@woosh/meep-engine 3.30.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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import { BinaryBuffer } from "../../../core/binary/BinaryBuffer.js";
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3
2
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import { BVH } from "../../../core/bvh2/bvh3/BVH.js";
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3
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import { ebvh_optimize_treelet } from "../../../core/bvh2/bvh3/ebvh_optimize_treelet.js";
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4
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import {
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@@ -46,7 +45,7 @@ import {
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46
45
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import { BodyKind } from "./BodyKind.js";
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46
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import { Collider, COLLIDER_UNBOUND } from "./Collider.js";
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47
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import { find_non_finite_physics_state } from "./find_non_finite_physics_state.js";
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import {
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48
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+
import { body_is_wholly_sensor } from "./is_sensor.js";
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49
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import { JOINT_UNALLOCATED, JOINT_WORLD } from "./Joint.js";
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50
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import { PhysicsEvents } from "./PhysicsEvents.js";
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52
51
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import { RIGID_BODY_UNALLOCATED, RigidBody } from "./RigidBody.js";
|
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@@ -103,6 +102,12 @@ const scratch_stored_aabb = new Float64Array(6);
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103
102
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const scratch_prox_mover = new Float64Array(6);
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103
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const scratch_prox_sleeper = new Float64Array(6);
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104
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/**
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* {@link PhysicsSystem#interpolationLog} warns once per process, not once per system.
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* @type {boolean}
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*/
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let interpolation_log_deprecation_warned = false;
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+
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/**
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112
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* Rigid-body physics system.
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*
|
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@@ -388,39 +393,36 @@ export class PhysicsSystem extends System {
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388
393
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__ccd_start_pos = new Float64Array(0);
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394
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395
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/**
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391
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-
* Set this to the {@link InterpolationSystem}'s log to get render
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392
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-
* interpolation: each step then restores every awake {@link Interpolated}
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393
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* body's authoritative pose before simulating, and records the result
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394
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* afterwards. Leave `null` on a headless world — the work is skipped
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395
|
-
* entirely.
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396
396
|
* @type {InterpolationLog|null}
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397
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*/
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398
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-
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-
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/**
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-
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-
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-
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-
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-
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-
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-
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-
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409
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-
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-
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411
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-
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-
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-
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414
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-
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-
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-
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-
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-
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-
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-
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-
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422
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-
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423
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-
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|
398
|
+
#legacy_interpolation_log = null;
|
|
399
|
+
|
|
400
|
+
/**
|
|
401
|
+
* **Deprecated; does nothing.** Physics used to produce render interpolation itself: with this
|
|
402
|
+
* set to the {@link InterpolationSystem}'s log, each step restored every awake interpolated
|
|
403
|
+
* body from the previous tick's record and recorded it again afterwards. The
|
|
404
|
+
* {@link InterpolationSystem} now records and restores every {@link Interpolated} entity on its
|
|
405
|
+
* own, around the whole fixed step, so there is nothing to wire.
|
|
406
|
+
*
|
|
407
|
+
* The move fixed a defect rather than tidying one up: "restore from the previous tick's record"
|
|
408
|
+
* cannot tell a render blend from a legitimate write, so a network correction — or any other
|
|
409
|
+
* write made between steps — was put back to the recorded pose at the start of the next step,
|
|
410
|
+
* indefinitely for a predicted body the host kept correcting.
|
|
411
|
+
*
|
|
412
|
+
* Kept so existing wiring keeps working; setting it warns once.
|
|
413
|
+
* @deprecated
|
|
414
|
+
* @type {InterpolationLog|null}
|
|
415
|
+
*/
|
|
416
|
+
get interpolationLog() {
|
|
417
|
+
return this.#legacy_interpolation_log;
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
set interpolationLog(log) {
|
|
421
|
+
if (log !== null && log !== undefined && !interpolation_log_deprecation_warned) {
|
|
422
|
+
interpolation_log_deprecation_warned = true;
|
|
423
|
+
console.warn('PhysicsSystem.interpolationLog is deprecated and ignored: InterpolationSystem records and restores Interpolated entities by itself. Remove the assignment.');
|
|
424
|
+
}
|
|
425
|
+
this.#legacy_interpolation_log = log;
|
|
424
426
|
}
|
|
425
427
|
|
|
426
428
|
/**
|
|
@@ -469,15 +471,23 @@ export class PhysicsSystem extends System {
|
|
|
469
471
|
}
|
|
470
472
|
|
|
471
473
|
/**
|
|
472
|
-
* First attached collider of a body, or `null` if none. Used for
|
|
473
|
-
*
|
|
474
|
-
*
|
|
475
|
-
*
|
|
476
|
-
*
|
|
477
|
-
*
|
|
478
|
-
*
|
|
479
|
-
*
|
|
480
|
-
*
|
|
474
|
+
* First attached collider of a body, or `null` if none. Used for the
|
|
475
|
+
* contact-filter callback's `colliderA` / `colliderB` arguments, and as a
|
|
476
|
+
* "does this body have any colliders" test.
