@woosh/meep-engine 3.40.0 → 3.42.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/selection/editor_pick.d.ts.map +1 -1
- package/editor/selection/editor_pick.js +2 -1
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +7 -1
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +10 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -20
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +3 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +28 -12
- package/package.json +1 -1
- package/samples/engine/first-scene/index.html +4 -1
- package/samples/engine/first-scene/main.js +14 -9
- package/src/core/binary/utf8/utf8_decode.js +3 -3
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
- package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
- package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
- package/src/core/collection/RingBuffer.d.ts.map +1 -1
- package/src/core/collection/RingBuffer.js +4 -0
- package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
- package/src/core/collection/array/array_contains_duplicates.js +2 -1
- package/src/core/collection/array/array_copy.d.ts.map +1 -1
- package/src/core/collection/array/array_copy.js +23 -0
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
- package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
- package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
- package/src/core/collection/array/weightedRandomFromArray.js +9 -1
- package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.js +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +4 -2
- package/src/core/collection/set/ArraySet.js +1 -1
- package/src/core/collection/set/HashSet.d.ts +1 -1
- package/src/core/collection/set/HashSet.d.ts.map +1 -1
- package/src/core/collection/set/HashSet.js +4 -2
- package/src/core/debug/matchers/IsEqual.js +1 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +61 -74
- package/src/core/events/signal/SignalBinding.js +101 -101
- package/src/core/function/extractFunctionBody.js +13 -13
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +15 -14
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
- package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
- package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
- package/src/core/math/noise/curl_noise_3dt.js +20 -10
- package/src/core/math/noise/sdnoise.d.ts +16 -5
- package/src/core/math/noise/sdnoise.d.ts.map +1 -1
- package/src/core/math/noise/sdnoise.js +43 -9
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +6 -2
- package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
- package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
- package/src/engine/animation/curve/AnimationCurve.js +6 -1
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
- package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/WallRun.js +13 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
- package/src/engine/ecs/EntityManager.d.ts +9 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +44 -42
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
- package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
- package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
- package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
- package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoal.js +83 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
- package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
- package/src/engine/ecs/ik/PLAN.md +179 -0
- package/src/engine/ecs/parent/EntityNode.js +3 -3
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
- package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
- package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
- package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -139
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
- package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +17 -0
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
- package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +360 -352
- package/src/engine/graphics3/WaterSystem.d.ts +12 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +78 -46
- package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.js +29 -4
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
- package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
- package/src/engine/physics/cloth/PLAN.md +16 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
- package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +1 -83
- package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
- package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbe.js +103 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
- package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
- package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
- package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts +205 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js +245 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts +21 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js +63 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts +33 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +874 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts +27 -0
- package/src/engine/physics/inverse_kinematics/joint_hinge_mid_axis.d.ts.map +1 -0
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- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
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@@ -2,6 +2,11 @@
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* Registers [Water, MeshletGeometry, Transform64] in the scene's existing GPU database. Authored
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* edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
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* and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
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*
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* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its wind from an
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* optional {@link WaterWaves}, its queued splashes, and what the GPU derives from them each frame. The GPU culls
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* every body against the frame's view before simulating; a hidden body is paused unless
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* {@link Water#simulateWhenHidden} (WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md §3).
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*/
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export class WaterSystem extends System<any> {
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constructor(graphics: any, scene: any);
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@@ -19,7 +24,7 @@ export class WaterSystem extends System<any> {
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inscatter_segments: number;
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tessellation_pixels: number;
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};
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get waves():
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get waves(): GPUWaterSurface;
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get transparency_channel(): GPUWaterRenderer;
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get scene(): any;
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request_probe(uv: any): Promise<any>;
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@@ -30,7 +35,11 @@ export class WaterSystem extends System<any> {
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link(water: any, geometry: any, transform: any, entity: any): void;
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unlink(water: any, geometry: any, transform: any, entity: any): void;
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update(dt: any): void;
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/**
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/**
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* A splash at a world position: rings of wave particles of the given world radius (half their wavelength)
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* whose height is the given vertical velocity kick, m/s, over the time a crest takes to cross them. The
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* position is interpreted in the CPU-owned pose; queued on the CPU and spent on the GPU, sixteen a body a frame.
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*/
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splash(entity: any, position: any, radius: any, strength: any): void;
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record_surface(frame: any): void;
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record(frame: any): void;
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@@ -52,7 +61,7 @@ import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.j
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import Water from "../graphics/ecs/water/Water.js";
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import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
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import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
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import {
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import { GPUWaterSurface } from "../../shade/renderer/water/surface/GPUWaterSurface.js";
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import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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//# sourceMappingURL=WaterSystem.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"
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{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AA+BA;;;;;;;;;GASG;AACH;IA2BI,uCAaC;IAvCD,6EAAqD;IACrD,kEAA0F;IAc1F;;;;;;;;;;;MAAkD;IAClD,6BAAmC;IACnC,6CAAqD;IACrD,iBAAmC;IACnC,qCAA8D;IAE9D,0BAGC;IAJD,mBAAiC;IAqBjC,2CAOC;IAED,0BAMC;IAED,mEAsBC;IAQD,qEAkBC;IAED,sBAoBC;IAqDD;;;;OAIG;IACH,qEASC;IAED,iCAMC;IACD,yBAGC;;CACJ;AAED;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAA4C;CAC/C;AACD;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAAoD;CACvD;uBAlQsB,kBAAkB;4BAEb,iCAAiC;gCAI7B,kDAAkD;kBARhE,gCAAgC;uBACe,qCAAqC;4CAS1D,iDAAiD;gCAG7D,uDAAuD;iCAFtD,gDAAgD;gCAIjD,mDAAmD"}
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import { assert } from "../../core/assert.js";
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import Water from "../graphics/ecs/water/Water.js";
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import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
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import WaterWaves, { WATER_WAVES_SHORE_REFLECTION_DEFAULT } from "../graphics/ecs/water/WaterWaves.js";
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import { System } from "../ecs/System.js";
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import { EventType } from "../ecs/EventType.js";
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import { Transform64 } from "../ecs/transform/Transform64.js";
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@@ -12,21 +12,32 @@ import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
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import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
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import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
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import { GPUWaterBodies } from "../../shade/renderer/water/medium/GPUWaterBodies.js";
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import {
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import { GPUWaterSurface } from "../../shade/renderer/water/surface/GPUWaterSurface.js";
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import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
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import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
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import { generate_record_writer } from "../../shade/renderer/buffer/table/serde/generate_record_writer.js";
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import { WATER_WAVE_IMPULSE_LIMIT, WATER_WAVE_RECORD_STRUCT } from "../../shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js";
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import { WATER_SPECTRUM_BAND_COUNT } from "../../shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js";
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-
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// Only the authored fields: a whole-record write would undo what the GPU derives into the row.
