@woosh/meep-engine 3.40.0 → 3.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +1 -1
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  63. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  64. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  65. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  66. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  67. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  68. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  69. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  70. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  71. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  72. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  73. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  74. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  75. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  76. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  77. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  78. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  79. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  80. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  81. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  82. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  83. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  84. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  85. package/src/core/math/noise/sdnoise.d.ts +16 -5
  86. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  87. package/src/core/math/noise/sdnoise.js +43 -9
  88. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  89. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  90. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +6 -2
  93. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  94. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  95. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  96. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  97. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  98. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  99. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  100. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  101. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  102. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  103. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  104. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  105. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  106. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  107. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  108. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  109. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  110. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  111. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  112. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  113. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  114. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  115. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  116. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  117. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  118. package/src/engine/ecs/EntityManager.d.ts +9 -1
  119. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  120. package/src/engine/ecs/EntityManager.js +44 -42
  121. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  122. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  123. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  124. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  125. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  126. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  127. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  128. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  129. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  130. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  131. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  132. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  133. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  134. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  135. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  136. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  137. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  138. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  139. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  140. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  141. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  142. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  143. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  144. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  145. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  146. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  147. package/src/engine/ecs/ik/IKGoal.js +83 -0
  148. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  149. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  150. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  151. package/src/engine/ecs/ik/PLAN.md +179 -0
  152. package/src/engine/ecs/parent/EntityNode.js +3 -3
  153. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  154. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  155. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  156. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  157. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  159. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  160. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  161. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  162. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  163. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  164. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  165. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  166. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
  167. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  168. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  169. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  170. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  171. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  172. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  173. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  174. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  175. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  176. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  177. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  178. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  179. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  180. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  181. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  182. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  183. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  184. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  185. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  186. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  187. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  188. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  189. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  190. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  191. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  192. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  193. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  194. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  195. package/src/engine/graphics/ecs/water/Water.js +17 -0
  196. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  198. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  199. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  200. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  201. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  202. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  203. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  204. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  206. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  207. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  208. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  209. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  210. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  211. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  212. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  213. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  214. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  215. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  216. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  217. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  218. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  219. package/src/engine/graphics3/AnimationSystem.js +360 -352
  220. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  221. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  222. package/src/engine/graphics3/WaterSystem.js +78 -46
  223. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  224. package/src/engine/input/devices/PointerDevice.js +29 -4
  225. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  226. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  227. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  228. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  229. package/src/engine/physics/cloth/PLAN.md +16 -1
  230. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  231. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  233. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  234. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  236. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  237. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  238. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  239. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  241. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  242. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  244. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  246. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  247. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  248. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  249. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  250. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  251. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  252. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  253. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  254. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  255. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  256. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  257. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  258. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  260. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  261. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  262. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  263. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  264. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
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  506. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  507. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  508. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  509. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  510. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  511. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  512. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  513. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  514. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  515. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  516. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  517. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  518. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  519. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  520. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  521. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  522. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  523. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  524. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  525. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  526. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  527. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  528. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  529. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  530. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  531. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  532. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  533. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  534. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  535. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  536. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  537. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  538. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  539. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -0,0 +1,282 @@
1
+ import { noop } from "../../../core/function/noop.js";
2
+ import { ResourceAccessKind } from "../../../core/model/ResourceAccessKind.js";
3
+
4
+ /**
5
+ * @typedef {import("../System.js").System} System
6
+ */
7
+
8
+ const PASS_FIXED_UPDATE = 1;
9
+ const PASS_UPDATE = 2;
10
+
11
+ const WRITES = ResourceAccessKind.Write | ResourceAccessKind.Create;
12
+
13
+ /**
14
+ * Which of the two passes over the execution order a system takes part in. `openFixedStep` and
15
+ * `closeFixedStep` are not counted: they frame a step rather than simulate in it, and run outside
16
+ * the derived order on purpose (see {@link System#openFixedStep}).
17
+ *
18
+ * @param {System} system
19
+ * @returns {number} bitmask of PASS_* flags
20
+ */
21
+ function system_passes(system) {
22
+ let result = 0;
23
+
24
+ if (system.fixedUpdate !== noop) {
25
+ result |= PASS_FIXED_UPDATE;
26
+ }
27
+
28
+ if (system.update !== noop) {
29
+ result |= PASS_UPDATE;
30
+ }
31
+
32
+ return result;
33
+ }
34
+
35
+ /**
36
+ * @param {Map<Function, number[]>} map
37
+ * @param {Function} component
38
+ * @param {number} system_index
39
+ */
40
+ function map_push(map, component, system_index) {
41
+ const list = map.get(component);
42
+
43
+ if (list === undefined) {
44
+ map.set(component, [system_index]);
45
+ } else {
46
+ list.push(system_index);
47
+ }
48
+ }
49
+
50
+ /**
51
+ * Groups the unplaced systems into their strongly connected components — a cycle, or one system on
52
+ * no cycle — and marks each component that an unplaced system outside it still feeds. A component
53
+ * nothing outside it feeds holds systems that wait on nothing but each other, if on anything.