|
|
477
|
+
*
|
|
478
|
+
* It is NOT how the solver decides anything about a body. Contact
|
|
479
|
+
* materials (friction / restitution) and the sensor flag are per contact:
|
|
480
|
+
* the narrowphase tracks the specific source collider on each side of
|
|
481
|
+
* every contact and stamps the combined coefficients and
|
|
482
|
+
* {@link CONTACT_FLAG_SENSOR} into the manifold, so a compound body whose
|
|
483
|
+
* colliders disagree — different materials, or a trigger volume beside a
|
|
484
|
+
* solid hull — is handled per contact rather than by whichever collider
|
|
485
|
+
* {@link ColliderObserverSystem} happened to attach first. The remaining
|
|
486
|
+
* body-level questions read the whole list, through
|
|
487
|
+
* {@link body_is_wholly_sensor}.
|
|
488
|
+
*
|
|
489
|
+
* (Per-contact source colliders for the filter callback remain a
|
|
490
|
+
* follow-up.)
|
|
481
491
|
*
|
|
482
492
|
* @private
|
|
483
493
|
* @param {number} body_idx
|
|
@@ -1126,14 +1136,16 @@ export class PhysicsSystem extends System {
|
|
|
1126
1136
|
/**
|
|
1127
1137
|
* Teleport a body to a new pose, bypassing integration: writes the body's
|
|
1128
1138
|
* Transform64 directly and wakes it. For an interpolated body this also flags a
|
|
1129
|
-
* render `snap` on its {@link Interpolated} component, so the
|
|
1130
|
-
*
|
|
1131
|
-
*
|
|
1139
|
+
* render `snap` on its {@link Interpolated} component, so the interpolation
|
|
1140
|
+
* history is rewritten to the new pose and the renderer shows it without
|
|
1141
|
+
* sliding across the jump.
|
|
1132
1142
|
*
|
|
1133
|
-
*
|
|
1134
|
-
*
|
|
1135
|
-
*
|
|
1136
|
-
*
|
|
1143
|
+
* Prefer this to a raw `Transform64` write. On an interpolated body a raw write
|
|
1144
|
+
* made between steps is put back when the next step opens, unless it set `snap`
|
|
1145
|
+
* or restored the interpolation first; and a raw write neither wakes a sleeping
|
|
1146
|
+
* body nor re-homes a non-dynamic body's broadphase leaves. Velocity is left
|
|
1147
|
+
* as-is; zero it via {@link setLinearVelocity} if the teleport should also stop
|
|
1148
|
+
* the body.
|
|
1137
1149
|
*
|
|
1138
1150
|
* Works for STATIC bodies too: their broadphase leaves are re-homed to
|
|
1139
1151
|
* the new pose, and sleepers at both the old and the new location are
|
|
@@ -1191,21 +1203,10 @@ export class PhysicsSystem extends System {
|
|
|
1191
1203
|
this.__wake_body(rigidBody);
|
|
1192
1204
|
}
|
|
1193
1205
|
|
|
1194
|
-
// Flag a snap on the body's Interpolated component, if any
|
|
1195
|
-
//
|
|
1196
|
-
//
|
|
1197
|
-
//
|
|
1198
|
-
// KNOWN BUG (deferred): `snap` is a single flag with two independent consumers —
|
|
1199
|
-
// __interp_restore (skips restore) and InterpolationSystem.update (skips blend AND
|
|
1200
|
-
// CLEARS it). The renderer's update runs every render cycle while a fixed step only
|
|
1201
|
-
// runs when the accumulator crosses the step size, so a render frame landing between
|
|
1202
|
-
// this setPose and the next fixedUpdate clears `snap` before __interp_restore reads
|
|
1203
|
-
// it — restore then overwrites the teleported Transform64 with the pre-teleport tick's
|
|
1204
|
-
// snapshot and the teleport is silently reverted in the SIMULATION. This only bites
|
|
1205
|
-
// once InterpolationSystem is wired (the app does not wire it yet). The robust fix is
|
|
1206
|
-
// to make the teleport authoritative independent of the shared flag — either overwrite
|
|
1207
|
-
// the log's latest-tick record for this body (needs new InterpolationLog API), or give
|
|
1208
|
-
// the producer and consumer independent snap state each clears itself.
|
|
1206
|
+
// Flag a snap on the body's Interpolated component, if any: the
|
|
1207
|
+
// InterpolationSystem keeps this pose rather than putting back what a render
|
|
1208
|
+
// blend displaced, and rewrites the body's recent interpolation records with
|
|
1209
|
+
// it, so the blend resumes from here instead of sliding across the jump.
