@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-83

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (390) hide show
  1. package/dist/xeokit-sdk.cjs.js +5 -1
  2. package/dist/xeokit-sdk.es.js +5 -1
  3. package/dist/xeokit-sdk.es5.js +1 -1
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +2 -1
  8. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/extras/ContextMenu/index.js +1 -0
  10. package/src/extras/index.js +1 -0
  11. package/src/index.js +3 -0
  12. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  13. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  14. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  15. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  16. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  17. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  18. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  19. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  20. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  21. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  22. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  23. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  24. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  25. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  26. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  27. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  28. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  29. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  30. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  31. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  32. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  33. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  34. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  35. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  36. package/src/plugins/FastNavPlugin/index.js +1 -0
  37. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  38. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  39. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  40. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  41. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  42. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  43. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  44. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  45. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  46. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  47. package/src/plugins/NavCubePlugin/index.js +1 -0
  48. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  49. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  50. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  51. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  52. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  53. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  54. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  55. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  56. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  57. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  58. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  59. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  60. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  61. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  62. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  63. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  64. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  65. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  66. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  67. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  68. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  69. package/src/plugins/TreeViewPlugin/index.js +1 -0
  70. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  71. package/src/plugins/ViewCullPlugin/index.js +1 -0
  72. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  73. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  74. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  75. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  76. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  77. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  83. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  84. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  85. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  86. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  87. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  88. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  89. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  91. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/plugins/index.js +21 -0
  103. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  104. package/src/plugins/lib/earcut.js +677 -0
  105. package/src/plugins/lib/html/Dot.js +145 -0
  106. package/src/plugins/lib/html/Label.js +156 -0
  107. package/src/plugins/lib/html/Wire.js +191 -0
  108. package/src/viewer/Configs.js +79 -0
  109. package/src/viewer/Plugin.js +224 -0
  110. package/src/viewer/Viewer.js +535 -0
  111. package/src/viewer/index.js +5 -0
  112. package/src/viewer/localization/LocaleService.js +475 -0
  113. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  114. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  115. package/src/viewer/metadata/MetaModel.js +389 -0
  116. package/src/viewer/metadata/MetaObject.js +218 -0
  117. package/src/viewer/metadata/MetaScene.js +336 -0
  118. package/src/viewer/metadata/Property.js +55 -0
  119. package/src/viewer/metadata/PropertySet.js +77 -0
  120. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  121. package/src/viewer/scene/Bitmap/index.js +1 -0
  122. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  123. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  124. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  125. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  126. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  128. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  129. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  130. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  131. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  132. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  133. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  134. package/src/viewer/scene/Component.js +907 -0
  135. package/src/viewer/scene/Entity.js +502 -0
  136. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  137. package/src/viewer/scene/ImagePlane/index.js +1 -0
  138. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  139. package/src/viewer/scene/LineSet/index.js +1 -0
  140. package/src/viewer/scene/camera/Camera.js +912 -0
  141. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  142. package/src/viewer/scene/camera/CameraPath.js +194 -0
  143. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  144. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  145. package/src/viewer/scene/camera/Frustum.js +316 -0
  146. package/src/viewer/scene/camera/Ortho.js +286 -0
  147. package/src/viewer/scene/camera/Perspective.js +304 -0
  148. package/src/viewer/scene/camera/index.js +2 -0
  149. package/src/viewer/scene/canvas/Canvas.js +492 -0
