@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-83

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (390) hide show
  1. package/dist/xeokit-sdk.cjs.js +5 -1
  2. package/dist/xeokit-sdk.es.js +5 -1
  3. package/dist/xeokit-sdk.es5.js +1 -1
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +2 -1
  8. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/extras/ContextMenu/index.js +1 -0
  10. package/src/extras/index.js +1 -0
  11. package/src/index.js +3 -0
  12. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  13. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  14. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  15. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  16. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  17. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  18. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  19. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  20. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  21. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  22. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  23. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  24. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  25. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  26. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  27. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  28. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  29. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  30. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  31. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  32. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  33. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  34. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  35. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  36. package/src/plugins/FastNavPlugin/index.js +1 -0
  37. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  38. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  39. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  40. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  41. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  42. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  43. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  44. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  45. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  46. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  47. package/src/plugins/NavCubePlugin/index.js +1 -0
  48. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  49. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  50. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  51. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  52. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  53. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  54. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  55. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  56. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  57. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  58. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  59. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  60. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  61. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  62. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  63. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  64. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  65. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  66. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  67. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  68. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  69. package/src/plugins/TreeViewPlugin/index.js +1 -0
  70. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  71. package/src/plugins/ViewCullPlugin/index.js +1 -0
  72. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  73. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  74. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  75. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  76. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  77. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  83. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  84. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  85. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  86. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  87. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  88. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  89. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  91. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/plugins/index.js +21 -0
  103. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  104. package/src/plugins/lib/earcut.js +677 -0
  105. package/src/plugins/lib/html/Dot.js +145 -0
  106. package/src/plugins/lib/html/Label.js +156 -0
  107. package/src/plugins/lib/html/Wire.js +191 -0
  108. package/src/viewer/Configs.js +79 -0
  109. package/src/viewer/Plugin.js +224 -0
  110. package/src/viewer/Viewer.js +535 -0
  111. package/src/viewer/index.js +5 -0
  112. package/src/viewer/localization/LocaleService.js +475 -0
  113. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  114. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  115. package/src/viewer/metadata/MetaModel.js +389 -0
  116. package/src/viewer/metadata/MetaObject.js +218 -0
  117. package/src/viewer/metadata/MetaScene.js +336 -0
  118. package/src/viewer/metadata/Property.js +55 -0
  119. package/src/viewer/metadata/PropertySet.js +77 -0
  120. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  121. package/src/viewer/scene/Bitmap/index.js +1 -0