|
|
1209
1210
|
const em = this.entityManager;
|
|
1210
1211
|
if (em !== null && em !== undefined) {
|
|
1211
1212
|
const dataset = em.dataset;
|
|
@@ -1230,6 +1231,15 @@ export class PhysicsSystem extends System {
|
|
|
1230
1231
|
/**
|
|
1231
1232
|
* Force the body asleep. Dynamic bodies will not re-enter the active list
|
|
1232
1233
|
* until a wake event occurs.
|
|
1234
|
+
*
|
|
1235
|
+
* Velocity is zeroed, exactly as {@link __atomic_sleep_island_range} does
|
|
1236
|
+
* when the simulation puts an island down. That is not a courtesy — the
|
|
1237
|
+
* solver gathers a sleeping Dynamic body as a zero-mass anchor and feeds
|
|
1238
|
+
* its velocity to every contact row it appears in, on the invariant that a
|
|
1239
|
+
* sleeping body is at rest. A body forced asleep mid-flight would otherwise
|
|
1240
|
+
* push its awake neighbours around while immovable itself, and discharge
|
|
1241
|
+
* the stored velocity as a lurch on the next wake.
|
|
1242
|
+
*
|
|
1233
1243
|
* @param {RigidBody} rigidBody
|
|
1234
1244
|
*/
|
|
1235
1245
|
sleep(rigidBody) {
|
|
@@ -1246,6 +1256,12 @@ export class PhysicsSystem extends System {
|
|
|
1246
1256
|
return;
|
|
1247
1257
|
}
|
|
1248
1258
|
rigidBody.sleepState = SleepState.Sleeping;
|
|
1259
|
+
rigidBody.linearVelocity[0] = 0;
|
|
1260
|
+
rigidBody.linearVelocity[1] = 0;
|
|
1261
|
+
rigidBody.linearVelocity[2] = 0;
|
|
1262
|
+
rigidBody.angularVelocity[0] = 0;
|
|
1263
|
+
rigidBody.angularVelocity[1] = 0;
|
|
1264
|
+
rigidBody.angularVelocity[2] = 0;
|
|
1249
1265
|
const index = body_id_index(rigidBody._bodyId);
|
|
1250
1266
|
this.storage.mark_sleeping(index);
|
|
1251
1267
|
}
|
|
@@ -1510,7 +1526,8 @@ export class PhysicsSystem extends System {
|
|
|
1510
1526
|
// IslandBuilder, the contact solver). It must not wake a sleeper either — otherwise a
|
|
1511
1527
|
// moving trigger volume re-wakes everything it overlaps every frame, holding whole
|
|
1512
1528
|
// islands permanently awake. Skip the pair, mirroring IslandBuilder.__body_is_sensor.
|
|
1513
|
-
if (
|
|
1529
|
+
if (body_is_wholly_sensor(a, this.__body_collider_lists[idxA])
|
|
1530
|
+
|| body_is_wholly_sensor(b, this.__body_collider_lists[idxB])) {
|
|
1514
1531
|
continue;
|
|
1515
1532
|
}
|
|
1516
1533
|
|
|
@@ -1841,148 +1858,6 @@ export class PhysicsSystem extends System {
|
|
|
1841
1858
|
}
|
|
1842
1859
|
}
|
|
1843
1860
|
|
|
1844
|
-
/**
|
|
1845
|
-
* Producer — restore pass. At the top of a fixed step, reset every awake
|
|
1846
|
-
* {@link Interpolated} body's live components to their authoritative state
|
|
1847
|
-
* from the previous tick's snapshot, undoing any render-time interpolation
|
|
1848
|
-
* the {@link InterpolationSystem} wrote between frames so the sim integrates
|
|
1849
|
-
* from truth, not an interpolated pose. A body with no previous snapshot
|
|
1850
|
-
* (first step ever, or just woken) is left as-is — its live state is already
|
|
1851
|
-
* authoritative. No-op unless {@link interpolationLog} is wired.
|
|
1852
|
-
* @private
|
|
1853
|
-
*/
|
|
1854
|
-
__interp_restore() {
|
|
1855
|
-
const log = this.interpolationLog;
|
|
1856
|
-
const em = this.entityManager;
|
|
1857
|
-
if (log === null || em === null || em === undefined) return;
|
|
1858
|
-
const dataset = em.dataset;
|
|
1859
|
-
if (dataset === null || dataset === undefined) return;
|
|
1860
|
-
|
|
1861
|
-
const prev_tick = em.fixedStepTick - 1;
|
|
1862
|
-
if (prev_tick < 0) return;
|
|
1863
|
-
|
|
1864
|
-
const storage = this.storage;
|
|
1865
|
-
// Iterate the set snapshotted at prev_tick (the previous __interp_record), NOT the current
|
|
1866
|
-
// awake set: a body that fell asleep on prev_tick was awake when it was recorded (record runs
|
|
1867
|
-
// before the sleep test) so it carries a prev_tick snapshot, yet it is no longer in the awake
|
|
1868
|
-
// set. Restoring only the awake set would leave that just-slept body holding the render-blended
|
|
1869
|
-
// pose the last frame wrote — which the sim then reads via __swept_proximity and integrates
|
|
1870
|
-
// from if it wakes this step. A body woken THIS step has no prev_tick record, so log.interpolate
|
|
1871
|
-
// returns false and it is correctly left on its (authoritative) live pose.
