@woosh/meep-engine 3.52.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  179. package/src/shade/renderer/Renderer.js +45 -16
  180. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  181. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  182. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  183. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  184. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  185. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  186. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  187. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  190. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  191. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  192. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  193. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  194. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  195. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  196. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  197. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  199. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  201. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  202. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  203. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  204. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  205. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  207. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  208. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  209. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  210. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  211. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  212. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  213. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  215. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  216. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  217. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  218. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  219. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  220. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  221. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  222. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  223. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
  224. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  225. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  226. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
  227. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  228. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  229. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  231. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  232. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  233. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  234. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  236. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  237. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  238. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  239. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  240. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
  241. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  242. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  243. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  244. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  245. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  246. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  247. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  248. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  249. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  250. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  251. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  252. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  253. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  254. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  255. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  256. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  257. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
  258. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  259. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
  260. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  261. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  262. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
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@@ -1,6 +0,0 @@
1
- export type CompositingStages = number;
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- export namespace CompositingStages {
3
- let POST_OPAQUE: number;
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- let POST_TRANSPARENT: number;
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- }
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- //# sourceMappingURL=CompositingStages.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"CompositingStages.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/composit/CompositingStages.js"],"names":[],"mappings":"gCAEU,MAAM"}
@@ -1,8 +0,0 @@
1
- /**
2
- * @readonly
3
- * @enum {number}
4
- */
5
- export const CompositingStages = {
6
- POST_OPAQUE: 1,
7
- POST_TRANSPARENT: 0
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- }
@@ -1,7 +0,0 @@
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- /**
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- *
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- * @param {*} attribute
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- * @returns {number}
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- */
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- export function computeBufferAttributeHash(attribute: any): number;
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- //# sourceMappingURL=computeBufferAttributeHash.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"computeBufferAttributeHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,4DAFa,MAAM,CAgBlB"}
@@ -1,24 +0,0 @@
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- import { sparse_typed_array_hash } from "../../../../core/collection/array/typed/sparse_typed_array_hash.js";
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-
3
- /**
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- *
5
- * @param {*} attribute
6
- * @returns {number}
7
- */
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- export function computeBufferAttributeHash(attribute) {
9
- let result = 0;
10
-
11
- if (attribute !== null) {
12
- const data = attribute.array;
13
- const data_size = data.length;
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-
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- result += data_size;
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-
17
- result ^= sparse_typed_array_hash(data, 0, data_size);
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-
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- }
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-
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- return result;
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- }
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-
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-
@@ -1,8 +0,0 @@
1
- /**
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- *
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- * @param {BufferGeometry} geometry
4
- * @returns {Vector4} x,y,z are sphere center and w is radius
5
- */
6
- export function computeGeometryBoundingSphereMiniball(geometry: BufferGeometry): Vector4;
7
- import Vector4 from "../../../../core/geom/Vector4.js";
8
- //# sourceMappingURL=computeGeometryBoundingSphereMiniball.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeGeometryBoundingSphereMiniball.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,iFAFa,OAAO,CAUnB;oBAhBmB,kCAAkC"}
@@ -1,17 +0,0 @@
1
- import Vector4 from "../../../../core/geom/Vector4.js";
2
- import { computeBoundingSphereFromVertexData } from "../computeBoundingSphereFromVertexData.js";
3
-
4
- /**
5
- *
6
- * @param {BufferGeometry} geometry
7
- * @returns {Vector4} x,y,z are sphere center and w is radius
8
- */
9
- export function computeGeometryBoundingSphereMiniball(geometry) {
10
- const vertexData = geometry.attributes.position.array;
11
-
12
-
13
- const result = new Vector4();
14
- computeBoundingSphereFromVertexData(vertexData, result);
15
-
16
- return result;
17
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {*} a
4
- * @param {*} b
5
- * @returns {boolean}
6
- */
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- export function computeGeometryEquality(a: any, b: any): boolean;
8
- //# sourceMappingURL=computeGeometryEquality.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeGeometryEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryEquality.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,yDAFa,OAAO,CAmDnB"}
@@ -1,60 +0,0 @@
1
- import { isArrayEqualStrict } from "../../../../core/collection/array/isArrayEqualStrict.js";
2
- import { is_typed_array_equals } from "../../../../core/collection/array/typed/is_typed_array_equals.js";
3
-
4
-
5
- /**
6
- *
7
- * @param {*} a
8
- * @param {*} b
9
- * @returns {boolean}
10
- */
11
- export function computeGeometryEquality(a, b) {
12
- if (a === b) {
13
- // identity shortcut
14
- return true;
15
- }
16
-
17
- const a_index = a.getIndex();
18
- const b_index = b.getIndex();
19
-
20
- if (a_index !== b_index) {
21