  122. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  123. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  124. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  125. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  126. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  128. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  129. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  130. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  131. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  132. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  133. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  134. package/src/viewer/scene/Component.js +907 -0
  135. package/src/viewer/scene/Entity.js +502 -0
  136. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  137. package/src/viewer/scene/ImagePlane/index.js +1 -0
  138. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  139. package/src/viewer/scene/LineSet/index.js +1 -0
  140. package/src/viewer/scene/camera/Camera.js +912 -0
  141. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  142. package/src/viewer/scene/camera/CameraPath.js +194 -0
  143. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  144. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  145. package/src/viewer/scene/camera/Frustum.js +316 -0
  146. package/src/viewer/scene/camera/Ortho.js +286 -0
  147. package/src/viewer/scene/camera/Perspective.js +304 -0
  148. package/src/viewer/scene/camera/index.js +2 -0
  149. package/src/viewer/scene/canvas/Canvas.js +492 -0
  150. package/src/viewer/scene/canvas/Spinner.js +323 -0
  151. package/src/viewer/scene/constants/constants.js +371 -0
  152. package/src/viewer/scene/core.js +233 -0
  153. package/src/viewer/scene/geometry/Geometry.js +33 -0
  154. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  155. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  156. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  157. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  158. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  159. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  160. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  161. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  162. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  163. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  164. package/src/viewer/scene/geometry/builders/index.js +8 -0
  165. package/src/viewer/scene/geometry/index.js +4 -0
  166. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  167. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  168. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  169. package/src/viewer/scene/index.js +23 -0
  170. package/src/viewer/scene/input/Input.js +1325 -0
  171. package/src/viewer/scene/libs/k3d.js +1032 -0
  172. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  173. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  174. package/src/viewer/scene/lights/DirLight.js +314 -0
  175. package/src/viewer/scene/lights/Light.js +29 -0
  176. package/src/viewer/scene/lights/LightMap.js +77 -0
  177. package/src/viewer/scene/lights/PointLight.js +395 -0
  178. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  179. package/src/viewer/scene/lights/Shadow.js +138 -0
  180. package/src/viewer/scene/lights/index.js +5 -0
  181. package/src/viewer/scene/lod/LOD.js +162 -0
  182. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  183. package/src/viewer/scene/lod/LODState.js +125 -0
  184. package/src/viewer/scene/lod/index.js +1 -0
  185. package/src/viewer/scene/marker/Marker.js +383 -0
  186. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  187. package/src/viewer/scene/marker/index.js +2 -0
  188. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  189. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  190. package/src/viewer/scene/materials/Fresnel.js +222 -0
  191. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  192. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  193. package/src/viewer/scene/materials/Material.js +39 -0
  194. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  195. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  196. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  197. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  198. package/src/viewer/scene/materials/Texture.js +513 -0
  199. package/src/viewer/scene/materials/index.js +8 -0
  200. package/src/viewer/scene/math/Frustum.js +118 -0
  201. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  202. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  203. package/src/viewer/scene/math/index.js +3 -0
  204. package/src/viewer/scene/math/math.js +5363 -0
  205. package/src/viewer/scene/math/rtcCoords.js +139 -0
  206. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  207. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  208. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  209. package/src/viewer/scene/mementos/index.js +3 -0
  210. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  211. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  212. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  213. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  214. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  215. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  216. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  217. package/src/viewer/scene/mesh/index.js +1 -0
  218. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  219. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  220. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  221. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  222. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  223. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  224. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  225. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  226. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  227. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  228. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  229. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  230. package/src/viewer/scene/model/SceneModel.js +3817 -0
