@woosh/meep-engine 3.30.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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{"version":3,"file":"ParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticleEmitterSystem.js"],"names":[],"mappings":"AAcA
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{"version":3,"file":"ParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticleEmitterSystem.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;GAcG;AACH;IAiDI;;;OAGG;IACH,4DAUC;IA9DD,8DAA8C;IAuC9C;;;;OAIG;IACH,kCAEC;IAkBD,2CAUC;IAED,4CAeC;IAED;;;;OAIG;IACH,cAJW,eAAe,aACf,WAAW,UACX,MAAM,QAsChB;IAED;;;;;;;;;OASG;IACH,iBAFW,eAAe,QAqBzB;IAED;;;;OAIG;IACH,gBAJW,eAAe,aACf,WAAW,UACX,MAAM,QA0BhB;IAED,6BAaC;IAED;;OAEG;IACH,kCA+BC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,qBAAqB,EAM/B;IAED,yBAEC;;CACJ;uBA5SsB,kBAAkB;4BACb,iCAAiC;gCAC7B,oEAAoE;gCANpE,mDAAmD"}
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{"version":3,"file":"TerrainSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/TerrainSystem.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IA6BI;;;;OAIG;IACH,gFAUC;IA3CD,iCAAyB;IA6CzB,2CAMC;IAED,4CAIC;IA0CD;;;OAGG;IACH,cAHW,OAAO,UACP,MAAM,QAiDhB;IAED;;;OAGG;IACH,gBAHW,OAAO,UACP,MAAM,QAMhB;IAED,6BAkCC;IAkLD;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,UAAU,CAUtB;;CAiIJ;uBAzkBsB,kBAAkB;oBACrB,+BAA+B"}
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} from "../../core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js";
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import { pack_terrain_row_table } from "./terrain/pack_terrain_row_table.js";
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import { TERRAIN_MATERIAL_TEMPLATE } from "./terrain/TERRAIN_MATERIAL_TEMPLATE.js";
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/**
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* Tile indices a frustum query answers with. Module-static because the query runs every frame and
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* over the tile's meshlets, standing where the terrain entity stands, owned by it and never saved
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*
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*
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* over the tile's meshlets, standing where the terrain entity stands, owned by it and never saved.
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|
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|
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*
|
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|
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|
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|
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* within the whole grid rather than at its own origin — so every tile mesh carries the terrain
|
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* entity's transform and nothing else. That is also why the tile's own raycast inverts the same
|
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* matrix.
|
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+
* matrix, and why the terrain's surface can map from geometry-space position.
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* **Texturing is a
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*
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*
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*
|
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*
|
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* **Texturing is a material.** Every tile of a terrain draws with one {@link TerrainShadeMaterial},
|
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+
* whose template runs the splat mix and the grid overlay in the G-buffer pass, where every other
|
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+
* surface is shaded — so decals, lighting and everything after the G-buffer see textured ground
|
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+
* without being ordered after anything. What this system does per frame is keep that material's
|
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* parameters current; the textures upload when their own versions move.
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*
|
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|
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|
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@@ -86,10 +82,13 @@ export class TerrainSystem extends System {
|
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#graphics;
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|
/**
|
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|
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*
|
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|
+
* The scene the profile draws — a tile is an entity in its rows, put there by the system that
|
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|
+
* owns primitives. Held for the door to its GPU state, which is where the terrain's material
|
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+
* is prewarmed and released.