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const AUTHORED_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['wind', 'upwind_fetch', 'node', 'geometry', 'simulate_hidden']);
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const IMPULSE_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['impulses', 'impulse_count']);
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/** The WaterWaves fields a body's row follows. */
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const WAVE_FIELDS = ['windSpeed', 'windDirection', 'upwindFetch', 'shoreReflection'];
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/** A splash's world-to-local matrix: rain can splash hundreds of times a second. */
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const SPLASH_INVERSE = new Float64Array(16);
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/**
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* Registers [Water, MeshletGeometry, Transform64] in the scene's existing GPU database. Authored
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* edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
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* and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
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*
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* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its wind from an
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* optional {@link WaterWaves}, its queued splashes, and what the GPU derives from them each frame. The GPU culls
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* every body against the frame's view before simulating; a hidden body is paused unless
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* {@link Water#simulateWhenHidden} (WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md §3).
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*/
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export class WaterSystem extends System {
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dependencies = [Water, MeshletGeometry, Transform64];
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@@ -35,11 +46,13 @@ export class WaterSystem extends System {
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#scene;
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#context = null;
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#renderer = new GPUWaterRenderer();
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#waves = new
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#waves = new GPUWaterSurface();
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#bodies = new GPUWaterBodies();
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#entries = new Map();
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#dirty = new Set();
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#impulses = new Set();
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// bodies with wind: while there is none, the shared band tiles are not animated
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#windy = new Set();
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#extensions = [];
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#time = 0;
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get settings() { return this.#renderer.settings; }
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@@ -60,9 +73,8 @@ export class WaterSystem extends System {
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this.#waves.onInputsConsumed.add(context => {
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if (context !== this.#context) { return; }
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for (const entry of this.#impulses) {
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entry.staged.
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if (entry.
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else { this.#impulses.delete(entry); }
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entry.staged.impulse_count = 0;
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if (entry.queue.length === 0) { this.#impulses.delete(entry); }
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}
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});
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this.#renderer.bodies = this.#bodies;
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@@ -87,8 +99,10 @@ export class WaterSystem extends System {
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}
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link(water, geometry, transform, entity) {
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// queue: splashes not yet staged, four numbers each (local x, z, radius, kick); staged: the batch on the
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// GPU row until a submitted frame spends it
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const entry = { water, geometry, transform, entity, context: null, row: -1, wave: -1, waves: null, queue: [],
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staged: { impulses: Array.from({ length: WATER_WAVE_IMPULSE_LIMIT }, () => new Float64Array(4)), impulse_count: 0 } };
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const dataset = this.entityManager.dataset;
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entry.changed = () => this.#dirty.add(entry);
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entry.world = () => entry.context?.rows.mark_world(entity);
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@@ -109,11 +123,9 @@ export class WaterSystem extends System {
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}
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#watch_waves(entry) {
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entry.waves
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entry.waves?.windDirection.onChanged.remove(entry.changed);
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if (entry.waves != null) { for (const field of WAVE_FIELDS) { entry.waves[field].onChanged.remove(entry.changed); } }
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entry.waves = this.entityManager.dataset.getComponent(entry.entity, WaterWaves);
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entry.waves
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entry.waves?.windDirection.onChanged.add(entry.changed);
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if (entry.waves != null) { for (const field of WAVE_FIELDS) { entry.waves[field].onChanged.add(entry.changed); } }
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}
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unlink(water, geometry, transform, entity) {
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@@ -121,8 +133,7 @@ export class WaterSystem extends System {
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if (entry === undefined) { return; }
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const dataset = this.entityManager.dataset;
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water.onChanged.remove(entry.changed);
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entry.waves
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entry.waves?.windDirection.onChanged.remove(entry.changed);
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if (entry.waves != null) { for (const field of WAVE_FIELDS) { entry.waves[field].onChanged.remove(entry.changed); } }
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dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.world);
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dataset.removeEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.local);
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dataset.removeEntityEventListener(entity, EventType.ComponentAdded, entry.components);
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@@ -132,6 +143,7 @@ export class WaterSystem extends System {
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entry.context.rows.release(entity);
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}
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this.#entries.delete(entity); this.#dirty.delete(entry); this.#impulses.delete(entry);
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this.#windy.delete(entry); this.#waves.windy = this.#windy.size > 0;
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this.#renderer.body_count--;
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if (entry.context !== null) { this.#renderer.meshlet_capacity -= entry.geometry.meshlets.count; }
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}
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@@ -144,14 +156,34 @@ export class WaterSystem extends System {
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this.#context = context;
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// Device replacement is the only whole-scene rebuild; ordinary frames drain edits.