  231. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  232. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  233. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  234. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  235. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  236. package/src/viewer/scene/model/compression.js +227 -0
  237. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  238. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  239. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  240. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  241. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  242. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  243. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  244. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  245. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  253. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  254. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  255. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  256. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  257. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  258. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  259. package/src/viewer/scene/model/index.js +3 -0
  260. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  261. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  262. package/src/viewer/scene/model/vbo/float16.js +760 -0
  263. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  264. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  265. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  266. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  267. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  268. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  269. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  270. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  271. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  275. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  276. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  277. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  278. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  279. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  280. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  284. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  285. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  286. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  287. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  288. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  289. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  290. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  291. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  292. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  293. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  294. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  295. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  308. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  309. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  310. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  311. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  312. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  313. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  326. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  327. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  328. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  329. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  330. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  331. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  332. package/src/viewer/scene/nodes/Node.js +1383 -0
  333. package/src/viewer/scene/nodes/index.js +1 -0
  334. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  335. package/src/viewer/scene/paths/Curve.js +183 -0
  336. package/src/viewer/scene/paths/Path.js +239 -0
  337. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  338. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  339. package/src/viewer/scene/paths/index.js +5 -0
  340. package/src/viewer/scene/postfx/SAO.js +543 -0
  341. package/src/viewer/scene/scene/Scene.js +2627 -0
  342. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  343. package/src/viewer/scene/sectionPlane/index.js +1 -0
  344. package/src/viewer/scene/skybox/Skybox.js +123 -0
  345. package/src/viewer/scene/skybox/index.js +1 -0
  346. package/src/viewer/scene/stats.js +44 -0
  347. package/src/viewer/scene/utils/Cache.js +29 -0
  348. package/src/viewer/scene/utils/FileLoader.js +160 -0
  349. package/src/viewer/scene/utils/Loader.js +55 -0
  350. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  351. package/src/viewer/scene/utils/Map.js +45 -0
  352. package/src/viewer/scene/utils/Queue.js +56 -0
  353. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  354. package/src/viewer/scene/utils/index.js +6 -0
  355. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  356. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  357. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  358. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  359. package/src/viewer/scene/utils.js +452 -0
  360. package/src/viewer/scene/vfc/VFC.js +82 -0
  361. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  362. package/src/viewer/scene/vfc/VFCState.js +391 -0
  363. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  364. package/src/viewer/scene/vfc/index.js +1 -0
  365. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  366. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  367. package/src/viewer/scene/viewport/Viewport.js +212 -0
