@woosh/meep-engine 3.52.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  179. package/src/shade/renderer/Renderer.js +45 -16
  180. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  181. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  182. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  183. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  184. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  185. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  186. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  187. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  190. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  191. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  192. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  193. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  194. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  195. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  196. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  197. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  199. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  201. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  202. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  203. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  204. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  205. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  207. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  208. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  209. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  210. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  211. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  212. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  213. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  215. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  216. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  217. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  218. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  219. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  220. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  221. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  222. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  223. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +7 -0
  224. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  225. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  226. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +7 -0
  227. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  228. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  229. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  231. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  232. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  233. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  234. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  236. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  237. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  238. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  239. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  240. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +7 -0
  241. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  242. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  243. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  244. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  245. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  246. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  247. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  248. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  249. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  250. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  251. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  252. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  253. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  254. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  255. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  256. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  257. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
  258. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  259. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
  260. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  261. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  262. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
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@@ -1,160 +0,0 @@
1
- import List from "../../../../core/collection/list/List.js";
2
- import { RenderLayer } from "./RenderLayer.js";
3
- import { Stack } from "../../../../core/collection/Stack.js";
4
- import { RenderLayerManagerState } from "./RenderLayerManagerState.js";
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-
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- export class RenderLayerManager {
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- /**
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- * @private
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- * @type {Stack<RenderLayerManagerState>}
10
- */
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- __stateStack = new Stack();
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-
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- /**
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- *
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- * @type {List<RenderLayer>}
16
- */
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- layers = new List();
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-
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- /**
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- *
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- * @returns {number}
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- */
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- getLayerCount() {
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- return this.layers.length;
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- }
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-
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- /**
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- *
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- * @param {number} i
30
- * @returns {RenderLayer}
31
- */
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- getLayerByIndex(i) {
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- const result = this.layers.get(i);
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-
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- if (result === undefined) {
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- throw new Error(`Layer with index ${i} not found`);
37
- }
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-
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- return result;
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- }
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-
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- /**
43
- * Hide all layers
44
- */
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- hideAll() {
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- const layers = this.layers;
47
- const n = layers.length;
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-
49
- for (let i = 0; i < n; i++) {
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- const renderLayer = layers.get(i);
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-
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- renderLayer.state.visible = false;
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- }
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- }
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-
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- /**
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- *
58
- * @returns {RenderLayerManagerState}
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- */
60
- pushState() {
61
- // console.warn('RenderLayerManager.pushState');
62
-
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- const state = new RenderLayerManagerState();
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-
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- state.read(this);
66
-
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- this.__stateStack.push(state);
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-
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- return state;
70
- }
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-
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- popState() {
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- // console.warn('RenderLayerManager.popState');
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-
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- if (this.__stateStack.isEmpty()) {
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- return;
77
- }
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-
79
- /**
80
- *
81
- * @type {RenderLayerManagerState}
82
- */
83
- const state = this.__stateStack.pop();
84
-
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- state.write(this);
86
- }
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-
88
-
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- /**
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- *
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- * @param {string} name
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- * @return {RenderLayer}
93
- */
94
- create(name) {
95
- const result = new RenderLayer();
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-
97
- result.name = name;
98
-
99
- this.add(result);
100
-
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- return result;
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- }
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-
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- /**
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- *
