@woosh/meep-engine 3.52.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  179. package/src/shade/renderer/Renderer.js +45 -16
  180. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  181. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  182. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  183. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  184. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  185. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  186. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  187. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  190. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  191. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  192. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  193. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  194. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  195. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  196. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  197. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  199. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  201. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  202. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  203. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  204. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  205. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  207. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  208. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  209. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  210. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  211. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  212. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  213. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  215. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  216. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  217. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  218. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  219. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  220. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  221. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  222. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  223. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
  224. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  225. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  226. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
  227. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  228. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  229. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  231. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  232. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  233. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  234. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  236. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  237. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  238. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  239. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  240. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
  241. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  242. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  243. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  244. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  245. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  246. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  247. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  248. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  249. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  250. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  251. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  252. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  253. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  254. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  255. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  256. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  257. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
  258. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  259. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
  260. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  261. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  262. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
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@@ -1,10 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferAttribute} source
4
- * @param {number} sourceIndex
5
- * @param {BufferAttribute} target
6
- * @param {number} targetIndex
7
- * @param {number} count
8
- */
9
- export function copyAttributeValue(source: BufferAttribute, sourceIndex: number, target: BufferAttribute, targetIndex: number, count: number): void;
10
- //# sourceMappingURL=copyAttributeValue.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"copyAttributeValue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/copyAttributeValue.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,yEALW,MAAM,wCAEN,MAAM,SACN,MAAM,QAUhB"}
@@ -1,17 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferAttribute} source
