@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-83
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +5 -1
- package/dist/xeokit-sdk.es.js +5 -1
- package/dist/xeokit-sdk.es5.js +1 -1
- package/dist/xeokit-sdk.min.cjs.js +1 -1
- package/dist/xeokit-sdk.min.es.js +1 -1
- package/dist/xeokit-sdk.min.es5.js +1 -1
- package/package.json +2 -1
- package/src/extras/ContextMenu/ContextMenu.js +907 -0
- package/src/extras/ContextMenu/index.js +1 -0
- package/src/extras/index.js +1 -0
- package/src/index.js +3 -0
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
- package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
- package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
- package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
- package/src/plugins/AnnotationsPlugin/index.js +1 -0
- package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
- package/src/plugins/AxisGizmoPlugin/index.js +1 -0
- package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
- package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
- package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
- package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
- package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
- package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
- package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
- package/src/plugins/FastNavPlugin/index.js +1 -0
- package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
- package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
- package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
- package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
- package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
- package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
- package/src/plugins/LASLoaderPlugin/index.js +1 -0
- package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
- package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
- package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
- package/src/plugins/NavCubePlugin/index.js +1 -0
- package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
- package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
- package/src/plugins/OBJLoaderPlugin/index.js +1 -0
- package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
- package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
- package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
- package/src/plugins/STLLoaderPlugin/index.js +2 -0
- package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
- package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
- package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
- package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
- package/src/plugins/SectionPlanesPlugin/index.js +1 -0
- package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
- package/src/plugins/SkyboxesPlugin/index.js +1 -0
- package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
- package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
- package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
- package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
- package/src/plugins/StoreyViewsPlugin/index.js +1 -0
- package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
- package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
- package/src/plugins/TreeViewPlugin/index.js +1 -0
- package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
- package/src/plugins/ViewCullPlugin/index.js +1 -0
- package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
- package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
- package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
- package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
- package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
- package/src/plugins/XKTLoaderPlugin/index.js +2 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
- package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
- package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
- package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
- package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
- package/src/plugins/index.js +21 -0
- package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
- package/src/plugins/lib/earcut.js +677 -0
- package/src/plugins/lib/html/Dot.js +145 -0
- package/src/plugins/lib/html/Label.js +156 -0
- package/src/plugins/lib/html/Wire.js +191 -0
- package/src/viewer/Configs.js +79 -0
- package/src/viewer/Plugin.js +224 -0
- package/src/viewer/Viewer.js +535 -0
- package/src/viewer/index.js +5 -0
- package/src/viewer/localization/LocaleService.js +475 -0
- package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
- package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
- package/src/viewer/metadata/MetaModel.js +389 -0
- package/src/viewer/metadata/MetaObject.js +218 -0
- package/src/viewer/metadata/MetaScene.js +336 -0
- package/src/viewer/metadata/Property.js +55 -0
- package/src/viewer/metadata/PropertySet.js +77 -0
- package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
- package/src/viewer/scene/Bitmap/index.js +1 -0
- package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
- package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
- package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
- package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
- package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
- package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
- package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
- package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
- package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
- package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
- package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
- package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
- package/src/viewer/scene/Component.js +907 -0
- package/src/viewer/scene/Entity.js +502 -0
- package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
- package/src/viewer/scene/ImagePlane/index.js +1 -0
- package/src/viewer/scene/LineSet/LineSet.js +164 -0
- package/src/viewer/scene/LineSet/index.js +1 -0
- package/src/viewer/scene/camera/Camera.js +912 -0
- package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
- package/src/viewer/scene/camera/CameraPath.js +194 -0
- package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
- package/src/viewer/scene/camera/CustomProjection.js +149 -0
- package/src/viewer/scene/camera/Frustum.js +316 -0
- package/src/viewer/scene/camera/Ortho.js +286 -0
- package/src/viewer/scene/camera/Perspective.js +304 -0
- package/src/viewer/scene/camera/index.js +2 -0
- package/src/viewer/scene/canvas/Canvas.js +492 -0
- package/src/viewer/scene/canvas/Spinner.js +323 -0
- package/src/viewer/scene/constants/constants.js +371 -0
- package/src/viewer/scene/core.js +233 -0
- package/src/viewer/scene/geometry/Geometry.js +33 -0
- package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
- package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
- package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
