@woosh/meep-engine 3.40.0 → 3.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +1 -1
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  63. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  64. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  65. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  66. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  67. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  68. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  69. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  70. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  71. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  72. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  73. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  74. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  75. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  76. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  77. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  78. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  79. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  80. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  81. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  82. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  83. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  84. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  85. package/src/core/math/noise/sdnoise.d.ts +16 -5
  86. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  87. package/src/core/math/noise/sdnoise.js +43 -9
  88. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  89. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  90. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +6 -2
  93. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  94. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  95. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  96. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  97. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  98. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  99. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  100. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  101. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  102. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  103. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  104. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  105. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  106. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  107. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  108. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  109. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  110. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  111. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  112. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  113. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  114. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  115. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  116. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  117. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  118. package/src/engine/ecs/EntityManager.d.ts +9 -1
  119. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  120. package/src/engine/ecs/EntityManager.js +44 -42
  121. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  122. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  123. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  124. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  125. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  126. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  127. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  128. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  129. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  130. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  131. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  132. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  133. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  134. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  135. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  136. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  137. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  138. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  139. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  140. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  141. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  142. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  143. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  144. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  145. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  146. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  147. package/src/engine/ecs/ik/IKGoal.js +83 -0
  148. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  149. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  150. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  151. package/src/engine/ecs/ik/PLAN.md +179 -0
  152. package/src/engine/ecs/parent/EntityNode.js +3 -3
  153. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  154. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  155. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  156. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  157. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  159. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  160. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  161. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  162. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  163. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  164. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  165. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  166. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
  167. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  168. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  169. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  170. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  171. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  172. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  173. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  174. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  175. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  176. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  177. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  178. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  179. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  180. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  181. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  182. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  183. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  184. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  185. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  186. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  187. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  188. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  189. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  190. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  191. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  192. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  193. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  194. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  195. package/src/engine/graphics/ecs/water/Water.js +17 -0