4
- * @param {number} sourceIndex
5
- * @param {BufferAttribute} target
6
- * @param {number} targetIndex
7
- * @param {number} count
8
- */
9
- export function copyAttributeValue(source, sourceIndex, target, targetIndex, count) {
10
- const targetArray = target.array;
11
-
12
- const sourceArray = source.array;
13
-
14
- for (let i = 0; i < count; i++) {
15
- targetArray[targetIndex + i] = sourceArray[sourceIndex + i];
16
- }
17
- }
@@ -1,10 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferAttribute} first
4
- * @param {number} firstIndex
5
- * @param {BufferAttribute} second
6
- * @param {number} secondIndex
7
- * @returns {boolean}
8
- */
9
- export function equalAttributeV3(first: BufferAttribute, firstIndex: number, second: BufferAttribute, secondIndex: number): boolean;
10
- //# sourceMappingURL=equalAttributeV3.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"equalAttributeV3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/equalAttributeV3.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,qEALW,MAAM,wCAEN,MAAM,GACJ,OAAO,CAInB"}
@@ -1,13 +0,0 @@
1
- import { equalAttributeValue } from "./equalAttributeValue.js";
2
-
3
- /**
4
- *
5
- * @param {BufferAttribute} first
6
- * @param {number} firstIndex
7
- * @param {BufferAttribute} second
8
- * @param {number} secondIndex
9
- * @returns {boolean}
10
- */
11
- export function equalAttributeV3(first, firstIndex, second, secondIndex) {
12
- return equalAttributeValue(first, firstIndex * 3, second, secondIndex * 3, 3);
13
- }
@@ -1,11 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferAttribute} first
4
- * @param {number} firstIndex
5
- * @param {BufferAttribute} second
6
- * @param {number} secondIndex
7
- * @param {number} count
8
- * @returns {boolean}
9
- */
10
- export function equalAttributeValue(first: BufferAttribute, firstIndex: number, second: BufferAttribute, secondIndex: number, count: number): boolean;
11
- //# sourceMappingURL=equalAttributeValue.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"equalAttributeValue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/equalAttributeValue.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,wEANW,MAAM,wCAEN,MAAM,SACN,MAAM,GACJ,OAAO,CAgBnB"}
@@ -1,24 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferAttribute} first
4
- * @param {number} firstIndex
5
- * @param {BufferAttribute} second
6
- * @param {number} secondIndex
7
- * @param {number} count
8
- * @returns {boolean}
9
- */
10
- export function equalAttributeValue(first, firstIndex, second, secondIndex, count) {
11
- const firstArray = first.array;
12
-
13
- const secondArray = second.array;
14
-
15
- for (let i = 0; i < count; i++) {
16
- const vFirst = firstArray[firstIndex + i];
17
- const vSecond = secondArray[secondIndex + i];
18
- if (vFirst !== vSecond) {
19
- return false;
20
- }
21
- }
22
-
23
- return true;
24
- }
@@ -1,6 +0,0 @@
1
- /**
2
- *
3
- * @param {Ribbon} ribbon
4
- */
5
- export function rotateRibbon(ribbon: Ribbon): void;
6
- //# sourceMappingURL=rotateRibbon.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rotateRibbon.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/rotateRibbon.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,mDA6BC"}
@@ -1,37 +0,0 @@
1
- import { equalAttributeV3 } from "./equalAttributeV3.js";
2
- import { copyAttributeV3 } from "./copyAttributeV3.js";
3
-
4
- /**
5
- *
6
- * @param {Ribbon} ribbon
7
- */
8
- export function rotateRibbon(ribbon) {
9
- ribbon.rotate();
10
-
11
- const newHead = ribbon.head();
12
- const neck = newHead.previous;
13
-
14
- const geometry = ribbon.geometry;
15
-
16
- const attributes = geometry.attributes;
17
-
18
- const next = attributes.next;
19
- const prev = attributes.last;
20
- const position = attributes.position;
21
-
22
-
23
- //set head segment
24
- if (equalAttributeV3(position, neck.getA(), position, neck.getC())) {
25
- //neck had 0 length, clone "prev" from it
26
- copyAttributeV3(prev, newHead.getA(), prev, newHead.getC());
27
- copyAttributeV3(prev, newHead.getB(), prev, newHead.getD());
28
- } else {
29
- copyAttributeV3(position, newHead.getA(), prev, newHead.getC());
30
- copyAttributeV3(position, newHead.getB(), prev, newHead.getD());
31
-
32
- }
33
-
34
-
35
- next.needsUpdate = true;
36
- prev.needsUpdate = true;
37
- }
@@ -1,9 +0,0 @@
1
- /**
2
- *
3
- * @param {Ribbon} ribbon
4
- * @param {number} x
5
- * @param {number} y
6
- * @param {number} z
7
- */
8
- export function updateTipPosition(ribbon: Ribbon, x: number, y: number, z: number): void;
9
- //# sourceMappingURL=updateTipPosition.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"updateTipPosition.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/updateTipPosition.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,qDAJW,MAAM,KACN,MAAM,KACN,MAAM,QAyChB"}
@@ -1,52 +0,0 @@
1
- import { copyAttributeV3 } from "./copyAttributeV3.js";
2
- import Vector3 from "../../../../core/geom/Vector3.js";
3
-
4
- const vPreviousPosition = new Vector3();
5
-
6
- /**
7
- *
8
- * @param {Ribbon} ribbon
9
- * @param {number} x
10
- * @param {number} y
11
- * @param {number} z
12
- */
13
- export function updateTipPosition(ribbon, x, y, z) {
14
- const geometry = ribbon.geometry;
15
-
16
- const attributes = geometry.attributes;
17
- const next = attributes.next;
18