- package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
- package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
- package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
- package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
- package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
- package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
- package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
- package/src/viewer/scene/geometry/builders/index.js +8 -0
- package/src/viewer/scene/geometry/index.js +4 -0
- package/src/viewer/scene/geometry/loaders/index.js +2 -0
- package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
- package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
- package/src/viewer/scene/index.js +23 -0
- package/src/viewer/scene/input/Input.js +1325 -0
- package/src/viewer/scene/libs/k3d.js +1032 -0
- package/src/viewer/scene/lights/AmbientLight.js +175 -0
- package/src/viewer/scene/lights/CubeTexture.js +156 -0
- package/src/viewer/scene/lights/DirLight.js +314 -0
- package/src/viewer/scene/lights/Light.js +29 -0
- package/src/viewer/scene/lights/LightMap.js +77 -0
- package/src/viewer/scene/lights/PointLight.js +395 -0
- package/src/viewer/scene/lights/ReflectionMap.js +79 -0
- package/src/viewer/scene/lights/Shadow.js +138 -0
- package/src/viewer/scene/lights/index.js +5 -0
- package/src/viewer/scene/lod/LOD.js +162 -0
- package/src/viewer/scene/lod/LODCullingManager.js +83 -0
- package/src/viewer/scene/lod/LODState.js +125 -0
- package/src/viewer/scene/lod/index.js +1 -0
- package/src/viewer/scene/marker/Marker.js +383 -0
- package/src/viewer/scene/marker/SpriteMarker.js +356 -0
- package/src/viewer/scene/marker/index.js +2 -0
- package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
- package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
- package/src/viewer/scene/materials/Fresnel.js +222 -0
- package/src/viewer/scene/materials/LambertMaterial.js +378 -0
- package/src/viewer/scene/materials/LinesMaterial.js +169 -0
- package/src/viewer/scene/materials/Material.js +39 -0
- package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
- package/src/viewer/scene/materials/PhongMaterial.js +860 -0
- package/src/viewer/scene/materials/PointsMaterial.js +409 -0
- package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
- package/src/viewer/scene/materials/Texture.js +513 -0
- package/src/viewer/scene/materials/index.js +8 -0
- package/src/viewer/scene/math/Frustum.js +118 -0
- package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
- package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
- package/src/viewer/scene/math/index.js +3 -0
- package/src/viewer/scene/math/math.js +5363 -0
- package/src/viewer/scene/math/rtcCoords.js +139 -0
- package/src/viewer/scene/mementos/CameraMemento.js +200 -0
- package/src/viewer/scene/mementos/ModelMemento.js +263 -0
- package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
- package/src/viewer/scene/mementos/index.js +3 -0
- package/src/viewer/scene/mesh/Mesh.js +2202 -0
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
- package/src/viewer/scene/mesh/index.js +1 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
- package/src/viewer/scene/metriqs/Metriqs.js +259 -0
- package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
- package/src/viewer/scene/model/PerformanceModel.js +26 -0
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +3817 -0
- package/src/viewer/scene/model/SceneModelEntity.js +478 -0
- package/src/viewer/scene/model/SceneModelMesh.js +160 -0
- package/src/viewer/scene/model/SceneModelTexture.js +17 -0
- package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
- package/src/viewer/scene/model/VBOSceneModel.js +26 -0
- package/src/viewer/scene/model/compression.js +227 -0
- package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
- package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
- package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
- package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
- package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
- package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
- package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
- package/src/viewer/scene/model/index.js +3 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
- package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
- package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
- package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
- package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
- package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
- package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
- package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
- package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
- package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
- package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
- package/src/viewer/scene/nodes/Node.js +1383 -0
- package/src/viewer/scene/nodes/index.js +1 -0
- package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
- package/src/viewer/scene/paths/Curve.js +183 -0
- package/src/viewer/scene/paths/Path.js +239 -0
- package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
- package/src/viewer/scene/paths/SplineCurve.js +133 -0
- package/src/viewer/scene/paths/index.js +5 -0
- package/src/viewer/scene/postfx/SAO.js +543 -0
- package/src/viewer/scene/scene/Scene.js +2627 -0
- package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
- package/src/viewer/scene/sectionPlane/index.js +1 -0
- package/src/viewer/scene/skybox/Skybox.js +123 -0
- package/src/viewer/scene/skybox/index.js +1 -0
- package/src/viewer/scene/stats.js +44 -0
- package/src/viewer/scene/utils/Cache.js +29 -0
- package/src/viewer/scene/utils/FileLoader.js +160 -0
- package/src/viewer/scene/utils/Loader.js +55 -0
- package/src/viewer/scene/utils/LoadingManager.js +86 -0
- package/src/viewer/scene/utils/Map.js +45 -0
- package/src/viewer/scene/utils/Queue.js +56 -0
- package/src/viewer/scene/utils/WorkerPool.js +73 -0
- package/src/viewer/scene/utils/index.js +6 -0
- package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
- package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
- package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
- package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
- package/src/viewer/scene/utils.js +452 -0
- package/src/viewer/scene/vfc/VFC.js +82 -0
- package/src/viewer/scene/vfc/VFCManager.js +54 -0
- package/src/viewer/scene/vfc/VFCState.js +391 -0
- package/src/viewer/scene/vfc/cluster-helper.js +134 -0
- package/src/viewer/scene/vfc/index.js +1 -0
- package/src/viewer/scene/vfc/rbush3d.js +848 -0
- package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
- package/src/viewer/scene/viewport/Viewport.js +212 -0
- package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/Drawable.js +270 -0
- package/src/viewer/scene/webgl/FrameContext.js +313 -0
- package/src/viewer/scene/webgl/PickResult.js +339 -0
- package/src/viewer/scene/webgl/Pickable.js +69 -0
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/RenderFlags.js +203 -0
- package/src/viewer/scene/webgl/RenderState.js +40 -0
