@woosh/meep-engine 3.40.0 → 3.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +1 -1
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  63. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  64. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  65. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  66. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  67. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  68. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  69. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  70. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  71. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  72. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  73. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  74. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  75. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  76. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  77. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  78. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  79. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  80. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  81. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  82. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  83. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  84. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  85. package/src/core/math/noise/sdnoise.d.ts +16 -5
  86. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  87. package/src/core/math/noise/sdnoise.js +43 -9
  88. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  89. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  90. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +6 -2
  93. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  94. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  95. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  96. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  97. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  98. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  99. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  100. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  101. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  102. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  103. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  104. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  105. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  106. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  107. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  108. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  109. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  110. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  111. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  112. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  113. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  114. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  115. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  116. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  117. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  118. package/src/engine/ecs/EntityManager.d.ts +9 -1
  119. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  120. package/src/engine/ecs/EntityManager.js +44 -42
  121. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  122. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  123. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  124. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  125. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  126. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  127. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  128. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  129. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  130. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  131. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  132. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  133. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  134. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  135. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  136. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  137. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  138. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  139. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  140. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  141. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  142. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  143. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  144. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  145. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  146. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  147. package/src/engine/ecs/ik/IKGoal.js +83 -0
  148. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  149. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  150. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  151. package/src/engine/ecs/ik/PLAN.md +179 -0
  152. package/src/engine/ecs/parent/EntityNode.js +3 -3
  153. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  154. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  155. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  156. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  157. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  159. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  160. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  161. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  162. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  163. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  164. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  165. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  166. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
  167. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  168. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  169. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  170. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  171. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  172. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  173. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  174. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  175. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  176. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  177. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  178. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  179. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  180. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  181. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  182. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  183. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  184. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  185. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  186. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  187. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  188. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  189. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  190. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  191. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  192. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  193. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  194. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  195. package/src/engine/graphics/ecs/water/Water.js +17 -0
  196. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  198. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  199. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  200. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  201. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  202. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  203. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  204. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  206. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  207. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  208. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  209. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  210. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  211. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  212. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  213. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  214. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  215. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  216. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  217. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  218. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  219. package/src/engine/graphics3/AnimationSystem.js +360 -352
  220. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  221. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  222. package/src/engine/graphics3/WaterSystem.js +78 -46
  223. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  224. package/src/engine/input/devices/PointerDevice.js +29 -4
  225. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  226. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  227. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  228. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  229. package/src/engine/physics/cloth/PLAN.md +16 -1
  230. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  231. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  233. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  234. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  236. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  237. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  238. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  239. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  241. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  242. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  244. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  246. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  247. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  248. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  249. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  250. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  251. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  252. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  253. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  254. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  255. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  256. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  257. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  258. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  260. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  261. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  262. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  263. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  264. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
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  506. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  507. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  508. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  509. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  510. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  511. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  512. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  513. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  514. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  515. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  516. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  517. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  518. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  519. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  520. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  521. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  522. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  523. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  524. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  525. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  526. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  527. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  528. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  529. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  530. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  531. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  532. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  533. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  534. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  535. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  536. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  537. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  538. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  539. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -0,0 +1,124 @@
1
+ import { array_quick_sort_by_lookup_uint } from "../../../../../../core/collection/array/array_quick_sort_by_lookup_uint.js";
2
+
3
+ /**
4
+ * Words per anchor in the array {@link neighbourhood_anchor_index} returns.
5
+ * @type {number}
6
+ */
7
+ export const ANCHOR_STRIDE = 4;
8
+
9
+ /**
10
+ * Pair up triangles whose {@link face_neighbourhood_hash} values are equal, within a geometry or across
11
+ * two: each pair is a place where a copy may sit, for growth to confirm or throw out.
12
+ *
13
+ * Within one hash, every triangle is paired with the first, in input order (geometry, then triangle) -
14
+ * not every triangle with every other. A copy that matches the first is found from it, and one that
15
+ * does not still gets the first's canonical piece by another anchor; pairing them all only repeats
16
+ * growth that the first pair already did. On Sponza through scene_optimize's meshlet round trip,
17
+ * pairing them all grew 172k times against 41k, and shared fewer triangles: 144.5k against 145.8k.