|
|
1872
|
-
const recorded = this.__interp_recorded;
|
|
1873
|
-
const count = this.__interp_recorded_count;
|
|
1874
|
-
const scratch = this.__interp_scratch;
|
|
1875
|
-
|
|
1876
|
-
for (let i = 0; i < count; i++) {
|
|
1877
|
-
const idx = recorded[i];
|
|
1878
|
-
const entity = storage.entity_at(idx);
|
|
1879
|
-
if (entity < 0) continue; // slot freed since it was recorded
|
|
1880
|
-
const interpolated = dataset.getComponent(entity, Interpolated);
|
|
1881
|
-
if (interpolated === undefined || interpolated === null) continue;
|
|
1882
|
-
// A teleported body (snap set, e.g. via setPose) keeps its live pose
|
|
1883
|
-
// this step — restoring the previous tick would undo the teleport.
|
|
1884
|
-
if (interpolated.snap) continue;
|
|
1885
|
-
const key = interpolated.key;
|
|
1886
|
-
if (key < 0) continue;
|
|
1887
|
-
|
|
1888
|
-
const interpolands = interpolated.interpolands;
|
|
1889
|
-
for (let k = 0; k < interpolands.length; k++) {
|
|
1890
|
-
const ip = interpolands[k];
|
|
1891
|
-
scratch.position = 0;
|
|
1892
|
-
// Snap to the previous tick's snapshot (both offsets equal → t irrelevant).
|
|
1893
|
-
const ok = log.interpolate(scratch, key, ip.type_id, prev_tick, prev_tick, 0, ip.interpolation_adapter);
|
|
1894
|
-
if (!ok) continue;
|
|
1895
|
-
const target = dataset.getComponent(entity, ip.component_class);
|
|
1896
|
-
if (target === undefined || target === null) continue;
|
|
1897
|
-
scratch.position = 0;
|
|
1898
|
-
ip.serialization_adapter.deserialize(scratch, target);
|
|
1899
|
-
}
|
|
1900
|
-
}
|
|
1901
|
-
}
|
|
1902
|
-
|
|
1903
|
-
/**
|
|
1904
|
-
* Producer — record pass. At the end of a fixed step, snapshot every awake
|
|
1905
|
-
* {@link Interpolated} body's live components into the shared log under the
|
|
1906
|
-
* current `entityManager.fixedStepTick`. The render-time
|
|
1907
|
-
* {@link InterpolationSystem} blends consecutive ticks from these snapshots.
|
|
1908
|
-
* Only awake (moving) bodies are recorded, so the log stays sparse. No-op
|
|
1909
|
-
* unless {@link interpolationLog} is wired.
|
|
1910
|
-
*
|
|
1911
|
-
* **A body created after this pass has no snapshot for the step it was born on, and renders
|
|
1912
|
-
* from one snapshot for a step.** This pass runs at the end of `fixedUpdate`, and game code
|
|
1913
|
-
* runs after it — that ordering is correct, the sim must read the solved poses — so a body
|
|
1914
|
-
* spawned by game code is invisible to the tick it was spawned into. Its first record is the
|
|
1915
|
-
* NEXT tick, and `InterpolationLog.interpolate` handles the missing half gracefully by falling
|
|
1916
|
-
* back to whichever snapshot exists. That is the right primitive behaviour and it produces a
|
|
1917
|
-
* bad picture: the entity is drawn at the *newer* tick for a whole frame budget, so it appears
|
|
1918
|
-
* to jump a full step's travel and then hold still for one. Measured at 165 Hz by a port
|
|
1919
|
-
* (GAP-036) as four frames of a rocket parked at the muzzle, reported by a player as
|
|
1920
|
-
* "projectiles move with jerks".
|
|
1921
|
-
*
|
|
1922
|
-
* **Why this is documented rather than fixed, which is the part worth knowing.** The obvious
|
|
1923
|
-
* fix — record a body's pose when it links — does not fit this log. {@link InterpolationLog} is
|
|
1924
|
-
* a strictly monotonic tick ring: `begin_tick` throws while a tick is open, pages are
|
|
1925
|
-
* contiguous ranges that the next page's bytes follow immediately, and `#ticks` is keyed by
|
|
1926
|
-
* tick number — so re-opening the closed tick to append one body would overwrite that tick's
|
|
1927
|
-
* metadata for every other body in it. The fix that does work is to move this pass out of
|
|
1928
|
-
* `fixedUpdate` into a system registered after every simulation system, which is what a
|
|
1929
|
-
* consumer hitting this did; that costs a second mandatory registration, which is a trade this
|
|
1930
|
-
* engine has decided against elsewhere. Closing it properly means either a per-body "first
|
|
1931
|
-
* tick" the blend can consult, or a log that accepts an out-of-order record.
