@woosh/meep-engine 3.40.0 → 3.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +1 -1
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts +24 -0
  63. package/src/core/geom/3d/quaternion/swing_twist_clamp.d.ts.map +1 -0
  64. package/src/core/geom/3d/quaternion/swing_twist_clamp.js +62 -0
  65. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts +15 -0
  66. package/src/core/geom/3d/quaternion/swing_twist_compose.d.ts.map +1 -0
  67. package/src/core/geom/3d/quaternion/swing_twist_compose.js +36 -0
  68. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts +39 -0
  69. package/src/core/geom/3d/quaternion/swing_twist_error.d.ts.map +1 -0
  70. package/src/core/geom/3d/quaternion/swing_twist_error.js +85 -0
  71. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  72. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  73. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  74. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts +11 -6
  75. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.d.ts.map +1 -1
  76. package/src/core/geom/vec3/v3_rigid_align_paired_unit_vectors.js +27 -13
  77. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts +25 -0
  78. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.d.ts.map +1 -0
  79. package/src/core/math/linalg/eigen/matrix_symmetric_4x4_eigen.js +166 -0
  80. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts +5 -3
  81. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.d.ts.map +1 -1
  82. package/src/core/math/linalg/eigen/matrix_top_eigenvector_power_iteration.js +5 -3
  83. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  84. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  85. package/src/core/math/noise/sdnoise.d.ts +16 -5
  86. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  87. package/src/core/math/noise/sdnoise.js +43 -9
  88. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  89. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  90. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +6 -2
  93. package/src/engine/animation/curve/AnimationCurve.d.ts +3 -0
  94. package/src/engine/animation/curve/AnimationCurve.d.ts.map +1 -1
  95. package/src/engine/animation/curve/AnimationCurve.js +6 -1
  96. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  97. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  98. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  99. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  100. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  101. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  102. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  103. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  104. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  105. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  106. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  107. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  108. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  109. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  110. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  111. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  112. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  113. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  114. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  115. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  116. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  117. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  118. package/src/engine/ecs/EntityManager.d.ts +9 -1
  119. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  120. package/src/engine/ecs/EntityManager.js +44 -42
  121. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  122. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  123. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  124. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  125. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  126. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  127. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +20 -0
  128. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -1
  129. package/src/engine/ecs/gpu/GPUStateAuthority.js +21 -0
  130. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts +13 -0
  131. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.d.ts.map +1 -0
  132. package/src/engine/ecs/gpu/GPU_AUTHORITY_EVENT_HOLD_CHANGE.js +12 -0
  133. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +6 -0
  134. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -1
  135. package/src/engine/ecs/gpu/gpu_authority_grant.js +7 -1
  136. package/src/engine/ecs/gpu/gpu_authority_held.d.ts +14 -0
  137. package/src/engine/ecs/gpu/gpu_authority_held.d.ts.map +1 -0
  138. package/src/engine/ecs/gpu/gpu_authority_held.js +23 -0
  139. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts +23 -0
  140. package/src/engine/ecs/gpu/gpu_authority_hold.d.ts.map +1 -0
  141. package/src/engine/ecs/gpu/gpu_authority_hold.js +41 -0
  142. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts +14 -0
  143. package/src/engine/ecs/gpu/gpu_authority_unhold.d.ts.map +1 -0
  144. package/src/engine/ecs/gpu/gpu_authority_unhold.js +32 -0
  145. package/src/engine/ecs/ik/IKGoal.d.ts +59 -0
  146. package/src/engine/ecs/ik/IKGoal.d.ts.map +1 -0
  147. package/src/engine/ecs/ik/IKGoal.js +83 -0
  148. package/src/engine/ecs/ik/IKGoalSystem.d.ts +75 -0
  149. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -0
  150. package/src/engine/ecs/ik/IKGoalSystem.js +1456 -0
  151. package/src/engine/ecs/ik/PLAN.md +179 -0
  152. package/src/engine/ecs/parent/EntityNode.js +3 -3
  153. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  154. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  155. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  156. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  157. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/BinaryBufferSerializer.js +4 -5
  159. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  160. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  161. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +7 -3
  162. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  163. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  164. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  165. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  166. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +9 -2
  167. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts +33 -0
  168. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.d.ts.map +1 -0
  169. package/src/engine/ecs/system/orderSystemsByDeclaredAccess.js +282 -0
  170. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  171. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  172. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  173. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  174. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  175. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  176. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  177. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  178. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  179. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  180. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  181. package/src/engine/ecs/transform/T64WorldCache.js +139 -139
  182. package/src/engine/ecs/transform/t64_evaluate_local.d.ts +25 -0
  183. package/src/engine/ecs/transform/t64_evaluate_local.d.ts.map +1 -0
