@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-83

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (390) hide show
  1. package/dist/xeokit-sdk.cjs.js +5 -1
  2. package/dist/xeokit-sdk.es.js +5 -1
  3. package/dist/xeokit-sdk.es5.js +1 -1
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +2 -1
  8. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/extras/ContextMenu/index.js +1 -0
  10. package/src/extras/index.js +1 -0
  11. package/src/index.js +3 -0
  12. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  13. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  14. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  15. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  16. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  17. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  18. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  19. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  20. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  21. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  22. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  23. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  24. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  25. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  26. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  27. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  28. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  29. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  30. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  31. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  32. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  33. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  34. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  35. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  36. package/src/plugins/FastNavPlugin/index.js +1 -0
  37. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  38. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  39. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  40. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  41. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  42. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  43. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  44. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  45. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  46. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  47. package/src/plugins/NavCubePlugin/index.js +1 -0
  48. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  49. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  50. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  51. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  52. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  53. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  54. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  55. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  56. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  57. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  58. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  59. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  60. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  61. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  62. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  63. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  64. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  65. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  66. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  67. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  68. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  69. package/src/plugins/TreeViewPlugin/index.js +1 -0
  70. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  71. package/src/plugins/ViewCullPlugin/index.js +1 -0
  72. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  73. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  74. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  75. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  76. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  77. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  83. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  84. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  85. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  86. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  87. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  88. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  89. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  91. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/plugins/index.js +21 -0
  103. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  104. package/src/plugins/lib/earcut.js +677 -0
  105. package/src/plugins/lib/html/Dot.js +145 -0
  106. package/src/plugins/lib/html/Label.js +156 -0
  107. package/src/plugins/lib/html/Wire.js +191 -0
  108. package/src/viewer/Configs.js +79 -0
  109. package/src/viewer/Plugin.js +224 -0
  110. package/src/viewer/Viewer.js +535 -0
  111. package/src/viewer/index.js +5 -0
  112. package/src/viewer/localization/LocaleService.js +475 -0
  113. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  114. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  115. package/src/viewer/metadata/MetaModel.js +389 -0
  116. package/src/viewer/metadata/MetaObject.js +218 -0
  117. package/src/viewer/metadata/MetaScene.js +336 -0
  118. package/src/viewer/metadata/Property.js +55 -0
  119. package/src/viewer/metadata/PropertySet.js +77 -0
  120. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  121. package/src/viewer/scene/Bitmap/index.js +1 -0
  122. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  123. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  124. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  125. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  126. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  128. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  129. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  130. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  131. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  132. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  133. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  134. package/src/viewer/scene/Component.js +907 -0
  135. package/src/viewer/scene/Entity.js +502 -0
  136. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  137. package/src/viewer/scene/ImagePlane/index.js +1 -0
  138. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  139. package/src/viewer/scene/LineSet/index.js +1 -0
  140. package/src/viewer/scene/camera/Camera.js +912 -0
  141. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  142. package/src/viewer/scene/camera/CameraPath.js +194 -0
  143. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  144. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  145. package/src/viewer/scene/camera/Frustum.js +316 -0
  146. package/src/viewer/scene/camera/Ortho.js +286 -0
  147. package/src/viewer/scene/camera/Perspective.js +304 -0
  148. package/src/viewer/scene/camera/index.js +2 -0
  149. package/src/viewer/scene/canvas/Canvas.js +492 -0