  196. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  198. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  199. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  200. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  201. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  202. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  203. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  204. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  206. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  207. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  208. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  209. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  210. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  211. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  212. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  213. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  214. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  215. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  216. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  217. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  218. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  219. package/src/engine/graphics3/AnimationSystem.js +360 -352
  220. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  221. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  222. package/src/engine/graphics3/WaterSystem.js +78 -46
  223. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  224. package/src/engine/input/devices/PointerDevice.js +29 -4
  225. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  226. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  227. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  228. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  229. package/src/engine/physics/cloth/PLAN.md +16 -1
  230. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  231. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  233. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  234. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  236. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  237. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  238. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  239. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  241. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  242. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  244. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  246. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  247. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  248. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  249. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  250. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  251. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  252. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  253. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  254. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  255. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  256. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  257. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  258. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  260. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  261. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  262. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  263. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  264. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
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  506. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  507. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  508. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  509. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  510. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  511. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  512. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  513. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  514. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  515. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  516. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  517. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  518. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  519. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  520. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  521. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  522. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  523. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  524. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  525. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  526. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  527. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  528. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  529. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  530. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  531. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  532. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  533. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  534. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  535. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  536. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  537. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  538. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  539. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -1,176 +1,187 @@
1
- import { atomic_u32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
- import { chunk_scene_database_access_rw } from "../scene/chunk_scene_database_access.js";
4
- import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
5
- import { CodeChunk } from "../shader/compiler/CodeChunk.js";
6
- import { ComputeShader } from "../shader/ComputeShader.js";
7
- import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
8
- import { chunk_pose_accumulator } from "./chunk_pose_accumulator.js";
9
-
10
- const TRANSFORMS_TABLE = SCENE_DATABASE_SPEC.get('transforms');
11
-
12
- /**
13
- * Workgroup size for the resolve pass. Exported so dispatchers can pair
14
- * it with `transforms.dispatch_group_count(WORKGROUP_SIZE)`.
15
- */
16
- export const WORKGROUP_SIZE = 64;
17
-
18
- const PG_PREFIX = TRANSFORMS_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE, true);
19
-
20
- const resources = new ShaderResourceSetDescriptor();
21
- resources.createGroup()
22
- .addStorageBuffer('scene_database', WebGPUArray.from(u32), true)
23
- .addStorageBuffer('pose_accumulator', WebGPUArray.from(atomic_u32), true);
24
-
25
- const body = CodeChunk.from(
26
- //language=WGSL
27
- `
28
- @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
29
- fn main(
30
- @builtin(workgroup_id) wg_id: vec3<u32>,
31
- @builtin(local_invocation_index) local_id: u32,
32
- ) {
33
- if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
34
- return;
35
- }
36
-
37
- let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
38
-
39
- if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
40
- return;
41
- }
42
- if !${PG_PREFIX}_is_occupied(slot_in_page) {
