@woosh/meep-engine 3.40.0 → 3.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +1 -1
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  63. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  64. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  65. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  66. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  67. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  68. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  69. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  70. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  71. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  72. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  73. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  74. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  75. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  76. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  77. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  78. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  79. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  80. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  81. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  82. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  83. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  84. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  85. package/src/core/math/noise/sdnoise.d.ts +16 -5
  86. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  87. package/src/core/math/noise/sdnoise.js +43 -9
  88. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  89. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  90. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +6 -2
  93. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  94. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  95. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  96. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  97. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  98. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  99. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  100. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  101. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  102. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  103. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  104. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  105. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  106. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  107. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  108. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  109. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  110. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  111. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  112. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  113. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  114. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  115. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  116. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  117. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  118. package/src/engine/ecs/EntityManager.d.ts +9 -1
  119. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  120. package/src/engine/ecs/EntityManager.js +44 -42
  121. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  122. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  123. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  124. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  125. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  126. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  127. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  128. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  129. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  130. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  131. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  132. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  133. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  134. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  135. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  136. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  137. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  138. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  139. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  140. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  141. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  142. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  143. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  144. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  145. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  146. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  147. package/src/engine/ecs/ik/IKGoal.js +83 -0
  148. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  149. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  150. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  151. package/src/engine/ecs/ik/PLAN.md +179 -0
  152. package/src/engine/ecs/parent/EntityNode.js +3 -3
  153. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  154. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  155. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  156. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  157. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  159. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  160. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  161. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  162. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  163. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  164. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  165. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  166. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
  167. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  168. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  169. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  170. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  171. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  172. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  173. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  174. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  175. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  176. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  177. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  178. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  179. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  180. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  181. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  182. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  183. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  184. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  185. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  186. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  187. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  188. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  189. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  190. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  191. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  192. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  193. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  194. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  195. package/src/engine/graphics/ecs/water/Water.js +17 -0
