfx/templates/brutal/collage/_src/653-scene-tilt.glsl +40 -0
- package/skills/agentvfx/templates/brutal/collage/_src/654-scene-marquee.glsl +45 -0
- package/skills/agentvfx/templates/brutal/collage/_src/655-scene-lens.glsl +57 -0
- package/skills/agentvfx/templates/brutal/collage/_src/656-scene-liquid.glsl +35 -0
- package/skills/agentvfx/templates/brutal/collage/_src/657-scene-panelgrid.glsl +75 -0
- package/skills/agentvfx/templates/brutal/collage/_src/658-scene-mirror.glsl +49 -0
- package/skills/agentvfx/templates/brutal/collage/_src/66-scene-main.glsl +27 -0
- package/skills/agentvfx/templates/brutal/collage/_src/90-main.glsl +120 -0
- package/skills/agentvfx/templates/brutal/collage/_src/build.mjs +24 -0
- package/skills/agentvfx/templates/brutal/collage/_src/sync-presets.mjs +16 -0
- package/skills/agentvfx/templates/brutal/collage/demo-bone-lime.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-lime-sparse.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-orange-dense.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/demo-ultra-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/collage/fx.json +4882 -0
- package/skills/agentvfx/templates/brutal/collage/layout.mjs +97 -0
- package/skills/agentvfx/templates/brutal/collage/layouts.json +366 -0
- package/skills/agentvfx/templates/brutal/collage/main.frag +2367 -0
- package/skills/agentvfx/templates/brutal/collage/pass0.frag +265 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ascii.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-dither.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-orange.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-phosphor.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/halftone-field/fx.json +474 -0
- package/skills/agentvfx/templates/brutal/halftone-field/main.frag +248 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-acid.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-night.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-octagon.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/brutal/hud-deck/fx.json +601 -0
- package/skills/agentvfx/templates/brutal/hud-deck/main.frag +645 -0
- package/skills/agentvfx/templates/brutal/hud-deck/pass0.frag +38 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-cobalt-fine.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-ink-yellow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-vermilion.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/demo-violet-slow.json +1 -0
- package/skills/agentvfx/templates/brutal/lattice/fx.json +130 -0
- package/skills/agentvfx/templates/brutal/lattice/main.frag +175 -0
- package/skills/agentvfx/templates/brutal/lattice/pass0.frag +29 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-mosaic.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-onset.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-static.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/demo-tear.json +1 -0
- package/skills/agentvfx/templates/glitch/block-glitch/fx.json +54 -0
- package/skills/agentvfx/templates/glitch/block-glitch/main.frag +132 -0
- package/skills/agentvfx/templates/glitch/block-glitch/pass0.frag +12 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/NOTES.md +13 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/build-passes.mjs +162 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-chunk.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-hue.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-streak.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/demo-vertical.json +1 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/fx.json +60 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/main.frag +83 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass0.frag +64 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass1.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass2.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass3.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass4.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass5.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass6.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass7.frag +66 -0
- package/skills/agentvfx/templates/glitch/pixel-sort/pass8.frag +66 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-diagonal-stutter.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-hard.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-kick.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/demo-radial.json +1 -0
- package/skills/agentvfx/templates/glitch/rgb-split/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/rgb-split/main.frag +76 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-clean.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-crash.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-tape.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/demo-worn.json +1 -0
- package/skills/agentvfx/templates/glitch/vhs/fx.json +46 -0
- package/skills/agentvfx/templates/glitch/vhs/main.frag +96 -0
- package/skills/agentvfx/templates/impact/impact-1bit/demo-onebit-bayer.json +1 -0
- package/skills/agentvfx/templates/impact/impact-1bit/fx.json +45 -0
- package/skills/agentvfx/templates/impact/impact-1bit/main.frag +64 -0
- package/skills/agentvfx/templates/impact/impact-invert/demo-invert-snap.json +1 -0
- package/skills/agentvfx/templates/impact/impact-invert/fx.json +37 -0
- package/skills/agentvfx/templates/impact/impact-invert/main.frag +44 -0
- package/skills/agentvfx/templates/impact/punch-shake/demo-punch-hard.json +1 -0
- package/skills/agentvfx/templates/impact/punch-shake/fx.json +36 -0
- package/skills/agentvfx/templates/impact/punch-shake/main.frag +62 -0
- package/skills/agentvfx/templates/impact/rgb-hit/demo-rgb-slam.json +1 -0
- package/skills/agentvfx/templates/impact/rgb-hit/fx.json +39 -0
- package/skills/agentvfx/templates/impact/rgb-hit/main.frag +62 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime-hold.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-lime.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-orange.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/demo-ultramarine.json +1 -0
- package/skills/agentvfx/templates/impact/signal-cut/fx.json +83 -0
- package/skills/agentvfx/templates/impact/signal-cut/main.frag +101 -0
- package/skills/agentvfx/templates/impact/signal-cut/pass0.frag +68 -0
- package/skills/agentvfx/templates/impact/speedline-burst/demo-speed-white.json +1 -0
- package/skills/agentvfx/templates/impact/speedline-burst/fx.json +44 -0
- package/skills/agentvfx/templates/impact/speedline-burst/main.frag +68 -0
- package/skills/agentvfx/templates/impact/strobe-burst/demo-strobe-white-16.json +1 -0
- package/skills/agentvfx/templates/impact/strobe-burst/fx.json +42 -0
- package/skills/agentvfx/templates/impact/strobe-burst/main.frag +43 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-anamorphic-cinema.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/demo-data.json +10 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/fx.json +47 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/main.frag +45 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass0.frag +22 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass1.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass2.frag +16 -0
- package/skills/agentvfx/templates/light/anamorphic-streak/pass3.frag +16 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-clip01-low.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-neon-night.json +10 -0
- package/skills/agentvfx/templates/light/bloom-glow/demo-phosphor.json +11 -0
- package/skills/agentvfx/templates/light/bloom-glow/fx.json +53 -0
- package/skills/agentvfx/templates/light/bloom-glow/main.frag +85 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass0.frag +21 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass1.frag +50 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass2.frag +44 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass3.frag +32 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass4.frag +48 -0