- if (a_index === null || b_index === null) {
22
- return false;
23
- }
24
-
25
- if (!is_typed_array_equals(a_index.array, b_index.array)) {
26
- return false;
27
- }
28
- }
29
-
30
- const a_attribute_keys = Object.keys(a.attributes);
31
- const b_attribute_keys = Object.keys(b.attributes);
32
-
33
- const attribute_count = a_attribute_keys.length;
34
- if (attribute_count !== b_attribute_keys.length) {
35
- return false;
36
- }
37
-
38
- // sorting keys ensures that order is not relevant
39
- a_attribute_keys.sort();
40
- b_attribute_keys.sort();
41
-
42
-
43
- if (!isArrayEqualStrict(a_attribute_keys, b_attribute_keys)) {
44
- return false;
45
- }
46
-
47
- // compare individual attributes
48
- for (let i = 0; i < attribute_count; i++) {
49
- const key = a_attribute_keys[i];
50
-
51
- const a_attribute = a.attributes[key];
52
- const b_attribute = b.attributes[key];
53
-
54
- if (!is_typed_array_equals(a_attribute.array, b_attribute.array)) {
55
- return false;
56
- }
57
- }
58
-
59
- return true;
60
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {*} geometry
4
- * @returns {number}
5
- */
6
- export function computeGeometryHash(geometry: any): number;
7
- //# sourceMappingURL=computeGeometryHash.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeGeometryHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryHash.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,oDAFa,MAAM,CAmBlB"}
@@ -1,26 +0,0 @@
1
- import { computeBufferAttributeHash } from "./computeBufferAttributeHash.js";
2
- import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
3
-
4
- /**
5
- *
6
- * @param {*} geometry
7
- * @returns {number}
8
- */
9
- export function computeGeometryHash(geometry) {
10
- let hash = 0;
11
- const attributes = geometry.attributes;
12
-
13
- for (const attributesKey in attributes) {
14
- hash = hash * 31 + computeStringHash(attributesKey);
15
- }
16
-
17
- hash ^= computeBufferAttributeHash(geometry.getIndex());
18
-
19
- const position_attribute = geometry.getAttribute('position');
20
-
21
- if (position_attribute !== undefined) {
22
- hash ^= computeBufferAttributeHash(position_attribute);
23
- }
24
-
25
- return hash;
26
- }
@@ -1,7 +0,0 @@
1
- /**
2
- * Estimated GPU-side geometry size
3
- * @param {*} g
4
- * @returns {number}
5
- */
6
- export function compute_buffer_geometry_byte_size(g: any): number;
7
- //# sourceMappingURL=compute_buffer_geometry_byte_size.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"compute_buffer_geometry_byte_size.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2DAFa,MAAM,CAmBlB"}
@@ -1,23 +0,0 @@
1
- /**
2
- * Estimated GPU-side geometry size
3
- * @param {*} g
4
- * @returns {number}
5
- */
6
- export function compute_buffer_geometry_byte_size(g) {
7
- let result = 54;
8
-
9
- const index = g.getIndex();
10
-
11
- if (index !== null) {
12
- result += index.array.buffer.byteLength;
13
- }
14
-
15
- for (const attribute_name in g.attributes) {
16
- result += g.attributes[attribute_name].array.buffer.byteLength;
17
-
18
- // reserve some space for the attribute reference itself
19
- result += 8;
20
- }
21
-
22
- return result;
23
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferGeometry} target
4
- * @param {BufferGeometry} source
5
- */
6
- export function geometry_copy(target: BufferGeometry, source: BufferGeometry): void;
7
- //# sourceMappingURL=geometry_copy.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"geometry_copy.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/instancing/geometry_copy.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,oFASC"}
@@ -1,15 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferGeometry} target
4
- * @param {BufferGeometry} source
5
- */
6
- export function geometry_copy(target, source) {
7
- target.index = source.index;
8
- for (let attributeName in source.attributes) {
9
- if (!source.attributes.hasOwnProperty(attributeName)) {
10
- continue;
11
- }
12
-
13
- target.attributes[attributeName] = source.attributes[attributeName];
14
- }
15
- }
@@ -1,2 +0,0 @@
1
- export function rewriteMaterial(shader: any): void;
2
- //# sourceMappingURL=rewriteMaterial.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rewriteMaterial.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/instancing/rewriteMaterial.js"],"names":[],"mappings":"AAQA,mDAgDC"}
@@ -1,57 +0,0 @@
1
- const SHADER_PREAMBLE = `
2
- #define USE_COLOR_ALPHA
3
- #define USE_INSTANCING_COLOR
4
-
5
- attribute mat4 instanceMatrix;
6
- attribute vec4 instanceColor;
7
- \n`;
8
-
9
- export function rewriteMaterial(shader) {
10
- const originalVertexShader = shader.vertexShader;
11
-
12
- const newVertexShader = SHADER_PREAMBLE
13
- + originalVertexShader
14
- .replace(
15
- '#include <begin_vertex>',
16
- `
17
- vec3 transformed = ( instanceMatrix * vec4(position,1.0) ).xyz;
18
- `
19
- )
20