54
+ *
55
+ * Kosaraju's: a post-order over the edges, then trees over the reversed edges in reverse post-order,
56
+ * one component per tree. Iterative, O(n²) over the adjacency matrix.
57
+ *
58
+ * @param {number} system_count
59
+ * @param {Uint8Array} edges `edges[a * system_count + b] !== 0`: `a` runs before `b`
60
+ * @param {Uint8Array} placed
61
+ * @param {Int32Array} component output: component id per unplaced system
62
+ * @param {Uint8Array} fed output: per component id, 1 when something outside it feeds it
63
+ * @param {Uint8Array} visited scratch
64
+ * @param {Int32Array} post_order scratch
65
+ * @param {Int32Array} frame_system scratch, the depth-first stack
66
+ * @param {Int32Array} frame_next scratch, per stack frame the next system to look at
67
+ */
68
+ function label_components(
69
+ system_count, edges, placed,
70
+ component, fed,
71
+ visited, post_order, frame_system, frame_next
72
+ ) {
73
+ visited.fill(0);
74
+
75
+ let finished = 0;
76
+
77
+ for (let root = 0; root < system_count; root++) {
78
+ if (placed[root] !== 0 || visited[root] !== 0) {
79
+ continue;
80
+ }
81
+
82
+ visited[root] = 1;
83
+
84
+ let depth = 0;
85
+ frame_system[0] = root;
86
+ frame_next[0] = 0;
87
+
88
+ while (depth >= 0) {
89
+ const a = frame_system[depth];
90
+ let b = frame_next[depth];
91
+
92
+ while (b < system_count && (placed[b] !== 0 || visited[b] !== 0 || edges[a * system_count + b] === 0)) {
93
+ b++;
94
+ }
95
+
96
+ if (b < system_count) {
97
+ frame_next[depth] = b + 1;
98
+
99
+ visited[b] = 1;
100
+
101
+ depth++;
102
+ frame_system[depth] = b;
103
+ frame_next[depth] = 0;
104
+ } else {
105
+ post_order[finished++] = a;
106
+ depth--;
107
+ }
108
+ }
109
+ }
110
+
111
+ component.fill(-1);
112
+
113
+ let component_count = 0;
114
+
115
+ for (let k = finished - 1; k >= 0; k--) {
116
+ const root = post_order[k];
117
+
118
+ if (component[root] !== -1) {
119
+ continue;
120
+ }
121
+
122
+ component[root] = component_count;
123
+
124
+ // `frame_system` is free again, and serves as a plain stack
125
+ let top = 0;
126
+ frame_system[top++] = root;
127
+
128
+ while (top > 0) {
129
+ const b = frame_system[--top];
130
+
131
+ for (let a = 0; a < system_count; a++) {
132
+ if (placed[a] !== 0 || component[a] !== -1 || edges[a * system_count + b] === 0) {
133
+ continue;
134
+ }
135
+
136
+ component[a] = component_count;
137
+ frame_system[top++] = a;
138
+ }
139
+ }
140
+
141
+ component_count++;
142
+ }
143
+
144
+ fed.fill(0, 0, component_count);
145
+
146
+ for (let a = 0; a < system_count; a++) {
147
+ if (placed[a] !== 0) {
148
+ continue;
149
+ }
150
+
151
+ for (let b = 0; b < system_count; b++) {
152
+ if (placed[b] === 0 && edges[a * system_count + b] !== 0 && component[a] !== component[b]) {
153
+ fed[component[b]] = 1;
154
+ }
155
+ }
156
+ }
157
+ }
158
+
159
+ /**
160
+ * Orders systems by what they declare they touch: a system that writes (or creates) a component
161
+ * runs before every other system that reads it, when the two run in the same pass.
162
+ *
163
+ * A pass is `fixedUpdate` or `update`. Every fixed step runs before the update pass whatever this
164
+ * order says, so a write in one pass and a read in the other orders nothing, and is not counted —
165
+ * counting it could only close a cycle out of edges that are each real. One order serves both
166
+ * passes, so a system in both carries its edges into both.
167
+ *
168
+ * Without a cycle the result is a topological order of those edges. Where they leave a choice, the
169
+ * system with the higher priority runs first, and of equal priorities the one earlier in `systems`.
170
+ *
171
+ * A cycle — two systems that both read and write one component is the common one — has no order
172
+ * that respects every edge. So the rule is stated over cycles: the next system to run is the
173
+ * highest priority (then earliest) of those that wait on nothing but their own cycle, and a system
174
+ * on no cycle that waits on nothing qualifies as its own. Running a member of a cycle drops its
175
+ * edges from the rest of that cycle and nothing else. A system that waits on a cycle from outside
176
+ * it never qualifies before the cycle has run, so the only edges dropped are edges on a cycle.