  150. package/src/viewer/scene/canvas/Spinner.js +323 -0
  151. package/src/viewer/scene/constants/constants.js +371 -0
  152. package/src/viewer/scene/core.js +233 -0
  153. package/src/viewer/scene/geometry/Geometry.js +33 -0
  154. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  155. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  156. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  157. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  158. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  159. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  160. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  161. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  162. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  163. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  164. package/src/viewer/scene/geometry/builders/index.js +8 -0
  165. package/src/viewer/scene/geometry/index.js +4 -0
  166. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  167. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  168. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  169. package/src/viewer/scene/index.js +23 -0
  170. package/src/viewer/scene/input/Input.js +1325 -0
  171. package/src/viewer/scene/libs/k3d.js +1032 -0
  172. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  173. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  174. package/src/viewer/scene/lights/DirLight.js +314 -0
  175. package/src/viewer/scene/lights/Light.js +29 -0
  176. package/src/viewer/scene/lights/LightMap.js +77 -0
  177. package/src/viewer/scene/lights/PointLight.js +395 -0
  178. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  179. package/src/viewer/scene/lights/Shadow.js +138 -0
  180. package/src/viewer/scene/lights/index.js +5 -0
  181. package/src/viewer/scene/lod/LOD.js +162 -0
  182. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  183. package/src/viewer/scene/lod/LODState.js +125 -0
  184. package/src/viewer/scene/lod/index.js +1 -0
  185. package/src/viewer/scene/marker/Marker.js +383 -0
  186. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  187. package/src/viewer/scene/marker/index.js +2 -0
  188. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  189. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  190. package/src/viewer/scene/materials/Fresnel.js +222 -0
  191. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  192. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  193. package/src/viewer/scene/materials/Material.js +39 -0
  194. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  195. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  196. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  197. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  198. package/src/viewer/scene/materials/Texture.js +513 -0
  199. package/src/viewer/scene/materials/index.js +8 -0
  200. package/src/viewer/scene/math/Frustum.js +118 -0
  201. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  202. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  203. package/src/viewer/scene/math/index.js +3 -0
  204. package/src/viewer/scene/math/math.js +5363 -0
  205. package/src/viewer/scene/math/rtcCoords.js +139 -0
  206. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  207. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  208. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  209. package/src/viewer/scene/mementos/index.js +3 -0
  210. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  211. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  212. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  213. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  214. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  215. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  216. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  217. package/src/viewer/scene/mesh/index.js +1 -0
  218. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  219. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  220. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  221. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  222. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  223. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  224. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  225. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  226. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  227. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  228. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  229. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  230. package/src/viewer/scene/model/SceneModel.js +3817 -0
  231. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  232. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  233. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  234. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  235. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  236. package/src/viewer/scene/model/compression.js +227 -0
  237. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  238. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  239. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  240. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  241. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  242. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  243. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  244. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  245. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  253. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  254. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  255. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  256. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  257. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  258. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  259. package/src/viewer/scene/model/index.js +3 -0
  260. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  261. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  262. package/src/viewer/scene/model/vbo/float16.js +760 -0
  263. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  264. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  265. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  266. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  267. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  268. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  269. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  270. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  271. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  275. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  276. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  277. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  278. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  279. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  280. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  284. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  285. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  286. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  287. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  288. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  289. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  290. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  291. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  292. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  293. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  294. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  295. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  308. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  309. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  310. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  311. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  312. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  313. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  326. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  327. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  328. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  329. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  330. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  331. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  332. package/src/viewer/scene/nodes/Node.js +1383 -0
  333. package/src/viewer/scene/nodes/index.js +1 -0
  334. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  335. package/src/viewer/scene/paths/Curve.js +183 -0
  336. package/src/viewer/scene/paths/Path.js +239 -0
  337. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  338. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  339. package/src/viewer/scene/paths/index.js +5 -0
  340. package/src/viewer/scene/postfx/SAO.js +543 -0
  341. package/src/viewer/scene/scene/Scene.js +2627 -0
  342. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  343. package/src/viewer/scene/sectionPlane/index.js +1 -0
  344. package/src/viewer/scene/skybox/Skybox.js +123 -0
  345. package/src/viewer/scene/skybox/index.js +1 -0
  346. package/src/viewer/scene/stats.js +44 -0
  347. package/src/viewer/scene/utils/Cache.js +29 -0
  348. package/src/viewer/scene/utils/FileLoader.js +160 -0
  349. package/src/viewer/scene/utils/Loader.js +55 -0
  350. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  351. package/src/viewer/scene/utils/Map.js +45 -0
  352. package/src/viewer/scene/utils/Queue.js +56 -0
  353. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  354. package/src/viewer/scene/utils/index.js +6 -0
  355. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  356. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  357. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  358. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  359. package/src/viewer/scene/utils.js +452 -0
  360. package/src/viewer/scene/vfc/VFC.js +82 -0
  361. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  362. package/src/viewer/scene/vfc/VFCState.js +391 -0
  363. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  364. package/src/viewer/scene/vfc/index.js +1 -0
  365. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  366. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  367. package/src/viewer/scene/viewport/Viewport.js +212 -0
  368. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  369. package/src/viewer/scene/webgl/Attribute.js +23 -0
  370. package/src/viewer/scene/webgl/Drawable.js +270 -0
  371. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  372. package/src/viewer/scene/webgl/PickResult.js +339 -0
  373. package/src/viewer/scene/webgl/Pickable.js +69 -0
  374. package/src/viewer/scene/webgl/Program.js +181 -0
  375. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  376. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  377. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  378. package/src/viewer/scene/webgl/RenderState.js +40 -0
  379. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  380. package/src/viewer/scene/webgl/Sampler.js +18 -0
  381. package/src/viewer/scene/webgl/Shader.js +49 -0
  382. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  383. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  384. package/src/viewer/scene/webgl/getExtension.js +32 -0
  385. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  386. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  387. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  388. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  389. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  390. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,684 @@
1
+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
+
4
+ import {math} from "../../../math/math.js";
5
+ import {RenderState} from "../../../webgl/RenderState.js";
6
+ import {ArrayBuf} from "../../../webgl/ArrayBuf.js";
7
+ import {getPointsInstancingRenderers} from "./PointsInstancingRenderers.js";
8
+
9
+ const tempUint8Vec4 = new Uint8Array(4);
10
+ const tempFloat32 = new Float32Array(1);
11
+ const tempVec4a = math.vec4([0, 0, 0, 1]);
12
+ const tempVec4b = math.vec4([0, 0, 0, 1]);
13
+ const tempVec4c = math.vec4([0, 0, 0, 1]);
14
+ const tempVec3fa = new Float32Array(3);
15
+
16
+ /**
17
+ * @private
18
+ */
19
+ class PointsInstancingLayer {
20
+
21
+ /**
22
+ * @param cfg
23
+ * @param cfg.layerIndex
24
+ * @param cfg.model
25
+ * @param cfg.geometry
26
+ * @param cfg.material
27
+ * @param cfg.origin
28
+ */
29
+ constructor(cfg) {
30
+
31
+ /**
32
+ * Owner model
33
+ * @type {VBOSceneModel}
34
+ */
35
+ this.model = cfg.model;
36
+
37
+ /**
38
+ * Shared material
39
+ * @type {VBOSceneModelGeometry}
40
+ */
41
+ this.material = cfg.material;
42
+
43
+ /**
44
+ * State sorting key.
45
+ * @type {string}
46
+ */
47
+ this.sortId = "PointsInstancingLayer";
48
+
49
+ /**
50
+ * Index of this InstancingLayer in VBOSceneModel#_layerList
51
+ * @type {Number}
52
+ */
53
+ this.layerIndex = cfg.layerIndex;
54
+
55
+ this._pointsInstancingRenderers = getPointsInstancingRenderers(cfg.model.scene);
56
+ this._aabb = math.collapseAABB3();
57
+
58
+ this._state = new RenderState({
59
+ obb: math.OBB3(),
60
+ numInstances: 0,
61
+ origin: cfg.origin ? math.vec3(cfg.origin) : null,
62
+ geometry: cfg.geometry,
63
+ colorsBuf: null,
64
+ flagsBuf: null,
65
+ offsetsBuf: null,
66
+ modelMatrixCol0Buf: null,
67
+ modelMatrixCol1Buf: null,
68
+ modelMatrixCol2Buf: null,
69
+ pickColorsBuf: null
70
+ });
71
+
72
+ // These counts are used to avoid unnecessary render passes
73
+ this._numPortions = 0;
74
+ this._numVisibleLayerPortions = 0;
75
+ this._numTransparentLayerPortions = 0;
76
+ this._numXRayedLayerPortions = 0;
77
+ this._numHighlightedLayerPortions = 0;
78
+ this._numSelectedLayerPortions = 0;
79
+ this._numClippableLayerPortions = 0;
80
+ this._numEdgesLayerPortions = 0;
81
+ this._numPickableLayerPortions = 0;
82
+ this._numCulledLayerPortions = 0;
83
+
84
+ /** @private */
85
+ this.numIndices = cfg.geometry.numIndices;
86
+
87
+ // Per-instance arrays
88
+ this._pickColors = [];
89
+ this._offsets = [];
90
+
91
+ // Modeling matrix per instance, array for each column
92
+ this._modelMatrixCol0 = [];
93
+ this._modelMatrixCol1 = [];
94
+ this._modelMatrixCol2 = [];
95
+
96
+ this._portions = [];
97
+
98
+ this._finalized = false;
99
+
100
+ /**
101
+ * The axis-aligned World-space boundary of this InstancingLayer's positions.
