@woosh/meep-engine 3.52.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  179. package/src/shade/renderer/Renderer.js +45 -16
  180. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  181. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  182. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  183. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  184. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  185. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  186. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  187. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  190. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  191. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  192. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  193. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  194. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  195. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  196. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  197. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  199. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  201. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  202. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  203. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  204. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  205. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  207. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  208. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  209. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  210. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  211. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  212. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  213. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  215. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  216. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  217. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  218. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  219. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  220. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  221. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  222. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  223. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
  224. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  225. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  226. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
  227. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  228. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  229. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  231. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  232. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  233. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  234. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  236. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  237. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  238. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  239. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  240. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
  241. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  242. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  243. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  244. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  245. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  246. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  247. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  248. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  249. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  250. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  251. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  252. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  253. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  254. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  255. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  256. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  257. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
  258. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  259. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
  260. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  261. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  262. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
  263. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
  264. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  265. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
  266. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
  267. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
  268. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
  269. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  270. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
  271. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
  272. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
  273. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
  274. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
  275. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
  276. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
  277. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
  278. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
  279. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
  280. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
  281. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
  282. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
  283. package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
  284. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
  285. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  286. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
  287. package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
  288. package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
  289. package/src/engine/graphics/composit/CompositingStages.js +0 -8
  290. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
  291. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
  292. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
  293. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
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  295. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
  296. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
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  299. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
  300. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
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  302. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
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  304. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
  305. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
  306. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
  307. package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
  308. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
  309. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
  310. package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
  311. package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
  312. package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
  313. package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
  314. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
  315. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
  316. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
  317. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
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  319. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
  320. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
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  323. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
  324. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
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  326. package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
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  328. package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
  329. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
  330. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
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  332. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
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  335. package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
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  337. package/src/engine/graphics/render/RenderPassType.js +0 -8
  338. package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
  339. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
  340. package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
  341. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
  342. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
  343. package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
  344. package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
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  347. package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
  348. package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
  349. package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
  350. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
  351. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
  352. package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
  353. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
  354. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
  355. package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
  356. package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
  357. package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
  358. package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
  359. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
  360. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
  361. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
  362. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
  363. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  364. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  365. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  366. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  367. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  368. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  369. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  370. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
@@ -0,0 +1,1100 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
3
+ import { EdgeDirectionType } from "../../../core/graph/Edge.js";
4
+ import { Graph } from "../../../core/graph/v2/Graph.js";
5
+ import { spline3_hermite } from "../../../core/math/spline/spline3_hermite.js";
6
+ import { spline3_hermite_derivative } from "../../../core/math/spline/spline3_hermite_derivative.js";
7
+ import { t64_look_rotation } from "../../../engine/ecs/transform/t64_look_rotation.js";
8
+ import {
9
+ TRANSFORM64_ROTATION_OFFSET,
10
+ TRANSFORM64_SCALE_OFFSET,
11
+ TRANSFORM64_TRANSLATION_OFFSET,
12
+ Transform64
13
+ } from "../../../engine/ecs/transform/Transform64.js";
14
+ import { Attribute } from "../../../shade/renderer/geometry/Attribute.js";
15
+
16
+ const INITIAL_NODE_CAPACITY = 128;
17
+ const INITIAL_SEGMENT_CAPACITY = 128;
18
+ const INITIAL_BRANCH_CAPACITY = 64;
19
+
20
+ const SCRATCH_VEC3 = new Float32Array(3);
21
+
22
+ /**
23
+ * Helper to grow the typed array backing an {@link Attribute} while preserving existing items.
24
+ *
25
+ * @template {Int32Array|Float32Array|Uint16Array|Uint8Array} T
26
+ * @param {Attribute} attr
27
+ * @param {number} new_capacity_items
28
+ * @returns {T}
29
+ */
30
+ function grow_attribute_capacity(attr, new_capacity_items) {
31
+ const item_size = attr.spec.itemSize;
32
+ const old_data = /** @type {T} */ (attr.data);
33
+ const ArrayCtor = /** @type {new (len: number) => T} */ (old_data.constructor);
34
+ const next_data = new ArrayCtor(new_capacity_items * item_size);
35
+ next_data.set(old_data);
36
+ attr.data = next_data;
37
+ return next_data;
38
+ }
39
+
40
+ /**
41
+ * Directed botanical tree skeleton backed by Meep's {@link Graph}, {@link Transform64}, and {@link Attribute}s.
42
+ *
43
+ * - **Topology (`this.graph: Graph<number>`)**:
44
+ * A single connected directed tree (`EdgeDirectionType.Forward`) of skeleton node IDs `0 .. node_count - 1`.
45
+ * Intra-branch edges represent Cubic Hermite spine segments; inter-branch edges connect each lateral branch's
46
+ * root node to its parent attachment node on the supporting branch.
47
+ * - **Spatial Frame & Radius (`this.node_transforms: Transform64[]`)**:
48
+ * Each node `v` owns a {@link Transform64} storing:
49
+ * - `translation` (`[12..14]`): 3D position $\mathbf{p}_v = (x, y, z)$ in tree space ($+Y$ up).
50
+ * - `rotation` (`[16..19]`): Orthonormal Rotation-Minimizing Frame (RMF) quaternion where
51
+ * local $+X$ (`right`) $= \mathbf{R}_v$, local $+Y$ (`up`) $= \mathbf{S}_v = \mathbf{T}_v \times \mathbf{R}_v$,
52
+ * and local $+Z$ (`forward`) $= \mathbf{T}_v$ (unit spine tangent).
53
+ * - `scale` (`[20..22]`): Uniform cross-sectional radius $R_v$.
54
+ * - **Node & Segment Data (`Attribute`)**:
55
+ * Per-node and per-segment attributes are packed into typed {@link Attribute} buffers.
56
+ */
57
+ export class TreeSkeleton {
58
+ /**
59
+ * Directed topological graph of node IDs (`0 .. node_count - 1`).
60
+ * @type {Graph<number>}
61
+ */
62
+ graph = new Graph();
63
+
64
+ /**
65
+ * Per-node 3D transforms (translation = position, rotation = RMF basis `[R, S, T]`, scale = radius).