18
+ *
19
+ * A hash shared by more than `seed_budget` triangles keeps the first `seed_budget` of them, so a
20
+ * featureless region repeated thousands of times does not swamp what follows.
21
+ *
22
+ * @param {Uint32Array[]} hash_streams one per geometry, one hash per triangle
23
+ * @param {number} seed_budget most triangles kept per hash, >= 2
24
+ * @returns {Uint32Array} {@link ANCHOR_STRIDE} words per anchor: a geometry, a triangle of it, b geometry,
25
+ * a triangle of it. The `a` side is the earlier of the two in input order.
26
+ */
27
+ export function neighbourhood_anchor_index(hash_streams, seed_budget) {
28
+ let total = 0;
29
+
30
+ for (const stream of hash_streams) {
31
+ total += stream.length;
32
+ }
33
+
34
+ // every triangle of every geometry, numbered in input order
35
+ const hash = new Uint32Array(total);
36
+ const geometry_of = new Uint32Array(total);
37
+ const offset_of = new Uint32Array(hash_streams.length);
38
+
39
+ let cursor = 0;
40
+
41
+ for (let g = 0; g < hash_streams.length; g++) {
42
+ const stream = hash_streams[g];
43
+
44
+ offset_of[g] = cursor;
45
+ hash.set(stream, cursor);
46
+ geometry_of.fill(g, cursor, cursor + stream.length);
47
+
48
+ cursor += stream.length;
49
+ }
50
+
51
+ const order = new Uint32Array(total);
52
+
53
+ for (let i = 0; i < total; i++) {
54
+ order[i] = i;
55
+ }
56
+
57
+ array_quick_sort_by_lookup_uint(order, hash, 0, total - 1);
58
+
59
+ /*
60
+ Each shared hash's triangles, filed under the first of them in input order: where its run starts in
61
+ `order`, and how many of the run are kept. -1 for a triangle that is first of no run.
62
+ */
63
+ const run_of_first = new Int32Array(total).fill(-1);
64
+ const kept_of_first = new Uint32Array(total);
65
+
66
+ let anchor_count = 0;
67
+
68
+ for (let run_start = 0; run_start < total;) {
69
+ let run_end = run_start + 1;
70
+
71
+ while (run_end < total && hash[order[run_end]] === hash[order[run_start]]) {
72
+ run_end++;
73
+ }
74
+
75
+ if (run_end - run_start > 1) {
76
+ // the sort leaves equal hashes in no particular order; input order decides who is first and who is kept
77
+ order.subarray(run_start, run_end).sort();
78
+
79
+ const kept = Math.min(run_end - run_start, seed_budget);
80
+
81
+ run_of_first[order[run_start]] = run_start;
82
+ kept_of_first[order[run_start]] = kept;
83
+
84
+ anchor_count += kept - 1;
85
+ }
86
+
87
+ run_start = run_end;
88
+ }
89
+
90
+ /*
91
+ Emitted in input order of each run's first triangle, so growth meets the anchors geometry by geometry,
92
+ triangle by triangle. Growth claims the triangles it covers and later anchors inside them are skipped,
93
+ so the order decides which matches are grown: in the order the sort left the hashes, Sponza through
94
+ scene_optimize's meshlet round trip shared 125.7k triangles, against 145.8k in this one.