- package/src/viewer/scene/webgl/Renderer.js +1654 -0
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/Texture2D.js +442 -0
- package/src/viewer/scene/webgl/convertConstant.js +244 -0
- package/src/viewer/scene/webgl/getExtension.js +32 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
- package/src/viewer/scene/webgl/webglEnums.js +61 -0
- package/src/viewer/scene/webglInfo.js +47 -0
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import {createRTCViewMat, math} from "../../../math";
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import {BindableDataTexture} from "./BindableDataTexture";
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import {dataTextureRamStats} from "./dataTextureRamStats";
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/**
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* @private
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*/
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export class DataTextureGenerator {
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/**
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* Enables the currently binded ````WebGLTexture```` to be used as a data texture.
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*
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* @param {WebGL2RenderingContext} gl
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*
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* @private
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*/
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disableBindedTextureFiltering(gl) {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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}
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/**
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* Generate and return a `camera data texture`.
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*
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* The texture will automatically update its contents before each render when the camera matrix is dirty,
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* and to do so will use the following events:
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*
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* - `scene.rendering` event will be used to know that the camera texture should be updated
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* - `camera.matrix` event will be used to know that the camera matices changed
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*
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* @param {WebGL2RenderingContext} gl
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* @param {Camera} camera
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* @param {Scene} scene
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* @param {null|number[3]} origin
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* @returns {BindableDataTexture}
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*/
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generateCameraDataTexture(gl, camera, scene, origin) {
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const textureWidth = 4;
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const textureHeight = 3; // space for 3 matrices
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const texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
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this.disableBindedTextureFiltering(gl);
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gl.bindTexture(gl.TEXTURE_2D, null);
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const cameraTexture = new BindableDataTexture(gl, texture, textureWidth, textureHeight);
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let cameraDirty = true;
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cameraTexture.updateViewMatrix = (viewMatrix, projMatrix) => {
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gl.bindTexture(gl.TEXTURE_2D, cameraTexture._texture);
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// Camera's "view matrix"
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0,
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0, // 1st matrix: camera view matrix
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4,
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1,
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gl.RGBA,
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gl.FLOAT,
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new Float32Array((origin) ? createRTCViewMat(viewMatrix, origin) : viewMatrix)
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);
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// Camera's "view normal matrix"
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0,
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1, // 2nd matrix: camera view normal matrix
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4,
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1,
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gl.RGBA,
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gl.FLOAT,
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new Float32Array(camera.viewNormalMatrix)
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);
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// Camera's "project matrix"
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0,
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2, // 3rd matrix: camera project matrix
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4,
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1,
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gl.RGBA,
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gl.FLOAT,
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new Float32Array(projMatrix)
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);
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};
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const onCameraMatrix = () => {
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if (!cameraDirty) {
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return;
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}
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cameraDirty = false;
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cameraTexture.updateViewMatrix(camera.viewMatrix, camera.project.matrix);
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};
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camera.on("matrix", () => cameraDirty = true);
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scene.on("rendering", onCameraMatrix);
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onCameraMatrix();
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return cameraTexture;
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}
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/**
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* Generate and return a texture containing camera view and projection
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* matrices for picking, relative to the given RTC coordinate system origin.