- const prev = attributes.last;
19
-
20
-
21
- const head = ribbon.head();
22
-
23
- head.setVertexC(x, y, z);
24
- head.setVertexD(x, y, z);
25
-
26
- head.getVertexA(vPreviousPosition);
27
-
28
- //special case when new head is at the same place as the old one
29
- if (vPreviousPosition.x === x && vPreviousPosition.y === y && vPreviousPosition.z === z) {
30
- copyAttributeV3(prev, head.getA(), prev, head.getC());
31
- copyAttributeV3(prev, head.getB(), prev, head.getD());
32
-
33
- copyAttributeV3(next, head.getA(), next, head.getC());
34
- copyAttributeV3(next, head.getB(), next, head.getD());
35
- } else {
36
- //compute next offset from position
37
- let tX = x - vPreviousPosition.x + x;
38
- let tY = y - vPreviousPosition.y + y;
39
- let tZ = z - vPreviousPosition.z + z;
40
-
41
- //update head tip
42
- next.setXYZ(head.getC(), tX, tY, tZ);
43
- next.setXYZ(head.getD(), tX, tY, tZ);
44
-
45
- //update neck
46
- next.setXYZ(head.getA(), x, y, z);
47
- next.setXYZ(head.getB(), x, y, z);
48
- }
49
-
50
- next.needsUpdate = true;
51
- prev.needsUpdate = true;
52
- }
@@ -1,8 +0,0 @@
1
- /**
2
- * NOTE: the method is completely inlined for better performance. 0 function calls within the skinning loop
3
- * @param {Float32Array} destination Skinned vertex positions
4
- * @param {SkinnedMesh} mesh
5
- * @param {number} [destination_offset=0]
6
- */
7
- export function computeSkinnedMeshVertices(destination: Float32Array, mesh: SkinnedMesh, destination_offset?: number): void;
8
- //# sourceMappingURL=computeSkinnedMeshVertices.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeSkinnedMeshVertices.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,wDAJW,YAAY,0CAEZ,MAAM,QA6ChB"}
@@ -1,54 +0,0 @@
1
- import { m4_multiply } from "../../../../core/geom/3d/mat4/m4_multiply.js";
2
- import { mat4x4_transpose_copy_to_mat4x3 } from "../../../../core/math/matrix/mat4x4_transpose_copy_to_mat4x3.js";
3
- import { mesh_apply_skeletal_vertex_skinning } from "./mesh_apply_skeletal_vertex_skinning.js";
4
-
5
- /**
6
- * NOTE: the method is completely inlined for better performance. 0 function calls within the skinning loop
7
- * @param {Float32Array} destination Skinned vertex positions
8
- * @param {SkinnedMesh} mesh
9
- * @param {number} [destination_offset=0]
10
- */
11
- export function computeSkinnedMeshVertices(
12
- destination,
13
- mesh,
14
- destination_offset = 0
15
- ) {
16
-
17
- const geometry = mesh.geometry;
18
- const skeleton = mesh.skeleton;
19
-
20
- const tempMatrix = new Float32Array(16);
21
-
22
- const attributes = geometry.attributes;
23
-
24
- const positions = attributes.position.array;
25
- const skin_indices_array = attributes.skinIndex.array;
26
- const skin_weights_array = attributes.skinWeight.array;
27
-
28
- const vertex_count = attributes.position.count;
29
-
30
- const bones = skeleton.bones;
31
- const boneCount = bones.length;
32
-
33
- //pre-build transform matrices for bones
34
- const boneMatrixData = new Float32Array(boneCount * 12);
35
-
36
- for (let boneIndex = 0; boneIndex < boneCount; boneIndex++) {
37
- const targetIndex = boneIndex * 12;
38
-
39
- m4_multiply(tempMatrix, bones[boneIndex].matrixWorld.elements, skeleton.boneInverses[boneIndex].elements);
40
-
41
- // write matrix data in transposed form, to conform to access order when applied to Vector3 transformation
42
- mat4x4_transpose_copy_to_mat4x3(
43
- boneMatrixData, targetIndex,
44
- tempMatrix, 0
45
- );
46
- }
47
-
48
- const m4_bind = mesh.bindMatrix.elements;
49
-
50
- // inverse of bind matrix
51
- const m4_bind_inv = mesh.bindMatrixInverse.elements;
52
-
53
- mesh_apply_skeletal_vertex_skinning(destination, destination_offset, positions, vertex_count, skin_weights_array, skin_indices_array, boneMatrixData, m4_bind, m4_bind_inv);
54
- }
@@ -1,6 +0,0 @@
1
- export type RenderPassType = number;
2
- export namespace RenderPassType {
3
- let Opaque: number;
4
- let Transparent: number;
5
- }
6
- //# sourceMappingURL=RenderPassType.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RenderPassType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/render/RenderPassType.js"],"names":[],"mappings":"6BAEU,MAAM"}
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @enum {number}
4
- */
5
- export const RenderPassType = {
6
- Opaque: 1,
7
- Transparent: 2
8
- };
@@ -1,78 +0,0 @@
1
- export class RenderLayer {
2
- /**
3
- *
4
- * @type {RenderLayerState}
5
- */
6
- state: RenderLayerState;
7
- /**
8
- *
9
- * @type {String|null}
10
- */
11
- name: string | null;
12
- /**
13
- * Layer is managed externally, visibility will not be updated in the rendering engine
14
- * @deprecated
15
- * @type {boolean}
16
- */
17
- managed: boolean;
18
- /**
19
- *
20
- * @type {function(*): Object3D}
21
- */
22
- extractRenderable: (arg0: any) => Object3D;
23
- /**
24
- * @deprecated use CameraView's visible set instead
25
- * Contains visible elements across all views, if element is in at least one view - it will be here
26
- * @deprecated
27
- * @type {IncrementalDeltaSet<*>}
28
- */
29
- visibleSet: IncrementalDeltaSet<any>;
30
- /**
31
- * @deprecated
32
- * @param {boolean} v
33
- */
34
- set visible(v: boolean);
35
- /**
36
- * @deprecated
37
- * @returns {boolean}
38
- */
39
- get visible(): boolean;
40
- /**
41
- * Compute near and far clipping planes for a camera given a frustum.