- package/skills/agentvfx/templates/light/bloom-glow/pass5.frag +46 -0
- package/skills/agentvfx/templates/light/god-rays/demo-golden-hour.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/demo-point-lamp.json +10 -0
- package/skills/agentvfx/templates/light/god-rays/fx.json +39 -0
- package/skills/agentvfx/templates/light/god-rays/main.frag +54 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-clip01-bar.json +11 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-eye-bar.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/demo-sun-ghosts.json +10 -0
- package/skills/agentvfx/templates/light/lens-flare/fx.json +49 -0
- package/skills/agentvfx/templates/light/lens-flare/main.frag +86 -0
- package/skills/agentvfx/templates/light/lens-flare/pass0.frag +24 -0
- package/skills/agentvfx/templates/light/light-leak/demo-slit.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/demo-vintage-burn.json +10 -0
- package/skills/agentvfx/templates/light/light-leak/fx.json +40 -0
- package/skills/agentvfx/templates/light/light-leak/main.frag +46 -0
- package/skills/agentvfx/templates/light/light-stage/fx.json +29 -0
- package/skills/agentvfx/templates/light/light-stage/main.frag +56 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-hard-bar.json +12 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-logo-sweep.json +10 -0
- package/skills/agentvfx/templates/light/light-sweep/demo-onset.json +11 -0
- package/skills/agentvfx/templates/light/light-sweep/fx.json +45 -0
- package/skills/agentvfx/templates/light/light-sweep/main.frag +29 -0
- package/skills/agentvfx/templates/light/light-sweep/pass0.frag +17 -0
- package/skills/agentvfx/templates/light/light-sweep/pass1.frag +15 -0
- package/skills/agentvfx/templates/light/neon-saber/demo-hairline.json +10 -0
- package/skills/agentvfx/templates/light/neon-saber/demo-saber-laser.json +10 -0
- package/skills/agentvfx/templates/light/neon-saber/fx.json +48 -0
- package/skills/agentvfx/templates/light/neon-saber/main.frag +27 -0
- package/skills/agentvfx/templates/light/neon-saber/pass0.frag +46 -0
- package/skills/agentvfx/templates/light/neon-saber/pass1.frag +15 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/demo-trail.json +1 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/fx.json +38 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/main.frag +19 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass0.frag +16 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass1.frag +20 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass2.frag +11 -0
- package/skills/agentvfx/templates/psychedelic/echo-flow/pass3.frag +4 -0
- package/skills/agentvfx/templates/psychedelic/hologram-scan/demo-cyan.json +1 -0
- package/skills/agentvfx/templates/psychedelic/hologram-scan/fx.json +36 -0
- package/skills/agentvfx/templates/psychedelic/hologram-scan/main.frag +30 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/demo-six.json +1 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/fx.json +37 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/main.frag +10 -0
- package/skills/agentvfx/templates/psychedelic/kaleido-fold/pass0.frag +34 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/demo-classic.json +1 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/fx.json +38 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/main.frag +20 -0
- package/skills/agentvfx/templates/psychedelic/mosh-melt/pass0.frag +22 -0
- package/skills/agentvfx/templates/psychedelic/sacred/NOTES.md +13 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-classic.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-halo.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-slow-tide.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/demo-thermal.json +1 -0
- package/skills/agentvfx/templates/psychedelic/sacred/fx.json +263 -0
- package/skills/agentvfx/templates/psychedelic/sacred/main.frag +109 -0
- package/skills/agentvfx/templates/psychedelic/sacred/pass0.frag +25 -0
- package/skills/agentvfx/templates/psychedelic/sacred/pass1.frag +23 -0
- package/skills/agentvfx/templates/psychedelic/tidal-bands/demo-classic.json +1 -0
- package/skills/agentvfx/templates/psychedelic/tidal-bands/fx.json +37 -0
- package/skills/agentvfx/templates/psychedelic/tidal-bands/main.frag +54 -0
- package/skills/agentvfx/templates/scope/_chrome.glsl +242 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/goniometer/fx.json +635 -0
- package/skills/agentvfx/templates/scope/goniometer/main.frag +33 -0
- package/skills/agentvfx/templates/scope/goniometer/pass0.frag +58 -0
- package/skills/agentvfx/templates/scope/goniometer/pass1.frag +43 -0
- package/skills/agentvfx/templates/scope/goniometer/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/goniometer/pass6.frag +251 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/scope-polar/fx.json +686 -0
- package/skills/agentvfx/templates/scope/scope-polar/main.frag +39 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass0.frag +84 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass1.frag +49 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-polar/pass6.frag +251 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/scope-triggered/fx.json +712 -0
- package/skills/agentvfx/templates/scope/scope-triggered/main.frag +36 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass0.frag +78 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass1.frag +50 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/scope-triggered/pass6.frag +251 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/fx.json +595 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/main.frag +83 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/pass0.frag +52 -0
- package/skills/agentvfx/templates/scope/spectrogram-scroll/pass1.frag +251 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-boot-green.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-lime.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-glow-phosphor.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/demo-hud-black.json +1 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/fx.json +642 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/main.frag +33 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass0.frag +56 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass1.frag +44 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass2.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass3.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass4.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass5.frag +12 -0
- package/skills/agentvfx/templates/scope/xy-phosphor/pass6.frag +251 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-linear/fx.src.json +61 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-linear/main.src.frag +112 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-linear/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-mirror/fx.src.json +51 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-mirror/main.src.frag +72 -0
- package/skills/agentvfx/templates/spectrum/_src/bars-mirror/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/bass-circle/fx.src.json +56 -0
- package/skills/agentvfx/templates/spectrum/_src/bass-circle/main.src.frag +136 -0
- package/skills/agentvfx/templates/spectrum/_src/bass-circle/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/build.mjs +68 -0
- package/skills/agentvfx/templates/spectrum/_src/label-bars/fx.src.json +54 -0
- package/skills/agentvfx/templates/spectrum/_src/label-bars/main.src.frag +102 -0
- package/skills/agentvfx/templates/spectrum/_src/label-bars/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/bars-fn.glsl +64 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/bars-pass.glsl +22 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/clock.glsl +7 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/hud.glsl +50 -0