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for (const entry of this.#entries.values()) {
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entry.context = null; entry.row = -1; entry.wave = -1;
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entry.context = null; entry.row = -1; entry.wave = -1;
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// a batch the old context never spent goes back to the front of the queue
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+
const staged = [];
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for (let i = 0; i < entry.staged.impulse_count; i++) { staged.push(...entry.staged.impulses[i]); }
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entry.queue.unshift(...staged); entry.staged.impulse_count = 0;
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this.#dirty.add(entry);
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}
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this.#renderer.meshlet_capacity = 0;
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}
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for (const entry of this.#dirty) { this.#write(entry, context); }
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this.#dirty.clear();
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for (const entry of this.#impulses) { this.#stage(entry, context); }
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+
}
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+
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+
/** Top up a body's batch on its surface row from its queue, up to the row's limit. */
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+
#stage(entry, context) {
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175
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+
const staged = entry.staged, queue = entry.queue;
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+
if (entry.wave === -1 || queue.length === 0 || staged.impulse_count === WATER_WAVE_IMPULSE_LIMIT) { return; }
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const taken = Math.min(queue.length / 4, WATER_WAVE_IMPULSE_LIMIT - staged.impulse_count);
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+
for (let i = 0; i < taken; i++) {
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+
const impulse = staged.impulses[staged.impulse_count++];
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+
for (let c = 0; c < 4; c++) { impulse[c] = queue[4 * i + c]; }
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181
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+
}
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182
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+
queue.copyWithin(0, 4 * taken);
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+
queue.length -= 4 * taken;
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184
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+
this.#waves.splashed = true;
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185
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+
for (let i = staged.impulse_count; i < WATER_WAVE_IMPULSE_LIMIT; i++) { staged.impulses[i].fill(0); }
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+
context.scene_database.get('water_waves').set_fields(entry.wave, staged, IMPULSE_WRITER);
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155
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}
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157
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#write(entry, context) {
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@@ -163,54 +195,54 @@ export class WaterSystem extends System {
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163
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entry.context = context;
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164
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this.#renderer.meshlet_capacity += entry.geometry.meshlets.count;
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}
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-
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-
entry.wave = waves.add(entry.wave_record);
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174
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-
}
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175
|
-
const wind = Math.max(0, entry.waves?.windSpeed.getValue() ?? 0);
|
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176
|
-
const direction = entry.waves?.windDirection.getValue() ?? 0;
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177
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-
// Patch only authored fields: a full write would restore GPU-consumed impulses/reset flags.
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178
|
-
waves.set_fields(entry.wave, { forcing: [Math.cos(direction), Math.sin(direction), 0.02 * wind * wind, 0.5 * wind],
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|
179
|
-
unresolved_variance: wind > 0 ? 0.003 + 0.00512 * wind : 0 }, WIND_WRITER);
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|
180
|
-
if (entry.impulses.length !== 0) {
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181
|
-
entry.staged.push(...entry.impulses.splice(0, WATER_WAVE_IMPULSE_LIMIT - entry.staged.length));
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|
182
|
-
const impulses = entry.staged.slice();
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183
|
-
const count = impulses.length;
|
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184
|
-
while (impulses.length < WATER_WAVE_IMPULSE_LIMIT) { impulses.push([0, 0, 0, 0]); }
|
|
185
|
-
waves.set_fields(entry.wave, { impulses, impulse_count: count }, IMPULSE_WRITER);
|
|
186
|
-
}
|
|
198
|
+
const geometry = context.geometries.getAddress(entry.geometry);
|
|
199
|
+
if (entry.wave === -1) {
|
|
200
|
+
entry.wave = waves.add({ wind: [1, 0, 0, WATER_WAVES_SHORE_REFLECTION_DEFAULT], upwind_fetch: 0,
|
|
201
|
+
impulses: Array.from({ length: WATER_WAVE_IMPULSE_LIMIT }, () => [0, 0, 0, 0]), impulse_count: 0,
|
|
202
|
+
node: entry.entity + 1, geometry, simulate_hidden: 0, derived_for: [-1, -1],
|
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203
|
+
weights: new Array(WATER_SPECTRUM_BAND_COUNT).fill(0), slope_variance: 0,
|
|
204
|
+
wind_from: [0, 0], wind_to: [0, 0], wind_blend: 1, displacement_bounds: [0, 0, 0, 0], particle_levels: 0 });
|
|
187
205
|
}
|
|
206
|
+
const waves_component = entry.waves;
|
|
207
|
+
const speed = Math.max(0, waves_component?.windSpeed.getValue() ?? 0);
|
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208
|
+
const direction = waves_component?.windDirection.getValue() ?? 0;
|
|
209
|
+
const reflection = Math.min(1, Math.max(0, waves_component?.shoreReflection.getValue() ?? WATER_WAVES_SHORE_REFLECTION_DEFAULT));
|
|
210
|
+
waves.set_fields(entry.wave, { wind: [Math.cos(direction), Math.sin(direction), speed, reflection],
|
|
211
|
+
upwind_fetch: Math.max(0, waves_component?.upwindFetch.getValue() ?? 0), node: entry.entity + 1, geometry,
|
|
212
|
+
simulate_hidden: entry.water.simulateWhenHidden.getValue() ? 1 : 0 }, AUTHORED_WRITER);
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213
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+
if (speed > 0) { this.#windy.add(entry); } else { this.#windy.delete(entry); }
|
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this.#waves.windy = this.#windy.size > 0;
|
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const water = entry.water;
|
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const record = { geometry
|
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const record = { geometry, node: entry.entity + 1,
|
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dirty: 1,
|
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wave: entry.wave
|
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wave: entry.wave, ior: Math.max(1, water.ior.getValue()),
|
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roughness: Math.min(1, Math.max(0, water.roughness.getValue())), medium: water.medium.to_gpu_record(),
|
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backscattering: [0, 0, 0, 0], extinction: [0, 0, 0, 0], diffuse_transmittance: 0 };
|
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if (entry.row === -1) { entry.row = bodies.add(record); } else { bodies.set(entry.row, record); }
|
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|
}
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/**
|
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|
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/**
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* A splash at a world position: rings of wave particles of the given world radius (half their wavelength)
|
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|
+
* whose height is the given vertical velocity kick, m/s, over the time a crest takes to cross them. The
|
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|
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* position is interpreted in the CPU-owned pose; queued on the CPU and spent on the GPU, sixteen a body a frame.