|
|
1932
|
-
*
|
|
1933
|
-
* The workaround needs no engine change: put the body on the application's own timeline via a
|
|
1934
|
-
* pose recorder registered last, since `__interp_restore` does not filter by `sourceId` and
|
|
1935
|
-
* `PhysicsSystem` still restores the authoritative pose before it integrates.
|
|
1936
|
-
*
|
|
1937
|
-
* @private
|
|
1938
|
-
*/
|
|
1939
|
-
__interp_record() {
|
|
1940
|
-
const log = this.interpolationLog;
|
|
1941
|
-
const em = this.entityManager;
|
|
1942
|
-
if (log === null || em === null || em === undefined) return;
|
|
1943
|
-
const dataset = em.dataset;
|
|
1944
|
-
if (dataset === null || dataset === undefined) return;
|
|
1945
|
-
|
|
1946
|
-
const tick = em.fixedStepTick;
|
|
1947
|
-
const storage = this.storage;
|
|
1948
|
-
const count = storage.awake_count;
|
|
1949
|
-
|
|
1950
|
-
// Rebuild the "recorded this tick" set that __interp_restore will iterate next tick.
|
|
1951
|
-
let recorded = this.__interp_recorded;
|
|
1952
|
-
let recorded_count = 0;
|
|
1953
|
-
|
|
1954
|
-
log.begin_tick(tick);
|
|
1955
|
-
for (let i = 0; i < count; i++) {
|
|
1956
|
-
const idx = storage.awake_at(i);
|
|
1957
|
-
const entity = storage.entity_at(idx);
|
|
1958
|
-
const interpolated = dataset.getComponent(entity, Interpolated);
|
|
1959
|
-
if (interpolated === undefined || interpolated === null) continue;
|
|
1960
|
-
const key = interpolated.key;
|
|
1961
|
-
if (key < 0) continue;
|
|
1962
|
-
|
|
1963
|
-
if (recorded_count === recorded.length) {
|
|
1964
|
-
const grown = new Uint32Array(recorded.length * 2);
|
|
1965
|
-
grown.set(recorded);
|
|
1966
|
-
recorded = grown;
|
|
1967
|
-
this.__interp_recorded = grown;
|
|
1968
|
-
}
|
|
1969
|
-
recorded[recorded_count++] = idx;
|
|
1970
|
-
|
|
1971
|
-
const interpolands = interpolated.interpolands;
|
|
1972
|
-
for (let k = 0; k < interpolands.length; k++) {
|
|
1973
|
-
const ip = interpolands[k];
|
|
1974
|
-
const target = dataset.getComponent(entity, ip.component_class);
|
|
1975
|
-
if (target === undefined || target === null) continue;
|
|
1976
|
-
const buf = log.begin_record(key, ip.type_id);
|
|
1977
|
-
ip.serialization_adapter.serialize(buf, target);
|
|
1978
|
-
log.end_record();
|
|
1979
|
-
}
|
|
1980
|
-
}
|
|
1981
|
-
log.end_tick();
|
|
1982
|
-
|
|
1983
|
-
this.__interp_recorded_count = recorded_count;
|
|
1984
|
-
}
|
|
1985
|
-
|
|
1986
1861
|
/**
|
|
1987
1862
|
* Advance the simulation by one step: forces, broadphase, narrowphase,
|
|
1988
1863
|
* islands, the substep solve, CCD, sleep, and contact-event dispatch.
|
|
@@ -1995,10 +1870,6 @@ export class PhysicsSystem extends System {
|
|
|
1995
1870
|
* @param {number} dt seconds
|
|
1996
1871
|
*/
|
|
1997
1872
|
fixedUpdate(dt) {
|
|
1998
|
-
// Producer: restore authoritative pose (undo render interpolation)
|
|
1999
|
-
// before the sim reads any Transform64 this step.
|
|
2000
|
-
this.__interp_restore();
|
|
2001
|
-
|
|
2002
1873
|
const gx = this.gravity[0];
|
|
2003
1874
|
const gy = this.gravity[1];
|
|
2004
1875
|
const gz = this.gravity[2];
|
|
@@ -2351,12 +2222,6 @@ export class PhysicsSystem extends System {
|
|
|
2351
2222
|
ccd_resolve(this);
|
|
2352
2223
|
}
|
|
2353
2224
|
|
|
2354
|
-
// Producer: record the post-step authoritative pose of every awake
|
|
2355
|
-
// interpolated body under this step's tick. Before the sleep test, so a
|
|
2356
|
-
// body that settles this step still records its final pose for the last
|
|
2357
|
-
// interpolation interval.
