@woosh/meep-engine 3.30.0 → 3.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1579) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1461. package/src/shade/renderer/texture/download_texture_data.js +12 -4
  1462. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
  1463. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
  1464. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
  1465. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
  1466. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
  1467. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
  1468. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
  1469. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
  1470. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
  1471. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
  1472. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
  1473. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
  1474. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
  1475. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
  1476. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
  1477. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
  1478. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
  1479. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
  1480. package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
  1481. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
  1482. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +59 -68
  1483. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
  1484. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
  1485. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
  1486. package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
  1487. package/src/shade/renderer/view/ViewManager.d.ts +8 -0
  1488. package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
  1489. package/src/shade/renderer/view/ViewManager.js +15 -0
  1490. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1491. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
  1492. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  1493. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
  1494. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  1495. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
  1496. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1497. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1498. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
  1499. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1500. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
  1501. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  1502. package/src/shade/wgsl/validate_wgsl_source.js +57 -0
  1503. package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
  1504. package/src/view/asset/AssetLoaderStatusView.js +8 -0
  1505. package/src/view/common/LabelView.d.ts.map +1 -1
  1506. package/src/view/common/LabelView.js +4 -0
  1507. package/src/view/common/ListView.d.ts +6 -2
  1508. package/src/view/common/ListView.d.ts.map +1 -1
  1509. package/src/view/common/ListView.js +27 -7
  1510. package/src/view/common/TabbedView.d.ts.map +1 -1
  1511. package/src/view/common/TabbedView.js +8 -0
  1512. package/src/view/common/VirtualListView.d.ts.map +1 -1
  1513. package/src/view/common/VirtualListView.js +17 -1
  1514. package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
  1515. package/src/view/common/dnd/DropTarget.js +18 -0
  1516. package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
  1517. package/src/view/elements/DropDownSelectionView.js +8 -0
  1518. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  1519. package/src/view/elements/image/SvgImageView.js +8 -0
  1520. package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
  1521. package/src/view/elements/navigation/ViewStack.js +4 -0
  1522. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
  1523. package/src/view/elements/notify/NotificationView.js +4 -0
  1524. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1525. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1526. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1527. package/src/view/elements/radial/RadialMenu.js +4 -0
  1528. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1529. package/src/view/minimap/Minimap.js +8 -0
  1530. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1531. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1532. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1533. package/src/view/minimap/dom/MinimapCameraView.js +232 -220
  1534. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1535. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1536. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
  1537. package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
  1538. package/src/view/minimap/minimap_focus_area.js +22 -0
  1539. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1540. package/src/view/tooltip/TooltipManager.js +16 -4
  1541. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
  1542. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
  1543. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1544. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1545. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1546. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1547. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1548. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1549. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1550. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1551. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1552. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1553. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1554. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1555. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
  1556. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
  1557. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
  1558. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
  1559. package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
  1560. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
  1561. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
  1562. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1563. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1564. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
  1565. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
  1566. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
  1567. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
  1568. package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
  1569. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
  1570. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
  1571. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
  1572. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
  1573. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
  1574. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
  1575. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
  1576. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1577. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
  1578. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
  1579. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
@@ -0,0 +1,47 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT } from "./LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js";
3
+
4
+ /**
5
+ * Keep the smallest values in a full slice: replace the largest with `candidate` when `candidate`
6
+ * is smaller, otherwise leave it alone.
7
+ *
8
+ * **What this buys is determinism.** A cluster that resolves more lights than its local storage
9
+ * holds has to drop some, and it used to drop whichever arrived last — the arrival order being the
10
+ * order of the culled list, which `shader_cull_lights_frustum`/`_hzb` build with an `atomicAdd`,
11
+ * i.e. GPU scheduling order, which is not stable across frames. So the set of lights a crowded
12
+ * cluster lost changed every frame, and the artefact flickered instead of sitting still. Keeping
13
+ * the smallest indices makes the kept set a function of the scene alone: still a loss, but the same
14
+ * loss every frame, which is the difference between an artefact you can see and reason about and
15
+ * one that reads as random noise.
16
+ *
17
+ * Linear in the slice, and only paid when a cluster is over its limit — which is already a
18
+ * pathological cluster at {@link LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} lights of one type.
19
+ *
20
+ * @type {CodeChunk}
21
+ */
22
+ export const chunk_cluster_keep_smallest = CodeChunk.from(
23
+ //language=WGSL
24
+ `
25
+ fn cluster_keep_smallest(
26
+ values: ptr<function, array<u32, ${2 * LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}>>,
27
+ base: u32,
28
+ count: u32,
29
+ candidate: u32
30
+ ) {
31
+ var worst = 0u;
32
+ var worst_value = (*values)[base];
33
+
34
+ for (var i = 1u; i < count; i++) {
35
+ let value = (*values)[base + i];
36
+
37
+ if (value > worst_value) {
38
+ worst_value = value;
39
+ worst = i;
40
+ }
41
+ }
42
+
43
+ if (candidate < worst_value) {
44
+ (*values)[base + worst] = candidate;
45
+ }
46
+ }
47
+ `);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"AA+BA,mEAMG;AAmBH,sDAAoF;AA2IpF,yDAIG;6BArM0B,mCAAmC;4BADpC,kCAAkC;8BAoBhC,+BAA+B"}
1
+ {"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"AAgCA,mEAMG;AAmBH,sDAAoF;AA8IpF,yDAIG;6BAzM0B,mCAAmC;4BADpC,kCAAkC;8BAoBhC,+BAA+B"}
@@ -22,6 +22,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
22
22
  import { ComputeShader } from "../../shader/ComputeShader.js";
23
23
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
24
24
  import { chunk_cluster_depth_from_z_slice } from "./chunk_cluster_depth_from_z_slice.js";
25
+ import { chunk_cluster_keep_smallest } from "./chunk_cluster_keep_smallest.js";
25
26
  import { chunk_light_cluster_counts } from "./chunk_light_cluster_counts.js";
26
27
  import { chunk_light_cluster_resolution_xy_from_screen } from "./chunk_light_cluster_resolution_xy_from_screen.js";
27
28
  import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "./CLUSTER_LIGHT_TYPE.js";
@@ -133,17 +134,19 @@ fn main(
133
134
  }
134
135
 