42
- * Note: near plane is frustum.planes[4], far plane is frustum.planes[5]
43
- * @deprecated
44
- * @param {Frustum} frustum
45
- * @param {number} near
46
- * @param {number} far
47
- * @param {(near: number, far: number) => void} callback
48
- * @param [thisArg]
49
- */
50
- computeNearFarClippingPlanes(frustum: Frustum, near: number, far: number, callback: (near: number, far: number) => void, thisArg?: any): void;
51
- /**
52
- * @deprecated
53
- * @param {*[]} destination
54
- * @param {number} destination_offset
55
- * @param {CameraView} view
56
- * @returns {number} Number of records added to destination
57
- */
58
- buildVisibleSet(destination: any[], destination_offset: number, view: CameraView): number;
59
- /**
60
- * Expand a (near, far) depth range to cover this layer's content that
61
- * intersects a frustum. Driven by the camera's autoClip path; defaults to
62
- * a no-op for layers that don't own a BVH or don't participate in depth
63
- * fitting (e.g. screen-space overlays).
64
- *
65
- * Systems with a BVH wire this from their `startup` alongside
66
- * `buildVisibleSet` — typically using
67
- * {@link bvh_query_depth_range_in_frustum} against their own BVH.
68
- *
69
- * @type {((result:{near:number,far:number}, frustum:ArrayLike<number>, plane_normal_x:number, plane_normal_y:number, plane_normal_z:number, plane_constant:number) => void) | null}
70
- */
71
- compute_depth_range: ((result: {
72
- near: number;
73
- far: number;
74
- }, frustum: ArrayLike<number>, plane_normal_x: number, plane_normal_y: number, plane_normal_z: number, plane_constant: number) => void) | null;
75
- }
76
- import { RenderLayerState } from "./RenderLayerState.js";
77
- import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
78
- //# sourceMappingURL=RenderLayer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RenderLayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayer.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,OAFU,gBAAgB,CAEK;IAE/B;;;OAGG;IACH,MAFU,SAAO,IAAI,CAET;IAEZ;;;;OAIG;IACH,SAFU,OAAO,CAED;IAEhB;;;OAGG;IACH,2CAAgC;IAEhC;;;;;OAKG;IACH,YAFU,wBAAsB,CAEgC;IAUhE;;;OAGG;IACH,wBAEC;IAdD;;;OAGG;IACH,uBAEC;IAUD;;;;;;;;;OASG;IACH,qDALW,MAAM,OACN,MAAM,YACN,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,IAAI,uBAK7C;IAED;;;;;;OAMG;IACH,6BALW,KAAG,sBACH,MAAM,qBAEJ,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,qBAFU,CAAC,CAAC,MAAM,EAAC;QAAC,IAAI,EAAC,MAAM,CAAC;QAAA,GAAG,EAAC,MAAM,CAAA;KAAC,EAAE,OAAO,EAAC,UAAU,MAAM,CAAC,EAAE,cAAc,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAExJ;CAC9B;iCA3FgC,uBAAuB;oCADpB,sCAAsC"}
@@ -1,95 +0,0 @@
1
- import { passThrough } from "../../../../core/function/passThrough.js";
2
- import { compareObjectsByNumericId } from "../../../../core/model/object/compareObjectsByNumericId.js";
3
- import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
4
- import { RenderLayerState } from "./RenderLayerState.js";
5
-
6
- export class RenderLayer {
7
-
8
- /**
9
- *
10
- * @type {RenderLayerState}
11
- */
12
- state = new RenderLayerState();
13
-
14
- /**
15
- *
16
- * @type {String|null}
17
- */
18
- name = null;
19
-
20
- /**
21
- * Layer is managed externally, visibility will not be updated in the rendering engine
22
- * @deprecated
23
- * @type {boolean}
24
- */
25
- managed = false;
26
-
27
- /**
28
- *
29
- * @type {function(*): Object3D}
30
- */
31
- extractRenderable = passThrough;
32
-
33
- /**
34
- * @deprecated use CameraView's visible set instead
35
- * Contains visible elements across all views, if element is in at least one view - it will be here
36
- * @deprecated
37
- * @type {IncrementalDeltaSet<*>}
38
- */
39
- visibleSet = new IncrementalDeltaSet(compareObjectsByNumericId);
40
-
41
- /**
42
- * @deprecated
43
- * @returns {boolean}
44
- */
45
- get visible() {
46
- return this.state.visible;
47
- }
48
-
49
- /**
50
- * @deprecated
51
- * @param {boolean} v
52
- */
53
- set visible(v) {
54
- this.state.visible = v;
55
- }
56
-
57
- /**
58
- * Compute near and far clipping planes for a camera given a frustum.