  150. package/src/viewer/scene/canvas/Spinner.js +323 -0
  151. package/src/viewer/scene/constants/constants.js +371 -0
  152. package/src/viewer/scene/core.js +233 -0
  153. package/src/viewer/scene/geometry/Geometry.js +33 -0
  154. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  155. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  156. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  157. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  158. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  159. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  160. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  161. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  162. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  163. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  164. package/src/viewer/scene/geometry/builders/index.js +8 -0
  165. package/src/viewer/scene/geometry/index.js +4 -0
  166. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  167. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  168. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  169. package/src/viewer/scene/index.js +23 -0
  170. package/src/viewer/scene/input/Input.js +1325 -0
  171. package/src/viewer/scene/libs/k3d.js +1032 -0
  172. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  173. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  174. package/src/viewer/scene/lights/DirLight.js +314 -0
  175. package/src/viewer/scene/lights/Light.js +29 -0
  176. package/src/viewer/scene/lights/LightMap.js +77 -0
  177. package/src/viewer/scene/lights/PointLight.js +395 -0
  178. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  179. package/src/viewer/scene/lights/Shadow.js +138 -0
  180. package/src/viewer/scene/lights/index.js +5 -0
  181. package/src/viewer/scene/lod/LOD.js +162 -0
  182. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  183. package/src/viewer/scene/lod/LODState.js +125 -0
  184. package/src/viewer/scene/lod/index.js +1 -0
  185. package/src/viewer/scene/marker/Marker.js +383 -0
  186. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  187. package/src/viewer/scene/marker/index.js +2 -0
  188. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  189. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  190. package/src/viewer/scene/materials/Fresnel.js +222 -0
  191. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  192. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  193. package/src/viewer/scene/materials/Material.js +39 -0
  194. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  195. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  196. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  197. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  198. package/src/viewer/scene/materials/Texture.js +513 -0
  199. package/src/viewer/scene/materials/index.js +8 -0
  200. package/src/viewer/scene/math/Frustum.js +118 -0
  201. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  202. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  203. package/src/viewer/scene/math/index.js +3 -0
  204. package/src/viewer/scene/math/math.js +5363 -0
  205. package/src/viewer/scene/math/rtcCoords.js +139 -0
  206. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  207. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  208. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  209. package/src/viewer/scene/mementos/index.js +3 -0
  210. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  211. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  212. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  213. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  214. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  215. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  216. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  217. package/src/viewer/scene/mesh/index.js +1 -0
  218. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  219. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  220. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  221. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  222. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  223. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  224. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  225. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  226. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  227. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  228. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  229. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  230. package/src/viewer/scene/model/SceneModel.js +3817 -0
  231. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  232. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  233. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  234. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  235. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  236. package/src/viewer/scene/model/compression.js +227 -0
  237. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  238. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  239. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  240. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  241. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  242. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  243. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  244. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  245. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  253. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  254. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  255. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  256. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  257. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  258. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  259. package/src/viewer/scene/model/index.js +3 -0
  260. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  261. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  262. package/src/viewer/scene/model/vbo/float16.js +760 -0
  263. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  264. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  265. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  266. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  267. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  268. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  269. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  270. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  271. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  275. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  276. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  277. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  278. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  279. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  280. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  284. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  285. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  286. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  287. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  288. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  289. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  290. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  291. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  292. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  293. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  294. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  295. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  308. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  309. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  310. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  311. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  312. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  313. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  326. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  327. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  328. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  329. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  330. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  331. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  332. package/src/viewer/scene/nodes/Node.js +1383 -0
  333. package/src/viewer/scene/nodes/index.js +1 -0
  334. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  335. package/src/viewer/scene/paths/Curve.js +183 -0
  336. package/src/viewer/scene/paths/Path.js +239 -0
  337. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  338. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  339. package/src/viewer/scene/paths/index.js +5 -0
  340. package/src/viewer/scene/postfx/SAO.js +543 -0
  341. package/src/viewer/scene/scene/Scene.js +2627 -0
  342. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  343. package/src/viewer/scene/sectionPlane/index.js +1 -0
  344. package/src/viewer/scene/skybox/Skybox.js +123 -0
  345. package/src/viewer/scene/skybox/index.js +1 -0
  346. package/src/viewer/scene/stats.js +44 -0
  347. package/src/viewer/scene/utils/Cache.js +29 -0
  348. package/src/viewer/scene/utils/FileLoader.js +160 -0
  349. package/src/viewer/scene/utils/Loader.js +55 -0
  350. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  351. package/src/viewer/scene/utils/Map.js +45 -0
  352. package/src/viewer/scene/utils/Queue.js +56 -0
  353. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  354. package/src/viewer/scene/utils/index.js +6 -0
  355. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  356. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  357. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  358. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  359. package/src/viewer/scene/utils.js +452 -0
  360. package/src/viewer/scene/vfc/VFC.js +82 -0
  361. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  362. package/src/viewer/scene/vfc/VFCState.js +391 -0
  363. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  364. package/src/viewer/scene/vfc/index.js +1 -0
  365. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  366. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  367. package/src/viewer/scene/viewport/Viewport.js +212 -0
  368. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  369. package/src/viewer/scene/webgl/Attribute.js +23 -0
  370. package/src/viewer/scene/webgl/Drawable.js +270 -0
  371. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  372. package/src/viewer/scene/webgl/PickResult.js +339 -0
  373. package/src/viewer/scene/webgl/Pickable.js +69 -0
  374. package/src/viewer/scene/webgl/Program.js +181 -0
  375. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  376. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  377. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  378. package/src/viewer/scene/webgl/RenderState.js +40 -0
  379. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  380. package/src/viewer/scene/webgl/Sampler.js +18 -0
  381. package/src/viewer/scene/webgl/Shader.js +49 -0
  382. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  383. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  384. package/src/viewer/scene/webgl/getExtension.js +32 -0
  385. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  386. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  387. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  388. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  389. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  390. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,744 @@
1
+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
+
4
+ import {math} from "../../../math/math.js";
5
+ import {RenderState} from "../../../webgl/RenderState.js";
6
+ import {ArrayBuf} from "../../../webgl/ArrayBuf.js";
7
+ import {geometryCompressionUtils} from "../../../math/geometryCompressionUtils.js";
8
+ import {getBatchingRenderers} from "./LinesBatchingRenderers.js";
9
+ import {LinesBatchingBuffer} from "./LinesBatchingBuffer.js";
10
+ import {quantizePositions} from "../../compression.js";
11
+
12
+ const tempVec4a = math.vec4([0, 0, 0, 1]);
13
+ const tempVec4b = math.vec4([0, 0, 0, 1]);
14
+ const tempVec4c = math.vec4([0, 0, 0, 1]);
15
+ const tempOBB3 = math.OBB3();
16
+
17
+ /**
18
+ * @private
19
+ */
20
+ class LinesBatchingLayer {
21
+
22
+ /**
23
+ * @param model
24
+ * @param cfg
25
+ * @param cfg.layerIndex
26
+ * @param cfg.positionsDecodeMatrix
27
+ * @param cfg.maxGeometryBatchSize
28
+ * @param cfg.origin
29
+ * @param cfg.scratchMemory
30
+ */
31
+ constructor(cfg) {
32
+
33
+ /**
34
+ * Index of this LinesBatchingLayer in {@link VBOSceneModel#_layerList}.
35
+ * @type {Number}
36
+ */
37
+ this.layerIndex = cfg.layerIndex;
38
+
39
+ this._batchingRenderers = getBatchingRenderers(cfg.model.scene);
40
+ this.model = cfg.model;
41
+ this._buffer = new LinesBatchingBuffer(cfg.maxGeometryBatchSize);
42
+ this._scratchMemory = cfg.scratchMemory;
43
+
44
+ this._state = new RenderState({
45
+ positionsBuf: null,
46
+ offsetsBuf: null,
47
+ colorsBuf: null,
48
+ flagsBuf: null,
49
+ indicesBuf: null,
50
+ positionsDecodeMatrix: math.mat4(),
51
+ origin: null
52
+ });
53
+
54
+ // These counts are used to avoid unnecessary render passes
55
+ this._numPortions = 0;
56
+ this._numVisibleLayerPortions = 0;
57
+ this._numTransparentLayerPortions = 0;
58
+ this._numXRayedLayerPortions = 0;
59
+ this._numSelectedLayerPortions = 0;
60
+ this._numHighlightedLayerPortions = 0;
61
+ this._numClippableLayerPortions = 0;
62
+ this._numEdgesLayerPortions = 0;
63
+ this._numPickableLayerPortions = 0;
64
+ this._numCulledLayerPortions = 0;
65
+
66
+ this._modelAABB = math.collapseAABB3(); // Model-space AABB
67
+ this._portions = [];
68
+
69
+ this._numVerts = 0;
70
+
71
+ this._finalized = false;
72
+
73
+ if (cfg.positionsDecodeMatrix) {
74
+ this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
75
+ this._preCompressedPositionsExpected = true;
76
+ } else {
77
+ this._preCompressedPositionsExpected = false;
78
+ }
79
+
80
+ if (cfg.origin) {
81
+ this._state.origin = math.vec3(cfg.origin);
82
+ }
83
+
84
+ /**
85
+ * The axis-aligned World-space boundary of this LinesBatchingLayer's positions.
86
+ * @type {*|Float64Array}
87
+ */
88
+ this.aabb = math.collapseAABB3();
89
+ }
90
+
91
+ /**
92
+ * Tests if there is room for another portion in this LinesBatchingLayer.
93
+ *
94
+ * @param lenPositions Number of positions we'd like to create in the portion.