177
+ *
178
+ * A cycle and a system that waits on nothing compete on those same terms, so a cycle runs where
179
+ * its best member's priority puts it, never held back behind systems no edge relates to it. Where
180
+ * sorting by priority alone already respects every edge, the result is that sort; and the result
181
+ * depends on nothing but the declarations, the passes, the priorities and the order of `systems`.
182
+ *
183
+ * O(n²) per system placed, O(n³) in all; it runs when the set of running systems changes.
184
+ *
185
+ * @param {System[]} systems sorted in place, the first `system_count` of them
186
+ * @param {number} system_count
187
+ * @param {Float64Array|number[]} priorities one per system, in the order `systems` arrives in; higher runs earlier
188
+ */
189
+ export function orderSystemsByDeclaredAccess(systems, system_count, priorities) {
190
+ const passes = new Uint8Array(system_count);
191
+
192
+ /** @type {Map<Function, number[]>} */
193
+ const writers = new Map();
194
+ /** @type {Map<Function, number[]>} */
195
+ const readers = new Map();
196
+
197
+ for (let i = 0; i < system_count; i++) {
198
+ const system = systems[i];
199
+
200
+ passes[i] = system_passes(system);
201
+
202
+ const components = system.referenced_components;
203
+ const component_count = components.length;
204
+
205
+ for (let j = 0; j < component_count; j++) {
206
+ const component = components[j];
207
+
208
+ const access = system.getAccessForComponent(component);
209
+
210
+ if ((access & WRITES) !== 0) {
211
+ map_push(writers, component, i);
212
+ }
213
+
214
+ if ((access & ResourceAccessKind.Read) !== 0) {
215
+ map_push(readers, component, i);
216
+ }
217
+ }
218
+ }
219
+
220
+ // edges[a * system_count + b] !== 0: a runs before b
221
+ const edges = new Uint8Array(system_count * system_count);
222
+
223
+ for (const [component, component_writers] of writers) {
224
+ const component_readers = readers.get(component);
225
+
226
+ if (component_readers === undefined) {
227
+ continue;
228
+ }
229
+
230
+ for (let i = 0; i < component_writers.length; i++) {
231
+ const writer = component_writers[i];
232
+
233
+ for (let j = 0; j < component_readers.length; j++) {
234
+ const reader = component_readers[j];
235
+
236
+ if (writer === reader || (passes[writer] & passes[reader]) === 0) {
237
+ continue;
238
+ }
239
+
240
+ edges[writer * system_count + reader] = 1;
241
+ }
242
+ }
243
+ }
244
+
245
+ const placed = new Uint8Array(system_count);
246
+ const sorted = new Array(system_count);
247
+
248
+ const component = new Int32Array(system_count);
249
+ const fed = new Uint8Array(system_count);
250
+ const visited = new Uint8Array(system_count);
251
+ const post_order = new Int32Array(system_count);
252
+ const frame_system = new Int32Array(system_count);
253
+ const frame_next = new Int32Array(system_count);
254
+
255
+ for (let k = 0; k < system_count; k++) {
256
+ label_components(
257
+ system_count, edges, placed,
258
+ component, fed,
259
+ visited, post_order, frame_system, frame_next
260
+ );
261
+
262
+ // the components form an acyclic graph, so at least one of them is fed by nothing
263
+ let next = -1;