  368. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  369. package/src/viewer/scene/webgl/Attribute.js +23 -0
  370. package/src/viewer/scene/webgl/Drawable.js +270 -0
  371. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  372. package/src/viewer/scene/webgl/PickResult.js +339 -0
  373. package/src/viewer/scene/webgl/Pickable.js +69 -0
  374. package/src/viewer/scene/webgl/Program.js +181 -0
  375. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  376. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  377. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  378. package/src/viewer/scene/webgl/RenderState.js +40 -0
  379. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  380. package/src/viewer/scene/webgl/Sampler.js +18 -0
  381. package/src/viewer/scene/webgl/Shader.js +49 -0
  382. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  383. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  384. package/src/viewer/scene/webgl/getExtension.js +32 -0
  385. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  386. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  387. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  388. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  389. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  390. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,167 @@
1
+ import {VBOSceneModelPointInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class PointsInstancingPickDepthRenderer extends VBOSceneModelPointInstancingRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ _buildVertexShader() {
12
+ const scene = this._scene;
13
+ const sectionPlanesState = scene._sectionPlanesState;
14
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
15
+ const pointsMaterial = scene.pointsMaterial._state;
16
+ const src = [];
17
+
18
+ src.push ('#version 300 es');
19
+ src.push("// Points instancing pick depth vertex shader");
20
+
21
+ src.push("uniform int renderPass;");
22
+
23
+ src.push("in vec3 position;");
24
+
25
+ if (scene.entityOffsetsEnabled) {
26
+ src.push("in vec3 offset;");
27
+ }
28
+
29
+ src.push("in float flags;");
30
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
31
+ src.push("in vec4 modelMatrixCol1;");
32
+ src.push("in vec4 modelMatrixCol2;");
33
+
34
+ src.push("uniform bool pickInvisible;");
35
+
36
+ this._addMatricesUniformBlockLines(src);
37
+
38
+ src.push("uniform float pointSize;");
39
+ if (pointsMaterial.perspectivePoints) {
40
+ src.push("uniform float nearPlaneHeight;");
41
+ }
42
+
43
+ if (scene.logarithmicDepthBufferEnabled) {
44
+ src.push("uniform float logDepthBufFC;");
45
+ src.push("out float vFragDepth;");
46
+ }
47
+
48
+ if (clipping) {
49
+ src.push("out vec4 vWorldPosition;");
50
+ src.push("out float vFlags;");
51
+ }
52
+
53
+ src.push("out vec4 vViewPosition;");
54
+ src.push("void main(void) {");
55
+
56
+ // pickFlag = NOT_RENDERED | PICK
57
+ // renderPass = PICK
58
+
59
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
60
+ src.push(`if (pickFlag != renderPass) {`);
61
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
62
+
63
+ src.push("} else {");
64
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
65
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
66
+
67
+ if (scene.entityOffsetsEnabled) {
68
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
69
+ }
70
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
71
+ if (clipping) {
72
+ src.push(" vWorldPosition = worldPosition;");
73
+ src.push(" vFlags = flags;");
74
+ }
75
+ src.push(" vViewPosition = viewPosition;");
76
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
77
+ if (scene.logarithmicDepthBufferEnabled) {
78
+ src.push("vFragDepth = 1.0 + clipPos.w;");
79
+ }
80
+ src.push("gl_Position = clipPos;");
81
+ if (pointsMaterial.perspectivePoints) {
82
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
83
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
84
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
85
+ } else {
86
+ src.push("gl_PointSize = pointSize;");
87
+ }
88
+ src.push("}");
89
+ src.push("}");
90
+ return src;
91
+ }
92
+
93
+ _buildFragmentShader() {
94
+ const scene = this._scene;
95
+ const sectionPlanesState = scene._sectionPlanesState;
96
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
97
+ const src = [];
98
+ src.push ('#version 300 es');
99
+ src.push("// Points instancing pick depth fragment shader");
100
+
101
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
102
+ src.push("precision highp float;");
103
+ src.push("precision highp int;");
104
+ src.push("#else");
105
+ src.push("precision mediump float;");
106
+ src.push("precision mediump int;");
107
+ src.push("#endif");
108
+
109
+ if (scene.logarithmicDepthBufferEnabled) {
110
+ src.push("uniform float logDepthBufFC;");
111
+ src.push("in float vFragDepth;");
112
+ }
113
+
114
+ src.push("uniform float pickZNear;");
115
+ src.push("uniform float pickZFar;");
116
+
117
+ if (clipping) {
118
+ src.push("in vec4 vWorldPosition;");
119
+ src.push("in float vFlags;");
120
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
121
+ src.push("uniform bool sectionPlaneActive" + i + ";");
122
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
123
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
124
+ }
125
+ }
126
+ src.push("in vec4 vViewPosition;");
127
+ src.push("vec4 packDepth(const in float depth) {");
128
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
129
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
130
+ src.push(" vec4 res = fract(depth * bitShift);");
131
+ src.push(" res -= res.xxyz * bitMask;");
132
+ src.push(" return res;");
133
+ src.push("}");
134
+ src.push("out vec4 outColor;");
135
+ src.push("void main(void) {");
136
+
137
+ if (scene.pointsMaterial.roundPoints) {
138
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
139
+ src.push(" float r = dot(cxy, cxy);");
140
+ src.push(" if (r > 1.0) {");
