@woosh/meep-engine 3.40.0 → 3.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +1 -1
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  63. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  64. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  65. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  66. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  67. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  68. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  69. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  70. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  71. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  72. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  73. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  74. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  75. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  76. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  77. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  78. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  79. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  80. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  81. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  82. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  83. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  84. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  85. package/src/core/math/noise/sdnoise.d.ts +16 -5
  86. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  87. package/src/core/math/noise/sdnoise.js +43 -9
  88. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  89. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  90. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +6 -2
  93. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  94. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  95. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  96. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  97. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  98. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  99. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  100. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  101. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  102. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  103. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  104. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  105. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  106. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  107. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  108. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  109. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  110. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  111. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  112. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  113. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  114. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  115. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  116. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  117. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  118. package/src/engine/ecs/EntityManager.d.ts +9 -1
  119. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  120. package/src/engine/ecs/EntityManager.js +44 -42
  121. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  122. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  123. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  124. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  125. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  126. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  127. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  128. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  129. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  130. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  131. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  132. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  133. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  134. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  135. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  136. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  137. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  138. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  139. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  140. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  141. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  142. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  143. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  144. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  145. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  146. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  147. package/src/engine/ecs/ik/IKGoal.js +83 -0
  148. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  149. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  150. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  151. package/src/engine/ecs/ik/PLAN.md +179 -0
  152. package/src/engine/ecs/parent/EntityNode.js +3 -3
  153. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  154. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  155. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  156. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  157. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  159. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  160. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  161. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  162. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  163. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  164. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  165. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  166. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
  167. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  168. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  169. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  170. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  171. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  172. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  173. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  174. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  175. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  176. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  177. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  178. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  179. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  180. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  181. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  182. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  183. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  184. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  185. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  186. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  187. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  188. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  189. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  190. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  191. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  192. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  193. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  194. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  195. package/src/engine/graphics/ecs/water/Water.js +17 -0
  196. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  198. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  199. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  200. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  201. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  202. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  203. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  204. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  206. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  207. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  208. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  209. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  210. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  211. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  212. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  213. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  214. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  215. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  216. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  217. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  218. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  219. package/src/engine/graphics3/AnimationSystem.js +360 -352
  220. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  221. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  222. package/src/engine/graphics3/WaterSystem.js +78 -46
  223. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  224. package/src/engine/input/devices/PointerDevice.js +29 -4
  225. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  226. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  227. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  228. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  229. package/src/engine/physics/cloth/PLAN.md +16 -1
  230. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  231. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  233. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  234. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  236. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  237. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  238. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  239. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  241. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  242. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  244. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  246. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  247. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  248. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  249. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  250. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  251. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  252. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  253. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  254. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  255. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  256. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  257. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  258. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  260. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  261. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  262. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  263. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  264. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
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  506. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  507. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  508. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  509. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  510. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  511. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  512. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  513. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  514. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  515. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  516. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  517. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  518. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  519. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  520. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  521. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  522. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  523. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  524. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  525. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  526. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  527. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  528. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  529. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  530. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  531. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  532. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  533. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  534. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  535. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  536. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  537. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  538. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  539. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -1265,17 +1265,25 @@ export const WGSLLanguageCore = {
1265
1265
  * silently dropped (WGSL semantics). `coords` length matches the
1266
1266
  * texture dimensionality.
1267
1267
  *
1268
+ * Four arguments is the `texture_storage_2d_array` form — `(t, coords, array_index, value)` —
1269
+ * where the third argument selects the slice, stored along z as the sampling side reads it.
1270
+ *
1268
1271
  * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1269
1272
  * @param {Int32Array | Uint32Array | number[] | number} coords
1270
- * @param {Float32Array | Int32Array | Uint32Array | number[]} value
1273
+ * @param {Float32Array | Int32Array | Uint32Array | number[] | number} value_or_index
1274
+ * @param {Float32Array | Int32Array | Uint32Array | number[]} [array_value]
1271
1275
  */
1272
- textureStore(t, coords, value) {
1276
+ textureStore(t, coords, value_or_index, array_value = undefined) {
1273
1277
  assert.defined(t, 'texture');
1278
+ if (array_value !== undefined) {
1279
+ t.write(coords[0] | 0, coords[1] | 0, value_or_index | 0, array_value);
1280
+ return;
1281
+ }
1274
1282
  const dim = t.dimensionality;
1275
1283
  const x = (dim >= 1 ? (typeof coords === 'number' ? coords : coords[0]) : 0) | 0;
1276
1284
  const y = (dim >= 2 ? coords[1] : 0) | 0;
1277
1285
  const z = (dim >= 3 ? coords[2] : 0) | 0;
1278
- t.write(x, y, z, value);
1286
+ t.write(x, y, z, value_or_index);
1279
1287
  },
1280
1288
 
1281
1289
  // CPUBitmapData models one stored mip level.