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- * @param {RenderLayer} layer
107
- */
108
- add(layer) {
109
-
110
- const name = layer.name;
111
-
112
- const existingLayer = this.getLayerByName(name);
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-
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- if (existingLayer !== undefined) {
115
- throw new Error(`RenderLayer named '${name}' already exists`);
116
- }
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-
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-
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- this.layers.add(layer);
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-
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- }
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-
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- /**
124
- *
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- * @param {RenderLayer} layer
126
- * @returns {boolean}
127
- */
128
- remove(layer) {
129
- return this.layers.removeOneOf(layer);
130
- }
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-
132
- /**
133
- *
134
- * @param {string} name
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- * @returns {RenderLayer|undefined}
136
- */
137
- getLayerByName(name) {
138
- return this.layers.find(function (layer) {
139
- return layer.name === name;
140
- });
141
- }
142
-
143
- /**
144
- *
145
- * @param {function(RenderLayer)} visitor
146
- * @param {*} [thisArg]
147
- */
148
- traverse(visitor, thisArg) {
149
- this.layers.forEach(visitor, thisArg);
150
- }
151
-
152
- /**
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- * @template {T}
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- * @param {function(RenderLayer):T} mapper
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- * @returns {T[]}
156
- */
157
- map(mapper) {
158
- return this.layers.map(mapper);
159
- }
160
- }
@@ -1,18 +0,0 @@
1
- export class RenderLayerManagerState {
2
- /**
3
- *
4
- * @type {Map<String,RenderLayerState>}
5
- */
6
- layers: Map<string, RenderLayerState>;
7
- /**
8
- *
9
- * @param {RenderLayerManager} manager
10
- */
11
- write(manager: RenderLayerManager): void;
12
- /**
13
- * Read the current state from {@link RenderLayerManager}
14
- * @param {RenderLayerManager} manager
15
- */
16
- read(manager: RenderLayerManager): void;
17
- }
18
- //# sourceMappingURL=RenderLayerManagerState.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RenderLayerManagerState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayerManagerState.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,QAFU,6BAA4B,CAEnB;IAEnB;;;OAGG;IACH,yCAWC;IAED;;;OAGG;IACH,wCAkBC;CACJ"}
@@ -1,48 +0,0 @@
1
- export class RenderLayerManagerState {
2
- /**
3
- *
4
- * @type {Map<String,RenderLayerState>}
5
- */
6
- layers = new Map();
7
-
8
- /**
9
- *
10
- * @param {RenderLayerManager} manager
11
- */
12
- write(manager) {
13
- // console.log('RenderLayerManagerState.write');
14
-
15
- for (const [id, state] of this.layers) {
16
-
17
- const layer = manager.getLayerByName(id);
18
-
19
- layer.state.copy(state);
20
-
21
- }
22
-
23
- }
24
-
25
- /**
26
- * Read the current state from {@link RenderLayerManager}
27
- * @param {RenderLayerManager} manager
28
- */
29
- read(manager) {
30
-
31
- // console.log('RenderLayerManagerState.read');
32
-
33
- this.layers.clear();
34
-
35
- const layers = manager.layers;
36
-
37
- const layerCount = layers.length;
38
-
39
- for (let i = 0; i < layerCount; i++) {
40
- const layer = layers.get(i);
41
-
42
- const layerState = layer.state.clone();
43
-
44
- this.layers.set(layer.name, layerState);
45
- }
46
-
47
- }
48
- }
@@ -1,18 +0,0 @@
1
- export class RenderLayerState {
2
- /**
3
- * Whether the layer should be rendered or not
4
- * @type {boolean}
5
- */
6
- visible: boolean;
7
- /**
8
- *
9
- * @param {RenderLayerState} other
10
- */
11
- copy(other: RenderLayerState): void;
12
- /**
13
- *
14
- * @returns {RenderLayerState}
15
- */
16
- clone(): RenderLayerState;
17
- }
18
- //# sourceMappingURL=RenderLayerState.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RenderLayerState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayerState.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,SAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,YAFW,gBAAgB,QAI1B;IAED;;;OAGG;IACH,SAFa,gBAAgB,CAQ5B;CACJ"}
@@ -1,27 +0,0 @@
1
- export class RenderLayerState {
2
- /**
3
- * Whether the layer should be rendered or not
4
- * @type {boolean}
5
- */
6
- visible = true;
7
-
8
- /**
9
- *
10
- * @param {RenderLayerState} other
11
- */
12
- copy(other) {
13
- this.visible = other.visible;
14
- }
15
-
16
- /**
17
- *
18
- * @returns {RenderLayerState}
19
- */
20
- clone() {
21
- const r = new RenderLayerState();
22
-
23
- r.copy(this);
24
-
25
- return r;
26
- }
27
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {function(function(Plane))} traversePlanes
4
- * @param {number} [bias=0]
5
- * @returns {Function}
6
- */
7
- export function buildPlanarRenderLayerClipPlaneComputationMethod(traversePlanes: (arg0: (arg0: Plane) => any) => any, bias?: number): Function;
