@woosh/meep-engine 3.52.0 → 3.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +38 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +43 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +802 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +359 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
- package/src/shade/playground/foliage_wind/index.html +254 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +263 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
- package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
- package/src/engine/graphics/render/RenderPassType.js +0 -8
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
- package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
- package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
- package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
- package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
- package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
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1
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-
{"version":3,"file":"GPUFluidCascade.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascade.js"],"names":[],"mappings":"AAwEA;;;;;;;GAOG;AACH,mDAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAIlB;;;;yCAvDS,MAAM;AARhB;;;GAGG;AAEH;;;;GAIG;AACH;IACI,4EAA4E;;IAE5E,+EAA+E;;GAEhF;AAEH;;;;;;;;;;;;;GAaG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,iDAFU,MAAM,CAEsC;AAEtD;;;;;;;;;;;GAWG;AACH,sDAFU,MAAM,CAE0C;AAmF1D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;
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1
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{"version":3,"file":"GPUFluidCascade.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascade.js"],"names":[],"mappings":"AAwEA;;;;;;;GAOG;AACH,mDAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAIlB;;;;yCAvDS,MAAM;AARhB;;;GAGG;AAEH;;;;GAIG;AACH;IACI,4EAA4E;;IAE5E,+EAA+E;;GAEhF;AAEH;;;;;;;;;;;;;GAaG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,iDAFU,MAAM,CAEsC;AAEtD;;;;;;;;;;;GAWG;AACH,sDAFU,MAAM,CAE0C;AAmF1D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,0CAA0C,EAAE,eAAe,QAS5E;IAuvBD;;;;OAIG;IACH,0CAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAa3C;IAwCD;;;;OAIG;IACH,sCAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAc3C;IAiCD;;;;OAIG;IACH,iCAJW,MAAM,aACN,OAAO,mEAAmE,EAAE,kBAAkB,WAC9F;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAc3C;IAnwBD;;;;;;;;;OASG;IACH;QAR8B,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,SAAS,EAAzB,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;OAwHhB;IAED;;;OAGG;IACH,wCAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,oCAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;;;OAIG;IACH,uBAEC;IAED;;;;;;OAMG;IACH,8BAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;;OAGG;IACH,gDAEC;IAED;;;;OAIG;IACH,wBAEC;IAED;;;;;;;OAOG;IACH,wBAHW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,QAQhB;IAED;;;;OAIG;IACH;gBAFsB,UAAU;wBAAkB,WAAW;cAAQ,WAAW;gBAAU,WAAW;MAMpG;IAED;;;;;;OAMG;IACH,wBAHW,MAAM,GACJ;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,cAAc,EAAE,WAAW,CAAC;QAAC,IAAI,EAAE,WAAW,CAAC;QAAC,MAAM,EAAE,WAAW,CAAA;KAAC,CAUrG;IAED;;;;;;OAMG;IACH,cAFW,UAAU,MAAM,CAAC,QAU3B;IAED;;;;;;;;;OASG;IACH,qBAJW,MAAM,gBACN;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,QAAQ,EAAE,YAAU,IAAI,CAAA;KAAC,UAClG,eAAe,GAAC,IAAI,QA8C9B;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH;QAnB+B,KAAK,EAAzB,UAAU;QACM,EAAE,EAAlB,MAAM;QACyB,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;QACwB,MAAM,EAApC,eAAe,GAAC,IAAI;QAEH,eAAe,EAAhC,OAAO;QACa,KAAK;QACH,OAAO,GAA7B,MAAM,GAAC,IAAI;QAGM,qBAAqB,GAAtC,MAAM;QAG+B,GAAG,GAAxC,0BAA0B;QACT,KAAK,GAAtB,MAAM;aA6GhB;IAED;;;;;;;;;;;;OAYG;IACH;QAP+B,KAAK,EAAzB,UAAU;QACiB,KAAK,EAAhC,UAAU,MAAM,CAAC;QAGD,SAAS,EAAzB,MAAM;QACwB,MAAM,EAApC,eAAe,GAAC,IAAI;aA6E9B;IAED;;;;;;;;;;;;OAYG;IACH;QAH+B,KAAK,EAAzB,UAAU;QACe,KAAK,EAA9B,eAAe;aA2DzB;IAuND;;;;OAIG;IACH,gBAoBC;;CACJ;yBA3rCY,OAAO,2DAA2D,EAAE,UAAU;qCAC9E,OAAO,wCAAwC,EAAE,sBAAsB;oCANhD,8BAA8B"}
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* solve's inputs live in retained records, and several steps may be recorded into one graph.
