@woosh/meep-engine 3.52.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  179. package/src/shade/renderer/Renderer.js +45 -16
  180. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  181. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  182. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  183. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  184. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  185. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  186. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  187. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  190. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  191. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  192. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  193. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  194. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  195. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  196. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  197. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  199. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  201. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  202. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  203. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  204. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  205. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  207. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  208. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  209. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  210. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  211. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  212. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  213. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  215. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  216. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  217. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  218. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  219. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  220. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  221. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  222. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  223. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
  224. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  225. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  226. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
  227. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  228. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  229. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  231. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  232. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  233. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  234. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  236. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  237. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  238. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  239. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  240. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
  241. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  242. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  243. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  244. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  245. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  246. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  247. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  248. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  249. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  250. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  251. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  252. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  253. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  254. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  255. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  256. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  257. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
  258. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  259. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
  260. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  261. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  262. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
  263. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
  264. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  265. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
  266. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
  267. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
  268. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
  269. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  270. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
  271. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
  272. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
  273. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
  274. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
  275. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
  276. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
  277. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
  278. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
  279. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
  280. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
  281. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
  282. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
  283. package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
  284. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
  285. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  286. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
  287. package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
  288. package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
  289. package/src/engine/graphics/composit/CompositingStages.js +0 -8
  290. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
  291. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
  292. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
  293. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
  294. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
  295. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
  296. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
  297. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
  298. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
  299. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
  300. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
  301. package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
  302. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
  303. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
  304. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
  305. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
  306. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
  307. package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
  308. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
  309. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
  310. package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
  311. package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
  312. package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
  313. package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
  314. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
  315. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
  316. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
  317. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
  318. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
  319. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
  320. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
  321. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
  322. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
  323. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
  324. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
  325. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
  326. package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
  327. package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
  328. package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
  329. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
  330. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
  331. package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
  332. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
  333. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
  334. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
  335. package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
  336. package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
  337. package/src/engine/graphics/render/RenderPassType.js +0 -8
  338. package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
  339. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
  340. package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
  341. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
  342. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
  343. package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
  344. package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
  345. package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
  346. package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
  347. package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
  348. package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
  349. package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
  350. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
  351. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
  352. package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
  353. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
  354. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
  355. package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
  356. package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
  357. package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
  358. package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
  359. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
  360. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
  361. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
  362. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
  363. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  364. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  365. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  366. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  367. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  368. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  369. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  370. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
@@ -1,162 +1,169 @@
1
- /**
2
- * @typedef {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
3
- * @typedef {import("../../../shade/renderer/material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
4
- * @typedef {import("../../../shade/renderer/animation/Skin.js").Skin} Skin
5
- * @typedef {import("../../../shade/renderer/animation/ShadeAnimationClip.js").ShadeAnimationClip} ShadeAnimationClip
6
- * @typedef {import("../../ecs/transform/Transform64.js").Transform64} Transform64
7
- */
8
-
9
- /**
10
- * One draw of a prefab: a node that carries geometry, and the skin that deforms it if any.
11
- */
12
- export class PrefabPrimitive {
13
- /**
14
- * Index of the node this primitive draws at.
15
- *
16
- * @type {number}
17
- */
18
- node = 0;
19
-
20
- /**
21
- * @type {MeshletGeometry}
22
- */
23
- geometry = null;
24
-
25
- /**
26
- * @type {ShadeMaterial}
27
- */
28
- material = null;
29
-
30
- /**
31
- * Index into {@link Prefab.skins} of the skin this primitive deforms against, or -1 for a
32
- * rigid primitive.
33
- *
34
- * @type {number}
35
- */
36
- skin = -1;
37
- }
38
-
39
- /**
40
- * A model compiled once, to be spawned as entities any number of times.
41
- *
42
- * **Everything in here is addressed by node index**, and a node index is what an instance turns
43
- * into an entity. Parents precede children, so one forward pass composes every world transform
44
- * and one forward pass spawns every entity with its parent already there. Node 0 is the root:
45
- * the entity that places the model, which the prefab does not spawn and whose transform is the
46
- * placement. It carries no name and no geometry of its own.
47
- *
48
- * Skins name their joints and their meshes by node index; clips target node indices. Geometry,
49
- * materials, inverse-bind matrices and animation curves are shared by every instance — none of
50
- * them is per-placement state — which is what makes a prefab cheap to instantiate and what a
51
- * per-instance copy of a node tree could never be.
52
- *
53
- * Built by `prefab_compile`, from what a loader produced. Read-only afterwards.
54
- */
55
- export class Prefab {
56
- /**
57
- * @type {number}
58
- */
59
- node_count = 0;
60
-
61
- /**
62
- * Parent node of each node; -1 for the root, and every parent's index is below its child's.