  196. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  198. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  199. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  200. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  201. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  202. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  203. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  204. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  206. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  207. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  208. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  209. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  210. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  211. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  212. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  213. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  214. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  215. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  216. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  217. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  218. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  219. package/src/engine/graphics3/AnimationSystem.js +360 -352
  220. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  221. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  222. package/src/engine/graphics3/WaterSystem.js +78 -46
  223. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  224. package/src/engine/input/devices/PointerDevice.js +29 -4
  225. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  226. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  227. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  228. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  229. package/src/engine/physics/cloth/PLAN.md +16 -1
  230. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  231. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  233. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  234. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  236. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  237. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  238. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  239. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  241. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  242. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  244. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  246. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  247. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  248. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  249. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  250. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  251. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  252. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  253. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  254. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  255. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  256. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  257. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  258. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  260. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  261. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  262. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  263. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  264. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
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  506. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  507. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  508. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  509. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  510. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  511. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  512. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  513. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  514. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  515. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  516. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  517. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  518. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  519. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  520. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  521. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  522. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  523. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  524. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  525. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  526. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  527. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  528. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  529. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  530. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  531. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  532. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  533. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  534. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  535. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  536. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  537. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  538. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  539. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -0,0 +1,154 @@
1
+ import Quaternion from "../../../core/geom/Quaternion.js";
2
+ import Vector3 from "../../../core/geom/Vector3.js";
3
+ import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
4
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
5
+ import { EntityManager } from "../../../engine/ecs/EntityManager.js";
6
+ import { Entity } from "../../../engine/ecs/Entity.js";
7
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
8
+ import { Light } from "../../../engine/graphics/ecs/light/Light.js";
9
+ import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
10
+ import { LightSystem } from "../../../engine/graphics3/LightSystem.js";
11
+ import { ShadedGeometrySystem } from "../../../engine/graphics3/ShadedGeometrySystem.js";
12
+ import { WaterSystem } from "../../../engine/graphics3/WaterSystem.js";
13
+ import { GPUProfileLevel } from "../../device/timing/profile/GPUProfileLevel.js";
14
+ import { GPUProfileSession } from "../../device/timing/profile/GPUProfileSession.js";
15
+ import { sgpt_read_capture } from "../../device/timing/profile/sgpt_read_capture.js";
16
+ import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
17
+ import { create_frame_loop } from "../../renderer/create_frame_loop.js";
18
+ import { Scene } from "../../renderer/scene/Scene.js";
19
+ import { load_default_environment } from "../load_default_environment.js";
20
+ import { install_profile_hotkey } from "../profile_hotkey.js";
21
+ import { build_world } from "./world.js";
22
+
23
+ const element = id => document.getElementById(id);
24
+ const number = id => Number(element(id).value);
25
+
26
+ /** Where each stop looks from, its near and far planes, and the splash and raindrop radii there. */
27
+ const STOPS = {
28
+ cup: { body: 'cup', eye: [0.16, 0.98, 0.16], target: [0, 0.83, 0], near: 0.003, far: 400, splash: 0.005, drop: 0.002 },
29