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*/
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export class GPUFluidCascade {
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/**
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* Offer the compute pipelines a cascade's step, scroll fill, and child restriction dispatch —
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* see {@link PipelineEnquiry}.
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*
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* @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
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*/
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static enquirePipelines(enquiry) {
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FluidMacPasses.enquirePipelines(enquiry);
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GPUFluidPressureSolve.enquirePipelines(enquiry);
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enquiry.compute.push(
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shader_fluid_cascade_fill.pipeline,
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shader_fluid_cascade_restrict.pipeline,
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);
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}
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/** @type {Uint32Array} */
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#resolution = new Uint32Array(3);
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/** @type {Int32Array} */
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* pressure 0); after that nothing is allocated per tick.
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*/
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export class GPUFluidCascadeStack {
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/**
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* Offer the compute pipelines a cascade stack's tick and publish dispatch — see
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* {@link PipelineEnquiry}.
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*
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* @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
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*/
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static enquirePipelines(enquiry: import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
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/**
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* @param {object} pass
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* @param {*} _resources
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUFluidCascadeStack.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascadeStack.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;;GAGG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;
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1
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+
{"version":3,"file":"GPUFluidCascadeStack.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascadeStack.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;;GAGG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,0CAA0C,EAAE,eAAe,QAK5E;IA2VD;;;;OAIG;IACH,uCAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,OAAO,wCAAwC,EAAE,sBAAsB,CAAA;KAAC,QAkC5F;IAhVD;;;;;;;;;;OAUG;IACH;QAT8B,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;QAED,SAAS,EAAzB,MAAM;QACU,aAAa,EAA7B,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QACL,iBAAiB,EAAjC,MAAM;OAwChB;IA/DD;;;;OAIG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;;OAIG;IACH,UAFU,OAAO,CAED;IAqDhB,wBAAwB;IACxB,4BAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,eAAe,CAI3B;IAED;;;;;OAKG;IACH,qBAFW,YAAY,GAAC,MAAM,EAAE,QAY/B;IAED;;;;;;OAMG;IACH,wBAHW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAd+B,KAAK,EAAzB,UAAU;QACM,IAAI,EAApB,MAAM;QAEU,EAAE,EAAlB,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;QACyB,OAAO,GAAtC,eAAe,GAAC,IAAI;QAEH,qBAAqB,GAAtC,MAAM;aA8FhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACY,IAAI,EAA1B,YAAY;QACmB,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;aAsDhB;IA4CD;;OAEG;IACH,gBAUC;;CACJ;yBA/cY,OAAO,2DAA2D,EAAE,UAAU;2BAC9E,OAAO,yBAAyB,EAAE,YAAY;8BAC9C,OAAO,8BAA8B,EAAE,eAAe;gCARnC,sBAAsB"}
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@@ -62,6 +62,17 @@ export const GPU_FLUID_CASCADE_STACK_LIMIT = 8;
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62
62
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* pressure 0); after that nothing is allocated per tick.
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*/
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64
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export class GPUFluidCascadeStack {
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/**
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* Offer the compute pipelines a cascade stack's tick and publish dispatch — see
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* {@link PipelineEnquiry}.