8
- //# sourceMappingURL=RenderLayerUtils.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RenderLayerUtils.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayerUtils.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,6HAHW,MAAM,YAgGhB"}
@@ -1,103 +0,0 @@
1
- import { v3_distance_above_plane } from "../../../../core/geom/vec3/v3_distance_above_plane.js";
2
- import { plane3_compute_3_plane_intersection_from_three } from "../../../../core/geom/3d/plane/plane3_compute_3_plane_intersection_from_three.js";
3
-
4
- /**
5
- *
6
- * @param {function(function(Plane))} traversePlanes
7
- * @param {number} [bias=0]
8
- * @returns {Function}
9
- */
10
- export function buildPlanarRenderLayerClipPlaneComputationMethod(traversePlanes, bias = 0) {
11
-
12
- /**
13
- *
14
- * @type {number[]}
15
- */
16
- const p = [];
17
-
18
- const adjacentPlanePairs = [
19
- [],
20
- [],
21
- [],
22
- []
23
- ];
24
-
25
- const range = {
26
- near: 0,
27
- far: 0
28
- };
29
-
30
- let nearPlane;
31
-
32
- /**
33
- *
34
- * @param {Plane} objectPlane
35
- */
36
- function visitPlane(objectPlane) {
37
-
38
- for (let i = 0; i < 4; i++) {
39
- const pair = adjacentPlanePairs[i];
40
-
41
- const p0 = pair[0];
42
- const p1 = pair[1];
43
-
44
- const planeIntersection = plane3_compute_3_plane_intersection_from_three(p, 0, p0, p1, objectPlane);
45
-
46
- if (!planeIntersection) {
47
- //no intersection
48
- continue;
49
- }
50
-
51
-
52
- const plane_normal = nearPlane.normal;
53
-
54
- const distanceToNearPlane = v3_distance_above_plane(p[0], p[1], p[2], plane_normal.x, plane_normal.y, plane_normal.z, nearPlane.constant);
55
-
56
- //update near and far plane distances
57
- if (distanceToNearPlane > 0 && distanceToNearPlane < range.near) {
58
- range.near = distanceToNearPlane;
59
- }
60
-
61
- if (distanceToNearPlane > range.far) {
62
- range.far = distanceToNearPlane;
63
- }
64
- }
65
-
66
- }
67
-
68
- /**
69
- *
70
- * @param {Frustum} frustum
71
- * @param {number} near
72
- * @param {number} far
73
- * @param {(near: number, far: number) => void} visitor
74
- */
75
- return function (frustum, near, far, visitor, thisArg) {
76
-
77
- const frustumPlanes = frustum.planes;
78
-
79
- nearPlane = frustumPlanes[5];
80
-
81
- adjacentPlanePairs[0][0] = frustumPlanes[0];
82
- adjacentPlanePairs[0][1] = frustumPlanes[2];
83
-
84
- adjacentPlanePairs[1][0] = frustumPlanes[0];
85
- adjacentPlanePairs[1][1] = frustumPlanes[3];
86
-
87
- adjacentPlanePairs[2][0] = frustumPlanes[1];
88
- adjacentPlanePairs[2][1] = frustumPlanes[2];
89
-
90
- adjacentPlanePairs[3][0] = frustumPlanes[1];
91
- adjacentPlanePairs[3][1] = frustumPlanes[3];
92
-
93
- range.near = near;
94
- range.far = far;
95
-
96
- traversePlanes(visitPlane);
97
-
98
- if (range.near <= range.far) {
99
- visitor.call(thisArg, range.near - bias, range.far + bias);
100
- }
101
- };
102
-
103
- }
@@ -1,10 +0,0 @@
1
- /**
2
- * Assumes that BVH stored entity IDs
3
- * @param {EntityManager} em
4
- * @param {BVH} bvh
5
- * @param {function(Object3D[],number,number,EntityComponentDataset)} extract
6
- * @param {*} [extract_context]
7
- * @returns {(function(Object3D[], number, CameraView): number)|*}
8
- */
9
- export function make_bvh_visibility_builder(em: EntityManager, bvh: BVH, extract: (arg0: Object3D[], arg1: number, arg2: number, arg3: EntityComponentDataset) => any, extract_context?: any): ((arg0: Object3D[], arg1: number, arg2: CameraView) => number) | any;
10
- //# sourceMappingURL=make_bvh_visibility_builder.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"make_bvh_visibility_builder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/render/make_bvh_visibility_builder.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH,yFAJoB,UAAU,QAAC,MAAM,QAAC,MAAM,gEAE/B,QAAU,UAAU,QAAE,MAAM,uBAAe,MAAM,CAAC,MAAE,CAoDhE"}
@@ -1,64 +0,0 @@
1
- import { assert } from "../../../core/assert.js";
2
- import {
3
- bvh_query_user_data_intersects_frustum
4
- } from "../../../core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js";
5
-
6
- /**
7
- * Assumes that BVH stored entity IDs
8
- * @param {EntityManager} em
9
- * @param {BVH} bvh
10
- * @param {function(Object3D[],number,number,EntityComponentDataset)} extract
11
- * @param {*} [extract_context]
12
- * @returns {(function(Object3D[], number, CameraView): number)|*}
13
- */
14
- export function make_bvh_visibility_builder(em, bvh, extract, extract_context) {
15
- assert.defined(em, 'em');
16
- assert.defined(bvh, 'bvh');
17
- assert.isFunction(extract, 'extract');
18
-
19
- const scratch_array = [];
20
-
21
- /**
22
- *
23
- * @param {*[]} destination
24
- * @param {number} destination_offset
25
- * @param {CameraView} view
26
- * @returns {number} Number of records added to destination
27
- */
28
- function compute(destination, destination_offset, view) {
29
-
30
- if (em === null) {
31
- return 0;
32
- }
33
-
34
- const dataset = em.dataset;
35
-
36
- if (dataset === null) {
37
- return 0;
38
- }
39
-
40
- const matches = bvh_query_user_data_intersects_frustum(
41
- scratch_array, 0,
42
- bvh, view.frustum