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*
|
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|
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#
|
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|
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#scene;
|
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|
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|
/**
|
|
95
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|
* @type {AssetManager}
|
|
@@ -99,14 +98,13 @@ export class TerrainSystem extends System {
|
|
|
99
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|
/**
|
|
100
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|
* What each terrain entity has spawned.
|
|
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100
|
*
|
|
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|
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* @type {Map<number, {terrain: Terrain, material:
|
|
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|
+
* @type {Map<number, {terrain: Terrain, material: TerrainShadeMaterial, tiles: Map<TerrainTile, number>, bindings: SignalBinding[]}>}
|
|
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|
*/
|
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|
#entries = new Map();
|
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|
/**
|
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|
* @param {GraphicsEngine} graphics
|
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|
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* @param {Scene} scene the scene the profile draws
|
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|
-
* by the system that owns primitives, so this one keeps nothing of the scene itself
|
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|
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|
|
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108
|
* @param {AssetManager} assetManager
|
|
111
109
|
*/
|
|
112
110
|
constructor(graphics, scene, assetManager) {
|
|
@@ -117,29 +115,62 @@ export class TerrainSystem extends System {
|
|
|
117
115
|
assert.defined(assetManager, 'assetManager');
|
|
118
116
|
|
|
119
117
|
this.#graphics = graphics;
|
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|
+
this.#scene = scene;
|
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|
this.#assetManager = assetManager;
|
|
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|
}
|
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|
|
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|
async startup(entityManager) {
|
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|
this.entityManager = entityManager;
|
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|
|
|
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|
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this.#extension = this.#graphics.add_extension(new TerrainExtension(this));
|
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|
-
|
|
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125
|
// the terrain's own layer loading decodes images; the decoder is renderer-neutral and the
|
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|
// legacy system registers the same one
|
|
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|
await this.#assetManager.tryRegisterLoader(GameAssetType.Image, new ImageRGBADataLoader());
|
|
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128
|
}
|
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|
|
|
133
130
|
async shutdown(entityManager) {
|
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|
-
|
|
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|
-
this.#
|
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131
|
+
for (const entity of Array.from(this.#entries.keys())) {
|
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|
+
this.#drop(entity);
|
|
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|
+
}
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* The material manager of the renderer drawing the scene, or `null` while there is none.
|
|
138
|
+
*
|
|
139
|
+
* @returns {GPUMaterialManager|null}
|
|
140
|
+
*/
|
|
141
|
+
#materials() {
|
|
142
|
+
const scene_context = this.#graphics.scene_context(this.#scene);
|
|
136
143
|
|
|
137
|
-
|
|
144
|
+
return scene_context === null ? null : scene_context.materials;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* The managers the terrain template has been prewarmed on. A renderer that starts after a
|
|
149
|
+
* terrain is linked, or restarts, has a manager of its own that has not compiled anything. Weak,
|
|
150
|
+
* so a stopped renderer's manager is not kept alive by having been prewarmed.
|
|
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|
+
*
|
|
152
|
+
* @type {WeakSet<GPUMaterialManager>}
|
|
153
|
+
*/
|
|
154
|
+
#prewarmed = new WeakSet();
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* Compile the terrain template's pipeline on the current renderer, once — at load, rather than on
|
|
158
|
+
* the frame the first tile draws.
|
|
159
|
+
*/
|
|
160
|
+
#prewarm() {
|
|
161
|
+
if (this.#entries.size === 0) {
|
|
162
|
+
return;
|
|
138
163
|
}
|
|
139
164
|
|
|
140
|
-
|
|
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|
-
|
|
165
|
+
const materials = this.#materials();
|
|
166
|
+
|
|
167
|
+
if (materials === null || this.#prewarmed.has(materials)) {
|
|
168
|
+
return;
|
|
142
169
|
}
|
|
170
|
+
|
|
171
|
+
materials.prewarm(TERRAIN_MATERIAL_TEMPLATE);
|
|
172
|
+
|
|
173
|
+
this.#prewarmed.add(materials);
|
|
143
174
|
}
|
|
144
175
|
|
|
145
176
|
/**
|
|
@@ -154,33 +185,23 @@ export class TerrainSystem extends System {
|
|
|
154
185
|
const entry = {
|
|
155
186
|
terrain,
|
|
156
187
|
/*
|
|
157
|
-
One material for the whole terrain
|
|
158
|
-
|
|
159
|
-
other three channels — roughness 1 and metalness 0, which is exactly what the legacy
|
|
160
|
-
splat shader forced.