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*
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* @param {WebGL2RenderingContext} gl
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* @param {Camera} camera
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* @param {null|number[3]} origin
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* @returns {BindableDataTexture}
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*/
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generatePickCameraDataTexture(gl, camera, origin) {
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const textureWidth = 4;
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const textureHeight = 3; // space for 3 matrices
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const texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
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this.disableBindedTextureFiltering(gl);
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gl.bindTexture(gl.TEXTURE_2D, null);
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const cameraTexture = new BindableDataTexture(gl, texture, textureWidth, textureHeight);
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cameraTexture.updateViewMatrix = (viewMatrix, projMatrix) => {
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gl.bindTexture(gl.TEXTURE_2D, cameraTexture._texture);
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// Camera's "view matrix"
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0,
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0, // 1st matrix: pick camera view matrix
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4,
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1,
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gl.RGBA,
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gl.FLOAT,
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new Float32Array((origin) ? createRTCViewMat(viewMatrix, origin) : viewMatrix)
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);
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// Camera's "view normal matrix"
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0,
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1, // 2nd matrix: pick camera view normal matrix
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4,
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1,
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gl.RGBA,
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gl.FLOAT,
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new Float32Array(camera.viewNormalMatrix)
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);
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// Camera's "project matrix"
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0,
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2, // 3rd matrix: pick camera project matrix
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4,
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1,
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gl.RGBA,
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gl.FLOAT,
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new Float32Array(projMatrix)
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);
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};
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return cameraTexture;
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}
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+
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/**
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* Generate and return a `model data texture`.
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*
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* @param {WebGL2RenderingContext} gl
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* @param {DataTextureSceneModel} model
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*
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* @returns {BindableDataTexture}
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*/
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generateModelTexture(gl, model) {
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const textureWidth = 4;
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const textureHeight = 2; // space for 2 matrices
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const texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0, // x-offset
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0, // y-offset (model world matrix)
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4, // data width (4x4 values)
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1, // data height (1 matrix)
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gl.RGBA,
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gl.FLOAT,
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new Float32Array(model.worldMatrix)
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);
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gl.texSubImage2D(
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gl.TEXTURE_2D,
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0,
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0, // x-offset
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1, // y-offset (model normal matrix)
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194
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4, // data width (4x4 values)
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1, // data height (1 matrix)
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gl.RGBA,
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gl.FLOAT,
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new Float32Array(model.worldNormalMatrix)
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);
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this.disableBindedTextureFiltering(gl);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
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}
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204
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+
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205
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/**
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206
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* This will generate an RGBA texture for:
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* - colors
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* - pickColors
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* - flags
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210
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* - flags2
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* - vertex bases
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* - vertex base offsets
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*
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214
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* The texture will have:
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215
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* - 4 RGBA columns per row: for each object (pick) color and flags(2)
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* - N rows where N is the number of objects
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*
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* @param {WebGL2RenderingContext} gl
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* @param {ArrayLike<ArrayLike<int>>} colors Array of colors for all objects in the layer
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220
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* @param {ArrayLike<ArrayLike<int>>} pickColors Array of pickColors for all objects in the layer
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221
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* @param {ArrayLike<int>} vertexBases Array of position-index-bases foteh all objects in the layer
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222
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* @param {ArrayLike<int>} indexBaseOffsets For triangles: array of offests between the (gl_VertexID / 3) and the position where the indices start in the texture layer
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223
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* @param {ArrayLike<int>} edgeIndexBaseOffsets For edges: Array of offests between the (gl_VertexID / 2) and the position where the edge indices start in the texture layer
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224
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* @param {ArrayLike<boolean>} solid Array is-solid flag for all objects in the layer
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225
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*
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226
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* @returns {BindableDataTexture}
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227
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*/
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228
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generateTextureForColorsAndFlags(gl, colors, pickColors, vertexBases, indexBaseOffsets, edgeIndexBaseOffsets, solid) {
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229
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const numPortions = colors.length;
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230
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+
|
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231
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// The number of rows in the texture is the number of
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232
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// objects in the layer.