43
- return;
44
- }
45
-
46
- // Absolute transforms-table row index. The accumulator is laid out
47
- // one slot per row at the same index, so this is also the
48
- // accumulator slot.
49
- let row = ${PG_PREFIX}_slot_to_index(slot_in_page);
50
-
51
- let slot_base = pose_accumulator_slot_base(row);
52
- let dirty_word = slot_base + POSE_OFFSET_DIRTY;
53
-
54
- // Single load of the dirty mask gates the whole resolve. If
55
- // nothing was contributed to this row this frame, leave local_*
56
- // alone (and the accumulator slot is already zero because the
57
- // previous resolve drained it).
58
- let dirty = atomicLoad(&pose_accumulator[dirty_word]);
59
- if dirty == 0u {
60
- return;
61
- }
62
-
63
- // ── Translation ───────────────────────────────────────────────
64
- if (dirty & POSE_DIRTY_T_MASK) != 0u {
65
- let t_base = slot_base + POSE_OFFSET_TRANSLATION;
66
- // Per-axis: only overwrite the channels that actually had a
67
- // contribution. Read the current local_translation through
68
- // the rw helper and patch the dirty channels in-place — the
69
- // sibling-axis race that the old direct writer already
70
- // tolerated still applies (two threads writing different
71
- // axes of the same node), but we now have at most one resolve
72
- // thread per row, so it never triggers here.
73
- var t = scene_read_node_rw(&scene_database, row).local_translation;
74
- if (dirty & POSE_DIRTY_TX) != 0u {
75
- t.x = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 0u]));
76
- atomicStore(&pose_accumulator[t_base + 0u], 0u);
77
- }
78
- if (dirty & POSE_DIRTY_TY) != 0u {
79
- t.y = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 1u]));
80
- atomicStore(&pose_accumulator[t_base + 1u], 0u);
81
- }
82
- if (dirty & POSE_DIRTY_TZ) != 0u {
83
- t.z = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 2u]));
84
- atomicStore(&pose_accumulator[t_base + 2u], 0u);
85
- }
86
- scene_write_node_local_translation(&scene_database, row, t);
87
- }
88
-
89
- // ── Rotation ──────────────────────────────────────────────────
90
- if (dirty & POSE_DIRTY_R) != 0u {
91
- let r_base = slot_base + POSE_OFFSET_ROTATION;
92
- let r = vec4<f32>(
93
- bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 0u])),
94
- bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 1u])),
95
- bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 2u])),
96
- bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 3u])),
97
- );
98
- atomicStore(&pose_accumulator[r_base + 0u], 0u);
99
- atomicStore(&pose_accumulator[r_base + 1u], 0u);
100
- atomicStore(&pose_accumulator[r_base + 2u], 0u);
101
- atomicStore(&pose_accumulator[r_base + 3u], 0u);
102
- // A sum of length zero carries no orientation to recover: every
103
- // clip that writes this rotation is playing at weight zero, and
104
- // the apply pass contributes to a bound clip whatever its
105
- // weight. \`normalize\` answers NaN there, and one NaN local
106
- // rotation reaches every skin matrix naming the joint, so the
107
- // meshes it drives stop rasterising altogether — a rig loses a
108
- // limb because a clip nobody is playing happens to be the only
109
- // one that rotates it. Leaving the row alone is the rest pose,
110
- // which is the answer the CPU twin gives (\`pose_evaluate_local\`)
111
- // and the value the row still holds.
112
- //
113
- // Otherwise: the weighted-quaternion sum (\`w_i * q_i\`) is the
114
- // standard nlerp blend numerator; normalise here, once, after
115
- // every contributor has been folded in. The apply pass
116
- // canonicalised signs at GLTF load so we don't hit the antipode
117
- // case for imported clips.
118
- if length(r) > 0.0 {
119
- scene_write_node_local_rotation(&scene_database, row, normalize(r));
120
- }
121
- }
122
-
123
- // ── Scale ─────────────────────────────────────────────────────
124
- if (dirty & POSE_DIRTY_S_MASK) != 0u {
125
- let s_base = slot_base + POSE_OFFSET_SCALE;
126
- var s = scene_read_node_rw(&scene_database, row).local_scale;
127
- if (dirty & POSE_DIRTY_SX) != 0u {
128
- s.x = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 0u]));
129
- atomicStore(&pose_accumulator[s_base + 0u], 0u);
130
- }
131
- if (dirty & POSE_DIRTY_SY) != 0u {
132
- s.y = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 1u]));
133
- atomicStore(&pose_accumulator[s_base + 1u], 0u);
134
- }
135
- if (dirty & POSE_DIRTY_SZ) != 0u {
136
- s.z = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 2u]));
137
- atomicStore(&pose_accumulator[s_base + 2u], 0u);
138
- }
139
- scene_write_node_local_scale(&scene_database, row, s);
140
- }
141
-
142
- // Clear the dirty mask itself last, so an interrupted resolve
143
- // (theoretical — these passes don't yield) would still leave the
144
- // dirty bits intact to be redone.
145
- atomicStore(&pose_accumulator[dirty_word], 0u);
146
- }
147
- `, [
148
- TRANSFORMS_TABLE.chunk_iterate(WORKGROUP_SIZE, true),
149
- chunk_scene_database_access_rw,
150
- chunk_pose_accumulator,
151
- ]);
152
-
153
- /**
154
- * Compute shader that drains the pose accumulator into
155
- * `transforms_table.local_{translation,rotation,scale}`.
156
- *
157
- * Walks the transforms table via the read+write page iterator — one
158
- * thread per slot. For each occupied row whose accumulator slot has
159
- * any dirty bits set, reads the contributed components (atomic
160
- * loads, bitcast back to f32), writes them through the per-field
161
- * scene helpers, normalises rotation, and zeros the slot for next
162
- * frame.
163
- *
164
- * The accumulator buffer must be sized to at least
165
- * `transforms.dispatch_page_count * elements_per_page` rows —
166
- * {@link GPUAnimationManager#ensure_pose_accumulator_capacity}
167
- * handles that.
168
- *
169
- * Dispatch via
170
- * `shader_animation_pose_resolve.dispatch({ group_count_x: transforms.dispatch_group_count(WORKGROUP_SIZE), ... })`.
171
- */
172
- export const shader_animation_pose_resolve = ComputeShader.from({
173
- label: "Animation/PoseResolve",
174
- body,
175
- resources,
176
- });
1
+ import { atomic_u32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
+ import { chunk_scene_database_access_rw } from "../scene/chunk_scene_database_access.js";
4
+ import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
5
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
6
+ import { ComputeShader } from "../shader/ComputeShader.js";
7
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
8
+ import { chunk_pose_accumulator } from "./chunk_pose_accumulator.js";
9
+
10
+ const TRANSFORMS_TABLE = SCENE_DATABASE_SPEC.get('transforms');
11
+
12
+ /**
13
+ * Workgroup size for the resolve pass. Exported so dispatchers can pair
14
+ * it with `transforms.dispatch_group_count(WORKGROUP_SIZE)`.
15
+ */
16
+ export const WORKGROUP_SIZE = 64;
17
+
18
+ const PG_PREFIX = TRANSFORMS_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE, true);
19
+
20
+ const resources = new ShaderResourceSetDescriptor();
21
+ resources.createGroup()
22
+ .addStorageBuffer('scene_database', WebGPUArray.from(u32), true)
23
+ .addStorageBuffer('pose_accumulator', WebGPUArray.from(atomic_u32), true);
24
+
25
+ const body = CodeChunk.from(
26
+ //language=WGSL
27
+ `
28
+ @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
29
+ fn main(
30
+ @builtin(workgroup_id) wg_id: vec3<u32>,
31
+ @builtin(local_invocation_index) local_id: u32,
32
+ ) {
33
+ if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
34
+ return;
35
+ }
36
+
37
