@woosh/meep-engine 3.40.0 → 3.42.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/selection/editor_pick.d.ts.map +1 -1
- package/editor/selection/editor_pick.js +2 -1
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +7 -1
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +10 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -20
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +3 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +28 -12
- package/package.json +1 -1
- package/samples/engine/first-scene/index.html +4 -1
- package/samples/engine/first-scene/main.js +14 -9
- package/src/core/binary/utf8/utf8_decode.js +3 -3
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
- package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
- package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
- package/src/core/collection/RingBuffer.d.ts.map +1 -1
- package/src/core/collection/RingBuffer.js +4 -0
- package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
- package/src/core/collection/array/array_contains_duplicates.js +2 -1
- package/src/core/collection/array/array_copy.d.ts.map +1 -1
- package/src/core/collection/array/array_copy.js +23 -0
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
- package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
- package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
- package/src/core/collection/array/weightedRandomFromArray.js +9 -1
- package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.js +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +4 -2
- package/src/core/collection/set/ArraySet.js +1 -1
- package/src/core/collection/set/HashSet.d.ts +1 -1
- package/src/core/collection/set/HashSet.d.ts.map +1 -1
- package/src/core/collection/set/HashSet.js +4 -2
- package/src/core/debug/matchers/IsEqual.js +1 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +61 -74
- package/src/core/events/signal/SignalBinding.js +101 -101
- package/src/core/function/extractFunctionBody.js +13 -13
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +15 -14
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
- package/src/core/math/noise/curl_noise_3dt.js +20 -10
- package/src/core/math/noise/sdnoise.d.ts +16 -5
- package/src/core/math/noise/sdnoise.d.ts.map +1 -1
- package/src/core/math/noise/sdnoise.js +43 -9
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +6 -2
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
- package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/WallRun.js +13 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +44 -42
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/parent/EntityNode.js +3 -3
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
- package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +17 -0
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +12 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +78 -46
- package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.js +29 -4
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
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- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
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import Quaternion from "../../../core/geom/Quaternion.js";
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import Vector3 from "../../../core/geom/Vector3.js";
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import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
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import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
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import { EntityManager } from "../../../engine/ecs/EntityManager.js";
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import { Entity } from "../../../engine/ecs/Entity.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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import { Light } from "../../../engine/graphics/ecs/light/Light.js";
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import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
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import { LightSystem } from "../../../engine/graphics3/LightSystem.js";
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import { ShadedGeometrySystem } from "../../../engine/graphics3/ShadedGeometrySystem.js";
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import { WaterSystem } from "../../../engine/graphics3/WaterSystem.js";
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import { GPUProfileLevel } from "../../device/timing/profile/GPUProfileLevel.js";
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import { GPUProfileSession } from "../../device/timing/profile/GPUProfileSession.js";
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import { sgpt_read_capture } from "../../device/timing/profile/sgpt_read_capture.js";
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import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
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import { create_frame_loop } from "../../renderer/create_frame_loop.js";
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import { Scene } from "../../renderer/scene/Scene.js";
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import { load_default_environment } from "../load_default_environment.js";
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import { install_profile_hotkey } from "../profile_hotkey.js";
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import { build_world } from "./world.js";
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const element = id => document.getElementById(id);
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const number = id => Number(element(id).value);
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/** Where each stop looks from, its near and far planes, and the splash and raindrop radii there. */
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const STOPS = {
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cup: { body: 'cup', eye: [0.16, 0.98, 0.16], target: [0, 0.83, 0], near: 0.003, far: 400, splash: 0.005, drop: 0.002 },
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puddle: { body: 'puddle', eye: [5.0, 0.9, 2.3], target: [4, 0, 1], near: 0.02, far: 2000, splash: 0.03, drop: 0.004 },
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lake: { body: 'lake', eye: [22, 4, 188], target: [0, -1, 166], near: 0.1, far: 6000, splash: 0.3, drop: 0.01 },