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*
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* @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
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*/
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static enquirePipelines(enquiry) {
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GPUFluidCascade.enquirePipelines(enquiry);
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FluidWindPublish.enquirePipelines(enquiry);
|
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74
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}
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75
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+
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65
76
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/** @type {GPUFluidCascade[]} */
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66
77
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#cascades = [];
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@@ -1 +1 @@
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1
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{"version":3,"file":"chunk_fluid_cascade_parent.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kDAFU,SAAS,
|
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1
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+
{"version":3,"file":"chunk_fluid_cascade_parent.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kDAFU,SAAS,CAoIjB;AAEF;;;;;;;;;;;;;;;GAeG;AACH,kDAFU,SAAS,CAmDjB;0BA3OwB,oCAAoC"}
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@@ -76,7 +76,8 @@ fn fluid_parent_deviation_w(lattice: vec3<i32>) -> f32 {
|
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76
76
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77
77
|
fn fluid_parent_face_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
|
78
78
|
// the far field: nothing to read, every corner would count 0
|
|
79
|
-
|
|
79
|
+
let n_corners = select(0u, 8u, parent.faces_u.size.x != 0u);
|
|
80
|
+
if (n_corners == 0u) {
|
|
80
81
|
return parent.read_far_velocity.x;
|
|
81
82
|
}
|
|
82
83
|
|
|
@@ -84,29 +85,30 @@ fn fluid_parent_face_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
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|
84
85
|
let base = floor(lattice);
|
|
85
86
|
let lo = vec3<i32>(base);
|
|
86
87
|
let hi = lo + vec3<i32>(1);
|
|
88
|
+
var z0 = vec4<f32>(0.0);
|
|
89
|
+
var z1 = vec4<f32>(0.0);
|
|
90
|
+
|
|
91
|
+
for (var i = 0u; i < n_corners; i++) {
|
|
92
|
+
let pt = vec3<i32>(
|
|
93
|
+
select(lo.x, hi.x, (i & 1u) != 0u),
|
|
94
|
+
select(lo.y, hi.y, (i & 2u) != 0u),
|
|
95
|
+
select(lo.z, hi.z, (i & 4u) != 0u)
|
|
96
|
+
);
|
|
97
|
+
let v = vec4<f32>(fluid_parent_deviation_u(pt));
|
|
98
|
+
let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
|
|
99
|
+
z0 = select(z0, v, mask & vec4<bool>(i < 4u));
|
|
100
|
+
z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
|
|
101
|
+
}
|
|
87
102
|
|
|
88
|
-
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
|
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89
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-
vec4<f32>(
|
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90
|
-
fluid_parent_deviation_u(lo),
|
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91
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-
fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, lo.z)),
|
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92
|
-
fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, lo.z)),
|
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93
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-
fluid_parent_deviation_u(vec3<i32>(hi.x, hi.y, lo.z))
|
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),
|
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95
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vec4<f32>(
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fluid_parent_deviation_u(vec3<i32>(lo.x, lo.y, hi.z)),
|
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-
fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, hi.z)),
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-
fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, hi.z)),
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fluid_parent_deviation_u(hi)
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),
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lattice - base
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-
);
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+
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
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return parent.read_far_velocity.x + parent.keep * texture3d_trilinear_interpolate(corners);
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}
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107
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fn fluid_parent_face_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
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109
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// the far field: nothing to read, every corner would count 0
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-
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+
let n_corners = select(0u, 8u, parent.faces_v.size.x != 0u);
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if (n_corners == 0u) {
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112
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return parent.read_far_velocity.y;
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113
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}
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114
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@@ -114,29 +116,30 @@ fn fluid_parent_face_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
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116
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let base = floor(lattice);
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let lo = vec3<i32>(base);
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let hi = lo + vec3<i32>(1);
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var z0 = vec4<f32>(0.0);
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var z1 = vec4<f32>(0.0);
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+
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for (var i = 0u; i < n_corners; i++) {
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let pt = vec3<i32>(
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select(lo.x, hi.x, (i & 1u) != 0u),
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select(lo.y, hi.y, (i & 2u) != 0u),