102
+ * @type {*|Float64Array}
103
+ */
104
+ this.aabb = math.collapseAABB3();
105
+ }
106
+
107
+ /**
108
+ * Creates a new portion within this InstancingLayer, returns the new portion ID.
109
+ *
110
+ * The portion will instance this InstancingLayer's geometry.
111
+ *
112
+ * Gives the portion the specified color and matrix.
113
+ *
114
+ * @param cfg Portion params
115
+ * @param cfg.meshMatrix Flat float 4x4 matrix.
116
+ * @param [cfg.worldMatrix] Flat float 4x4 matrix.
117
+ * @param cfg.aabb Flat float AABB.
118
+ * @param cfg.pickColor Quantized pick color
119
+ * @returns {number} Portion ID.
120
+ */
121
+ createPortion(cfg) {
122
+
123
+ const meshMatrix = cfg.meshMatrix;
124
+ const worldAABB = cfg.aabb;
125
+ const pickColor = cfg.pickColor;
126
+
127
+ if (this._finalized) {
128
+ throw "Already finalized";
129
+ }
130
+
131
+ if (this.model.scene.entityOffsetsEnabled) {
132
+ this._offsets.push(0);
133
+ this._offsets.push(0);
134
+ this._offsets.push(0);
135
+ }
136
+
137
+ this._modelMatrixCol0.push(meshMatrix[0]);
138
+ this._modelMatrixCol0.push(meshMatrix[4]);
139
+ this._modelMatrixCol0.push(meshMatrix[8]);
140
+ this._modelMatrixCol0.push(meshMatrix[12]);
141
+
142
+ this._modelMatrixCol1.push(meshMatrix[1]);
143
+ this._modelMatrixCol1.push(meshMatrix[5]);
144
+ this._modelMatrixCol1.push(meshMatrix[9]);
145
+ this._modelMatrixCol1.push(meshMatrix[13]);
146
+
147
+ this._modelMatrixCol2.push(meshMatrix[2]);
148
+ this._modelMatrixCol2.push(meshMatrix[6]);
149
+ this._modelMatrixCol2.push(meshMatrix[10]);
150
+ this._modelMatrixCol2.push(meshMatrix[14]);
151
+
152
+ // Per-instance pick colors
153
+
154
+ this._pickColors.push(pickColor[0]);
155
+ this._pickColors.push(pickColor[1]);
156
+ this._pickColors.push(pickColor[2]);
157
+ this._pickColors.push(pickColor[3]);
158
+
159
+ // Expand AABB
160
+
161
+ math.collapseAABB3(worldAABB);
162
+ const obb = this._state.obb;
163
+ const lenPositions = obb.length;
164
+ for (let i = 0; i < lenPositions; i += 4) {
165
+ tempVec4a[0] = obb[i + 0];
166
+ tempVec4a[1] = obb[i + 1];
167
+ tempVec4a[2] = obb[i + 2];
168
+ math.transformPoint4(meshMatrix, tempVec4a, tempVec4b);
169
+ math.expandAABB3Point3(worldAABB, tempVec4b);
170
+ }
171
+
172
+ if (this._state.origin) {
173
+ const origin = this._state.origin;
174
+ worldAABB[0] += origin[0];
175
+ worldAABB[1] += origin[1];
176
+ worldAABB[2] += origin[2];
177
+ worldAABB[3] += origin[0];
178
+ worldAABB[4] += origin[1];
179
+ worldAABB[5] += origin[2];
180
+ }
181
+
182
+ math.expandAABB3(this.aabb, worldAABB);
183
+
184
+ this._state.numInstances++;
185
+
186
+ const portionId = this._portions.length;
187
+ this._portions.push({});
188
+
189
+ this._numPortions++;
190
+ this.model.numPortions++;
191
+
192
+ return portionId;
193
+ }
194
+
195
+ finalize() {
196
+ if (this._finalized) {
197
+ throw "Already finalized";
198
+ }
199
+ const gl = this.model.scene.canvas.gl;
200
+ const flagsLength = this._pickColors.length / 4;
201
+ if (flagsLength > 0) {
202
+ // Because we only build flags arrays here,
203
+ // get their length from the colors array
204
+ let notNormalized = false;
205
+ this._state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
206
+ }
207
+ if (this.model.scene.entityOffsetsEnabled) {
208
+ if (this._offsets.length > 0) {
209
+ const notNormalized = false;
210
+ this._state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
211
+ this._offsets = []; // Release memory
212
+ }
213
+ }
214
+ if (this._modelMatrixCol0.length > 0) {
215
+ const normalized = false;
216
+ this._state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
217
+ this._state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