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ocean: { body: 'ocean', eye: [0, 9, 5000 + 150], target: [25, 0, 5000 + 230], near: 0.2, far: 12000, splash: 3, drop: 0.02 },
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aerial: { body: 'ocean', eye: [700, 320, 4300], target: [0, 0, 5000], near: 0.5, far: 12000, splash: 3, drop: 0.02 },
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};
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async function main() {
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const viewport = element("viewport"), graphics = new GraphicsEngine(), scene = new Scene();
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viewport.appendChild(graphics.viewport.el);
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const dataset = new EntityComponentDataset(), entities = new EntityManager();
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const water_system = new WaterSystem(graphics, scene);
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entities.addSystem(new ShadedGeometrySystem(graphics, scene));
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entities.addSystem(new LightSystem(graphics, scene));
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entities.addSystem(water_system);
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entities.attachDataset(dataset);
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await new Promise((resolve, reject) => entities.startup(resolve, reject));
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const world = await build_world(dataset);
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load_default_environment(scene);
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const sun = new Light(); sun.intensity.set(2.4);
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const sun_pose = new Transform64(), rotation = new Quaternion();
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// low and ahead of the views, so its glitter path shows the slopes
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rotation.fromUnitVectors(Vector3.forward, new Vector3(-0.15, -0.3, -0.94).normalize());
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sun_pose.setRotation(rotation.x, rotation.y, rotation.z, rotation.w); sun_pose.updateMatrix();
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new Entity().add(sun).add(sun_pose).build(dataset);
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const camera = graphics.camera.camera, controller = new OrbitalCameraController(camera, viewport);
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camera.fov = Math.PI / 3;
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let stop = STOPS.cup;
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function go(name) {
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stop = STOPS[name];
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camera.near = stop.near; camera.far = stop.far;
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controller.look(new Vector3(...stop.eye), new Vector3(...stop.target));
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for (const button of document.querySelectorAll("button.stop")) { button.style.borderColor = button.dataset.stop === name ? "#8dd3db" : ""; }
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}
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function configure() {
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const lines = [];
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for (const [name, body] of Object.entries(world.bodies)) {
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body.waves.windSpeed.set(body.base_wind * number("wind"));
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body.waves.windDirection.set(number("direction") * Math.PI / 180);
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lines.push(`${name.padEnd(7)} ${(body.base_wind * number("wind")).toFixed(1)} m/s${body.waves.upwindFetch.getValue() > 0 ? `, ${body.waves.upwindFetch.getValue() / 1000} km of sea upwind` : ''}`);
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}
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element("winds").textContent = lines.join("\n");
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}
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const report = message => { element("status").textContent = message; };
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for (const id of ["wind", "direction"]) { element(id).addEventListener("input", configure); }
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for (const button of document.querySelectorAll("button.stop")) { button.onclick = () => go(button.dataset.stop); }
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configure(); go("cup");
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// a click splashes where its ray meets the stop's body at rest
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const inverse = new Float64Array(16);
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function splash_at(u, v, radius) {
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const body = world.bodies[stop.body];
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if (!m4_invert(inverse, camera.view_projection_matrix)) { return; }
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const unproject = z => {
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const x = 2 * u - 1, y = 1 - 2 * v;
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const w = inverse[3] * x + inverse[7] * y + inverse[11] * z + inverse[15];
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return [0, 1, 2].map(i => (inverse[i] * x + inverse[4 + i] * y + inverse[8 + i] * z + inverse[12 + i]) / w);
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};
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const near = unproject(1), far = unproject(0.5);
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const direction = far.map((value, i) => value - near[i]);
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if (Math.abs(direction[1]) < 1e-9) { return; }
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const t = (body.level - near[1]) / direction[1];
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if (!(t > 0)) { return; }
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water_system.splash(body.entity, near.map((value, i) => value + direction[i] * t), radius, number("kick"));