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select(lo.z, hi.z, (i & 4u) != 0u)
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+
);
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let v = vec4<f32>(fluid_parent_deviation_v(pt));
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let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
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z0 = select(z0, v, mask & vec4<bool>(i < 4u));
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z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
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}
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133
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let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
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vec4<f32>(
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fluid_parent_deviation_v(lo),
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fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, lo.z)),
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fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, lo.z)),
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123
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-
fluid_parent_deviation_v(vec3<i32>(hi.x, hi.y, lo.z))
|
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),
|
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vec4<f32>(
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fluid_parent_deviation_v(vec3<i32>(lo.x, lo.y, hi.z)),
|
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fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, hi.z)),
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fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, hi.z)),
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fluid_parent_deviation_v(hi)
|
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-
),
|
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-
lattice - base
|
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-
);
|
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+
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
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|
|
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return parent.read_far_velocity.y + parent.keep * texture3d_trilinear_interpolate(corners);
|
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137
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}
|
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138
|
|
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fn fluid_parent_face_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
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138
140
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// the far field: nothing to read, every corner would count 0
|
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139
|
-
|
|
141
|
+
let n_corners = select(0u, 8u, parent.faces_w.size.x != 0u);
|
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142
|
+
if (n_corners == 0u) {
|
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140
143
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return parent.read_far_velocity.z;
|
|
141
144
|
}
|
|
142
145
|
|
|
@@ -144,22 +147,22 @@ fn fluid_parent_face_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
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144
147
|
let base = floor(lattice);
|
|
145
148
|
let lo = vec3<i32>(base);
|
|
146
149
|
let hi = lo + vec3<i32>(1);
|
|
150
|
+
var z0 = vec4<f32>(0.0);
|
|
151
|
+
var z1 = vec4<f32>(0.0);
|
|
152
|
+
|
|
153
|
+
for (var i = 0u; i < n_corners; i++) {
|
|
154
|
+
let pt = vec3<i32>(
|
|
155
|
+
select(lo.x, hi.x, (i & 1u) != 0u),
|
|
156
|
+
select(lo.y, hi.y, (i & 2u) != 0u),
|
|
157
|
+
select(lo.z, hi.z, (i & 4u) != 0u)
|
|
158
|
+
);
|
|
159
|
+
let v = vec4<f32>(fluid_parent_deviation_w(pt));
|
|
160
|
+
let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
|
|
161
|
+
z0 = select(z0, v, mask & vec4<bool>(i < 4u));
|
|
162
|
+
z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
|
|
163
|
+
}
|
|
147
164
|
|
|
148
|
-
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
|
|
149
|
-
vec4<f32>(
|
|
150
|
-
fluid_parent_deviation_w(lo),
|
|
151
|
-
fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
152
|
-
fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
153
|
-
fluid_parent_deviation_w(vec3<i32>(hi.x, hi.y, lo.z))
|
|
154
|
-
),
|
|
155
|
-
vec4<f32>(
|
|
156
|
-
fluid_parent_deviation_w(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
157
|
-
fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
158
|
-
fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
159
|
-
fluid_parent_deviation_w(hi)
|
|
160
|
-
),
|
|
161
|
-
lattice - base
|
|
162
|
-
);
|
|
165
|
+
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
|
|
163
166
|
|
|
164
167
|
return parent.read_far_velocity.z + parent.keep * texture3d_trilinear_interpolate(corners);
|
|
165
168
|
}
|
|
@@ -43,6 +43,12 @@
|
|
|
43
43
|
* the parameters, bindings and dispatch arguments are retained and rewritten in place.
|
|
44
44
|
*/
|
|
45
45
|
export class FluidMacPasses {
|
|
46
|
+
/**
|
|
47
|
+
* Offer the compute pipelines the MAC step passes dispatch — see {@link PipelineEnquiry}.
|
|
48
|
+
*
|
|
49
|
+
* @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
50
|
+
*/
|
|
51
|
+
static enquirePipelines(enquiry: import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
|
|
46
52
|
/**
|
|
47
53
|
* Where the cascade's window is.
|
|
48
54
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;
|
|
1
|
+
{"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IACI;;;;OAIG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAW/E;IAuED;;;;;OAKG;IACH,kBAHW,UAAU,MAAM,CAAC,UACjB,UAAU,MAAM,CAAC,QAkC3B;IAED;;;;;;;;;;;;OAYG;IACH,YAVW,MAAM,MACN,MAAM,gBACN,UAAU,MAAM,CAAC,oBAEjB,UAAU,MAAM,CAAC,QACjB,MAAM,QACN,OAAO,eACP,MAAM,QA+BhB;IAaD;;;;;;;;;OASG;IACH,qBALW,sBAAsB,UACtB,qBAAqB,kDAmB/B;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBAbW,sBAAsB,UACtB,qBAAqB,WACrB,qBAAqB,OACrB,qBAAqB,wEAOrB,0BAA0B,UAC1B,yBAAyB,QA0CnC;IAED;;;;;;;OAOG;IACH,uBAJW,sBAAsB,UACtB,0BAA0B,UAC1B,yBAAyB,QAgBnC;IAED;;;;;;;OAOG;IACH,2BALW,sBAAsB,YACtB,qBAAqB,0CAgB/B;IAED;;;;;;;;;OASG;IACH,yBAPW,sBAAsB,YACtB,qBAAqB,8CAGrB,qBAAqB,UACrB,yBAAyB,QAmBnC;;CACJ;qCAhYY,OAAO,2CAA2C,EAAE,sBAAsB;kCAC1E,OAAO,0BAA0B,EAAE,mBAAmB;;;;;;oCACtD;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAgB;CAAC;;;;;;yCAGzD;IAAC,OAAO,YAAY;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC;;;;;;wCAIlG;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC"}
|
|
@@ -58,6 +58,22 @@ import { FLUID_CASCADE_GHOST_DEPTH } from "../coupling/FLUID_CASCADE_GHOSTS.js";
|
|
|
58
58
|
* the parameters, bindings and dispatch arguments are retained and rewritten in place.