95
+ * @param lenIndices Number of indices we'd like to create in this portion.
96
+ * @returns {Boolean} True if OK to create another portion.
97
+ */
98
+ canCreatePortion(lenPositions, lenIndices) {
99
+ if (this._finalized) {
100
+ throw "Already finalized";
101
+ }
102
+ return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
103
+ }
104
+
105
+ /**
106
+ * Creates a new portion within this LinesBatchingLayer, returns the new portion ID.
107
+ *
108
+ * Gives the portion the specified geometry, color and matrix.
109
+ *
110
+ * @param cfg.positions Flat float Local-space positions array.
111
+ * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
112
+ * @param cfg.indices Flat int indices array.
113
+ * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
114
+ * @param cfg.opacity Opacity [0..255]
115
+ * @param [cfg.meshMatrix] Flat float 4x4 matrix
116
+ * @param cfg.worldAABB Flat float AABB World-space AABB
117
+ * @param cfg.pickColor Quantized pick color
118
+ * @returns {number} Portion ID
119
+ */
120
+ createPortion(cfg) {
121
+
122
+ if (this._finalized) {
123
+ throw "Already finalized";
124
+ }
125
+
126
+ const positions = cfg.positions;
127
+ const positionsCompressed = cfg.positionsCompressed;
128
+ const indices = cfg.indices;
129
+ const color = cfg.color;
130
+ const opacity = cfg.opacity;
131
+ const meshMatrix = cfg.meshMatrix;
132
+ const worldAABB = cfg.worldAABB;
133
+ const pickColor = cfg.pickColor;
134
+
135
+ const buffer = this._buffer;
136
+ const positionsIndex = buffer.positions.length;
137
+ const vertsIndex = positionsIndex / 3;
138
+
139
+ let numVerts;
140
+
141
+
142
+ if (this._preCompressedPositionsExpected) {
143
+
144
+ if (!positionsCompressed) {
145
+ throw "positionsCompressed expected";
146
+ }
147
+
148
+ numVerts = positionsCompressed.length / 3;
149
+
150
+ for (let i = 0, len = positionsCompressed.length; i < len; i++) {
151
+ buffer.positions.push(positionsCompressed[i]);
152
+ }
153
+
154
+ const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
155
+
156
+ const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, []);
157
+ const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, []);
158
+
159
+ worldAABB[0] = min[0];
160
+ worldAABB[1] = min[1];
161
+ worldAABB[2] = min[2];
162
+ worldAABB[3] = max[0];
163
+ worldAABB[4] = max[1];
164
+ worldAABB[5] = max[2];
165
+
166
+ } else {
167
+
168
+ if (!positions) {
169
+ throw "positions expected";
170
+ }
171
+
172
+ numVerts = positions.length / 3;
173
+
174
+ const lenPositions = positions.length;
175
+
176
+ const positionsBase = buffer.positions.length;
177
+
178
+ for (let i = 0, len = positions.length; i < len; i++) {
179
+ buffer.positions.push(positions[i]);
180
+ }
181
+
182
+ if (meshMatrix) {
183
+
184
+ for (let i = positionsBase, len = positionsBase + lenPositions; i < len; i += 3) {
185
+
186
+ tempVec4a[0] = buffer.positions[i + 0];
187
+ tempVec4a[1] = buffer.positions[i + 1];
188
+ tempVec4a[2] = buffer.positions[i + 2];
189
+
190
+ math.transformPoint4(meshMatrix, tempVec4a, tempVec4b);
191
+
192
+ buffer.positions[i + 0] = tempVec4b[0];
193
+ buffer.positions[i + 1] = tempVec4b[1];
194
+ buffer.positions[i + 2] = tempVec4b[2];
195
+
196
+ math.expandAABB3Point3(this._modelAABB, tempVec4b);
197
+ math.expandAABB3Point3(worldAABB, tempVec4b);
198
+ }
199
+
200
+ } else {
201
+
202
+ for (let i = positionsBase, len = positionsBase + lenPositions; i < len; i += 3) {
203
+
204
+ tempVec4a[0] = buffer.positions[i + 0];
205
+ tempVec4a[1] = buffer.positions[i + 1];
206
+ tempVec4a[2] = buffer.positions[i + 2];
207
+
208
+ math.expandAABB3Point3(this._modelAABB, tempVec4a);
209
+ math.expandAABB3Point3(worldAABB, tempVec4a);
210
+ }
211
+ }
212
+ }
213
+
214
+ if (this._state.origin) {
215
+ const origin = this._state.origin;
216
+ worldAABB[0] += origin[0];
217
+ worldAABB[1] += origin[1];
218
+ worldAABB[2] += origin[2];