|
|
2358
|
-
this.__interp_record();
|
|
2359
|
-
|
|
2360
2225
|
// Stage 9: sleep test.
|
|
2361
2226
|
this.__sleep_test(dt);
|
|
2362
2227
|
|
|
@@ -15,4 +15,28 @@
|
|
|
15
15
|
* @returns {boolean}
|
|
16
16
|
*/
|
|
17
17
|
export function is_sensor(rb: RigidBody, collider: Collider | null): boolean;
|
|
18
|
+
/**
|
|
19
|
+
* Whether a body is a sensor ALL THE WAY THROUGH: the body flag, or every
|
|
20
|
+
* attached collider carrying {@link ColliderFlags.IsSensor}. A body with no
|
|
21
|
+
* colliders falls back to the body flag alone.
|
|
22
|
+
*
|
|
23
|
+
* The body-level questions — is this pair excluded from sleep islands, may it
|
|
24
|
+
* wake a sleeper, can the whole manifold be skipped — used to be answered from
|
|
25
|
+
* the body's PRIMARY collider, whichever one `ColliderObserverSystem.link`
|
|
26
|
+
* happened to see first. A body's colliders need not agree: a body built as
|
|
27
|
+
* [trigger volume, solid hull] read as a sensor and let everything fall
|
|
28
|
+
* through the solid hull, and the same body built the other way round had its
|
|
29
|
+
* trigger push. Attach order is not under the author's control.
|
|
30
|
+
*
|
|
31
|
+
* Only a body that is wholly a sensor can be treated as one. A mixed body is
|
|
32
|
+
* gated per contact, from the flag the narrowphase stamps where it knows which
|
|
33
|
+
* collider pair produced each contact.
|
|
34
|
+
*
|
|
35
|
+
* @param {RigidBody} rb
|
|
36
|
+
* @param {Array<{collider: Collider}>} [collider_list] the body's collider list
|
|
37
|
+
* @returns {boolean}
|
|
38
|
+
*/
|
|
39
|
+
export function body_is_wholly_sensor(rb: RigidBody, collider_list?: Array<{
|
|
40
|
+
collider: Collider;
|
|
41
|
+
}>): boolean;
|
|
18
42
|
//# sourceMappingURL=is_sensor.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"is_sensor.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/is_sensor.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,WAAS,IAAI,GAEX,OAAO,CASnB"}
|
|
1
|
+
{"version":3,"file":"is_sensor.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/is_sensor.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,WAAS,IAAI,GAEX,OAAO,CASnB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qEAHW,MAAM;IAAC,QAAQ,WAAU;CAAC,CAAC,GACzB,OAAO,CAkBnB"}
|
|
@@ -25,3 +25,42 @@ export function is_sensor(rb, collider) {
|
|
|
25
25
|
return collider !== null && collider !== undefined
|
|
26
26
|
&& (collider.flags & ColliderFlags.IsSensor) !== 0;
|
|
27
27
|
}
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Whether a body is a sensor ALL THE WAY THROUGH: the body flag, or every
|
|
31
|
+
* attached collider carrying {@link ColliderFlags.IsSensor}. A body with no
|
|
32
|
+
* colliders falls back to the body flag alone.
|
|
33
|
+
*
|
|
34
|
+
* The body-level questions — is this pair excluded from sleep islands, may it
|
|
35
|
+
* wake a sleeper, can the whole manifold be skipped — used to be answered from
|
|
36
|
+
* the body's PRIMARY collider, whichever one `ColliderObserverSystem.link`
|
|
37
|
+
* happened to see first. A body's colliders need not agree: a body built as
|
|
38
|
+
* [trigger volume, solid hull] read as a sensor and let everything fall
|
|
39
|
+
* through the solid hull, and the same body built the other way round had its
|
|
40
|
+
* trigger push. Attach order is not under the author's control.
|
|
41
|
+
*
|
|
42
|
+
* Only a body that is wholly a sensor can be treated as one. A mixed body is
|
|
43
|
+
* gated per contact, from the flag the narrowphase stamps where it knows which
|
|
44
|
+
* collider pair produced each contact.