|
|
59
59
|
*/
|
|
60
60
|
export class FluidMacPasses {
|
|
61
|
+
/**
|
|
62
|
+
* Offer the compute pipelines the MAC step passes dispatch — see {@link PipelineEnquiry}.
|
|
63
|
+
*
|
|
64
|
+
* @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
65
|
+
*/
|
|
66
|
+
static enquirePipelines(enquiry) {
|
|
67
|
+
enquiry.compute.push(
|
|
68
|
+
shader_fluid_mac_advect_correct.pipeline,
|
|
69
|
+
shader_fluid_mac_advect_predict.pipeline,
|
|
70
|
+
shader_fluid_mac_curl.pipeline,
|
|
71
|
+
shader_fluid_mac_divergence.pipeline,
|
|
72
|
+
shader_fluid_mac_gradient.pipeline,
|
|
73
|
+
shader_fluid_cascade_ghosts.pipeline,
|
|
74
|
+
);
|
|
75
|
+
}
|
|
76
|
+
|
|
61
77
|
/** The value of {@link FLUID_MAC_STEP_STRUCT}, rewritten in place. */
|
|
62
78
|
#step = {
|
|
63
79
|
cells: fluid_cascade_window_value(),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_fluid_mac_seams.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,yCAFU,SAAS,CAgBjB;AAEF;;;;;;;GAOG;AACH,yCAFU,SAAS,CAuCjB;AAEF;;;;;;GAMG;AACH,0CAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_fluid_mac_seams.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,yCAFU,SAAS,CAgBjB;AAEF;;;;;;;GAOG;AACH,yCAFU,SAAS,CAuCjB;AAEF;;;;;;GAMG;AACH,0CAFU,SAAS,CAwDjB;AAEF;;;;;;;GAOG;AACH,2CAFU,SAAS,CAgCjB;0BA7LwB,oCAAoC"}
|
|
@@ -121,15 +121,27 @@ fn mac_source_w(face: vec3<i32>) -> f32 {
|
|
|
121
121
|
}
|
|
122
122
|
|
|
123
123
|
fn mac_carrier_u(face: vec3<i32>) -> f32 {
|
|
124
|
-
|
|
124
|
+
if (grid_tile_window_contains(face, step.faces_u.size)) {
|
|
125
|
+
return textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
return textureLoad(ghost_u, vec3<u32>(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH)), 0).r;
|
|
125
129
|
}
|
|
126
130
|
|
|
127
131
|
fn mac_carrier_v(face: vec3<i32>) -> f32 {
|
|
128
|
-
|
|
132
|
+
if (grid_tile_window_contains(face, step.faces_v.size)) {
|
|
133
|
+
return textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
return textureLoad(ghost_v, vec3<u32>(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH)), 0).r;
|
|
129
137
|
}
|
|
130
138
|
|
|
131
139
|
fn mac_carrier_w(face: vec3<i32>) -> f32 {
|
|
132
|
-
|
|
140
|
+
if (grid_tile_window_contains(face, step.faces_w.size)) {
|
|
141
|
+
return textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
return textureLoad(ghost_w, vec3<u32>(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH)), 0).r;
|
|
133
145
|
}
|
|
134
146
|
`, [
|
|
135
147
|
chunk_grid_tile_window,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_v3_mac_lattice_corners.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js"],"names":[],"mappings":"AAqBA;;;;;GAKG;AACH,uCAFU,SAAS,CAkBjB;AAEF;;;;;GAKG;AACH,iCAFU,SAAS,CAkBjB;AAEF;;;;;;;GAOG;AACH,0CAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_v3_mac_lattice_corners.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js"],"names":[],"mappings":"AAqBA;;;;;GAKG;AACH,uCAFU,SAAS,CAkBjB;AAEF;;;;;GAKG;AACH,iCAFU,SAAS,CAkBjB;AAEF;;;;;;;GAOG;AACH,0CAFU,SAAS,CA6EjB;AAEF;;;;;;GAMG;AACH,2CAFU,SAAS,CA6EjB;0BA5OwB,oCAAoC"}
|
|
@@ -82,66 +82,69 @@ fn v3_mac_source_corners_u(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS
|
|
|
82
82
|
let tap = v3_mac_lattice_tap(position);
|
|
83
83
|
let lo = tap.lo;
|
|
84
84
|
let hi = tap.hi;
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
)
|
|
99
|
-
|
|
100
|
-
|
|
85
|
+
let n_corners = select(0u, 8u, abs(position.x) < 1e30);
|
|
86
|
+
var z0 = vec4<f32>(0.0);
|
|
87
|
+
var z1 = vec4<f32>(0.0);
|
|
88
|
+
|
|
89
|
+
for (var i = 0u; i < n_corners; i++) {
|
|
90
|
+
let pt = vec3<i32>(
|
|
91
|
+
select(lo.x, hi.x, (i & 1u) != 0u),
|
|
92
|
+
select(lo.y, hi.y, (i & 2u) != 0u),
|
|
93
|
+
select(lo.z, hi.z, (i & 4u) != 0u)
|
|
94
|
+
);
|
|
95
|
+
let v = vec4<f32>(mac_source_u(pt));
|
|
96
|
+
let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
|
|
97
|
+
z0 = select(z0, v, mask & vec4<bool>(i < 4u));