+ puddle: { body: 'puddle', eye: [5.0, 0.9, 2.3], target: [4, 0, 1], near: 0.02, far: 2000, splash: 0.03, drop: 0.004 },
30
+ lake: { body: 'lake', eye: [22, 4, 188], target: [0, -1, 166], near: 0.1, far: 6000, splash: 0.3, drop: 0.01 },
31
+ ocean: { body: 'ocean', eye: [0, 9, 5000 + 150], target: [25, 0, 5000 + 230], near: 0.2, far: 12000, splash: 3, drop: 0.02 },
32
+ aerial: { body: 'ocean', eye: [700, 320, 4300], target: [0, 0, 5000], near: 0.5, far: 12000, splash: 3, drop: 0.02 },
33
+ };
34
+
35
+ async function main() {
36
+ const viewport = element("viewport"), graphics = new GraphicsEngine(), scene = new Scene();
37
+ viewport.appendChild(graphics.viewport.el);
38
+ const dataset = new EntityComponentDataset(), entities = new EntityManager();
39
+ const water_system = new WaterSystem(graphics, scene);
40
+ entities.addSystem(new ShadedGeometrySystem(graphics, scene));
41
+ entities.addSystem(new LightSystem(graphics, scene));
42
+ entities.addSystem(water_system);
43
+ entities.attachDataset(dataset);
44
+ await new Promise((resolve, reject) => entities.startup(resolve, reject));
45
+ const world = await build_world(dataset);
46
+ load_default_environment(scene);
47
+
48
+ const sun = new Light(); sun.intensity.set(2.4);
49
+ const sun_pose = new Transform64(), rotation = new Quaternion();
50
+ // low and ahead of the views, so its glitter path shows the slopes
51
+ rotation.fromUnitVectors(Vector3.forward, new Vector3(-0.15, -0.3, -0.94).normalize());
52
+ sun_pose.setRotation(rotation.x, rotation.y, rotation.z, rotation.w); sun_pose.updateMatrix();
53
+ new Entity().add(sun).add(sun_pose).build(dataset);
54
+
55
+ const camera = graphics.camera.camera, controller = new OrbitalCameraController(camera, viewport);
56
+ camera.fov = Math.PI / 3;
57
+ let stop = STOPS.cup;
58
+ function go(name) {
59
+ stop = STOPS[name];
60
+ camera.near = stop.near; camera.far = stop.far;
61
+ controller.look(new Vector3(...stop.eye), new Vector3(...stop.target));
62
+ for (const button of document.querySelectorAll("button.stop")) { button.style.borderColor = button.dataset.stop === name ? "#8dd3db" : ""; }
63
+ }
64
+ function configure() {
65
+ const lines = [];
66
+ for (const [name, body] of Object.entries(world.bodies)) {
67
+ body.waves.windSpeed.set(body.base_wind * number("wind"));
68
+ body.waves.windDirection.set(number("direction") * Math.PI / 180);
69
+ lines.push(`${name.padEnd(7)} ${(body.base_wind * number("wind")).toFixed(1)} m/s${body.waves.upwindFetch.getValue() > 0 ? `, ${body.waves.upwindFetch.getValue() / 1000} km of sea upwind` : ''}`);
70
+ }
71
+ element("winds").textContent = lines.join("\n");
72
+ }
73
+ const report = message => { element("status").textContent = message; };
74
+ for (const id of ["wind", "direction"]) { element(id).addEventListener("input", configure); }
75
+ for (const button of document.querySelectorAll("button.stop")) { button.onclick = () => go(button.dataset.stop); }
76
+ configure(); go("cup");
77
+
78
+ // a click splashes where its ray meets the stop's body at rest
79
+ const inverse = new Float64Array(16);
80
+ function splash_at(u, v, radius) {
81
+ const body = world.bodies[stop.body];
82
+ if (!m4_invert(inverse, camera.view_projection_matrix)) { return; }
83
+ const unproject = z => {
84
+ const x = 2 * u - 1, y = 1 - 2 * v;
85
+ const w = inverse[3] * x + inverse[7] * y + inverse[11] * z + inverse[15];
86
+ return [0, 1, 2].map(i => (inverse[i] * x + inverse[4 + i] * y + inverse[8 + i] * z + inverse[12 + i]) / w);
87
+ };
88
+ const near = unproject(1), far = unproject(0.5);
89
+ const direction = far.map((value, i) => value - near[i]);
90
+ if (Math.abs(direction[1]) < 1e-9) { return; }
91
+ const t = (body.level - near[1]) / direction[1];
92
+ if (!(t > 0)) { return; }
93
+ water_system.splash(body.entity, near.map((value, i) => value + direction[i] * t), radius, number("kick"));
94
+ }
95
+ viewport.addEventListener("click", event => {
96
+ const rect = viewport.getBoundingClientRect();
97
+ splash_at((event.clientX - rect.left) / rect.width, (event.clientY - rect.top) / rect.height, stop.splash);
98
+ });
99
+
100
+ let paused = false, ready = false, rain_debt = 0;
101
+ element("pause").onclick = () => { paused = !paused; element("pause").textContent = paused ? "Resume" : "Pause"; };
102
+ graphics.on.contextFailed.add(error => report(error.message));
103
+ graphics.on.contextLost.add(error => { ready = false; report(`GPU device lost · ${error.message}`); });
104
+ await graphics.start();
105
+ const renderer = graphics.renderer;
106
+ renderer.graphics.device.addEventListener("uncapturederror", event => { ready = false; report(event.error.message); console.error(event.error.message); });
107
+ const profile = install_profile_hotkey({ renderer, name: "water_surface", status: element("status"), target: viewport,
108
+ settings: () => [stop.body, `wind × ${number("wind")}`, element("rain").checked ? `rain ${number("rate")}/s` : 'no rain'] });
109
+ element("profile").onclick = () => profile.toggle().catch(error => report(error.message));
110
+
111
+ element("measure").onclick = async () => {
112
+ element("report").textContent = "recording…";
113
+ const session = new GPUProfileSession({ level: GPUProfileLevel.WORKLOAD, note: 'water_surface measure' });
114
+ renderer.profile_session = session; session.start();
115
+ await new Promise(resolve => setTimeout(resolve, 2500));
116
+ renderer.profile_session = null;
117
+ const bytes = await session.stop();
118
+ const capture = sgpt_read_capture(bytes instanceof ArrayBuffer ? bytes : bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength));
119
+ const sums = new Map();
120
+ let frames = 0, total = 0;
121
+ for (const frame of capture.frames) {
122
+ if (!frame.spans || frame.spans.length === 0) { continue; }
123
+ frames++;
124
+ for (const span of frame.spans) {
125
+ total += span.duration_ns;
126
+ if (!/^Water \/ (spectrum|waves|particles|classify)/.test(span.label)) { continue; }
127
+ sums.set(span.label, (sums.get(span.label) ?? 0) + span.duration_ns);
128
+ }
129
+ }
130
+ const rows = [...sums.entries()].sort((a, b) => b[1] - a[1]);
131
+ const surface = rows.reduce((sum, [, ns]) => sum + ns, 0);
132
+ element("report").textContent = [`${frames} frames · every pass ${(total / frames / 1000).toFixed(0)} µs · surface ${(surface / frames / 1000).toFixed(1)} µs`,
133
+ ...rows.map(([label, ns]) => `${(ns / frames / 1000).toFixed(1).padStart(7)} ${label.replace('Water / ', '')}`)].join("\n");
134
+ };
135
+
136
+ ready = true; report("Ready · click the water to splash");
137
+ Object.assign(globalThis, { graphics, scene, dataset, entities, world, water_system, camera, controller,
138
+ water_surface_playground: { go, splash_at, get ready() { return ready; } } });
139
+
140
+ create_frame_loop(raw_dt => {
141
+ if (!ready) { return; }
142
+ const dt = paused ? 0 : Math.min(raw_dt, 0.05);
143
+ if (element("rain").checked && dt > 0) {
144
+ rain_debt += number("rate") * dt;
145
+ for (; rain_debt >= 1; rain_debt--) { splash_at(Math.random(), 0.3 + 0.7 * Math.random(), stop.drop); }
146
+ }
147
+ graphics.viewport.size.set(Math.max(1, viewport.clientWidth), Math.max(1, viewport.clientHeight));
148
+ controller.update();
149
+ entities.update(dt);
150
+ graphics.render(dt);
151
+ }, 60);
152
+ }
153
+
154
+ main().catch(error => { console.error(error); element("status").textContent = error.message; });
@@ -0,0 +1,44 @@
1
+ /**
2
+ * Four bodies of water, from a cup to an ocean, each a `Water` + `WaterWaves` entity whose mesh authors
3
+ * only its outline: the surface's detail comes from the waves, at any scale.
