@woosh/meep-engine 3.52.0 → 3.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +38 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +43 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +802 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +359 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
- package/src/shade/playground/foliage_wind/index.html +254 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +263 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
- package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
- package/src/engine/graphics/render/RenderPassType.js +0 -8
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
- package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
- package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
- package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
- package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
- package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
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import { assert } from "../../../core/assert.js";
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import { PI2 } from "../../../core/math/PI2.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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import { FoliageWindRigs } from "../../../engine/graphics3/animation/FoliageWindRigs.js";
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import { prefab_place, prefab_unplace } from "../../../engine/graphics3/prefab/prefab_place.js";
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import { FoliageWindJoint } from "../../../shade/renderer/animation/foliage/FoliageWindJoint.js";
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import { FoliageWindRig } from "../../../shade/renderer/animation/foliage/FoliageWindRig.js";
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import { generate_tree } from "./generate_tree.js";
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/**
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* Turn-key helper to place a procedural tree (`TreeAsset`, `Prefab`, or on-the-fly generation options)
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* into a bare `GPUSceneContext` + `EntityComponentDataset` (one without ECS graphics systems),
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* automatically registering its GPU fluid-driven `FoliageWindRig` with `GPUAnimationManager` so its
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* bones sample `GPUSceneWind` (3D fluid dynamics cascades + global far-field wind) every frame.
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*
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* When using a full ECS world with `ShadedGeometrySystem`, `MeshSkinSystem`, and `FoliageWindSystem`,
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* prefer `prefab_instantiate(tree.prefab, dataset, root)` directly so the ECS systems manage rows,
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* skins, and wind rigs automatically.
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*
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* @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
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* @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
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* @param {Object} [options={}]
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* @param {import("./TreeAsset.js").TreeAsset} [options.tree] pre-generated `TreeAsset`
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* @param {import("../../../engine/graphics3/prefab/Prefab.js").Prefab} [options.prefab] pre-compiled `Prefab`
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* @param {number} [options.lod=0] LOD index when placing from `TreeAsset`
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* @param {Transform64} [options.placement] explicit `Transform64` placement
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* @param {number[]|{x:number,y:number,z:number}} [options.position] world position `[x, y, z]`
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* @param {number[]|{x:number,y:number,z:number,w:number}} [options.rotation] world quaternion `[x, y, z, w]`
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* @param {number} [options.rotation_y] yaw rotation around `+Y` in radians
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* @param {number|number[]|{x:number,y:number,z:number}} [options.scale] uniform or 3-axis scale
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* @param {boolean} [options.wind=true] whether to register GPU fluid-driven foliage wind rigs
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* @param {number} [options.wind_weight=1.0] foliage wind rig blend weight in `pose_accumulator`
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* @param {number} [options.wind_phase_offset] explicit phase offset in radians for flutter desynchronization
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* @returns {{
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* root: number,
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* instance: import("../../../engine/graphics3/prefab/PrefabInstance.js").PrefabInstance,
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* skins: {entity: number, skin_id: number}[]|null,
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* foliage_rig_ids: number[],
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* drawn: number,
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* tree: import("./TreeAsset.js").TreeAsset|null,
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* prefab: import("../../../engine/graphics3/prefab/Prefab.js").Prefab
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* }}
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*/
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export function place_tree(scene_context, dataset, options = {}) {
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assert.defined(scene_context, 'scene_context');
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assert.defined(dataset, 'dataset');
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const opts = options || {};
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let tree = null;
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let prefab = null;
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if (opts.prefab && opts.prefab.isPrefab) {
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prefab = opts.prefab;
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} else if (opts.tree && opts.tree.isTreeAsset) {
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tree = opts.tree;
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const lod_idx = Math.max(0, Math.min(tree.lods.length - 1, opts.lod ?? 0));
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prefab = tree.lods[lod_idx].prefab;
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} else if (opts.isTreeAsset) {
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tree = opts;
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prefab = tree.prefab;
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} else if (opts.isPrefab) {
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prefab = opts;
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} else {
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tree = generate_tree(opts);
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const lod_idx = Math.max(0, Math.min(tree.lods.length - 1, opts.lod ?? 0));
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prefab = tree.lods[lod_idx].prefab;
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}
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const placement = new Transform64();
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if (opts.placement && opts.placement.isTransform64) {
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placement.copy(opts.placement);
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} else {