|
|
98
|
+
z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
101
102
|
}
|
|
102
103
|
|
|
103
104
|
fn v3_mac_source_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
104
105
|
let tap = v3_mac_lattice_tap(position);
|
|
105
106
|
let lo = tap.lo;
|
|
106
107
|
let hi = tap.hi;
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
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select(lo.y, hi.y, (i & 2u) != 0u),
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let v = vec4<f32>(mac_forward_u(pt));
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let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
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z0 = select(z0, v, mask & vec4<bool>(i < 4u));
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z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
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}
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return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
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}
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fn v3_mac_forward_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
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let tap = v3_mac_lattice_tap(position);
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let n_corners = select(0u, 8u, abs(position.x) < 1e30);
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var z0 = vec4<f32>(0.0);
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var z1 = vec4<f32>(0.0);
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select(lo.y, hi.y, (i & 2u) != 0u),
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select(lo.z, hi.z, (i & 4u) != 0u)
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+
);
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let v = vec4<f32>(mac_forward_v(pt));
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let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
|
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z0 = select(z0, v, mask & vec4<bool>(i < 4u));
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z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
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+
}
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return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
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209
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}
|
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211
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fn v3_mac_forward_corners_w(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
207
212
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let tap = v3_mac_lattice_tap(position);
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213
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214
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let hi = tap.hi;
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|
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|
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|
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|
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|
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|
|
215
|
+
let n_corners = select(0u, 8u, abs(position.x) < 1e30);
|
|
216
|
+
var z0 = vec4<f32>(0.0);
|
|
217
|
+
var z1 = vec4<f32>(0.0);
|
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|
+
|
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219
|
+
for (var i = 0u; i < n_corners; i++) {
|
|
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|
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let pt = vec3<i32>(
|
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|
+
select(lo.x, hi.x, (i & 1u) != 0u),
|
|
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|
+
select(lo.y, hi.y, (i & 2u) != 0u),
|