- package/skills/agentvfx/templates/spectrum/_src/shared/stage.glsl +74 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/fx.src.json +58 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/main.src.frag +119 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-particles/pass0.src.frag +33 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/fx.src.json +56 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/main.src.frag +95 -0
- package/skills/agentvfx/templates/spectrum/_src/spectrum-radial/pass0.src.frag +2 -0
- package/skills/agentvfx/templates/spectrum/_src/waveform-line/fx.src.json +60 -0
- package/skills/agentvfx/templates/spectrum/_src/waveform-line/main.src.frag +98 -0
- package/skills/agentvfx/templates/spectrum/_src/waveform-line/pass0.src.frag +43 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-acid.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/demo-graph-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/fx.json +632 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/main.frag +233 -0
- package/skills/agentvfx/templates/spectrum/bars-linear/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-acid.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/demo-field-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/fx.json +539 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/main.frag +193 -0
- package/skills/agentvfx/templates/spectrum/bars-mirror/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/demo-bracket-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/fx.json +552 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/main.frag +258 -0
- package/skills/agentvfx/templates/spectrum/bass-circle/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/label-bars/demo-deck-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/label-bars/fx.json +552 -0
- package/skills/agentvfx/templates/spectrum/label-bars/main.frag +223 -0
- package/skills/agentvfx/templates/spectrum/label-bars/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/demo-cloud-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/fx.json +584 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/main.frag +240 -0
- package/skills/agentvfx/templates/spectrum/spectrum-particles/pass0.frag +101 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/demo-starburst-ultramarine.json +1 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/fx.json +566 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/main.frag +217 -0
- package/skills/agentvfx/templates/spectrum/spectrum-radial/pass0.frag +91 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-acid.json +1 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/demo-strip-black.json +1 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/fx.json +481 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/main.frag +219 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/pass0.frag +48 -0
- package/skills/agentvfx/templates/spectrum/waveform-line/pass1.frag +86 -0
- package/skills/agentvfx/test/_render_light.mjs +38 -0
- package/skills/agentvfx/test/audio-stereo.test.mjs +45 -0
- package/skills/agentvfx/test/audio.test.mjs +257 -0
- package/skills/agentvfx/test/brutal.test.mjs +190 -0
- package/skills/agentvfx/test/concept-collage-layout.test.mjs +236 -0
- package/skills/agentvfx/test/concept-collage-scenes.test.mjs +305 -0
- package/skills/agentvfx/test/concept-collage-typefx.test.mjs +153 -0
- package/skills/agentvfx/test/concept-collage.test.mjs +84 -0
- package/skills/agentvfx/test/concept-lattice.test.mjs +133 -0
- package/skills/agentvfx/test/concept-signal-cut.test.mjs +172 -0
- package/skills/agentvfx/test/credit-overlay.test.mjs +58 -0
- package/skills/agentvfx/test/credit.test.mjs +42 -0
- package/skills/agentvfx/test/doctor.test.mjs +31 -0
- package/skills/agentvfx/test/encode.test.mjs +22 -0
- package/skills/agentvfx/test/fixtures/r7-collage-LAYOUTS.json +5780 -0
- package/skills/agentvfx/test/fixtures/score-bad-duration.json +7 -0
- package/skills/agentvfx/test/fixtures/score-bad-safety.json +8 -0
- package/skills/agentvfx/test/fixtures/score-identity-footage.json +8 -0
- package/skills/agentvfx/test/fixtures/score-missing-template.json +7 -0
- package/skills/agentvfx/test/fixtures/score-ok.json +8 -0
- package/skills/agentvfx/test/fixtures/score-strobe-12hz.json +8 -0
- package/skills/agentvfx/test/fixtures/score-text-probe.json +1 -0
- package/skills/agentvfx/test/flash-audit.test.mjs +150 -0
- package/skills/agentvfx/test/flash.test.mjs +83 -0
- package/skills/agentvfx/test/footage.test.mjs +88 -0
- package/skills/agentvfx/test/glitch.test.mjs +272 -0
- package/skills/agentvfx/test/impact.test.mjs +231 -0
- package/skills/agentvfx/test/imports.test.mjs +39 -0
- package/skills/agentvfx/test/light.test.mjs +200 -0
- package/skills/agentvfx/test/loop.test.mjs +80 -0
- package/skills/agentvfx/test/psychedelic.test.mjs +99 -0
- package/skills/agentvfx/test/render.test.mjs +73 -0
- package/skills/agentvfx/test/sacred.test.mjs +175 -0
- package/skills/agentvfx/test/schema.test.mjs +103 -0
- package/skills/agentvfx/test/scope.test.mjs +306 -0
- package/skills/agentvfx/test/spectrum.test.mjs +165 -0
- package/skills/agentvfx/test/text.test.mjs +142 -0
- package/skills/agentvfx/test/web.test.mjs +397 -0
- package/skills/agentvfx/test-media/SOURCES.md +39 -0
- package/skills/agentvfx/test-media/beat-132.mp3 +0 -0
- package/skills/agentvfx/test-media/clip-01.mp4 +0 -0
- package/skills/agentvfx/test-media/clip-02.mp4 +0 -0
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// scope-polar main: one field colour per shot (fieldMode); L ring in the full line colour, R ring at 60%,
|
|
2
|
+
// optional fills, then the HUD chrome mask (rings, spokes) and the engine text layer. Bloom is subtle, dark grounds only.
|
|
3
|
+
const float TAU = 6.28318530718;
|
|
4
|
+
vec3 sc(vec3 s) { return srgbToLinear(s); }
|
|
5
|
+
|
|
6
|
+
void fieldColors(out vec3 bg, out vec3 ink) {
|
|
7
|
+
if (fieldMode == 1) { bg = sc(vec3(0.784, 1.0, 0.0)); ink = sc(vec3(0.043)); }
|
|
8
|
+
else if (fieldMode == 2) { bg = sc(vec3(0.078, 0.078, 1.0)); ink = sc(vec3(0.95, 0.95, 0.93)); }
|
|
9
|
+
else if (fieldMode == 3) { bg = sc(vec3(0.016)); ink = sc(vec3(0.224, 1.0, 0.078)); }
|
|
10
|
+
else if (fieldMode == 4) { bg = sc(vec3(1.0, 0.235, 0.0)); ink = sc(vec3(0.04, 0.04, 0.62)); }
|
|
11
|
+
else { bg = sc(vec3(0.043)); ink = sc(vec3(0.914, 0.914, 0.894)); }
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
void main() {
|
|
15
|
+
vec3 bg;
|
|
16
|
+
vec3 ink;
|
|
17
|
+
fieldColors(bg, ink);
|
|
18
|
+
vec2 lo = vec2(0.286, 0.12);
|
|
19
|
+
vec2 hi = vec2(0.714, 0.88);
|
|
20
|
+
vec2 d = abs(vUv - 0.5 * (lo + hi)) / (0.5 * (hi - lo));
|
|
21
|
+
float clip = step(max(d.x, d.y), 1.0);
|
|
22
|
+
vec4 b = texture(beam, vUv);
|
|
23
|
+
vec4 g1 = texture(bv1, vUv);
|
|
24
|
+
vec4 g2 = texture(bv2, vUv);
|
|
25
|
+
float core = clamp(max(b.r, 0.6 * b.g) * exposure, 0.0, 1.0) * clip;
|
|
26
|
+
float fl = clamp(max(b.b, 0.7 * b.a) * 0.35, 0.0, 1.0) * clip;
|
|
27
|
+
float gl = bloom * exposure * (0.5 * max(g1.r, g1.g) + 0.9 * max(g2.r, g2.g));
|
|
28
|
+
float glow = (1.0 - exp(-gl)) * clip;
|
|
29
|
+
vec4 h = texture(hudMask, vUv);
|
|
30
|
+
vec4 t = HAS_TEXT ? texture(TEXTMASK, vUv) : vec4(0.0);
|
|
31
|
+
float chrome = clamp(h.r + 0.4 * h.g, 0.0, 1.0) * hud;
|
|
32
|
+
vec2 q = (vUv - 0.5) * vec2(RENDERSIZE.x / RENDERSIZE.y, 1.0);
|
|
33
|
+
float head = (1.0 - smoothstep(0.0, 2.4 / 1080.0, abs(sin(atan(q.y, q.x) - spin * TIME)) * length(q))) * step(0.0, cos(atan(q.y, q.x) - spin * TIME)) * step(0.35, length(q)) * step(length(q), 0.39);
|
|
34
|
+
float k = 1.0 - (1.0 - max(core, fl)) * (1.0 - max(chrome, head * hud)) * (1.0 - t.r * hud);
|
|
35
|
+
vec3 col = mix(bg, ink, k);
|
|
36
|
+
if (fieldMode == 0 || fieldMode == 3) col += ink * glow * 0.8 + vec3(1.0) * pow(core, 3.0) * hot;
|
|
37
|
+
else col = mix(col, ink, glow * 0.35);
|
|
38
|
+
fragColor = vec4(col, 1.0);
|
|
39
|
+
}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
// scope-polar pass0: the ring table. Row 0, column j holds the screen position (height units, origin at the
|
|
2
|
+
// centre) of ring sample j as (xL, yL, xR, yR); row 1, column 0 holds (start/512, N/512, 0, 0) for the HUD.
