@woosh/meep-engine 3.40.0 → 3.42.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/selection/editor_pick.d.ts.map +1 -1
- package/editor/selection/editor_pick.js +2 -1
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +7 -1
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +10 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -20
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +3 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +28 -12
- package/package.json +1 -1
- package/samples/engine/first-scene/index.html +4 -1
- package/samples/engine/first-scene/main.js +14 -9
- package/src/core/binary/utf8/utf8_decode.js +3 -3
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
- package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
- package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
- package/src/core/collection/RingBuffer.d.ts.map +1 -1
- package/src/core/collection/RingBuffer.js +4 -0
- package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
- package/src/core/collection/array/array_contains_duplicates.js +2 -1
- package/src/core/collection/array/array_copy.d.ts.map +1 -1
- package/src/core/collection/array/array_copy.js +23 -0
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
- package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
- package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
- package/src/core/collection/array/weightedRandomFromArray.js +9 -1
- package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.js +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +4 -2
- package/src/core/collection/set/ArraySet.js +1 -1
- package/src/core/collection/set/HashSet.d.ts +1 -1
- package/src/core/collection/set/HashSet.d.ts.map +1 -1
- package/src/core/collection/set/HashSet.js +4 -2
- package/src/core/debug/matchers/IsEqual.js +1 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +61 -74
- package/src/core/events/signal/SignalBinding.js +101 -101
- package/src/core/function/extractFunctionBody.js +13 -13
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +15 -14
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
- package/src/core/math/noise/curl_noise_3dt.js +20 -10
- package/src/core/math/noise/sdnoise.d.ts +16 -5
- package/src/core/math/noise/sdnoise.d.ts.map +1 -1
- package/src/core/math/noise/sdnoise.js +43 -9
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +6 -2
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
- package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/WallRun.js +13 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +44 -42
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/parent/EntityNode.js +3 -3
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
- package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +17 -0
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +12 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +78 -46
- package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.js +29 -4
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.js +77 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts +36 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/two_bone_path_solve.js +97 -0
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts +33 -11
- package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/two_joint_ik.js +158 -67
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
- package/src/engine/ui/DraggableAspect.d.ts +5 -1
- package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
- package/src/engine/ui/DraggableAspect.js +61 -4
- package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
- package/src/format/image/avif/heif/ItemProperty.js +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
- package/src/shade/playground/water_refraction/README.md +10 -11
- package/src/shade/playground/water_refraction/main.js +9 -8
- package/src/shade/playground/water_refraction/world.js +1 -1
- package/src/shade/playground/water_surface/README.md +43 -0
- package/src/shade/playground/water_surface/index.html +30 -0
- package/src/shade/playground/water_surface/main.d.ts +2 -0
- package/src/shade/playground/water_surface/main.d.ts.map +1 -0
- package/src/shade/playground/water_surface/main.js +154 -0
- package/src/shade/playground/water_surface/world.d.ts +44 -0
- package/src/shade/playground/water_surface/world.d.ts.map +1 -0
- package/src/shade/playground/water_surface/world.js +160 -0
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +10 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +251 -23
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +12 -4
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +12 -4
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -1
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts +78 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.d.ts.map +1 -0
- package/src/shade/renderer/animation/pose/PoseChannelIndex.js +274 -0
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +40 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +77 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +21 -3
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +79 -11
- package/src/shade/renderer/animation/shader_animation_apply.js +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts +3 -2
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +187 -176
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
- package/src/shade/renderer/binding/BufferBinding.js +2 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +3 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property.js +5 -2
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +4 -0
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +6 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +1 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +135 -73
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +7 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +29 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.d.ts +19 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.d.ts.map +1 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/face_neighbourhood_hash.js +167 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.d.ts +25 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.d.ts.map +1 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/neighbourhood_anchor_index.js +124 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.d.ts +19 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.d.ts.map +1 -0
- package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.js +48 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +17 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +29 -3
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +31 -26
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +0 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +1 -39
- package/src/shade/renderer/water/shader_water.d.ts +0 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +201 -72