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}
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viewport.addEventListener("click", event => {
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const rect = viewport.getBoundingClientRect();
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splash_at((event.clientX - rect.left) / rect.width, (event.clientY - rect.top) / rect.height, stop.splash);
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});
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let paused = false, ready = false, rain_debt = 0;
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element("pause").onclick = () => { paused = !paused; element("pause").textContent = paused ? "Resume" : "Pause"; };
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graphics.on.contextFailed.add(error => report(error.message));
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graphics.on.contextLost.add(error => { ready = false; report(`GPU device lost · ${error.message}`); });
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await graphics.start();
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const renderer = graphics.renderer;
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renderer.graphics.device.addEventListener("uncapturederror", event => { ready = false; report(event.error.message); console.error(event.error.message); });
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const profile = install_profile_hotkey({ renderer, name: "water_surface", status: element("status"), target: viewport,
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settings: () => [stop.body, `wind × ${number("wind")}`, element("rain").checked ? `rain ${number("rate")}/s` : 'no rain'] });
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element("profile").onclick = () => profile.toggle().catch(error => report(error.message));
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element("measure").onclick = async () => {
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element("report").textContent = "recording…";
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const session = new GPUProfileSession({ level: GPUProfileLevel.WORKLOAD, note: 'water_surface measure' });
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renderer.profile_session = session; session.start();
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await new Promise(resolve => setTimeout(resolve, 2500));
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renderer.profile_session = null;
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const bytes = await session.stop();
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const capture = sgpt_read_capture(bytes instanceof ArrayBuffer ? bytes : bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength));
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const sums = new Map();
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let frames = 0, total = 0;
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for (const frame of capture.frames) {
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if (!frame.spans || frame.spans.length === 0) { continue; }
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frames++;
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for (const span of frame.spans) {
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total += span.duration_ns;
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if (!/^Water \/ (spectrum|waves|particles|classify)/.test(span.label)) { continue; }
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sums.set(span.label, (sums.get(span.label) ?? 0) + span.duration_ns);
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}
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}
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const rows = [...sums.entries()].sort((a, b) => b[1] - a[1]);
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const surface = rows.reduce((sum, [, ns]) => sum + ns, 0);
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element("report").textContent = [`${frames} frames · every pass ${(total / frames / 1000).toFixed(0)} µs · surface ${(surface / frames / 1000).toFixed(1)} µs`,
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...rows.map(([label, ns]) => `${(ns / frames / 1000).toFixed(1).padStart(7)} ${label.replace('Water / ', '')}`)].join("\n");
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};
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ready = true; report("Ready · click the water to splash");
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Object.assign(globalThis, { graphics, scene, dataset, entities, world, water_system, camera, controller,
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water_surface_playground: { go, splash_at, get ready() { return ready; } } });
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create_frame_loop(raw_dt => {
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if (!ready) { return; }
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const dt = paused ? 0 : Math.min(raw_dt, 0.05);
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if (element("rain").checked && dt > 0) {
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rain_debt += number("rate") * dt;
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for (; rain_debt >= 1; rain_debt--) { splash_at(Math.random(), 0.3 + 0.7 * Math.random(), stop.drop); }
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}
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graphics.viewport.size.set(Math.max(1, viewport.clientWidth), Math.max(1, viewport.clientHeight));
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controller.update();
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entities.update(dt);
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graphics.render(dt);
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}, 60);
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}
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main().catch(error => { console.error(error); element("status").textContent = error.message; });
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/**
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* Four bodies of water, from a cup to an ocean, each a `Water` + `WaterWaves` entity whose mesh authors
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* only its outline: the surface's detail comes from the waves, at any scale.