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if (opts.position !== undefined) {
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if (Array.isArray(opts.position) || ArrayBuffer.isView(opts.position)) {
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placement.setTranslation(opts.position[0] ?? 0, opts.position[1] ?? 0, opts.position[2] ?? 0);
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} else {
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placement.setTranslation(opts.position.x ?? 0, opts.position.y ?? 0, opts.position.z ?? 0);
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}
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}
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if (opts.rotation !== undefined) {
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if (Array.isArray(opts.rotation) || ArrayBuffer.isView(opts.rotation)) {
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placement.setRotation(
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opts.rotation[0] ?? 0,
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opts.rotation[1] ?? 0,
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opts.rotation[2] ?? 0,
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opts.rotation[3] ?? 1
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);
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} else {
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placement.setRotation(
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opts.rotation.x ?? 0,
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opts.rotation.y ?? 0,
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opts.rotation.z ?? 0,
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opts.rotation.w ?? 1
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);
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}
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} else if (typeof opts.rotation_y === "number") {
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const half = opts.rotation_y * 0.5;
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placement.setRotation(0, Math.sin(half), 0, Math.cos(half));
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}
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if (opts.scale !== undefined) {
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if (typeof opts.scale === "number") {
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placement.setScale(opts.scale, opts.scale, opts.scale);
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} else if (Array.isArray(opts.scale) || ArrayBuffer.isView(opts.scale)) {
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placement.setScale(opts.scale[0] ?? 1, opts.scale[1] ?? 1, opts.scale[2] ?? 1);
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} else {
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placement.setScale(opts.scale.x ?? 1, opts.scale.y ?? 1, opts.scale.z ?? 1);
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}
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}
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}
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placement.updateMatrix();
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const enable_wind = opts.wind !== false;
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const has_skins = Array.isArray(prefab.skins) && prefab.skins.length > 0;
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const placed = prefab_place(scene_context, dataset, prefab, placement, {
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register_animation: enable_wind || has_skins,
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skinned: has_skins
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});
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const foliage_rig_ids = [];
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const manager = scene_context.animation_manager;
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const rigs_component = dataset.getComponent(placed.root, FoliageWindRigs);
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if (!enable_wind && rigs_component !== undefined) {
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dataset.removeComponentFromEntity(placed.root, FoliageWindRigs);
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} else if (enable_wind && rigs_component !== undefined && manager !== undefined && manager !== null) {
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if (typeof opts.wind_phase_offset === "number" && Array.isArray(prefab.foliage_rigs)) {
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const entities = placed.instance.entities;
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const phase_offset = opts.wind_phase_offset;
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rigs_component.rigs = prefab.foliage_rigs.map(rig_template => FoliageWindRig.from({
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name: rig_template.name,
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root: entities[rig_template.root],
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weight: rig_template.weight,
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joints: rig_template.joints.map(j => FoliageWindJoint.from({
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target: entities[j.target],
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branch_axis: j.branch_axis,
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compliance: j.compliance,
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natural_frequency: j.natural_frequency,
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damping_ratio: j.damping_ratio,
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max_angle: j.max_angle,
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turbulence: j.turbulence,
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phase_offset: (j.phase_offset + phase_offset) % PI2,
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})),
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}));
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}
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if (typeof opts.wind_weight === "number") {
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rigs_component.weight = opts.wind_weight;
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}
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for (let i = 0; i < rigs_component.rigs.length; i++) {
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const rig_id = manager.register_foliage_rig(rigs_component.rigs[i]);
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if (typeof opts.wind_weight === "number") {
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manager.set_foliage_rig_weight(rig_id, opts.wind_weight);
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}
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foliage_rig_ids.push(rig_id);
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}
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}
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return {
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root: placed.root,
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instance: placed.instance,
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skins: placed.skins,
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foliage_rig_ids,
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drawn: placed.drawn,
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tree,
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prefab
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};
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}
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/**
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* Unplaces a tree previously placed via `place_tree`, unregistering its GPU fluid-driven foliage
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* wind rigs BEFORE destroying the prefab instance so target entities still exist in `dataset` during cleanup.