264
+
265
+ for (let i = 0; i < system_count; i++) {
266
+ if (placed[i] !== 0 || fed[component[i]] !== 0) {
267
+ continue;
268
+ }
269
+
270
+ if (next === -1 || priorities[i] > priorities[next]) {
271
+ next = i;
272
+ }
273
+ }
274
+
275
+ placed[next] = 1;
276
+ sorted[k] = systems[next];
277
+ }
278
+
279
+ for (let k = 0; k < system_count; k++) {
280
+ systems[k] = sorted[k];
281
+ }
282
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"ClingToTerrainSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js"],"names":[],"mappings":"AA8MA;;;;;;;GAOG;AACH,wCANW,UAAU,aACV,OAAO,gBACP,MAAM,yCA4ChB;;uBA3PsB,wCAAwC;oBAE3C,qCAAqC;AAyCzD;;IAGI,6DAA6C;IAG7C,mHAGE;IAEF;;;OAGG;IACH,aAFU,MAAM,MAAM,CAAC,CAEG;IAE1B,YAAU;IAEV;;;OAGG;IACH,kBAFU,MAAM,CAEwB;IAExC;;;OAGG;IACH,sBAFW,MAAM,QAOhB;IAED;;;;;OAKG;IACH,YAHW,cAAc,aADd,WAAW,YAEX,MAAM,QAyBhB;IAED;;;;;OAKG;IACH,cAHW,cAAc,aADd,WAAW,YAEX,MAAM,QAgBhB;IAED,6BAiDC;CACJ;uBA9KsB,oBAAoB;4BACf,mCAAmC;2BAIpC,qBAAqB;4CANJ,0DAA0D;oBAIlF,eAAe;sBAbb,+CAA+C"}
1
+ {"version":3,"file":"ClingToTerrainSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js"],"names":[],"mappings":"AA+MA;;;;;;;GAOG;AACH,wCANW,UAAU,aACV,OAAO,gBACP,MAAM,yCA4ChB;;uBA5PsB,wCAAwC;oBAE3C,qCAAqC;AAyCzD;;IAGI,6DAA6C;IAG7C,mHAGE;IAEF;;;OAGG;IACH,aAFU,MAAM,MAAM,CAAC,CAEG;IAE1B,YAAU;IAEV;;;OAGG;IACH,kBAFU,MAAM,CAEwB;IAExC;;;OAGG;IACH,sBAFW,MAAM,QAOhB;IAED;;;;;OAKG;IACH,YAHW,cAAc,aADd,WAAW,YAEX,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,cAHW,cAAc,aADd,WAAW,YAEX,MAAM,QAgBhB;IAED,6BAiDC;CACJ;uBA/KsB,oBAAoB;4BACf,mCAAmC;2BAIpC,qBAAqB;4CANJ,0DAA0D;oBAIlF,eAAe;sBAbb,+CAA+C"}
@@ -103,7 +103,8 @@ class ClingToTerrainSystem extends System {
103
103
  transform,
104
104
  component: cling,
105
105
  ecd,
106
- entity: entityId
106
+ entity: entityId,
107
+ hasProcessedSurface: false
107
108
  };
108
109
 
109
110
  ecd.addEntityEventListener(entityId, TRANSFORM64_EVENT_CHANGE, update);
@@ -368,7 +369,8 @@ function doCling(el, terrain, timeDelta) {
368
369
  t64_read_rotation(scratch_rotation, t);
369
370
 
370
371
  if (
371
- cling.__lastPosition.roughlyEquals(scratch_position, 0.001)
372
+ el.hasProcessedSurface
373
+ && cling.__lastPosition.roughlyEquals(scratch_position, 0.001)
372
374
  && cling.__lastRotation.roughlyEquals(scratch_rotation, 0.0001)
373
375
  ) {
374
376
  //do nothing, cached position matches with existing position
@@ -385,6 +387,7 @@ function doCling(el, terrain, timeDelta) {
385
387
  }
386
388
 
387
389
  processRaycastHit(temp_sp.position, t, temp_sp.normal, cling, timeDelta, el);
390
+ el.hasProcessedSurface = true;
388
391
 
389
392
  // The pose now matches the terrain. If `processRaycastHit` moved anything it announced the
390
393
  // change, and that announcement re-queues the entity through the system's own listener; if it
@@ -1 +1 @@
1