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*/
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export function build_world(dataset: any): Promise<{
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bodies: {
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cup: {
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entity: any;
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water: Water;
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waves: WaterWaves;
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transform: Transform64;
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level: any;
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base_wind: any;
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};
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puddle: {
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entity: any;
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water: Water;
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waves: WaterWaves;
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transform: Transform64;
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level: any;
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base_wind: any;
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};
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lake: {
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entity: any;
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water: Water;
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waves: WaterWaves;
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transform: Transform64;
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level: any;
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base_wind: any;
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};
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ocean: {
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entity: any;
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water: Water;
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waves: WaterWaves;
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transform: Transform64;
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level: any;
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base_wind: any;
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};
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};
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}>;
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import Water from "../../../engine/graphics/ecs/water/Water.js";
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import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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//# sourceMappingURL=world.d.ts.map
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{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/water_surface/world.js"],"names":[],"mappings":"AAsGA;;;GAGG;AACH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDC;kBA3JiB,6CAA6C;uBACxC,kDAAkD;4BAH7C,8CAA8C"}
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import { Color } from "../../../core/color/Color.js";
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import { Entity } from "../../../engine/ecs/Entity.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
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import Water from "../../../engine/graphics/ecs/water/Water.js";
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import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
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import { Attribute } from "../../renderer/geometry/Attribute.js";
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import { Geometry } from "../../renderer/geometry/Geometry.js";
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import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
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import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
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import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
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import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
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import { make_cylinder_geometry } from "../../renderer/geometry/primitives/make_cylinder_geometry.js";
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import { StandardAttributes } from "../../renderer/geometry/StandardAttributes.js";
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import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
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import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
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import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
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import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
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import { ColorSpace } from "../../renderer/texture/ColorSpace.js";
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import { ShadeTexture } from "../../renderer/texture/ShadeTexture.js";
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import { ShadeImage } from "../../renderer/texture/source/ShadeImage.js";
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function pose(x, y, z) {
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const transform = new Transform64();
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transform.setTranslation(x, y, z);
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transform.updateMatrix();
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return transform;
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}
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let checker_texture = null;
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/** Sharp light and dark squares, one per UV unit: what refraction bends shows the slopes without a sky. */
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function checker() {
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if (checker_texture !== null) { return checker_texture; }
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const size = 512, data = Sampler2D.uint8(4, size, size);
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for (let y = 0; y < size; y++) for (let x = 0; x < size; x++) {
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const bright = ((x >> 8) + (y >> 8)) % 2 === 0;
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data.data.set(bright ? [215, 220, 200, 255] : [42, 66, 84, 255], (y * size + x) * 4);
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}
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const image = ShadeImage.fromSampler2D(data); image.color_space = ColorSpace.SRGB;
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return checker_texture = ShadeTexture.from(image);
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}
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function material(rgb, roughness = 0.8, textured = false) {
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const m = new StandardShadeMaterial();
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m.diffuse_color.copy(new Color(...rgb, 1));
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m.metallic_factor = 0; m.roughness_factor = roughness; m.draw_side = ShadeDrawSide.Double;
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if (textured) { m.texture_albedo = checker(); }
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return m;
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+
}
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50
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+
|
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51
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+
function meshlets(geometry) {
|
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52
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+
const result = new MeshletGeometry();
|
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53
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+
meshlet_geometry_build_from_geometry(geometry, result);
|
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54
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+
return result;
|
|
55
|
+
}
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56
|
+
|
|
57
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+
/**
|
|
58
|
+
* A polar mesh in local xz, wound to face +y: rings of `segments` vertices at radii `radius(theta, t)` for
|
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59
|
+
* t from 0 to 1, at heights `height(theta, t)`. A disk has a centre vertex for t = 0; with `hole`, t = 0 is a
|
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60
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+
* ring, and the mesh an annulus. Texture coordinates are local xz over `texel` metres: two checker squares.