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*
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* @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
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* @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
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* @param {ReturnType<typeof place_tree>} placed
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*/
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export function unplace_tree(scene_context, dataset, placed) {
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assert.defined(scene_context, 'scene_context');
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assert.defined(dataset, 'dataset');
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assert.defined(placed, 'placed');
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// CRITICAL: unregister_foliage_rig must run BEFORE prefab_unplace removes the target entities from dataset!
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if (Array.isArray(placed.foliage_rig_ids) && placed.foliage_rig_ids.length > 0 && scene_context.animation_manager) {
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const manager = scene_context.animation_manager;
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for (let i = 0; i < placed.foliage_rig_ids.length; i++) {
|
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188
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+
manager.unregister_foliage_rig(placed.foliage_rig_ids[i]);
|
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+
}
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190
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placed.foliage_rig_ids.length = 0;
|
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}
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+
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+
prefab_unplace(scene_context, dataset, placed);
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}
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@@ -0,0 +1,120 @@
|
|
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1
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+
/**
|
|
2
|
+
* Procedural bark PBR material & UV tiling configuration.
|
|
3
|
+
*/
|
|
4
|
+
export class BarkMaterialConfig {
|
|
5
|
+
/**
|
|
6
|
+
* @param {Partial<BarkMaterialConfig>} [options]
|
|
7
|
+
* @returns {BarkMaterialConfig}
|
|
8
|
+
*/
|
|
9
|
+
static from(options?: Partial<BarkMaterialConfig>): BarkMaterialConfig;
|
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10
|
+
/**
|
|
11
|
+
* Procedural texture resolution (pixels, power of two).
|
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12
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* @type {number}
|
|
13
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+
*/
|
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14
|
+
resolution: number;
|
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15
|
+
/**
|
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16
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+
* Botanical bark pattern archetype (`"fissured"` | `"birch"` | `"plated"` | `"ringed"`).
|
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17
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+
* @type {string}
|
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18
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+
*/
|
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19
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+
bark_type: string;
|
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20
|
+
/**
|
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21
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+
* Outer bark ridge / periderm color (sRGB).
|
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22
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* @type {Color}
|
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23
|
+
*/
|
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24
|
+
primary_color: Color;
|
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25
|
+
/**
|
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26
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+
* Deep fissure / crevice bark color (sRGB).
|
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27
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* @type {Color}
|
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28
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+
*/
|
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29
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+
secondary_color: Color;
|
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30
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+
/**
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* Exposed inner phloem / peeled cambium accent color (sRGB).
|
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32
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* @type {Color}
|
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33
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+
*/
|
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34
|
+
inner_bark_color: Color;
|
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35
|
+
/**
|
|
36
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+
* Basal moss / lichen tint color (sRGB).
|
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37
|
+
* @type {Color}
|
|
38
|
+
*/
|
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39
|
+
moss_color: Color;
|
|
40
|
+
/**
|
|
41
|
+
* Amount [0, 1] of lichen/moss flecking.
|
|
42
|
+
* @type {number}
|
|
43
|
+
*/
|
|
44
|
+
moss_amount: number;
|
|
45
|
+
/**
|
|
46
|
+
* Circumferential fissure ridge or plate count across unit UV tile.
|
|
47
|
+
* @type {number}
|
|
48
|
+
*/
|
|
49
|
+
fissure_frequency: number;
|
|
50
|
+
/**
|
|
51
|
+
* Normal map relief and occlusion depth of bark fissures [0, 1].
|
|
52
|
+
* @type {number}
|
|
53
|
+
*/
|
|
54
|
+
fissure_depth: number;
|
|
55
|
+
/**
|
|
56
|
+
* Horizontal lenticel stripe intensity [0, 1] (characteristic of birch/cherry bark).
|
|
57
|
+
* @type {number}
|
|
58
|
+
*/
|
|
59
|
+
lenticel_amount: number;
|
|
60
|
+
/**
|
|
61
|
+
* Papery bark peeling & curling strip intensity [0, 1] (characteristic of birch).