|
|
45
|
+
*
|
|
46
|
+
* @param {RigidBody} rb
|
|
47
|
+
* @param {Array<{collider: Collider}>} [collider_list] the body's collider list
|
|
48
|
+
* @returns {boolean}
|
|
49
|
+
*/
|
|
50
|
+
export function body_is_wholly_sensor(rb, collider_list) {
|
|
51
|
+
if ((rb.flags & RigidBodyFlags.IsSensor) !== 0) {
|
|
52
|
+
return true;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
if (collider_list === undefined || collider_list.length === 0) {
|
|
56
|
+
return false;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
for (let i = 0; i < collider_list.length; i++) {
|
|
60
|
+
if ((collider_list[i].collider.flags & ColliderFlags.IsSensor) === 0) {
|
|
61
|
+
return false;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
return true;
|
|
66
|
+
}
|
|
@@ -141,10 +141,24 @@ export class FluidComponent {
|
|
|
141
141
|
hash(): number;
|
|
142
142
|
/**
|
|
143
143
|
* Write the field's world-space axis-aligned bounding box into `out`. Used by
|
|
144
|
-
* {@link FluidSystem} as
|
|
145
|
-
*
|
|
146
|
-
*
|
|
147
|
-
*
|
|
144
|
+
* {@link FluidSystem} and {@link WorkerFluidSystem} as the broad-phase target when
|
|
145
|
+
* filtering effectors.
|
|
146
|
+
*
|
|
147
|
+
* `origin` is cell `(0,0,0)`'s CENTRE, so the occupied volume runs from
|
|
148
|
+
* `origin - cell_size/2` to `origin + (res - 0.5) * cell_size`. The box is that
|
|
149
|
+
* volume plus one `cell_size` on every side.
|
|
150
|
+
*
|
|
151
|
+
* The margin is not slack. An effector's own AABB is its position expanded by its
|
|
152
|
+
* USER radius, while the splat floors the effective kernel at one grid cell
|
|
153
|
+
* ({@link ImpulseFluidEffector}), so a sub-cell-radius source deposits up to a cell
|
|
154
|
+
* further than its AABB reaches. Covering that here is what keeps the broad-phase
|
|
155
|
+
* conservative: a false positive costs one wasted splat, a false negative is a fan
|
|
156
|
+
* that silently stops working.
|
|
157
|
+
*
|
|
158
|
+
* This used to write `[origin, origin + res * cell_size]` — a full cell of slack
|
|
159
|
+
* past the far side and NONE at all on the near one — so a source placed within half
|
|
160
|
+
* a cell outside the near face was dropped for this field entirely while the same
|
|
161
|
+
* source on the far side worked.
|
|
148
162
|
*
|
|
149
163
|
* @param {AABB3} out
|
|
150
164
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FluidComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidComponent.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAEI;;OAEG;IACH,OAFU,UAAU,CAEK;IAEzB;;;;;;;OAOG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;;;;;;OAQG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;;;;;;;;;;;;;;;;;OAmBG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;OAKG;IACH,UAFU,OAAO,CAEA;IAEjB;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAOhC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACL,MAAM,CAQjB;IAED;;;OAGG;IACH,cAHW,cAAc,GACb,OAAO,CAoBlB;IAED;;OAEG;IACH,QAFY,MAAM,CAgBjB;IAED
|
|
1
|
+
{"version":3,"file":"FluidComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidComponent.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAEI;;OAEG;IACH,OAFU,UAAU,CAEK;IAEzB;;;;;;;OAOG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;;;;;;OAQG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;;;;;;;;;;;;;;;;;OAmBG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;OAKG;IACH,UAFU,OAAO,CAEA;IAEjB;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAOhC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACL,MAAM,CAQjB;IAED;;;OAGG;IACH,cAHW,cAAc,GACb,OAAO,CAoBlB;IAED;;OAEG;IACH,QAFY,MAAM,CAgBjB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iCAmBC;IAGL,0BAAyC;CAFxC;2BA/P0B,kBAAkB"}
|
|
@@ -214,24 +214,45 @@ export class FluidComponent {
|
|
|
214
214
|
|
|
215
215
|
/**
|
|
216
216
|
* Write the field's world-space axis-aligned bounding box into `out`. Used by
|
|
217
|
-
* {@link FluidSystem} as
|
|
218
|
-
*
|
|
219
|
-
*
|
|
220
|
-
*
|
|
217
|
+
* {@link FluidSystem} and {@link WorkerFluidSystem} as the broad-phase target when
|
|
218
|
+
* filtering effectors.
|
|
219
|
+
*
|
|
220
|
+
* `origin` is cell `(0,0,0)`'s CENTRE, so the occupied volume runs from
|
|
221
|
+
* `origin - cell_size/2` to `origin + (res - 0.5) * cell_size`. The box is that
|
|
222
|
+
* volume plus one `cell_size` on every side.
|
|
223
|
+
*
|
|
224
|
+
* The margin is not slack. An effector's own AABB is its position expanded by its
|
|
225
|
+
* USER radius, while the splat floors the effective kernel at one grid cell
|
|
226
|
+
* ({@link ImpulseFluidEffector}), so a sub-cell-radius source deposits up to a cell
|
|
227
|
+
* further than its AABB reaches. Covering that here is what keeps the broad-phase
|
|
228
|
+
* conservative: a false positive costs one wasted splat, a false negative is a fan
|
|
229
|
+
* that silently stops working.