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233
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+
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234
|
+
this.numPortions = numPortions;
|
|
235
|
+
|
|
236
|
+
const textureWidth = 512 * 8;
|
|
237
|
+
const textureHeight = Math.ceil(numPortions / (textureWidth / 8));
|
|
238
|
+
|
|
239
|
+
if (textureHeight === 0) {
|
|
240
|
+
throw "texture height===0";
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
// 8 columns per texture row:
|
|
244
|
+
// - col0: (RGBA) object color RGBA
|
|
245
|
+
// - col1: (packed Uint32 as RGBA) object pick color
|
|
246
|
+
// - col2: (packed 4 bytes as RGBA) object flags
|
|
247
|
+
// - col3: (packed 4 bytes as RGBA) object flags2
|
|
248
|
+
// - col4: (packed Uint32 bytes as RGBA) vertex base
|
|
249
|
+
// - col5: (packed Uint32 bytes as RGBA) index base offset
|
|
250
|
+
// - col6: (packed Uint32 bytes as RGBA) edge index base offset
|
|
251
|
+
// - col7: (packed 4 bytes as RGBA) is-solid flag for objects
|
|
252
|
+
|
|
253
|
+
const texArray = new Uint8Array(4 * textureWidth * textureHeight);
|
|
254
|
+
|
|
255
|
+
dataTextureRamStats.sizeDataColorsAndFlags += texArray.byteLength;
|
|
256
|
+
dataTextureRamStats.numberOfTextures++;
|
|
257
|
+
|
|
258
|
+
for (let i = 0; i < numPortions; i++) {
|
|
259
|
+
// object color
|
|
260
|
+
texArray.set(colors [i], i * 32 + 0);
|
|
261
|
+
texArray.set(pickColors [i], i * 32 + 4); // object pick color
|
|
262
|
+
texArray.set([0, 0, 0, 0], i * 32 + 8); // object flags
|
|
263
|
+
texArray.set([0, 0, 0, 0], i * 32 + 12); // object flags2
|
|
264
|
+
|
|
265
|
+
// vertex base
|
|
266
|
+
texArray.set([
|
|
267
|
+
(vertexBases[i] >> 24) & 255,
|
|
268
|
+
(vertexBases[i] >> 16) & 255,
|
|
269
|
+
(vertexBases[i] >> 8) & 255,
|
|
270
|
+
(vertexBases[i]) & 255,
|
|
271
|
+
],
|
|
272
|
+
i * 32 + 16
|
|
273
|
+
);
|
|
274
|
+
|
|
275
|
+
// triangles index base offset
|
|
276
|
+
texArray.set(
|
|
277
|
+
[
|
|
278
|
+
(indexBaseOffsets[i] >> 24) & 255,
|
|
279
|
+
(indexBaseOffsets[i] >> 16) & 255,
|
|
280
|
+
(indexBaseOffsets[i] >> 8) & 255,
|
|
281
|
+
(indexBaseOffsets[i]) & 255,
|
|
282
|
+
],
|
|
283
|
+
i * 32 + 20
|
|
284
|
+
);
|
|
285
|
+
|
|
286
|
+
// edge index base offset
|
|
287
|
+
texArray.set(
|
|
288
|
+
[
|
|
289
|
+
(edgeIndexBaseOffsets[i] >> 24) & 255,
|
|
290
|
+
(edgeIndexBaseOffsets[i] >> 16) & 255,
|
|
291
|
+
(edgeIndexBaseOffsets[i] >> 8) & 255,
|
|
292
|
+
(edgeIndexBaseOffsets[i]) & 255,
|
|
293
|
+
],
|
|
294
|
+
i * 32 + 24
|
|
295
|
+
);
|
|
296
|
+
|
|
297
|
+
// is-solid flag
|
|
298
|
+
texArray.set([solid[i] ? 1 : 0, 0, 0, 0], i * 32 + 28);
|
|
299
|
+
}
|
|
300
|
+
const texture = gl.createTexture();
|
|
301
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
302
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8UI, textureWidth, textureHeight);
|
|
303
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
|
|
304
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
305
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
306
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
307
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
308
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
309
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
/**
|
|
313
|
+
* This will generate a texture for all object offsets.
|
|
314
|
+
*
|
|
315
|
+
* @param {WebGL2RenderingContext} gl
|
|
316
|
+
* @param {int[]} offsets Array of int[3], one XYZ offset array for each object
|
|
317
|
+
*
|
|
318
|
+
* @returns {BindableDataTexture}
|
|
319
|
+
*/
|
|
320
|
+
generateTextureForObjectOffsets(gl, numOffsets) {
|
|
321
|
+
const textureWidth = 512;
|
|
322
|
+
const textureHeight = Math.ceil(numOffsets / textureWidth);
|
|
323
|
+
if (textureHeight === 0) {
|
|
324
|
+
throw "texture height===0";
|
|
325
|
+
}
|
|
326
|
+
const texArray = new Float32Array(3 * textureWidth * textureHeight).fill(0);
|
|
327
|
+
dataTextureRamStats.sizeDataTextureOffsets += texArray.byteLength;
|
|
328
|
+
dataTextureRamStats.numberOfTextures++;
|
|
329
|
+
const texture = gl.createTexture();
|
|
330
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
331
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32F, textureWidth, textureHeight);
|
|
332
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB, gl.FLOAT, texArray, 0);
|
|
333
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
334
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
335
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
336
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
337
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
338
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
/**
|
|
342
|
+
* This will generate a texture for all positions decode matrices in the layer.