95
+ */
96
+ const anchors = new Uint32Array(anchor_count * ANCHOR_STRIDE);
97
+
98
+ let written = 0;
99
+
100
+ for (let first = 0; first < total; first++) {
101
+ const run_start = run_of_first[first];
102
+
103
+ if (run_start === -1) {
104
+ continue;
105
+ }
106
+
107
+ const first_geometry = geometry_of[first];
108
+ const first_triangle = first - offset_of[first_geometry];
109
+
110
+ const kept = kept_of_first[first];
111
+
112
+ for (let i = 1; i < kept; i++) {
113
+ const other = order[run_start + i];
114
+ const other_geometry = geometry_of[other];
115
+
116
+ anchors[written++] = first_geometry;
117
+ anchors[written++] = first_triangle;
118
+ anchors[written++] = other_geometry;
119
+ anchors[written++] = other - offset_of[other_geometry];
120
+ }
121
+ }
122
+
123
+ return anchors;
124
+ }
@@ -0,0 +1,19 @@
1
+ /**
2
+ * Lay triangle `face_b` of B on triangle `face_a` of A corner to corner, keeping the winding: corner `k`
3
+ * of A on corner `(k + offset) % 3` of B. Writes the three pairs into `out` (vertex of A → vertex of B)
4
+ * when every pair carries equal attributes.
5
+ *
6
+ * A triangle lies on another in three ways that keep the winding. Attributes usually rule out two; where
7
+ * they leave more than one, the caller grows from each in turn and lets positions decide.
8
+ *
9
+ * @param {Map<number, number>} out cleared first; left empty when the offset does not fit
10
+ * @param {import("./vertex_attributes_equal.js").VertexAttributePairs} attributes
11
+ * @param {BinaryTopology} topology_a
12
+ * @param {BinaryTopology} topology_b
13
+ * @param {number} face_a
14
+ * @param {number} face_b
15
+ * @param {number} offset 0, 1 or 2
16
+ * @returns {boolean} whether `out` holds a correspondence
17
+ */
18
+ export function seed_correspondence_from_face_pair(out: Map<number, number>, attributes: import("./vertex_attributes_equal.js").VertexAttributePairs, topology_a: BinaryTopology, topology_b: BinaryTopology, face_a: number, face_b: number, offset: number): boolean;
19
+ //# sourceMappingURL=seed_correspondence_from_face_pair.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"seed_correspondence_from_face_pair.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_face_pair.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;GAgBG;AACH,wDATW,IAAI,MAAM,EAAE,MAAM,CAAC,cACnB,OAAO,8BAA8B,EAAE,oBAAoB,kEAG3D,MAAM,UACN,MAAM,UACN,MAAM,GACJ,OAAO,CA0BnB"}
@@ -0,0 +1,48 @@
1
+ import { bt_face_read_triangle_vertices } from "../../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
2
+ import { vertex_attributes_match } from "./vertex_attributes_equal.js";
3
+
4
+ const a_corners = [0, 0, 0];
5
+ const b_corners = [0, 0, 0];
6
+
7
+ /**
8
+ * Lay triangle `face_b` of B on triangle `face_a` of A corner to corner, keeping the winding: corner `k`
9
+ * of A on corner `(k + offset) % 3` of B. Writes the three pairs into `out` (vertex of A → vertex of B)
10
+ * when every pair carries equal attributes.
11
+ *
12
+ * A triangle lies on another in three ways that keep the winding. Attributes usually rule out two; where
13
+ * they leave more than one, the caller grows from each in turn and lets positions decide.