219
+ worldAABB[3] += origin[0];
220
+ worldAABB[4] += origin[1];
221
+ worldAABB[5] += origin[2];
222
+ }
223
+
224
+ math.expandAABB3(this.aabb, worldAABB);
225
+
226
+ if (color) {
227
+
228
+ const r = color[0]; // Color is pre-quantized by VBOSceneModel
229
+ const g = color[1];
230
+ const b = color[2];
231
+ const a = opacity;
232
+
233
+ for (let i = 0; i < numVerts; i++) {
234
+ buffer.colors.push(r);
235
+ buffer.colors.push(g);
236
+ buffer.colors.push(b);
237
+ buffer.colors.push(a);
238
+ }
239
+ }
240
+
241
+ if (indices) {
242
+ for (let i = 0, len = indices.length; i < len; i++) {
243
+ buffer.indices.push(indices[i] + vertsIndex);
244
+ }
245
+ }
246
+
247
+ if (this.model.scene.entityOffsetsEnabled) {
248
+ for (let i = 0; i < numVerts; i++) {
249
+ buffer.offsets.push(0);
250
+ buffer.offsets.push(0);
251
+ buffer.offsets.push(0);
252
+ }
253
+ }
254
+
255
+ const portionId = this._portions.length / 2;
256
+
257
+ this._portions.push(vertsIndex);
258
+ this._portions.push(numVerts);
259
+
260
+ this._numPortions++;
261
+ this.model.numPortions++;
262
+
263
+ this._numVerts += numVerts;
264
+
265
+ return portionId;
266
+ }
267
+
268
+ /**
269
+ * Builds batch VBOs from appended geometries.
270
+ * No more portions can then be created.
271
+ */
272
+ finalize() {
273
+
274
+ if (this._finalized) {
275
+ return;
276
+ }
277
+
278
+ const state = this._state;
279
+ const gl = this.model.scene.canvas.gl;
280
+ const buffer = this._buffer;
281
+
282
+ if (buffer.positions.length > 0) {
283
+ if (this._preCompressedPositionsExpected) {
284
+ const positions = new Uint16Array(buffer.positions);
285
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
286
+ } else {
287
+ const positions = new Float32Array(buffer.positions);
288
+ const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
289
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
290
+ }
291
+ }
292
+
293
+ if (buffer.colors.length > 0) {
294
+ const colors = new Uint8Array(buffer.colors);
295
+ let normalized = false;
296
+ state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
297
+ }
298
+
299
+ if (buffer.colors.length > 0) { // Because we build flags arrays here, get their length from the colors array
300
+ const flagsLength = buffer.colors.length / 4;
301
+ const flags = new Float32Array(flagsLength);
302
+ let notNormalized = false;
303
+ state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
304
+ }
305
+
306
+ if (this.model.scene.entityOffsetsEnabled) {
307
+ if (buffer.offsets.length > 0) {
308
+ const offsets = new Float32Array(buffer.offsets);
309
+ state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
310
+ }
311
+ }
312
+
313
+ if (buffer.indices.length > 0) {
314
+ const indices = new Uint32Array(buffer.indices);
315
+ state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
316
+ }
317
+
318
+ this._buffer = null;
319
+ this._finalized = true;
320
+ }
321
+
322
+ initFlags(portionId, flags, meshTransparent) {
323
+ if (flags & ENTITY_FLAGS.VISIBLE) {
324
+ this._numVisibleLayerPortions++;
325
+ this.model.numVisibleLayerPortions++;
326
+ }
327
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
328
+ this._numHighlightedLayerPortions++;
329
+ this.model.numHighlightedLayerPortions++;
330
+ }
331
+ if (flags & ENTITY_FLAGS.XRAYED) {
332
+ this._numXRayedLayerPortions++;
333
+ this.model.numXRayedLayerPortions++;
334
+ }
335
+ if (flags & ENTITY_FLAGS.SELECTED) {
336
+ this._numSelectedLayerPortions++;
337
+ this.model.numSelectedLayerPortions++;
338
+ }
339
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
340
+ this._numClippableLayerPortions++;
341
+ this.model.numClippableLayerPortions++;
342
+ }
343
+ if (flags & ENTITY_FLAGS.EDGES) {
344
+ this._numEdgesLayerPortions++;
345
+ this.model.numEdgesLayerPortions++;
346
+ }
347
+ if (flags & ENTITY_FLAGS.PICKABLE) {
348
+ this._numPickableLayerPortions++;
349