66
+ * @type {Transform64[]}
67
+ */
68
+ node_transforms = [];
69
+
70
+ /**
71
+ * Number of active skeleton nodes.
72
+ * @type {number}
73
+ */
74
+ node_count = 0;
75
+
76
+ /**
77
+ * Number of active Cubic Hermite spine segments.
78
+ * @type {number}
79
+ */
80
+ segment_count = 0;
81
+
82
+ /**
83
+ * Number of active branches.
84
+ * @type {number}
85
+ */
86
+ branch_count = 0;
87
+
88
+ /**
89
+ * @type {number}
90
+ */
91
+ #node_capacity = INITIAL_NODE_CAPACITY;
92
+
93
+ /**
94
+ * @type {number}
95
+ */
96
+ #segment_capacity = INITIAL_SEGMENT_CAPACITY;
97
+
98
+ /**
99
+ * @type {number}
100
+ */
101
+ #branch_capacity = INITIAL_BRANCH_CAPACITY;
102
+
103
+ /**
104
+ * Int32x4 per node: `[branch_id, level, parent_branch_id, in_segment_id]`
105
+ * @type {Attribute}
106
+ */
107
+ attr_node_branch_info = Attribute.from(new Int32Array(INITIAL_NODE_CAPACITY * 4), 4, "node_branch_info");
108
+
109
+ /**
110
+ * Float32x3 per node: `[t_norm, arc_s, phase_hash]`
111
+ * @type {Attribute}
112
+ */
113
+ attr_node_spine_param = Attribute.from(new Float32Array(INITIAL_NODE_CAPACITY * 3), 3, "node_spine_param");
114
+
115
+ /**
116
+ * Uint16x2 per node: `[primary_joint_index, parent_joint_index]`
117
+ * @type {Attribute}
118
+ */
119
+ attr_node_joint = Attribute.from(new Uint16Array(INITIAL_NODE_CAPACITY * 2), 2, "node_joint");
120
+
121
+ /**
122
+ * Int32x2 per Cubic Hermite segment: `[v0, v1]`
123
+ * @type {Attribute}
124
+ */
125
+ attr_segment_endpoints = Attribute.from(new Int32Array(INITIAL_SEGMENT_CAPACITY * 2), 2, "segment_endpoints");
126
+
127
+ /**
128
+ * Float32x3 per Cubic Hermite segment: `[m0x, m0y, m0z]` (outgoing tangent at `v0`)
129
+ * @type {Attribute}
130
+ */
131
+ attr_segment_hermite_m0 = Attribute.from(new Float32Array(INITIAL_SEGMENT_CAPACITY * 3), 3, "segment_hermite_m0");
132
+
133
+ /**
134
+ * Float32x3 per Cubic Hermite segment: `[m1x, m1y, m1z]` (incoming tangent at `v1`)
135
+ * @type {Attribute}
136
+ */
137
+ attr_segment_hermite_m1 = Attribute.from(new Float32Array(INITIAL_SEGMENT_CAPACITY * 3), 3, "segment_hermite_m1");
138
+
139
+ /**
140
+ * Float32x2 per Cubic Hermite segment: `[length, parent_attach_t]`
141
+ * @type {Attribute}
142
+ */
143
+ attr_segment_metrics = Attribute.from(new Float32Array(INITIAL_SEGMENT_CAPACITY * 2), 2, "segment_metrics");
144
+
145
+ /**
146
+ * Root node ID of each branch.
147
+ * @type {Int32Array}
148
+ */
149
+ branch_root_vertex = new Int32Array(INITIAL_BRANCH_CAPACITY);
150
+
151
+ /**
152
+ * Terminal tip node ID of each branch.
153
+ * @type {Int32Array}
154
+ */
155
+ branch_tip_vertex = new Int32Array(INITIAL_BRANCH_CAPACITY);
156
+
157
+ /**
158
+ * Recursion level of each branch (0 = trunk).
159
+ * @type {Uint8Array}
160
+ */
161
+ branch_level = new Uint8Array(INITIAL_BRANCH_CAPACITY);
162
+
163
+ /**
164
+ * Parent branch ID (-1 for trunk).
165
+ * @type {Int32Array}
166
+ */
167
+ branch_parent = new Int32Array(INITIAL_BRANCH_CAPACITY);
168
+
169
+ /**
170
+ * Parent Hermite segment ID where this branch attaches (-1 for trunk).
171
+ * @type {Int32Array}
172
+ */
173
+ branch_parent_edge = new Int32Array(INITIAL_BRANCH_CAPACITY);
174
+
175
+ /**
176
+ * Normalized position t in [0, 1] along the parent branch where this branch attaches.
177
+ * @type {Float32Array}
178
+ */
179
+ branch_parent_attach_t = new Float32Array(INITIAL_BRANCH_CAPACITY);
180
+
181
+ /**
182
+ * Total arc length of each branch in meters.
183
+ * @type {Float32Array}
184
+ */
185
+ branch_length = new Float32Array(INITIAL_BRANCH_CAPACITY);
186
+
187
+ /**
188
+ * Base radius of each branch in meters.
189
+ * @type {Float32Array}
190
+ */
191
+ branch_base_radius = new Float32Array(INITIAL_BRANCH_CAPACITY);
192
+
193
+ /**
194
+ * Per-branch random phase hash in [0, 1).
195
+ * @type {Float32Array}
196
+ */
197
+ branch_phase_hash = new Float32Array(INITIAL_BRANCH_CAPACITY);
198
+
199
+ /**
200
+ * Crown center `[cx, cy, cz]` in tree local space (Y-up).
201
+ * @type {Float32Array}
202
+ */
203
+ crown_center = new Float32Array([0, 6, 0]);
204
+
205
+ /**
206
+ * Crown ellipsoid semi-axes `[rx, ry, rz]`.
207
+ * @type {Float32Array}
208
+ */
209
+ crown_radii = new Float32Array([4.5, 5.0, 4.5]);
210
+
211
+ constructor() {
212
+ this.attr_node_branch_info.count = 0;
213
+ this.attr_node_spine_param.count = 0;
214
+ this.attr_node_joint.count = 0;
215
+ this.attr_segment_endpoints.count = 0;
216
+ this.attr_segment_hermite_m0.count = 0;
217
+ this.attr_segment_hermite_m1.count = 0;
218
+ this.attr_segment_metrics.count = 0;
219
+ }
220
+
221
+ /**
222
+ * Resets the skeleton to empty state while retaining allocated attribute buffers and `Transform64` instances.