|
|
3
|
+
// The waveform window [start, start+N] is wrapped `loops` times around the circle: mirror (seamless),
|
|
4
|
+
// raw (seamless only when the window is a whole number of periods) or close (linear detrend over the seam).
|
|
5
|
+
// Sync works as in scope-triggered: the engine aligns `audio` to a rising zero crossing, mode 1 refines it
|
|
6
|
+
// to a sub-sample position, mode 2 re-triggers at syncLevel, mode 3 shows syncCycles periods of syncHz.
|
|
7
|
+
const float TAU = 6.28318530718;
|
|
8
|
+
|
|
9
|
+
float rowv(int row, int i) { return texelFetch(audio, ivec2(clamp(i, 0, 511), row), 0).r * 2.0 - 1.0; }
|
|
10
|
+
float mono(int i) { return 0.5 * (rowv(0, i) + rowv(1, i)); }
|
|
11
|
+
|
|
12
|
+
float lanczos(float x) {
|
|
13
|
+
x = abs(x);
|
|
14
|
+
if (x < 1e-4) return 1.0;
|
|
15
|
+
if (x >= 3.0) return 0.0;
|
|
16
|
+
float px = 3.14159265 * x;
|
|
17
|
+
return 3.0 * sin(px) * sin(px / 3.0) / (px * px);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
float samp(int row, float s, int mode) {
|
|
21
|
+
if (mode == 0) return rowv(row, int(floor(s + 0.5)));
|
|
22
|
+
int i0 = int(floor(s));
|
|
23
|
+
float f = s - float(i0);
|
|
24
|
+
if (mode == 1) return mix(rowv(row, i0), rowv(row, i0 + 1), f);
|
|
25
|
+
float acc = 0.0;
|
|
26
|
+
float wsum = 0.0;
|
|
27
|
+
for (int k = -2; k <= 3; k++) {
|
|
28
|
+
float w = lanczos(f - float(k));
|
|
29
|
+
acc += w * rowv(row, i0 + k);
|
|
30
|
+
wsum += w;
|
|
31
|
+
}
|
|
32
|
+
return acc / wsum;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
void sync(out float start, out float n) {
|
|
36
|
+
n = float(window);
|
|
37
|
+
if (syncMode == 3) n = clamp(float(syncCycles) * 48000.0 / syncHz, 8.0, 511.0);
|
|
38
|
+
float v0 = mono(0);
|
|
39
|
+
float v1 = mono(1);
|
|
40
|
+
start = 0.0;
|
|
41
|
+
if (v1 > v0 + 1e-4 && v0 >= 0.0 && v0 < 0.25) start = clamp(-v0 / (v1 - v0), -1.0, 0.0);
|
|
42
|
+
if (syncMode == 0) start = mod(float(FRAMEINDEX) * 53.0, max(512.0 - n, 1.0));
|
|
43
|
+
if (syncMode == 2) {
|
|
44
|
+
for (int i = 0; i < 511; i++) {
|
|
45
|
+
if (float(i) > 511.0 - n) break;
|
|
46
|
+
float a = mono(i);
|
|
47
|
+
float b = mono(i + 1);
|
|
48
|
+
if (a < syncLevel && b >= syncLevel) {
|
|
49
|
+
start = float(i) + (syncLevel - a) / (b - a);
|
|
50
|
+
break;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
float ringValue(int row, float u, float start, float n) {
|
|
57
|
+
float uk = fract(u * float(loops));
|
|
58
|
+
float m = wrap == 0 ? 1.0 - abs(2.0 * uk - 1.0) : uk;
|
|
59
|
+
float s = min(start + m * n, 511.0);
|
|
60
|
+
float v = samp(row, s, interpolate);
|
|
61
|
+
if (wrap == 2) v -= uk * (samp(row, min(start + n, 511.0), interpolate) - samp(row, start, interpolate));
|
|
62
|
+
float tw = pinch > 0.0 ? pow(max(sin(3.14159265 * uk), 0.0), 2.0 * pinch) : 1.0;
|
|
63
|
+
return depth * tanh(amplitude * v) * tw;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
void main() {
|
|
67
|
+
if (gl_FragCoord.y >= 2.0) {
|
|
68
|
+
fragColor = vec4(0.0);
|
|
69
|
+
return;
|
|
70
|
+
}
|
|
71
|
+
float start;
|
|
72
|
+
float n;
|
|
73
|
+
sync(start, n);
|
|
74
|
+
if (gl_FragCoord.y >= 1.0) {
|
|
75
|
+
fragColor = gl_FragCoord.x < 1.0 ? vec4(start / 512.0, n / 512.0, 0.0, 0.0) : vec4(0.0);
|
|
76
|
+
return;
|
|
77
|
+
}
|
|
78
|
+
float u = (gl_FragCoord.x - 0.5) / RENDERSIZE.x;
|
|
79
|
+
float th = TAU * u + spin * TIME;
|
|
80
|
+
vec2 dir = vec2(cos(th), sin(th));
|
|
81
|
+
float rL = ringRadius + 0.5 * stereoSeparation + ringValue(0, u, start, n);
|
|
82
|
+
float rR = ringRadius - 0.5 * stereoSeparation + ringValue(1, u, start, n);
|
|
83
|
+
fragColor = vec4(rL * dir, rR * dir);
|
|
84
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
// scope-polar pass1: the beam. Each pixel walks the ring table around its own polar angle (stride chosen so
|
|
2
|
+
// the walk spans a fixed pixel distance), takes the distance to the L and R ring polylines and turns it into
|
|
3
|
+
// a Gaussian beam profile. Phosphor: new = max(previous * persist, now).