@@ -1,28 +0,0 @@
1
- /**
2
- * Inputs that have actually broken {@link polygon2_triangulate}, kept so they can
3
- * never break it again.
4
- *
5
- * This file only ever grows, and only from real failures -- a case someone
6
- * *imagines* might be hard belongs in the ordinary spec, not here. Every entry
7
- * records what went wrong when it was added, because that is the part that stops
8
- * a future change from quietly reintroducing the same class of bug. The practice
9
- * is borrowed from manifold, whose triangulator carries ~3 MB of recorded failing
10
- * polygons replayed as tests.
11
- *
12
- * `expect_full` says whether the polygon is well-formed enough that the whole of
13
- * its area must be covered. `false` means the input is genuinely invalid
14
- * (self-intersecting) and the only requirements are the universal ones: no throw,
15
- * no hang, no out-of-range index.
16
- *
17
- * @author Alex Goldring
18
- * @copyright Company Named Limited (c) 2026
19
- */
20
- export const POLYGON2_TRIANGULATE_CORPUS: {
21
- name: string;
22
- why: string;
23
- points: number[];
24
- contour_ends: number[];
25
- contour_count: number;
26
- expect_full: boolean;
27
- }[];
28
- //# sourceMappingURL=polygon2_triangulate.corpus.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"polygon2_triangulate.corpus.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/2d/polygon/polygon2_triangulate.corpus.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;;;;;;IAkEE"}
@@ -1,86 +0,0 @@
1
- /**
2
- * Inputs that have actually broken {@link polygon2_triangulate}, kept so they can
3
- * never break it again.
4
- *
5
- * This file only ever grows, and only from real failures -- a case someone
6
- * *imagines* might be hard belongs in the ordinary spec, not here. Every entry
7
- * records what went wrong when it was added, because that is the part that stops
8
- * a future change from quietly reintroducing the same class of bug. The practice
9
- * is borrowed from manifold, whose triangulator carries ~3 MB of recorded failing
10
- * polygons replayed as tests.
11
- *
12
- * `expect_full` says whether the polygon is well-formed enough that the whole of
13
- * its area must be covered. `false` means the input is genuinely invalid
14
- * (self-intersecting) and the only requirements are the universal ones: no throw,
15
- * no hang, no out-of-range index.
16
- *
17
- * @author Alex Goldring
18
- * @copyright Company Named Limited (c) 2026
19
- */
20
- export const POLYGON2_TRIANGULATE_CORPUS = [
21
- {
22
- name: "unit-offset micro square",
23
- why: "Winding was decided by the shoelace sum, whose sign here is pure "
24
- + "rounding noise: the true area is 1e-18 against ~1e-16 per-term error. "
25
- + "The ring came out backwards, every corner looked reflex, and the "
26
- + "result was zero triangles. Fixed by deciding winding with one exact "
27
- + "orientation predicate at a hull vertex (polygon2_is_counter_clockwise).",
28
- points: [
29
- 1, 1,
30
- 1 + 1e-9, 1,
31
- 1 + 1e-9, 1 + 1e-9,
32
- 1, 1 + 1e-9,
33
- ],
34
- contour_ends: [4],
35
- contour_count: 1,
36
- expect_full: true,
37
- },
38
- {
39
- name: "coarse-grid point soup (fuzz seed 24)",
40
- why: "Twenty points on a 7x7 integer grid, with duplicates and collinear "
41
- + "runs. The ear search exhausted itself, fell through to the "
42
- + "cure-local-intersections pass, and that pass walked the "
43
- + "collapsed-ring sentinel as if it were a node -- an infinite loop. "
44
- + "Fixed by making the recovery pass accept and propagate the sentinel, "
45
- + "and by stopping it once the ring holds fewer than three nodes.",
46
- points: [
47
- 2, 3, 3, 6, 1, 5, 0, 4, 5, 0,
48
- 4, 2, 3, 3, 3, 6, 2, 3, 6, 1,
49
- 4, 4, 2, 6, 3, 2, 6, 4, 1, 1,
50
- 3, 0, 5, 0, 3, 2, 6, 4, 3, 3,
51
- ],
52
- contour_ends: [20],