135
136
  if (light_type == ${CLUSTER_LIGHT_TYPE.Point}u) {
136
- if (local_point_count >= ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
137
- continue; // local point storage full
137
+ if (local_point_count < ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
138
+ local_lights[local_point_count] = light_index;
139
+ local_point_count += 1u;
140
+ } else {
141
+ cluster_keep_smallest(&local_lights, 0u, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, light_index);
138
142
  }
139
- local_lights[local_point_count] = light_index;
140
- local_point_count += 1u;
141
143
  } else {
142
- if (local_spot_count >= ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
143
- continue; // local spot storage full
144
+ if (local_spot_count < ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
145
+ local_lights[${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} + local_spot_count] = light_index;
146
+ local_spot_count += 1u;
147
+ } else {
148
+ cluster_keep_smallest(&local_lights, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, light_index);
144
149
  }
145
- local_lights[${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} + local_spot_count] = light_index;
146
- local_spot_count += 1u;
147
150
  }
148
151
  }
149
152
 
@@ -177,6 +180,7 @@ fn main(
177
180
  `, [
178
181
  LIGHT_CLUSTER_METADATA.declaration_chunk,
179
182
  chunk_grid3d_to_index,
183
+ chunk_cluster_keep_smallest,
180
184
  chunk_cluster_slice_frustum,
181
185
  chunk_plane_from_triangle,
182
186
  chunk_frustum_to_corners,
@@ -0,0 +1,36 @@
1
+ /**
2
+ * Direction to equirectangular UV, in the convention the environment bake uses:
3
+ *
4
+ * u = (atan2(x, z) + pi) / 2pi
5
+ * v = acos(y) / pi
6
+ *
7
+ * so **v = 0 is the zenith** (+Y) and longitude is measured from +Z, anticlockwise about +Y.
8
+ *
9
+ * ## There are two equirectangular conventions in this tree, deliberately
10
+ *
11
+ * `core/geom/3d/equirectangular` defines the projection the other way round — `u = atan2(z, x)/2pi + 0.5`,
12
+ * `v = asin(y)/pi + 0.5`, which puts the zenith at **v = 1** and starts longitude a quarter turn away
13
+ * with the opposite handedness. That one matches three.js' `equirectUv`, deliberately, so that a texture
14
+ * authored for `EquirectangularReflectionMapping` reads correctly through it.
15
+ *
16
+ * The two are self-consistent and **not interchangeable**. Feeding an HDRI resampled through this
17
+ * convention to a probe written against the `core` one gives an environment flipped vertically and
18
+ * rotated ninety degrees in azimuth — which reads as a bad asset rather than a code bug. The comment at
19
+ * `resample_equirectangular_to_octahedral`'s decode records that a previous attempt to move the bake onto
20
+ * the other convention produced an east-west mirrored environment, so "just call the core one" is a change
21
+ * that has already gone wrong once.
22
+ *
23
+ * This exists as a named function rather than as arithmetic inside the resampler because the resampler's
24
+ * own spec was restating it — a second copy of the mapping, in the place least able to catch a drift in it.
25
+ *
26
+ * @param {number[]|Float32Array} out receives `(u, v)`
27
+ * @param {number} out_offset
28
+ * @param {number} x unit direction
29
+ * @param {number} y
30
+ * @param {number} z
31
+ *
32
+ * @author Alex Goldring
33
+ * @copyright Company Named Limited (c) 2026
34
+ */
35
+ export function equirectangular_zenith_first_direction_to_uv(out: number[] | Float32Array, out_offset: number, x: number, y: number, z: number): void;
36
+ //# sourceMappingURL=equirectangular_zenith_first_direction_to_uv.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"equirectangular_zenith_first_direction_to_uv.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,kEATW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAWhB"}