|
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|
+
*/
|
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splash(entity, position, radius, strength) {
|
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|
const entry = this.#entries.get(entity); assert.defined(entry, 'water entity');
|
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|
assert.greaterThan(radius, 0, 'radius'); assert.isFinite(radius, 'radius'); assert.isFinite(strength, 'strength');
|
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|
for (let i = 0; i < 3; i++) { assert.isFinite(position[i], `position[${i}]`); }
|
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const inverse =
|
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|
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const inverse = SPLASH_INVERSE;
|
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|
assert.ok(m4_invert(inverse, entry.transform), 'water transform is singular');
|
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const x = inverse[0] * position[0] + inverse[4] * position[1] + inverse[8] * position[2] + inverse[12];
|
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|
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|
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entry.
|
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entry.queue.push(x, z, radius, strength); this.#impulses.add(entry);
|
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}
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record_surface(frame) {
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const
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const view = frame.view, scene = view.scene;
|
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if (scene.scene !== this.#scene) { return; }
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this.#waves.record({ graph: frame.graph, device: this.#graphics.renderer.graphics.device, scene
|
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|
-
|
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|
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this.#waves.record({ graph: frame.graph, device: this.#graphics.renderer.graphics.device, scene, time: this.#time,
|
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|
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view: { camera: view.camera.gpu_buffer, projection: view.camera.camera.projection_matrix, height: view.resolution[1] },
|
|
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|
+
pixels: this.#renderer.settings.tessellation_pixels });
|
|
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246
|
}
|
|
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|
record(frame) {
|
|
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|
const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PointerDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/PointerDevice.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PointerDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/PointerDevice.js"],"names":[],"mappings":"AAgPA;;;;;GAKG;AACH,mDAJW,OAAO,SACP,UAAU,GAAC,KAAK,WAChB,OAAO,QAejB;AAED;;;;;GAKG;AACH;IAyFI;;;;OAIG;IACH,wBAHW,WAAW,EA+BrB;IAtHD;;;;OAIG;IACH,mBAFU,OAAO,CAEQ;IAEzB;;OAEG;IACH;;;QAGI;;;;;;WAMG;;;QAGH;;WAEG;;;;;;;;;MASL;IAeF;;;OAGG;IACH,kBAAkB;IAElB;;;;OAIG;IACH,kBAFU,iBAAiB,EAAE,CAEL;IAExB;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,0CAEC;IAED;;;OAGG;IACH,2CAEC;IA2ID;;;OAGG;IACH,oBAFY,OAAO,CAIlB;IAED;;;OAGG;IACH,4BAsBC;IAED,0BAEC;IAED;;;;OAIG;IACH,qCAHW,OAAO,SACP,UAAU,GAAC,KAAK,QAI1B;IAED,cAiCC;IAED,aA4BC;;CACJ;oBA5lBmB,+BAA+B;mBADhC,uCAAuC;kCAOxB,wBAAwB"}
|
|
@@ -20,6 +20,7 @@ import { suppressContextMenu } from "./mouse/suppressContextMenu.js";
|
|
|
20
20
|
* @param {number} [options.maxDistance] in pixels
|
|
21
21
|
* @param {number} [options.maxDelay] Maximum delay between down and up events in seconds
|
|
22
22
|
* @param {Signal} options.signal
|
|
23
|
+
* @returns {(id?:number)=>void} clears pending candidates without emitting a tap
|
|
23
24
|
*/
|
|
24
25
|
function observeTap({
|
|
25
26
|
up,
|
|
@@ -139,6 +140,16 @@ function observeTap({
|
|
|
139
140
|
}
|
|
140
141
|
|
|
141
142
|
down.add(handleDown);
|
|
143
|
+
|
|
144
|
+
return id => {
|
|
145
|
+
if (id !== undefined) {
|
|
146
|
+
reset(id);
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
active.clear();
|
|
150
|
+
up.remove(handleUp);
|
|
151
|
+
move.remove(handleMove);
|
|
152
|
+
};
|
|
142
153
|
}
|
|
143
154
|
|
|
144
155
|
/**
|
|
@@ -149,6 +160,7 @@ function observeTap({
|
|
|
149
160
|
* @param {Signal} dragStart
|
|
150
161
|
* @param {Signal} dragEnd
|
|
151
162
|
* @param {Signal} drag
|
|
163
|
+
* @returns {()=>void} removes pending gesture observations without emitting a drag end
|
|
152
164
|
*/
|
|
153
165
|
function observeDrag(up, down, move, dragStart, dragEnd, drag) {
|
|
154
166
|
const origin = new Vector2();
|
|
@@ -188,7 +200,8 @@ function observeDrag(up, down, move, dragStart, dragEnd, drag) {
|
|
|
188
200
|
|
|
189
201
|
lastDragPosition.copy(origin);
|
|
190
202
|
dragStart.send2(origin, event);
|
|
191
|
-
|
|
203
|
+
// A start consumer can stop the device and remove this gesture before motion is delivered.