+ this.model.numPickableLayerPortions++;
350
+ }
351
+ if (flags & ENTITY_FLAGS.CULLED) {
352
+ this._numCulledLayerPortions++;
353
+ this.model.numCulledLayerPortions++;
354
+ }
355
+ if (meshTransparent) {
356
+ this._numTransparentLayerPortions++;
357
+ this.model.numTransparentLayerPortions++;
358
+ }
359
+ const deferred = true;
360
+ this._setFlags(portionId, flags, meshTransparent, deferred);
361
+ }
362
+
363
+ flushInitFlags() {
364
+ this._setDeferredFlags();
365
+ }
366
+
367
+ setVisible(portionId, flags, transparent) {
368
+ if (!this._finalized) {
369
+ throw "Not finalized";
370
+ }
371
+ if (flags & ENTITY_FLAGS.VISIBLE) {
372
+ this._numVisibleLayerPortions++;
373
+ this.model.numVisibleLayerPortions++;
374
+ } else {
375
+ this._numVisibleLayerPortions--;
376
+ this.model.numVisibleLayerPortions--;
377
+ }
378
+ this._setFlags(portionId, flags, transparent);
379
+ }
380
+
381
+ setHighlighted(portionId, flags, transparent) {
382
+ if (!this._finalized) {
383
+ throw "Not finalized";
384
+ }
385
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
386
+ this._numHighlightedLayerPortions++;
387
+ this.model.numHighlightedLayerPortions++;
388
+ } else {
389
+ this._numHighlightedLayerPortions--;
390
+ this.model.numHighlightedLayerPortions--;
391
+ }
392
+ this._setFlags(portionId, flags, transparent);
393
+ }
394
+
395
+ setXRayed(portionId, flags, transparent) {
396
+ if (!this._finalized) {
397
+ throw "Not finalized";
398
+ }
399
+ if (flags & ENTITY_FLAGS.XRAYED) {
400
+ this._numXRayedLayerPortions++;
401
+ this.model.numXRayedLayerPortions++;
402
+ } else {
403
+ this._numXRayedLayerPortions--;
404
+ this.model.numXRayedLayerPortions--;
405
+ }
406
+ this._setFlags(portionId, flags, transparent);
407
+ }
408
+
409
+ setSelected(portionId, flags, transparent) {
410
+ if (!this._finalized) {
411
+ throw "Not finalized";
412
+ }
413
+ if (flags & ENTITY_FLAGS.SELECTED) {
414
+ this._numSelectedLayerPortions++;
415
+ this.model.numSelectedLayerPortions++;
416
+ } else {
417
+ this._numSelectedLayerPortions--;
418
+ this.model.numSelectedLayerPortions--;
419
+ }
420
+ this._setFlags(portionId, flags, transparent);
421
+ }
422
+
423
+ setEdges(portionId, flags, transparent) {
424
+ if (!this._finalized) {
425
+ throw "Not finalized";
426
+ }
427
+ if (flags & ENTITY_FLAGS.EDGES) {
428
+ this._numEdgesLayerPortions++;
429
+ this.model.numEdgesLayerPortions++;
430
+ } else {
431
+ this._numEdgesLayerPortions--;
432
+ this.model.numEdgesLayerPortions--;
433
+ }
434
+ this._setFlags(portionId, flags, transparent);
435
+ }
436
+
437
+ setClippable(portionId, flags) {
438
+ if (!this._finalized) {
439
+ throw "Not finalized";
440
+ }
441
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
442
+ this._numClippableLayerPortions++;
443
+ this.model.numClippableLayerPortions++;
444
+ } else {
445
+ this._numClippableLayerPortions--;
446
+ this.model.numClippableLayerPortions--;
447
+ }
448
+ this._setFlags(portionId, flags);
449
+ }
450
+
451
+ setCulled(portionId, flags, transparent) {
452
+ if (!this._finalized) {
453
+ throw "Not finalized";
454
+ }
455
+ if (flags & ENTITY_FLAGS.CULLED) {
456
+ this._numCulledLayerPortions++;
457
+ this.model.numCulledLayerPortions++;
458
+ } else {
459
+ this._numCulledLayerPortions--;
460
+ this.model.numCulledLayerPortions--;
461
+ }
462
+ this._setFlags(portionId, flags, transparent);
463
+ }
464
+
465
+ setCollidable(portionId, flags) {
466
+ if (!this._finalized) {
467
+ throw "Not finalized";
468
+ }
469
+ }
470
+
471
+ setPickable(portionId, flags, transparent) {
472
+ if (!this._finalized) {
473
+ throw "Not finalized";
474
+ }
475
+ if (flags & ENTITY_FLAGS.PICKABLE) {
476
+ this._numPickableLayerPortions++;
477
+ this.model.numPickableLayerPortions++;
478
+ } else {
479
+ this._numPickableLayerPortions--;
480
+ this.model.numPickableLayerPortions--;
481
+ }
482