+ let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
38
+
39
+ if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
40
+ return;
41
+ }
42
+ if !${PG_PREFIX}_is_occupied(slot_in_page) {
43
+ return;
44
+ }
45
+
46
+ // Absolute transforms-table row index. The accumulator is laid out
47
+ // one slot per row at the same index, so this is also the
48
+ // accumulator slot.
49
+ let row = ${PG_PREFIX}_slot_to_index(slot_in_page);
50
+
51
+ let slot_base = pose_accumulator_slot_base(row);
52
+ let dirty_word = slot_base + POSE_OFFSET_DIRTY;
53
+
54
+ // Single load of the dirty mask gates the whole resolve. If
55
+ // nothing was contributed to this row this frame, leave local_*
56
+ // alone (and the accumulator slot is already zero because the
57
+ // previous resolve drained it).
58
+ let dirty = atomicLoad(&pose_accumulator[dirty_word]);
59
+ if dirty == 0u {
60
+ return;
61
+ }
62
+
63
+ // ── Translation ───────────────────────────────────────────────
64
+ if (dirty & POSE_DIRTY_T_MASK) != 0u {
65
+ let t_base = slot_base + POSE_OFFSET_TRANSLATION;
66
+ // Per-axis: only overwrite the channels that actually had a
67
+ // contribution. Read the current local_translation through
68
+ // the rw helper and patch the dirty channels in-place — the
69
+ // sibling-axis race that the old direct writer already
70
+ // tolerated still applies (two threads writing different
71
+ // axes of the same node), but we now have at most one resolve
72
+ // thread per row, so it never triggers here.
73
+ var t = scene_read_node_rw(&scene_database, row).local_translation;
74
+ if (dirty & POSE_DIRTY_TX) != 0u {
75
+ t.x = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 0u]));
76
+ atomicStore(&pose_accumulator[t_base + 0u], 0u);
77
+ }
78
+ if (dirty & POSE_DIRTY_TY) != 0u {
79
+ t.y = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 1u]));
80
+ atomicStore(&pose_accumulator[t_base + 1u], 0u);
81
+ }
82
+ if (dirty & POSE_DIRTY_TZ) != 0u {
83
+ t.z = bitcast<f32>(atomicLoad(&pose_accumulator[t_base + 2u]));
84
+ atomicStore(&pose_accumulator[t_base + 2u], 0u);
85
+ }
86
+ scene_write_node_local_translation(&scene_database, row, t);
87
+ }
88
+
89
+ // ── Rotation ──────────────────────────────────────────────────
90
+ if (dirty & POSE_DIRTY_R) != 0u {
91
+ let r_base = slot_base + POSE_OFFSET_ROTATION;
92
+ let r = vec4<f32>(
93
+ bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 0u])),
94
+ bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 1u])),
95
+ bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 2u])),
96
+ bitcast<f32>(atomicLoad(&pose_accumulator[r_base + 3u])),
97
+ );
98
+ atomicStore(&pose_accumulator[r_base + 0u], 0u);
99
+ atomicStore(&pose_accumulator[r_base + 1u], 0u);
100
+ atomicStore(&pose_accumulator[r_base + 2u], 0u);
101
+ atomicStore(&pose_accumulator[r_base + 3u], 0u);
102
+ // The weighted-quaternion sum (\`w_i * q_i\`) is the standard
103
+ // nlerp blend numerator; normalise here, once, after every
104
+ // contributor has been folded in. The apply pass canonicalised
105
+ // signs at GLTF load so we don't hit the antipode case for
106
+ // imported clips.
107
+ //
108
+ // A sum of length zero carries no orientation to recover: every
109
+ // clip that writes this rotation is playing at weight zero — a
110
+ // faded-out clip keeps its binding, and the apply pass
111
+ // contributes to a bound clip whatever its weight — or the
112
+ // contributions cancelled exactly. \`normalize\` answers NaN there,
113
+ // and one NaN local rotation reaches every skin matrix naming the
114
+ // joint, so the meshes it drives stop rasterising altogether. Nor
115
+ // can the row be left alone: once a clip has written it, it holds
116
+ // that clip's last pose, not the rest. The answer is the rest
117
+ // rotation, which every contribution carried into the slot from
118
+ // its binding — what the CPU twin (\`pose_evaluate_local\`) gives.
119
+ if length(r) > 0.0 {
120
+ scene_write_node_local_rotation(&scene_database, row, normalize(r));
121
+ } else {
122
+ let rest_base = slot_base + POSE_OFFSET_REST_ROTATION;
123
+ let rest = vec4<f32>(
124
+ bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 0u])),
125
+ bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 1u])),
126
+ bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 2u])),
127
+ bitcast<f32>(atomicLoad(&pose_accumulator[rest_base + 3u])),
128
+ );
129
+ scene_write_node_local_rotation(&scene_database, row, rest);
130
+ }
131
+ }
132
+
133
+ // ── Scale ─────────────────────────────────────────────────────
134
+ if (dirty & POSE_DIRTY_S_MASK) != 0u {
135
+ let s_base = slot_base + POSE_OFFSET_SCALE;
136
+ var s = scene_read_node_rw(&scene_database, row).local_scale;
137
+ if (dirty & POSE_DIRTY_SX) != 0u {
138
+ s.x = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 0u]));
139
+ atomicStore(&pose_accumulator[s_base + 0u], 0u);
140
+ }
141
+ if (dirty & POSE_DIRTY_SY) != 0u {
142
+ s.y = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 1u]));
143
+ atomicStore(&pose_accumulator[s_base + 1u], 0u);
144
+ }
145
+ if (dirty & POSE_DIRTY_SZ) != 0u {
146
+ s.z = bitcast<f32>(atomicLoad(&pose_accumulator[s_base + 2u]));
147
+ atomicStore(&pose_accumulator[s_base + 2u], 0u);
148
+ }
149
+ scene_write_node_local_scale(&scene_database, row, s);
150
+ }
151
+
152
+ // Clear the dirty mask itself last, so an interrupted resolve
153
+ // (theoretical — these passes don't yield) would still leave the
154
+ // dirty bits intact to be redone.
155
+ atomicStore(&pose_accumulator[dirty_word], 0u);
156
+ }
157
+ `, [
158
+ TRANSFORMS_TABLE.chunk_iterate(WORKGROUP_SIZE, true),
159
+ chunk_scene_database_access_rw,
160
+ chunk_pose_accumulator,
161
+ ]);
162
+
163
+ /**
164
+ * Compute shader that drains the pose accumulator into
165
+ * `transforms_table.local_{translation,rotation,scale}`.
166
+ *
167
+ * Walks the transforms table via the read+write page iterator — one
168
+ * thread per slot. For each occupied row whose accumulator slot has
169
+ * any dirty bits set, reads the contributed components (atomic
170
+ * loads, bitcast back to f32), writes them through the per-field
171
+ * scene helpers, normalises rotation — or, for a rotation summing to
172
+ * nothing, writes the rest rotation the contributions carried — and
173
+ * zeros the sums and the dirty mask for next frame.
174
+ *
175
+ * The accumulator buffer must be sized to at least
176
+ * `transforms.dispatch_page_count * elements_per_page` rows —
177
+ * {@link GPUAnimationManager#ensure_pose_accumulator_capacity}
178
+ * handles that.
179
+ *
180
+ * Dispatch via
181
+ * `shader_animation_pose_resolve.dispatch({ group_count_x: transforms.dispatch_group_count(WORKGROUP_SIZE), ... })`.
182
+ */
183
+ export const shader_animation_pose_resolve = ComputeShader.from({
184
+ label: "Animation/PoseResolve",
185
+ body,
186
+ resources,
187
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA1xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
1
+ {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA+NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA/xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
@@ -711,6 +711,11 @@ export class GPUMeshSkinningContext {
711
711
  */
712
712
  update(cmd_ctx) {
713
713
  if (this.#bindings.length === 0) {
714
+ if (this.#bindings_dirty) {
715
+ this.#refresh_bindings_from_records();
716
+ this.#upload_prev_position_offsets();
717
+ this.#bindings_dirty = false;
718
+ }
714
719
  return false;
715
720
  }
716
721
 