|
|
62
|
+
* @type {number}
|
|
63
|
+
*/
|
|
64
|
+
peel_amount: number;
|
|
65
|
+
/**
|
|
66
|
+
* Stepped terrace quantization of bark plates/ridges [0, 1].
|
|
67
|
+
* @type {number}
|
|
68
|
+
*/
|
|
69
|
+
plate_terrace: number;
|
|
70
|
+
/**
|
|
71
|
+
* Intensity [0, 1] of embedded callus knots / chevron branch-eye scars and grain flow warping.
|
|
72
|
+
* @type {number}
|
|
73
|
+
*/
|
|
74
|
+
knot_amount: number;
|
|
75
|
+
/**
|
|
76
|
+
* Base PBR roughness [0, 1].
|
|
77
|
+
* @type {number}
|
|
78
|
+
*/
|
|
79
|
+
roughness: number;
|
|
80
|
+
/**
|
|
81
|
+
* World-space UV tile density (tiles per meter of circumference/length).
|
|
82
|
+
* @type {number}
|
|
83
|
+
*/
|
|
84
|
+
texel_density: number;
|
|
85
|
+
/**
|
|
86
|
+
* Helical UV twist rate along branch length (tiles per meter).
|
|
87
|
+
* @type {number}
|
|
88
|
+
*/
|
|
89
|
+
twist_uv: number;
|
|
90
|
+
/**
|
|
91
|
+
* @param {Partial<BarkMaterialConfig>} [overrides]
|
|
92
|
+
* @returns {this}
|
|
93
|
+
*/
|
|
94
|
+
applyOverrides(overrides?: Partial<BarkMaterialConfig>): this;
|
|
95
|
+
/**
|
|
96
|
+
* @param {BarkMaterialConfig} other
|
|
97
|
+
* @returns {this}
|
|
98
|
+
*/
|
|
99
|
+
copy(other: BarkMaterialConfig): this;
|
|
100
|
+
/**
|
|
101
|
+
* @returns {BarkMaterialConfig}
|
|
102
|
+
*/
|
|
103
|
+
clone(): BarkMaterialConfig;
|
|
104
|
+
/**
|
|
105
|
+
* @param {BarkMaterialConfig} other
|
|
106
|
+
* @returns {boolean}
|
|
107
|
+
*/
|
|
108
|
+
equals(other: BarkMaterialConfig): boolean;
|
|
109
|
+
/**
|
|
110
|
+
* @returns {number}
|
|
111
|
+
*/
|
|
112
|
+
hash(): number;
|
|
113
|
+
/**
|
|
114
|
+
* @readonly
|
|
115
|
+
* @type {boolean}
|
|
116
|
+
*/
|
|
117
|
+
readonly isBarkMaterialConfig: boolean;
|
|
118
|
+
}
|
|
119
|
+
import { Color } from "../../../core/color/Color.js";
|
|
120
|
+
//# sourceMappingURL=BarkMaterialConfig.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"BarkMaterialConfig.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/config/BarkMaterialConfig.js"],"names":[],"mappings":"AAMA;;GAEG;AACH;IAiGI;;;OAGG;IACH,sBAHW,QAAQ,kBAAkB,CAAC,GACzB,kBAAkB,CAM9B;IAxGD;;;OAGG;IACH,YAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,WAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,eAFU,KAAK,CAEkC;IAEjD;;;OAGG;IACH,iBAFU,KAAK,CAEoC;IAEnD;;;OAGG;IACH,kBAFU,KAAK,CAEqC;IAEpD;;;OAGG;IACH,YAFU,KAAK,CAE+B;IAE9C;;;OAGG;IACH,aAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,eAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,eAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,aAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,WAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,eAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEA;IAYhB;;;OAGG;IACH,2BAHW,QAAQ,kBAAkB,CAAC,GACzB,IAAI,CA+ChB;IAED;;;OAGG;IACH,YAHW,kBAAkB,GAChB,IAAI,CAqBhB;IAED;;OAEG;IACH,SAFa,kBAAkB,CAM9B;IAED;;;OAGG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAqBnB;IAED;;OAEG;IACH,QAFa,MAAM,CAelB;IAGL;;;OAGG;IACH,+BAFU,OAAO,CAEgC;CANhD;sBAlPqB,8BAA8B"}
|
|
@@ -0,0 +1,250 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { Color } from "../../../core/color/Color.js";
|
|
3
|
+
import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
|
|
4
|
+
import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
|
|
5
|
+
import { computeStringHash } from "../../../core/primitives/strings/computeStringHash.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Procedural bark PBR material & UV tiling configuration.