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +70 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +5 -2
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +22 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +217 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +163 -28
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.js +95 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts +10 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.js +127 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts +17 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.js +246 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts +118 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.js +727 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts +60 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +228 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +22 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +143 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +15 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +121 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +83 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +502 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +42 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_cull.js +269 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts +15 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.js +73 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +11 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +78 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.js +103 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.js +57 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js +25 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts +14 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.js +48 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts +23 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.js +169 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts +26 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.js +161 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +18 -6
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +11 -3
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts +0 -28
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts.map +0 -1
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +0 -86
- package/src/engine/ecs/ik/IKConstraint.d.ts +0 -52
- package/src/engine/ecs/ik/IKConstraint.d.ts.map +0 -1
- package/src/engine/ecs/ik/IKConstraint.js +0 -95
- package/src/engine/ecs/ik/IKProblem.d.ts +0 -45
- package/src/engine/ecs/ik/IKProblem.d.ts.map +0 -1
- package/src/engine/ecs/ik/IKProblem.js +0 -58
- package/src/engine/ecs/ik/IKSolver.d.ts +0 -8
- package/src/engine/ecs/ik/IKSolver.d.ts.map +0 -1
- package/src/engine/ecs/ik/IKSolver.js +0 -9
- package/src/engine/ecs/ik/InverseKinematics.d.ts +0 -48
- package/src/engine/ecs/ik/InverseKinematics.d.ts.map +0 -1
- package/src/engine/ecs/ik/InverseKinematics.js +0 -119
- package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.d.ts +0 -19
- package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.d.ts.map +0 -1
- package/src/engine/ecs/ik/InverseKinematicsSerializationAdapter.js +0 -72
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +0 -54
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +0 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +0 -212
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts +0 -8
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +0 -1
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +0 -153
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts +0 -5
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +0 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
|
@@ -1,329 +1,337 @@
|
|
|
1
|
-
import { assert } from "../../core/assert.js";
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
import {
|
|
6
|
-
import {
|
|
7
|
-
import {
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
22
|
-
*
|
|
23
|
-
*
|
|
24
|
-
*
|
|
25
|
-
*
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
*
|
|
37
|
-
*
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
this
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
*
|
|
90
|
-
*
|
|
91
|
-
*
|
|
92
|
-
*
|
|
93
|
-
*
|
|
94
|
-
*
|
|
95
|
-
*
|
|
96
|
-
*
|
|
97
|
-
*
|
|
98
|
-
*
|
|
99
|
-
*
|
|
100
|
-
*
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
const
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
entry
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
*
|
|
311
|
-
*
|
|
312
|
-
*
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
1
|
+
import { assert } from "../../core/assert.js";
|
|
2
|
+
import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
|
|
3
|
+
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
4
|
+
import { PosePlayback } from "../../shade/renderer/animation/pose/PosePlayback.js";
|
|
5
|
+
import { System } from "../ecs/System.js";
|
|
6
|
+
import { SGMesh } from "../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
|
|
7
|
+
import { AnimationGraphController } from "./animation/AnimationGraphController.js";
|
|
8
|
+
import { write_graph_playback } from "./animation/write_graph_playback.js";
|
|
9
|
+
import {
|
|
10
|
+
register_instance_clips,
|
|
11
|
+
unregister_instance_clips
|
|
12
|
+
} from "./register_instance_animation.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Drives every entity's {@link AnimationGraphController}: runs its clock, and tells the renderer
|
|
16
|
+
* what its clips weigh and where they are playing.
|
|
17
|
+
*
|
|
18
|
+
* **It is the CPU that plays the animation and the GPU that draws it.** Shade can advance a clip
|
|
19
|
+
* itself, and this never asks it to — `AnimationClipFlags.Playing` is left clear and every audible
|
|
20
|
+
* clip's time is written down each frame from the controller's own clock. That is I-4: the pose
|
|
21
|
+
* gameplay reads (sockets, effect anchors, projectile spawns) and the pose on the screen have to be
|
|
22
|
+
* the same pose, and they cannot be if two clocks are running.
|
|
23
|
+
*
|
|
24
|
+
* **Nothing here is culled.** The legacy system skipped entities smaller than 32 px², which let
|
|
25
|
+
* camera framing decide whether a footstep effect or an ability release ever happened. The clock and
|
|
26
|
+
* its notifications are gameplay and run for every entity whose model has arrived; what may be
|
|
27
|
+
* culled is drawing, and drawing is Shade's to cull.
|
|
28
|
+
*/
|
|
29
|
+
export class AnimationGraphSystem extends System {
|
|
30
|
+
/**
|
|
31
|
+
* @type {GraphicsEngine}
|
|
32
|
+
*/
|
|
33
|
+
#graphics;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* The system that owns the scene, the model instances, and the ids the animation manager issued
|
|
37
|
+
* for them.