4
+ */
5
+ export function build_world(dataset: any): Promise<{
6
+ bodies: {
7
+ cup: {
8
+ entity: any;
9
+ water: Water;
10
+ waves: WaterWaves;
11
+ transform: Transform64;
12
+ level: any;
13
+ base_wind: any;
14
+ };
15
+ puddle: {
16
+ entity: any;
17
+ water: Water;
18
+ waves: WaterWaves;
19
+ transform: Transform64;
20
+ level: any;
21
+ base_wind: any;
22
+ };
23
+ lake: {
24
+ entity: any;
25
+ water: Water;
26
+ waves: WaterWaves;
27
+ transform: Transform64;
28
+ level: any;
29
+ base_wind: any;
30
+ };
31
+ ocean: {
32
+ entity: any;
33
+ water: Water;
34
+ waves: WaterWaves;
35
+ transform: Transform64;
36
+ level: any;
37
+ base_wind: any;
38
+ };
39
+ };
40
+ }>;
41
+ import Water from "../../../engine/graphics/ecs/water/Water.js";
42
+ import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
43
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
44
+ //# sourceMappingURL=world.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/water_surface/world.js"],"names":[],"mappings":"AAsGA;;;GAGG;AACH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDC;kBA3JiB,6CAA6C;uBACxC,kDAAkD;4BAH7C,8CAA8C"}
@@ -0,0 +1,160 @@
1
+ import { Color } from "../../../core/color/Color.js";
2
+ import { Entity } from "../../../engine/ecs/Entity.js";
3
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
4
+ import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
5
+ import Water from "../../../engine/graphics/ecs/water/Water.js";
6
+ import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
7
+ import { Attribute } from "../../renderer/geometry/Attribute.js";
8
+ import { Geometry } from "../../renderer/geometry/Geometry.js";
9
+ import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
10
+ import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
11
+ import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
12
+ import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
13
+ import { make_cylinder_geometry } from "../../renderer/geometry/primitives/make_cylinder_geometry.js";
14
+ import { StandardAttributes } from "../../renderer/geometry/StandardAttributes.js";
15
+ import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
16
+ import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
17
+ import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
18
+ import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
19
+ import { ColorSpace } from "../../renderer/texture/ColorSpace.js";
20
+ import { ShadeTexture } from "../../renderer/texture/ShadeTexture.js";
21
+ import { ShadeImage } from "../../renderer/texture/source/ShadeImage.js";
22
+
23
+ function pose(x, y, z) {
24
+ const transform = new Transform64();
25
+ transform.setTranslation(x, y, z);
26
+ transform.updateMatrix();
27
+ return transform;
28
+ }
29
+
30
+ let checker_texture = null;
31
+ /** Sharp light and dark squares, one per UV unit: what refraction bends shows the slopes without a sky. */
32
+ function checker() {
33
+ if (checker_texture !== null) { return checker_texture; }
34
+ const size = 512, data = Sampler2D.uint8(4, size, size);
35
+ for (let y = 0; y < size; y++) for (let x = 0; x < size; x++) {
36
+ const bright = ((x >> 8) + (y >> 8)) % 2 === 0;
37
+ data.data.set(bright ? [215, 220, 200, 255] : [42, 66, 84, 255], (y * size + x) * 4);
38
+ }
39
+ const image = ShadeImage.fromSampler2D(data); image.color_space = ColorSpace.SRGB;