- .replace(
21
- '#include <beginnormal_vertex>',
22
- `
23
- vec3 objectNormal = vec3( normal );
24
- {
25
- // this is in lieu of a per-instance normal-matrix
26
- // shear transforms in the instance matrix are not supported
27
-
28
- mat3 m = mat3( instanceMatrix );
29
-
30
- objectNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
31
- objectNormal = m * objectNormal;
32
-
33
- }
34
-
35
- #ifdef USE_TANGENT
36
- vec3 objectTangent = vec3( tangent.xyz );
37
- #endif
38
- `
39
- )
40
- .replace(
41
- '#include <color_vertex>',
42
- `
43
- #if defined( USE_COLOR_ALPHA )
44
- vColor = instanceColor;
45
- #else
46
- vColor = instanceColor.xyz;
47
- #endif
48
- `
49
- );
50
-
51
- shader.vertexShader = newVertexShader;
52
-
53
- shader.fragmentShader = `
54
- #define USE_COLOR_ALPHA
55
- #define USE_INSTANCING_COLOR
56
- `+shader.fragmentShader;
57
- }
@@ -1,96 +0,0 @@
1
- export class Quad {
2
- /**
3
- *
4
- * @param {BufferGeometry} bufferGeometry
5
- * @param {number} index
6
- * @property {Quad|null} next
7
- * @property {Quad|null} previous
8
- * @constructor
9
- */
10
- constructor(bufferGeometry: BufferGeometry, index: number);
11
- direction: Vector3;
12
- position: Vector3;
13
- /**
14
- *
15
- * @type {Quad|null}
16
- */
17
- next: Quad | null;
18
- /**
19
- *
20
- * @type {Quad|null}
21
- */
22
- previous: Quad | null;
23
- geometry: BufferGeometry;
24
- index: number;
25
- computeDirection(): void;
26
- computePosition(): void;
27
- setAttributeIndex(index: any, value: any): void;
28
- getAttributeIndex(index: any): any;
29
- getAttributePosition(index: any, result: any): void;
30
- /**
31
- *
32
- * @param {number} index
33
- * @param {number} x
34
- * @param {number} y
35
- * @param {number} z
36
- */
37
- setAttributePosition(index: number, x: number, y: number, z: number): void;
38
- setA(index: any): void;
39
- setB(index: any): void;
40
- setC(index: any): void;
41
- setD(index: any): void;
42
- getA(): any;
43
- getB(): any;
44
- getC(): any;
45
- getD(): any;
46
- /**
47
- *
48
- * @param {Vector3} result
49
- */
50
- getVertexA(result: Vector3): void;
51
- /**
52
- *
53
- * @param {Vector3} result
54
- */
55
- getVertexB(result: Vector3): void;
56
- /**
57
- *
58
- * @param {Vector3} result
59
- */
60
- getVertexC(result: Vector3): void;
61
- /**
62
- *
63
- * @param {Vector3} result
64
- */
65
- getVertexD(result: Vector3): void;
66
- /**
67
- *
68
- * @param {number} x
69
- * @param {number} y
70
- * @param {number} z
71
- */
72
- setVertexA(x: number, y: number, z: number): void;
73
- /**
74
- *
75
- * @param {number} x
76
- * @param {number} y
77
- * @param {number} z
78
- */
79
- setVertexB(x: number, y: number, z: number): void;
80
- /**
81
- *
82
- * @param {number} x
83
- * @param {number} y
84
- * @param {number} z
85
- */
86
- setVertexC(x: number, y: number, z: number): void;
87
- /**
88
- *
89
- * @param {number} x
90
- * @param {number} y
91
- * @param {number} z
92
- */
93
- setVertexD(x: number, y: number, z: number): void;
94
- }
95
- import Vector3 from "../../../../core/geom/Vector3.js";
96
- //# sourceMappingURL=Quad.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Quad.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/Quad.js"],"names":[],"mappings":"AAMA;IAkBI;;;;;;;OAOG;IACH,mDALW,MAAM,EAUhB;IA9BD,mBAAiC;IAGjC,kBAAyB;IAEzB;;;OAGG;IACH,MAFU,IAAI,GAAC,IAAI,CAEP;IAEZ;;;OAGG;IACH,UAFU,IAAI,GAAC,IAAI,CAEH;IAWZ,yBAA8B;IAC9B,cAAkB;IAKtB,yBAYC;IAED,wBAWC;IAED,gDAMC;IAED,mCAIC;IAED,oDAIC;IAED;;;;;;OAMG;IACH,4BALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAchB;IAED,uBAEC;IAED,uBAGC;IAED,uBAGC;IAED,uBAEC;IAED,YAEC;IAED,YAEC;IAED,YAEC;IAED,YAEC;IAED;;;OAGG;IACH,mBAFW,OAAO,QAIjB;IAED;;;OAGG;IACH,mBAFW,OAAO,QAIjB;IAED;;;OAGG;IACH,mBAFW,OAAO,QAIjB;IAED;;;OAGG;IACH,mBAFW,OAAO,QAIjB;IAED;;;;;OAKG;IACH,cAJW,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;OAKG;IACH,cAJW,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;OAKG;IACH,cAJW,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;OAKG;IACH,cAJW,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;CACJ;oBApNmB,kCAAkC"}
@@ -1,213 +0,0 @@
1
- import Vector3 from "../../../../core/geom/Vector3.js";
2
-
3
- const t0 = new Vector3();
4
- const t1 = new Vector3();
5
- const t2 = new Vector3();
6
-
7
- export class Quad {
8
- direction = new Vector3(0, 1, 0);
9
-
10
- //defines a point from which D and C are offset on the same line
11
- position = new Vector3();
12
-
13
- /**
14
- *
15
- * @type {Quad|null}
16
- */
17
- next = null;
18
-
19
- /**
20
- *
21
- * @type {Quad|null}
22
- */
23
- previous = null;
24
-
25
- /**
26
- *
27
- * @param {BufferGeometry} bufferGeometry
28
- * @param {number} index
29
- * @property {Quad|null} next
30
- * @property {Quad|null} previous
31
- * @constructor
32
- */
33
- constructor(bufferGeometry, index) {