|
|
4
|
+
// Channels: r = L beam, g = R beam, b = L fill, a = R fill.
|
|
5
|
+
const int K = 20;
|
|
6
|
+
|
|
7
|
+
float segDist(vec2 p, vec2 a, vec2 b) {
|
|
8
|
+
vec2 pa = p - a;
|
|
9
|
+
vec2 ba = b - a;
|
|
10
|
+
float h = clamp(dot(pa, ba) / max(dot(ba, ba), 1e-6), 0.0, 1.0);
|
|
11
|
+
return length(pa - ba * h);
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
void main() {
|
|
15
|
+
float H = RENDERSIZE.y;
|
|
16
|
+
float S = H / 1080.0;
|
|
17
|
+
int wc = int(RENDERSIZE.x);
|
|
18
|
+
vec2 P = gl_FragCoord.xy - 0.5 * RENDERSIZE;
|
|
19
|
+
float r = length(P);
|
|
20
|
+
float u = fract((atan(P.y, P.x) - spin * TIME) / 6.28318530718);
|
|
21
|
+
int j0 = int(floor(u * float(wc)));
|
|
22
|
+
float pxPerCol = 6.28318530718 * max(r, 8.0 * S) / float(wc);
|
|
23
|
+
int stride = int(clamp(floor(1.2 / pxPerCol), 1.0, 8.0));
|
|
24
|
+
float sg = max(thickness * 0.5 * S, 0.45);
|
|
25
|
+
vec2 best = vec2(1.0e6);
|
|
26
|
+
for (int j = -K; j < K; j++) {
|
|
27
|
+
int ja = j0 + j * stride + 16 * wc;
|
|
28
|
+
int ia = ja % wc;
|
|
29
|
+
int ib = (ja + stride) % wc;
|
|
30
|
+
vec4 ca = texelFetch(curve, ivec2(ia, 0), 0) * H;
|
|
31
|
+
vec4 cb = texelFetch(curve, ivec2(ib, 0), 0) * H;
|
|
32
|
+
best.x = min(best.x, segDist(P, ca.xy, cb.xy));
|
|
33
|
+
best.y = min(best.y, segDist(P, ca.zw, cb.zw));
|
|
34
|
+
}
|
|
35
|
+
float kick = 1.0 + audioKick * (0.4 * AUDIO_BASS_ATT + 0.8 * AUDIO_ONSET);
|
|
36
|
+
vec2 heat = 2.0 * kick * exp(-0.5 * best * best / (sg * sg));
|
|
37
|
+
vec4 here = texelFetch(curve, ivec2(j0, 0), 0) * H;
|
|
38
|
+
vec2 fl = vec2(0.0);
|
|
39
|
+
if (fill > 0.0) {
|
|
40
|
+
vec2 r0 = (ringRadius + 0.5 * vec2(1.0, -1.0) * stereoSeparation) * H;
|
|
41
|
+
vec2 rc = vec2(length(here.xy), length(here.zw));
|
|
42
|
+
vec2 d = rc - r0;
|
|
43
|
+
d += (1.0 - step(vec2(1.0e-3), abs(d))) * 1.0e-3;
|
|
44
|
+
vec2 t = (r - r0) / d;
|
|
45
|
+
fl = fill * step(vec2(0.0), t) * step(t, vec2(1.0)) * (0.15 + 0.85 * t * t);
|
|
46
|
+
}
|
|
47
|
+
vec4 prev = FRAMEINDEX == 0 ? vec4(0.0) : texture(beam, vUv);
|
|
48
|
+
fragColor = max(prev * persist, vec4(heat, fl));
|
|
49
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass2: horizontal blur of the beam, tight scale (13 taps, stride 2 px at 1080p). Half-res style bloom, level 1.
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 2.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.x;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(beam, vUv + vec2(float(k) * st, 0.0));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass3: vertical blur, tight scale. Output bv1 = the beam blurred about 6 px (at 1080p).
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 2.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.y;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(bh1, vUv + vec2(0.0, float(k) * st));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass4: horizontal blur of bv1 at a wide stride (7 px at 1080p): the deep glow tail, level 2.
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 7.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.x;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(bv1, vUv + vec2(float(k) * st, 0.0));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// pass5: vertical blur at the wide stride. Output bv2 = the deep glow (about 20 px sigma at 1080p).
|
|
2
|
+
void main() {
|
|
3
|
+
float st = 7.0 * (RENDERSIZE.y / 1080.0) * bloomSize / RENDERSIZE.y;
|
|
4
|
+
vec4 acc = vec4(0.0);
|
|
5
|
+
float wt = 0.0;
|
|
6
|
+
for (int k = -6; k <= 6; k++) {
|
|
7
|
+
float w = exp(-0.5 * float(k * k) / 9.0);
|
|
8
|
+
acc += w * texture(bh2, vUv + vec2(0.0, float(k) * st));
|
|
9
|
+
wt += w;
|
|
10
|
+
}
|
|
11
|
+
fragColor = acc / wt;
|
|
12
|
+
}
|
|
@@ -0,0 +1,251 @@
|
|
|
1
|
+
// scope-polar pass6: HUD chrome. Generated layout constants below match the text items in fx.json.
|
|
2
|
+
#define KIND 2
|
|
3
|
+
#define CLOUD_PTS 0
|
|
4
|
+
#define DIAMOND 0
|
|
5
|
+
#define C_LO vec2(0.286, 0.12)
|
|
6
|
+
#define C_HI vec2(0.714, 0.88)
|
|
7
|
+
#define GRID_X 8
|
|
8
|
+
#define GRID_Y 8
|
|
9
|
+
#define READ_B int(clamp(float(loops) * 100.0, 0.0, 999.0))
|
|
10
|
+
// HUD pass: chrome mask. R = hard ink (frames, ticks, digits, graph lines), G = faint ink (dashed grids, minor marks).
|
|
11
|
+
// Layout constants here are shared with the text items of fx.json (x right, y up in uv; text y counts from the top).
|
|
12
|
+
// KIND 0 = square XY panel, 1 = wide scope panel, 2 = polar panel, 3 = spectrogram panel.