141
+ src.push(" discard;");
142
+ src.push(" }");
143
+ }
144
+
145
+ if (clipping) {
146
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
147
+ src.push(" if (clippable) {");
148
+ src.push(" float dist = 0.0;");
149
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
150
+ src.push("if (sectionPlaneActive" + i + ") {");
151
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
152
+ src.push("}");
153
+ }
154
+ src.push("if (dist > 0.0) { discard; }");
155
+ src.push("}");
156
+ }
157
+ if (scene.logarithmicDepthBufferEnabled) {
158
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
159
+ }
160
+ src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
161
+ src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
162
+ src.push("}");
163
+ return src;
164
+ }
165
+ }
166
+
167
+ export {PointsInstancingPickDepthRenderer};
@@ -0,0 +1,151 @@
1
+ import {VBOSceneModelPointInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class PointsInstancingPickMeshRenderer extends VBOSceneModelPointInstancingRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ _buildVertexShader() {
12
+ const scene = this._scene;
13
+ const sectionPlanesState = scene._sectionPlanesState;
14
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
15
+ const pointsMaterial = scene.pointsMaterial._state;
16
+ const src = [];
17
+ src.push ('#version 300 es');
18
+ src.push("// Points instancing pick mesh vertex shader");
19
+ src.push("uniform int renderPass;");
20
+ src.push("in vec3 position;");
21
+ if (scene.entityOffsetsEnabled) {
22
+ src.push("in vec3 offset;");
23
+ }
24
+ src.push("in float flags;");
25
+ src.push("in vec4 pickColor;");
26
+
27
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
28
+ src.push("in vec4 modelMatrixCol1;");
29
+ src.push("in vec4 modelMatrixCol2;");
30
+
31
+ src.push("uniform bool pickInvisible;");
32
+
33
+ this._addMatricesUniformBlockLines(src);
34
+
35
+ src.push("uniform float pointSize;");
36
+ if (pointsMaterial.perspectivePoints) {
37
+ src.push("uniform float nearPlaneHeight;");
38
+ }
39
+
40
+ if (scene.logarithmicDepthBufferEnabled) {
41
+ src.push("uniform float logDepthBufFC;");
42
+ src.push("out float vFragDepth;");
43
+ }
44
+
45
+ if (clipping) {
46
+ src.push("out vec4 vWorldPosition;");
47
+ src.push("out float vFlags;");
48
+ }
49
+ src.push("out vec4 vPickColor;");
50
+ src.push("void main(void) {");
51
+
52
+ // pickFlag = NOT_RENDERED | PICK
53
+ // renderPass = PICK
54
+
55
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
56
+ src.push(`if (pickFlag != renderPass) {`);
57
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
58
+
59
+ src.push("} else {");
60
+
61
+
62
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
63
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
64
+ if (scene.entityOffsetsEnabled) {
65
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
66
+ }
67
+
68
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
69
+
70
+ src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
71
+ if (clipping) {
72
+ src.push(" vWorldPosition = worldPosition;");
73
+ src.push(" vFlags = flags;");
74
+ }
75
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
76
+ if (scene.logarithmicDepthBufferEnabled) {
77
+ src.push("vFragDepth = 1.0 + clipPos.w;");
78
+ }
79
+ if (pointsMaterial.perspectivePoints) {
80
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
81
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
82
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
83
+ } else {
84
+ src.push("gl_PointSize = pointSize;");
85
+ }
86
+ src.push("}");
87
+ src.push("}");
88
+ return src;
89
+ }
90
+
91
+ _buildFragmentShader() {
92
+ const scene = this._scene;
93
+ const sectionPlanesState = scene._sectionPlanesState;
94
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
95
+ const src = [];
96
+ src.push ('#version 300 es');
97
+ src.push("// Points instancing pick mesh fragment shader");
98
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
99
+ src.push("precision highp float;");
100
+ src.push("precision highp int;");
101
+ src.push("#else");
102
+ src.push("precision mediump float;");
103
+ src.push("precision mediump int;");
104
+ src.push("#endif");
105
+ if (scene.logarithmicDepthBufferEnabled) {
106
+ src.push("uniform float logDepthBufFC;");
107
+ src.push("in float vFragDepth;");
108
+ }
109
+ if (clipping) {
110
+ src.push("in vec4 vWorldPosition;");
111
+ src.push("in float vFlags;");
112
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
113
+ src.push("uniform bool sectionPlaneActive" + i + ";");
114
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
115
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
116
+ }
117
+ }
118
+ src.push("in vec4 vPickColor;");
119
+ src.push("out vec4 outColor;");
120
+ src.push("void main(void) {");
121
+
122
+ if (scene.pointsMaterial.roundPoints) {
123
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
124
+ src.push(" float r = dot(cxy, cxy);");
125
+ src.push(" if (r > 1.0) {");
126
+ src.push(" discard;");
127
+ src.push(" }");
128
+ }
129
+
130
+ if (clipping) {
131
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
132
+ src.push(" if (clippable) {");
133
+ src.push(" float dist = 0.0;");
134
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
135
+ src.push("if (sectionPlaneActive" + i + ") {");
136
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
137
+ src.push("}");
138
+ }
139
+ src.push("if (dist > 0.0) { discard; }");
140
+ src.push("}");
141
+ }
142
+ if (scene.logarithmicDepthBufferEnabled) {
143
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
144
+ }
145
+ src.push("outColor = vPickColor; ");
146
+ src.push("}");
147
+ return src;
148
+ }
149
+ }
150
+
151
+ export {PointsInstancingPickMeshRenderer};
@@ -0,0 +1,121 @@
1
+ import {VBOSceneModelPointInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * Renders InstancingLayer fragment depths to a shadow map.