@@ -61,7 +61,7 @@ export class BufferBinding extends BindingResource {
61
61
  * @returns {number}
62
62
  */
63
63
  get actual_size() {
64
- return this.size === -1 ? this.buffer.size : this.size;
64
+ return this.size === -1 ? this.buffer.size - this.offset : this.size;
65
65
  }
66
66
 
67
67
  /**
@@ -100,4 +100,4 @@ export class BufferBinding extends BindingResource {
100
100
  * @readonly
101
101
  * @type {boolean}
102
102
  */
103
- BufferBinding.prototype.isBufferBinding = true;
103
+ BufferBinding.prototype.isBufferBinding = true;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAiCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA4DzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA6GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAhwDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
1
+ {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAiCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA8DzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA6GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAlwDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
@@ -1214,9 +1214,11 @@ export class GPUTypedTable {
1214
1214
  record_start = tail;
1215
1215
  }
1216
1216
 
1217
- const upload = this.#upload_words.over(upload_buffer.data);
1218
-
1219
- writer.write_record(upload.f32, upload.u32, (record_start + u32.size) / WORD_SIZE, value);
1217
+ // A partial writer leaves the row's other fields in the shadow. Publish that whole
1218
+ // record, rather than leaving the upload slot's previous occupant in those fields.
1219
+ new Uint8Array(upload_buffer.data, record_start + u32.size, record_size).set(
1220
+ new Uint8Array(page.cpu_data_buffer, page.cpu_data_address + in_page_index * record_size, record_size)
1221
+ );
1220
1222
  }
1221
1223
 