63
- *
64
- * @type {Int32Array}
65
- */
66
- parent = new Int32Array(0);
67
-
68
- /**
69
- * The name the asset gave each node, or an empty string.
70
- *
71
- * @type {string[]}
72
- */
73
- name = [];
74
-
75
- /**
76
- * Each node's rest pose, relative to its parent. A skinned mesh node's is the frame its skin
77
- * deforms in, not what the file said — see `prefab_normalize_skin_frames`.
78
- *
79
- * @type {Transform64[]}
80
- */
81
- local = [];
82
-
83
- /**
84
- * Each node's rest pose relative to the root, as a column-major 4×4, composed from
85
- * {@link local}. The root's is the identity.
86
- *
87
- * @type {Float64Array[]}
88
- */
89
- world = [];
90
-
91
- /**
92
- * Whether a node is one the GPU may take over: a joint of a skin, the target of a clip, or
93
- * anything under either — the GPU composes a driven joint's whole subtree. These are the nodes
94
- * an instance declares `GPUStateAuthority` on, so that a later grant is a bit write rather
95
- * than a component add.
96
- *
97
- * @type {Uint8Array}
98
- */
99
- animated = new Uint8Array(0);
100
-
101
- /**
102
- * @type {PrefabPrimitive[]}
103
- */
104
- primitives = [];
105
-
106
- /**
107
- * Skins with `joints` and `meshes` as node indices.
108
- *
109
- * @type {Skin[]}
110
- */
111
- skins = [];
112
-
113
- /**
114
- * Clips whose channels target node indices.
115
- *
116
- * @type {ShadeAnimationClip[]}
117
- */
118
- clips = [];
119
-
120
- /**
121
- * @type {Map<string, number>}
122
- */
123
- #index_by_name = new Map();
124
-
125
- /**
126
- * Which node the asset calls `name`. A name authored twice answers with the first node in
127
- * pre-order, which is the same answer a search would have given.
128
- *
129
- * @param {string} name
130
- * @returns {number} the node index, or -1
131
- */
132
- index_of(name) {
133
- const index = this.#index_by_name.get(name);
134
-
135
- return index === undefined ? -1 : index;
136
- }
137
-
138
- /**
139
- * Build {@link index_of}'s table from {@link name}. For `prefab_compile`.
140
- */
141
- index_names() {
142
- const by_name = this.#index_by_name;
143
-
144
- by_name.clear();
145
-
146
- const names = this.name;
147
-
148
- for (let i = 0; i < names.length; i++) {
149
- const name = names[i];
150
-
151
- if (name !== "" && !by_name.has(name)) {
152
- by_name.set(name, i);
153
- }
154
- }
155
- }
156
- }
157
-
158
- /**
159
- * @readonly
160
- * @type {boolean}
161
- */
162
- Prefab.prototype.isPrefab = true;
1
+ /**
2
+ * @typedef {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
3
+ * @typedef {import("../../../shade/renderer/material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
4
+ * @typedef {import("../../../shade/renderer/animation/Skin.js").Skin} Skin
5
+ * @typedef {import("../../../shade/renderer/animation/ShadeAnimationClip.js").ShadeAnimationClip} ShadeAnimationClip
6
+ * @typedef {import("../../ecs/transform/Transform64.js").Transform64} Transform64
7
+ */
8
+
9
+ /**
10
+ * One draw of a prefab: a node that carries geometry, and the skin that deforms it if any.
11
+ */
12
+ export class PrefabPrimitive {
13
+ /**
14
+ * Index of the node this primitive draws at.
15
+ *
16
+ * @type {number}
17
+ */
18
+ node = 0;
19
+
20
+ /**
21
+ * @type {MeshletGeometry}
22
+ */
23
+ geometry = null;
24
+
25
+ /**
26
+ * @type {ShadeMaterial}
27
+ */
28
+ material = null;
29
+
30
+ /**
31
+ * Index into {@link Prefab.skins} of the skin this primitive deforms against, or -1 for a
32
+ * rigid primitive.
33
+ *
34
+ * @type {number}
35
+ */
36
+ skin = -1;
37
+ }
38
+
39
+ /**
40
+ * A model compiled once, to be spawned as entities any number of times.
41
+ *
42
+ * **Everything in here is addressed by node index**, and a node index is what an instance turns
43
+ * into an entity. Parents precede children, so one forward pass composes every world transform
44
+ * and one forward pass spawns every entity with its parent already there. Node 0 is the root:
45
+ * the entity that places the model, which the prefab does not spawn and whose transform is the
46
+ * placement. It carries no name and no geometry of its own.