14
+ *
15
+ * @param {Map<number, number>} out cleared first; left empty when the offset does not fit
16
+ * @param {import("./vertex_attributes_equal.js").VertexAttributePairs} attributes
17
+ * @param {BinaryTopology} topology_a
18
+ * @param {BinaryTopology} topology_b
19
+ * @param {number} face_a
20
+ * @param {number} face_b
21
+ * @param {number} offset 0, 1 or 2
22
+ * @returns {boolean} whether `out` holds a correspondence
23
+ */
24
+ export function seed_correspondence_from_face_pair(
25
+ out,
26
+ attributes,
27
+ topology_a, topology_b,
28
+ face_a, face_b,
29
+ offset
30
+ ) {
31
+ out.clear();
32
+
33
+ if (!bt_face_read_triangle_vertices(a_corners, topology_a, face_a)) return false;
34
+ if (!bt_face_read_triangle_vertices(b_corners, topology_b, face_b)) return false;
35
+
36
+ for (let k = 0; k < 3; k++) {
37
+ if (!vertex_attributes_match(attributes, a_corners[k], b_corners[(k + offset) % 3])) {
38
+ return false;
39
+ }
40
+ }
41
+
42
+ for (let k = 0; k < 3; k++) {
43
+ out.set(a_corners[k], b_corners[(k + offset) % 3]);
44
+ }
45
+
46
+ // a triangle with a repeated vertex has fewer than three to fit a transform to
47
+ return out.size === 3;
48
+ }
@@ -42,7 +42,8 @@ export function entity_of_row(row: number): number;
42
42
  * **Change flow is mark, then flush.** The systems that place entities listen to the dataset's
43
43
  * change events and {@link mark_local} or {@link mark_world}; nothing is read at mark time. The
44
44
  * flush, in `GPUSceneContext.build`, reads each marked entity's components once, consults
45
- * `GPUStateAuthority` then, writes the ranges the CPU owns, and clears the list. A world mark on
45
+ * `GPUStateAuthority` then, writes the ranges the CPU owns — and an offset the GPU has just taken,
46
+ * once ({@link mark_handover}) — and clears the list. A world mark on
46
47
  * an attached entity whose parent has a row writes nothing: its local offset and its parent are
47
48
  * unchanged, and the GPU composes the rest. That is what stops a root's move from costing a row
48
49
  * per descendant.
@@ -155,6 +156,21 @@ export class GPUSceneRows {
155
156
  * @param {number} entity
156
157
  */
157
158
  mark_local(entity: number): void;
159
+ /**
160
+ * The entity's offset passes to the GPU as it stands: a clip binds it for the first time, or a
161
+ * CPU writer that held it has let go and a clip still bound has it back. The next flush writes
162
+ * the offset into the row once more, though `GPUStateAuthority` already says the GPU writes it.
163
+ *
164
+ * The bit is granted at that moment, and the flush runs later, in the frame's build, and reads
165
+ * the bit then. So whatever was written since the last flush — an offset announced in the frame
166
+ * the clip binds; a holder's last step, or an offset it captured and put back — would never
167
+ * reach the row: the axes no bound clip keys would keep the previous pose on the GPU, while the
168
+ * CPU twin reads the offset. The axes a clip keys are rewritten by the resolve, which runs after
169
+ * the flush.
170
+ *
171
+ * @param {number} entity
172
+ */
173
+ mark_handover(entity: number): void;
158
174
  /**
159
175
  * The entity's world transform changed. For an entity the GPU composes under a parent row this
160
176
  * is nothing to write; for one carrying its world pose it is the row's contents.