  184. package/src/engine/ecs/transform/t64_evaluate_local.js +35 -0
  185. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +5 -3
  186. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -1
  187. package/src/engine/ecs/transform/t64_evaluate_world.js +128 -126
  188. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  189. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  190. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  191. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  192. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  193. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  194. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  195. package/src/engine/graphics/ecs/water/Water.js +17 -0
  196. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  198. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  199. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  200. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  201. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  202. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  203. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  204. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  206. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  207. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  208. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  209. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  210. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  211. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  212. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  213. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  214. package/src/engine/graphics3/AnimationGraphSystem.d.ts +2 -0
  215. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  216. package/src/engine/graphics3/AnimationGraphSystem.js +337 -329
  217. package/src/engine/graphics3/AnimationSystem.d.ts +2 -0
  218. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  219. package/src/engine/graphics3/AnimationSystem.js +360 -352
  220. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  221. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  222. package/src/engine/graphics3/WaterSystem.js +78 -46
  223. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  224. package/src/engine/input/devices/PointerDevice.js +29 -4
  225. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  226. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  227. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  228. package/src/engine/physics/cloth/MEASUREMENTS.md +130 -0
  229. package/src/engine/physics/cloth/PLAN.md +16 -1
  230. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +5 -6
  231. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +5 -6
  233. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +4 -7
  234. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/ClothInstance.js +4 -7
  236. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +4 -3
  237. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  238. package/src/engine/physics/cloth/ecs/ClothSystem.js +4 -3
  239. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/ecs/ClothWorld.js +10 -0
  241. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +24 -24
  242. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +46 -43
  244. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +1 -1
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.js +1 -1
  246. package/src/engine/physics/constraint/solve_constraints.d.ts +0 -35
  247. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  248. package/src/engine/physics/constraint/solve_constraints.js +1 -83
  249. package/src/engine/physics/ecs/ContactProbe.d.ts +73 -0
  250. package/src/engine/physics/ecs/ContactProbe.d.ts.map +1 -0
  251. package/src/engine/physics/ecs/ContactProbe.js +103 -0
  252. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +44 -0
  253. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -0
  254. package/src/engine/physics/ecs/ContactProbeSystem.js +397 -0
  255. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +1 -1
  256. package/src/engine/physics/fluid/ecs/FluidComponent.js +1 -1
  257. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  258. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  260. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  261. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  262. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  263. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  264. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
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  506. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +0 -120
  507. package/src/engine/ecs/ik/ik_bone_chain.d.ts +0 -64
  508. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +0 -1
  509. package/src/engine/ecs/ik/ik_bone_chain.js +0 -142
  510. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +0 -42
  511. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +0 -1
  512. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +0 -123
  513. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +0 -18
  514. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +0 -1
  515. package/src/engine/ecs/ik/ik_write_local_rotation.js +0 -32
  516. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  517. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  518. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  519. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  520. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  521. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  522. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  523. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  524. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  525. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  526. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  527. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  528. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  529. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  530. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  531. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  532. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  533. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  534. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  535. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  536. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  537. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  538. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  539. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -0,0 +1,121 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { BVH_TRAVERSAL_STACK_SIZE } from "../../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
3
+ import { chunk_ray_query_blas_nearest } from "../../../shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.js";
4
+ import { RAY_HIT_INFO } from "../../../shader/chunk/geometry/ray/RAY_HIT_INFO.js";
5
+ import { WATER_PARTICLE_STRUCT } from "./WATER_PARTICLE_STRUCT.js";
6
+ import { chunk_water_particle } from "./chunk_water_particle.js";
7
+
8
+ /** Seconds over which a packet that has fallen below the drawing threshold fades to a tenth of it, where it dies. */
9
+ export const WATER_PARTICLE_FADE_SECONDS = 0.15;
10
+
11
+ /**
12
+ * One frame of one wave particle (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §5.1): it ages, spreads over its
13
+ * widening front, damps, reflects off its body's authored outline, and dies or splits.