5
+ *
6
+ * @private
7
+ */
8
+ class PointsInstancingShadowRenderer extends VBOSceneModelPointInstancingRenderer {
9
+
10
+ _buildVertexShader() {
11
+ const scene = this._scene;
12
+ const sectionPlanesState = scene._sectionPlanesState;
13
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
14
+ const src = [];
15
+ src.push ('#version 300 es');
16
+ src.push("// Instancing geometry shadow drawing vertex shader");
17
+ src.push("in vec3 position;");
18
+ if (scene.entityOffsetsEnabled) {
19
+ src.push("in vec3 offset;");
20
+ }
21
+ src.push("in vec4 color;");
22
+ src.push("in float flags;");
23
+ src.push("in vec4 modelMatrixCol0;");
24
+ src.push("in vec4 modelMatrixCol1;");
25
+ src.push("in vec4 modelMatrixCol2;");
26
+ src.push("uniform mat4 shadowViewMatrix;");
27
+ src.push("uniform mat4 shadowProjMatrix;");
28
+
29
+ this._addMatricesUniformBlockLines(src);
30
+
31
+ src.push("uniform float pointSize;");
32
+ if (clipping) {
33
+ src.push("out vec4 vWorldPosition;");
34
+ src.push("out float vFlags;");
35
+ }
36
+ src.push("void main(void) {");
37
+ src.push("int colorFlag = int(flags) & 0xF;");
38
+ src.push("bool visible = (colorFlag > 0);");
39
+ src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");
40
+ src.push(`if (!visible || transparent) {`);
41
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
42
+ src.push("} else {");
43
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
44
+ src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
45
+ if (scene.entityOffsetsEnabled) {
46
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
47
+ }
48
+ src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
49
+
50
+ if (clipping) {
51
+ src.push("vWorldPosition = worldPosition;");
52
+ src.push("vFlags = flags;");
53
+ }
54
+ src.push(" gl_Position = shadowProjMatrix * viewPosition;");
55
+ src.push("}");
56
+ src.push("gl_PointSize = pointSize;");
57
+ src.push("}");
58
+ return src;
59
+ }
60
+
61
+ _buildFragmentShader() {
62
+ const scene = this._scene;
63
+ const sectionPlanesState = scene._sectionPlanesState;
64
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
65
+ const src = [];
66
+ src.push ('#version 300 es');
67
+ src.push("// Instancing geometry depth drawing fragment shader");
68
+
69
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
70
+ src.push("precision highp float;");
71
+ src.push("precision highp int;");
72
+ src.push("#else");
73
+ src.push("precision mediump float;");
74
+ src.push("precision mediump int;");
75
+ src.push("#endif");
76
+ if (scene.logarithmicDepthBufferEnabled) {
77
+ src.push("uniform float logDepthBufFC;");
78
+ src.push("in float vFragDepth;");
79
+ }
80
+ if (clipping) {
81
+ src.push("in vec4 vWorldPosition;");
82
+ src.push("in float vFlags;");
83
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
84
+ src.push("uniform bool sectionPlaneActive" + i + ";");
85
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
86
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
87
+ }
88
+ }
89
+ src.push("in vec3 vViewNormal;");
90
+ src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
91
+ src.push(" return normalize( normal ) * 0.5 + 0.5;");
92
+ src.push("}");
93
+ src.push("out vec4 outColor;");
94
+ src.push("void main(void) {");
95
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
96
+ src.push(" float r = dot(cxy, cxy);");
97
+ src.push(" if (r > 1.0) {");
98
+ src.push(" discard;");
99
+ src.push(" }");
100
+ if (clipping) {
101
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
102
+ src.push(" if (clippable) {");
103
+ src.push(" float dist = 0.0;");
104
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
105
+ src.push("if (sectionPlaneActive" + i + ") {");
106
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
107
+ src.push("}");
108
+ }
109
+ src.push("if (dist > 0.0) { discard; }");
110
+ src.push("}");
111
+ }
112
+ if (scene.logarithmicDepthBufferEnabled) {
113
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
114
+ }
115
+ src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
116
+ src.push("}");
117
+ return src;
118
+ }
119
+ }
120
+
121
+ export {PointsInstancingShadowRenderer};
@@ -0,0 +1,156 @@
1
+ import {VBOSceneModelPointInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class PointsInstancingSilhouetteRenderer extends VBOSceneModelPointInstancingRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ drawLayer(frameCtx, instancingLayer, renderPass) {
12
+ super.drawLayer(frameCtx, instancingLayer, renderPass, { colorUniform: true });
13
+ }
14
+
15
+ _buildVertexShader() {
16
+
17
+ const scene = this._scene;
18
+ const sectionPlanesState = scene._sectionPlanesState;