|
|
188
|
+
One material for the whole terrain: it describes the surface, not the piece, and the
|
|
189
|
+
textures it binds are the terrain's own.
|
|
161
190
|
*/
|
|
162
|
-
material: new
|
|
191
|
+
material: new TerrainShadeMaterial(),
|
|
163
192
|
tiles: new Map(),
|
|
164
|
-
bindings: []
|
|
165
|
-
renderer: new GPUTerrainSplatRenderer(),
|
|
166
|
-
/**
|
|
167
|
-
* The pass's per-frame tables and settings, reused between frames.
|
|
168
|
-
*/
|
|
169
|
-
rows: new Uint32Array(0),
|
|
170
|
-
scales: new Float32Array(0),
|
|
171
|
-
world_to_terrain: new Float32Array(16),
|
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inv_world_size: new Float32Array(2),
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grid_transform: new Float32Array(4),
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grid_resolution: new Float32Array(2),
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sprite: WHITE_SPRITE
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bindings: []
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};
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entry.material.name = 'terrain';
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entry
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this.#sync_material(entry);
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this.#entries.set(entity, entry);
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// the template compiles here, at load, rather than on the frame the first tile appears
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this.#prewarm();
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const manager = terrain.tiles;
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const built = new SignalBinding(manager.on.tileBuilt, tile => this.#add_tile(entity, tile));
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return;
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}
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this.#prewarm();
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ecd.traverseComponents(Terrain, (terrain, entity) => {
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const transform = ecd.getComponent(entity, Transform64);
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@@ -240,9 +263,108 @@ export class TerrainSystem extends System {
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this.#place(entity, transform);
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this.#build_visible_tiles(terrain);
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const entry = this.#entries.get(entity);
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if (entry !== undefined) {
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this.#sync_material(entry);
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}
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});
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}
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/**
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* Bring the terrain's material in line with the terrain. Everything here is compared before it
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* is written: the uniform fields move the material's version, which restages its metadata row
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* and the resident material mirror, so they move it only when one of them changed; the images
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* are handed over by identity, and the template uploads one only when its own version moves.
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*
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* @param {{terrain: Terrain, material: TerrainShadeMaterial, tiles: Map<TerrainTile, number>}} entry
|
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*/
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#sync_material(entry) {
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const terrain = entry.terrain;
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const material = entry.material;
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const world_x = terrain.size.x * terrain.gridScale;
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const world_y = terrain.size.y * terrain.gridScale;
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const grid_transform = terrain.gridTransform;
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const layers = terrain.layers;
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const layer_count = layers.count();
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let changed = false;
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changed = assign(material.inv_world_size, 0, 1 / world_x) || changed;
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changed = assign(material.inv_world_size, 1, 1 / world_y) || changed;
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changed = assign(material.grid_transform, 0, grid_transform.scale_x) || changed;
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changed = assign(material.grid_transform, 1, grid_transform.scale_y) || changed;
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changed = assign(material.grid_transform, 2, grid_transform.offset_x) || changed;
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changed = assign(material.grid_transform, 3, grid_transform.offset_y) || changed;
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changed = assign(material.grid_resolution, 0, terrain.size.x) || changed;
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changed = assign(material.grid_resolution, 1, terrain.size.y) || changed;
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+
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if (material.layer_count !== layer_count) {
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|
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material.layer_count = layer_count;
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+
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+
changed = true;
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+
}
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+
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|
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if (changed) {
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|
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material.needsUpdate = true;
|
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|
+
}
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|
+
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|
+
if (material.layer_scales.length < layer_count * 2) {
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|
+
material.layer_scales = new Float32Array(layer_count * 2);
|
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|
+
}
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+
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|
+
// the legacy `updateLayerScales`, computed at the source instead of read off a texture
|
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|
+
let scales_changed = false;
|
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|
+
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|
+
for (let i = 0; i < layer_count; i++) {
|
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|
+
const layer = layers.get(i);
|
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|
+
|
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328
|
+
scales_changed = assign(material.layer_scales, i * 2, world_x / layer.size.x) || scales_changed;
|
|
329
|
+
scales_changed = assign(material.layer_scales, i * 2 + 1, world_y / layer.size.y) || scales_changed;
|
|
330
|
+
}
|
|
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|
+
|
|
332
|
+
if (scales_changed) {
|
|
333
|
+
material.layer_scales_version++;
|
|
334
|
+
}
|
|
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|
+
|
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|
+
const splat = terrain.splat;
|
|
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|
+
const layer_image = layers.sampler;
|
|
338
|
+
|
|
339
|
+
if (layer_count > 0 && entry.tiles.size > 0) {
|
|
340
|
+
// `Terrain.build` and `addLayer` keep all three in step; a mismatch is an upstream bug
|
|
341
|
+
// that would draw the wrong layer, silently. Asked only once something draws, as the
|
|
342
|
+
// splat pass asked it, so a terrain part-way through loading its layers is left alone.