14
+ *
15
+ * Whether a point is over the body is a down-ray into the body's own BLAS, so the outline is exactly the
16
+ * authored mesh's, holes for islands included. Bindings: `geometries`, `blas_lookup`, `blas_data`,
17
+ * `meshlet_metadata`, `meshlet_data`.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_water_particle_step = CodeChunk.from(/* language=WGSL */ `
22
+ const WATER_PARTICLE_FADE_SECONDS: f32 = ${WATER_PARTICLE_FADE_SECONDS};
23
+
24
+ struct WaterParticleStep {
25
+ particle: ${WATER_PARTICLE_STRUCT.wgsl_ref},
26
+ // 0 dies, 1 lives on, 3 splits into three
27
+ children: u32,
28
+ }
29
+
30
+ // The body's surface under a point of its local xz, or a miss (t < 0) off its outline.
31
+ fn water_particle_over_body(geometry_index: u32, local: vec2<f32>) -> ${RAY_HIT_INFO.wgsl_ref} {
32
+ let box = geometries[geometry_index].bounding_box;
33
+ let margin = max(1e-3, (box[4] - box[1]) * 1e-4);
34
+ let top = box[4] + margin;
35
+ var stack: array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
36
+ return ray_query_blas_nearest(Ray(vec3<f32>(local.x, top, local.y), vec3<f32>(0.0, -1.0, 0.0),
37
+ top - box[1] + margin), geometry_index, &stack, 0u);
38
+ }
39
+
40
+ // The line of the edge of a triangle nearest a point inside it, in the metric xz frame: a point on it and a
41
+ // unit normal. Which side the normal points to does not matter: a mirror in a line is the same for either.
42
+ struct WaterOutlineLine {
43
+ point: vec2<f32>,
44
+ normal: vec2<f32>,
45
+ }
46
+
47
+ fn water_outline_line(geometry_index: u32, triangle: u32, point: vec2<f32>, scale: vec2<f32>) -> WaterOutlineLine {
48
+ let vertices = geometry_read_triangle_vertices(geometries[geometry_index], triangle);
49
+ let corners = array<vec2<f32>, 3>(vertices.a.position.xz * scale, vertices.b.position.xz * scale, vertices.c.position.xz * scale);
50
+ var nearest = 3.0e38;
51
+ var line = WaterOutlineLine(point, vec2<f32>(0.0));
52
+ for (var edge = 0u; edge < 3u; edge++) {
53
+ let p = corners[edge];
54
+ let along = corners[(edge + 1u) % 3u] - p;
55
+ let t = clamp(dot(point - p, along) / max(dot(along, along), 1e-30), 0.0, 1.0);
56
+ let gap = length(point - (p + t * along));
57
+ if (gap < nearest) {
58
+ nearest = gap;
59
+ line = WaterOutlineLine(p, normalize(vec2<f32>(along.y, -along.x)));
60
+ }
61
+ }
62
+ return line;
63
+ }
64
+
65
+ // Advance a particle by dt. scale turns the body's metric frame into its local one; reflection is the
66
+ // outline's amplitude reflection coefficient; threshold is the steepness |a|/r below which it dies.