218
+ this._state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
219
+ this._modelMatrixCol0 = [];
220
+ this._modelMatrixCol1 = [];
221
+ this._modelMatrixCol2 = [];
222
+ }
223
+ if (this._pickColors.length > 0) {
224
+ const normalized = false;
225
+ this._state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._pickColors), this._pickColors.length, 4, gl.STATIC_DRAW, normalized);
226
+ this._pickColors = []; // Release memory
227
+ }
228
+ this._state.geometry = null;
229
+ this._finalized = true;
230
+ }
231
+
232
+ // The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
233
+ // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
234
+
235
+ initFlags(portionId, flags, meshTransparent) {
236
+ if (flags & ENTITY_FLAGS.VISIBLE) {
237
+ this._numVisibleLayerPortions++;
238
+ this.model.numVisibleLayerPortions++;
239
+ }
240
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
241
+ this._numHighlightedLayerPortions++;
242
+ this.model.numHighlightedLayerPortions++;
243
+ }
244
+ if (flags & ENTITY_FLAGS.XRAYED) {
245
+ this._numXRayedLayerPortions++;
246
+ this.model.numXRayedLayerPortions++;
247
+ }
248
+ if (flags & ENTITY_FLAGS.SELECTED) {
249
+ this._numSelectedLayerPortions++;
250
+ this.model.numSelectedLayerPortions++;
251
+ }
252
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
253
+ this._numClippableLayerPortions++;
254
+ this.model.numClippableLayerPortions++;
255
+ }
256
+ if (flags & ENTITY_FLAGS.EDGES) {
257
+ this._numEdgesLayerPortions++;
258
+ this.model.numEdgesLayerPortions++;
259
+ }
260
+ if (flags & ENTITY_FLAGS.PICKABLE) {
261
+ this._numPickableLayerPortions++;
262
+ this.model.numPickableLayerPortions++;
263
+ }
264
+ if (flags & ENTITY_FLAGS.CULLED) {
265
+ this._numCulledLayerPortions++;
266
+ this.model.numCulledLayerPortions++;
267
+ }
268
+ if (meshTransparent) {
269
+ this._numTransparentLayerPortions++;
270
+ this.model.numTransparentLayerPortions++;
271
+ }
272
+ this._setFlags(portionId, flags, meshTransparent);
273
+ }
274
+
275
+ setVisible(portionId, flags, meshTransparent) {
276
+ if (!this._finalized) {
277
+ throw "Not finalized";
278
+ }
279
+ if (flags & ENTITY_FLAGS.VISIBLE) {
280
+ this._numVisibleLayerPortions++;
281
+ this.model.numVisibleLayerPortions++;
282
+ } else {
283
+ this._numVisibleLayerPortions--;
284
+ this.model.numVisibleLayerPortions--;
285
+ }
286
+ this._setFlags(portionId, flags, meshTransparent);
287
+ }
288
+
289
+ setHighlighted(portionId, flags, meshTransparent) {
290
+ if (!this._finalized) {
291
+ throw "Not finalized";
292
+ }
293
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
294
+ this._numHighlightedLayerPortions++;
295
+ this.model.numHighlightedLayerPortions++;
296
+ } else {
297
+ this._numHighlightedLayerPortions--;
298
+ this.model.numHighlightedLayerPortions--;
299
+ }
300
+ this._setFlags(portionId, flags, meshTransparent);
301
+ }
302
+
303
+ setXRayed(portionId, flags, meshTransparent) {
304
+ if (!this._finalized) {
305
+ throw "Not finalized";
306
+ }
307
+ if (flags & ENTITY_FLAGS.XRAYED) {
308
+ this._numXRayedLayerPortions++;
309
+ this.model.numXRayedLayerPortions++;
310
+ } else {
311
+ this._numXRayedLayerPortions--;
312
+ this.model.numXRayedLayerPortions--;
313
+ }
314
+ this._setFlags(portionId, flags, meshTransparent);
315
+ }
316
+
317
+ setSelected(portionId, flags, meshTransparent) {
318
+ if (!this._finalized) {
319
+ throw "Not finalized";
320
+ }
321
+ if (flags & ENTITY_FLAGS.SELECTED) {
322
+ this._numSelectedLayerPortions++;
323
+ this.model.numSelectedLayerPortions++;
324
+ } else {
325
+ this._numSelectedLayerPortions--;
326
+ this.model.numSelectedLayerPortions--;
327
+ }
328