- {"version":3,"file":"TerrainLayers.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayers.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,QAFU,KAAK,YAAY,CAAC,CAER;IAEpB;;;OAGG;IACH,YAFU,OAAO,CAEgD;IAG7D;;;;;;;;OAQG;IACH,SAFU,cAAc,CAEuB;IAG/C;;;;;OAKG;IACH,QAFU,SAAS,CAEsB;IAG7C;;;;;;MAKC;IAED;;;aAGC;IAED;;;;OAIG;IACH,gCAHW,MAAM,iBACN,MAAM,QA6BhB;IAED;;;;OAIG;IACH,2GAyBC;IAED,sCAIC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACL,YAAY,CAIvB;IAED;;;;OAIG;IACH,oCAHW,uBAAuB,GACrB,MAAM,CAqBlB;IAED;;;;OAIG;IACH,kCAHW,MAAM,GACJ,MAAM,CAMlB;IAED;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,gBAHW,YAAY,GACV,MAAM,CAWlB;IAED;;;;OAIG;IACH,mBAHW,YAAY,GACX,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,0CAqCC;IAED;;;OAGG;IACH,iCAFW,MAAM,QA6BhB;IAED,cAEC;IAGD,qBAuCC;CACJ;sCAhZY,OAAO,4DAA4D,EAAE,uBAAuB;;iBAjBxF,6CAA6C;6BAcjC,mBAAmB;oBAb5B,qCAAqC;+BAM1B,wDAAwD;0BAD7D,mDAAmD"}
1
+ {"version":3,"file":"TerrainLayers.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayers.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,QAFU,KAAK,YAAY,CAAC,CAER;IAEpB;;;OAGG;IACH,YAFU,OAAO,CAEgD;IAG7D;;;;;;;;OAQG;IACH,SAFU,cAAc,CAEuB;IAG/C;;;;;OAKG;IACH,QAFU,SAAS,CAEsB;IAG7C;;;;;;MAKC;IAED;;;aAGC;IAED;;;;OAIG;IACH,gCAHW,MAAM,iBACN,MAAM,QA6BhB;IAED;;;;OAIG;IACH,2GA4BC;IAED,sCAIC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACL,YAAY,CAIvB;IAED;;;;OAIG;IACH,oCAHW,uBAAuB,GACrB,MAAM,CAqBlB;IAED;;;;OAIG;IACH,kCAHW,MAAM,GACJ,MAAM,CAMlB;IAED;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,gBAHW,YAAY,GACV,MAAM,CAWlB;IAED;;;;OAIG;IACH,mBAHW,YAAY,GACX,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,0CAqCC;IAED;;;OAGG;IACH,iCAFW,MAAM,QA6BhB;IAED,cAEC;IAGD,qBAuCC;CACJ;sCAnZY,OAAO,4DAA4D,EAAE,uBAAuB;;iBAjBxF,6CAA6C;6BAcjC,mBAAmB;oBAb5B,qCAAqC;+BAM1B,wDAAwD;0BAD7D,mDAAmD"}
@@ -196,6 +196,9 @@ export class TerrainLayers {
196
196
 
197
197
  promise.then(
198
198
  () => {
199
+ if (this.get(layerIndex) !== layer) {
200
+ return;
201
+ }
199
202
  this.writeLayerDataIntoTexture(layerIndex);
200
203
  },
201
204
  (reason) => {
@@ -1 +1 @@
1
- {"version":3,"file":"SplatMapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/splat/SplatMapping.js"],"names":[],"mappings":"AAYA;;GAEG;AAGH;;GAEG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAGN;;;OAGG;IACH,MAFU,OAAO,CAEY;IAO7B;;;OAGG;IACH,SAFU,cAAc,CAEgC;IAG5D;;;;;;;MAQC;IAED;;;;;;;aA6BC;IAED;;;;;OAKG;IACH,8BAJW,SAAS,SACT,MAAM,YACN,MAAM,QAkDhB;IAED;;;;;OAKG;IACH,gCAJW,SAAS,SACT,MAAM,YACN,MAAM,QA2BhB;IAED;;;;;;;OAOG;IACH,wBANW,UAAU,gBACV,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,QA2ChB;IAED;;;;;;;OAOG;IACH,4BANW,UAAU,WACV,MAAM,WACN,MAAM,SACN,MAAM,UACN,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;OAIG;IACH,6BAHW,MAAM,GACJ,SAAS,CAcrB;IAED;;OAEG;IACH,iDAEC;IAED;;;OAGG;IACH,mDAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,gCAHW,UAAU,GACR,IAAI,CAmDhB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAgCnB;IAED;;;;OAIG;IACH,8BAHW,MAAM,SACN,MAAM,QAqBhB;IAED,uBAiBC;IAED;;;;;;OAMG;IACH,cALW,MAAM,UACN,MAAM,SACN,MAAM,cACN,OAAO,QAwDjB;CACJ;mBAngBY,OAAO,0CAA0C,EAAE,IAAI;oBAThD,qCAAqC;+BAM1B,wDAAwD;0BAD7D,mDAAmD"}
1