|
|
9
|
+
*/
|
|
10
|
+
export class BarkMaterialConfig {
|
|
11
|
+
/**
|
|
12
|
+
* Procedural texture resolution (pixels, power of two).
|
|
13
|
+
* @type {number}
|
|
14
|
+
*/
|
|
15
|
+
resolution = 256;
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Botanical bark pattern archetype (`"fissured"` | `"birch"` | `"plated"` | `"ringed"`).
|
|
19
|
+
* @type {string}
|
|
20
|
+
*/
|
|
21
|
+
bark_type = "fissured";
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Outer bark ridge / periderm color (sRGB).
|
|
25
|
+
* @type {Color}
|
|
26
|
+
*/
|
|
27
|
+
primary_color = new Color(0.29, 0.27, 0.24, 1.0);
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Deep fissure / crevice bark color (sRGB).
|
|
31
|
+
* @type {Color}
|
|
32
|
+
*/
|
|
33
|
+
secondary_color = new Color(0.11, 0.10, 0.09, 1.0);
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Exposed inner phloem / peeled cambium accent color (sRGB).
|
|
37
|
+
* @type {Color}
|
|
38
|
+
*/
|
|
39
|
+
inner_bark_color = new Color(0.32, 0.26, 0.21, 1.0);
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Basal moss / lichen tint color (sRGB).
|
|
43
|
+
* @type {Color}
|
|
44
|
+
*/
|
|
45
|
+
moss_color = new Color(0.24, 0.29, 0.18, 1.0);
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* Amount [0, 1] of lichen/moss flecking.
|
|
49
|
+
* @type {number}
|
|
50
|
+
*/
|
|
51
|
+
moss_amount = 0.10;
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* Circumferential fissure ridge or plate count across unit UV tile.
|
|
55
|
+
* @type {number}
|
|
56
|
+
*/
|
|
57
|
+
fissure_frequency = 7;
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Normal map relief and occlusion depth of bark fissures [0, 1].
|
|
61
|
+
* @type {number}
|
|
62
|
+
*/
|
|
63
|
+
fissure_depth = 0.72;
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Horizontal lenticel stripe intensity [0, 1] (characteristic of birch/cherry bark).
|
|
67
|
+
* @type {number}
|
|
68
|
+
*/
|
|
69
|
+
lenticel_amount = 0.0;
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Papery bark peeling & curling strip intensity [0, 1] (characteristic of birch).
|
|
73
|
+
* @type {number}
|
|
74
|
+
*/
|
|
75
|
+
peel_amount = 0.35;
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* Stepped terrace quantization of bark plates/ridges [0, 1].
|
|
79
|
+
* @type {number}
|
|
80
|
+
*/
|
|
81
|
+
plate_terrace = 0.42;
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* Intensity [0, 1] of embedded callus knots / chevron branch-eye scars and grain flow warping.
|
|
85
|
+
* @type {number}
|
|
86
|
+
*/
|
|
87
|
+
knot_amount = 0.55;
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* Base PBR roughness [0, 1].
|
|
91
|
+
* @type {number}
|
|
92
|
+
*/
|
|
93
|
+
roughness = 0.90;
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* World-space UV tile density (tiles per meter of circumference/length).
|
|
97
|
+
* @type {number}
|
|
98
|
+
*/
|
|
99
|
+
texel_density = 1.2;
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Helical UV twist rate along branch length (tiles per meter).