223
+ */
224
+ clear() {
225
+ this.graph.clear();
226
+ this.node_count = 0;
227
+ this.segment_count = 0;
228
+ this.branch_count = 0;
229
+ this.attr_node_branch_info.count = 0;
230
+ this.attr_node_spine_param.count = 0;
231
+ this.attr_node_joint.count = 0;
232
+ this.attr_segment_endpoints.count = 0;
233
+ this.attr_segment_hermite_m0.count = 0;
234
+ this.attr_segment_hermite_m1.count = 0;
235
+ this.attr_segment_metrics.count = 0;
236
+ }
237
+
238
+ /**
239
+ * @param {number} required_count
240
+ */
241
+ #ensure_node_capacity(required_count) {
242
+ if (required_count <= this.#node_capacity) {
243
+ return;
244
+ }
245
+ let next_cap = this.#node_capacity * 2;
246
+ while (next_cap < required_count) {
247
+ next_cap *= 2;
248
+ }
249
+ grow_attribute_capacity(this.attr_node_branch_info, next_cap);
250
+ grow_attribute_capacity(this.attr_node_spine_param, next_cap);
251
+ grow_attribute_capacity(this.attr_node_joint, next_cap);
252
+ this.#node_capacity = next_cap;
253
+ }
254
+
255
+ /**
256
+ * @param {number} required_count
257
+ */
258
+ #ensure_segment_capacity(required_count) {
259
+ if (required_count <= this.#segment_capacity) {
260
+ return;
261
+ }
262
+ let next_cap = this.#segment_capacity * 2;
263
+ while (next_cap < required_count) {
264
+ next_cap *= 2;
265
+ }
266
+ grow_attribute_capacity(this.attr_segment_endpoints, next_cap);
267
+ grow_attribute_capacity(this.attr_segment_hermite_m0, next_cap);
268
+ grow_attribute_capacity(this.attr_segment_hermite_m1, next_cap);
269
+ grow_attribute_capacity(this.attr_segment_metrics, next_cap);
270
+ this.#segment_capacity = next_cap;
271
+ }
272
+
273
+ /**
274
+ * @param {number} required_count
275
+ */
276
+ #ensure_branch_capacity(required_count) {
277
+ if (required_count <= this.#branch_capacity) {
278
+ return;
279
+ }
280
+ let next_cap = this.#branch_capacity * 2;
281
+ while (next_cap < required_count) {
282
+ next_cap *= 2;
283
+ }
284
+
285
+ const grow_i32 = (old) => {
286
+ const arr = new Int32Array(next_cap);
287
+ arr.set(old);
288
+ return arr;
289
+ };
290
+ const grow_u8 = (old) => {
291
+ const arr = new Uint8Array(next_cap);
292
+ arr.set(old);
293
+ return arr;
294
+ };
295
+ const grow_f32 = (old) => {
296
+ const arr = new Float32Array(next_cap);
297
+ arr.set(old);
298
+ return arr;
299
+ };
300
+
301
+ this.branch_root_vertex = grow_i32(this.branch_root_vertex);
302
+ this.branch_tip_vertex = grow_i32(this.branch_tip_vertex);
303
+ this.branch_level = grow_u8(this.branch_level);
304
+ this.branch_parent = grow_i32(this.branch_parent);
305
+ this.branch_parent_edge = grow_i32(this.branch_parent_edge);
306
+ this.branch_parent_attach_t = grow_f32(this.branch_parent_attach_t);
307
+ this.branch_length = grow_f32(this.branch_length);
308
+ this.branch_base_radius = grow_f32(this.branch_base_radius);
309
+ this.branch_phase_hash = grow_f32(this.branch_phase_hash);
310
+ this.#branch_capacity = next_cap;
311
+ }
312
+
313
+ /**
314
+ * Registers a new branch in the branch table and returns its `branch_id`.
315
+ *
316
+ * @param {number} root_vertex
317
+ * @param {number} level
318
+ * @param {number} parent_branch_id
319
+ * @param {number} parent_edge_id
320
+ * @param {number} parent_attach_t
321
+ * @param {number} length
322
+ * @param {number} base_radius
323
+ * @param {number} [phase_hash=0]
324
+ * @returns {number} branch_id
325
+ */
326
+ add_branch(
327
+ root_vertex,
328
+ level,
329
+ parent_branch_id,
330
+ parent_edge_id,
331
+ parent_attach_t,
332
+ length,
333
+ base_radius,
334
+ phase_hash = 0
335
+ ) {
336
+ const id = this.branch_count;
337
+ this.#ensure_branch_capacity(id + 1);
338
+ this.branch_count = id + 1;
339
+
340
+ this.branch_root_vertex[id] = root_vertex;
341
+ this.branch_tip_vertex[id] = root_vertex;
342
+ this.branch_level[id] = level;
343
+ this.branch_parent[id] = parent_branch_id;
344
+ this.branch_parent_edge[id] = parent_edge_id;
345
+ this.branch_parent_attach_t[id] = parent_attach_t;
346
+ this.branch_length[id] = length;
347
+ this.branch_base_radius[id] = base_radius;
348
+ this.branch_phase_hash[id] = phase_hash;
349
+
350
+ return id;
351
+ }
352
+
353
+ /**
354
+ * Allocates and initializes a new skeleton node in `this.graph`, storing its 3D position,
355
+ * orthonormal RMF basis `[R, S, T]`, and radius in a {@link Transform64}, and its metadata in {@link Attribute}s.