1222
1224
  /**
@@ -128,9 +128,12 @@ export class GPUTypedTableDescriptor {
128
128
  * table's record type.
129
129
  *
130
130
  * @param {string} field_name
131
+ * @param {boolean} [rw] When true, the reader takes
132
+ * `ptr<storage, ..., read_write>`, for a shader that binds the
133
+ * database read+write; see {@link marshalling_method_read_field}.
131
134
  * @returns {CodeChunk}
132
135
  */
133
- chunk_read_field(field_name: string): CodeChunk;
136
+ chunk_read_field(field_name: string, rw?: boolean): CodeChunk;
134
137
  /**
135
138
  *
136
139
  * @returns {string}
@@ -164,9 +167,11 @@ export class GPUTypedTableDescriptor {
164
167
  * Name of the function that reads only one field of a record.
165
168
  * Pair with {@link wgsl_gen_read_field_code} to emit the body.
166
169
  * @param {string} field_name
170
+ * @param {boolean} [rw] the variant whose database parameter is
171
+ * `ptr<storage, ..., read_write>`
167
172
  * @returns {string}
168
173
  */
169
- marshalling_method_read_field(field_name: string): string;
174
+ marshalling_method_read_field(field_name: string, rw?: boolean): string;
170
175
  /**
171
176
  * Name prefix for all WGSL symbols generated by {@link wgsl_gen_iterate_code}
172
177
  * for the given workgroup size. Helpers append `_setup`, `_is_occupied`,
@@ -276,9 +281,11 @@ export class GPUTypedTableDescriptor {
276
281
  * concept. The field's WGSL type is mirrored in the return type.
277
282
  *
278
283
  * @param {string} field_name
284
+ * @param {boolean} [rw] take the database as `ptr<storage, ..., read_write>`:
285
+ * WGSL does not coerce access modes across function calls
279
286
  * @returns {CodeChunk}
280
287
  */
281
- wgsl_gen_read_field_code(field_name: string): CodeChunk;
288
+ wgsl_gen_read_field_code(field_name: string, rw?: boolean): CodeChunk;
282
289
  /**
283
290
  * Generate a writer that touches only a single struct field of a record.
284
291
  *
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AAQA;;GAEG;AAGH;IA+FI;;;;;;;OAOG;IACH,kBANW,UAAU,oBACV,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,MAFU,UAAU,CAEf;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;OAMG;IACH,6BAHW,MAAM,GACJ,SAAS,CASrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;OAaG;IACH,qCAHW,MAAM,GACJ,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IAkDD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;yBAp2BY,OAAO,iCAAiC,EAAE,UAAU;0BAPvC,oCAAoC"}
1
+ {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AAQA;;GAEG;AAGH;IA+FI;;;;;;;OAOG;IACH,kBANW,UAAU,oBACV,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,MAFU,UAAU,CAEf;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;;;;OASG;IACH,6BANW,MAAM,OACN,OAAO,GAGL,SAAS,CAUrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;OAOG;IACH,0CALW,MAAM,OACN,OAAO,GAEL,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qCALW,MAAM,OACN,OAAO,GAEL,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IAkDD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;yBA52BY,OAAO,iCAAiC,EAAE,UAAU;0BAPvC,oCAAoC"}
@@ -254,13 +254,17 @@ export class GPUTypedTableDescriptor {
254
254
  * table's record type.
255
255
  *
256
256
  * @param {string} field_name
257
+ * @param {boolean} [rw] When true, the reader takes
258
+ * `ptr<storage, ..., read_write>`, for a shader that binds the
259
+ * database read+write; see {@link marshalling_method_read_field}.
257
260
  * @returns {CodeChunk}
258
261
  */
259
- chunk_read_field(field_name) {
260
- let chunk = this.#chunks_read_field.get(field_name);
262
+ chunk_read_field(field_name, rw = false) {
263
+ const key = rw ? `${field_name}/rw` : field_name;
264
+ let chunk = this.#chunks_read_field.get(key);
261
265
  if (chunk === undefined) {
262
- chunk = this.wgsl_gen_read_field_code(field_name);
263
- this.#chunks_read_field.set(field_name, chunk);
266
+ chunk = this.wgsl_gen_read_field_code(field_name, rw);
267
+ this.#chunks_read_field.set(key, chunk);
264
268
  }
265
269
  return chunk;
266
270
  }
@@ -323,10 +327,12 @@ export class GPUTypedTableDescriptor {
323
327
  * Name of the function that reads only one field of a record.
324
328
  * Pair with {@link wgsl_gen_read_field_code} to emit the body.
325
329
  * @param {string} field_name
330
+ * @param {boolean} [rw] the variant whose database parameter is
331
+ * `ptr<storage, ..., read_write>`
326
332
  * @returns {string}
327
333
  */
328
- marshalling_method_read_field(field_name) {
329
- return `database_read_${this.marshalling_tag}_element_${field_name}`;
334
+ marshalling_method_read_field(field_name, rw = false) {
335
+ return `database_read_${rw ? 'rw_' : ''}${this.marshalling_tag}_element_${field_name}`;
330
336
  }
331
337
 