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Direction to equirectangular UV, in the convention the environment bake uses:
3
+ *
4
+ * u = (atan2(x, z) + pi) / 2pi
5
+ * v = acos(y) / pi
6
+ *
7
+ * so **v = 0 is the zenith** (+Y) and longitude is measured from +Z, anticlockwise about +Y.
8
+ *
9
+ * ## There are two equirectangular conventions in this tree, deliberately
10
+ *
11
+ * `core/geom/3d/equirectangular` defines the projection the other way round — `u = atan2(z, x)/2pi + 0.5`,
12
+ * `v = asin(y)/pi + 0.5`, which puts the zenith at **v = 1** and starts longitude a quarter turn away
13
+ * with the opposite handedness. That one matches three.js' `equirectUv`, deliberately, so that a texture
14
+ * authored for `EquirectangularReflectionMapping` reads correctly through it.
15
+ *
16
+ * The two are self-consistent and **not interchangeable**. Feeding an HDRI resampled through this
17
+ * convention to a probe written against the `core` one gives an environment flipped vertically and
18
+ * rotated ninety degrees in azimuth — which reads as a bad asset rather than a code bug. The comment at
19
+ * `resample_equirectangular_to_octahedral`'s decode records that a previous attempt to move the bake onto
20
+ * the other convention produced an east-west mirrored environment, so "just call the core one" is a change
21
+ * that has already gone wrong once.
22
+ *
23
+ * This exists as a named function rather than as arithmetic inside the resampler because the resampler's
24
+ * own spec was restating it — a second copy of the mapping, in the place least able to catch a drift in it.
25
+ *
26
+ * @param {number[]|Float32Array} out receives `(u, v)`
27
+ * @param {number} out_offset
28
+ * @param {number} x unit direction
29
+ * @param {number} y
30
+ * @param {number} z
31
+ *
32
+ * @author Alex Goldring
33
+ * @copyright Company Named Limited (c) 2026
34
+ */
35
+ export function equirectangular_zenith_first_direction_to_uv(out, out_offset, x, y, z) {
36
+ const phi = Math.atan2(x, z);
37
+ const theta = Math.acos(y < -1 ? -1 : y > 1 ? 1 : y);
38
+
39
+ out[out_offset] = (phi + Math.PI) / (Math.PI * 2);
40
+ out[out_offset + 1] = theta / Math.PI;
41
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,8GAoCC"}
1
+ {"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,8GAmDC"}
@@ -1,5 +1,6 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
3
+ import { SPHERE_PROBE_MIPMAP_LEVELS } from "./DEFINES.js";
3
4
  import { shader_convolve_reflection_map } from "./shader_convolve_reflection_map.js";
4
5
 
5
6
  /**
@@ -14,8 +15,23 @@ export function execute_filter_environment_map(
14
15
  assert.defined(map);
15
16
  assert.defined(encoder);
16
17
 
17
- const mips = map.descriptor.mipLevelCount;
18
+ /*
19
+ Only the levels the roughness mapping is defined over.
18
20
 
21
+ `sphere_probe_lod_to_roughness` divides by SPHERE_PROBE_MIPMAP_LEVELS - 1, so its domain is lod
22
+ 0..4 and its inverse never asks the sampler for more; nothing reads a level above that. This
23
+ used to walk the texture's whole chain instead, which for the 12 levels a 2048-wide HDRI is
24
+ allocated with is seven dispatches convolving at EXTRAPOLATED roughness — lod 11 comes out at
25
+ 2.35, well outside [0,1] — at 196 taps a texel, on every environment change. The constant and
26
+ the allocation were two sources of truth for one number, and this is the one that decides what
27
+ gets filtered.
28
+
29
+ Still open, and not this line's to fix: an environment map smaller than 16x16 has fewer than
30
+ five levels, so `roughness_to_lod` can ask for a level the texture does not have and the
31
+ sampler clamps to a blurrier one than the roughness wanted. That needs the mapping to know the
32
+ texture's real level count, which is a change to every shader that samples one.
33
+ */
34
+ const mips = Math.min(map.descriptor.mipLevelCount, SPHERE_PROBE_MIPMAP_LEVELS);
19
35
 