53
- contour_count: 1,
54
- expect_full: false,
55
- },
56
- {
57
- name: "two rectangular holes bridged through a shared edge",
58
- why: "Produced 12 triangles where the Euler bound allows 14, which looked "
59
- + "like dropped geometry. It was not: the bridges left collinear corners "
60
- + "that were correctly absorbed rather than emitted as zero-area "
61
- + "triangles. Kept as the standing reminder that V + 2H - 2 is an upper "
62
- + "bound, not an equality -- area conservation is the real invariant.",
63
- points: [
64
- 0, 0, 20, 0, 20, 10, 0, 10,
65
- 2, 8, 6, 8, 6, 2, 2, 2,
66
- 12, 8, 18, 8, 18, 2, 12, 2,
67
- ],
68
- contour_ends: [4, 8, 12],
69
- contour_count: 3,
70
- expect_full: true,
71
- },
72
- {
73
- name: "hole touching the outer boundary at a vertex",
74
- why: "Same class as above -- 6 triangles against a bound of 7. The hole's "
75
- + "corner lands exactly on the outer edge, so the bridge is degenerate "
76
- + "and one corner becomes collinear. Area is still exact and every input "
77
- + "vertex is still used.",
78
- points: [
79
- 0, 0, 10, 0, 10, 10, 0, 10,
80
- 4, 7, 4, 3, 0, 5,
81
- ],
82
- contour_ends: [4, 7],
83
- contour_count: 2,
84
- expect_full: true,
85
- },
86
- ];
@@ -1,52 +0,0 @@
1
- export class IKConstraint {
2
- /**
3
- * End bone that is going to be placed
4
- * @type {String}
5
- */
6
- effector: string;
7
- /**
8
- * How far should effector be from the contact, positive values result in effector not reaching the surface, and negative result in penetration
9
- * @example For a foot effector this would be distance above the ground
10
- * @type {number}
11
- */
12
- offset: number;
13
- /**
14
- * Positive distance from the surface at which IK starts to take effect, low value represents full effect and high value represents where the influence begins
15
- * @type {NumericInterval}
16
- */
17
- distance: NumericInterval;
18
- /**
19
- *
20
- * @type {number}
21
- */
22
- strength: number;
23
- /**
24
- *
25
- * @type {number}
26
- */
27
- limit: number;
28
- /**
29
- * Solver to be used for this constraint
30
- * @type {string}
31
- */
32
- solver: string;
33
- /**
34
- *
35
- * @param {IKConstraint} other
36
- */
37
- copy(other: IKConstraint): void;
38
- clone(): IKConstraint;
39
- /**
40
- *
41
- * @param {IKConstraint} other
42
- * @returns {boolean}
43
- */
44
- equals(other: IKConstraint): boolean;
45
- /**
46
- *
47
- * @return {number}
48
- */
49
- hash(): number;
50
- }
51
- import { NumericInterval } from "../../../core/math/interval/NumericInterval.js";
52
- //# sourceMappingURL=IKConstraint.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IKConstraint.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKConstraint.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,iBAAc;IAEd;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;OAGG;IACH,UAFU,eAAe,CAEY;IAErC;;;OAGG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,QAFU,MAAM,CAEA;IAGhB;;;OAGG;IACH,YAFW,YAAY,QAStB;IAED,sBAMC;IAED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CASnB;IAED;;;OAGG;IACH,QAFY,MAAM,CAWjB;CACJ;gCA7F+B,gDAAgD"}
@@ -1,95 +0,0 @@
1
- import { combine_hash } from "../../../core/collection/array/combine_hash.js";
2
- import { NumericInterval } from "../../../core/math/interval/NumericInterval.js";
3
- import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
4
- import { computeStringHash } from "../../../core/primitives/strings/computeStringHash.js";
5
-
6
- export class IKConstraint {
7
-
8
- /**
9
- * End bone that is going to be placed
10
- * @type {String}
11
- */
12
- effector = "";
13
-
14
- /**
15
- * How far should effector be from the contact, positive values result in effector not reaching the surface, and negative result in penetration
16
- * @example For a foot effector this would be distance above the ground