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneRows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUSceneRows.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AAEH;;;;;;;;;GASG;AACH,sCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAoID;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IA2II;;;;;;;;;OASG;IACH;QAR2C,OAAO,EAAvC,sBAAsB;QACC,UAAU;QACV,MAAM;QACD,UAAU,EAAtC,kBAAkB;QACU,SAAS,EAArC,kBAAkB;QACyB,IAAI,EAA/C,iCAAiC;QACW,QAAQ,QAAxC,sBAAsB;OAmB5C;IAED;;OAEG;IACH,iGAEC;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;OAKG;IACH,YAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;OAQG;IACH,oBAA8B;IAE9B;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,8BAHoB,MAAM,QAAE,eAAe,QAAE,aAAa,QAAE,OAAO,KAAG,IAAI,QASzE;IAED;;;;;;;;;OASG;IACH,6BAHW,KAAK,GACH,OAAO,CAyBnB;IAED;;;;;;;;;;OAUG;IACH,gBAFW,MAAM,QAuChB;IAED;;;;;;;;OAQG;IACH,gBAFW,MAAM,QA0BhB;IAED;;;;OAIG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,2EAOC;IAED;;;;OAIG;IACH,gCAEC;IAqCD;;;;;;;;;;;;;;OAcG;IACH,oBALW,MAAM,YACN,eAAe,YACf,aAAa,YACb,OAAO,QAgDjB;IAED;;;;;OAKG;IACH,oBAFW,MAAM,QAUhB;IAwCD;;;;OAIG;IACH,SAFa,MAAM,CAsDlB;IAyMD;;;;OAIG;IACH;;;;;;;;OAQG;IACH,4BAHW,MAAM,kBACG,MAAM,KAAG,IAAI,QAiBhC;IAyGD;;;;;OAKG;IACH,gBAUC;;CACJ;qCA1nCY,OAAO,kDAAkD,EAAE,sBAAsB;;iCAEjF,OAAO,sCAAsC,EAAE,kBAAkB;iCACjE,OAAO,sCAAsC,EAAE,kBAAkB;gDACjE,OAAO,yCAAyC,EAAE,iCAAiC;qCACnF,OAAO,oDAAoD,EAAE,sBAAsB;8BACnF,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;oBACvD,OAAO,wCAAwC,EAAE,KAAK"}
1
+ {"version":3,"file":"GPUSceneRows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUSceneRows.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AAEH;;;;;;;;;GASG;AACH,sCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AA0ID;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IA2II;;;;;;;;;OASG;IACH;QAR2C,OAAO,EAAvC,sBAAsB;QACC,UAAU;QACV,MAAM;QACD,UAAU,EAAtC,kBAAkB;QACU,SAAS,EAArC,kBAAkB;QACyB,IAAI,EAA/C,iCAAiC;QACW,QAAQ,QAAxC,sBAAsB;OAmB5C;IAED;;OAEG;IACH,iGAEC;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;OAKG;IACH,YAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;OAQG;IACH,oBAA8B;IAE9B;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,8BAHoB,MAAM,QAAE,eAAe,QAAE,aAAa,QAAE,OAAO,KAAG,IAAI,QASzE;IAED;;;;;;;;;OASG;IACH,6BAHW,KAAK,GACH,OAAO,CAyBnB;IAED;;;;;;;;;;OAUG;IACH,gBAFW,MAAM,QAuChB;IAED;;;;;;;;OAQG;IACH,gBAFW,MAAM,QA0BhB;IAED;;;;OAIG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;;;;;;;;;OAaG;IACH,sBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,2EAOC;IAED;;;;OAIG;IACH,gCAEC;IAqCD;;;;;;;;;;;;;;OAcG;IACH,oBALW,MAAM,YACN,eAAe,YACf,aAAa,YACb,OAAO,QAgDjB;IAED;;;;;OAKG;IACH,oBAFW,MAAM,QAUhB;IAwCD;;;;OAIG;IACH,SAFa,MAAM,CAsDlB;IA0MD;;;;OAIG;IACH;;;;;;;;OAQG;IACH,4BAHW,MAAM,kBACG,MAAM,KAAG,IAAI,QAiBhC;IAyGD;;;;;OAKG;IACH,gBAUC;;CACJ;qCAppCY,OAAO,kDAAkD,EAAE,sBAAsB;;iCAEjF,OAAO,sCAAsC,EAAE,kBAAkB;iCACjE,OAAO,sCAAsC,EAAE,kBAAkB;gDACjE,OAAO,yCAAyC,EAAE,iCAAiC;qCACnF,OAAO,oDAAoD,EAAE,sBAAsB;8BACnF,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;oBACvD,OAAO,wCAAwC,EAAE,KAAK"}
@@ -57,6 +57,12 @@ const MARK_LOCAL = 1;
57
57
  const MARK_WORLD = 2;
58
58
  const MARK_MESH = 4;
59
59
 
60
+ /**
61
+ * The offset goes to the row although the GPU writes it now — see {@link GPUSceneRows#mark_handover}.
62
+ * Always carried with {@link MARK_LOCAL}.
63
+ */
64
+ const MARK_HANDOVER = 8;
65
+
60
66
  /**
61
67
  * Staging for one `transforms` row, reused across every write. `global` and `prev_global` are read
62
68
  * only on a row's first write.