|
|
103
|
+
* @type {number}
|
|
104
|
+
*/
|
|
105
|
+
twist_uv = 0.04;
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
* @param {Partial<BarkMaterialConfig>} [options]
|
|
109
|
+
* @returns {BarkMaterialConfig}
|
|
110
|
+
*/
|
|
111
|
+
static from(options = {}) {
|
|
112
|
+
const r = new BarkMaterialConfig();
|
|
113
|
+
r.applyOverrides(options);
|
|
114
|
+
return r;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* @param {Partial<BarkMaterialConfig>} [overrides]
|
|
119
|
+
* @returns {this}
|
|
120
|
+
*/
|
|
121
|
+
applyOverrides(overrides = {}) {
|
|
122
|
+
if (overrides === null || overrides === undefined) {
|
|
123
|
+
return this;
|
|
124
|
+
}
|
|
125
|
+
if (overrides.resolution !== undefined) this.resolution = Math.max(16, overrides.resolution | 0);
|
|
126
|
+
if (overrides.bark_type !== undefined) this.bark_type = String(overrides.bark_type);
|
|
127
|
+
if (overrides.primary_color !== undefined) {
|
|
128
|
+
if (Array.isArray(overrides.primary_color)) {
|
|
129
|
+
this.primary_color.setRGB(overrides.primary_color[0], overrides.primary_color[1], overrides.primary_color[2]);
|
|
130
|
+
} else {
|
|
131
|
+
this.primary_color.copy(overrides.primary_color);
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
if (overrides.secondary_color !== undefined) {
|
|
135
|
+
if (Array.isArray(overrides.secondary_color)) {
|
|
136
|
+
this.secondary_color.setRGB(overrides.secondary_color[0], overrides.secondary_color[1], overrides.secondary_color[2]);
|
|
137
|
+
} else {
|
|
138
|
+
this.secondary_color.copy(overrides.secondary_color);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
if (overrides.inner_bark_color !== undefined) {
|
|
142
|
+
if (Array.isArray(overrides.inner_bark_color)) {
|
|
143
|
+
this.inner_bark_color.setRGB(overrides.inner_bark_color[0], overrides.inner_bark_color[1], overrides.inner_bark_color[2]);
|
|
144
|
+
} else {
|
|
145
|
+
this.inner_bark_color.copy(overrides.inner_bark_color);
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
if (overrides.moss_color !== undefined) {
|
|
149
|
+
if (Array.isArray(overrides.moss_color)) {
|
|
150
|
+
this.moss_color.setRGB(overrides.moss_color[0], overrides.moss_color[1], overrides.moss_color[2]);
|
|
151
|
+
} else {
|
|
152
|
+
this.moss_color.copy(overrides.moss_color);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
if (overrides.moss_amount !== undefined) this.moss_amount = overrides.moss_amount;
|
|
156
|
+
if (overrides.fissure_frequency !== undefined) this.fissure_frequency = Math.max(1, overrides.fissure_frequency | 0);
|
|
157
|
+
if (overrides.fissure_depth !== undefined) this.fissure_depth = overrides.fissure_depth;
|
|
158
|
+
if (overrides.lenticel_amount !== undefined) this.lenticel_amount = overrides.lenticel_amount;
|
|
159
|
+
if (overrides.peel_amount !== undefined) this.peel_amount = overrides.peel_amount;
|
|
160
|
+
if (overrides.plate_terrace !== undefined) this.plate_terrace = overrides.plate_terrace;
|
|
161
|
+
if (overrides.knot_amount !== undefined) this.knot_amount = overrides.knot_amount;
|
|
162
|
+
if (overrides.roughness !== undefined) this.roughness = overrides.roughness;
|
|
163
|
+
if (overrides.texel_density !== undefined) this.texel_density = overrides.texel_density;
|
|
164
|
+
if (overrides.twist_uv !== undefined) this.twist_uv = overrides.twist_uv;
|
|
165
|
+
return this;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* @param {BarkMaterialConfig} other
|
|
170