20
36
  for (let i = 1; i < mips; i++) {
21
37
  const target_width = map.size[0] >> i;
@@ -1,16 +1,8 @@
1
1
  /**
2
- * CPU port of the WGSL `uv_octahedral_unit_decode` chunk (Rune Stubbe's octahedral decode,
3
- * Z-pole): given a texel UV of an octahedral environment map, returns the world direction the
4
- * GPU will sample that texel for (the exact inverse of `uv_octahedral_unit_encode`).
5
- *
6
- * Every CPU-side producer/consumer of octahedral environment texels (the equirect resampler,
7
- * sun-extraction reverse decodes) must go through this ONE function so they can never drift
8
- * from the GPU sampling convention.
9
- *
10
- * @see chunk_uv_octahedral_unit_decode
11
- * @param {number[]|Float32Array} target receives the normalized direction (x, y, z)
12
- * @param {number} u in [0, 1]
13
- * @param {number} v in [0, 1]
2
+ * @deprecated Renamed to {@link octahedral_z_pole_uv_to_direction}, because the name collided with
3
+ * `core/geom/3d/octahedra/octahedral_uv_to_direction` — a different pole *and* a different signature.
4
+ * This re-export is kept for backward compatibility (meep is a library; old names are public surface).
14
5
  */
15
- export function octahedral_uv_to_direction(target: number[] | Float32Array, u: number, v: number): void;
6
+ export const octahedral_uv_to_direction: typeof octahedral_z_pole_uv_to_direction;
7
+ import { octahedral_z_pole_uv_to_direction } from "./octahedral_z_pole_uv_to_direction.js";
16
8
  //# sourceMappingURL=octahedral_uv_to_direction.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"octahedral_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/octahedral_uv_to_direction.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,mDAJW,MAAM,EAAE,GAAC,YAAY,KACrB,MAAM,KACN,MAAM,QAiBhB"}
1
+ {"version":3,"file":"octahedral_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/octahedral_uv_to_direction.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,kFAA4E;kDAPrE,wCAAwC"}
@@ -1,30 +1,10 @@
1
- /**
2
- * CPU port of the WGSL `uv_octahedral_unit_decode` chunk (Rune Stubbe's octahedral decode,
3
- * Z-pole): given a texel UV of an octahedral environment map, returns the world direction the
4
- * GPU will sample that texel for (the exact inverse of `uv_octahedral_unit_encode`).
5
- *
6
- * Every CPU-side producer/consumer of octahedral environment texels (the equirect resampler,
7
- * sun-extraction reverse decodes) must go through this ONE function so they can never drift
8
- * from the GPU sampling convention.
9
- *
10
- * @see chunk_uv_octahedral_unit_decode
11
- * @param {number[]|Float32Array} target receives the normalized direction (x, y, z)
12
- * @param {number} u in [0, 1]
13
- * @param {number} v in [0, 1]
14
- */
15
- export function octahedral_uv_to_direction(target, u, v) {
16
- let x = u * 2 - 1;
17
- let y = v * 2 - 1;
18
- const z = 1 - Math.abs(x) - Math.abs(y);
19
-
20
- // octahedron fold for the lower hemisphere (mirrors the WGSL select-based form)
21
- const t = Math.max(-z, 0);
22
- x += x > 0 ? -t : t;
23
- y += y > 0 ? -t : t;
24
-
25
- const m = 1 / Math.sqrt(x * x + y * y + z * z);
26
-
27
- target[0] = x * m;
28
- target[1] = y * m;
29
- target[2] = z * m;
30
- }
1
+ import {
2
+ octahedral_z_pole_uv_to_direction
3
+ } from "./octahedral_z_pole_uv_to_direction.js";
4
+
5
+ /**
6
+ * @deprecated Renamed to {@link octahedral_z_pole_uv_to_direction}, because the name collided with
7
+ * `core/geom/3d/octahedra/octahedral_uv_to_direction` — a different pole *and* a different signature.
8
+ * This re-export is kept for backward compatibility (meep is a library; old names are public surface).
9
+ */
10
+ export const octahedral_uv_to_direction = octahedral_z_pole_uv_to_direction;
@@ -0,0 +1,31 @@
1
+ /**
2
+ * CPU port of the WGSL `uv_octahedral_unit_decode` chunk (Rune Stubbe's octahedral decode,
3
+ * **Z-pole**): given a texel UV of an octahedral environment map, returns the world direction the
4
+ * GPU will sample that texel for (the exact inverse of `uv_octahedral_unit_encode`).
5
+ *
6
+ * Every CPU-side producer/consumer of octahedral environment texels (the equirect resampler,
7
+ * sun-extraction reverse decodes) must go through this ONE function so they can never drift
8
+ * from the GPU sampling convention.
9
+ *
10