|
|
38
|
+
*
|
|
39
|
+
* @type {MeshSystem}
|
|
40
|
+
*/
|
|
41
|
+
#meshes;
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* @type {Map<number, {controller: AnimationGraphController, instance: PrefabInstance|null, clip_registration: InstanceClipRegistration|null, slots: Int32Array, played_slots: Int32Array, clip_ids: Int32Array, weights: Float32Array, poses: PosePlayback[]}>}
|
|
45
|
+
*/
|
|
46
|
+
#entries = new Map();
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* @param {GraphicsEngine} graphics
|
|
50
|
+
* @param {MeshSystem} meshes
|
|
51
|
+
*/
|
|
52
|
+
constructor(graphics, meshes) {
|
|
53
|
+
super();
|
|
54
|
+
|
|
55
|
+
assert.defined(graphics, 'graphics');
|
|
56
|
+
assert.defined(meshes, 'meshes');
|
|
57
|
+
|
|
58
|
+
this.#graphics = graphics;
|
|
59
|
+
this.#meshes = meshes;
|
|
60
|
+
|
|
61
|
+
this.dependencies = [AnimationGraphController, SGMesh];
|
|
62
|
+
|
|
63
|
+
// this tick's clip times are this system's to set: whatever evaluates a pose from them
|
|
64
|
+
// (exact queries, IK's base pose) reads AnimationGraphController and so runs after it
|
|
65
|
+
this.components_used = [
|
|
66
|
+
ResourceAccessSpecification.from(AnimationGraphController, ResourceAccessKind.Read | ResourceAccessKind.Write),
|
|
67
|
+
];
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* @param {AnimationGraphController} controller
|
|
72
|
+
* @param {SGMesh} model
|
|
73
|
+
* @param {number} entity
|
|
74
|
+
*/
|
|
75
|
+
link(controller, model, entity) {
|
|
76
|
+
this.#entries.set(entity, {
|
|
77
|
+
controller,
|
|
78
|
+
instance: null,
|
|
79
|
+
clip_registration: null,
|
|
80
|
+
slots: new Int32Array(0),
|
|
81
|
+
played_slots: new Int32Array(0),
|
|
82
|
+
clip_ids: new Int32Array(0),
|
|
83
|
+
weights: new Float32Array(0),
|
|
84
|
+
poses: []
|
|
85
|
+
});
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* What the entity's model is playing, in the form the CPU pose evaluator takes: one entry per
|
|
90
|
+
* clip **this graph names**, at the weight and the time the renderer has been given.
|
|
91
|
+
*
|
|
92
|
+
* **The clips the graph does not name are not here, because they are not registered** (D37).
|
|
93
|
+
* The GPU's accumulator marks a joint dirty for every bound clip that writes to it, weight and
|
|
94
|
+
* all — so a bound clip at weight zero resolves the joints only it drives to zero rather than
|
|
95
|
+
* leaving them at rest. The answer is not to hand those clips to the evaluator so it can make
|
|
96
|
+
* the same mistake; it is not to bind them. What the graph never names, nothing plays, and the
|
|
97
|
+
* joints it alone would have driven stay where the model rests.
|
|
98
|
+
*
|
|
99
|
+
* A clip the graph names but is not currently playing **is** here, at weight zero, because it is
|
|
100
|
+
* bound and the accumulator does see it.
|
|
101
|
+
*
|
|
102
|
+
* The entries are this system's own and are rewritten by the next call, which is what keeps a
|
|
103
|
+
* query on a per-frame path from allocating.
