@woosh/meep-engine 3.52.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  179. package/src/shade/renderer/Renderer.js +45 -16
  180. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  181. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  182. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  183. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  184. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  185. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  186. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  187. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  190. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  191. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  192. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  193. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  194. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  195. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  196. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  197. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  199. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  201. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  202. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  203. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  204. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  205. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  207. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  208. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  209. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  210. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  211. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  212. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  213. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  215. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  216. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  217. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  218. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  219. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  220. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  221. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  222. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  223. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
  224. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  225. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  226. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
  227. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  228. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  229. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  231. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  232. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  233. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  234. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  236. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  237. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  238. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  239. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  240. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
  241. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  242. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  243. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  244. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  245. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  246. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  247. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  248. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  249. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  250. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  251. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  252. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  253. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  254. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  255. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  256. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  257. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
  258. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  259. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
  260. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  261. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  262. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
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@@ -0,0 +1,150 @@
1
+ import { clamp } from "../../../core/math/clamp.js";
2
+ import { lerp } from "../../../core/math/lerp.js";
3
+ import { smoothStep } from "../../../core/math/smoothStep.js";
4
+ import { geometry_obtain_attribute } from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
5
+ import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
6
+
7
+ /**
8
+ * Computes analytic volumetric crown ambient occlusion (combining normalized crown-shell depth
9
+ * and vertical sky exposure) into `StandardAttributes.Color` (`vec3<f32>`), and optionally
10
+ * applies hemisphere-safe normal puffing (`dot(n_puffed, n_orig) >= 0.55`) onto `StandardAttributes.Normal`.
11
+ *
12
+ * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} geometry
13
+ * @param {ArrayLike<number>} crown_center `[cx, cy, cz]`
14
+ * @param {ArrayLike<number>} crown_radii `[rx, ry, rz]`
15
+ * @param {Object} [options]
16
+ * @param {number} [options.ao_core_darkening=0.35]
17
+ * @param {number} [options.normal_puffiness=0.0]
18
+ * @param {boolean} [options.preserve_existing_color=true]
19
+ */
20
+ export function tree_mesh_apply_canopy_ao(
21
+ geometry,
22
+ crown_center,
23
+ crown_radii,
24
+ options = {}
25
+ ) {
26
+ const pos_attr = geometry.getAttribute(StandardAttributes.Position);
27
+ if (!pos_attr || pos_attr.count === 0) {
28
+ return;
29
+ }
30
+
31
+ const vertex_count = pos_attr.count;
32
+ const positions = pos_attr.data;
33
+
34
+ const existing_color = geometry.getAttribute(StandardAttributes.Color);
35
+ const has_existing = Boolean(existing_color && existing_color.count === vertex_count && options.preserve_existing_color !== false);
36