|
|
204
|
+
if (up.contains(handleDragEnd)) handleDrag(position, event);
|
|
192
205
|
}
|
|
193
206
|
|
|
194
207
|
const lastDragPosition = new Vector2();
|
|
@@ -214,6 +227,14 @@ function observeDrag(up, down, move, dragStart, dragEnd, drag) {
|
|
|
214
227
|
}
|
|
215
228
|
|
|
216
229
|
down.add(handleDown);
|
|
230
|
+
|
|
231
|
+
return () => {
|
|
232
|
+
// Overlapping presses can register these owned observations more than once.
|
|
233
|
+
while (up.remove(noDrag)) {}
|
|
234
|
+
while (up.remove(handleDragEnd)) {}
|
|
235
|
+
while (move.remove(handleDragStart)) {}
|
|
236
|
+
while (move.remove(handleDrag)) {}
|
|
237
|
+
};
|
|
217
238
|
}
|
|
218
239
|
|
|
219
240
|
|
|
@@ -245,6 +266,8 @@ export function readPositionFromMouseEvent(result, event, source = event.target)
|
|
|
245
266
|
* @copyright Company Named Limited (c) 2026
|
|
246
267
|
*/
|
|
247
268
|
export class PointerDevice {
|
|
269
|
+
#resetTap;
|
|
270
|
+
#resetDrag;
|
|
248
271
|
|
|
249
272
|
/**
|
|
250
273
|
* Current live position of the pointer
|
|
@@ -355,14 +378,14 @@ export class PointerDevice {
|
|
|
355
378
|
// `globalUp`, not `up`, for the same reason observeDrag below uses it: `up` only fires for
|
|
356
379
|
// a release over the element, so a press that lifted one pixel outside the canvas was
|
|
357
380
|
// never resolved and never reset - the candidate simply sat in the map.
|
|
358
|
-
observeTap({
|
|
381
|
+
this.#resetTap = observeTap({
|
|
359
382
|
up: this.on.globalUp,
|
|
360
383
|
down: this.on.down,
|
|
361
384
|
move: this.on.move,
|
|
362
385
|
maxDistance: 10,
|
|
363
386
|
signal: this.on.tap
|
|
364
387
|
});
|
|
365
|
-
observeDrag(this.on.globalUp, this.on.down, this.on.move, this.on.dragStart, this.on.dragEnd, this.on.drag);
|
|
388
|
+
this.#resetDrag = observeDrag(this.on.globalUp, this.on.down, this.on.move, this.on.dragStart, this.on.dragEnd, this.on.drag);
|
|
366
389
|
|
|
367
390
|
}
|
|
368
391
|
|
|
@@ -424,7 +447,9 @@ export class PointerDevice {
|
|
|
424
447
|
* every button for the same reason. The pointer was the one device of the three that did not,
|
|
425
448
|
* with `PointerEvents.Cancel` sitting unused in the event table as the tell.
|
|
426
449
|
*/
|
|
427
|
-
#releaseAllButtons =
|
|
450
|
+
#releaseAllButtons = event => {
|
|
451
|
+
this.#resetTap(event?.type === PointerEvents.Cancel ? event.pointerId : undefined);
|
|
452
|
+
this.#resetDrag();
|
|
428
453
|
const buttons = this.buttons;
|
|
429
454
|
|
|
430
455
|
for (let i = 0; i < buttons.length; i++) {
|
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
* Picks a random behavior to execute.
|
|
3
3
|
* The selection is done during initialization, and that selected behavior will then run to completion.
|
|
4
4
|
* NOTE: Weights are relative, so they don't need to add up to any specific value.
|
|
5
|
+
* If every weight is zero, no child runs and the selector fails.
|
|
5
6
|
*
|
|
6
7
|
* @example
|
|
7
8
|
* const behavior = WeightedRandomBehavior.from([
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WeightedRandomBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"WeightedRandomBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH;IAkEI;;;;OAIG;IACH,sBAHW,8BAAyB,EAAE,GACzB,sBAAsB,CAUlC;;IA7ED;;;;OAIG;IACH,mBAAgB;IAEhB;;;;OAIG;IACH,iBAA+B;IAE/B;;;;OAIG;IACH,mBAAuB;IAEvB;;;OAGG;IACH,iBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,sBAFW,8BAAyB,EAAE,QAcrC;IAED;;;OAGG;IACH,cAFW,8BAAyB,QAanC;IAiBD,iBAiBC;IAsBD,6BAEC;CACJ;yBA9IwB,gBAAgB;gCAET,sBAAsB"}
|
|
@@ -2,12 +2,14 @@ import { assert } from "../../../../core/assert.js";
|
|
|
2
2
|
import { weightedRandomFromArray } from "../../../../core/collection/array/weightedRandomFromArray.js";
|
|
3
3
|
import { seededRandom } from "../../../../core/math/random/seededRandom.js";
|
|
4
4
|
import { Behavior } from "../Behavior.js";
|
|
5
|
+
import { BehaviorStatus } from "../BehaviorStatus.js";
|
|
5
6
|
import { WeightedElement } from "./WeightedElement.js";
|
|
6
7
|
|
|
7
8
|
/**
|
|
8
9
|
* Picks a random behavior to execute.
|
|
9
10
|
* The selection is done during initialization, and that selected behavior will then run to completion.
|
|
10
11
|
* NOTE: Weights are relative, so they don't need to add up to any specific value.
|
|
12
|
+
* If every weight is zero, no child runs and the selector fails.