@@ -193,7 +199,8 @@ class MeshEntry {
193
199
  * **Change flow is mark, then flush.** The systems that place entities listen to the dataset's
194
200
  * change events and {@link mark_local} or {@link mark_world}; nothing is read at mark time. The
195
201
  * flush, in `GPUSceneContext.build`, reads each marked entity's components once, consults
196
- * `GPUStateAuthority` then, writes the ranges the CPU owns, and clears the list. A world mark on
202
+ * `GPUStateAuthority` then, writes the ranges the CPU owns — and an offset the GPU has just taken,
203
+ * once ({@link mark_handover}) — and clears the list. A world mark on
197
204
  * an attached entity whose parent has a row writes nothing: its local offset and its parent are
198
205
  * unchanged, and the GPU composes the rest. That is what stops a root's move from costing a row
199
206
  * per descendant.
@@ -564,6 +571,24 @@ export class GPUSceneRows {
564
571
  this.#mark(entity, MARK_LOCAL);
565
572
  }
566
573
 
574
+ /**
575
+ * The entity's offset passes to the GPU as it stands: a clip binds it for the first time, or a
576
+ * CPU writer that held it has let go and a clip still bound has it back. The next flush writes
577
+ * the offset into the row once more, though `GPUStateAuthority` already says the GPU writes it.
578
+ *
579
+ * The bit is granted at that moment, and the flush runs later, in the frame's build, and reads
580
+ * the bit then. So whatever was written since the last flush — an offset announced in the frame
581
+ * the clip binds; a holder's last step, or an offset it captured and put back — would never
582
+ * reach the row: the axes no bound clip keys would keep the previous pose on the GPU, while the
583
+ * CPU twin reads the offset. The axes a clip keys are rewritten by the resolve, which runs after
584
+ * the flush.
585
+ *
586
+ * @param {number} entity
587
+ */
588
+ mark_handover(entity) {
589
+ this.#mark(entity, MARK_LOCAL | MARK_HANDOVER);
590
+ }
591
+
567
592
  /**
568
593
  * The entity's world transform changed. For an entity the GPU composes under a parent row this
569
594
  * is nothing to write; for one carrying its world pose it is the row's contents.
@@ -845,10 +870,11 @@ export class GPUSceneRows {
845
870
 
846
871
  const parent_changed = this.#parent_row[entity] !== parent_row;
847
872
 
848
- if ((flags & GPUStateAuthorityFlags.TransformAttachment) !== 0) {
873
+ if ((flags & GPUStateAuthorityFlags.TransformAttachment) !== 0 && (why & MARK_HANDOVER) === 0) {
849
874
  // The GPU writes this row's TRS — a clip, a pose the CPU never sees — and a CPU that
850
875
  // wrote it too would race what the animation just resolved. The parent row is still
851
- // this side's, and changes only when the parent's own row comes or goes.
876
+ // this side's, and changes only when the parent's own row comes or goes. A hand-over
877
+ // is the one write past the bit: the offset as the GPU takes it.
852
878
  if (!parent_changed) {
853
879
  return 0;
854
880
  }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Unnormalized inverse discrete Fourier transform of 128 complex values, in place:
3
+ * `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}`.
4
+ *
5
+ * Radix-2 decimation in time over a private array: a bit-reversal permutation, then seven butterfly
6
+ * stages of 64 butterflies each — 448 in all, a fixed budget. One invocation transforms one line, so a
7
+ * kernel built on it needs no workgroup memory and no barriers.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_fft128_inverse: CodeChunk;
12
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_fft128_inverse.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_fft128_inverse.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,mCAFU,SAAS,CA8BU;0BAzCH,gCAAgC"}
@@ -0,0 +1,42 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_complex_multiply } from "../complex/chunk_complex_multiply.js";
3
+
4
+ /**
5
+ * Unnormalized inverse discrete Fourier transform of 128 complex values, in place:
6
+ * `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}`.
7
+ *
8
+ * Radix-2 decimation in time over a private array: a bit-reversal permutation, then seven butterfly
9
+ * stages of 64 butterflies each — 448 in all, a fixed budget. One invocation transforms one line, so a
10
+ * kernel built on it needs no workgroup memory and no barriers.