+ const colors = geometry_obtain_attribute(geometry, StandardAttributes.Color, 3, vertex_count);
37
+ if (!has_existing) {
38
+ colors.fill(1.0);
39
+ }
40
+
41
+ const ao_core_darkening = clamp(options.ao_core_darkening ?? 0.35, 0.0, 0.85);
42
+ const normal_puffiness = clamp(options.normal_puffiness ?? 0.0, 0.0, 0.85);
43
+
44
+ const cx = crown_center[0] ?? 0.0;
45
+ const cy = crown_center[1] ?? 5.0;
46
+ const cz = crown_center[2] ?? 0.0;
47
+
48
+ const rx = Math.max(0.25, crown_radii[0] ?? 4.0);
49
+ const ry = Math.max(0.25, crown_radii[1] ?? 4.0);
50
+ const rz = Math.max(0.25, crown_radii[2] ?? 4.0);
51
+
52
+ const inv_rx = 1.0 / rx;
53
+ const inv_ry = 1.0 / ry;
54
+ const inv_rz = 1.0 / rz;
55
+
56
+ const norm_attr = geometry.getAttribute(StandardAttributes.Normal);
57
+ const normals = norm_attr && norm_attr.count === vertex_count ? norm_attr.data : null;
58
+
59
+ for (let v = 0; v < vertex_count; v++) {
60
+ const idx = v * 3;
61
+ const px = positions[idx];
62
+ const py = positions[idx + 1];
63
+ const pz = positions[idx + 2];
64
+
65
+ const dx = (px - cx) * inv_rx;
66
+ const dy = (py - cy) * inv_ry;
67
+ const dz = (pz - cz) * inv_rz;
68
+
69
+ const rho = Math.sqrt(dx * dx + dy * dy + dz * dz);
70
+ const shell_t = smoothStep(0.0, 1.05, rho);
71
+ const ao_shell = lerp(1.0 - ao_core_darkening, 1.0, shell_t);
72
+
73
+ const h_norm = clamp((py - (cy - ry)) / (2.0 * ry), 0.0, 1.0);
74
+ const ao_sky = 0.82 + 0.18 * h_norm;
75
+
76
+ const ao = clamp(ao_shell * ao_sky, 0.18, 1.0);
77
+
78
+ colors[idx] = clamp(colors[idx] * ao, 0.0, 1.0);
79
+ colors[idx + 1] = clamp(colors[idx + 1] * ao, 0.0, 1.0);
80
+ colors[idx + 2] = clamp(colors[idx + 2] * ao, 0.0, 1.0);
81
+
82
+ if (normals !== null && normal_puffiness > 0.0) {
83
+ const nx0 = normals[idx];
84
+ const ny0 = normals[idx + 1];
85
+ const nz0 = normals[idx + 2];
86
+
87
+ // Outward ellipsoid gradient
88
+ let gx = dx * inv_rx;
89
+ let gy = dy * inv_ry + 0.25 * inv_ry; // Slight upward bias toward sky
90
+ let gz = dz * inv_rz;
91
+ const g_len = Math.sqrt(gx * gx + gy * gy + gz * gz);
92
+ if (g_len > 1e-6) {
93
+ gx /= g_len;
94
+ gy /= g_len;
95
+ gz /= g_len;
96
+
97
+ // Ensure outward gradient stays in the same hemisphere as the original vertex normal
98
+ const dot_orig_g = nx0 * gx + ny0 * gy + nz0 * gz;
99
+ if (dot_orig_g < 0.0) {
100
+ // Project gradient onto tangent plane of original normal so we never invert the card hemisphere
101
+ gx -= dot_orig_g * nx0;
102
+ gy -= dot_orig_g * ny0;
103
+ gz -= dot_orig_g * nz0;
104
+ const p_len = Math.sqrt(gx * gx + gy * gy + gz * gz);
105
+ if (p_len > 1e-6) {
106
+ gx /= p_len;
107
+ gy /= p_len;
108
+ gz /= p_len;
109
+ } else {
110
+ gx = nx0;
111
+ gy = ny0;
112
+ gz = nz0;
113
+ }
114
+ }
115
+
116
+ let pnx = lerp(nx0, gx, normal_puffiness);
117
+ let pny = lerp(ny0, gy, normal_puffiness);
118
+ let pnz = lerp(nz0, gz, normal_puffiness);
119
+ const pn_len = Math.sqrt(pnx * pnx + pny * pny + pnz * pnz);
120
+ if (pn_len > 1e-8) {
121
+ pnx /= pn_len;
122
+ pny /= pn_len;
123
+ pnz /= pn_len;
124
+ }
125
+
126
+ // Enforce hemisphere guard dot(n_puffed, n_orig) >= 0.55
127
+ const dot_final = pnx * nx0 + pny * ny0 + pnz * nz0;
128
+ if (dot_final < 0.55) {
129
+ pnx = lerp(nx0, pnx, 0.45);
130
+ pny = lerp(ny0, pny, 0.45);
131
+ pnz = lerp(nz0, pnz, 0.45);
132
+ const f_len = Math.sqrt(pnx * pnx + pny * pny + pnz * pnz);
133
+ if (f_len > 1e-8) {
134
+ pnx /= f_len;
135
+ pny /= f_len;
136
+ pnz /= f_len;
137
+ }
138
+ }
139
+
140
+ normals[idx] = pnx;
141
+ normals[idx + 1] = pny;
142
+ normals[idx + 2] = pnz;
143
+ }
144
+ }
145
+ }
146
+
147
+ if (norm_attr) {
148
+ norm_attr.needsUpdate = true;
149
+ }
150
+ }
@@ -0,0 +1,55 @@
1
+ /**
2
+ * Helper to obtain a `Uint16Array` attribute on `Geometry` for `StandardAttributes.SkinningJoints`.
3
+ * @param {Geometry} geometry
4
+ * @param {number} count vertex count
5
+ * @returns {Uint16Array}
6
+ */
7
+ export function geometry_obtain_joints_attribute(geometry: Geometry, count: number): Uint16Array;
8
+ /**
9
+ * Sweeps the Cubic Hermite branch spines of a `TreeSkeleton` into a single manifold, seamless-UV
10
+ * bark `Geometry` with root buttress lobes, longitudinal bark flutes, welded lateral branch collars,
11
+ * canopy ambient occlusion, and 4-joint skeletal wind skinning attributes.
12
+ *
13
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
14
+ * @param {TreeSpeciesConfig} [config]
15
+ * @param {TreeLODConfig} [lod_config]
16
+ * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} [out]
17
+ * @returns {Geometry}
18
+ */
19
+ export function tree_mesh_build_bark(skeleton: import("../skeleton/TreeSkeleton.js").TreeSkeleton, config?: TreeSpeciesConfig, lod_config?: TreeLODConfig, out?: import("../../../shade/renderer/geometry/Geometry.js").Geometry, only_rings?: boolean): Geometry;
20
+ /**
21
+ * Computes the meshed cross-sectional ring centroids, radii, polygon vertex counts, and 4-slot
22
+ * skinning weights for every retained branch in `skeleton` using the exact same ring synthesis as
23
+ * `tree_mesh_build_bark`.
24
+ *
25
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
26
+ * @param {TreeSpeciesConfig} [config]
27
+ * @param {TreeLODConfig} [lod_config]
28
+ * @returns {Map<number, Array<{
29
+ * cx: number, cy: number, cz: number,
30
+ * r: number, m: number, t_norm: number, flute_amp: number,
31
+ * j0: number, j1: number, j2: number, j3: number,
32
+ * w0: number, w1: number, w2: number, w3: number
33
+ * }>>}
34
+ */
35
+ export function tree_mesh_compute_branch_rings(skeleton: import("../skeleton/TreeSkeleton.js").TreeSkeleton, config?: TreeSpeciesConfig, lod_config?: TreeLODConfig): Map<number, Array<{
36
+ cx: number;
37
+ cy: number;
38
+ cz: number;
39
+ r: number;
40
+ m: number;
41
+ t_norm: number;
42
+ flute_amp: number;
43
+ j0: number;
44
+ j1: number;
45
+ j2: number;
46
+ j3: number;
47
+ w0: number;
48
+ w1: number;
49
+ w2: number;
50
+ w3: number;
51
+ }>>;
52
+ import { Geometry } from "../../../shade/renderer/geometry/Geometry.js";
53
+ import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
54
+ import { TreeLODConfig } from "../config/TreeLODConfig.js";
55
+ //# sourceMappingURL=tree_mesh_build_bark.d.ts.map
@@ -0,0 +1 @@
1
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