|
|
343
|
+
*
|
|
344
|
+
* The texture will have:
|
|
345
|
+
* - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
|
|
346
|
+
* Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
|
|
347
|
+
* - N rows where N is the number of objects
|
|
348
|
+
*
|
|
349
|
+
* @param {WebGL2RenderingContext} gl
|
|
350
|
+
* @param {ArrayLike<Matrix4x4>} positionDecodeMatrices Array of positions decode matrices for all objects in the layer
|
|
351
|
+
* @param {ArrayLike<Matrix4x4>} instanceMatrices Array of geometry instancing matrices for all objects in the layer. Null if the objects are not instanced.
|
|
352
|
+
*
|
|
353
|
+
* @returns {BindableDataTexture}
|
|
354
|
+
*/
|
|
355
|
+
generateTextureForPositionsDecodeMatrices(gl, positionDecodeMatrices, instanceMatrices) {
|
|
356
|
+
const numMatrices = positionDecodeMatrices.length;
|
|
357
|
+
if (numMatrices === 0) {
|
|
358
|
+
throw "num decode+entity matrices===0";
|
|
359
|
+
}
|
|
360
|
+
// in one row we can fit 512 matrices
|
|
361
|
+
const textureWidth = 512 * 4;
|
|
362
|
+
const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
|
|
363
|
+
const texArray = new Float32Array(4 * textureWidth * textureHeight);
|
|
364
|
+
dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
|
|
365
|
+
dataTextureRamStats.numberOfTextures++;
|
|
366
|
+
const tmpMatrix = math.mat4();
|
|
367
|
+
for (let i = 0; i < positionDecodeMatrices.length; i++) { // 4x4 values
|
|
368
|
+
texArray.set(math.mulMat4(instanceMatrices[i], positionDecodeMatrices[i], tmpMatrix), i * 16);
|
|
369
|
+
}
|
|
370
|
+
const texture = gl.createTexture();
|
|
371
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
372
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
|
|
373
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
|
|
374
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
375
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
376
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
377
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
378
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
379
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
/**
|
|
383
|
+
* @param {WebGL2RenderingContext} gl
|
|
384
|
+
* @param {ArrayLike<int>} indices
|
|
385
|
+
*
|
|
386
|
+
* @returns {BindableDataTexture}
|
|
387
|
+
*/
|
|
388
|
+
generateTextureFor8BitIndices(gl, indices) {
|
|
389
|
+
if (indices.length === 0) {
|
|
390
|
+
return {texture: null, textureHeight: 0,};
|
|
391
|
+
}
|
|
392
|
+
const textureWidth = 4096;
|
|
393
|
+
const textureHeight = Math.ceil(indices.length / 3 / textureWidth);
|
|
394
|
+
if (textureHeight === 0) {
|
|
395
|
+
throw "texture height===0";
|
|
396
|
+
}
|
|
397
|
+
const texArraySize = textureWidth * textureHeight * 3;
|
|
398
|
+
const texArray = new Uint8Array(texArraySize);
|
|
399
|
+
dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
|
|
400
|
+
dataTextureRamStats.numberOfTextures++;
|
|
401
|
+
texArray.fill(0);
|
|
402
|
+
texArray.set(indices, 0)
|
|
403
|
+
const texture = gl.createTexture();
|
|
404
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
405
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8UI, textureWidth, textureHeight);
|
|
406
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
|
|
407
|
+
this.disableBindedTextureFiltering(gl);
|
|
408
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
409
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
/**
|
|
413
|
+
* @param {WebGL2RenderingContext} gl
|
|
414
|
+
* @param {ArrayLike<int>} indices
|
|
415
|
+
*
|
|
416
|
+
* @returns {BindableDataTexture}
|
|
417
|
+
*/
|
|
418
|
+
generateTextureFor16BitIndices(gl, indices) {
|
|
419
|
+
if (indices.length === 0) {
|
|
420
|
+
return {texture: null, textureHeight: 0,};
|
|
421
|
+
}
|
|
422
|
+
const textureWidth = 4096;
|
|
423
|
+
const textureHeight = Math.ceil(indices.length / 3 / textureWidth);
|
|
424
|
+
if (textureHeight === 0) {
|
|
425
|
+
throw "texture height===0";
|
|
426
|
+
}
|
|
427
|
+
const texArraySize = textureWidth * textureHeight * 3;
|
|
428
|
+
const texArray = new Uint16Array(texArraySize);
|
|
429
|
+
dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
|
|
430
|
+
dataTextureRamStats.numberOfTextures++;
|
|
431
|
+
texArray.fill(0);
|
|
432
|
+
texArray.set(indices, 0)
|
|
433
|
+
const texture = gl.createTexture();
|
|
434
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
435
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
|
|
436