40
+ return checker_texture = ShadeTexture.from(image);
41
+ }
42
+
43
+ function material(rgb, roughness = 0.8, textured = false) {
44
+ const m = new StandardShadeMaterial();
45
+ m.diffuse_color.copy(new Color(...rgb, 1));
46
+ m.metallic_factor = 0; m.roughness_factor = roughness; m.draw_side = ShadeDrawSide.Double;
47
+ if (textured) { m.texture_albedo = checker(); }
48
+ return m;
49
+ }
50
+
51
+ function meshlets(geometry) {
52
+ const result = new MeshletGeometry();
53
+ meshlet_geometry_build_from_geometry(geometry, result);
54
+ return result;
55
+ }
56
+
57
+ /**
58
+ * A polar mesh in local xz, wound to face +y: rings of `segments` vertices at radii `radius(theta, t)` for
59
+ * t from 0 to 1, at heights `height(theta, t)`. A disk has a centre vertex for t = 0; with `hole`, t = 0 is a
60
+ * ring, and the mesh an annulus. Texture coordinates are local xz over `texel` metres: two checker squares.
61
+ */
62
+ function polar_geometry({ segments, rings, radius, height = () => 0, hole = false, texel = 1 }) {
63
+ const positions = [], normals = [], uvs = [], index = [];
64
+ const centre = !hole;
65
+ if (centre) { positions.push(0, height(0, 0), 0); normals.push(0, 1, 0); uvs.push(0, 0); }
66
+ const first = centre ? 1 : 0;
67
+ const ring_count = centre ? rings : rings + 1;
68
+ for (let r = 0; r < ring_count; r++) {
69
+ const t = centre ? (r + 1) / rings : r / rings;
70
+ for (let s = 0; s < segments; s++) {
71
+ const theta = 2 * Math.PI * s / segments;
72
+ const rho = radius(theta, t);
73
+ positions.push(Math.cos(theta) * rho, height(theta, t), Math.sin(theta) * rho);
74
+ normals.push(0, 1, 0);
75
+ uvs.push(Math.cos(theta) * rho / texel, Math.sin(theta) * rho / texel);
76
+ }
77
+ }
78
+ const vertex = (r, s) => first + r * segments + (s % segments);
79
+ const triangle = (a, b, c) => {
80
+ const p = i => [positions[3 * i], positions[3 * i + 1], positions[3 * i + 2]];
81
+ const [pa, pb, pc] = [p(a), p(b), p(c)];
82
+ const ny = (pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]);
83
+ if (ny >= 0) { index.push(a, b, c); } else { index.push(a, c, b); }
84
+ };
85
+ if (centre) { for (let s = 0; s < segments; s++) { triangle(0, vertex(0, s), vertex(0, s + 1)); } }
86
+ for (let r = 0; r + 1 < ring_count; r++) {
87
+ for (let s = 0; s < segments; s++) {
88
+ triangle(vertex(r, s), vertex(r + 1, s), vertex(r + 1, s + 1));
89
+ triangle(vertex(r, s), vertex(r + 1, s + 1), vertex(r, s + 1));
90
+ }
91
+ }
92
+ const geometry = new Geometry();
93
+ geometry.index = Attribute.from(new Uint32Array(index), 1, 'index');
94
+ geometry.addAttribute(Attribute.from(new Float32Array(positions), 3, StandardAttributes.Position));
95
+ geometry.addAttribute(Attribute.from(new Float32Array(normals), 3, StandardAttributes.Normal));
96
+ geometry.addAttribute(Attribute.from(new Float32Array(uvs), 2, StandardAttributes.TextureCoordinates0));
97
+ return geometry;
98
+ }
99
+
100
+ /** A wobbly outline of mean radius one, the same for the water and the ground around it. */
101
+ const wobble = (seed, amount) => theta => 1 + amount * (0.6 * Math.sin(3 * theta + seed) + 0.4 * Math.sin(5 * theta + 2 * seed));
102
+
103
+ /**
104
+ * Four bodies of water, from a cup to an ocean, each a `Water` + `WaterWaves` entity whose mesh authors
105
+ * only its outline: the surface's detail comes from the waves, at any scale.