|
|
13
|
+
const float U = 1.0 / 1080.0;
|
|
14
|
+
float ASP;
|
|
15
|
+
float AA;
|
|
16
|
+
|
|
17
|
+
float cov(float d) { return clamp(0.5 - d / AA, 0.0, 1.0); }
|
|
18
|
+
float stroke(float d, float w) { return cov(abs(d) - 0.5 * w); }
|
|
19
|
+
float sdBox(vec2 p, vec2 h) {
|
|
20
|
+
vec2 d = abs(p) - h;
|
|
21
|
+
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
|
|
22
|
+
}
|
|
23
|
+
vec2 hu(vec2 uv, vec2 c) { return (uv - c) * vec2(ASP, 1.0); }
|
|
24
|
+
float panelSd(vec2 uv, vec2 lo, vec2 hi, float r) {
|
|
25
|
+
vec2 h = 0.5 * (hi - lo) * vec2(ASP, 1.0);
|
|
26
|
+
return sdBox(hu(uv, 0.5 * (lo + hi)), h - r) - r;
|
|
27
|
+
}
|
|
28
|
+
float inside(vec2 uv, vec2 lo, vec2 hi) { return cov(panelSd(uv, lo, hi, 0.0) + 2.0 * U); }
|
|
29
|
+
|
|
30
|
+
float gridDashed(vec2 uv, vec2 lo, vec2 hi, int nx, int ny) {
|
|
31
|
+
vec2 n = vec2(float(nx), float(ny));
|
|
32
|
+
vec2 sz = (hi - lo) * vec2(ASP, 1.0);
|
|
33
|
+
vec2 f = abs(fract((uv - lo) / (hi - lo) * n + 0.5) - 0.5) * sz / n;
|
|
34
|
+
vec2 along = (uv - lo) * vec2(ASP, 1.0);
|
|
35
|
+
float vx = stroke(f.x, 1.0 * U) * step(fract(along.y / (9.0 * U)), 0.4);
|
|
36
|
+
float hy = stroke(f.y, 1.0 * U) * step(fract(along.x / (9.0 * U)), 0.4);
|
|
37
|
+
return max(vx, hy) * inside(uv, lo, hi);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
float ticks(vec2 uv, vec2 lo, vec2 hi, int nx, int ny) {
|
|
41
|
+
vec2 sz = (hi - lo) * vec2(ASP, 1.0);
|
|
42
|
+
vec2 loc = max((uv - lo) * vec2(ASP, 1.0), 0.0);
|
|
43
|
+
vec2 n = vec2(float(nx * 5), float(ny * 5));
|
|
44
|
+
vec2 k = loc / (sz / n);
|
|
45
|
+
vec2 f = abs(fract(k + 0.5) - 0.5) * sz / n;
|
|
46
|
+
ivec2 ik = ivec2(floor(k + 0.5));
|
|
47
|
+
float lx = (ik.x % 5 == 0) ? 14.0 * U : 7.0 * U;
|
|
48
|
+
float ly = (ik.y % 5 == 0) ? 14.0 * U : 7.0 * U;
|
|
49
|
+
float tb = stroke(f.x, 1.2 * U) * step(loc.y, lx);
|
|
50
|
+
float tl = stroke(f.y, 1.2 * U) * step(loc.x, ly);
|
|
51
|
+
return max(tb, tl) * inside(uv, lo, hi);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
float plusAt(vec2 uv, vec2 c, float arm) {
|
|
55
|
+
vec2 d = hu(uv, c);
|
|
56
|
+
return max(stroke(d.y, 1.2 * U) * step(abs(d.x), arm), stroke(d.x, 1.2 * U) * step(abs(d.y), arm));
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
float brackets(vec2 uv, vec2 lo, vec2 hi) {
|
|
60
|
+
vec2 a = abs(hu(uv, 0.5 * (lo + hi)));
|
|
61
|
+
vec2 h = 0.5 * (hi - lo) * vec2(ASP, 1.0) + 10.0 * U;
|
|
62
|
+
float arm = 36.0 * U;
|
|
63
|
+
float w = 2.6 * U;
|
|
64
|
+
float hz = stroke(a.y - h.y, w) * step(h.x - arm, a.x) * step(a.x, h.x + 0.5 * w);
|
|
65
|
+
float vt = stroke(a.x - h.x, w) * step(h.y - arm, a.y) * step(a.y, h.y + 0.5 * w);
|
|
66
|
+
return max(hz, vt);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
float icon(vec2 uv, vec2 c, int k) {
|
|
70
|
+
vec2 q = hu(uv, c) / (9.0 * U);
|
|
71
|
+
float d;
|
|
72
|
+
if (k == 0) d = abs(length(q) - 1.0);
|
|
73
|
+
else if (k == 1) d = abs(max(abs(q.x), abs(q.y)) - 0.85);
|
|
74
|
+
else if (k == 2) d = min(abs(length(q) - 1.0), min(abs(q.x) + 9.0 * step(0.7, abs(q.y)), abs(q.y) + 9.0 * step(0.7, abs(q.x))));
|
|
75
|
+
else {
|
|
76
|
+
q.y += 0.15;
|
|
77
|
+
d = abs(max(abs(q.x) * 0.866 + q.y * 0.5, -q.y) - 0.6);
|
|
78
|
+
}
|
|
79
|
+
return cov(d * 9.0 * U - 0.6 * U);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
float rowv(int row, int i) { return texelFetch(audio, ivec2(clamp(i, 0, 511), row), 0).r * 2.0 - 1.0; }
|
|
83
|
+
|
|
84
|
+
float specU(float t) {
|
|
85
|
+
float f = 40.0 * pow(400.0, clamp(t, 0.0, 1.0));
|
|
86
|
+
float v = texture(audioFFT, vec2(((f - 29.3) / 46.875 + 0.5) / 512.0, 0.5)).r;
|
|
87
|
+
return clamp((v * 70.0 - 70.0 + 3.0 * log2(f / 1000.0) + 62.0) / 38.0, 0.0, 1.0);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
float trace(vec2 uv, vec2 lo, vec2 hi, float y0, float y1) {
|
|
91
|
+
float lo_ = min(y0, y1);
|
|
92
|
+
float hi_ = max(y0, y1);
|
|
93
|
+
return cov(max(lo_ - uv.y, uv.y - hi_) - 0.7 * U) * inside(uv, lo, hi);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
float specGraph(vec2 uv, vec2 lo, vec2 hi) {
|
|
97
|
+
float t = (uv.x - lo.x) / (hi.x - lo.x);
|
|
98
|
+
float st = 1.5 * AA / ((hi.x - lo.x) * ASP);
|
|
99
|
+
float v0 = max(specU(t - st), specU(t));
|
|
100
|
+
float v1 = max(specU(t), specU(t + st));
|
|
101
|
+