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
|
|
437
|
+
this.disableBindedTextureFiltering(gl);
|
|
438
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
439
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
/**
|
|
443
|
+
* @param {WebGL2RenderingContext} gl
|
|
444
|
+
* @param {ArrayLike<int>} indices
|
|
445
|
+
*
|
|
446
|
+
* @returns {BindableDataTexture}
|
|
447
|
+
*/
|
|
448
|
+
generateTextureFor32BitIndices(gl, indices) {
|
|
449
|
+
if (indices.length === 0) {
|
|
450
|
+
return {texture: null, textureHeight: 0};
|
|
451
|
+
}
|
|
452
|
+
const textureWidth = 4096;
|
|
453
|
+
const textureHeight = Math.ceil(indices.length / 3 / textureWidth);
|
|
454
|
+
if (textureHeight === 0) {
|
|
455
|
+
throw "texture height===0";
|
|
456
|
+
}
|
|
457
|
+
const texArraySize = textureWidth * textureHeight * 3;
|
|
458
|
+
const texArray = new Uint32Array(texArraySize);
|
|
459
|
+
dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
|
|
460
|
+
dataTextureRamStats.numberOfTextures++;
|
|
461
|
+
texArray.fill(0);
|
|
462
|
+
texArray.set(indices, 0)
|
|
463
|
+
const texture = gl.createTexture();
|
|
464
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
465
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32UI, textureWidth, textureHeight);
|
|
466
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_INT, texArray, 0);
|
|
467
|
+
this.disableBindedTextureFiltering(gl);
|
|
468
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
469
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
/**
|
|
473
|
+
* @param {WebGL2RenderingContext} gl
|
|
474
|
+
* @param {ArrayLike<int>} edgeIndices
|
|
475
|
+
*
|
|
476
|
+
* @returns {BindableDataTexture}
|
|
477
|
+
*/
|
|
478
|
+
generateTextureFor8BitsEdgeIndices(gl, edgeIndices) {
|
|
479
|
+
if (edgeIndices.length === 0) {
|
|
480
|
+
return {texture: null, textureHeight: 0};
|
|
481
|
+
}
|
|
482
|
+
const textureWidth = 4096;
|
|
483
|
+
const textureHeight = Math.ceil(edgeIndices.length / 2 / textureWidth);
|
|
484
|
+
if (textureHeight === 0) {
|
|
485
|
+
throw "texture height===0";
|
|
486
|
+
}
|
|
487
|
+
const texArraySize = textureWidth * textureHeight * 2;
|
|
488
|
+
const texArray = new Uint8Array(texArraySize);
|
|
489
|
+
dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
|
|
490
|
+
dataTextureRamStats.numberOfTextures++;
|
|
491
|
+
texArray.fill(0);
|
|
492
|
+
texArray.set(edgeIndices, 0)
|
|
493
|
+
const texture = gl.createTexture();
|
|
494
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
495
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG8UI, textureWidth, textureHeight);
|
|
496
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
|
|
497
|
+
this.disableBindedTextureFiltering(gl);
|
|
498
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
499
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
/**
|
|
503
|
+
* @param {WebGL2RenderingContext} gl
|
|
504
|
+
* @param {ArrayLike<int>} edgeIndices
|
|
505
|
+
*
|
|
506
|
+
* @returns {BindableDataTexture}
|
|
507
|
+
*/
|
|
508
|
+
generateTextureFor16BitsEdgeIndices(gl, edgeIndices) {
|
|
509
|
+
if (edgeIndices.length === 0) {
|
|
510
|
+
return {texture: null, textureHeight: 0};
|
|
511
|
+
}
|
|
512
|
+
const textureWidth = 4096;
|
|
513
|
+
const textureHeight = Math.ceil(edgeIndices.length / 2 / textureWidth);
|
|
514
|
+
if (textureHeight === 0) {
|
|
515
|
+
throw "texture height===0";
|
|
516
|
+
}
|
|
517
|
+
const texArraySize = textureWidth * textureHeight * 2;
|
|
518
|
+
const texArray = new Uint16Array(texArraySize);
|
|
519
|
+
dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
|
|
520
|
+
dataTextureRamStats.numberOfTextures++;
|
|
521
|
+
texArray.fill(0);
|
|
522
|
+
texArray.set(edgeIndices, 0)
|
|
523
|
+
const texture = gl.createTexture();
|
|
524
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
525
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG16UI, textureWidth, textureHeight);
|
|
526
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
|
|
527
|
+
this.disableBindedTextureFiltering(gl);
|
|
528
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
529
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
/**
|
|
533
|
+
* @param {WebGL2RenderingContext} gl
|
|
534
|
+
* @param {ArrayLike<int>} edgeIndices
|
|
535
|
+
*
|
|
536
|
+
* @returns {BindableDataTexture}
|
|
537
|
+
*/
|
|
538
|
+
generateTextureFor32BitsEdgeIndices(gl, edgeIndices) {
|
|
539
|
+
if (edgeIndices.length === 0) {
|