+ * ## Two conventions, and why the name says which
11
+ *
12
+ * `core/geom/3d` has its own octahedral codec — `octahedral_uv_to_direction` /
13
+ * `octahedral_direction_to_uv`, and `decode_octahedron_to_unit` / `encode_unit_to_octahedron` over the
14
+ * `[-1, 1]` range — and it folds on **`y`**, emitting `(x, z)`. This one folds on `z` and emits
15
+ * `(x, y)`, matching the WGSL chunks, which is why a producer feeding the GPU decoder swizzles y and z
16
+ * at the call site (see `encode_normals_to_octahedral_u32`).
17
+ *
18
+ * This function used to be called `octahedral_uv_to_direction` — the same name as the `core` one, with a
19
+ * different pole *and* a different signature: `(target, u, v)` against
20
+ * `(out, out_offset, in_uv, in_offset)`. An importer who autocompleted the name got one of two functions
21
+ * that disagree about which axis is up, and the `core` one silently reads `u` out of
22
+ * `arguments[2][arguments[3]]` if handed this call shape. The old name is kept as a deprecated alias
23
+ * because it is published surface.
24
+ *
25
+ * @see chunk_uv_octahedral_unit_decode
26
+ * @param {number[]|Float32Array} target receives the normalized direction (x, y, z)
27
+ * @param {number} u in [0, 1]
28
+ * @param {number} v in [0, 1]
29
+ */
30
+ export function octahedral_z_pole_uv_to_direction(target: number[] | Float32Array, u: number, v: number): void;
31
+ //# sourceMappingURL=octahedral_z_pole_uv_to_direction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"octahedral_z_pole_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,0DAJW,MAAM,EAAE,GAAC,YAAY,KACrB,MAAM,KACN,MAAM,QAiBhB"}
@@ -0,0 +1,45 @@
1
+ /**
2
+ * CPU port of the WGSL `uv_octahedral_unit_decode` chunk (Rune Stubbe's octahedral decode,
3
+ * **Z-pole**): given a texel UV of an octahedral environment map, returns the world direction the
4
+ * GPU will sample that texel for (the exact inverse of `uv_octahedral_unit_encode`).
5
+ *
6
+ * Every CPU-side producer/consumer of octahedral environment texels (the equirect resampler,
7
+ * sun-extraction reverse decodes) must go through this ONE function so they can never drift
8
+ * from the GPU sampling convention.
9
+ *
10
+ * ## Two conventions, and why the name says which
11
+ *
12
+ * `core/geom/3d` has its own octahedral codec — `octahedral_uv_to_direction` /
13
+ * `octahedral_direction_to_uv`, and `decode_octahedron_to_unit` / `encode_unit_to_octahedron` over the
14
+ * `[-1, 1]` range — and it folds on **`y`**, emitting `(x, z)`. This one folds on `z` and emits
15
+ * `(x, y)`, matching the WGSL chunks, which is why a producer feeding the GPU decoder swizzles y and z
16
+ * at the call site (see `encode_normals_to_octahedral_u32`).
17
+ *
18
+ * This function used to be called `octahedral_uv_to_direction` — the same name as the `core` one, with a
19
+ * different pole *and* a different signature: `(target, u, v)` against
20
+ * `(out, out_offset, in_uv, in_offset)`. An importer who autocompleted the name got one of two functions
21
+ * that disagree about which axis is up, and the `core` one silently reads `u` out of
22
+ * `arguments[2][arguments[3]]` if handed this call shape. The old name is kept as a deprecated alias
23
+ * because it is published surface.
24
+ *
25
+ * @see chunk_uv_octahedral_unit_decode
26
+ * @param {number[]|Float32Array} target receives the normalized direction (x, y, z)
27
+ * @param {number} u in [0, 1]
28
+ * @param {number} v in [0, 1]
29
+ */
30
+ export function octahedral_z_pole_uv_to_direction(target, u, v) {
31
+ let x = u * 2 - 1;
32
+ let y = v * 2 - 1;
33
+ const z = 1 - Math.abs(x) - Math.abs(y);
34
+
35
+ // octahedron fold for the lower hemisphere (mirrors the WGSL select-based form)
36
+ const t = Math.max(-z, 0);
37
+ x += x > 0 ? -t : t;
38
+ y += y > 0 ? -t : t;
39
+
40
+ const m = 1 / Math.sqrt(x * x + y * y + z * z);
41
+
42
+ target[0] = x * m;
43
+ target[1] = y * m;
44
+ target[2] = z * m;
45
+ }
@@ -1,7 +1,7 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
3
3
  import { SAMPLE_OFFSETS, SAMPLE_WEIGHTS, SUPER_SAMPLE_COUNT } from "./octahedral_resample_kernel.js";
4
- import { octahedral_uv_to_direction } from "./octahedral_uv_to_direction.js";
4
+ import { octahedral_z_pole_uv_to_direction } from "./octahedral_z_pole_uv_to_direction.js";
5
5
 