+ {"version":3,"file":"SplatMapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/splat/SplatMapping.js"],"names":[],"mappings":"AAYA;;GAEG;AAGH;;GAEG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAGN;;;OAGG;IACH,MAFU,OAAO,CAEY;IAO7B;;;OAGG;IACH,SAFU,cAAc,CAEgC;IAG5D;;;;;;;MAQC;IAED;;;;;;;aA6BC;IAED;;;;;OAKG;IACH,8BAJW,SAAS,SACT,MAAM,YACN,MAAM,QAkDhB;IAED;;;;;OAKG;IACH,gCAJW,SAAS,SACT,MAAM,YACN,MAAM,QA2BhB;IAED;;;;;;;OAOG;IACH,wBANW,UAAU,gBACV,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,QA4ChB;IAED;;;;;;;OAOG;IACH,4BANW,UAAU,WACV,MAAM,WACN,MAAM,SACN,MAAM,UACN,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;OAIG;IACH,6BAHW,MAAM,GACJ,SAAS,CAcrB;IAED;;OAEG;IACH,iDAEC;IAED;;;OAGG;IACH,mDAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,gCAHW,UAAU,GACR,IAAI,CAmDhB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAgCnB;IAED;;;;OAIG;IACH,8BAHW,MAAM,SACN,MAAM,QAqBhB;IAED,uBAiBC;IAED;;;;;;OAMG;IACH,cALW,MAAM,UACN,MAAM,SACN,MAAM,cACN,OAAO,QAwDjB;CACJ;mBApgBY,OAAO,0CAA0C,EAAE,IAAI;oBAThD,qCAAqC;+BAM1B,wDAAwD;0BAD7D,mDAAmD"}
@@ -223,6 +223,7 @@ export class SplatMapping {
223
223
  }
224
224
 
225
225
  }
226
+ this.weights.invalidate();
226
227
  }
227
228
 
228
229
  /**
@@ -295,7 +295,7 @@ export class TerrainOverlay {
295
295
  const scaled_source = Sampler2D.uint8(4, dWidth, dHeight);
296
296
  sampler2d_scale(source, scaled_source);
297
297
 
298
- sampler2d_paint(this, scaled_source, 0, 0, dx, dy, dWidth, dHeight);
298
+ sampler2d_paint(this.sampler, scaled_source, 0, 0, dx, dy, dWidth, dHeight);
299
299
 
300
300
  }
301
301
  }
@@ -1 +1 @@
1
- {"version":3,"file":"TerrainTile.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTile.js"],"names":[],"mappings":";AAwBA;;GAEG;AACH;IACI,sBAA6B;IAC7B,eAA0B;IAC1B,cAAyB;IACzB,kBAAyB;IACzB,4BAAoC;IAUpC;;;;;;;;;;;OAWG;IACH,UAFU,YAAY,GAAC,IAAI,CAEX;IAEhB;;OAEG;IACH,SAFU,YAAY,GAAC,IAAI,CAEZ;IAEf;;OAEG;IACH,KAFU,YAAY,GAAC,IAAI,CAEhB;IAEX;;OAEG;IACH,SAFU,WAAW,GAAC,WAAW,GAAC,IAAI,CAEvB;IAEf;;;OAGG;IACH,WAFU,OAAO,CAEA;IAEjB;;;OAGG;IACH,cAFU,SAAS,CAEY;IAE/B;;;OAGG;IACH,KAFU,eAAe,CAEd;IAEX;;;OAGG;IACH,SAFU,OAAO,CAED;IAChB;;;OAGG;IACH,mBAFU,OAAO,CAES;IAC1B,uBAAmB;IAEnB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,aAAuB;IACvB,oBAA2B;IAE3B;;;;OAIG;IACH,kBAWE;IAEF;;;;;OAKG;IACH,+BAAiG;IAEjG;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAUZ;;;OAGG;IACH,gCAGC;IAfD;;;OAGG;IACH,8BAEC;IAWD;;;;;;;;;;OAUG;IACH,yBATW,aAAa,WACb,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACL,OAAO,CA8ClB;IAED,+CAKC;IAED,8CAOC;IAED;;;;;;;;;;OAUG;IACH,mBATW,WAAW,GAAC,SAAS,UACrB,WAAW,GAAC,SAAS,QACrB,WAAW,GAAC,SAAS,SACrB,WAAW,GAAC,SAAS,WACrB,WAAW,GAAC,SAAS,YACrB,WAAW,GAAC,SAAS,cACrB,WAAW,GAAC,SAAS,eACrB,WAAW,GAAC,SAAS,QA4M/B;IAED,2BAoDC;IAED;;;;OAIG;IACH,mCAHW,MAAM,cACN,MAAM,QAIhB;IAED,gBAoBC;IA6BD;;;;;OAKG;IACH,gBAFW;QAAC,QAAQ,EAAE;YAAC,QAAQ,EAAE,YAAY,CAAC;YAAC,OAAO,EAAE,YAAY,CAAC;YAAC,GAAG,EAAE,YAAY,CAAC;YAAC,OAAO,EAAE,WAAW,GAAC,WAAW,CAAA;SAAC,CAAC;QAAC,GAAG,CAAC,EAAC;YAAC,UAAU,EAAC,MAAM,CAAC;YAAC,IAAI,EAAC,WAAW,CAAA;SAAC,CAAA;KAAC,QA0BtK;;CACJ;oBA7kBmB,kCAAkC;4BAG1B,2CAA2C;0BAZ7C,yCAAyC;gCADnC,mDAAmD;mBAGhE,0CAA0C;8BAM/B,2CAA2C"}
1