106
+ */
107
+ export async function build_world(dataset) {
108
+ await MeshoptClusterizer.ready;
109
+ const build = builder => { builder.build(dataset); return builder.id; };
110
+ const solid = (geometry, m, x, y, z) => {
111
+ const shaded = new ShadedGeometry(); shaded.geometry = meshlets(geometry); shaded.material = m;
112
+ return build(new Entity().add(pose(x, y, z)).add(shaded));
113
+ };
114
+ const water_body = ({ geometry, x, y, z, preset, wind, upwind = 0, reflection = 0.5, roughness = 0.02 }) => {
115
+ const water = new Water();
116
+ water.medium = water_medium_preset({ preset });
117
+ water.roughness.set(roughness);
118
+ const waves = new WaterWaves();
119
+ waves.windSpeed.set(wind); waves.upwindFetch.set(upwind); waves.shoreReflection.set(reflection);
120
+ const transform = pose(x, y, z);
121
+ const entity = build(new Entity().add(water).add(waves).add(meshlets(geometry)).add(transform));
122
+ return { entity, water, waves, transform, level: y, base_wind: wind };
123
+ };
124
+
125
+ // a floor for the cup's table and the puddle
126
+ solid(polar_geometry({ segments: 48, rings: 6, radius: (theta, t) => 40 * t, texel: 0.5 }), material([1, 1, 1], 0.8, true), 0, 0, 0);
127
+
128
+ // a cup of tea on a table: 4 cm across, 7 cm deep
129
+ solid(make_box_geometry(1.2, 0.75, 0.8), material([0.45, 0.28, 0.16], 0.5), 0, 0.375, 0);
130
+ solid(make_cylinder_geometry(0.045, 0.04, 0.095, 32, 1, true), material([0.92, 0.92, 0.9], 0.3), 0, 0.75 + 0.0475, 0);
131
+ solid(polar_geometry({ segments: 32, rings: 1, radius: (theta, t) => 0.04 * t, texel: 0.02 }), material([1, 1, 1], 0.3, true), 0, 0.751, 0);
132
+ const cup = water_body({ geometry: polar_geometry({ segments: 32, rings: 2, radius: (theta, t) => 0.0435 * t }),
133
+ x: 0, y: 0.83, z: 0, preset: 'swimming_pool', wind: 2, reflection: 0.9 });
134
+
135
+ // a puddle on the floor: a centimetre deep, two metres across
136
+ const puddle_outline = wobble(1.3, 0.25);
137
+ const puddle = water_body({ geometry: polar_geometry({ segments: 64, rings: 3, radius: (theta, t) => 1.0 * t * puddle_outline(theta) }),
138
+ x: 4, y: 0.01, z: 1, preset: 'swimming_pool', wind: 4, reflection: 0.2 });
139
+
140
+ // a mountain lake, 120 × 60 m, in a basin whose shore is its outline
141
+ const lake_outline = wobble(0.4, 0.15);
142
+ const lake_radius = (theta, t) => t * lake_outline(theta) * (60 - 30 * Math.sin(theta) ** 2);
143
+ const lake = water_body({ geometry: polar_geometry({ segments: 96, rings: 6, radius: lake_radius }),
144
+ x: 0, y: 0, z: 160, preset: 'tropical_lagoon', wind: 6, reflection: 0.3 });
145
+ solid(polar_geometry({ segments: 96, rings: 24, radius: (theta, t) => lake_radius(theta, 3 * t),
146
+ height: (theta, t) => { const f = 3 * t; return f < 1 ? -4 * (1 - f * f) : 18 * ((f - 1) / 2) ** 2; }, texel: 4 }),
147
+ material([0.75, 0.85, 0.65], 0.8, true), 0, 0, 160);
148
+
149
+ // an open ocean disk, 5 km across, around an island the mesh leaves a hole for; the sea runs on for 200 km upwind
150
+ const ocean_x = 0, ocean_z = 5000;
151
+ const island = wobble(2.1, 0.12);
152
+ const ocean = water_body({ geometry: polar_geometry({ segments: 128, rings: 24, hole: true,
153
+ radius: (theta, t) => { const rim = 130 * island(theta); return rim * (2500 / rim) ** t; } }),
154
+ x: ocean_x, y: 0, z: ocean_z, preset: 'clear_ocean', wind: 10, upwind: 200000, reflection: 0.6 });
155