43
- );
44
-
45
- let additions = 0;
46
-
47
- for (let i = 0; i < matches; i++) {
48
- const entity = scratch_array[i];
49
-
50
- const offset = destination_offset + additions;
51
-
52
- const elements_from_entity = extract.call(extract_context, destination, offset, entity, dataset);
53
-
54
- assert.isNonNegativeInteger(elements_from_entity, 'additions');
55
-
56
- additions += elements_from_entity;
57
- }
58
-
59
- return additions;
60
- }
61
-
62
- return compute;
63
-
64
- }
@@ -1,7 +0,0 @@
1
- export type CameraViewFlags = number;
2
- export namespace CameraViewFlags {
3
- let Active: number;
4
- let AdaptivePlaneNear: number;
5
- let AdaptivePlaneFar: number;
6
- }
7
- //# sourceMappingURL=CameraViewFlags.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CameraViewFlags.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/view/CameraViewFlags.js"],"names":[],"mappings":"8BAEU,MAAM"}
@@ -1,9 +0,0 @@
1
- /**
2
- *
3
- * @enum {number}
4
- */
5
- export const CameraViewFlags = {
6
- Active: 1,
7
- AdaptivePlaneNear: 2,
8
- AdaptivePlaneFar: 4,
9
- };
@@ -1,143 +0,0 @@
1
- /**
2
- * accelerated Set data structure optimized for incremental re-building
3
- * Always sorted
4
- * @template V
5
- */
6
- export class IncrementalDeltaSet<V> {
7
- /**
8
- *
9
- * @param {function(V,V):number} compare stable comparator
10
- */
11
- constructor(compare: (arg0: V, arg1: V) => number);
12
- /**
13
- *
14
- * @type {V[]}
15
- * @private
16
- */
17
- private __elements;
18
- /**
19
- *
20
- * @type {number}
21
- * @private
22
- */
23
- private __elements_cursor;
24
- /**
25
- *
26
- * @type {V[]}
27
- * @private
28
- */
29
- private __swap_elements;
30
- /**
31
- *
32
- * @type {number}
33
- * @private
34
- */
35
- private __swap_elements_count;
36
- /**
37
- * Current version of the state, each time the set is updated - version changes
38
- * @type {number}
39
- */
40
- version: number;
41
- /**
42
- * Number of currently held elements
43
- * @type {number}
44
- */
45
- size: number;
46
- /**
47
- *
48
- * @type {function(V, V): number}
49
- * @private
50
- */
51
- private __compare;
52
- /**
53
- *
54
- * @type {Signal}
55
- */
56
- onUpdateFinished: Signal;
57
- /**
58
- *
59
- * @type {Signal}
60
- */
61
- onAdded: Signal;
62
- /**
63
- *
64
- * @type {Signal}
65
- */
66
- onRemoved: Signal;
67
- /**
68
- *
69
- * @type {IncrementalDeltaSetState|number}
70
- */
71
- state: IncrementalDeltaSetState | number;
72
- /**
73
- *
74
- * @return {V[]}
75
- */
76
- get elements(): V[];
77
- /**
78
- *
79
- * @param {(V)=>any} visitor
80
- * @param {*} [visitorContext]
81
- */
82
- forEach(visitor: (V) => any, visitorContext?: any): void;
83
- /**
84
- *
85
- * @param {V} element
86
- * @returns {boolean}
87
- */
88
- contains(element: V): boolean;
89
- /**
90
- *
91
- * @param {V} element
92
- * @return {number}
93
- * @private
94
- */
95
- private __indexOf;
96
- /**
97
- *
98
- * @param {V} element
99
- * @return {number}
100
- * @private
101
- */
102
- private __indexExpected;
103
- /**
104
- *
105
- * @param {V} element
106
- * @return {boolean}
107
- */
108
- forceAdd(element: V): boolean;
109
- /**
110
- *
111
- * @param {V} element
112
- * @returns {boolean}
113
- */
114
- forceRemove(element: V): boolean;
115
- clear(): void;
116
- includeAll(): void;
117
- initializeUpdate(): void;
118
- finalizeUpdate(): void;
119
- /**
120
- *
121
- * @param {V} element
122
- */
123
- push(element: V): void;
124
- /**
125
- *
126
- * @param {IncrementalDeltaSet<V>} other
127
- */
128
- pushOther(other: IncrementalDeltaSet<V>): void;
129
- /**
130
- * @readonly
131
- * @type {boolean}
132
- */
133
- readonly isIncrementalDeltaSet: boolean;
134
- }
135
- import Signal from "../../../../core/events/signal/Signal.js";
136
- type IncrementalDeltaSetState = number;
137
- declare namespace IncrementalDeltaSetState {
138
- let Clear: number;
139
- let Building: number;
140
- let Ready: number;
141
- }
142
- export {};
143
- //# sourceMappingURL=IncrementalDeltaSet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IncrementalDeltaSet.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/visibility/IncrementalDeltaSet.js"],"names":[],"mappings":"AAgBA;;;;GAIG;AACH;IAyCI;;;OAGG;IACH,4BAFoB,CAAC,QAAC,CAAC,KAAE,MAAM,EAmC9B;IA7ED;;;;OAIG;IACH,mBAAgB;IAEhB;;;;OAIG;IACH,0BAAsB;IAEtB;;;;OAIG;IACH,wBAAqB;IAErB;;;;OAIG;IACH,8BAA0B;IAE1B;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,MAFU,MAAM,CAEP;IASL;;;;OAIG;IACH,kBAAwB;IAExB;;;OAGG;IACH,kBAFU,MAAM,CAEoB;IAEpC;;;OAGG;IACH,SAFU,MAAM,CAEW;IAE3B;;;OAGG;IACH,WAFU,MAAM,CAEa;IAE7B;;;OAGG;IACH,OAFU,wBAAwB,GAAC,MAAM,CAEE;IAG/C;;;OAGG;IACH,oBAEC;IAED;;;;OAIG;IACH,iBAHW,CAAC,CAAC,KAAG,GAAG,8BAYlB;IAED;;;;OAIG;IACH,kBAHW,CAAC,GACC,OAAO,CAInB;IAED;;;;;OAKG;IACH,kBAQC;IAED;;;;;OAKG;IACH,wBAEC;IAED;;;;OAIG;IACH,kBAHW,CAAC,GACA,OAAO,CAelB;IAED;;;;OAIG;IACH,qBAHW,CAAC,GACC,OAAO,CAmBnB;IAED,cAWC;IAED,mBAEC;IAED,yBAeC;IAED,uBAwDC;IAED;;;OAGG;IACH,cAFW,CAAC,QAMX;IAED;;;OAGG;IACH,iBAFW,oBAAoB,CAAC,CAAC,QAWhC;IAIL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;CAPlD;mBA7TkB,0CAA0C;gCAKnD,MAAM"}