|
|
230
|
+
*
|
|
231
|
+
* This used to write `[origin, origin + res * cell_size]` — a full cell of slack
|
|
232
|
+
* past the far side and NONE at all on the near one — so a source placed within half
|
|
233
|
+
* a cell outside the near face was dropped for this field entirely while the same
|
|
234
|
+
* source on the far side worked.
|
|
221
235
|
*
|
|
222
236
|
* @param {AABB3} out
|
|
223
237
|
*/
|
|
224
238
|
getBoundingBox(out) {
|
|
225
239
|
const res = this.field.getResolution();
|
|
226
240
|
const cs = this.cell_size;
|
|
241
|
+
|
|
242
|
+
// half a cell to the face of cell 0, then one cell of kernel-clamp margin
|
|
243
|
+
const margin = cs * 1.5;
|
|
244
|
+
|
|
227
245
|
const ox = this.origin[0];
|
|
228
246
|
const oy = this.origin[1];
|
|
229
247
|
const oz = this.origin[2];
|
|
248
|
+
|
|
230
249
|
out.setBounds(
|
|
231
|
-
ox
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
250
|
+
ox - margin,
|
|
251
|
+
oy - margin,
|
|
252
|
+
oz - margin,
|
|
253
|
+
ox + (res[0] - 1) * cs + margin,
|
|
254
|
+
oy + (res[1] - 1) * cs + margin,
|
|
255
|
+
oz + (res[2] - 1) * cs + margin
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);
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}
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}
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@@ -64,11 +64,11 @@ export class FluidObstacleSystem extends System<any> {
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/**
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* @param {FluidComponent} fluid
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*/
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-
static "__#
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+
static "__#415@#refresh_masks"(fluid: FluidComponent): void;
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/**
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* @param {FluidComponent} fluid
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*/
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-
static "__#
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+
static "__#415@#clear_field"(fluid: FluidComponent): void;
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/**
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* Mark every cell of `fluid` whose centre lies within `inflation` of the
|
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* posed shape as solid. Iteration is clipped to the shape's world AABB
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@@ -80,7 +80,7 @@ export class FluidObstacleSystem extends System<any> {
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* @param {number} inflation world-units SDF threshold
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* @param {Float64Array} point length-3 scratch
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*/
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-
static "__#
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+
static "__#415@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
|
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84
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|
/**
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85
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* Write the obstacle's translation velocity onto every face of every cell
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* it voxelized — the moving-wall boundary condition. Runs AFTER the mask
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@@ -100,7 +100,7 @@ export class FluidObstacleSystem extends System<any> {
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100
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* @param {number} wvy
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* @param {number} wvz
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*/
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-
static "__#
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+
static "__#415@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
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constructor();
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dependencies: (typeof FluidObstacle)[];
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|
components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidObstacle>)[];
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@@ -16,6 +16,14 @@
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16
16
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* dt, matrix). They must not retain references to field buffers between calls (the
|
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17
17
|
* field's buffer references are stable, but caching them across resolution changes
|
|
18
18
|
* would break).
|
|
19
|
+
*
|
|
20
|
+
* One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
|
|
21
|
+
* trail at the end of `apply`, because a source positioned by hand outside the ECS
|
|
22
|
+
* has nothing else to advance it. That mode hands the segment to whichever field
|
|
23
|
+
* steps first and a zero segment to the rest, so pair it with a single field —
|
|
24
|
+
* driving the same effector from a `Transform64` advances the trail in
|
|
25
|
+
* `syncFromTransform` instead and every overlapping field receives the same wake.
|
|
26
|
+
* See the {@link WakeFluidEffector} class docstring.
|
|
19
27
|
*/
|
|
20
28
|
export class AbstractFluidEffector {
|
|
21
29
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;OAOG;IACH,gDAEC;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;CACJ"}
|
|
@@ -16,6 +16,14 @@
|
|
|
16
16
|
* dt, matrix). They must not retain references to field buffers between calls (the
|
|
17
17
|
* field's buffer references are stable, but caching them across resolution changes
|
|
18
18
|
* would break).
|
|
19
|
+
*
|
|
20
|
+
* One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
|
|
21
|
+
* trail at the end of `apply`, because a source positioned by hand outside the ECS
|
|
22
|
+
* has nothing else to advance it. That mode hands the segment to whichever field
|
|
23
|
+
* steps first and a zero segment to the rest, so pair it with a single field —
|
|
24
|
+
* driving the same effector from a `Transform64` advances the trail in
|
|
25
|
+
* `syncFromTransform` instead and every overlapping field receives the same wake.
|
|
26
|
+
* See the {@link WakeFluidEffector} class docstring.
|
|
19
27
|
*/
|
|
20
28
|
export class AbstractFluidEffector {
|
|
21
29
|
/**
|