|
|
343
|
+
assert.equal(splat.depth, layer_count, 'splat weight layers disagree with the layer list');
|
|
344
|
+
assert.equal(layer_image.depth, layer_count, 'layer texture depth disagrees with the layer list');
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
// the authored stores themselves, not copies — the upload watches these identities and
|
|
348
|
+
// versions
|
|
349
|
+
const weights = material.weights;
|
|
350
|
+
|
|
351
|
+
weights.data = splat.weightData;
|
|
352
|
+
weights.width = splat.size.x;
|
|
353
|
+
weights.height = splat.size.y;
|
|
354
|
+
weights.depth = splat.depth;
|
|
355
|
+
weights.version = splat.weights.version;
|
|
356
|
+
|
|
357
|
+
const layer_texture = material.layers;
|
|
358
|
+
|
|
359
|
+
layer_texture.data = layer_image.data;
|
|
360
|
+
layer_texture.width = layer_image.width;
|
|
361
|
+
layer_texture.height = layer_image.height;
|
|
362
|
+
layer_texture.depth = layer_image.depth;
|
|
363
|
+
layer_texture.version = layer_image.version;
|
|
364
|
+
|
|
365
|
+
material.overlay = terrain.overlay.sampler;
|
|
366
|
+
}
|
|
367
|
+
|
|
246
368
|
/**
|
|
247
369
|
* Ask for the tiles the camera can see. The manager owns what that costs — a tile already built
|
|
248
370
|
* or already building is not requested again.
|
|
@@ -431,7 +553,8 @@ export class TerrainSystem extends System {
|
|
|
431
553
|
|
|
432
554
|
entry.tiles.clear();
|
|
433
555
|
|
|
434
|
-
|
|
556
|
+
// the tiles that drew with it are gone; its textures go with it
|
|
557
|
+
this.#materials()?.release(entry.material);
|
|
435
558
|
|
|
436
559
|
this.#entries.delete(entity);
|
|
437
560
|
}
|
|
@@ -454,7 +577,7 @@ export class TerrainSystem extends System {
|
|
|
454
577
|
const url = terrain.overlay.baseTileImage;
|
|
455
578
|
|
|
456
579
|
if (url === WHITE_PIXEL_DATA_URL) {
|
|
457
|
-
entry.sprite = WHITE_SPRITE;
|
|
580
|
+
entry.material.sprite = WHITE_SPRITE;
|
|
458
581
|
|
|
459
582
|
return;
|
|
460
583
|
}
|
|
@@ -465,150 +588,28 @@ export class TerrainSystem extends System {
|
|
|
465
588
|
return;
|
|
466
589
|
}
|
|
467
590
|
|
|
468
|
-
entry.sprite = sampler2d_ensure_uint8_RGBA(asset.create());
|
|
591
|
+
entry.material.sprite = sampler2d_ensure_uint8_RGBA(asset.create());
|
|
469
592
|
});
|
|
470
593
|
}
|
|
471
|
-
|
|
472
|
-
/**
|
|
473
|
-
* Everything the splat pass draws one terrain from. What the pass consumes and what a gate
|
|
474
|
-
* inspects are deliberately the same object — the same reason `DecalSystem` exposes its
|
|
475
|
-
* packed records.