|
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61
|
+
*/
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62
|
+
function polar_geometry({ segments, rings, radius, height = () => 0, hole = false, texel = 1 }) {
|
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63
|
+
const positions = [], normals = [], uvs = [], index = [];
|
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64
|
+
const centre = !hole;
|
|
65
|
+
if (centre) { positions.push(0, height(0, 0), 0); normals.push(0, 1, 0); uvs.push(0, 0); }
|
|
66
|
+
const first = centre ? 1 : 0;
|
|
67
|
+
const ring_count = centre ? rings : rings + 1;
|
|
68
|
+
for (let r = 0; r < ring_count; r++) {
|
|
69
|
+
const t = centre ? (r + 1) / rings : r / rings;
|
|
70
|
+
for (let s = 0; s < segments; s++) {
|
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71
|
+
const theta = 2 * Math.PI * s / segments;
|
|
72
|
+
const rho = radius(theta, t);
|
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73
|
+
positions.push(Math.cos(theta) * rho, height(theta, t), Math.sin(theta) * rho);
|
|
74
|
+
normals.push(0, 1, 0);
|
|
75
|
+
uvs.push(Math.cos(theta) * rho / texel, Math.sin(theta) * rho / texel);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
const vertex = (r, s) => first + r * segments + (s % segments);
|
|
79
|
+
const triangle = (a, b, c) => {
|
|
80
|
+
const p = i => [positions[3 * i], positions[3 * i + 1], positions[3 * i + 2]];
|
|
81
|
+
const [pa, pb, pc] = [p(a), p(b), p(c)];
|
|
82
|
+
const ny = (pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]);
|
|
83
|
+
if (ny >= 0) { index.push(a, b, c); } else { index.push(a, c, b); }
|
|
84
|
+
};
|
|
85
|
+
if (centre) { for (let s = 0; s < segments; s++) { triangle(0, vertex(0, s), vertex(0, s + 1)); } }
|
|
86
|
+
for (let r = 0; r + 1 < ring_count; r++) {
|
|
87
|
+
for (let s = 0; s < segments; s++) {
|
|
88
|
+
triangle(vertex(r, s), vertex(r + 1, s), vertex(r + 1, s + 1));
|
|
89
|
+
triangle(vertex(r, s), vertex(r + 1, s + 1), vertex(r, s + 1));
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
const geometry = new Geometry();
|
|
93
|
+
geometry.index = Attribute.from(new Uint32Array(index), 1, 'index');
|
|
94
|
+
geometry.addAttribute(Attribute.from(new Float32Array(positions), 3, StandardAttributes.Position));
|
|
95
|
+
geometry.addAttribute(Attribute.from(new Float32Array(normals), 3, StandardAttributes.Normal));
|
|
96
|
+
geometry.addAttribute(Attribute.from(new Float32Array(uvs), 2, StandardAttributes.TextureCoordinates0));
|
|
97
|
+
return geometry;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/** A wobbly outline of mean radius one, the same for the water and the ground around it. */
|
|
101
|
+
const wobble = (seed, amount) => theta => 1 + amount * (0.6 * Math.sin(3 * theta + seed) + 0.4 * Math.sin(5 * theta + 2 * seed));
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* Four bodies of water, from a cup to an ocean, each a `Water` + `WaterWaves` entity whose mesh authors
|
|
105
|
+
* only its outline: the surface's detail comes from the waves, at any scale.