|
|
104
|
+
*
|
|
105
|
+
* @param {PosePlayback[]} target appended to
|
|
106
|
+
* @param {number} entity
|
|
107
|
+
* @returns {boolean} whether this system is driving the entity — `false` for one with no
|
|
108
|
+
* {@link AnimationGraphController}, and for one whose model has not arrived
|
|
109
|
+
*/
|
|
110
|
+
write_pose_playbacks(target, entity) {
|
|
111
|
+
const entry = this.#entries.get(entity);
|
|
112
|
+
|
|
113
|
+
if (entry === undefined || entry.instance === null) {
|
|
114
|
+
return false;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
const clips = entry.instance.clips;
|
|
118
|
+
const poses = entry.poses;
|
|
119
|
+
const played = entry.played_slots;
|
|
120
|
+
|
|
121
|
+
for (let i = 0; i < played.length; i++) {
|
|
122
|
+
const slot = played[i];
|
|
123
|
+
const pose = poses[slot];
|
|
124
|
+
|
|
125
|
+
pose.clip = clips[slot];
|
|
126
|
+
pose.weight = 0;
|
|
127
|
+
pose.time = 0;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
const controller = entry.controller;
|
|
131
|
+
const slots = entry.slots;
|
|
132
|
+
const weights = controller.blendState.weights;
|
|
133
|
+
|
|
134
|
+
for (let i = 0; i < slots.length; i++) {
|
|
135
|
+
const pose = poses[slots[i]];
|
|
136
|
+
const weight = weights[i];
|
|
137
|
+
|
|
138
|
+
// assignment rather than accumulation, and it matters only where two of the graph's
|
|
139
|
+
// clips are one clip of the model: the renderer is written to in this order too, so the
|
|
140
|
+
// last of them is what it holds
|
|
141
|
+
pose.weight = weight;
|
|
142
|
+
|
|
143
|
+
if (weight > 0) {
|
|
144
|
+
pose.time = controller.clip_time(i);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// once each, however many of the graph's clips named it — the renderer holds one row for it
|
|
149
|
+
for (let i = 0; i < played.length; i++) {
|
|
150
|
+
target.push(poses[played[i]]);
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
return true;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* @param {AnimationGraphController} controller
|
|
158
|
+
* @param {SGMesh} model
|
|
159
|
+
* @param {number} entity
|
|
160
|
+
*/
|
|
161
|
+
unlink(controller, model, entity) {
|
|
162
|
+
controller.unlink();
|
|
163
|
+
|
|
164
|
+
const entry = this.#entries.get(entity);
|
|
165
|
+
|
|
166
|
+
if (entry !== undefined) {
|
|
167
|
+
this.#release_clips(entry);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
this.#entries.delete(entity);
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
async shutdown(entityManager) {
|
|
174
|
+
for (const entry of this.#entries.values()) {
|
|
175
|
+
entry.controller.unlink();
|
|
176
|
+
|
|
177
|
+
this.#release_clips(entry);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
this.#entries.clear();
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Give this entity's clips back, if the manager that issued them is still the one running.
|
|
185
|
+
*
|
|
186
|
+
* **An id may only be handed back to the manager that issued it.** A renderer restart replaces
|
|
187
|
+
* the GPU scene context and voids every id it gave out, so a registration stamped with a context
|
|
188
|
+
* that is no longer current is forgotten rather than returned — returning it would corrupt a
|
|
189
|
+
* stranger's table. Same rule as {@link unregister_instance_animation}, same `===`.
|
|
190
|
+
*
|
|
191
|
+
* @param {object} entry
|
|
192
|
+
*/
|
|
193
|
+
#release_clips(entry) {
|
|
194
|
+
const registration = entry.clip_registration;
|
|
195
|
+
|
|
196
|
+
if (registration === null) {
|
|
197
|
+
return;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
if (registration.context === this.#graphics.scene_context(this.#meshes.scene)) {
|
|
201
|
+
unregister_instance_clips(registration);
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
entry.clip_registration = null;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
/**
|
|
208
|
+
* @param {number} time_delta_seconds
|
|
209
|
+
*/
|
|
210
|
+
update(time_delta_seconds) {
|
|
211
|
+
const ecd = this.entityManager.dataset;
|
|
212
|
+
|
|
213
|
+
const context = this.#graphics.scene_context(this.#meshes.scene);
|
|
214
|
+
|
|
215
|
+
// No device — before the first start, and again after a stop. The clocks still run: a unit
|
|
216
|
+
// that fires an ability while the renderer is being replaced still fires it.
|
|
217
|
+
const manager = context === null ? null : context.animation_manager;
|
|
218
|
+
|
|
219
|
+
for (const [entity, entry] of this.#entries) {
|
|
220
|
+
const instance = this.#meshes.instance_of(entity);
|
|
221
|
+
|
|
222
|
+
if (instance === null) {
|
|
223
|
+
// the model has not arrived, and its clips are what say how long they run
|
|
224
|
+
continue;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
if (instance !== entry.instance) {
|
|
228
|
+
this.#bind_model(entry, entity, instance, ecd);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
entry.controller.tick(time_delta_seconds);
|
|
232
|
+
|
|
233
|
+
if (context === null) {
|
|
234
|
+
continue;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
/*
|
|
238
|
+
Registered against the context that is running now. A renderer restart builds a new one
|
|
239
|
+
and voids every id the old gave out, and the stamp on the registration is how that is
|
|
240
|
+
noticed — in one comparison, without depending on when anything last ran.