356
+ *
357
+ * @param {number} px
358
+ * @param {number} py
359
+ * @param {number} pz
360
+ * @param {number} tx unit spine tangent X
361
+ * @param {number} ty unit spine tangent Y
362
+ * @param {number} tz unit spine tangent Z
363
+ * @param {number} rx unit radial normal X
364
+ * @param {number} ry unit radial normal Y
365
+ * @param {number} rz unit radial normal Z
366
+ * @param {number} radius cross-sectional radius
367
+ * @param {number} branch_id
368
+ * @param {number} level
369
+ * @param {number} parent_branch_id
370
+ * @param {number} t_norm
371
+ * @param {number} arc_s
372
+ * @param {number} phase_hash
373
+ * @returns {number} node ID
374
+ */
375
+ add_node(
376
+ px, py, pz,
377
+ tx, ty, tz,
378
+ rx, ry, rz,
379
+ radius,
380
+ branch_id,
381
+ level,
382
+ parent_branch_id,
383
+ t_norm,
384
+ arc_s,
385
+ phase_hash
386
+ ) {
387
+ const v = this.node_count;
388
+ this.#ensure_node_capacity(v + 1);
389
+ this.node_count = v + 1;
390
+
391
+ this.attr_node_branch_info.count = this.node_count;
392
+ this.attr_node_spine_param.count = this.node_count;
393
+ this.attr_node_joint.count = this.node_count;
394
+
395
+ this.graph.addNode(v);
396
+
397
+ let t64 = this.node_transforms[v];
398
+ if (t64 === undefined) {
399
+ t64 = new Transform64();
400
+ this.node_transforms[v] = t64;
401
+ }
402
+
403
+ // Binormal S = T x R so (R = S x T, S, T) maps to local (+X, +Y, +Z) via t64_look_rotation(t64, T, S)
404
+ const sx = ty * rz - tz * ry;
405
+ const sy = tz * rx - tx * rz;
406
+ const sz = tx * ry - ty * rx;
407
+
408
+ t64.setTranslation(px, py, pz);
409
+ t64_look_rotation(t64, tx, ty, tz, sx, sy, sz);
410
+ t64.setScaleScalar(radius);
411
+ t64.updateMatrix();
412
+
413
+ const b_info = /** @type {Int32Array} */ (this.attr_node_branch_info.data);
414
+ const b_off = v * 4;
415
+ b_info[b_off] = branch_id;
416
+ b_info[b_off + 1] = level;
417
+ b_info[b_off + 2] = parent_branch_id;
418
+ b_info[b_off + 3] = -1;
419
+
420
+ const s_param = /** @type {Float32Array} */ (this.attr_node_spine_param.data);
421
+ const s_off = v * 3;
422
+ s_param[s_off] = t_norm;
423
+ s_param[s_off + 1] = arc_s;
424
+ s_param[s_off + 2] = phase_hash;
425
+
426
+ const j_data = /** @type {Uint16Array} */ (this.attr_node_joint.data);
427
+ const j_off = v * 2;
428
+ j_data[j_off] = 0;
429
+ j_data[j_off + 1] = 0;
430
+
431
+ return v;
432
+ }
433
+
434
+ /**
435
+ * Connects `parent_v -> child_v` with a directed `EdgeDirectionType.Forward` edge in `this.graph`
436
+ * if not already connected. Used both by `add_segment` and to link lateral branch root nodes to their
437
+ * parent attachment node so `this.graph` forms a single connected arborescence.
438
+ *
439
+ * @param {number} parent_v
440
+ * @param {number} child_v
441
+ */
442
+ connect_nodes(parent_v, child_v) {
443
+ if (parent_v >= 0 && child_v >= 0 && parent_v !== child_v) {
444
+ if (!this.graph.edgeExistsBetween(parent_v, child_v)) {
445
+ this.graph.createEdge(parent_v, child_v, EdgeDirectionType.Forward);
446
+ }
447
+ }
448
+ }
449
+
450
+ /**
451
+ * Creates a directed Cubic Hermite spine segment `(v0 -> v1)` and adds the corresponding
452
+ * `EdgeDirectionType.Forward` edge to `this.graph`.
453
+ *
454
+ * @param {number} v0 parent node ID
455
+ * @param {number} v1 child node ID
456
+ * @param {number} m0x outgoing tangent X at v0
457
+ * @param {number} m0y outgoing tangent Y at v0
458
+ * @param {number} m0z outgoing tangent Z at v0
459
+ * @param {number} m1x incoming tangent X at v1
460
+ * @param {number} m1y incoming tangent Y at v1
461
+ * @param {number} m1z incoming tangent Z at v1
462
+ * @param {number} length chord/arc length of the segment
463
+ * @param {number} [parent_attach_t=0] normalized position along parent branch
464
+ * @returns {number} segment ID
465
+ */
466
+ add_segment(v0, v1, m0x, m0y, m0z, m1x, m1y, m1z, length, parent_attach_t = 0) {
467
+ const e = this.segment_count;
468
+ this.#ensure_segment_capacity(e + 1);
469
+ this.segment_count = e + 1;
470
+
471
+ this.attr_segment_endpoints.count = this.segment_count;
472
+ this.attr_segment_hermite_m0.count = this.segment_count;
473
+ this.attr_segment_hermite_m1.count = this.segment_count;
474
+ this.attr_segment_metrics.count = this.segment_count;
475
+
476
+ this.connect_nodes(v0, v1);
477
+
478
+ const endpoints = /** @type {Int32Array} */ (this.attr_segment_endpoints.data);
479
+ endpoints[e * 2] = v0;
480
+ endpoints[e * 2 + 1] = v1;
481
+
482
+ const m0 = /** @type {Float32Array} */ (this.attr_segment_hermite_m0.data);
483
+ const e3 = e * 3;
484
+ m0[e3] = m0x;
485
+ m0[e3 + 1] = m0y;
486
+ m0[e3 + 2] = m0z;
487
+
488
+ const m1 = /** @type {Float32Array} */ (this.attr_segment_hermite_m1.data);
489
+ m1[e3] = m1x;
490
+ m1[e3 + 1] = m1y;
491
+ m1[e3 + 2] = m1z;
492
+
493
+ const metrics = /** @type {Float32Array} */ (this.attr_segment_metrics.data);
494
+ metrics[e * 2] = length;
495
+ metrics[e * 2 + 1] = parent_attach_t;
496
+
497
+ // Record incoming Hermite segment on v1 if v1 belongs to the same branch or has no segment yet
498
+ const b_info = /** @type {Int32Array} */ (this.attr_node_branch_info.data);
499
+ if (b_info[v1 * 4 + 3] < 0 || b_info[v0 * 4] === b_info[v1 * 4]) {
500
+ b_info[v1 * 4 + 3] = e;
501
+ }
502
+
503
+ return e;
504
+ }
505
+
506
+ /**
507
+ * Reads node `v`'s 3D position from its {@link Transform64}.