|
|
11
13
|
*
|
|
12
14
|
* @example
|
|
13
15
|
* const behavior = WeightedRandomBehavior.from([
|
|
@@ -106,6 +108,11 @@ export class WeightedRandomBehavior extends Behavior {
|
|
|
106
108
|
*/
|
|
107
109
|
const weightedElement = weightedRandomFromArray(this.__elements, this.__random, WeightedElement.getWeight);
|
|
108
110
|
|
|
111
|
+
if (weightedElement === undefined) {
|
|
112
|
+
this.__selected = undefined;
|
|
113
|
+
return;
|
|
114
|
+
}
|
|
115
|
+
|
|
109
116
|
const selected = weightedElement.data;
|
|
110
117
|
|
|
111
118
|
assert.equal(selected.isBehavior, true, 'selected.isBehavior !== true');
|
|
@@ -118,18 +125,22 @@ export class WeightedRandomBehavior extends Behavior {
|
|
|
118
125
|
|
|
119
126
|
this.__select();
|
|
120
127
|
|
|
121
|
-
this.__selected
|
|
128
|
+
if (this.__selected !== undefined) {
|
|
129
|
+
this.__selected.initialize(context);
|
|
130
|
+
}
|
|
122
131
|
}
|
|
123
132
|
|
|
124
133
|
finalize() {
|
|
125
134
|
super.finalize();
|
|
126
135
|
|
|
127
|
-
this.__selected
|
|
136
|
+
if (this.__selected !== undefined) {
|
|
137
|
+
this.__selected.finalize();
|
|
138
|
+
}
|
|
128
139
|
|
|
129
140
|
this.__selected = undefined;
|
|
130
141
|
}
|
|
131
142
|
|
|
132
143
|
tick(timeDelta) {
|
|
133
|
-
return this.__selected.tick(timeDelta);
|
|
144
|
+
return this.__selected === undefined ? BehaviorStatus.Failed : this.__selected.tick(timeDelta);
|
|
134
145
|
}
|
|
135
146
|
}
|
|
@@ -3984,3 +3984,133 @@ colliding readings have a median of 0.90 and the twelve idle ones 0.95.
|
|
|
3984
3984
|
|
|
3985
3985
|
**No library entry is re-sized.** Its bench cannot see a collider (§58), and a
|
|
3986
3986
|
garment on a body is the colliding half of the tables above.
|
|
3987
|
+
|
|
3988
|
+
## 61. A rig's joints were claimed with a bit the GPU never reads, by two parties at once
|
|
3989
|
+
|
|
3990
|
+
Found reading code in the 2026-10-05 IK design review, and measured here before
|
|
3991
|
+
anything changed. Every reading below is a spec that registers a real clip
|
|
3992
|
+
through `GPUAnimationManager` on a `SoftwareGPUDevice` scene over the garment's
|
|
3993
|
+
own dataset (`cloth_rig.spec.js`), or runs the real apply pass under the WGSL
|
|
3994
|
+
emulator (`shader_animation_apply.spec.js`). The specs it replaced granted the
|
|
3995
|
+
bit by hand on joints no clip bound, so none of this was visible to them.
|
|
3996
|
+
|
|
3997
|
+
```
|
|
3998
|
+
what before after
|
|
3999
|
+
clip unregistered while cloth held it, bit 2 (GPU), and a CPU write of bit 0; the row holds
|
|
4000
|
+
then the garment removed (0.25, -0.5, 0.125) left the row at (0.25, -0.5, 0.125)
|
|
4001
|
+
0.0020000000949949026, for good
|
|
4002
|
+
rig re-seeded while seeded, then removed bit 0 with the clip still bound bit 2
|
|
4003
|
+
clip binding a joint cloth already holds bit 2; the row stayed 0.0020000000949949026 bit 0; the row is
|
|
4004
|
+
while cloth wrote 0.0011062223929911852 cloth's write
|
|
4005
|
+
last clip leaving a held joint offset (5, -0.10000382363796234, 0): cloth's offset,
|
|
4006
|
+
the clip's pose over cloth's 0.00173… untouched
|
|
4007
|
+
bindings of clips over a held cape rows 3, 4, 5, 6, 7 (shoulder + cape) 3, then NULL ×4
|
|
4008
|
+
apply pass over two held targets 8 accumulator words written none
|
|
4009
|
+
cache / exact walk over a held level cache off by 0.98 in a translation lane; within 1e-12
|
|
4010
|
+
the walk off in lane 12 (world x)
|
|
4011
|
+
```
|
|
4012
|
+
|
|
4013
|
+
**Why the bit could not have worked.** The apply pass adds every bound clip into
|
|
4014
|
+
its target's accumulator slot whatever the clip's weight, the resolve writes the
|
|
4015
|
+
row, and both run in `tick`, after `build`'s flush. `GPUStateAuthority` gates
|
|
4016
|
+
only that flush. A cape joint whose clip still named its row was the clip's on
|
|
4017
|
+
screen, bit or no bit.
|
|
4018
|
+
|
|
4019
|
+
**What changed.** A CPU writer *holds* a component (`gpu_authority_hold`):
|
|
4020
|
+
`GPUStateAuthority#held` records it, the bit clears, and `gpu_authority_grant`
|
|
4021
|
+
will not set a held bit. The animation manager hears the hold through an entity
|
|
4022
|
+
event on every joint it drives. It points that joint's bindings at
|
|
4023
|
+
`GPU_DATABASE_NULL`, whose type bits `write_object_property` ignores, and it
|
|
4024
|
+
skips the seed when the last clip leaves. When the hold ends it points them back
|
|
4025
|
+
and grants, if a clip is still bound. The exact evaluators read a held level as
|
|
4026
|
+
its offset (`t64_evaluate_local`). Cloth holds every joint it drives and never
|
|
4027
|
+
touches the bit.