6
6
  /**
7
7
  * Standard cube-map face selection — the GL/D3D/WebGPU table — for a direction already in cube
@@ -124,7 +124,7 @@ export function resample_cube_to_octahedral(faces, output_resolution) {
124
124
  const v = (y + SAMPLE_OFFSETS[s * 2 + 1] + 0.5) / output_resolution;
125
125
 
126
126
  // the direction the GPU will sample this texel for
127
- octahedral_uv_to_direction(SCRATCH_DIRECTION, u, v);
127
+ octahedral_z_pole_uv_to_direction(SCRATCH_DIRECTION, u, v);
128
128
 
129
129
  const face = cube_direction_to_face(
130
130
  -SCRATCH_DIRECTION[0],
@@ -1 +1 @@
1
- {"version":3,"file":"resample_equirectangular_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,8DAHW,SAAS,qBACT,MAAM,aAkEhB;0BAzEyB,0DAA0D"}
1
+ {"version":3,"file":"resample_equirectangular_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,8DAHW,SAAS,qBACT,MAAM,aAoEhB;0BA5EyB,0DAA0D"}
@@ -1,7 +1,8 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
3
+ import { equirectangular_zenith_first_direction_to_uv } from "./equirectangular_zenith_first_direction_to_uv.js";
3
4
  import { SAMPLE_OFFSETS, SAMPLE_WEIGHTS, SUPER_SAMPLE_COUNT } from "./octahedral_resample_kernel.js";
4
- import { octahedral_uv_to_direction } from "./octahedral_uv_to_direction.js";
5
+ import { octahedral_z_pole_uv_to_direction } from "./octahedral_z_pole_uv_to_direction.js";
5
6
 
6
7
  /**
7
8
  *
@@ -17,6 +18,7 @@ export function resample_equirectangular_to_octahedral(input, output_resolution)
17
18
  output.data.fill(1);
18
19
 
19
20
  const scratch_v3 = new Float32Array(3);
21
+ const scratch_uv = new Float32Array(2);
20
22
 
21
23
  const SAMPLE = new Float32Array(SUPER_SAMPLE_COUNT * 3);
22
24
 
@@ -40,15 +42,16 @@ export function resample_equirectangular_to_octahedral(input, output_resolution)
40
42
  // The direction the GPU will sample this texel for — MUST be the exact inverse of
41
43
  // uv_octahedral_unit_encode (the previous meep Y-pole decode with a negated U
42
44
  // produced an east-west MIRRORED environment relative to the source panorama).
43
- octahedral_uv_to_direction(scratch_v3, out_u, out_v);
45
+ octahedral_z_pole_uv_to_direction(scratch_v3, out_u, out_v);
44
46
 
45
- // Y-up equirectangular convention: v = 0 is the zenith (+Y), phi = atan2(x, z).
46
- // The reverse decode in sun-extraction tools mirrors this exact mapping.
47
- const phi = Math.atan2(scratch_v3[0], scratch_v3[2]);
48
- const theta = Math.acos(scratch_v3[1]);
47
+ // Y-up equirectangular convention: v = 0 is the zenith (+Y), phi = atan2(x, z). This is
48
+ // NOT the convention core/geom/3d/equirectangular defines — see the function's docblock.
49
+ equirectangular_zenith_first_direction_to_uv(
50
+ scratch_uv, 0, scratch_v3[0], scratch_v3[1], scratch_v3[2]
51
+ );
49
52
 
50
- const in_u = (phi + Math.PI) / (Math.PI * 2);
51
- const in_v = (theta) / (Math.PI);
53
+ const in_u = scratch_uv[0];
54
+ const in_v = scratch_uv[1];
52
55
 