+ {"version":3,"file":"TerrainTile.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTile.js"],"names":[],"mappings":";AAwBA;;GAEG;AACH;IACI,sBAA6B;IAC7B,eAA0B;IAC1B,cAAyB;IACzB,kBAAyB;IACzB,4BAAoC;IAUpC;;;;;;;;;;;OAWG;IACH,UAFU,YAAY,GAAC,IAAI,CAEX;IAEhB;;OAEG;IACH,SAFU,YAAY,GAAC,IAAI,CAEZ;IAEf;;OAEG;IACH,KAFU,YAAY,GAAC,IAAI,CAEhB;IAEX;;OAEG;IACH,SAFU,WAAW,GAAC,WAAW,GAAC,IAAI,CAEvB;IAEf;;;OAGG;IACH,WAFU,OAAO,CAEA;IAEjB;;;OAGG;IACH,cAFU,SAAS,CAEY;IAE/B;;;OAGG;IACH,KAFU,eAAe,CAEd;IAEX;;;OAGG;IACH,SAFU,OAAO,CAED;IAChB;;;OAGG;IACH,mBAFU,OAAO,CAES;IAC1B,uBAAmB;IAEnB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,aAAuB;IACvB,oBAA2B;IAE3B;;;;OAIG;IACH,kBAWE;IAEF;;;;;OAKG;IACH,+BAAiG;IAEjG;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAUZ;;;OAGG;IACH,gCAGC;IAfD;;;OAGG;IACH,8BAEC;IAWD;;;;;;;;;;OAUG;IACH,yBATW,aAAa,WACb,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACL,OAAO,CA0DlB;IAED,+CAKC;IAED,8CAOC;IAED;;;;;;;;;;OAUG;IACH,mBATW,WAAW,GAAC,SAAS,UACrB,WAAW,GAAC,SAAS,QACrB,WAAW,GAAC,SAAS,SACrB,WAAW,GAAC,SAAS,WACrB,WAAW,GAAC,SAAS,YACrB,WAAW,GAAC,SAAS,cACrB,WAAW,GAAC,SAAS,eACrB,WAAW,GAAC,SAAS,QA4M/B;IAED,2BAoDC;IAED;;;;OAIG;IACH,mCAHW,MAAM,cACN,MAAM,QAIhB;IAED,gBAoBC;IA6BD;;;;;OAKG;IACH,gBAFW;QAAC,QAAQ,EAAE;YAAC,QAAQ,EAAE,YAAY,CAAC;YAAC,OAAO,EAAE,YAAY,CAAC;YAAC,GAAG,EAAE,YAAY,CAAC;YAAC,OAAO,EAAE,WAAW,GAAC,WAAW,CAAA;SAAC,CAAC;QAAC,GAAG,CAAC,EAAC;YAAC,UAAU,EAAC,MAAM,CAAC;YAAC,IAAI,EAAC,WAAW,CAAA;SAAC,CAAA;KAAC,QA0BtK;;CACJ;oBAzlBmB,kCAAkC;4BAG1B,2CAA2C;0BAZ7C,yCAAyC;gCADnC,mDAAmD;mBAGhE,0CAA0C;8BAM/B,2CAA2C"}
@@ -215,7 +215,19 @@ class TerrainTile {
215
215
  );
216
216
 
217
217
  if (hit_found) {
218
- result.applyMatrix4(m4);
218
+ result.position.applyMatrix4(m4);
219
+
220
+ // Normals use the inverse transpose; the ray already computed this inverse.
221
+ const normal = result.normal;
222
+ const normal_x = normal.x;
223
+ const normal_y = normal.y;
224
+ const normal_z = normal.z;
225
+
226
+ normal.set(
227
+ m4_tmp[0] * normal_x + m4_tmp[1] * normal_y + m4_tmp[2] * normal_z,
228
+ m4_tmp[4] * normal_x + m4_tmp[5] * normal_y + m4_tmp[6] * normal_z,
229
+ m4_tmp[8] * normal_x + m4_tmp[9] * normal_y + m4_tmp[10] * normal_z
230
+ );
219
231
 
220
232
  // make sure to pull normal to magnitude of 1
221
233
  result.normal.normalize();
@@ -1 +1 @@
1
- {"version":3,"file":"TerrainTileManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTileManager.js"],"names":[],"mappings":";0BAoBa,OAAO,gDAAgD,EAAE,OAAO;AA4B7E;IA2FI;;;;;;;OAOG;IACH;QAFgC,WAAW,EAAhC,WAAW;OAYrB;IA5GD;;;OAGG;IACH,OAFU,WAAW,EAAE,CAEZ;IAEX;;;MAGE;IAEF;;;;;;;;;;OAUG;IACH,aAFU,OAAO,CAEiB;IAElC;;;;;;;;;;;;OAYG;IACH,oBAFU,MAAM,CAEW;IAE3B;;;OAGG;IACH,WAFU,OAAO,CAEa;IAC9B;;;OAGG;IACH,YAFU,eAAe,CAEW;IAEpC;;;OAGG;IACH,OAFU,OAAO,CAES;IAG1B;;;;OAIG;IACH,oBAAmC;IAEnC;;;OAGG;IACH,cAFU,GAAG,CAEG;IAEhB;;;OAGG;IACH,aAFU,eAAe,CAEe;IAExC;;;;;;;;;;;OAWG;IACH,eAFU,MAAM,CAEG;IAef;;;OAGG;IACH,aAFU,WAAW,CAES;IAGlC,gCAWC;IAED,8BAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,MAAM,QAuBhB;IAED;;;;OAIG;IACH,2BAHW,MAAM,cACN,MAAM,QAiChB;IAED,mBAIC;IAED;;;;OAIG;IACH,mBAHW,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,uBAYrC;IAED,qBAqBC;IAED;;OAEG;IACH,gBAIC;IAED;;;;;;OAMG;IACH,qBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAuBhB;IAGD;;;;;;;OAOG;IACH,oCANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,WAAW,EAAE,CAgCzB;IAED,wBA0CC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAYlB;IAED;;;;;;;;;;;;;;OAcG;IACH,wBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,WAAW,GAAC,SAAS,CAiBjC;IAED;;;;;OAKG;IACH,wBAJW,MAAM,KACN,MAAM