34
- this.geometry = bufferGeometry;
35
- this.index = index;
36
-
37
- this.computePosition();
38
- }
39
-
40
- computeDirection() {
41
- this.getVertexA(t0);
42
- this.getVertexB(t1);
43
- t0.add(t1).multiplyScalar(0.5);
44
-
45
- this.getVertexC(t2);
46
- this.getVertexD(t1);
47
- t2.add(t1).multiplyScalar(0.5);
48
-
49
- t2.sub(t0).normalize();
50
-
51
- this.direction.copy(t2);
52
- }
53
-
54
- computePosition() {
55
- const p = this.position;
56
- this.getVertexC(p);
57
- const x = p.x,
58
- y = p.y,
59
- z = p.z;
60
- this.getVertexD(p);
61
- p.x += x;
62
- p.y += y;
63
- p.z += z;
64
- p.multiplyScalar(0.5);
65
- }
66
-
67
- setAttributeIndex(index, value) {
68
- const indexBuffer = this.geometry.index;
69
- const aIndex = indexBuffer.array;
70
- const offset = (this.index * 6) + index;
71
- aIndex[offset] = value;
72
- indexBuffer.needsUpdate = true;
73
- }
74
-
75
- getAttributeIndex(index) {
76
- const aIndex = this.geometry.index.array;
77
- const offset = (this.index * 6) + index;
78
- return aIndex[offset];
79
- }
80
-
81
- getAttributePosition(index, result) {
82
- const aPosition = this.geometry.attributes.position.array;
83
- const offset = index * 3;
84
- result.set(aPosition[offset], aPosition[offset + 1], aPosition[offset + 2]);
85
- }
86
-
87
- /**
88
- *
89
- * @param {number} index
90
- * @param {number} x
91
- * @param {number} y
92
- * @param {number} z
93
- */
94
- setAttributePosition(index, x, y, z) {
95
- const position = this.geometry.attributes.position;
96
-
97
- const aPosition = position.array;
98
-
99
- const offset = index * 3;
100
-
101
- aPosition[offset] = x;
102
- aPosition[offset + 1] = y;
103
- aPosition[offset + 2] = z;
104
-
105
- position.needsUpdate = true;
106
- }
107
-
108
- setA(index) {
109
- this.setAttributeIndex(0, index);
110
- }
111
-
112
- setB(index) {
113
- this.setAttributeIndex(1, index);
114
- this.setAttributeIndex(3, index);
115
- }
116
-
117
- setC(index) {
118
- this.setAttributeIndex(2, index);
119
- this.setAttributeIndex(5, index);
120
- }
121
-
122
- setD(index) {
123
- this.setAttributeIndex(4, index);
124
- }
125
-
126
- getA() {
127
- return this.getAttributeIndex(0);
128
- }
129
-
130
- getB() {
131
- return this.getAttributeIndex(1);
132
- }
133
-
134
- getC() {
135
- return this.getAttributeIndex(2);
136
- }
137
-
138
- getD() {
139
- return this.getAttributeIndex(4);
140
- }
141
-
142
- /**
143
- *
144
- * @param {Vector3} result
145
- */
146
- getVertexA(result) {
147
- this.getAttributePosition(this.getA(), result);
148
- }
149
-
150
- /**
151
- *
152
- * @param {Vector3} result
153
- */
154
- getVertexB(result) {
155
- this.getAttributePosition(this.getB(), result);
156
- }
157
-
158
- /**
159
- *
160
- * @param {Vector3} result
161
- */
162
- getVertexC(result) {
163
- this.getAttributePosition(this.getC(), result);
164
- }
165
-
166
- /**
167
- *
168
- * @param {Vector3} result
169
- */
170
- getVertexD(result) {
171
- this.getAttributePosition(this.getD(), result);
172
- }
173
-
174
- /**
175
- *
176
- * @param {number} x
177
- * @param {number} y
178
- * @param {number} z
179
- */
180
- setVertexA(x, y, z) {
181
- this.setAttributePosition(this.getA(), x, y, z);
182
- }
183
-
184
- /**
185
- *
186
- * @param {number} x
187
- * @param {number} y
188
- * @param {number} z
189
- */
190
- setVertexB(x, y, z) {
191
- this.setAttributePosition(this.getB(), x, y, z);
192
- }
193
-
194
- /**
195
- *
196
- * @param {number} x
197
- * @param {number} y
198
- * @param {number} z
199
- */
200
- setVertexC(x, y, z) {
201
- this.setAttributePosition(this.getC(), x, y, z);
202
- }
203
-
204
- /**
205
- *
206
- * @param {number} x
207
- * @param {number} y
208
- * @param {number} z
209
- */
210
- setVertexD(x, y, z) {
211
- this.setAttributePosition(this.getD(), x, y, z);
212
- }
213
- }
@@ -1,9 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferAttribute} source
4
- * @param {number} sourceIndex
5
- * @param {BufferAttribute} target
6
- * @param {number} targetIndex
7
- */
8
- export function copyAttributeV3(source: BufferAttribute, sourceIndex: number, target: BufferAttribute, targetIndex: number): void;
9
- //# sourceMappingURL=copyAttributeV3.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"copyAttributeV3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/copyAttributeV3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,sEAJW,MAAM,wCAEN,MAAM,QAIhB"}
@@ -1,12 +0,0 @@
1
- import { copyAttributeValue } from "./copyAttributeValue.js";
2
-
3
- /**
4
- *
5
- * @param {BufferAttribute} source
6
- * @param {number} sourceIndex
7
- * @param {BufferAttribute} target
8
- * @param {number} targetIndex
9
- */
10
- export function copyAttributeV3(source, sourceIndex, target, targetIndex) {
11
- copyAttributeValue(source, sourceIndex * 3, target, targetIndex * 3, 3);
12
- }