|
|
106
|
+
*/
|
|
107
|
+
export async function build_world(dataset) {
|
|
108
|
+
await MeshoptClusterizer.ready;
|
|
109
|
+
const build = builder => { builder.build(dataset); return builder.id; };
|
|
110
|
+
const solid = (geometry, m, x, y, z) => {
|
|
111
|
+
const shaded = new ShadedGeometry(); shaded.geometry = meshlets(geometry); shaded.material = m;
|
|
112
|
+
return build(new Entity().add(pose(x, y, z)).add(shaded));
|
|
113
|
+
};
|
|
114
|
+
const water_body = ({ geometry, x, y, z, preset, wind, upwind = 0, reflection = 0.5, roughness = 0.02 }) => {
|
|
115
|
+
const water = new Water();
|
|
116
|
+
water.medium = water_medium_preset({ preset });
|
|
117
|
+
water.roughness.set(roughness);
|
|
118
|
+
const waves = new WaterWaves();
|
|
119
|
+
waves.windSpeed.set(wind); waves.upwindFetch.set(upwind); waves.shoreReflection.set(reflection);
|
|
120
|
+
const transform = pose(x, y, z);
|
|
121
|
+
const entity = build(new Entity().add(water).add(waves).add(meshlets(geometry)).add(transform));
|
|
122
|
+
return { entity, water, waves, transform, level: y, base_wind: wind };
|
|
123
|
+
};
|
|
124
|
+
|
|
125
|
+
// a floor for the cup's table and the puddle
|
|
126
|
+
solid(polar_geometry({ segments: 48, rings: 6, radius: (theta, t) => 40 * t, texel: 0.5 }), material([1, 1, 1], 0.8, true), 0, 0, 0);
|
|
127
|
+
|
|
128
|
+
// a cup of tea on a table: 4 cm across, 7 cm deep
|
|
129
|
+
solid(make_box_geometry(1.2, 0.75, 0.8), material([0.45, 0.28, 0.16], 0.5), 0, 0.375, 0);
|
|
130
|
+
solid(make_cylinder_geometry(0.045, 0.04, 0.095, 32, 1, true), material([0.92, 0.92, 0.9], 0.3), 0, 0.75 + 0.0475, 0);
|
|
131
|
+
solid(polar_geometry({ segments: 32, rings: 1, radius: (theta, t) => 0.04 * t, texel: 0.02 }), material([1, 1, 1], 0.3, true), 0, 0.751, 0);
|
|
132
|
+
const cup = water_body({ geometry: polar_geometry({ segments: 32, rings: 2, radius: (theta, t) => 0.0435 * t }),
|
|
133
|
+
x: 0, y: 0.83, z: 0, preset: 'swimming_pool', wind: 2, reflection: 0.9 });
|
|
134
|
+
|
|
135
|
+
// a puddle on the floor: a centimetre deep, two metres across
|
|
136
|
+
const puddle_outline = wobble(1.3, 0.25);
|
|
137
|
+
const puddle = water_body({ geometry: polar_geometry({ segments: 64, rings: 3, radius: (theta, t) => 1.0 * t * puddle_outline(theta) }),
|
|
138
|
+
x: 4, y: 0.01, z: 1, preset: 'swimming_pool', wind: 4, reflection: 0.2 });
|
|
139
|
+
|
|
140
|
+
// a mountain lake, 120 × 60 m, in a basin whose shore is its outline
|
|
141
|
+
const lake_outline = wobble(0.4, 0.15);
|
|
142
|
+
const lake_radius = (theta, t) => t * lake_outline(theta) * (60 - 30 * Math.sin(theta) ** 2);
|
|
143
|
+
const lake = water_body({ geometry: polar_geometry({ segments: 96, rings: 6, radius: lake_radius }),
|
|
144
|
+
x: 0, y: 0, z: 160, preset: 'tropical_lagoon', wind: 6, reflection: 0.3 });
|
|
145
|
+
solid(polar_geometry({ segments: 96, rings: 24, radius: (theta, t) => lake_radius(theta, 3 * t),
|
|
146
|
+
height: (theta, t) => { const f = 3 * t; return f < 1 ? -4 * (1 - f * f) : 18 * ((f - 1) / 2) ** 2; }, texel: 4 }),
|
|
147
|
+
material([0.75, 0.85, 0.65], 0.8, true), 0, 0, 160);
|
|
148
|
+
|
|
149
|
+
// an open ocean disk, 5 km across, around an island the mesh leaves a hole for; the sea runs on for 200 km upwind