|
|
4028
|
+
|
|
4029
|
+
**Not measured:** a device run. The WGSL is unchanged; what changed is what the
|
|
4030
|
+
bindings name, and the emulator runs the real apply pass over it.
|
|
4031
|
+
|
|
4032
|
+
### Found in review
|
|
4033
|
+
|
|
4034
|
+
An adversarial pass over those six commits. Every candidate was measured before it
|
|
4035
|
+
was believed.
|
|
4036
|
+
|
|
4037
|
+
- **A re-seeded rig leaked its holds** when it was taken away, or refused, before
|
|
4038
|
+
the next seeding. `reseed` cleared `seeded`, the release asks `seeded`, and the
|
|
4039
|
+
joints stayed held: their clips muted and nothing writing them. Before the hold
|
|
4040
|
+
this was a bit that lied while the clip still won on the GPU; muting made it a
|
|
4041
|
+
frozen joint. `reseed` now gives the holds back, and the seed asserts it
|
|
4042
|
+
starts from none. Red first: bits `[0, 0, 0, 0]` against `[2, 2, 2, 2]`, the
|
|
4043
|
+
bindings all NULL, after removing `Cloth`, after removing `ClothRig`, and after
|
|
4044
|
+
a refused proxy.
|
|
4045
|
+
- **One line was pinned by nothing.** Of twelve mutants over the fixes, eleven
|
|
4046
|
+
were killed. The survivor was the row mark a hold makes, which carries an offset
|
|
4047
|
+
the holder wrote before it held. It is pinned now.
|
|
4048
|
+
- Measured and kept: the bind-time bookkeeping costs 129 ns a driven entity
|
|
4049
|
+
(2.5 ms for 19,440, at registration only). The hold check costs the exact
|
|
4050
|
+
evaluation 2.3% a level (64.0 to 65.8 µs over 70 levels, two clips of 210
|
|
4051
|
+
channels, paired median).
|
|
4052
|
+
- Measured and dismissed: a muted rotation binding writes nothing to its slot,
|
|
4053
|
+
rest rotation included (now in the emulator spec). A hold queues one word, the
|
|
4054
|
+
binding's `instance`, and its end queues the row back. A renderer restart
|
|
4055
|
+
reaches `GPUAnimationManager#destroy`, which removes every listener.
|
|
4056
|
+
|
|
4057
|
+
### What a hold's end hands over
|
|
4058
|
+
|
|
4059
|
+
Found reading code in the 2026-10-06 IK design review: two things the end of a
|
|
4060
|
+
hold did not hand to a clip still bound. Cloth's release is a plain unhold that
|
|
4061
|
+
leaves each joint's offset at cloth's last write-back, so both reached it. Real
|
|
4062
|
+
clips through the manager in `cloth_rig.spec.js`, and the apply and resolve
|
|
4063
|
+
passes under the WGSL emulator in `animation_pose_pipeline.spec.js`.
|
|
4064
|
+
|
|
4065
|
+
The rest rows below read the rest each binding carries, which is what the resolve
|
|
4066
|
+
writes at weight zero (shown under the emulator, not on the cape).
|
|
4067
|
+
|
|
4068
|
+
```
|
|
4069
|
+
what before after
|
|
4070
|
+
rest a clip keying the cape carries the rest from before the seed, the offset cloth
|
|
4071
|
+
once the garment goes [0, 0, 0, 1] left, z -0.00243
|
|
4072
|
+
the same, the clip bound while cloth held cloth's pose when it bound, the offset cloth
|
|
4073
|
+
z -0.000102 left, z -0.00243
|
|
4074
|
+
row y of a cape joint under a clip keying -0.0999996, cloth's flush before -0.1000130, cloth's
|
|
4075
|
+
x alone, the garment removed between its last five steps last write-back
|
|
4076
|
+
a step and the flush
|
|
4077
|
+
```
|
|
4078
|
+
|
|
4079
|
+
**What changed.** The end of a hold, with a clip still bound, writes every
|
|
4080
|
+
binding's rest from the offset as the holder left it, with the unmute, and marks
|
|
4081
|
+
the row as a hand-over (`GPUSceneRows#mark_handover`): the flush writes it past
|
|
4082
|
+
the bit, once, and the resolve writes the axes the clip keys after it.
|
|
4083
|
+
|
|
4084
|
+
**Decided, not changed:** a joint whose last clip left while it was held keeps
|
|
4085
|
+
the holder's offset when the hold ends, not the clip's last pose (2d67be636).
|
|
4086
|
+
The clip had been muted since the hold began, or since it bound, so its last pose
|
|
4087
|
+
is one the joint has not shown since; the seed's own rule, carry on from what is
|
|
4088
|
+
on screen, gives the holder's offset.
|
|
4089
|
+
|
|
4090
|
+
**Open, not decided:** cloth's rig path leaves its last pose on the joints when it
|
|
4091
|
+
lets go, where the entity path puts the locals it captured back
|
|
4092
|
+
(`cloth_release_subtree`). The rig path never captured the joints' own offsets,
|
|
4093
|
+
but the instance holds the proxy's bind pose (`rest_local_*`), which it could put
|
|
4094
|
+
back. Measured: after the garment goes, a cape joint's offset rotation has z up
|
|
4095
|
+
to -0.00243 where that bind pose (identity, for the spec's skeleton) has 0, and a
|
|
4096
|
+
clip keying the cape carries it as its rest.