332
338
  /**
@@ -719,9 +725,11 @@ fn ${prefix}_read(
719
725
  * concept. The field's WGSL type is mirrored in the return type.
720
726
  *
721
727
  * @param {string} field_name
728
+ * @param {boolean} [rw] take the database as `ptr<storage, ..., read_write>`:
729
+ * WGSL does not coerce access modes across function calls
722
730
  * @returns {CodeChunk}
723
731
  */
724
- wgsl_gen_read_field_code(field_name) {
732
+ wgsl_gen_read_field_code(field_name, rw = false) {
725
733
  assert.isString(field_name, 'field_name');
726
734
 
727
735
  /**
@@ -739,9 +747,9 @@ fn ${prefix}_read(
739
747
 
740
748
  const lines = new LineBuilder();
741
749
 
742
- const fn_name = this.marshalling_method_read_field(field_name);
750
+ const fn_name = this.marshalling_method_read_field(field_name, rw);
743
751
 
744
- lines.add(`fn ${fn_name}(database: ptr<storage, array<${GPU_DATABASE_BUFFER_ELEMENT_TYPE.wgsl_ref}>>, index: u32) -> ${field_type.wgsl_ref} {`);
752
+ lines.add(`fn ${fn_name}(database: ptr<storage, array<${GPU_DATABASE_BUFFER_ELEMENT_TYPE.wgsl_ref}>${rw ? ', read_write' : ''}>, index: u32) -> ${field_type.wgsl_ref} {`);
745
753
  lines.indent();
746
754
 
747
755
  this.#wgsl_gen_element_offset(lines, `return ${field_type.wgsl_ref}();`);
@@ -52,6 +52,8 @@ export class OrbitalCameraInput {
52
52
  _onDragEnd: any;
53
53
  _onWheel: any;
54
54
  _onPinch: any;
55
+ _onCancel: any;
56
+ _cancelTarget: Element;
55
57
  /** Subscribe to device signals. Idempotent. */
56
58
  connect(): void;
57
59
  /** Unsubscribe. Releases any in-flight gesture so the rig doesn't hang engaged. */
@@ -79,6 +81,7 @@ export class OrbitalCameraInput {
79
81
  }): void;
80
82
  _handleDragEnd(): void;
81
83
  _endGesture(): void;
84
+ _cancelGesture(): void;
82
85
  /** @param {{x:number,y:number,z:number}} delta wheel delta (meep normalizes to signs) */
83
86
  _handleWheel(delta: {
84
87
  x: number;
@@ -1 +1 @@
1
- {"version":3,"file":"OrbitalCameraInput.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraInput.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IACI;;;;;;;;OAQG;IACH;QAPkE,GAAG,EAA1D,OAAO,uBAAuB,EAAE,gBAAgB;QACgC,OAAO,EAAvF,OAAO,mDAAmD,EAAE,aAAa;QACE,QAAQ,EAAnF,OAAO,oDAAoD,EAAE,OAAO;QACrC,QAAQ,EAAvC;YAAE,YAAY,EAAE,MAAM,CAAA;SAAE;QACF,IAAI,EAA1B;YAAE,GAAG,EAAE,MAAM,CAAA;SAAE;QACF,MAAM,EAAnB,MAAM;OAmBhB;IAhBG,sDAAc;IACd,mFAAsB;IACtB,+EAAwB;IACxB;sBARuB,MAAM;MAQL;IACxB;aARc,MAAM;MAQJ;IAChB,YAAoB;IAEpB,oBAAuB;IACvB,iDAAiD;IACjD,OADW,QAAQ,GAAC,KAAK,GAAC,IAAI,CACb;IAEjB,kBAAoD;IACpD,aAA0C;IAC1C,gBAAgD;IAChD,cAA4C;IAC5C,cAA4C;IAGhD,+CAA+C;IAC/C,gBAaC;IAED,mFAAmF;IACnF,mBAaC;IAED;;;OAGG;IACH,WAFW,MAAM,QAShB;IAID,yBAQC;IAED;;;;OAIG;IACH,sBAJW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,WACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,gBACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe7B;IAED,uBAEC;IAED,oBAOC;IAID,yFAAyF;IACzF,oBADY;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAmBvC;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;CACJ"}
1
+ {"version":3,"file":"OrbitalCameraInput.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraInput.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IACI;;;;;;;;OAQG;IACH;QAPkE,GAAG,EAA1D,OAAO,uBAAuB,EAAE,gBAAgB;QACgC,OAAO,EAAvF,OAAO,mDAAmD,EAAE,aAAa;QACE,QAAQ,EAAnF,OAAO,oDAAoD,EAAE,OAAO;QACrC,QAAQ,EAAvC;YAAE,YAAY,EAAE,MAAM,CAAA;SAAE;QACF,IAAI,EAA1B;YAAE,GAAG,EAAE,MAAM,CAAA;SAAE;QACF,MAAM,EAAnB,MAAM;OAqBhB;IAlBG,sDAAc;IACd,mFAAsB;IACtB,+EAAwB;IACxB;sBARuB,MAAM;MAQL;IACxB;aARc,MAAM;MAQJ;IAChB,YAAoB;IAEpB,oBAAuB;IACvB,iDAAiD;IACjD,OADW,QAAQ,GAAC,KAAK,GAAC,IAAI,CACb;IAEjB,kBAAoD;IACpD,aAA0C;IAC1C,gBAAgD;IAChD,cAA4C;IAC5C,cAA4C;IAC5C,eAA+C;IAC/C,uBAAyB;IAG7B,+CAA+C;IAC/C,gBAgBC;IAED,mFAAmF;IACnF,mBAgBC;IAED;;;OAGG;IACH,WAFW,MAAM,QAShB;IAID,yBAQC;IAED;;;;OAIG;IACH,sBAJW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,WACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,gBACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe7B;IAED,uBAEC;IAED,oBAOC;IAED,uBAMC;IAID,yFAAyF;IACzF,oBADY;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAmBvC;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;CACJ"}
@@ -39,6 +39,8 @@ export class OrbitalCameraInput {
39
39
  this._onDragEnd = this._handleDragEnd.bind(this);
40
40
  this._onWheel = this._handleWheel.bind(this);
41
41
  this._onPinch = this._handlePinch.bind(this);
42
+ this._onCancel = this._cancelGesture.bind(this);
43
+ this._cancelTarget = null;
42
44
  }
43
45
 