11
+ *
12
+ * @type {CodeChunk}
13
+ */
14
+ export const chunk_fft128_inverse = CodeChunk.from(
15
+ //language=WGSL
16
+ `
17
+ fn fft128_inverse(data: ptr<function, array<vec2<f32>, 128>>) {
18
+ for (var i = 0u; i < 128u; i++) {
19
+ let j = reverseBits(i) >> 25u;
20
+ if (j > i) {
21
+ let swap = (*data)[i];
22
+ (*data)[i] = (*data)[j];
23
+ (*data)[j] = swap;
24
+ }
25
+ }
26
+ for (var stage = 0u; stage < 7u; stage++) {
27
+ let span = 1u << stage;
28
+ // e^{+iπ·offset/span}: the inverse transform's twiddle for a butterfly over 2·span values
29
+ let turn = 3.14159265358979 / f32(span);
30
+ for (var k = 0u; k < 64u; k++) {
31
+ let offset = k & (span - 1u);
32
+ let i = ((k >> stage) << (stage + 1u)) + offset;
33
+ let j = i + span;
34
+ let angle = turn * f32(offset);
35
+ let t = complex_multiply(vec2<f32>(cos(angle), sin(angle)), (*data)[j]);
36
+ let u = (*data)[i];
37
+ (*data)[i] = u + t;
38
+ (*data)[j] = u - t;
39
+ }
40
+ }
41
+ }
42
+ `, [chunk_complex_multiply]);
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Four unnormalized inverse discrete Fourier transforms of 128 complex values, cooperatively by a workgroup of
3
+ * 256 invocations: `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}` for each of the four lines of `fft128x4_lines`.
4
+ *
5
+ * The caller writes each line's input in bit-reversed order (`X[n]` at `reverseBits(n) >> 25`), calls
6
+ * `fft128x4_inverse(lane)` from every invocation in uniform control flow, and reads the output in natural order.
7
+ * Radix-2 decimation in time: seven stages, each invocation one butterfly of one line a stage, a barrier
8
+ * between stages. The values live in 4 KiB of workgroup memory instead of a private array per invocation, which
9
+ * a 128-point line spills to local memory.
10
+ *
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_fft128x4_inverse_workgroup: CodeChunk;
14
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
15
+ //# sourceMappingURL=chunk_fft128x4_inverse_workgroup.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_fft128x4_inverse_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH,+CAFU,SAAS,CAyBU;0BAtCH,gCAAgC"}
@@ -0,0 +1,39 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_complex_multiply } from "../complex/chunk_complex_multiply.js";
3
+
4
+ /**
5
+ * Four unnormalized inverse discrete Fourier transforms of 128 complex values, cooperatively by a workgroup of
6
+ * 256 invocations: `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}` for each of the four lines of `fft128x4_lines`.
7
+ *
8
+ * The caller writes each line's input in bit-reversed order (`X[n]` at `reverseBits(n) >> 25`), calls
9
+ * `fft128x4_inverse(lane)` from every invocation in uniform control flow, and reads the output in natural order.
10
+ * Radix-2 decimation in time: seven stages, each invocation one butterfly of one line a stage, a barrier
11
+ * between stages. The values live in 4 KiB of workgroup memory instead of a private array per invocation, which
12
+ * a 128-point line spills to local memory.