+ this._setFlags(portionId, flags, transparent);
483
+ }
484
+
485
+ setColor(portionId, color) {
486
+ if (!this._finalized) {
487
+ throw "Not finalized";
488
+ }
489
+ const portionsIdx = portionId * 2;
490
+ const vertexBase = this._portions[portionsIdx];
491
+ const numVerts = this._portions[portionsIdx + 1];
492
+ const firstColor = vertexBase * 4;
493
+ const lenColor = numVerts * 4;
494
+ const tempArray = this._scratchMemory.getUInt8Array(lenColor);
495
+ const r = color[0];
496
+ const g = color[1];
497
+ const b = color[2];
498
+ const a = color[3];
499
+ for (let i = 0; i < lenColor; i += 4) {
500
+ tempArray[i + 0] = r;
501
+ tempArray[i + 1] = g;
502
+ tempArray[i + 2] = b;
503
+ tempArray[i + 3] = a;
504
+ }
505
+ this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
506
+ }
507
+
508
+ setTransparent(portionId, flags, transparent) {
509
+ if (transparent) {
510
+ this._numTransparentLayerPortions++;
511
+ this.model.numTransparentLayerPortions++;
512
+ } else {
513
+ this._numTransparentLayerPortions--;
514
+ this.model.numTransparentLayerPortions--;
515
+ }
516
+ this._setFlags(portionId, flags, transparent);
517
+ }
518
+
519
+ /**
520
+ * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
521
+ */
522
+ _setFlags(portionId, flags, transparent, deferred = false) {
523
+
524
+ if (!this._finalized) {
525
+ throw "Not finalized";
526
+ }
527
+
528
+ const portionsIdx = portionId * 2;
529
+ const vertexBase = this._portions[portionsIdx];
530
+ const numVerts = this._portions[portionsIdx + 1];
531
+ const firstFlag = vertexBase;
532
+ const lenFlags = numVerts;
533
+
534
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
535
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
536
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
537
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
538
+ // no edges
539
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
540
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
541
+
542
+ let colorFlag;
543
+ if (!visible || culled || xrayed
544
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
545
+ || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
546
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
547
+ } else {
548
+ if (transparent) {
549
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
550
+ } else {
551
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
552
+ }
553
+ }
554
+
555
+ let silhouetteFlag;
556
+ if (!visible || culled) {
557
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
558
+ } else if (selected) {
559
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
560
+ } else if (highlighted) {
561
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
562
+ } else if (xrayed) {
563
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
564
+ } else {
565
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
566
+ }
567
+
568
+ let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
569
+
570
+ const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
571
+
572
+ if (deferred) {
573
+ // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
574
+ if (!this._deferredFlagValues) {
575
+ this._deferredFlagValues = new Float32Array(this._numVerts);
576
+ }
577
+ for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
578
+ let vertFlag = 0;
579
+ vertFlag |= colorFlag;
580
+ vertFlag |= silhouetteFlag << 4;
581
+ // no edges
582
+ vertFlag |= pickFlag << 12;
583
+ vertFlag |= clippableFlag << 16;
584
+
585
+ this._deferredFlagValues[i] = vertFlag;
586
+ }
587
+ } else if (this._state.flagsBuf) {
588
+ const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
589
+ for (let i = 0; i < lenFlags; i++) {
590
+ let vertFlag = 0;
591
+ vertFlag |= colorFlag;
592
+ vertFlag |= silhouetteFlag << 4;
593
+ // no edges
594
+ vertFlag |= pickFlag << 12;
595
+ vertFlag |= clippableFlag << 16;
596
+
597
+ tempArray[i] = vertFlag;
598
+ }
599