|
|
476
|
-
*
|
|
477
|
-
* @param {number} entity
|
|
478
|
-
* @returns {object|null} `null` when this terrain has nothing to texture — no tiles built
|
|
479
|
-
*/
|
|
480
|
-
splat_frame(entity) {
|
|
481
|
-
const entry = this.#entries.get(entity);
|
|
482
|
-
|
|
483
|
-
if (entry === undefined || entry.tiles.size === 0) {
|
|
484
|
-
return null;
|
|
485
|
-
}
|
|
486
|
-
|
|
487
|
-
const packed = pack_terrain_row_table({ tiles: entry.tiles, table: entry.rows });
|
|
488
|
-
|
|
489
|
-
entry.rows = packed.table;
|
|
490
|
-
|
|
491
|
-
const terrain = entry.terrain;
|
|
492
|
-
|
|
493
|
-
const invertible = m4_invert(entry.world_to_terrain, terrain.transform);
|
|
494
|
-
|
|
495
|
-
assert.equal(invertible, true, 'terrain transform is not invertible');
|
|
496
|
-
|
|
497
|
-
const world_x = terrain.size.x * terrain.gridScale;
|
|
498
|
-
const world_y = terrain.size.y * terrain.gridScale;
|
|
499
|
-
|
|
500
|
-
entry.inv_world_size[0] = 1 / world_x;
|
|
501
|
-
entry.inv_world_size[1] = 1 / world_y;
|
|
502
|
-
|
|
503
|
-
const grid_transform = terrain.gridTransform;
|
|
504
|
-
|
|
505
|
-
entry.grid_transform[0] = grid_transform.scale_x;
|
|
506
|
-
entry.grid_transform[1] = grid_transform.scale_y;
|
|
507
|
-
entry.grid_transform[2] = grid_transform.offset_x;
|
|
508
|
-
entry.grid_transform[3] = grid_transform.offset_y;
|
|
509
|
-
|
|
510
|
-
entry.grid_resolution[0] = terrain.size.x;
|
|
511
|
-
entry.grid_resolution[1] = terrain.size.y;
|
|
512
|
-
|
|
513
|
-
const layers = terrain.layers;
|
|
514
|
-
const layer_count = layers.count();
|
|
515
|
-
|
|
516
|
-
if (entry.scales.length < layer_count * 2) {
|
|
517
|
-
entry.scales = new Float32Array(layer_count * 2);
|
|
518
|
-
}
|
|
519
|
-
|
|
520
|
-
// the legacy `updateLayerScales`, computed at the source instead of read off a texture
|
|
521
|
-
for (let i = 0; i < layer_count; i++) {
|
|
522
|
-
const layer = layers.get(i);
|
|
523
|
-
|
|
524
|
-
entry.scales[i * 2] = world_x / layer.size.x;
|
|
525
|
-
entry.scales[i * 2 + 1] = world_y / layer.size.y;
|
|
526
|
-
}
|
|
527
|
-
|
|
528
|
-
const splat = terrain.splat;
|
|
529
|
-
const layer_image = layers.sampler;
|
|
530
|
-
|
|
531
|
-
if (layer_count > 0) {
|
|
532
|
-
// `Terrain.build` and `addLayer` keep all three in step; a mismatch is an upstream bug
|
|
533
|
-
// that would draw the wrong layer, silently
|
|
534
|
-
assert.equal(splat.depth, layer_count, 'splat weight layers disagree with the layer list');
|
|
535
|
-
assert.equal(layer_image.depth, layer_count, 'layer texture depth disagrees with the layer list');
|
|
536
|
-
}
|
|
537
|
-
|
|
538
|
-
return {
|
|
539
|
-
rows: entry.rows,