13
+ *
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_fft128x4_inverse_workgroup = CodeChunk.from(
17
+ //language=WGSL
18
+ `
19
+ var<workgroup> fft128x4_lines: array<vec2<f32>, 512>;
20
+
21
+ fn fft128x4_inverse(lane: u32) {
22
+ let line = (lane >> 6u) << 7u;
23
+ let k = lane & 63u;
24
+ for (var stage = 0u; stage < 7u; stage++) {
25
+ workgroupBarrier();
26
+ let span = 1u << stage;
27
+ let offset = k & (span - 1u);
28
+ let i = line + ((k >> stage) << (stage + 1u)) + offset;
29
+ let j = i + span;
30
+ // e^{+iπ·offset/span}: the inverse transform's twiddle for a butterfly over 2·span values
31
+ let angle = 3.14159265358979 / f32(span) * f32(offset);
32
+ let t = complex_multiply(vec2<f32>(cos(angle), sin(angle)), fft128x4_lines[j]);
33
+ let u = fft128x4_lines[i];
34
+ fft128x4_lines[i] = u + t;
35
+ fft128x4_lines[j] = u - t;
36
+ }
37
+ workgroupBarrier();
38
+ }
39
+ `, [chunk_complex_multiply]);
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AAuIA;IAoBI;;OAEG;IACH;cAFoB,MAAM;cAAQ,UAAU;MAI3C;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,UAAU,GAAC,MAAM,GAEf,IAAI,CAoDhB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;;OAMG;IACH;QAJ4B,KAAK,GAAtB,MAAM;QACW,KAAK,GAAtB,MAAM;QACJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,qCAHW,sBAAsB,GACpB,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,iCAHW,YAAY,GACV,OAAO,CAwFnB;;CACJ;;eA2BS,SAAS,2BAA2B,CAAC;;2BA1oBlC,OAAO,yCAAyC,EAAE,YAAY;qCAC9D,OAAO,2CAA2C,EAAE,sBAAsB;yBAC1E,OAAO,uBAAuB,EAAE,UAAU;8CALT,oCAAoC;yCAZzC,0DAA0D;0BAIzE,0BAA0B"}
1
+ {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AAyIA;IAoBI;;OAEG;IACH;cAFoB,MAAM;cAAQ,UAAU;MAI3C;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,UAAU,GAAC,MAAM,GAEf,IAAI,CAoDhB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;;OAMG;IACH;QAJ4B,KAAK,GAAtB,MAAM;QACW,KAAK,GAAtB,MAAM;QACJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,qCAHW,sBAAsB,GACpB,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,iCAHW,YAAY,GACV,OAAO,CAwFnB;;CACJ;;eA2BS,SAAS,2BAA2B,CAAC;;2BA5oBlC,OAAO,yCAAyC,EAAE,YAAY;qCAC9D,OAAO,2CAA2C,EAAE,sBAAsB;yBAC1E,OAAO,uBAAuB,EAAE,UAAU;8CALT,oCAAoC;yCAZzC,0DAA0D;0BAIzE,0BAA0B"}
@@ -83,6 +83,8 @@ function gen_type_storage_texture(member) {
83
83
 
84
84
  if (member.viewDimension === "2d") {
85
85
  proper_type = "texture_storage_2d"
86
+ } else if (member.viewDimension === "2d-array") {
87
+ proper_type = "texture_storage_2d_array";
86
88
  } else if (member.viewDimension === "3d") {
87
89
  proper_type = "texture_storage_3d";
88
90
  } else {
@@ -23,6 +23,21 @@ export class GPUWaterRenderer {
23
23
  * @type {import("./medium/GPUWaterBodies.js").GPUWaterBodies|null}
24
24
  */
25
25
  bodies: import("./medium/GPUWaterBodies.js").GPUWaterBodies | null;
26
+ /**
27
+ * What the lattice's per-frame lists may hold (WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md §4.3). Grown from
28
+ * each view's totals, read back a frame or two later; a frame over a budget drops its tail until then.
29
+ */
30
+ lod_budgets: {
31
+ candidates: number;
32
+ interior: number;
33
+ boundary: number;
34
+ patches: number;
35
+ };
36
+ /**
37
+ * The lists' totals as the last read back frame needed them: candidates, interior cells, boundary cells, triangles
38
+ * drawn as themselves, patches.
39
+ */
40
+ lod_totals: Uint32Array;
26
41
  avboit_is_empty(view: any): boolean;
27
42
  /** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
28
43
  request_probe(uv: any): Promise<any>;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAmBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAQd,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBAKC;IAED;;;;;;;;;;;;;;;;MAyIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA4BJ"}
1
+ {"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAqBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAOd;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;MAgJC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA4BJ"}