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223
|
+
select(lo.z, hi.z, (i & 4u) != 0u)
|
|
224
|
+
);
|
|
225
|
+
let v = vec4<f32>(mac_forward_w(pt));
|
|
226
|
+
let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
|
|
227
|
+
z0 = select(z0, v, mask & vec4<bool>(i < 4u));
|
|
228
|
+
z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
226
232
|
}
|
|
227
233
|
`, [
|
|
228
234
|
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
|
@@ -168,20 +168,20 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
168
168
|
let cell = vec3<i32>(id);
|
|
169
169
|
let last = vec3<i32>(step.cells.size) - vec3<i32>(1);
|
|
170
170
|
|
|
171
|
-
// each cell's -x, -y and -z faces
|
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172
|
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|
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173
|
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|
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174
|
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|
|
175
|
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|
|
176
|
-
// the +boundary face planes, owned by the last tile along each axis
|
|
177
|
-
if (cell.x == last.x) {
|
|
178
|
-
fluid_mac_correct_store_u(cell + vec3<i32>(1, 0, 0));
|
|
171
|
+
// each cell's -x, -y and -z faces, and the +boundary face planes on the last tile along each axis
|
|
172
|
+
let u_end = select(1, 2, cell.x == last.x);
|
|
173
|
+
for (var dx = 0; dx < u_end; dx++) {
|
|
174
|
+
fluid_mac_correct_store_u(cell + vec3<i32>(dx, 0, 0));
|
|
179
175
|
}
|
|
180
|
-
|
|
181
|
-
|
|
176
|
+
|
|
177
|
+
let v_end = select(1, 2, cell.y == last.y);
|
|
178
|
+
for (var dy = 0; dy < v_end; dy++) {
|
|
179
|
+
fluid_mac_correct_store_v(cell + vec3<i32>(0, dy, 0));
|
|
182
180
|
}
|
|
183
|
-
|
|
184
|
-
|
|
181
|
+
|
|
182
|
+
let w_end = select(1, 2, cell.z == last.z);
|
|
183
|
+
for (var dz = 0; dz < w_end; dz++) {
|
|
184
|
+
fluid_mac_correct_store_w(cell + vec3<i32>(0, 0, dz));
|
|
185
185
|
}
|
|
186
186
|
}
|
|
187
187
|
`, [
|
|
@@ -49,20 +49,20 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
49
49
|
let cell = vec3<i32>(id);
|
|
50
50
|
let last = vec3<i32>(step.cells.size) - vec3<i32>(1);
|
|
51
51
|
|
|
52
|
-
// each cell's -x, -y and -z faces
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
// the +boundary face planes, owned by the last tile along each axis
|
|
58
|
-
if (cell.x == last.x) {
|
|
59
|
-
fluid_mac_predict_store_u(cell + vec3<i32>(1, 0, 0));
|
|
52
|
+
// each cell's -x, -y and -z faces, and the +boundary face planes on the last tile along each axis
|
|
53
|
+
let u_end = select(1, 2, cell.x == last.x);
|
|
54
|
+
for (var dx = 0; dx < u_end; dx++) {
|
|
55
|
+
fluid_mac_predict_store_u(cell + vec3<i32>(dx, 0, 0));
|
|
60
56
|
}
|
|
61
|
-
|
|
62
|
-
|
|
57
|
+
|
|
58
|
+
let v_end = select(1, 2, cell.y == last.y);
|
|
59
|
+
for (var dy = 0; dy < v_end; dy++) {
|
|
60
|
+
fluid_mac_predict_store_v(cell + vec3<i32>(0, dy, 0));
|
|
63
61
|
}
|
|
64
|
-
|
|
65
|
-
|
|
62
|
+
|
|
63
|
+
let w_end = select(1, 2, cell.z == last.z);
|
|
64
|
+
for (var dz = 0; dz < w_end; dz++) {
|
|
65
|
+
fluid_mac_predict_store_w(cell + vec3<i32>(0, 0, dz));
|
|
66
66
|
}
|
|
67
67
|
}
|
|
68
68
|
`, [
|
|
@@ -29,6 +29,13 @@
|
|
|
29
29
|
* the far field, a parent with no window, reads 0.
|
|
30
30
|
*/
|
|
31
31
|
export class GPUFluidPressureSolve {
|
|
32
|
+
/**
|
|
33
|
+
* Offer the compute pipelines the multigrid and SOR pressure solvers dispatch — see
|
|
34
|
+
* {@link PipelineEnquiry}.
|
|
35
|
+
*
|
|
36
|
+
* @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
37
|
+
*/
|
|
38
|
+
static enquirePipelines(enquiry: import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
|
|
32
39
|
/**
|
|
33
40
|
* @param {{solve: GPUFluidPressureSolve, arm: number, count: number, inputs: FluidPressureSolveInputs}} data
|
|
34
41
|
* @param {*} _resources
|