return trace(uv, lo, hi, lo.y + v0 * (hi.y - lo.y) * 0.96, lo.y + v1 * (hi.y - lo.y) * 0.96);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
float waveStrip(vec2 uv, vec2 lo, vec2 hi) {
|
|
105
|
+
float t = (uv.x - lo.x) / (hi.x - lo.x);
|
|
106
|
+
int i = int(t * 511.0);
|
|
107
|
+
float c = 0.5 * (lo.y + hi.y);
|
|
108
|
+
float h = 0.45 * (hi.y - lo.y);
|
|
109
|
+
float a = clamp(rowv(0, i) * 2.5, -1.0, 1.0);
|
|
110
|
+
float b = clamp(rowv(0, i + 1) * 2.5, -1.0, 1.0);
|
|
111
|
+
return trace(uv, lo, hi, c + a * h, c + b * h);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
float cloud(vec2 uv, vec2 lo, vec2 hi) {
|
|
115
|
+
vec2 hs = 0.5 * (hi - lo) * vec2(ASP, 1.0);
|
|
116
|
+
vec2 q = hu(uv, 0.5 * (lo + hi));
|
|
117
|
+
float m = 1.0e3;
|
|
118
|
+
for (int k = 0; k < 127; k++) {
|
|
119
|
+
int i = k * 4;
|
|
120
|
+
#if CLOUD_PTS
|
|
121
|
+
int cols = int(min(RENDERSIZE.x, 512.0));
|
|
122
|
+
vec2 v = texelFetch(pts, ivec2(i % cols, i / cols), 0).xy / 0.4;
|
|
123
|
+
#else
|
|
124
|
+
vec2 v = tanh(2.0 * vec2(rowv(0, i), rowv(1, i)));
|
|
125
|
+
#endif
|
|
126
|
+
m = min(m, length(q - v * hs * 0.9));
|
|
127
|
+
}
|
|
128
|
+
return cov(m - 1.3 * U) * inside(uv, lo, hi);
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
float segD(vec2 p, vec2 a, vec2 b) {
|
|
132
|
+
vec2 pa = p - a;
|
|
133
|
+
vec2 ba = b - a;
|
|
134
|
+
return length(pa - ba * clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0));
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
float digit(vec2 p, int d) {
|
|
138
|
+
int m = d == 0 ? 63 : d == 1 ? 6 : d == 2 ? 91 : d == 3 ? 79 : d == 4 ? 102 : d == 5 ? 109 : d == 6 ? 125 : d == 7 ? 7 : d == 8 ? 127 : 111;
|
|
139
|
+
float b = 1.0e3;
|
|
140
|
+
if ((m & 1) != 0) b = min(b, segD(p, vec2(0.0, 1.0), vec2(0.5, 1.0)));
|
|
141
|
+
if ((m & 2) != 0) b = min(b, segD(p, vec2(0.5, 1.0), vec2(0.5, 0.5)));
|
|
142
|
+
if ((m & 4) != 0) b = min(b, segD(p, vec2(0.5, 0.5), vec2(0.5, 0.0)));
|
|
143
|
+
if ((m & 8) != 0) b = min(b, segD(p, vec2(0.0, 0.0), vec2(0.5, 0.0)));
|
|
144
|
+
if ((m & 16) != 0) b = min(b, segD(p, vec2(0.0, 0.5), vec2(0.0, 0.0)));
|
|
145
|
+
if ((m & 32) != 0) b = min(b, segD(p, vec2(0.0, 1.0), vec2(0.0, 0.5)));
|
|
146
|
+
if ((m & 64) != 0) b = min(b, segD(p, vec2(0.0, 0.5), vec2(0.5, 0.5)));
|
|
147
|
+
return b;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
float number(vec2 uv, vec2 org, float h, int val, int n) {
|
|
151
|
+
vec2 q = hu(uv, org);
|
|
152
|
+
float best = 1.0e3;
|
|
153
|
+
for (int i = 0; i < 4; i++) {
|
|
154
|
+
if (i >= n) break;
|
|
155
|
+
int pw = 1;
|
|
156
|
+
for (int j = 1; j < 4; j++) if (j < n - i) pw *= 10;
|
|
157
|
+
int dv = (max(val, 0) / pw) % 10;
|
|
158
|
+
vec2 p = vec2(q.x - float(i) * 0.8 * h, q.y + h) / h;
|
|
159
|
+
if (p.x > -0.3 && p.x < 0.85 && p.y > -0.3 && p.y < 1.3) best = min(best, digit(p, dv) * h);
|
|
160
|
+
}
|
|
161
|
+
return cov(best - 0.8 * U);
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
#if KIND == 2
|
|
165
|
+
float polarGrid(vec2 uv, out float hard) {
|
|
166
|
+
vec2 q = hu(uv, vec2(0.5));
|
|
167
|
+
float r = length(q);
|
|
168
|
+
float a = atan(q.y, q.x);
|
|
169
|
+
hard = stroke(r - ringRadius, 1.3 * U) + stroke(r - 0.36, 1.1 * U);
|
|
170
|
+
float f = stroke(r - ringRadius - depth, 1.0 * U) + stroke(r - max(ringRadius - depth, 0.01), 1.0 * U);
|
|
171
|
+
if (spokes > 0) {
|
|
172
|
+
float st = 6.28318530718 / float(spokes);
|
|
173
|
+
float da = abs(mod(a + 0.5 * st, st) - 0.5 * st) * r;
|
|
174
|
+
f += stroke(da, 1.0 * U) * step(ringRadius - depth, r) * step(r, ringRadius + depth) * 0.8;
|
|
175
|
+
}
|
|
176
|
+
return f;
|
|
177
|
+
}
|
|
178
|
+
#endif
|
|
179
|
+
|
|
180
|
+
void main() {
|
|
181
|
+
ASP = RENDERSIZE.x / RENDERSIZE.y;
|
|
182
|
+
AA = 1.0 / RENDERSIZE.y;
|
|
183
|
+
vec2 uv = vUv;
|
|
184
|
+
float hard = 0.0;
|
|
185
|
+
float faint = 0.0;
|
|
186
|
+
vec2 cLo = C_LO;
|
|
187
|
+
vec2 cHi = C_HI;
|
|
188
|
+
|
|
189
|
+
hard = max(hard, stroke(panelSd(uv, cLo, cHi, 0.0), 1.4 * U));
|
|
190
|
+
hard = max(hard, brackets(uv, cLo, cHi));
|
|
191
|
+
faint = max(faint, gridDashed(uv, cLo, cHi, GRID_X, GRID_Y));
|
|
192
|
+
hard = max(hard, ticks(uv, cLo, cHi, GRID_X, GRID_Y) * 0.9);
|
|
193
|
+
hard = max(hard, plusAt(uv, 0.5 * (cLo + cHi), 14.0 * U));
|
|
194
|
+
#if KIND == 0
|
|
195
|
+