+ this._setFlags(portionId, flags, meshTransparent);
329
+ }
330
+
331
+ setEdges(portionId, flags, meshTransparent) {
332
+ if (!this._finalized) {
333
+ throw "Not finalized";
334
+ }
335
+ if (flags & ENTITY_FLAGS.EDGES) {
336
+ this._numEdgesLayerPortions++;
337
+ this.model.numEdgesLayerPortions++;
338
+ } else {
339
+ this._numEdgesLayerPortions--;
340
+ this.model.numEdgesLayerPortions--;
341
+ }
342
+ this._setFlags(portionId, flags, meshTransparent);
343
+ }
344
+
345
+ setClippable(portionId, flags) {
346
+ if (!this._finalized) {
347
+ throw "Not finalized";
348
+ }
349
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
350
+ this._numClippableLayerPortions++;
351
+ this.model.numClippableLayerPortions++;
352
+ } else {
353
+ this._numClippableLayerPortions--;
354
+ this.model.numClippableLayerPortions--;
355
+ }
356
+ this._setFlags(portionId, flags);
357
+ }
358
+
359
+ setCollidable(portionId, flags) {
360
+ if (!this._finalized) {
361
+ throw "Not finalized";
362
+ }
363
+ }
364
+
365
+ setPickable(portionId, flags, meshTransparent) {
366
+ if (!this._finalized) {
367
+ throw "Not finalized";
368
+ }
369
+ if (flags & ENTITY_FLAGS.PICKABLE) {
370
+ this._numPickableLayerPortions++;
371
+ this.model.numPickableLayerPortions++;
372
+ } else {
373
+ this._numPickableLayerPortions--;
374
+ this.model.numPickableLayerPortions--;
375
+ }
376
+ this._setFlags(portionId, flags, meshTransparent);
377
+ }
378
+
379
+ setCulled(portionId, flags, meshTransparent) {
380
+ if (!this._finalized) {
381
+ throw "Not finalized";
382
+ }
383
+ if (flags & ENTITY_FLAGS.CULLED) {
384
+ this._numCulledLayerPortions++;
385
+ this.model.numCulledLayerPortions++;
386
+ } else {
387
+ this._numCulledLayerPortions--;
388
+ this.model.numCulledLayerPortions--;
389
+ }
390
+ this._setFlags(portionId, flags, meshTransparent);
391
+ }
392
+
393
+ setColor(portionId, color) { // RGBA color is normalized as ints
394
+ if (!this._finalized) {
395
+ throw "Not finalized";
396
+ }
397
+ tempUint8Vec4[0] = color[0];
398
+ tempUint8Vec4[1] = color[1];
399
+ tempUint8Vec4[2] = color[2];
400
+ this._state.colorsBuf.setData(tempUint8Vec4, portionId * 3);
401
+ }
402
+
403
+ setTransparent(portionId, flags, transparent) {
404
+ if (transparent) {
405
+ this._numTransparentLayerPortions++;
406
+ this.model.numTransparentLayerPortions++;
407
+ } else {
408
+ this._numTransparentLayerPortions--;
409
+ this.model.numTransparentLayerPortions--;
410
+ }
411
+ this._setFlags(portionId, flags, transparent);
412
+ }
413
+
414
+ // setMatrix(portionId, matrix) {
415
+ //
416
+ // if (!this._finalized) {
417
+ // throw "Not finalized";
418
+ // }
419
+ //
420
+ // var offset = portionId * 4;
421
+ //
422
+ // tempFloat32Vec4[0] = matrix[0];
423
+ // tempFloat32Vec4[1] = matrix[4];
424
+ // tempFloat32Vec4[2] = matrix[8];
425
+ // tempFloat32Vec4[3] = matrix[12];
426
+ //
427
+ // this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
428
+ //
429
+ // tempFloat32Vec4[0] = matrix[1];
430
+ // tempFloat32Vec4[1] = matrix[5];
431
+ // tempFloat32Vec4[2] = matrix[9];
432
+ // tempFloat32Vec4[3] = matrix[13];
433
+ //
434
+ // this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
435
+ //
436
+ // tempFloat32Vec4[0] = matrix[2];
437
+ // tempFloat32Vec4[1] = matrix[6];
438
+ // tempFloat32Vec4[2] = matrix[10];
439
+ // tempFloat32Vec4[3] = matrix[14];
440
+ //
441
+ // this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
442
+ // }
443
+
444
+ /**
445
+ * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
446
+ */
447
+ _setFlags(portionId, flags, meshTransparent) {
448
+
449
+ if (!this._finalized) {
450
+ throw "Not finalized";
451
+ }
452
+
453