508
+ *
509
+ * @param {number[]|Float32Array|Float64Array} out
510
+ * @param {number} out_offset
511
+ * @param {number} v
512
+ */
513
+ node_read_position(out, out_offset, v) {
514
+ const t64 = this.node_transforms[v];
515
+ out[out_offset] = t64[TRANSFORM64_TRANSLATION_OFFSET];
516
+ out[out_offset + 1] = t64[TRANSFORM64_TRANSLATION_OFFSET + 1];
517
+ out[out_offset + 2] = t64[TRANSFORM64_TRANSLATION_OFFSET + 2];
518
+ }
519
+
520
+ /**
521
+ * Writes node `v`'s 3D position into its {@link Transform64}.
522
+ *
523
+ * @param {number} v
524
+ * @param {number} px
525
+ * @param {number} py
526
+ * @param {number} pz
527
+ */
528
+ node_write_position(v, px, py, pz) {
529
+ this.node_transforms[v].setTranslation(px, py, pz);
530
+ }
531
+
532
+ /**
533
+ * Reads node `v`'s unit spine tangent $\mathbf{T}_v$ (local $+Z$ of its {@link Transform64}).
534
+ *
535
+ * @param {number[]|Float32Array|Float64Array} out
536
+ * @param {number} out_offset
537
+ * @param {number} v
538
+ */
539
+ node_read_tangent(out, out_offset, v) {
540
+ const t64 = this.node_transforms[v];
541
+ v3_quaternion_apply(
542
+ out, out_offset,
543
+ 0, 0, 1,
544
+ t64[TRANSFORM64_ROTATION_OFFSET],
545
+ t64[TRANSFORM64_ROTATION_OFFSET + 1],
546
+ t64[TRANSFORM64_ROTATION_OFFSET + 2],
547
+ t64[TRANSFORM64_ROTATION_OFFSET + 3]
548
+ );
549
+ }
550
+
551
+ /**
552
+ * Reads node `v`'s unit RMF radial normal $\mathbf{R}_v$ (local $+X$ of its {@link Transform64}).
553
+ *
554
+ * @param {number[]|Float32Array|Float64Array} out
555
+ * @param {number} out_offset
556
+ * @param {number} v
557
+ */
558
+ node_read_frame_r(out, out_offset, v) {
559
+ const t64 = this.node_transforms[v];
560
+ v3_quaternion_apply(
561
+ out, out_offset,
562
+ 1, 0, 0,
563
+ t64[TRANSFORM64_ROTATION_OFFSET],
564
+ t64[TRANSFORM64_ROTATION_OFFSET + 1],
565
+ t64[TRANSFORM64_ROTATION_OFFSET + 2],
566
+ t64[TRANSFORM64_ROTATION_OFFSET + 3]
567
+ );
568
+ }
569
+
570
+ /**
571
+ * Reads node `v`'s unit RMF binormal $\mathbf{S}_v = \mathbf{T}_v \times \mathbf{R}_v$ (local $+Y$ of its {@link Transform64}).
572
+ *
573
+ * @param {number[]|Float32Array|Float64Array} out
574
+ * @param {number} out_offset
575
+ * @param {number} v
576
+ */
577
+ node_read_frame_s(out, out_offset, v) {
578
+ const t64 = this.node_transforms[v];
579
+ v3_quaternion_apply(
580
+ out, out_offset,
581
+ 0, 1, 0,
582
+ t64[TRANSFORM64_ROTATION_OFFSET],
583
+ t64[TRANSFORM64_ROTATION_OFFSET + 1],
584
+ t64[TRANSFORM64_ROTATION_OFFSET + 2],
585
+ t64[TRANSFORM64_ROTATION_OFFSET + 3]
586
+ );
587
+ }
588
+
589
+ /**
590
+ * Updates node `v`'s {@link Transform64} rotation from tangent $\mathbf{T}$ and radial vector $\mathbf{R}$.
591
+ *
592
+ * @param {number} v
593
+ * @param {number} tx
594
+ * @param {number} ty
595
+ * @param {number} tz
596
+ * @param {number} rx
597
+ * @param {number} ry
598
+ * @param {number} rz
599
+ */
600
+ node_write_frame(v, tx, ty, tz, rx, ry, rz) {
601
+ const t64 = this.node_transforms[v];
602
+ const sx = ty * rz - tz * ry;
603
+ const sy = tz * rx - tx * rz;
604
+ const sz = tx * ry - ty * rx;
605
+ t64_look_rotation(t64, tx, ty, tz, sx, sy, sz);
606
+ t64.updateMatrix();
607
+ }
608
+
609
+ /**
610
+ * Updates node `v`'s tangent $\mathbf{T}_v$ while orthogonalizing its existing radial vector $\mathbf{R}_v$.
611
+ *
612
+ * @param {number} v
613
+ * @param {number} tx
614
+ * @param {number} ty
615
+ * @param {number} tz
616
+ */
617
+ node_write_tangent(v, tx, ty, tz) {
618
+ this.node_read_frame_r(SCRATCH_VEC3, 0, v);
619
+ let rx = SCRATCH_VEC3[0];
620
+ let ry = SCRATCH_VEC3[1];
621
+ let rz = SCRATCH_VEC3[2];
622
+ const dot = rx * tx + ry * ty + rz * tz;
623
+ rx -= dot * tx;
624
+ ry -= dot * ty;
625
+ rz -= dot * tz;
626
+ const r_len = Math.sqrt(rx * rx + ry * ry + rz * rz);
627
+ if (r_len > 1e-8) {
628
+ rx /= r_len;
629
+ ry /= r_len;
630
+ rz /= r_len;
631
+ } else {
632
+ rx = Math.abs(ty) < 0.9 ? 0.0 : 1.0;
633
+ ry = Math.abs(ty) < 0.9 ? 1.0 : 0.0;
634
+ rz = 0.0;
635
+ }
636
+ this.node_write_frame(v, tx, ty, tz, rx, ry, rz);
637
+ }
638
+
639
+ /**
640
+ * Returns node `v`'s cross-sectional radius stored in its {@link Transform64} scale.