vec2 hs = 0.5 * (cHi - cLo) * vec2(ASP, 1.0);
|
|
196
|
+
vec2 q = hu(uv, 0.5 * (cLo + cHi));
|
|
197
|
+
float dm = (abs(q.x) / hs.x + abs(q.y) / hs.y - 1.0) * hs.y * 0.7;
|
|
198
|
+
float dg = min(abs(q.x - q.y), abs(q.x + q.y)) * 0.7071;
|
|
199
|
+
#if DIAMOND
|
|
200
|
+
hard = max(hard, stroke(dm, 1.3 * U) * inside(uv, cLo, cHi));
|
|
201
|
+
faint = max(faint, stroke(dg, 1.0 * U) * inside(uv, cLo, cHi) * step(fract(length(q) / (9.0 * U)), 0.4));
|
|
202
|
+
faint = max(faint, stroke(length(q) - 0.5 * hs.y, 1.0 * U) * 0.8);
|
|
203
|
+
#endif
|
|
204
|
+
#elif KIND == 1
|
|
205
|
+
hard = max(hard, stroke(uv.y - 0.5 * (cLo.y + cHi.y), 1.3 * U) * inside(uv, cLo, cHi));
|
|
206
|
+
#elif KIND == 2
|
|
207
|
+
float ph;
|
|
208
|
+
faint = max(faint, polarGrid(uv, ph));
|
|
209
|
+
hard = max(hard, ph * inside(uv, cLo, cHi));
|
|
210
|
+
#elif KIND == 3
|
|
211
|
+
for (int i = 0; i < 3; i++) {
|
|
212
|
+
float f = i == 0 ? 100.0 : (i == 1 ? 1000.0 : 10000.0);
|
|
213
|
+
float v = freqScale == 1 ? (f - fMin) / (fMax - fMin) : (freqScale == 2 ? (sqrt(f) - sqrt(fMin)) / (sqrt(fMax) - sqrt(fMin)) : log(f / fMin) / log(fMax / fMin));
|
|
214
|
+
float y = cLo.y + v * (cHi.y - cLo.y);
|
|
215
|
+
faint = max(faint, stroke(uv.y - y, 1.0 * U) * inside(uv, cLo, cHi) * step(fract(hu(uv, cLo).x / (9.0 * U)), 0.5));
|
|
216
|
+
}
|
|
217
|
+
#endif
|
|
218
|
+
|
|
219
|
+
vec2 clo = vec2(0.022, 0.25);
|
|
220
|
+
vec2 chi = vec2(0.175, 0.64);
|
|
221
|
+
vec2 wlo = vec2(0.022, 0.07);
|
|
222
|
+
vec2 whi = vec2(0.175, 0.16);
|
|
223
|
+
vec2 slo = vec2(0.855, 0.57);
|
|
224
|
+
vec2 shi = vec2(0.975, 0.77);
|
|
225
|
+
vec2 rlo = vec2(0.855, 0.20);
|
|
226
|
+
vec2 rhi = vec2(0.975, 0.46);
|
|
227
|
+
hard = max(hard, stroke(panelSd(uv, clo, chi, 6.0 * U), 1.3 * U));
|
|
228
|
+
hard = max(hard, cloud(uv, clo, chi));
|
|
229
|
+
faint = max(faint, gridDashed(uv, clo, chi, 4, 6) * 0.8);
|
|
230
|
+
hard = max(hard, stroke(panelSd(uv, wlo, whi, 4.0 * U), 1.3 * U));
|
|
231
|
+
hard = max(hard, waveStrip(uv, wlo, whi));
|
|
232
|
+
hard = max(hard, ticks(uv, wlo, whi, 5, 1) * 0.8);
|
|
233
|
+
hard = max(hard, stroke(panelSd(uv, slo, shi, 0.0), 1.3 * U));
|
|
234
|
+
faint = max(faint, gridDashed(uv, slo, shi, 4, 6));
|
|
235
|
+
hard = max(hard, specGraph(uv, slo, shi));
|
|
236
|
+
hard = max(hard, stroke(panelSd(uv, rlo, rhi, 6.0 * U), 1.3 * U));
|
|
237
|
+
for (int i = 0; i < 4; i++) {
|
|
238
|
+
hard = max(hard, icon(uv, vec2(0.04 + 0.04 * float(i), 0.69), i));
|
|
239
|
+
hard = max(hard, icon(uv, vec2(0.868 + 0.034 * float(i), 0.51), (i + 2) % 4));
|
|
240
|
+
}
|
|
241
|
+
float lvl = 0.0;
|
|
242
|
+
lvl = max(lvl, number(uv, vec2(0.915, 0.415), 0.03, int(clamp(AUDIO_RMS * 100.0, 0.0, 99.0)), 2));
|
|
243
|
+
lvl = max(lvl, number(uv, vec2(0.915, 0.335), 0.03, READ_B, 3));
|
|
244
|
+
lvl = max(lvl, number(uv, vec2(0.915, 0.255), 0.03, FRAMEINDEX % 10000, 4));
|
|
245
|
+
hard = max(hard, lvl);
|
|
246
|
+
hard = max(hard, plusAt(uv, vec2(0.012, 0.975), 8.0 * U));
|
|
247
|
+
hard = max(hard, plusAt(uv, vec2(0.988, 0.975), 8.0 * U));
|
|
248
|
+
hard = max(hard, plusAt(uv, vec2(0.012, 0.025), 8.0 * U));
|
|
249
|
+
hard = max(hard, plusAt(uv, vec2(0.988, 0.025), 8.0 * U));
|
|
250
|
+
fragColor = vec4(hard, faint, 0.0, 1.0);
|
|
251
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"scope-triggered","preset":"boot-green","input":{"audio":"test-media/beat-132.mp3","startSec":3},"durationSec":4,"seed":113,"out":"scope-triggered-boot-green"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"scope-triggered","preset":"field-lime","input":{"audio":"test-media/beat-132.mp3","startSec":2},"durationSec":4,"seed":111,"out":"scope-triggered-field-lime"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"scope-triggered","preset":"field-ultramarine","input":{"audio":"test-media/beat-132.mp3","startSec":1},"durationSec":4,"seed":112,"out":"scope-triggered-field-ultramarine"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"scope-triggered","preset":"glow-phosphor","input":{"audio":"test-media/beat-132.mp3","startSec":3},"durationSec":4,"seed":114,"out":"scope-triggered-glow-phosphor"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":1,"template":"scope-triggered","preset":"hud-black","input":{"audio":"test-media/beat-132.mp3"},"durationSec":4,"seed":110,"out":"scope-triggered-hud-black"}
|