67
+ fn water_particle_advance(input: ${WATER_PARTICLE_STRUCT.wgsl_ref}, dt: f32, geometry_index: u32, scale: vec2<f32>,
68
+ reflection: f32, threshold: f32) -> WaterParticleStep {
69
+ var particle = input;
70
+ let before = water_particle_position(particle);
71
+ let distance_before = water_particle_distance(particle);
72
+ particle.age += dt;
73
+ let distance_after = water_particle_distance(particle);
74
+ // energy spread over the widening circumference, and the water's own damping
75
+ particle.amplitude *= sqrt(max(distance_before, 1e-30) / max(distance_after, 1e-30))
76
+ * exp(-water_particle_damping(particle.radius) * dt);
77
+ let after = water_particle_position(particle);
78
+ if (water_particle_over_body(geometry_index, after / scale).t < 0.0) {
79
+ let start = water_particle_over_body(geometry_index, before / scale);
80
+ if (!(reflection > 0.0) || start.t < 0.0) { return WaterParticleStep(particle, 0u); }
81
+ // where along this frame's step it left the mesh
82
+ var lo = 0.0;
83
+ var hi = 1.0;
84
+ var last = start;
85
+ for (var halving = 0u; halving < 6u; halving++) {
86
+ let mid = 0.5 * (lo + hi);
87
+ let probe = water_particle_over_body(geometry_index, mix(before, after, mid) / scale);
88
+ if (probe.t >= 0.0) { lo = mid; last = probe; } else { hi = mid; }
89
+ }
90
+ // the mirror image of its front in the outline's own line, wherever along the step it was crossed
91
+ let line = water_outline_line(geometry_index, last.triangle, mix(before, after, lo), scale);
92
+ let normal = line.normal;
93
+ let direction = water_particle_direction(particle.angle);
94
+ let reflected = direction - 2.0 * dot(direction, normal) * normal;
95
+ particle.origin -= 2.0 * dot(particle.origin - line.point, normal) * normal;
96
+ particle.angle = atan2(reflected.y, reflected.x);
97
+ particle.amplitude *= reflection;
98
+ // a corner can send the mirror image off the mesh too
99
+ if (water_particle_over_body(geometry_index, water_particle_position(particle) / scale).t < 0.0) {
100
+ return WaterParticleStep(particle, 0u);
101
+ }
102
+ }
103
+ // below the threshold a packet fades out rather than vanishing: its amplitude decays on top of the water's own
104
+ // damping until it is a tenth of the threshold's height, where it dies
105
+ let floor = threshold * particle.radius;
106
+ if (!(abs(particle.amplitude) >= floor)) {
107
+ particle.amplitude *= exp(-dt / WATER_PARTICLE_FADE_SECONDS);
108
+ if (!(abs(particle.amplitude) >= 0.1 * floor)) { return WaterParticleStep(particle, 0u); }
109
+ }
110
+ // Yuksel's subdivision, at a coarser spacing: the window along the front keeps its height
111
+ if (water_particle_width(particle) > 2.0 * particle.radius) { return WaterParticleStep(particle, 3u); }
112
+ return WaterParticleStep(particle, 1u);
113
+ }
114
+
115
+ // The death threshold: a packet flatter than the body's own wind waves is not drawn, and the fuller the pool,
116
+ // the steeper a packet must be to stay.
117
+ fn water_particle_threshold(slope_variance: f32, live: u32, capacity: u32) -> f32 {
118
+ let pressure = f32(live) / f32(max(capacity, 1u));
119
+ return max(0.003, 0.1 * sqrt(max(slope_variance, 0.0))) / max(1.0 - pressure, 0.05);
120
+ }
121
+ `, [chunk_water_particle, chunk_ray_query_blas_nearest]);
@@ -0,0 +1,83 @@
1
+ /** A particle array with its live count in front, as the indirect commands read it. */
2
+ export const WATER_PARTICLE_ARRAY_STRUCT: WebGPUStruct;
3
+ /** The same array where emitters append by an atomic count. */
4
+ export const WATER_PARTICLE_ARRAY_APPEND_STRUCT: WebGPUStruct;
5
+ /** Bucket counts while binning: the table size in front, atomic counters behind. */
6
+ export const WATER_PARTICLE_BUCKETS_STRUCT: WebGPUStruct;
7
+ /** Smallest hash table, so an idle frame scans little. */
8
+ export const WATER_PARTICLE_TABLE_MIN: 1024;
9
+ /** Bucket entries one particle can take: the 2×2 cells its support overlaps. */
10
+ export const WATER_PARTICLE_CORNERS: 4;
11
+ /** Buckets ordered by particle; a crowded bucket past this keeps its arrival order. */
12
+ export const WATER_PARTICLE_RANK_LIMIT: 64;
13
+ /**
14
+ * Packets a crowded cell keeps: where more crowd a cell, each is drawn by its share of the cell's summed steepness
15
+ * times this, so about this many stay, the steepest whole. Well under the surface sampler's gather budget and the rank
16
+ * limit, so a point reads all of its cell and every bucket keeps the particles' order.