53
56
  const weight = SAMPLE_WEIGHTS[super_sample_i];
54
57
 
@@ -1,6 +1,15 @@
1
1
  export class SpotLight extends Light {
2
2
  /**
3
- * How far does the light reach?
3
+ * How far does the light reach? Zero or below means no cutoff, which is what the cull shaders
4
+ * read it as — see the UNBOUNDED branch in `chunk_spot_light_to_aabb3`.
5
+ *
6
+ * The default used to be FLOAT32_MAX, which says the same thing and contradicts that sentinel:
7
+ * the shaders took it as a real cone height, so `cone_to_bounding_box` computed
8
+ * `3.4e38 * tan(PI/3)` and overflowed f32 to +Inf. The AABB came back degenerate,
9
+ * `aabb3_project_perspective` then failed its bounds check and the HZB test was skipped
10
+ * entirely — so a default-constructed spot light, which is what an artist authoring one
11
+ * produces, was never occlusion-culled. The sentinel takes the clean 1e30 path instead.
12
+ *
4
13
  * @type {number}
5
14
  */
6
15
  distance: number;
@@ -1 +1 @@
1
- {"version":3,"file":"SpotLight.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/model/SpotLight.js"],"names":[],"mappings":"AAGA;IACI;;;OAGG;IACH,UAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,OAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEH;IAyBb,oCAGC;IApBD;;;;;;;;;;;OAWG;IACH,+BAGC;IAQL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;sBAhDqB,YAAY"}
1
+ {"version":3,"file":"SpotLight.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/model/SpotLight.js"],"names":[],"mappings":"AAEA;IACI;;;;;;;;;;;;OAYG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEH;IAyBb,oCAGC;IApBD;;;;;;;;;;;OAWG;IACH,+BAGC;IAQL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;sBAzDqB,YAAY"}
@@ -1,12 +1,20 @@
1
- import { FLOAT32_MAX } from "../../../../core/binary/FLOAT32_MAX.js";
2
1
  import { Light } from "./Light.js";
3
2
 
4
3
  export class SpotLight extends Light {
5
4
  /**
6
- * How far does the light reach?
5
+ * How far does the light reach? Zero or below means no cutoff, which is what the cull shaders
6
+ * read it as — see the UNBOUNDED branch in `chunk_spot_light_to_aabb3`.
7
+ *
8
+ * The default used to be FLOAT32_MAX, which says the same thing and contradicts that sentinel:
9
+ * the shaders took it as a real cone height, so `cone_to_bounding_box` computed
10
+ * `3.4e38 * tan(PI/3)` and overflowed f32 to +Inf. The AABB came back degenerate,
11
+ * `aabb3_project_perspective` then failed its bounds check and the HZB test was skipped
12
+ * entirely — so a default-constructed spot light, which is what an artist authoring one
13
+ * produces, was never occlusion-culled. The sentinel takes the clean 1e30 path instead.
14
+ *
7
15
  * @type {number}
8
16
  */
9
- distance = FLOAT32_MAX;
17
+ distance = 0;
10
18
 
11
19
  /**
12
20
  * Limit is Pi/2 (90 degrees) this is a half-angle of the cone.
@@ -1 +1 @@
1
- {"version":3,"file":"light_record_directional.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_directional.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH,iFAJW,MAAM,OAyBhB"}
1
+ {"version":3,"file":"light_record_directional.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_directional.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,iFAJW,MAAM,OA0BhB"}
@@ -1,3 +1,4 @@
1
+ import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
1
2
  import { light_flags_pack } from "./LIGHT_FLAGS.js";
2
3
  import { light_pack_color } from "./light_pack_color.js";
3
4
 
@@ -35,7 +36,8 @@ export function light_record_directional(light, transform_row) {
35
36
  disk_radius: light.radius,
36
37
  flags: light_flags_pack(has_shadow),
37
38
  near_clip_distance: light.near_clip_distance,
38
- shadow_id: has_shadow ? shadowmap_id : 0,
39
+ // a link into shadow_directional; a light without a shadow names no slot
40
+ shadow_id: has_shadow ? shadowmap_id : GPU_DATABASE_NULL,
39
41
  node: transform_row,
40
42
  };
41
43
  }
@@ -1 +1 @@
1
- {"version":3,"file":"light_record_point.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_point.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH,qEAJW,MAAM,OA0BhB"}
1
+ {"version":3,"file":"light_record_point.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_point.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,qEAJW,MAAM,OA2BhB"}
@@ -1,3 +1,4 @@
1
+ import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
1
2
  import { light_flags_pack } from "./LIGHT_FLAGS.js";
2
3
  import { light_pack_color } from "./light_pack_color.js";
3
4
 
@@ -36,7 +37,8 @@ export function light_record_point(light, transform_row) {
36
37
  radius: light.radius,
37
38
  flags: light_flags_pack(has_shadow),
38
39
  near_clip_distance: light.near_clip_distance,
39
- shadow_id: has_shadow ? shadowmap_id : 0,
40
+ // a link into shadow_point; a light without a shadow names no slot
41
+ shadow_id: has_shadow ? shadowmap_id : GPU_DATABASE_NULL,
40
42
  node: transform_row,
41
43
  };
42
44
  }
@@ -1 +1 @@
1
- {"version":3,"file":"light_record_spot.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_spot.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;GAaG;AACH,mEALW,MAAM,OAoChB"}
1
+ {"version":3,"file":"light_record_spot.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_spot.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;GAaG;AACH,mEALW,MAAM,OAqChB"}
@@ -1,3 +1,4 @@
1
+ import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
1
2
  import { light_flags_pack } from "./LIGHT_FLAGS.js";
2
3
  import { light_pack_color } from "./light_pack_color.js";
3
4
 