59
- * Note: near plane is frustum.planes[4], far plane is frustum.planes[5]
60
- * @deprecated
61
- * @param {Frustum} frustum
62
- * @param {number} near
63
- * @param {number} far
64
- * @param {(near: number, far: number) => void} callback
65
- * @param [thisArg]
66
- */
67
- computeNearFarClippingPlanes(frustum, near, far, callback, thisArg) {
68
- throw new Error('deprecated');
69
- }
70
-
71
- /**
72
- * @deprecated
73
- * @param {*[]} destination
74
- * @param {number} destination_offset
75
- * @param {CameraView} view
76
- * @returns {number} Number of records added to destination
77
- */
78
- buildVisibleSet(destination, destination_offset, view) {
79
- throw new Error('deprecated');
80
- }
81
-
82
- /**
83
- * Expand a (near, far) depth range to cover this layer's content that
84
- * intersects a frustum. Driven by the camera's autoClip path; defaults to
85
- * a no-op for layers that don't own a BVH or don't participate in depth
86
- * fitting (e.g. screen-space overlays).
87
- *
88
- * Systems with a BVH wire this from their `startup` alongside
89
- * `buildVisibleSet` — typically using
90
- * {@link bvh_query_depth_range_in_frustum} against their own BVH.
91
- *
92
- * @type {((result:{near:number,far:number}, frustum:ArrayLike<number>, plane_normal_x:number, plane_normal_y:number, plane_normal_z:number, plane_constant:number) => void) | null}
93
- */
94
- compute_depth_range = null;
95
- }
@@ -1,72 +0,0 @@
1
- export class RenderLayerManager {
2
- /**
3
- * @private
4
- * @type {Stack<RenderLayerManagerState>}
5
- */
6
- private __stateStack;
7
- /**
8
- *
9
- * @type {List<RenderLayer>}
10
- */
11
- layers: List<RenderLayer>;
12
- /**
13
- *
14
- * @returns {number}
15
- */
16
- getLayerCount(): number;
17
- /**
18
- *
19
- * @param {number} i
20
- * @returns {RenderLayer}
21
- */
22
- getLayerByIndex(i: number): RenderLayer;
23
- /**
24
- * Hide all layers
25
- */
26
- hideAll(): void;
27
- /**
28
- *
29
- * @returns {RenderLayerManagerState}
30
- */
31
- pushState(): RenderLayerManagerState;
32
- popState(): void;
33
- /**
34
- *
35
- * @param {string} name
36
- * @return {RenderLayer}
37
- */
38
- create(name: string): RenderLayer;
39
- /**
40
- *
41
- * @param {RenderLayer} layer
42
- */
43
- add(layer: RenderLayer): void;
44
- /**
45
- *
46
- * @param {RenderLayer} layer
47
- * @returns {boolean}
48
- */
49
- remove(layer: RenderLayer): boolean;
50
- /**
51
- *
52
- * @param {string} name
53
- * @returns {RenderLayer|undefined}
54
- */
55
- getLayerByName(name: string): RenderLayer | undefined;
56
- /**
57
- *
58
- * @param {function(RenderLayer)} visitor
59
- * @param {*} [thisArg]
60
- */
61
- traverse(visitor: (arg0: RenderLayer) => any, thisArg?: any): void;
62
- /**
63
- * @template {T}
64
- * @param {function(RenderLayer):T} mapper
65
- * @returns {T[]}
66
- */
67
- map(mapper: (arg0: RenderLayer) => T): T[];
68
- }
69
- import List from "../../../../core/collection/list/List.js";
70
- import { RenderLayer } from "./RenderLayer.js";
71
- import { RenderLayerManagerState } from "./RenderLayerManagerState.js";
72
- //# sourceMappingURL=RenderLayerManager.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RenderLayerManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayerManager.js"],"names":[],"mappings":"AAKA;IACI;;;OAGG;IACH,qBAA2B;IAE3B;;;OAGG;IACH,QAFU,KAAK,WAAW,CAAC,CAEP;IAEpB;;;OAGG;IACH,iBAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAUvB;IAED;;OAEG;IACH,gBASC;IAED;;;OAGG;IACH,aAFa,uBAAuB,CAYnC;IAED,iBAcC;IAGD;;;;OAIG;IACH,aAHW,MAAM,GACL,WAAW,CAUtB;IAED;;;OAGG;IACH,WAFW,WAAW,QAerB;IAED;;;;OAIG;IACH,cAHW,WAAW,GACT,OAAO,CAInB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,WAAW,GAAC,SAAS,CAMjC;IAED;;;;OAIG;IACH,yBAHoB,WAAW,+BAK9B;IAED;;;;OAIG;IACH,mBAHoB,WAAW,SAClB,GAAG,CAIf;CACJ;iBA/JgB,0CAA0C;4BAC/B,kBAAkB;wCAEN,8BAA8B"}