47
+ *
48
+ * Skins name their joints and their meshes by node index; clips target node indices. Geometry,
49
+ * materials, inverse-bind matrices and animation curves are shared by every instance — none of
50
+ * them is per-placement state — which is what makes a prefab cheap to instantiate and what a
51
+ * per-instance copy of a node tree could never be.
52
+ *
53
+ * Built by `prefab_compile`, from what a loader produced. Read-only afterwards.
54
+ */
55
+ export class Prefab {
56
+ /**
57
+ * @type {number}
58
+ */
59
+ node_count = 0;
60
+
61
+ /**
62
+ * Parent node of each node; -1 for the root, and every parent's index is below its child's.
63
+ *
64
+ * @type {Int32Array}
65
+ */
66
+ parent = new Int32Array(0);
67
+
68
+ /**
69
+ * The name the asset gave each node, or an empty string.
70
+ *
71
+ * @type {string[]}
72
+ */
73
+ name = [];
74
+
75
+ /**
76
+ * Each node's rest pose, relative to its parent. A skinned mesh node's is the frame its skin
77
+ * deforms in, not what the file said — see `prefab_normalize_skin_frames`.
78
+ *
79
+ * @type {Transform64[]}
80
+ */
81
+ local = [];
82
+
83
+ /**
84
+ * Each node's rest pose relative to the root, as a column-major 4×4, composed from
85
+ * {@link local}. The root's is the identity.
86
+ *
87
+ * @type {Float64Array[]}
88
+ */
89
+ world = [];
90
+
91
+ /**
92
+ * Whether a node is one the GPU may take over: a joint of a skin, the target of a clip, or
93
+ * anything under either — the GPU composes a driven joint's whole subtree. These are the nodes
94
+ * an instance declares `GPUStateAuthority` on, so that a later grant is a bit write rather
95
+ * than a component add.
96
+ *
97
+ * @type {Uint8Array}
98
+ */
99
+ animated = new Uint8Array(0);
100
+
101
+ /**
102
+ * @type {PrefabPrimitive[]}
103
+ */
104
+ primitives = [];
105
+
106
+ /**
107
+ * Skins with `joints` and `meshes` as node indices.
108
+ *
109
+ * @type {Skin[]}
110
+ */
111
+ skins = [];
112
+
113
+ /**
114
+ * Clips whose channels target node indices.
115
+ *
116
+ * @type {ShadeAnimationClip[]}
117
+ */
118
+ clips = [];
119
+
120
+ /**
121
+ * Aeroelastic foliage wind rigs whose `root` and joint `target`s address prefab node indices.
122
+ *
123
+ * @type {import("../../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig[]}
124
+ */
125
+ foliage_rigs = [];
126
+
127
+ /**
128
+ * @type {Map<string, number>}
129
+ */
130
+ #index_by_name = new Map();
131
+
132
+ /**
133
+ * Which node the asset calls `name`. A name authored twice answers with the first node in
134
+ * pre-order, which is the same answer a search would have given.
135
+ *
136
+ * @param {string} name
137
+ * @returns {number} the node index, or -1
138
+ */
139
+ index_of(name) {
140
+ const index = this.#index_by_name.get(name);
141
+
142
+ return index === undefined ? -1 : index;
143
+ }
144
+
145
+ /**
146
+ * Build {@link index_of}'s table from {@link name}. For `prefab_compile`.
147
+ */
148
+ index_names() {
149
+ const by_name = this.#index_by_name;
150
+
151
+ by_name.clear();
152
+
153
+ const names = this.name;
154
+
155
+ for (let i = 0; i < names.length; i++) {
156
+ const name = names[i];
157
+
158
+ if (name !== "" && !by_name.has(name)) {
159
+ by_name.set(name, i);
160
+ }
161
+ }
162
+ }
163
+ }
164
+
165
+ /**
166
+ * @readonly
167
+ * @type {boolean}
168
+ */
169
+ Prefab.prototype.isPrefab = true;
@@ -1 +1 @@
1
- {"version":3,"file":"prefab_compile.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/prefab/prefab_compile.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;;;;GAiBG;AACH,uCAHW,WAAW,GACT,MAAM,CA0KlB;0BA5NY,OAAO,+CAA+C,EAAE,WAAW;wBACnE,OAAO,6CAA6C,EAAE,SAAS;uBANpC,aAAa"}
1
+ {"version":3,"file":"prefab_compile.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/prefab/prefab_compile.js"],"names":[],"mappings":"AA+CA;;;;;;;;;;;;;;;;;GAiBG;AACH,uCAHW,WAAW,GACT,MAAM,CA2MlB;0BA7PY,OAAO,+CAA+C,EAAE,WAAW;wBACnE,OAAO,6CAA6C,EAAE,SAAS;uBANpC,aAAa"}