641
+ *
642
+ * @param {number} v
643
+ * @returns {number}
644
+ */
645
+ node_read_radius(v) {
646
+ return this.node_transforms[v][TRANSFORM64_SCALE_OFFSET];
647
+ }
648
+
649
+ /**
650
+ * Writes node `v`'s cross-sectional radius into its {@link Transform64} scale.
651
+ *
652
+ * @param {number} v
653
+ * @param {number} radius
654
+ */
655
+ node_write_radius(v, radius) {
656
+ const t64 = this.node_transforms[v];
657
+ t64.setScaleScalar(radius);
658
+ t64.updateMatrix();
659
+ }
660
+
661
+ /**
662
+ * @param {number} v
663
+ * @returns {number}
664
+ */
665
+ node_branch_id(v) {
666
+ return /** @type {Int32Array} */ (this.attr_node_branch_info.data)[v * 4];
667
+ }
668
+
669
+ /**
670
+ * @param {number} v
671
+ * @returns {number}
672
+ */
673
+ node_level(v) {
674
+ return /** @type {Int32Array} */ (this.attr_node_branch_info.data)[v * 4 + 1];
675
+ }
676
+
677
+ /**
678
+ * @param {number} v
679
+ * @returns {number}
680
+ */
681
+ node_parent_branch_id(v) {
682
+ return /** @type {Int32Array} */ (this.attr_node_branch_info.data)[v * 4 + 2];
683
+ }
684
+
685
+ /**
686
+ * @param {number} v
687
+ * @returns {number} incoming Hermite segment ID, or -1 if none
688
+ */
689
+ node_in_segment(v) {
690
+ return /** @type {Int32Array} */ (this.attr_node_branch_info.data)[v * 4 + 3];
691
+ }
692
+
693
+ /**
694
+ * Reads `[t_norm, arc_s, phase_hash]` for node `v`.
695
+ *
696
+ * @param {number[]|Float32Array} out
697
+ * @param {number} out_offset
698
+ * @param {number} v
699
+ */
700
+ node_read_spine_param(out, out_offset, v) {
701
+ const data = /** @type {Float32Array} */ (this.attr_node_spine_param.data);
702
+ const off = v * 3;
703
+ out[out_offset] = data[off];
704
+ out[out_offset + 1] = data[off + 1];
705
+ out[out_offset + 2] = data[off + 2];
706
+ }
707
+
708
+ /**
709
+ * @param {number} v
710
+ * @returns {number}
711
+ */
712
+ node_t_norm(v) {
713
+ return /** @type {Float32Array} */ (this.attr_node_spine_param.data)[v * 3];
714
+ }
715
+
716
+ /**
717
+ * @param {number} v
718
+ * @returns {number}
719
+ */
720
+ node_arc_s(v) {
721
+ return /** @type {Float32Array} */ (this.attr_node_spine_param.data)[v * 3 + 1];
722
+ }
723
+
724
+ /**
725
+ * @param {number} v
726
+ * @returns {number}
727
+ */
728
+ node_phase_hash(v) {
729
+ return /** @type {Float32Array} */ (this.attr_node_spine_param.data)[v * 3 + 2];
730
+ }
731
+
732
+ /**
733
+ * @param {number} v
734
+ * @param {number} component 0 for primary joint, 1 for parent joint
735
+ * @returns {number}
736
+ */
737
+ node_read_joint(v, component) {
738
+ return /** @type {Uint16Array} */ (this.attr_node_joint.data)[v * 2 + component];
739
+ }
740
+
741
+ /**
742
+ * @param {number} v
743
+ * @param {number} primary_joint
744
+ * @param {number} parent_joint
745
+ */
746
+ node_write_joint(v, primary_joint, parent_joint) {
747
+ const data = /** @type {Uint16Array} */ (this.attr_node_joint.data);
748
+ const off = v * 2;
749
+ data[off] = primary_joint;
750
+ data[off + 1] = parent_joint;
751
+ }
752
+
753
+ /**
754
+ * Queries `this.graph` for the parent node of `v` along its incoming directed edge (`EdgeDirectionType.Forward`).
755
+ * Returns `-1` if `v` is a root node.
756
+ *
757
+ * @param {number} v
758
+ * @returns {number}
759
+ */
760
+ node_parent_vertex(v) {
761
+ const container = this.graph.getNodeContainer(v);
762
+ if (container === undefined) {
763
+ return -1;
764
+ }
765
+ const edges = container.getEdges();
766
+ for (let i = 0; i < edges.length; i++) {
767
+ const edge = edges[i];
768
+ if (edge.isDirectedTowards(v)) {
769
+ return edge.other(v);
770
+ }
771
+ }
772
+ return -1;
773
+ }
774
+
775
+ /**
776
+ * @param {number} edge_id
777
+ * @returns {number}
778
+ */
779
+ segment_v0(edge_id) {
780
+ return /** @type {Int32Array} */ (this.attr_segment_endpoints.data)[edge_id * 2];
781
+ }
782
+
783
+ /**
784
+ * @param {number} edge_id
785
+ * @returns {number}
786
+ */
787
+ segment_v1(edge_id) {
788
+ return /** @type {Int32Array} */ (this.attr_segment_endpoints.data)[edge_id * 2 + 1];
789
+ }
790
+
791
+ /**
792
+ * @param {number} edge_id
793
+ * @returns {number}
794
+ */
795
+ segment_length(edge_id) {
796
+ return /** @type {Float32Array} */ (this.attr_segment_metrics.data)[edge_id * 2];
797
+ }
798
+
799
+ /**
800
+ * @param {number} edge_id
801
+ * @returns {number}
802
+ */
803
+ segment_parent_attach_t(edge_id) {
804
+ return /** @type {Float32Array} */ (this.attr_segment_metrics.data)[edge_id * 2 + 1];
805
+ }
806
+
807
+ /**
808
+ * @param {number[]|Float32Array} out
809
+ * @param {number} out_offset
810
+ * @param {number} edge_id
811
+ */
812
+ segment_read_m0(out, out_offset, edge_id) {
813
+ const m0 = /** @type {Float32Array} */ (this.attr_segment_hermite_m0.data);
814
+ const off = edge_id * 3;
815
+ out[out_offset] = m0[off];
816
+ out[out_offset + 1] = m0[off + 1];
817
+ out[out_offset + 2] = m0[off + 2];
818
+ }
819
+
820
+ /**
821
+ * @param {number} edge_id
822
+ * @param {number} mx
823
+ * @param {number} my
824
+ * @param {number} mz
825
+ */
826
+ segment_write_m0(edge_id, mx, my, mz) {
827
+ const m0 = /** @type {Float32Array} */ (this.attr_segment_hermite_m0.data);
828
+ const off = edge_id * 3;
829
+ m0[off] = mx;
830
+ m0[off + 1] = my;
831
+ m0[off + 2] = mz;
832
+ }
833
+
834
+ /**
835
+ * @param {number[]|Float32Array} out
836
+ * @param {number} out_offset
837
+ * @param {number} edge_id
838
+ */
839
+ segment_read_m1(out, out_offset, edge_id) {
840
+ const m1 = /** @type {Float32Array} */ (this.attr_segment_hermite_m1.data);
841
+ const off = edge_id * 3;
842
+ out[out_offset] = m1[off];
843
+ out[out_offset + 1] = m1[off + 1];
844
+ out[out_offset + 2] = m1[off + 2];
845
+ }
846
+
847
+ /**
848
+ * @param {number} edge_id
849
+ * @param {number} mx
850
+ * @param {number} my
851
+ * @param {number} mz
852
+ */
853
+ segment_write_m1(edge_id, mx, my, mz) {
854
+ const m1 = /** @type {Float32Array} */ (this.attr_segment_hermite_m1.data);
855
+ const off = edge_id * 3;
856
+ m1[off] = mx;
857
+ m1[off + 1] = my;
858
+ m1[off + 2] = mz;
859
+ }
860
+
861
+ /**
862
+ * Evaluates the 3D position along Cubic Hermite segment `edge_id` at parameter `u` in `[0, 1]`.