44
46
  /** Subscribe to device signals. Idempotent. */
@@ -55,6 +57,9 @@ export class OrbitalCameraInput {
55
57
  // meep declares on.pinch but does not yet dispatch it (touch users get
56
58
  // single-pointer rotate via drag). Wired so pinch works once it lands.
57
59
  this.pointer.on.pinch.add(this._onPinch);
60
+ this._cancelTarget = this.pointer.domElement;
61
+ this._cancelTarget.addEventListener("pointercancel", this._onCancel);
62
+ window.addEventListener("blur", this._onCancel);
58
63
  }
59
64
 
60
65
  /** Unsubscribe. Releases any in-flight gesture so the rig doesn't hang engaged. */
@@ -69,6 +74,9 @@ export class OrbitalCameraInput {
69
74
  this.pointer.on.dragEnd.remove(this._onDragEnd);
70
75
  this.pointer.on.wheel.remove(this._onWheel);
71
76
  this.pointer.on.pinch.remove(this._onPinch);
77
+ this._cancelTarget.removeEventListener("pointercancel", this._onCancel);
78
+ this._cancelTarget = null;
79
+ window.removeEventListener("blur", this._onCancel);
72
80
 
73
81
  this._endGesture();
74
82
  }
@@ -131,6 +139,14 @@ export class OrbitalCameraInput {
131
139
  this._mode = null;
132
140
  }
133
141
 
142
+ _cancelGesture() {
143
+ if (this._mode === null) {
144
+ return;
145
+ }
146
+ this.rig.cancelGesture();
147
+ this._mode = null;
148
+ }
149
+
134
150
  // ── zoom ─────────────────────────────────────────────────────────────────
135
151
 
136
152
  /** @param {{x:number,y:number,z:number}} delta wheel delta (meep normalizes to signs) */
@@ -99,6 +99,8 @@ export class OrbitalCameraRig {
99
99
  panScreen(dx: number, dy: number, viewportHeight: number, fov: number): void;
100
100
  /** End the pan drag: throw the target with the recent velocity (or stop dead). */
101
101
  disengagePan(): void;
102
+ /** Abort direct control without throwing, retaining the last applied pose. */
103
+ cancelGesture(): void;
102
104
  /**
103
105
  * Multiplicative zoom, applied directly. `factor < 1` zooms in, `> 1` out.
104
106
  * Scale-uniform and clamped to {@link distanceLimits}.