|
+
* @returns {this}
|
|
171
|
+
*/
|
|
172
|
+
copy(other) {
|
|
173
|
+
assert.defined(other, 'other');
|
|
174
|
+
this.resolution = other.resolution;
|
|
175
|
+
this.bark_type = other.bark_type;
|
|
176
|
+
this.primary_color.copy(other.primary_color);
|
|
177
|
+
this.secondary_color.copy(other.secondary_color);
|
|
178
|
+
this.inner_bark_color.copy(other.inner_bark_color);
|
|
179
|
+
this.moss_color.copy(other.moss_color);
|
|
180
|
+
this.moss_amount = other.moss_amount;
|
|
181
|
+
this.fissure_frequency = other.fissure_frequency;
|
|
182
|
+
this.fissure_depth = other.fissure_depth;
|
|
183
|
+
this.lenticel_amount = other.lenticel_amount;
|
|
184
|
+
this.peel_amount = other.peel_amount;
|
|
185
|
+
this.plate_terrace = other.plate_terrace;
|
|
186
|
+
this.knot_amount = other.knot_amount;
|
|
187
|
+
this.roughness = other.roughness;
|
|
188
|
+
this.texel_density = other.texel_density;
|
|
189
|
+
this.twist_uv = other.twist_uv;
|
|
190
|
+
return this;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* @returns {BarkMaterialConfig}
|
|
195
|
+
*/
|
|
196
|
+
clone() {
|
|
197
|
+
const r = new BarkMaterialConfig();
|
|
198
|
+
r.copy(this);
|
|
199
|
+
return r;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
/**
|
|
203
|
+
* @param {BarkMaterialConfig} other
|
|
204
|
+
* @returns {boolean}
|
|
205
|
+
*/
|
|
206
|
+
equals(other) {
|
|
207
|
+
if (this === other) return true;
|
|
208
|
+
if (!other || !other.isBarkMaterialConfig) return false;
|
|
209
|
+
return this.resolution === other.resolution
|
|
210
|
+
&& this.bark_type === other.bark_type
|
|
211
|
+
&& this.primary_color.equals(other.primary_color)
|
|
212
|
+
&& this.secondary_color.equals(other.secondary_color)
|
|
213
|
+
&& this.inner_bark_color.equals(other.inner_bark_color)
|
|
214
|
+
&& this.moss_color.equals(other.moss_color)
|
|
215
|
+
&& this.moss_amount === other.moss_amount
|
|
216
|
+
&& this.fissure_frequency === other.fissure_frequency
|
|
217
|
+
&& this.fissure_depth === other.fissure_depth
|
|
218
|
+
&& this.lenticel_amount === other.lenticel_amount
|
|
219
|
+
&& this.peel_amount === other.peel_amount
|
|
220
|
+
&& this.plate_terrace === other.plate_terrace
|
|
221
|
+
&& this.knot_amount === other.knot_amount
|
|
222
|
+
&& this.roughness === other.roughness
|
|
223
|
+
&& this.texel_density === other.texel_density
|
|
224
|
+
&& this.twist_uv === other.twist_uv;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
/**
|
|
228
|
+
* @returns {number}
|
|
229
|
+
*/
|
|
230
|
+
hash() {
|
|
231
|
+
let h = hash_mix2(this.resolution, computeStringHash(this.bark_type));
|
|
232
|
+
h = hash_mix2(h, this.primary_color.hash());
|
|
233
|
+
h = hash_mix2(h, this.secondary_color.hash());
|
|
234
|
+
h = hash_mix2(h, this.inner_bark_color.hash());
|
|
235
|
+
h = hash_mix2(h, this.moss_color.hash());
|
|
236
|
+
h = hash_mix2(h, computeHashFloat(this.fissure_depth));
|
|
237
|
+
h = hash_mix2(h, computeHashFloat(this.lenticel_amount));
|
|
238
|
+
h = hash_mix2(h, computeHashFloat(this.peel_amount));
|
|
239
|
+
h = hash_mix2(h, computeHashFloat(this.plate_terrace));
|
|
240
|
+
h = hash_mix2(h, computeHashFloat(this.knot_amount));
|
|
241
|
+
h = hash_mix2(h, computeHashFloat(this.roughness));
|
|
242
|
+
return h;
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
/**
|
|
247
|
+
* @readonly
|
|
248
|
+
* @type {boolean}
|
|
249
|
+
*/
|
|
250
|
+
BarkMaterialConfig.prototype.isBarkMaterialConfig = true;
|