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
454
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
455
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
456
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
457
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
458
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
459
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
460
+
461
+ let colorFlag;
462
+ if (!visible || culled || xrayed
463
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
464
+ || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
465
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
466
+ } else {
467
+ if (meshTransparent) {
468
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
469
+ } else {
470
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
471
+ }
472
+ }
473
+
474
+ let silhouetteFlag;
475
+ if (!visible || culled) {
476
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
477
+ } else if (selected) {
478
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
479
+ } else if (highlighted) {
480
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
481
+ } else if (xrayed) {
482
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
483
+ } else {
484
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
485
+ }
486
+
487
+ let edgeFlag = 0;
488
+ if (!visible || culled) {
489
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
490
+ } else if (selected) {
491
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
492
+ } else if (highlighted) {
493
+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
494
+ } else if (xrayed) {
495
+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
496
+ } else if (edges) {
497
+ if (meshTransparent) {
498
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
499
+ } else {
500
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
501
+ }
502
+ } else {
503
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
504
+ }
505
+
506
+ let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
507
+
508
+ const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
509
+
510
+ let vertFlag = 0;
511
+ vertFlag |= colorFlag;
512
+ vertFlag |= silhouetteFlag << 4;
513
+ vertFlag |= edgeFlag << 8;
514
+ vertFlag |= pickFlag << 12;
515
+ vertFlag |= clippableFlag << 16;
516
+
517
+ tempFloat32[0] = vertFlag;
518
+
519
+ this._state.flagsBuf.setData(tempFloat32, portionId);
520
+ }
521
+
522
+ setOffset(portionId, offset) {
523
+ if (!this._finalized) {
524
+ throw "Not finalized";
525
+ }
526
+ if (!this.model.scene.entityOffsetsEnabled) {
527
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
528
+ return;
529
+ }
530
+ tempVec3fa[0] = offset[0];
531
+ tempVec3fa[1] = offset[1];
532
+ tempVec3fa[2] = offset[2];
533
+ this._state.offsetsBuf.setData(tempVec3fa, portionId * 3);
534
+ }
535
+
536
+ // ---------------------- NORMAL RENDERING -----------------------------------
537
+
538
+ drawColorOpaque(renderFlags, frameCtx) {
539
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
540
+ return;
541
+ }
542
+ if (this._pointsInstancingRenderers.colorRenderer) {
543
+ this._pointsInstancingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
544
+ }
545
+ }
546
+
547
+ drawColorTransparent(renderFlags, frameCtx) {
548
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
549
+ return;
550
+ }
551
+ if (this._pointsInstancingRenderers.colorRenderer) {
552
+ this._pointsInstancingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
553
+ }
554
+ }
555
+
556
+ // -- RENDERING SAO POST EFFECT TARGETS ----------------------------------------------------------------------------
557
+
558
+ drawDepth(renderFlags, frameCtx) {
559
+ }
560
+
561