17
- * @type {number}
18
- */
19
- offset = 0;
20
-
21
- /**
22
- * Positive distance from the surface at which IK starts to take effect, low value represents full effect and high value represents where the influence begins
23
- * @type {NumericInterval}
24
- */
25
- distance = new NumericInterval(0, 0);
26
-
27
- /**
28
- *
29
- * @type {number}
30
- */
31
- strength = 1;
32
-
33
- /**
34
- *
35
- * @type {number}
36
- */
37
- limit = Math.PI;
38
-
39
- /**
40
- * Solver to be used for this constraint
41
- * @type {string}
42
- */
43
- solver = "2BIK";
44
-
45
-
46
- /**
47
- *
48
- * @param {IKConstraint} other
49
- */
50
- copy(other) {
51
- this.effector = other.effector;
52
- this.offset = other.offset;
53
- this.distance.copy(other.distance);
54
- this.strength = other.strength;
55
- this.limit = other.limit;
56
- this.solver = other.solver;
57
- }
58
-
59
- clone() {
60
- const r = new IKConstraint();
61
-
62
- r.copy(this);
63
-
64
- return r;
65
- }
66
-
67
- /**
68
- *
69
- * @param {IKConstraint} other
70
- * @returns {boolean}
71
- */
72
- equals(other) {
73
- return this.effector === other.effector
74
- && this.offset === other.offset
75
- && this.distance.equals(other.distance)
76
- && this.strength === other.strength
77
- && this.limit === other.limit
78
- && this.solver === other.solver;
79
- }
80
-
81
- /**
82
- *
83
- * @return {number}
84
- */
85
- hash() {
86
- return combine_hash(
87
- computeStringHash(this.effector),
88
- computeHashFloat(this.offset),
89
- this.distance.hash(),
90
- computeHashFloat(this.strength),
91
- computeHashFloat(this.limit),
92
- computeStringHash(this.solver)
93
- );
94
- }
95
- }
@@ -1,45 +0,0 @@
1
- export class IKProblem {
2
- /**
3
- *
4
- * @type {IKConstraint}
5
- */
6
- constraint: IKConstraint;
7
- /**
8
- * Where the hierarchy lives. Bones are entities, so the chain is walked here rather than on a
9
- * skeleton object.
10
- *
11
- * @type {EntityComponentDataset}
12
- */
13
- dataset: EntityComponentDataset;
14
- /**
15
- * The bone being placed. Its ancestors are the rest of the chain, reached through
16
- * {@link transform_attachment_parent_of}.
17
- *
18
- * @type {number}
19
- */
20
- effector: number;
21
- /**
22
- *
23
- * @type {Terrain}
24
- */
25
- terrain: Terrain;
26
- /**
27
- * The clips playing on the constrained entity's model, with their times and weights: what a
28
- * chain under a GPU-composed ancestor is evaluated against. Empty for a model nothing plays.
29
- *
30
- * @type {PosePlayback[]}
31
- */
32
- playbacks: PosePlayback[];
33
- /**
34
- * The system's per-tick evaluation cache, shared by every problem of the tick; null where a
35
- * chain is evaluated on its own.
36
- *
37
- * @type {T64WorldCache|null}
38
- */
39
- cache: T64WorldCache | null;
40
- }
41
- export namespace IKProblem {
42
- let pool: ObjectPoolFactory<IKProblem>;
43
- }
44
- import { ObjectPoolFactory } from "../../../core/model/object/ObjectPoolFactory.js";
45
- //# sourceMappingURL=IKProblem.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IKProblem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKProblem.js"],"names":[],"mappings":"AAGA;IAEI;;;OAGG;IACH,yBAAkB;IAElB;;;;;OAKG;IACH,gCAAe;IAEf;;;;;OAKG;IACH,UAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,iBAAe;IAEf;;;;;OAKG;IACH,WAFU,cAAc,CAET;IAEf;;;;;OAKG;IACH,OAFU,gBAAc,IAAI,CAEf;CAEhB;;cAIS,kBAAkB,SAAS,CAAC;;kCApDJ,iDAAiD"}
@@ -1,58 +0,0 @@
1
- import { noop } from "../../../core/function/noop.js";
2
- import { ObjectPoolFactory } from "../../../core/model/object/ObjectPoolFactory.js";
3
-
4
- export class IKProblem {
5
-
6
- /**
7
- *
8
- * @type {IKConstraint}
9
- */
10
- constraint = null;
11
-
12
- /**
13
- * Where the hierarchy lives. Bones are entities, so the chain is walked here rather than on a
14
- * skeleton object.