|
|
241
|
+
*/
|
|
242
|
+
if (entry.clip_registration === null || entry.clip_registration.context !== context) {
|
|
243
|
+
this.#bind_gpu(entry, instance, context);
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
write_graph_playback(manager, entry.controller, entry.clip_ids, entry.weights);
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
/**
|
|
251
|
+
* Bind the graph to a model: work out which of the model's clips each of the graph's clips is,
|
|
252
|
+
* how long each of them runs, and start the graph on that.
|
|
253
|
+
*
|
|
254
|
+
* @param {object} entry
|
|
255
|
+
* @param {number} entity
|
|
256
|
+
* @param {PrefabInstance} instance
|
|
257
|
+
* @param {EntityComponentDataset} ecd
|
|
258
|
+
*/
|
|
259
|
+
#bind_model(entry, entity, instance, ecd) {
|
|
260
|
+
const clip_index = entry.controller.def.clipIndex;
|
|
261
|
+
const clip_count = clip_index.length;
|
|
262
|
+
|
|
263
|
+
const slots = new Int32Array(clip_count);
|
|
264
|
+
const durations = new Float64Array(clip_count);
|
|
265
|
+
|
|
266
|
+
for (let i = 0; i < clip_count; i++) {
|
|
267
|
+
const name = clip_index[i].name;
|
|
268
|
+
|
|
269
|
+
const slot = instance.clips.findIndex(clip => clip.name === name);
|
|
270
|
+
|
|
271
|
+
if (slot === -1) {
|
|
272
|
+
throw new Error(`Animation clip '${name}' is not in the model`);
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
slots[i] = slot;
|
|
276
|
+
durations[i] = instance.clips[slot].duration;
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
entry.controller.unlink();
|
|
280
|
+
entry.controller.link(entity, ecd, durations);
|
|
281
|
+
|
|
282
|
+
entry.instance = instance;
|
|
283
|
+
entry.slots = slots;
|
|
284
|
+
|
|
285
|
+
/*
|
|
286
|
+
The distinct clips of the model this graph plays. Two states can name one clip — an idle a
|
|
287
|
+
hurt returns to, say — and it is one row on the GPU either way, so it is one entry here:
|
|
288
|
+
registered once, reported to the pose evaluator once.
|
|
289
|
+
*/
|
|
290
|
+
const played = [];
|
|
291
|
+
|
|
292
|
+
for (let i = 0; i < clip_count; i++) {
|
|
293
|
+
if (played.indexOf(slots[i]) === -1) {
|
|
294
|
+
played.push(slots[i]);
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
entry.played_slots = Int32Array.from(played);
|
|
299
|
+
|
|
300
|
+
entry.clip_ids = new Int32Array(clip_count);
|
|
301
|
+
entry.weights = new Float32Array(clip_count).fill(-1);
|
|
302
|
+
entry.poses = instance.clips.map(() => new PosePlayback());
|
|
303
|
+
|
|
304
|
+
// ids the manager issued for the model that was here before name clips this one does not
|
|
305
|
+
// have
|
|
306
|
+
this.#release_clips(entry);
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
* Make this graph's clips playable, and take up the ids that come back.
|
|
311
|
+
*
|
|
312
|
+
* **Only the clips the graph names are registered** (D37), so there is nothing to silence: a
|
|
313
|
+
* clip of the model no state plays is never bound, never marks a joint, and leaves the joints
|
|
314
|
+
* only it would have driven at rest. What this used to do instead — register everything and then
|
|
315
|
+
* write a zero weight over the surplus — kept them bound, and a bound clip at weight zero
|
|
316
|
+
* resolves its joints to zero rather than to the model's own pose.
|
|
317
|
+
*
|
|
318
|
+
* @param {object} entry
|
|
319
|
+
* @param {PrefabInstance} instance
|
|
320
|
+
* @param {GPUSceneContext} context
|
|
321
|
+
*/
|
|
322
|
+
#bind_gpu(entry, instance, context) {
|
|
323
|
+
const registration = register_instance_clips(context, instance, entry.played_slots);
|
|
324
|
+
|
|
325
|
+
const slots = entry.slots;
|
|
326
|
+
const clip_ids = entry.clip_ids;
|
|
327
|
+
|
|
328
|
+
for (let i = 0; i < slots.length; i++) {
|
|
329
|
+
clip_ids[i] = registration.ids[slots[i]];
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
entry.clip_registration = registration;
|
|
333
|
+
|
|
334
|
+
// whatever the last renderer was told is not what this one knows
|
|
335
|
+
entry.weights.fill(-1);
|
|
336
|
+
}
|
|
337
|
+
}
|