+ drawNormals(renderFlags, frameCtx) {
562
+ }
563
+
564
+ // ---------------------- EMPHASIS RENDERING -----------------------------------
565
+
566
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
567
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
568
+ return;
569
+ }
570
+ if (this._pointsInstancingRenderers.silhouetteRenderer) {
571
+ this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
572
+ }
573
+ }
574
+
575
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
576
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
577
+ return;
578
+ }
579
+ if (this._pointsInstancingRenderers.silhouetteRenderer) {
580
+ this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
581
+ }
582
+ }
583
+
584
+ drawSilhouetteSelected(renderFlags, frameCtx) {
585
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
586
+ return;
587
+ }
588
+ if (this._pointsInstancingRenderers.silhouetteRenderer) {
589
+ this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
590
+ }
591
+ }
592
+
593
+ //-- EDGES RENDERING -----------------------------------------------------------------------------------------------
594
+
595
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
596
+ }
597
+
598
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
599
+ }
600
+
601
+ drawEdgesHighlighted(renderFlags, frameCtx) {
602
+ }
603
+
604
+ drawEdgesSelected(renderFlags, frameCtx) {
605
+ }
606
+
607
+ drawEdgesXRayed(renderFlags, frameCtx) {
608
+ }
609
+
610
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
611
+
612
+ drawOcclusion(renderFlags, frameCtx) {
613
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
614
+ return;
615
+ }
616
+ if (this._pointsInstancingRenderers.occlusionRenderer) {
617
+ // Only opaque, filled objects can be occluders
618
+ this._pointsInstancingRenderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
619
+ }
620
+ }
621
+
622
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
623
+
624
+ drawShadow(renderFlags, frameCtx) {
625
+ }
626
+
627
+ //---- PICKING ----------------------------------------------------------------------------------------------------
628
+
629
+ drawPickMesh(renderFlags, frameCtx) {
630
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
631
+ return;
632
+ }
633
+ if (this._pointsInstancingRenderers.pickMeshRenderer) {
634
+ this._pointsInstancingRenderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
635
+ }
636
+ }
637
+
638
+ drawPickDepths(renderFlags, frameCtx) {
639
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
640
+ return;
641
+ }
642
+ if (this._pointsInstancingRenderers.pickDepthRenderer) {
643
+ this._pointsInstancingRenderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
644
+ }
645
+ }
646
+
647
+ drawPickNormals(renderFlags, frameCtx) {
648
+ }
649
+
650
+ destroy() {
651
+ const state = this._state;
652
+ if (state.colorsBuf) {
653
+ state.colorsBuf.destroy();
654
+ state.colorsBuf = null;
655
+ }
656
+ if (state.flagsBuf) {
657
+ state.flagsBuf.destroy();
658
+ state.flagsBuf = null;
659
+ }
660
+ if (state.offsetsBuf) {
661
+ state.offsetsBuf.destroy();
662
+ state.offsetsBuf = null;
663
+ }
664
+ if (state.modelMatrixCol0Buf) {
665
+ state.modelMatrixCol0Buf.destroy();
666
+ state.modelMatrixCol0Buf = null;
667
+ }
668
+ if (state.modelMatrixCol1Buf) {
669
+ state.modelMatrixCol1Buf.destroy();
670
+ state.modelMatrixCol1Buf = null;
671
+ }
672
+ if (state.modelMatrixCol2Buf) {
673
+ state.modelMatrixCol2Buf.destroy();
674
+ state.modelMatrixCol2Buf = null;
675
+ }
676
+ if (state.pickColorsBuf) {
677
+ state.pickColorsBuf.destroy();
678
+ state.pickColorsBuf = null;
679
+ }
680
+ state.destroy();
681
+ }
682
+ }
683
+
684
+ export {PointsInstancingLayer};