+ solid(polar_geometry({ segments: 128, rings: 48, radius: (theta, t) => 2600 * t * t,
156
+ height: (theta, t) => { const r = 2600 * t * t / (220 * island(theta)); return r < 1 ? 60 - 100 * r ** 1.2 : -40; }, texel: 16 }),
157
+ material([0.95, 0.9, 0.75], 0.8, true), ocean_x, 0, ocean_z);
158
+
159
+ return { bodies: { cup, puddle, lake, ocean } };
160
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"ANIMATION_TRACK_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,0DA0B4B;6BApCC,gCAAgC"}
1
+ {"version":3,"file":"ANIMATION_TRACK_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,0DAmC4B;6BA7CC,gCAAgC"}
@@ -1,4 +1,4 @@
1
- import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
1
+ import { u32, vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
3
3
 
4
4
  /**
@@ -35,4 +35,13 @@ export const ANIMATION_TRACK_BINDING_STRUCT = WebGPUStruct.from({
35
35
  * apply pass reads the time and weight to evaluate the track at.
36
36
  */
37
37
  clip: u32,
38
+
39
+ /**
40
+ * The rotation the target rests at, `(x, y, z, w)`: what a Node3D target's rotation resolves to
41
+ * when every rotation contributed to it in a frame sums to nothing — every clip that rotates it
42
+ * playing at weight zero. The row cannot answer that itself: once a clip has written it, it
43
+ * holds that clip's pose, not the rest. Read only by a Node3D rotation binding, and the same on
44
+ * every binding of one target, since all of them are written from the target's rest.
45
+ */
46
+ rest_rotation: vec4f,
38
47
  }, "AnimationTrackBinding");
@@ -93,9 +93,10 @@ export class GPUAnimationManager {
93
93
  * by the per-frame dispatch driver after `scene.build` has
94
94
  * stabilised the transforms-table size for the frame.
95
95
  *
96
- * Grow destroys the previous GPU buffer; resolve always leaves the
97
- * accumulator zeroed at the end of each frame, so there's nothing
98
- * to copy across the realloc.
96
+ * Grow destroys the previous GPU buffer; resolve drains every sum
97
+ * and dirty mask at the end of each frame, and a slot's rest
98
+ * rotation is stored afresh by every frame that reads it, so there's
99
+ * nothing to copy across the realloc.
99
100
  *
100
101
  * @param {number} row_count
101
102
  */
@@ -180,11 +181,15 @@ export class GPUAnimationManager {
180
181
  * playing, not looping). The clip is inert at creation — call
181
182
  * {@link start} to begin GPU-side time advancement.
182
183
  *
184
+ * Each binding states its target's `rest_rotation`, `[x, y, z, w]`: what a Node3D target's
185
+ * rotation resolves to in a frame where every rotation contributed to it sums to nothing. Only
186
+ * a Node3D rotation binding reads it; {@link register_clip} takes it from the target entity.
187
+ *
183
188
  * @param {{
184
189
  * time?: number,
185
190
  * time_start?: number,
186
191
  * time_end?: number,
187
- * bindings: Array<{ track: number, instance: number, property: number }>,
192
+ * bindings: Array<{ track: number, instance: number, property: number, rest_rotation: ArrayLike<number> }>,
188
193
  * }} clip
189
194
  * @returns {number} clip id (index into the `animation_clips` table)
190
195
  */
@@ -196,6 +201,7 @@ export class GPUAnimationManager {
196
201
  track: number;
197
202
  instance: number;
198
203
  property: number;
204
+ rest_rotation: ArrayLike<number>;
199
205
  }>;
200
206
  }): number;
201
207
  /**
@@ -1 +1 @@
1
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