+ this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
600
+ }
601
+ }
602
+
603
+ _setDeferredFlags() {
604
+ if (this._deferredFlagValues) {
605
+ this._state.flagsBuf.setData(this._deferredFlagValues);
606
+ this._deferredFlagValues = null;
607
+ }
608
+ }
609
+
610
+ setOffset(portionId, offset) {
611
+ if (!this._finalized) {
612
+ throw "Not finalized";
613
+ }
614
+ if (!this.model.scene.entityOffsetsEnabled) {
615
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
616
+ return;
617
+ }
618
+ const portionsIdx = portionId * 2;
619
+ const vertexBase = this._portions[portionsIdx];
620
+ const numVerts = this._portions[portionsIdx + 1];
621
+ const firstOffset = vertexBase * 3;
622
+ const lenOffsets = numVerts * 3;
623
+ const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
624
+ const x = offset[0];
625
+ const y = offset[1];
626
+ const z = offset[2];
627
+ for (let i = 0; i < lenOffsets; i += 3) {
628
+ tempArray[i + 0] = x;
629
+ tempArray[i + 1] = y;
630
+ tempArray[i + 2] = z;
631
+ }
632
+ this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
633
+ }
634
+
635
+ //-- RENDERING ----------------------------------------------------------------------------------------------
636
+
637
+ drawColorOpaque(renderFlags, frameCtx) {
638
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
639
+ return;
640
+ }
641
+ if (this._batchingRenderers.colorRenderer) {
642
+ this._batchingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
643
+ }
644
+ }
645
+
646
+ drawColorTransparent(renderFlags, frameCtx) {
647
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
648
+ return;
649
+ }
650
+ if (this._batchingRenderers.colorRenderer) {
651
+ this._batchingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
652
+ }
653
+ }
654
+
655
+ drawDepth(renderFlags, frameCtx) {
656
+ }
657
+
658
+ drawNormals(renderFlags, frameCtx) {
659
+ }
660
+
661
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
662
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
663
+ return;
664
+ }
665
+ if (this._batchingRenderers.silhouetteRenderer) {
666
+ this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
667
+ }
668
+ }
669
+
670
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
671
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
672
+ return;
673
+ }
674
+ if (this._batchingRenderers.silhouetteRenderer) {
675
+ this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
676
+ }
677
+ }
678
+
679
+ drawSilhouetteSelected(renderFlags, frameCtx) {
680
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
681
+ return;
682
+ }
683
+ if (this._batchingRenderers.silhouetteRenderer) {
684
+ this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
685
+ }
686
+ }
687
+
688
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
689
+ }
690
+
691
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
692
+ }
693
+
694
+ drawEdgesHighlighted(renderFlags, frameCtx) {
695
+ }
696
+
697
+ drawEdgesSelected(renderFlags, frameCtx) {
698
+ }
699
+
700
+ drawEdgesXRayed(renderFlags, frameCtx) {
701
+ }
702
+
703
+ drawPickMesh(frameCtx) {
704
+ }
705
+
706
+ drawPickDepths(frameCtx) {
707
+ }
708
+
709
+ drawPickNormals(frameCtx) {
710
+ }
711
+
712
+ drawOcclusion(frameCtx) {
713
+ }
714
+
715
+ drawShadow(frameCtx) {
716
+ }
717
+
718
+ destroy() {
719
+ const state = this._state;
720
+ if (state.positionsBuf) {
721
+ state.positionsBuf.destroy();
722
+ state.positionsBuf = null;
723
+ }
724
+ if (state.offsetsBuf) {
725
+ state.offsetsBuf.destroy();
726
+ state.offsetsBuf = null;
727
+ }
728
+ if (state.colorsBuf) {
729
+ state.colorsBuf.destroy();
730
+ state.colorsBuf = null;
731
+ }
732
+ if (state.flagsBuf) {
733
+ state.flagsBuf.destroy();
734
+ state.flagsBuf = null;
735
+ }
736
+ if (state.indicesBuf) {
737
+ state.indicesBuf.destroy();
738
+ state.indicesBuf = null;
739
+ }
740
+ state.destroy();
741
+ }
742
+ }
743
+
744
+ export {LinesBatchingLayer};