19
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
20
+ const pointsMaterial = scene.pointsMaterial._state;
21
+ const src = [];
22
+ src.push ('#version 300 es');
23
+ src.push("// Points instancing silhouette vertex shader");
24
+
25
+ src.push("uniform int renderPass;");
26
+
27
+ src.push("in vec3 position;");
28
+ if (scene.entityOffsetsEnabled) {
29
+ src.push("in vec3 offset;");
30
+ }
31
+ src.push("in float flags;");
32
+ src.push("in vec4 color;");
33
+
34
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
35
+ src.push("in vec4 modelMatrixCol1;");
36
+ src.push("in vec4 modelMatrixCol2;");
37
+
38
+ this._addMatricesUniformBlockLines(src);
39
+
40
+ src.push("uniform float pointSize;");
41
+ if (pointsMaterial.perspectivePoints) {
42
+ src.push("uniform float nearPlaneHeight;");
43
+ }
44
+
45
+ if (scene.logarithmicDepthBufferEnabled) {
46
+ src.push("uniform float logDepthBufFC;");
47
+ src.push("out float vFragDepth;");
48
+ }
49
+
50
+ src.push("uniform vec4 silhouetteColor;");
51
+
52
+ if (clipping) {
53
+ src.push("out vec4 vWorldPosition;");
54
+ src.push("out float vFlags;");
55
+ }
56
+ src.push("out vec4 vColor;");
57
+
58
+ src.push("void main(void) {");
59
+
60
+ // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
61
+ // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
62
+
63
+ src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
64
+ src.push(`if (silhouetteFlag != renderPass) {`);
65
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
66
+
67
+ src.push("} else {");
68
+
69
+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
70
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
71
+ if (scene.entityOffsetsEnabled) {
72
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
73
+ }
74
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
75
+
76
+ if (clipping) {
77
+ src.push("vWorldPosition = worldPosition;");
78
+ src.push("vFlags = flags;");
79
+ }
80
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
81
+ if (scene.logarithmicDepthBufferEnabled) {
82
+ src.push("vFragDepth = 1.0 + clipPos.w;");
83
+ }
84
+ src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");
85
+ src.push("gl_Position = clipPos;");
86
+ if (pointsMaterial.perspectivePoints) {
87
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
88
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
89
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
90
+ } else {
91
+ src.push("gl_PointSize = pointSize;");
92
+ }
93
+ src.push("}");
94
+ src.push("}");
95
+ return src;
96
+ }
97
+
98
+ _buildFragmentShader() {
99
+ const scene = this._scene;
100
+ const sectionPlanesState = scene._sectionPlanesState;
101
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
102
+ const src = [];
103
+ src.push ('#version 300 es');
104
+ src.push("// Points instancing silhouette fragment shader");
105
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
106
+ src.push("precision highp float;");
107
+ src.push("precision highp int;");
108
+ src.push("#else");
109
+ src.push("precision mediump float;");
110
+ src.push("precision mediump int;");
111
+ src.push("#endif");
112
+ if (scene.logarithmicDepthBufferEnabled) {
113
+ src.push("uniform float logDepthBufFC;");
114
+ src.push("in float vFragDepth;");
115
+ }
116
+ if (clipping) {
117
+ src.push("in vec4 vWorldPosition;");
118
+ src.push("in float vFlags;");
119
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
120
+ src.push("uniform bool sectionPlaneActive" + i + ";");
121
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
122
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
123
+ }
124
+ }
125
+ src.push("in vec4 vColor;");
126
+ src.push("out vec4 outColor;");
127
+ src.push("void main(void) {");
128
+ if (scene.pointsMaterial.roundPoints) {
129
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
130
+ src.push(" float r = dot(cxy, cxy);");
131
+ src.push(" if (r > 1.0) {");
132
+ src.push(" discard;");
133
+ src.push(" }");
134
+ }
135
+ if (clipping) {
136
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
137
+ src.push(" if (clippable) {");
138
+ src.push(" float dist = 0.0;");
139
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
140
+ src.push("if (sectionPlaneActive" + i + ") {");
141
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
142
+ src.push("}");
143
+ }
144
+ src.push("if (dist > 0.0) { discard; }");
145
+ src.push("}");
146
+ }
147
+ if (scene.logarithmicDepthBufferEnabled) {
148
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
149
+ }
150
+ src.push("outColor = vColor;");
151
+ src.push("}");
152
+ return src;
153
+ }
154
+ }
155
+
156
+ export {PointsInstancingSilhouetteRenderer};