|
|
150
|
+
const ocean_x = 0, ocean_z = 5000;
|
|
151
|
+
const island = wobble(2.1, 0.12);
|
|
152
|
+
const ocean = water_body({ geometry: polar_geometry({ segments: 128, rings: 24, hole: true,
|
|
153
|
+
radius: (theta, t) => { const rim = 130 * island(theta); return rim * (2500 / rim) ** t; } }),
|
|
154
|
+
x: ocean_x, y: 0, z: ocean_z, preset: 'clear_ocean', wind: 10, upwind: 200000, reflection: 0.6 });
|
|
155
|
+
solid(polar_geometry({ segments: 128, rings: 48, radius: (theta, t) => 2600 * t * t,
|
|
156
|
+
height: (theta, t) => { const r = 2600 * t * t / (220 * island(theta)); return r < 1 ? 60 - 100 * r ** 1.2 : -40; }, texel: 16 }),
|
|
157
|
+
material([0.95, 0.9, 0.75], 0.8, true), ocean_x, 0, ocean_z);
|
|
158
|
+
|
|
159
|
+
return { bodies: { cup, puddle, lake, ocean } };
|
|
160
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ANIMATION_TRACK_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,
|
|
1
|
+
{"version":3,"file":"ANIMATION_TRACK_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,0DAmC4B;6BA7CC,gCAAgC"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
1
|
+
import { u32, vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
3
|
|
|
4
4
|
/**
|
|
@@ -35,4 +35,13 @@ export const ANIMATION_TRACK_BINDING_STRUCT = WebGPUStruct.from({
|
|
|
35
35
|
* apply pass reads the time and weight to evaluate the track at.
|
|
36
36
|
*/
|
|
37
37
|
clip: u32,
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* The rotation the target rests at, `(x, y, z, w)`: what a Node3D target's rotation resolves to
|
|
41
|
+
* when every rotation contributed to it in a frame sums to nothing — every clip that rotates it
|
|
42
|
+
* playing at weight zero. The row cannot answer that itself: once a clip has written it, it
|
|
43
|
+
* holds that clip's pose, not the rest. Read only by a Node3D rotation binding, and the same on
|
|
44
|
+
* every binding of one target, since all of them are written from the target's rest.
|
|
45
|
+
*/
|
|
46
|
+
rest_rotation: vec4f,
|
|
38
47
|
}, "AnimationTrackBinding");
|
|
@@ -93,9 +93,10 @@ export class GPUAnimationManager {
|
|
|
93
93
|
* by the per-frame dispatch driver after `scene.build` has
|
|
94
94
|
* stabilised the transforms-table size for the frame.
|
|
95
95
|
*
|
|
96
|
-
* Grow destroys the previous GPU buffer; resolve
|
|
97
|
-
*
|
|
98
|
-
*
|
|
96
|
+
* Grow destroys the previous GPU buffer; resolve drains every sum
|
|
97
|
+
* and dirty mask at the end of each frame, and a slot's rest
|
|
98
|
+
* rotation is stored afresh by every frame that reads it, so there's
|
|
99
|
+
* nothing to copy across the realloc.
|
|
99
100
|
*
|
|
100
101
|
* @param {number} row_count
|
|
101
102
|
*/
|
|
@@ -180,11 +181,15 @@ export class GPUAnimationManager {
|
|
|
180
181
|
* playing, not looping). The clip is inert at creation — call
|
|
181
182
|
* {@link start} to begin GPU-side time advancement.
|
|
182
183
|
*
|
|
184
|
+
* Each binding states its target's `rest_rotation`, `[x, y, z, w]`: what a Node3D target's
|
|
185
|
+
* rotation resolves to in a frame where every rotation contributed to it sums to nothing. Only
|
|
186
|
+
* a Node3D rotation binding reads it; {@link register_clip} takes it from the target entity.