863
+ *
864
+ * @param {number[]|Float32Array} out
865
+ * @param {number} out_offset
866
+ * @param {number} edge_id
867
+ * @param {number} u
868
+ */
869
+ evaluate_segment_position(out, out_offset, edge_id, u) {
870
+ const endpoints = /** @type {Int32Array} */ (this.attr_segment_endpoints.data);
871
+ const v0 = endpoints[edge_id * 2];
872
+ const v1 = endpoints[edge_id * 2 + 1];
873
+
874
+ const t0 = this.node_transforms[v0];
875
+ const t1 = this.node_transforms[v1];
876
+ const m0 = /** @type {Float32Array} */ (this.attr_segment_hermite_m0.data);
877
+ const m1 = /** @type {Float32Array} */ (this.attr_segment_hermite_m1.data);
878
+ const e3 = edge_id * 3;
879
+
880
+ out[out_offset] = spline3_hermite(
881
+ u,
882
+ t0[TRANSFORM64_TRANSLATION_OFFSET],
883
+ t1[TRANSFORM64_TRANSLATION_OFFSET],
884
+ m0[e3],
885
+ m1[e3]
886
+ );
887
+ out[out_offset + 1] = spline3_hermite(
888
+ u,
889
+ t0[TRANSFORM64_TRANSLATION_OFFSET + 1],
890
+ t1[TRANSFORM64_TRANSLATION_OFFSET + 1],
891
+ m0[e3 + 1],
892
+ m1[e3 + 1]
893
+ );
894
+ out[out_offset + 2] = spline3_hermite(
895
+ u,
896
+ t0[TRANSFORM64_TRANSLATION_OFFSET + 2],
897
+ t1[TRANSFORM64_TRANSLATION_OFFSET + 2],
898
+ m0[e3 + 2],
899
+ m1[e3 + 2]
900
+ );
901
+ }
902
+
903
+ /**
904
+ * Evaluates the unnormalized 3D derivative along Cubic Hermite segment `edge_id` at parameter `u` in `[0, 1]`.
905
+ *
906
+ * @param {number[]|Float32Array} out
907
+ * @param {number} out_offset
908
+ * @param {number} edge_id
909
+ * @param {number} u
910
+ */
911
+ evaluate_segment_derivative(out, out_offset, edge_id, u) {
912
+ const endpoints = /** @type {Int32Array} */ (this.attr_segment_endpoints.data);
913
+ const v0 = endpoints[edge_id * 2];
914
+ const v1 = endpoints[edge_id * 2 + 1];
915
+
916
+ const t0 = this.node_transforms[v0];
917
+ const t1 = this.node_transforms[v1];
918
+ const m0 = /** @type {Float32Array} */ (this.attr_segment_hermite_m0.data);
919
+ const m1 = /** @type {Float32Array} */ (this.attr_segment_hermite_m1.data);
920
+ const e3 = edge_id * 3;
921
+
922
+ out[out_offset] = spline3_hermite_derivative(
923
+ u,
924
+ t0[TRANSFORM64_TRANSLATION_OFFSET],
925
+ t1[TRANSFORM64_TRANSLATION_OFFSET],
926
+ m0[e3],
927
+ m1[e3]
928
+ );
929
+ out[out_offset + 1] = spline3_hermite_derivative(
930
+ u,
931
+ t0[TRANSFORM64_TRANSLATION_OFFSET + 1],
932
+ t1[TRANSFORM64_TRANSLATION_OFFSET + 1],
933
+ m0[e3 + 1],
934
+ m1[e3 + 1]
935
+ );
936
+ out[out_offset + 2] = spline3_hermite_derivative(
937
+ u,
938
+ t0[TRANSFORM64_TRANSLATION_OFFSET + 2],
939
+ t1[TRANSFORM64_TRANSLATION_OFFSET + 2],
940
+ m0[e3 + 2],
941
+ m1[e3 + 2]
942
+ );
943
+ }
944
+
945
+ /**
946
+ * Evaluates the unit 3D tangent vector along Cubic Hermite segment `edge_id` at parameter `u` in `[0, 1]`.