|
540
|
+
return {texture: null, textureHeight: 0,};
|
|
541
|
+
}
|
|
542
|
+
const textureWidth = 4096;
|
|
543
|
+
const textureHeight = Math.ceil(edgeIndices.length / 2 / textureWidth);
|
|
544
|
+
if (textureHeight === 0) {
|
|
545
|
+
throw "texture height===0";
|
|
546
|
+
}
|
|
547
|
+
const texArraySize = textureWidth * textureHeight * 2;
|
|
548
|
+
const texArray = new Uint32Array(texArraySize);
|
|
549
|
+
dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
|
|
550
|
+
dataTextureRamStats.numberOfTextures++;
|
|
551
|
+
texArray.fill(0);
|
|
552
|
+
texArray.set(edgeIndices, 0)
|
|
553
|
+
const texture = gl.createTexture();
|
|
554
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
555
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG32UI, textureWidth, textureHeight);
|
|
556
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_INT, texArray, 0);
|
|
557
|
+
this.disableBindedTextureFiltering(gl);
|
|
558
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
559
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
/**
|
|
563
|
+
* @param {WebGL2RenderingContext} gl
|
|
564
|
+
* @param {ArrayLike<int>} positions Array of (uniquified) quantized positions in the layer
|
|
565
|
+
*
|
|
566
|
+
* This will generate a texture for positions in the layer.
|
|
567
|
+
*
|
|
568
|
+
* The texture will have:
|
|
569
|
+
* - 1024 columns, where each pixel will be a 16-bit-per-component RGB texture, corresponding to the XYZ of the position
|
|
570
|
+
* - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3)
|
|
571
|
+
*
|
|
572
|
+
* @returns {BindableDataTexture}
|
|
573
|
+
*/
|
|
574
|
+
generateTextureForPositions(gl, positions) {
|
|
575
|
+
const numVertices = positions.length / 3;
|
|
576
|
+
const textureWidth = 4096;
|
|
577
|
+
const textureHeight = Math.ceil(numVertices / textureWidth);
|
|
578
|
+
if (textureHeight === 0) {
|
|
579
|
+
throw "texture height===0";
|
|
580
|
+
}
|
|
581
|
+
const texArraySize = textureWidth * textureHeight * 3;
|
|
582
|
+
const texArray = new Uint16Array(texArraySize);
|
|
583
|
+
dataTextureRamStats.sizeDataTexturePositions += texArray.byteLength;
|
|
584
|
+
dataTextureRamStats.numberOfTextures++;
|
|
585
|
+
texArray.fill(0);
|
|
586
|
+
texArray.set(positions, 0);
|
|
587
|
+
const texture = gl.createTexture();
|
|
588
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
589
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
|
|
590
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
|
|
591
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
592
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
593
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
594
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
595
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
596
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
/**
|
|
600
|
+
* @param {WebGL2RenderingContext} gl
|
|
601
|
+
* @param {ArrayLike<int>} portionIdsArray
|
|
602
|
+
*
|
|
603
|
+
* @returns {BindableDataTexture}
|
|
604
|
+
*/
|
|
605
|
+
generateTextureForPackedPortionIds(gl, portionIdsArray) {
|
|
606
|
+
if (portionIdsArray.length === 0) {
|
|
607
|
+
return {texture: null, textureHeight: 0,};
|
|
608
|
+
}
|
|
609
|
+
const lenArray = portionIdsArray.length;
|
|
610
|
+
const textureWidth = 4096;
|
|
611
|
+
const textureHeight = Math.ceil(lenArray / textureWidth);
|
|
612
|
+
if (textureHeight === 0) {
|
|
613
|
+
throw "texture height===0";
|
|
614
|
+
}
|
|
615
|
+
const texArraySize = textureWidth * textureHeight;
|
|
616
|
+
const texArray = new Uint16Array(texArraySize);
|
|
617
|
+
texArray.set(portionIdsArray, 0);
|
|
618
|
+
dataTextureRamStats.sizeDataTexturePortionIds += texArray.byteLength;
|
|
619
|
+
dataTextureRamStats.numberOfTextures++;
|
|
620
|
+
const texture = gl.createTexture();
|
|
621
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
622
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R16UI, textureWidth, textureHeight);
|
|
623
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RED_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
|
|
624
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
625
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
626
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
627
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
628
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
629
|
+
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
630
|
+
}
|
|
631
|
+
}
|