,GACJ,WAAW,CAavB;IAED;;;;;OAKG;IACH,4BAJW,MAAM,KACN,MAAM,GACL,WAAW,GAAC,SAAS,CAoBhC;IAED;;;;;OAKG;IACH,+BAJW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CAYhC;IAED;;;;;;OAMG;IACH,UALW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CA4BhC;IAED;;;OAGG;IACH,cAFW,WAAW,QAcrB;IAED,gBAMC;IAED;;;;;;OAMG;IACH,cAJW,MAAM,KACN,MAAM,QACN,WAAW,QAUrB;IAED;;;;;;;;;;;;OAYG;IACH,yBAJW,MAAM,KACN,MAAM;YACG,MAAM,GAAC,WAAW,GAAC,SAAS;MAkD/C;IAED;;;;;;;;;;OAUG;IACH,yBATW,aAAa,WACb,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,OAAO,CAuDnB;IAED;;;;;;OAMG;IACH,kCALW,aAAa,KACb,MAAM,KACN,MAAM,GACL,OAAO,CAOlB;IAED;;;;;;OAMG;IACH,SALW,MAAM,KACN,MAAM,WACN,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,UAC3B,CAAC,MAAM,KAAG,KAAK,IAAI,QAiG7B;CACJ;wBA72BuB,kBAAkB;mBATvB,0CAA0C;oBAGzC,kCAAkC;4BAI1B,2CAA2C;oBAVnD,mCAAmC;gCAOvB,mDAAmD;8BAFrD,2CAA2C"}
1
+ {"version":3,"file":"TerrainTileManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTileManager.js"],"names":[],"mappings":";0BAoBa,OAAO,gDAAgD,EAAE,OAAO;AA4B7E;IA2FI;;;;;;;OAOG;IACH;QAFgC,WAAW,EAAhC,WAAW;OAYrB;IA5GD;;;OAGG;IACH,OAFU,WAAW,EAAE,CAEZ;IAEX;;;MAGE;IAEF;;;;;;;;;;OAUG;IACH,aAFU,OAAO,CAEiB;IAElC;;;;;;;;;;;;OAYG;IACH,oBAFU,MAAM,CAEW;IAE3B;;;OAGG;IACH,WAFU,OAAO,CAEa;IAC9B;;;OAGG;IACH,YAFU,eAAe,CAEW;IAEpC;;;OAGG;IACH,OAFU,OAAO,CAES;IAG1B;;;;OAIG;IACH,oBAAmC;IAEnC;;;OAGG;IACH,cAFU,GAAG,CAEG;IAEhB;;;OAGG;IACH,aAFU,eAAe,CAEe;IAExC;;;;;;;;;;;OAWG;IACH,eAFU,MAAM,CAEG;IAef;;;OAGG;IACH,aAFU,WAAW,CAES;IAGlC,gCAWC;IAED,8BAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,MAAM,QAuBhB;IAED;;;;OAIG;IACH,2BAHW,MAAM,cACN,MAAM,QAiChB;IAED,mBAIC;IAED;;;;OAIG;IACH,mBAHW,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,uBAYrC;IAED,qBAqBC;IAED;;OAEG;IACH,gBAIC;IAED;;;;;;OAMG;IACH,qBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAuBhB;IAGD;;;;;;;OAOG;IACH,oCANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,WAAW,EAAE,CAgCzB;IAED,wBA0CC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAYlB;IAED;;;;;;;;;;;;;;OAcG;IACH,wBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,WAAW,GAAC,SAAS,CAkBjC;IAED;;;;;OAKG;IACH,wBAJW,MAAM,KACN,MAAM,GACJ,WAAW,CAavB;IAED;;;;;OAKG;IACH,4BAJW,MAAM,KACN,MAAM,GACL,WAAW,GAAC,SAAS,CAoBhC;IAED;;;;;OAKG;IACH,+BAJW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CAYhC;IAED;;;;;;OAMG;IACH,UALW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CA4BhC;IAED;;;OAGG;IACH,cAFW,WAAW,QAcrB;IAED,gBAMC;IAED;;;;;;OAMG;IACH,cAJW,MAAM,KACN,MAAM,QACN,WAAW,QAUrB;IAED;;;;;;;;;;;;OAYG;IACH,yBAJW,MAAM,KACN,MAAM;YACG,MAAM,GAAC,WAAW,GAAC,SAAS;MAkD/C;IAED;;;;;;;;;;OAUG;IACH,yBATW,aAAa,WACb,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,OAAO,CAuDnB;IAED;;;;;;OAMG;IACH,kCALW,aAAa,KACb,MAAM,KACN,MAAM,GACL,OAAO,CAOlB;IAED;;;;;;OAMG;IACH,SALW,MAAM,KACN,MAAM,WACN,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,UAC3B,CAAC,MAAM,KAAG,KAAK,IAAI,QAiG7B;CACJ;wBA92BuB,kBAAkB;mBATvB,0CAA0C;oBAGzC,kCAAkC;4BAI1B,2CAA2C;oBAVnD,mCAAmC;gCAOvB,mDAAmD;8BAFrD,2CAA2C"}
@@ -494,6 +494,7 @@ class TerrainTileManager {
494
494
  x < 0
495
495
  || x >= this.gridWidth
496
496
  || y < 0
497
+ || y >= this.gridHeight
497
498
  ) {
498
499
  return undefined;
499
500
  }