947
+ *
948
+ * @param {number[]|Float32Array} out
949
+ * @param {number} out_offset
950
+ * @param {number} edge_id
951
+ * @param {number} u
952
+ */
953
+ evaluate_segment_tangent(out, out_offset, edge_id, u) {
954
+ this.evaluate_segment_derivative(out, out_offset, edge_id, u);
955
+ const dx = out[out_offset];
956
+ const dy = out[out_offset + 1];
957
+ const dz = out[out_offset + 2];
958
+ const len_sq = dx * dx + dy * dy + dz * dz;
959
+ if (len_sq > 1e-12) {
960
+ const inv_len = 1.0 / Math.sqrt(len_sq);
961
+ out[out_offset] = dx * inv_len;
962
+ out[out_offset + 1] = dy * inv_len;
963
+ out[out_offset + 2] = dz * inv_len;
964
+ } else {
965
+ const v0 = this.segment_v0(edge_id);
966
+ this.node_read_tangent(out, out_offset, v0);
967
+ }
968
+ }
969
+
970
+ /**
971
+ * Collects the ordered node IDs and Hermite segment IDs along branch `branch_id` by traversing
972
+ * outgoing edges of `this.graph` that belong to `branch_id`.
973
+ *
974
+ * @param {number} branch_id
975
+ * @param {number[]} out_nodes
976
+ * @param {number[]} out_segments
977
+ */
978
+ collect_branch_chain(branch_id, out_nodes, out_segments) {
979
+ out_nodes.length = 0;
980
+ out_segments.length = 0;
981
+ if (branch_id < 0 || branch_id >= this.branch_count) {
982
+ return;
983
+ }
984
+ const root_v = this.branch_root_vertex[branch_id];
985
+ if (root_v < 0 || root_v >= this.node_count) {
986
+ return;
987
+ }
988
+ out_nodes.push(root_v);
989
+
990
+ let cur_v = root_v;
991
+ while (true) {
992
+ const container = this.graph.getNodeContainer(cur_v);
993
+ if (container === undefined) {
994
+ break;
995
+ }
996
+ const edges = container.getEdges();
997
+ let next_v = -1;
998
+ for (let i = 0; i < edges.length; i++) {
999
+ const edge = edges[i];
1000
+ if (edge.isDirectedAwayFrom(cur_v)) {
1001
+ const cand_v = edge.other(cur_v);
1002
+ if (this.node_branch_id(cand_v) === branch_id) {
1003
+ next_v = cand_v;
1004
+ break;
1005
+ }
1006
+ }
1007
+ }
1008
+ if (next_v < 0) {
1009
+ break;
1010
+ }
1011
+ const seg_id = this.node_in_segment(next_v);
1012
+ if (seg_id < 0) {
1013
+ break;
1014
+ }
1015
+ out_nodes.push(next_v);
1016
+ out_segments.push(seg_id);
1017
+ cur_v = next_v;
1018
+ }
1019
+ }
1020
+
1021
+ /**
1022
+ * Deep copies another `TreeSkeleton` into this instance (`Graph`, `Transform64[]`, and `Attribute`s).
1023
+ *
1024
+ * @param {TreeSkeleton} other
1025
+ * @returns {this}
1026
+ */
1027
+ copy(other) {
1028
+ assert.defined(other, 'other');
1029
+ if (this === other) {
1030
+ return this;
1031
+ }
1032
+
1033
+ this.clear();
1034
+
1035
+ this.#ensure_node_capacity(other.node_count);
1036
+ this.#ensure_segment_capacity(other.segment_count);
1037
+ this.#ensure_branch_capacity(other.branch_count);
1038
+
1039
+ this.node_count = other.node_count;
1040
+ this.segment_count = other.segment_count;
1041
+ this.branch_count = other.branch_count;
1042
+
1043
+ for (let v = 0; v < other.node_count; v++) {
1044
+ this.graph.addNode(v);
1045
+ let t64 = this.node_transforms[v];
1046
+ if (t64 === undefined) {
1047
+ t64 = new Transform64();
1048
+ this.node_transforms[v] = t64;
1049
+ }
1050
+ t64.copy(other.node_transforms[v]);
1051
+ }
1052
+
1053
+ other.graph.traverseEdges((edge) => {
1054
+ this.graph.createEdge(edge.first, edge.second, edge.direction);
1055
+ });
1056
+
1057
+ this.attr_node_branch_info.copy(other.attr_node_branch_info);
1058
+ this.attr_node_spine_param.copy(other.attr_node_spine_param);
1059
+ this.attr_node_joint.copy(other.attr_node_joint);
1060
+ this.#node_capacity = this.attr_node_branch_info.data.length / 4;
1061
+
1062
+ this.attr_segment_endpoints.copy(other.attr_segment_endpoints);
1063
+ this.attr_segment_hermite_m0.copy(other.attr_segment_hermite_m0);
1064
+ this.attr_segment_hermite_m1.copy(other.attr_segment_hermite_m1);
1065
+ this.attr_segment_metrics.copy(other.attr_segment_metrics);
1066
+ this.#segment_capacity = this.attr_segment_endpoints.data.length / 2;
1067
+
1068
+ for (let i = 0; i < other.branch_count; i++) {
1069
+ this.branch_root_vertex[i] = other.branch_root_vertex[i];
1070
+ this.branch_tip_vertex[i] = other.branch_tip_vertex[i];
1071
+ this.branch_level[i] = other.branch_level[i];
1072
+ this.branch_parent[i] = other.branch_parent[i];
1073
+ this.branch_parent_edge[i] = other.branch_parent_edge[i];
1074
+ this.branch_parent_attach_t[i] = other.branch_parent_attach_t[i];
1075
+ this.branch_length[i] = other.branch_length[i];
1076
+ this.branch_base_radius[i] = other.branch_base_radius[i];
1077
+ this.branch_phase_hash[i] = other.branch_phase_hash[i];
1078
+ }
1079
+
1080
+ this.crown_center.set(other.crown_center);
1081
+ this.crown_radii.set(other.crown_radii);
1082
+
1083
+ return this;
1084
+ }
1085
+
1086
+ /**
1087
+ * @returns {TreeSkeleton}
1088
+ */
1089
+ clone() {
1090
+ const r = new TreeSkeleton();
1091
+ r.copy(this);
1092
+ return r;
1093
+ }
1094
+ }
1095
+
1096
+ /**
1097
+ * @readonly
1098
+ * @type {boolean}
1099
+ */
1100
+ TreeSkeleton.prototype.isTreeSkeleton = true;