15
- *
16
- * @type {EntityComponentDataset}
17
- */
18
- dataset = null;
19
-
20
- /**
21
- * The bone being placed. Its ancestors are the rest of the chain, reached through
22
- * {@link transform_attachment_parent_of}.
23
- *
24
- * @type {number}
25
- */
26
- effector = -1;
27
-
28
- /**
29
- *
30
- * @type {Terrain}
31
- */
32
- terrain = null;
33
-
34
- /**
35
- * The clips playing on the constrained entity's model, with their times and weights: what a
36
- * chain under a GPU-composed ancestor is evaluated against. Empty for a model nothing plays.
37
- *
38
- * @type {PosePlayback[]}
39
- */
40
- playbacks = [];
41
-
42
- /**
43
- * The system's per-tick evaluation cache, shared by every problem of the tick; null where a
44
- * chain is evaluated on its own.
45
- *
46
- * @type {T64WorldCache|null}
47
- */
48
- cache = null;
49
-
50
- }
51
-
52
- /**
53
- *
54
- * @type {ObjectPoolFactory<IKProblem>}
55
- */
56
- IKProblem.pool = new ObjectPoolFactory(() => {
57
- return new IKProblem();
58
- }, noop, noop);
@@ -1,8 +0,0 @@
1
- export class IKSolver {
2
- /**
3
- *
4
- * @param {IKProblem} problem
5
- */
6
- solve(problem: IKProblem): void;
7
- }
8
- //# sourceMappingURL=IKSolver.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IKSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKSolver.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,gCAEC;CACJ"}
@@ -1,9 +0,0 @@
1
- export class IKSolver {
2
- /**
3
- *
4
- * @param {IKProblem} problem
5
- */
6
- solve(problem) {
7
- throw new Error('Not implemented');
8
- }
9
- }
@@ -1,48 +0,0 @@
1
- export class InverseKinematics {
2
- /**
3
- * @readonly
4
- * @type {IKConstraint[]}
5
- */
6
- readonly constraints: IKConstraint[];
7
- /**
8
- *
9
- * @param {InverseKinematics} other
10
- */
11
- copy(other: InverseKinematics): void;
12
- clone(): InverseKinematics;
13
- /**
14
- *
15
- * @param {Object} options
16
- * @param {String} options.effector
17
- * @param {number} options.offset
18
- * @param {number} options.distanceMin
19
- * @param {number} options.distanceMax
20
- * @param {number} options.strength
21
- * @param {number} options.limit
22
- * @param {String} options.solver
23
- */
24
- add({ effector, offset, distanceMin, distanceMax, strength, limit, solver }: {
25
- effector: string;
26
- offset: number;
27
- distanceMin: number;
28
- distanceMax: number;
29
- strength: number;
30
- limit: number;
31
- solver: string;
32
- }): void;
33
- /**
34
- *
35
- * @param {InverseKinematics} other
36
- * @returns {boolean}
37
- */
38
- equals(other: InverseKinematics): boolean;
39
- /**
40
- * @returns {number}
41
- */
42
- hash(): number;
43
- }
44
- export namespace InverseKinematics {
45
- let typeName: string;
46
- }
47
- import { IKConstraint } from "./IKConstraint.js";
48
- //# sourceMappingURL=InverseKinematics.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"InverseKinematics.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/InverseKinematics.js"],"names":[],"mappings":"AAGA;IAEI;;;OAGG;IACH,sBAFU,YAAY,EAAE,CAEP;IAEjB;;;OAGG;IACH,YAFW,iBAAiB,QAe3B;IAED,2BAMC;IAED;;;;;;;;;;OAUG;IACH;QAR2B,QAAQ;QACR,MAAM,EAAtB,MAAM;QACU,WAAW,EAA3B,MAAM;QACU,WAAW,EAA3B,MAAM;QACU,QAAQ,EAAxB,MAAM;QACU,KAAK,EAArB,MAAM;QACU,MAAM;aAqBhC;IAED;;;;OAIG;IACH,cAHW,iBAAiB,GACf,OAAO,CAsBnB;IAED;;OAEG;IACH,QAFa,MAAM,CAgBlB;CACJ;;;;6BAnH4B,mBAAmB"}
@@ -1,119 +0,0 @@
1
- import { IKConstraint } from "./IKConstraint.js";
2
-
3
-
4
- export class InverseKinematics {
5
-
6
- /**
7
- * @readonly
8
- * @type {IKConstraint[]}
9
- */
10
- constraints = [];
11
-
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- /**
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- *
14
- * @param {InverseKinematics} other
15
- */
16
- copy(other) {
17
- this.constraints.splice(0, this.constraints.length);
18
-
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- const other_constraints = other.constraints;
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- const n = other_constraints.length;
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-
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- for (let i = 0; i < n; i++) {
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- const constraint = other_constraints[i];
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-
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- const constraintClone = constraint.clone();
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-
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- this.constraints.push(constraintClone);
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- }
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- }
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-
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- clone() {
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- const r = new InverseKinematics();
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-
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- r.copy(this);