|
|
187
|
+
*
|
|
183
188
|
* @param {{
|
|
184
189
|
* time?: number,
|
|
185
190
|
* time_start?: number,
|
|
186
191
|
* time_end?: number,
|
|
187
|
-
* bindings: Array<{ track: number, instance: number, property: number }>,
|
|
192
|
+
* bindings: Array<{ track: number, instance: number, property: number, rest_rotation: ArrayLike<number> }>,
|
|
188
193
|
* }} clip
|
|
189
194
|
* @returns {number} clip id (index into the `animation_clips` table)
|
|
190
195
|
*/
|
|
@@ -196,6 +201,7 @@ export class GPUAnimationManager {
|
|
|
196
201
|
track: number;
|
|
197
202
|
instance: number;
|
|
198
203
|
property: number;
|
|
204
|
+
rest_rotation: ArrayLike<number>;
|
|
199
205
|
}>;
|
|
200
206
|
}): number;
|
|
201
207
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUAnimationManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/GPUAnimationManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUAnimationManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/GPUAnimationManager.js"],"names":[],"mappings":"AAiNA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IA0PI;;;;OAIG;IACH,sCAHW,MAAM,iBACN,eAAe,EAezB;IAED;;OAEG;IACH,4BAEC;IAED;;;;;;;;;;;;OAYG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,qCAEC;IAED;;;;;;;;OAQG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,mCAEC;IAED;;;;;;;;;;;;;OAaG;IACH,4CAFW,MAAM,QA6BhB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC,CAKvD;IAED;;;;;;;;;;;;;OAaG;IACH,gCAHW,MAAM,GACJ,MAAM,CAUlB;IAED;;;;;;OAMG;IACH,8BAHW,MAAM,GACJ,MAAM,CAUlB;IAED;;;;;;;;;OASG;IACH,iBAHW,cAAc,GACZ,MAAM,CAmBlB;IAED;;;;;;;;;;;;;;OAcG;IACH,oBAJW;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAEhD,MAAM,CA4BlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,eARW;QACV,IAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,QAAc,CAAC,EAAE,MAAM,CAAC;QACxB,QAAc,EAAE,MAAM;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,aAAa,EAAE,UAAU,MAAM,CAAC,CAAA;SAAE,CAAC,CAAC;KAC5G,GACS,MAAM,CAiDlB;IA4BD;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAHW,MAAM,QACN,MAAM,QAWhB;IAED;;;;;;;;OAQG;IACH,2BAHW,MAAM,QACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,6BAHW,MAAM,UACN,MAAM,QAWhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mBAHW,MAAM,SACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,SACN,MAAM,QAMhB;IAED;;;;;;;;;;;OAWG;IACH,eAFW,MAAM,QAMhB;IAED;;;;;;;;;OASG;IACH,cAFW,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,eALW;QACV,MAAY,EAAE,MAAM;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,YAAY,EAAE,YAAY,GAAG,MAAM,EAAE,CAAA;SAAE,CAAC,CAAC;KAC1E,GACS,MAAM,CAuBlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,oBAHW,IAAI,GACF,MAAM,CA4BlB;IAwGD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,oBAHW,kBAAkB,GAChB,MAAM,CA2DlB;IAuWD;;;;;;;;;;;;;;OAcG;IACH,yBAFW,MAAM,QA4BhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAFW,MAAM,QA+BhB;IAuLD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAFW,sBAAsB,QAMhC;IAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,mCAFW,sBAAsB,QAmChC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,cALW,sBAAsB,cACtB,MAAM,GACJ,OAAO,CA0CnB;IA8FD,gBAoBC;;CACJ;6BA/oEY,OAAO,mDAAmD,EAAE,cAAc;8BAC1E,OAAO,iDAAiD,EAAE,eAAe;qCACzE,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,6BAA6B,EAAE,eAAe;iCACrD,OAAO,yBAAyB,EAAE,kBAAkB;mBACpD,OAAO,WAAW,EAAE,IAAI;4BAlDT,gCAAgC"}
|