|
|
4097
|
+
|
|
4098
|
+
**Found in review** of these two fixes:
|
|
4099
|
+
|
|
4100
|
+
- **Two lines were pinned by nothing.** Of ten mutants over the fixes, eight were
|
|
4101
|
+
killed. The survivors: the `MARK_LOCAL` inside the hand-over mark, since both
|
|
4102
|
+
gap-2 specs had the holder announce its last write and so mark the row
|
|
4103
|
+
themselves; and the rest read off the wrong component, since the emulator
|
|
4104
|
+
spec's left rotation was `[0.5, 0.5, 0.5, 0.5]` and the cape turns about z
|
|
4105
|
+
alone. Both are pinned now.
|
|
4106
|
+
- **The first bind had the same hole.** A clip that first binds a joint grants
|
|
4107
|
+
the bit at once, so an offset announced earlier in that frame never reached the
|
|
4108
|
+
row: `[0, 0, 0, 1]` against the `[0.1, 0.3, 0.5, 0.806]` announced. Binding
|
|
4109
|
+
marks the hand-over too now. No engine path was found that triggers it today: the
|
|
4110
|
+
drivers re-register a whole clip set in one call, whose outgoing seed is such an
|
|
4111
|
+
announcement, but they set time from the CPU, so that seed equals what the GPU
|
|
4112
|
+
last resolved.
|
|
4113
|
+
- Measured and dismissed: the binding writer over `instance` and `rest_rotation`
|
|
4114
|
+
is two disjoint ranges of one row, which the partial upload shader spec already
|
|
4115
|
+
lands under the emulator; and the worker path writes nothing after a release,
|
|
4116
|
+
because a join for a cloth unlinked or reseeded since its dispatch is dropped.
|
|
@@ -368,7 +368,8 @@ said cloth reuses `PhysicsSystem`'s producer/`__interp_restore` contract; M5 mea
|
|
|
368
368
|
that contract is entity-keyed and a rigged garment's joints are not entities — and §13.1 and §18 carry
|
|
369
369
|
what the cloth-shaped version would be and what it would cost. What keeps a cloth-driven bone from
|
|
370
370
|
fighting an animation-driven one is not interpolation but `TransformAuthority`, which `cloth_seed_rig`
|
|
371
|
-
claims (§11.2, `MEASUREMENTS.md` §25)
|
|
371
|
+
claims (§11.2, `MEASUREMENTS.md` §25) — as a hold since §61, because the bit alone never stopped a
|
|
372
|
+
clip on the GPU.
|
|
372
373
|
|
|
373
374
|
### 4.1 Ordering, and why the answer is not to be ordered
|
|
374
375
|
|
|
@@ -1430,6 +1431,20 @@ with no component left anywhere naming which joints those were. The seed now rec
|
|
|
1430
1431
|
joints its revoke *changed*, and `cloth_release_rig` hands those back when the `Cloth` is removed or
|
|
1431
1432
|
the `ClothRig` is taken away; a joint that was already the CPU's before cloth arrived stays the CPU's.
|
|
1432
1433
|
|
|
1434
|
+
**2026-10-06: the claim never stopped a clip, and the loan was handed back to whoever asked last.**
|
|
1435
|
+
No GPU pass reads `GPUStateAuthority`. A bound clip's bindings write a joint's row through the pose
|
|
1436
|
+
accumulator every frame, after the CPU's flush, whatever the bit says, so clearing the bit only let
|
|
1437
|
+
cloth's flush and the clip race for one row, and the clip won. And cloth and `GPUAnimationManager`
|
|
1438
|
+
each flipped the same bit without the other: a clip that left during the loan was answered by
|
|
1439
|
+
cloth's re-grant with a joint nothing wrote again, and a clip that arrived during it took the bit
|
|
1440
|
+
from under cloth's write-back. The rule now is a **hold**. `GPUStateAuthority#held` records that a CPU
|
|
1441
|
+
writer has the offset, the bit stays clear while it does, and the animation manager — the only
|
|
1442
|
+
writer of the bit — mutes every binding that names a held joint and leaves its offset alone when the
|
|
1443
|
+
last clip goes. Ending the hold grants nothing; a clip still bound takes the joint back. So **"a joint
|
|
1444
|
+
cloth simulates stops being animatable by a clip" is true now, and a garment whose joints are also
|
|
1445
|
+
keyed is not an authoring error**: exporters often bake every bone, and the cape simulates anyway.
|
|
1446
|
+
`MEASUREMENTS.md` §61.
|
|
1447
|
+
|
|
1433
1448
|
**The anchor's world pose is computed, never read back.** A joint of an animated skeleton has no
|
|
1434
1449
|
CPU-side `transform_global` — nothing maintains it — so the rig path evaluates the anchor with
|
|
1435
1450
|
`pose_evaluate_world` over the clips the entity is playing, which is the engine's own sanctioned
|
|
@@ -12,12 +12,11 @@
|
|
|
12
12
|
* ## It has no `fixedUpdate`, and that is §4.1 applied a second time
|
|
13
13
|
*
|
|
14
14
|
* The index has to be refreshed from the world's transforms **before** any
|
|
15
|
-
* cloth reads it, and the
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
* order does not break a non-tie.
|
|
15
|
+
* cloth reads it, and the derived order says the opposite: `updateExecutionOrder`
|
|
16
|
+
* runs a writer of a component before its readers, `ClothSystem` writes
|
|
17
|
+
* `Transform64`, and the index is not a component, so a system that steps only
|
|
18
|
+
* to read transforms into it would run after cloth. Registration order breaks
|
|
19
|
+
* only the ties that leaves.
|
|
21
20
|
*
|
|
22
21
|
* §4.1's conclusion applies unchanged: the answer is not a third mechanism, it
|
|
23
22
|
* is not needing one. So this system does not step at all. {@link refresh} is
|