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-
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- return r;
37
- }
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-
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- /**
40
- *
41
- * @param {Object} options
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- * @param {String} options.effector
43
- * @param {number} options.offset
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- * @param {number} options.distanceMin
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- * @param {number} options.distanceMax
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- * @param {number} options.strength
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- * @param {number} options.limit
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- * @param {String} options.solver
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- */
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- add({
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- effector,
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- offset = 0,
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- distanceMin = 0,
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- distanceMax = 0.1,
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- strength = 1,
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- limit = Math.PI * 0.9,
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- solver = "2BIK"
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- }) {
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- const c = new IKConstraint();
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-
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- c.effector = effector;
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- c.offset = offset;
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- c.strength = strength;
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- c.distance.set(distanceMin, distanceMax);
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- c.solver = solver;
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- c.limit = limit;
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-
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- this.constraints.push(c);
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- }
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-
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- /**
72
- *
73
- * @param {InverseKinematics} other
74
- * @returns {boolean}
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- */
76
- equals(other) {
77
- const cs0 = this.constraints;
78
- const cs1 = other.constraints;
79
-
80
- const n0 = cs0.length;
81
- const n1 = cs1.length;
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-
83
- if (n0 !== n1) {
84
- return false;
85
- }
86
-
87
- for (let i = 0; i < n0; i++) {
88
- const c0 = cs0[i];
89
- const c1 = cs1[i];
90
- if (!c0.equals(c1)) {
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- return false;
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- }
93
- }
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-
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- return true;
96
- }
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-
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- /**
99
- * @returns {number}
100
- */
101
- hash() {
102
-
103
- let hash = 0;
104
- const constraints = this.constraints;
105
- const length = constraints.length;
106
-
107
- for (let i = 0; i < length; i++) {
108
- const constraint = constraints[i];
109
- const singleValue = constraint.hash();
110
- hash = ((hash << 5) - hash) + singleValue;
111
- hash |= 0; // Convert to 32bit integer
112
- }
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-
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- return hash;
115
- }
116
- }
117
-
118
- InverseKinematics.typeName = "InverseKinematics";
119
-
@@ -1,19 +0,0 @@
1
- export class InverseKinematicsSerializationAdapter extends BinaryClassSerializationAdapter<any> {
2
- constructor();
3
- klass: typeof InverseKinematics;
4
- /**
5
- *
6
- * @param {BinaryBuffer} buffer
7
- * @param {InverseKinematics} value
8
- */
9
- serialize(buffer: BinaryBuffer, value: InverseKinematics): void;
10
- /**
11
- *
12
- * @param {BinaryBuffer} buffer
13
- * @param {InverseKinematics} value
14
- */
15
- deserialize(buffer: BinaryBuffer, value: InverseKinematics): void;
16
- }
17
- import { BinaryClassSerializationAdapter } from "../storage/binary/BinaryClassSerializationAdapter.js";
18
- import { InverseKinematics } from "./InverseKinematics.js";
19
- //# sourceMappingURL=InverseKinematicsSerializationAdapter.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"InverseKinematicsSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/InverseKinematicsSerializationAdapter.js"],"names":[],"mappings":"AAIA;;IAEI,gCAA0B;IAG1B;;;;OAIG;IACH,uCAFW,iBAAiB,QAqB3B;IAED;;;;OAIG;IACH,yCAFW,iBAAiB,QAgC3B;CACJ;gDAvE+C,sDAAsD;kCAEpE,wBAAwB"}