|
|
540
|
-
row_count: packed.size,
|
|
541
|
-
scales: entry.scales,
|
|
542
|
-
layer_count,
|
|
543
|
-
world_to_terrain: entry.world_to_terrain,
|
|
544
|
-
inv_world_size: entry.inv_world_size,
|
|
545
|
-
grid_transform: entry.grid_transform,
|
|
546
|
-
grid_resolution: entry.grid_resolution,
|
|
547
|
-
weights: {
|
|
548
|
-
data: splat.weightData,
|
|
549
|
-
width: splat.size.x,
|
|
550
|
-
height: splat.size.y,
|
|
551
|
-
depth: splat.depth,
|
|
552
|
-
version: splat.weights.version
|
|
553
|
-
},
|
|
554
|
-
layer_image: {
|
|
555
|
-
data: layer_image.data,
|
|
556
|
-
width: layer_image.width,
|
|
557
|
-
height: layer_image.height,
|
|
558
|
-
depth: layer_image.depth,
|
|
559
|
-
version: layer_image.version
|
|
560
|
-
},
|
|
561
|
-
overlay: terrain.overlay.sampler,
|
|
562
|
-
sprite: entry.sprite
|
|
563
|
-
};
|
|
564
|
-
}
|
|
565
|
-
|
|
566
|
-
/**
|
|
567
|
-
* @param {FrameContext} frame
|
|
568
|
-
*/
|
|
569
|
-
record(frame) {
|
|
570
|
-
for (const entity of this.#entries.keys()) {
|
|
571
|
-
const splat = this.splat_frame(entity);
|
|
572
|
-
|
|
573
|
-
if (splat === null) {
|
|
574
|
-
// nothing of this terrain on screen; the frame keeps the albedo it already had
|
|
575
|
-
continue;
|
|
576
|
-
}
|
|
577
|
-
|
|
578
|
-
splat.frame = frame;
|
|
579
|
-
|
|
580
|
-
this.#entries.get(entity).renderer.graph_draw(splat);
|
|
581
|
-
}
|
|
582
|
-
}
|
|
583
594
|
}
|
|
584
595
|
|
|
585
596
|
/**
|
|
586
|
-
*
|
|
587
|
-
* {@link FramePhase.AfterGBuffer} — the one phase where the G-buffer may be published into.
|
|
597
|
+
* Write one element of a parameter array, saying whether it changed.
|
|
588
598
|
*
|
|
589
|
-
*
|
|
590
|
-
*
|
|
599
|
+
* @param {Float32Array} array
|
|
600
|
+
* @param {number} index
|
|
601
|
+
* @param {number} value
|
|
602
|
+
* @returns {boolean}
|
|
591
603
|
*/
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
phase = FramePhase.AfterGBuffer;
|
|
604
|
+
function assign(array, index, value) {
|
|
605
|
+
// compared as the array stores it, or a value f32 cannot represent would read as changed forever
|
|
606
|
+
const stored = Math.fround(value);
|
|
596
607
|
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
*/
|
|
600
|
-
#system;
|
|
601
|
-
|
|
602
|
-
/**
|
|
603
|
-
* @param {TerrainSystem} system
|
|
604
|
-
*/
|
|
605
|
-
constructor(system) {
|
|
606
|
-
super();
|
|
607
|
-
|
|
608
|
-
this.#system = system;
|
|
608
|
+
if (array[index] === stored) {
|
|
609
|
+
return false;
|
|
609
610
|
}
|
|
610
611
|
|
|
611
|
-
|
|
612
|
-
|
|
613
|
-
|
|
612
|
+
array[index] = stored;
|
|
613
|
+
|
|
614
|
+
return true;
|
|
614
615
|
}
|