17
+ */
18
+ export const WATER_PARTICLE_CELL_SHARE: 16;
19
+ /** Width of the ramp a thinned packet fades over, a fraction of its share. */
20
+ export const WATER_PARTICLE_THINNING_RAMP: 0.25;
21
+ /** The step's settings: one immediate per entry point. */
22
+ export const WATER_PARTICLE_STEP_STRUCT: WebGPUStruct;
23
+ /** The pool's limits for the frame's finalize. */
24
+ export const WATER_PARTICLE_LIMITS_STRUCT: WebGPUStruct;
25
+ /**
26
+ * Advance every live particle of a body simulated this frame in place and count what it leaves: 0, 1 or 3. A paused
27
+ * body's particles stand still and leave themselves.
28
+ */
29
+ export const shader_water_particles_update: ComputeShader;
30
+ /**
31
+ * Write what each particle leaves into the next array at its scanned offset, in order: a split particle's
32
+ * three at θ − β/3, θ, θ + β/3 with β/3 each. Past capacity, the tail is dropped.
33
+ */
34
+ export const shader_water_particles_split: ComputeShader;
35
+ /** The next array's count: everything the scan placed, up to capacity. */
36
+ export const shader_water_particles_total: ComputeShader;
37
+ /**
38
+ * Each queued splash of a row on the culling pass's emit list becomes a ring
39
+ * (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §5.3): packets of the splash's radius r, two radii out from its centre,
40
+ * a front's width apart, ridge height strength·r/c (a vertical velocity over the time a crest takes to cross the
41
+ * packet), no steeper than 0.1. The row's queue is spent. A paused body's ring stands still with its other particles,
42
+ * which this frame's binning does not visit, so the ring's bound is added to the body's own here.
43
+ */
44
+ export const shader_water_particles_emit: ComputeShader;
45
+ /**
46
+ * The live count, clamped to capacity (emitters append past it), and the frame's hash table size: twice the
47
+ * entries the particles can take, a power of two, at least ${WATER_PARTICLE_TABLE_MIN}.
48
+ */
49
+ export const shader_water_particles_finalize: ComputeShader;
50
+ /**
51
+ * Each particle of a body simulated this frame adds its steepness to every cell its support overlaps: how crowded a
52
+ * cell is, for the bin pass to thin it by.
53
+ */
54
+ export const shader_water_particles_weigh: ComputeShader;
55
+ /**
56
+ * Enter each particle of a body simulated this frame in every hash cell its support overlaps: count it into the cell's
57
+ * bucket, keep its slot there, raise the bucket's largest |a| to its own, and mark its level on its body. One atomic
58
+ * each: no compare-exchange loop a crowded bucket would serialize. A paused body's particles take no slot: nothing
59
+ * draws them this frame.
60
+ *
61
+ * Where cells are crowded (the weigh pass), a particle is drawn by how much its most crowded cell leaves it
62
+ * ({@link WATER_PARTICLE_CELL_SHARE}): one decision for all its cells, so the surface stays continuous across them, and
63
+ * from its own lot, so it does not change with the order particles arrive in. One left out takes no slot.
64
+ */
65
+ export const shader_water_particles_bin: ComputeShader;
66
+ /** Each entry to its bucket's range, in arrival order, at the height its crowd leaves it; the rank pass orders it. */
67
+ export const shader_water_particles_scatter: ComputeShader;
68
+ /**
69
+ * Order every bucket by particle index then cell, so a gather that runs out of budget drops the same
70
+ * entries every frame (the particle array keeps its order from frame to frame). A bucket of more than
71
+ * ${WATER_PARTICLE_RANK_LIMIT} keeps its arrival order: a fixed budget of comparisons per entry.
72
+ */
73
+ export const shader_water_particles_rank: ComputeShader;
74
+ /**
75
+ * Each body's bound per level: the largest of count × max |a| over the buckets its particles are in, which is
76
+ * at least the bucket's Σ|a|. Every particle that reaches a point is in that point's cell's bucket, and neither
77
+ * its height nor its horizontal displacement exceeds |a|, so the bound holds everywhere; a hash collision only
78
+ * adds to it.
79
+ */
80
+ export const shader_water_particles_bounds: ComputeShader;
81
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
82
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
83
+ //# sourceMappingURL=shader_water_particles.d.ts.map
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