@@ -47,7 +48,8 @@ export function light_record_spot(light, transform_row) {
47
48
  penumbraCos: Math.cos(light.angle * (1 - light.penumbra)),
48
49
  flags: light_flags_pack(has_shadow),
49
50
  near_clip_distance: light.near_clip_distance,
50
- shadow_id: has_shadow ? shadowmap_id : 0,
51
+ // a link into shadow_spot; a light without a shadow names no slot
52
+ shadow_id: has_shadow ? shadowmap_id : GPU_DATABASE_NULL,
51
53
  node: transform_row,
52
54
  };
53
55
  }
@@ -0,0 +1,20 @@
1
+ /**
2
+ * The directory a container's sibling files are resolved against.
3
+ *
4
+ * Three cases, and the test used to be against the wrong sentinel — `lastIndexOf('/') !== 0` where
5
+ * `!== -1` was meant — so it got two of the three wrong:
6
+ *
7
+ * - a bare file name has no slash at all, `lastIndexOf` is -1, and the old test took the "has a
8
+ * directory" branch to produce `url.substring(0, 0)` — the empty string, which `loadFromJson`
9
+ * rejects outright with "baseUrl must be specified". That is what a drag-and-drop `fileMap`
10
+ * produces, which is the case the option exists for.
11
+ * - a root-relative `/model.glb` has its only slash at 0, and the old test sent it to `'./'`, so
12
+ * a sibling `scene.bin` resolved against the current directory rather than the root.
13
+ * - everything with an interior slash was, and is, the prefix up to and including it. That is
14
+ * every call site in this repo, which is why neither of the other two has been seen.
15
+ *
16
+ * @param {string} url
17
+ * @returns {string} with a trailing separator, or `'./'` when there is no directory part
18
+ */
19
+ export function gltf_base_url(url: string): string;
20
+ //# sourceMappingURL=gltf_base_url.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gltf_base_url.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/loader/gltf/gltf_base_url.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,mCAHW,MAAM,GACJ,MAAM,CAUlB"}
@@ -0,0 +1,27 @@
1
+ /**
2
+ * The directory a container's sibling files are resolved against.
3
+ *
4
+ * Three cases, and the test used to be against the wrong sentinel — `lastIndexOf('/') !== 0` where
5
+ * `!== -1` was meant — so it got two of the three wrong:
6
+ *
7
+ * - a bare file name has no slash at all, `lastIndexOf` is -1, and the old test took the "has a
8
+ * directory" branch to produce `url.substring(0, 0)` — the empty string, which `loadFromJson`
9
+ * rejects outright with "baseUrl must be specified". That is what a drag-and-drop `fileMap`
10
+ * produces, which is the case the option exists for.
11
+ * - a root-relative `/model.glb` has its only slash at 0, and the old test sent it to `'./'`, so
12
+ * a sibling `scene.bin` resolved against the current directory rather than the root.
13
+ * - everything with an interior slash was, and is, the prefix up to and including it. That is
14
+ * every call site in this repo, which is why neither of the other two has been seen.
15
+ *
16
+ * @param {string} url
17
+ * @returns {string} with a trailing separator, or `'./'` when there is no directory part
18
+ */
19
+ export function gltf_base_url(url) {
20
+ const i = url.lastIndexOf('/');
21
+
22
+ if (i === -1) {
23
+ return './';
24
+ }
25
+
26
+ return url.substring(0, i + 1);
27
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"gltf_create_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/loader/gltf/gltf_create_material.js"],"names":[],"mappings":"AAgBA;;;;;GAKG;AACH,oDAJW;IAAC,oBAAoB,CAAC,CAAC;IAAA,aAAa,CAAC,EAAC,MAAM,CAAC;IAAA,WAAW,CAAC,EAAC,OAAO,CAAA;CAAC,YAClE,cAAc,GACZ,qBAAqB,CAoQjC;sCAnRqC,yCAAyC"}
1
+ {"version":3,"file":"gltf_create_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/loader/gltf/gltf_create_material.js"],"names":[],"mappings":"AAgBA;;;;;GAKG;AACH,oDAJW;IAAC,oBAAoB,CAAC,CAAC;IAAA,aAAa,CAAC,EAAC,MAAM,CAAC;IAAA,WAAW,CAAC,EAAC,OAAO,CAAA;CAAC,YAClE,cAAc,GACZ,qBAAqB,CA4SjC;sCA3TqC,yCAAyC"}