@woosh/meep-engine 3.30.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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Array.prototype.push.apply(codeLines, [
|
|
119
119
|
//language=js
|
|
120
|
-
`function
|
|
120
|
+
`function pushTransferableIfUnique(result, value) {
|
|
121
|
+
// De-duplicated, matching the extractTransferables module this is a copy of.
|
|
122
|
+
// postMessage rejects a transfer list holding the same object twice with a
|
|
123
|
+
// DataCloneError, and a result carrying two views over one ArrayBuffer - a header
|
|
124
|
+
// plus a payload, an interleaved vertex buffer - is the natural shape for a worker
|
|
125
|
+
// that carves its return value out of one allocation.
|
|
126
|
+
if (result.indexOf(value) === -1) {
|
|
127
|
+
result.push(value);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
function extractTransferables(obj, result) {
|
|
121
132
|
if (obj === null || typeof obj !== "object") {
|
|
122
133
|
return; //not an object (or null, which typeof reports as "object"), skip
|
|
123
134
|
} else if (obj instanceof ArrayBuffer) {
|
|
124
|
-
result
|
|
135
|
+
pushTransferableIfUnique(result, obj);
|
|
125
136
|
} else if (obj.buffer instanceof ArrayBuffer) {
|
|
126
|
-
result
|
|
137
|
+
pushTransferableIfUnique(result, obj.buffer);
|
|
127
138
|
} else if (typeof ImageBitmap !== "undefined" && obj instanceof ImageBitmap) {
|
|
128
|
-
result
|
|
139
|
+
pushTransferableIfUnique(result, obj);
|
|
129
140
|
} else {
|
|
130
141
|
for (var i in obj) {
|
|
131
142
|
if (obj.hasOwnProperty(i)) {
|
|
@@ -169,7 +180,18 @@ class WorkerBuilder {
|
|
|
169
180
|
|
|
170
181
|
if(method_result != null && typeof method_result.then === "function"){
|
|
171
182
|
// thenable
|
|
172
|
-
|
|
183
|
+
//
|
|
184
|
+
// sendResult can throw - postMessage refuses a value it cannot
|
|
185
|
+
// structured-clone - and on this path there is no enclosing try, so
|
|
186
|
+
// the throw used to escape as an in-worker unhandled rejection and the
|
|
187
|
+
// caller's request never settled. Report it instead.
|
|
188
|
+
method_result.then(function (value) {
|
|
189
|
+
try {
|
|
190
|
+
sendResult(value);
|
|
191
|
+
} catch (e) {
|
|
192
|
+
sendError(e);
|
|
193
|
+
}
|
|
194
|
+
}, sendError);
|
|
173
195
|
}else{
|
|
174
196
|
// straight value
|
|
175
197
|
sendResult(method_result);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Clock.d.ts","sourceRoot":"","sources":["../../../src/engine/Clock.js"],"names":[],"mappings":";AAcA;;GAEG;AACH;IAEI;;;;OAIG;IACH,0BAAsB;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,oBAAoB;IAGpB;;;;;;OAMG;IACH,gBAHU,IAAI,CAGM;IAMpB;;;OAGG;IACH,0BAEC;IAED;;;OAGG;IACH,yBAEC;IAED,cAIC;IAED,aAEC;IAED,
|
|
1
|
+
{"version":3,"file":"Clock.d.ts","sourceRoot":"","sources":["../../../src/engine/Clock.js"],"names":[],"mappings":";AAcA;;GAEG;AACH;IAEI;;;;OAIG;IACH,0BAAsB;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,oBAAoB;IAGpB;;;;;;OAMG;IACH,gBAHU,IAAI,CAGM;IAMpB;;;OAGG;IACH,0BAEC;IAED;;;OAGG;IACH,yBAEC;IAED,cAIC;IAED,aAEC;IAED,cAeC;IAED;;;OAGG;IACH,YAFa,MAAM,CAOlB;IAED;;;OAGG;IACH,qBAFa,MAAM,CAOlB;IAED;;;;OAIG;IACH,kBAFY,MAAM,CAIjB;IAED,cAGC;CACJ;iBA1IgB,4BAA4B"}
|
package/src/engine/Clock.js
CHANGED
|
@@ -85,6 +85,17 @@ class Clock {
|
|
|
85
85
|
}
|
|
86
86
|
|
|
87
87
|
pause() {
|
|
88
|
+
if (!this.__isRunning) {
|
|
89
|
+
// Already stopped. The free `updateElapsedTime` below has no running guard, unlike the
|
|
90
|
+
// method of the same name, so pausing a stopped clock used to add the whole interval
|
|
91
|
+
// it spent stopped to `elapsedTime` - a tab backgrounded for ten minutes and then
|
|
92
|
+
// paused again by the context-loss timer appended 600 seconds to simulation time,
|
|
93
|
+
// which `Engine.render` reads as the anchor for particle, animation and exposure
|
|
94
|
+
// stepping. It also fired at the Ticker's constructor, where pausing a fresh clock
|
|
95
|
+
// seeded elapsedTime with performance.now().
|
|
96
|
+
return;
|
|
97
|
+
}
|
|
98
|
+
|
|
88
99
|
this.__isRunning = false;
|
|
89
100
|
//update time
|
|
90
101
|
updateElapsedTime(this);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Engine.d.ts","sourceRoot":"","sources":["../../../src/engine/Engine.js"],"names":[],"mappings":";6BAoCa,OAAO,8BAA8B,EAAE,cAAc;
|
|
1
|
+
{"version":3,"file":"Engine.d.ts","sourceRoot":"","sources":["../../../src/engine/Engine.js"],"names":[],"mappings":";6BAoCa,OAAO,8BAA8B,EAAE,cAAc;AAwClE;IAiGI;;;;;;;;;OASG;IACH,sBARW,cAAc;QAEU,aAAa,GAArC,aAAa;QACK,cAAc,GAAhC,OAAO;QACW,WAAW,GAA7B,OAAO;QACW,KAAK,GAAvB,OAAO;OA+OjB;IApSD;;;OAGG;IACH,UAFU,cAAc,GAAC,IAAI,CAEb;IAEhB;;;OAGG;IACH,OAFU,WAAW,GAAC,IAAI,CAEb;IAEb,qBAA4B;IAE5B;;;;;;;;;OASG;IACH,0BAFU,uBAAuB,CAEe;IAEhD;;;OAGG;IACH,kBAFU,mBAAmB,CAEO;IAEpC;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,mBAFU,kBAAkB,CAEa;IAoBrC;;;OAGG;IACH,UAFU,cAAc,CAEA;IAKxB;;;OAGG;IACH,aAFU,gBAAgB,CAEe;IAGzC,yCAAkE;IAK9D,6BAAkC;IAMtC;;;OAGG;IACH,cAFU,aAAa,MAAM,CAAC,CAK5B;IAEF,8CAiCE;IAgCF;;;OAGG;IACH,SAFU,WAAW,CAEoB;IAEzC;;;OAGG;IACH,oCAA0C;IAE1C;;;OAGG;IACH,sCAFU,2BAA2B,CAE+B;IAEpE,yBAAoC;IAGpC;;OAEG;IACH,aAAkB;IAElB;;;OAGG;IACH,SAFU,OAAO,CAEwB;IAGzC,2BAAsC;IAuCtC;;;OAGG;IACH,KAFU,SAAS,CAEO;IAE1B;;;OAGG;IACH,uBAFU,YAAY,CAEqD;IAI3E;;;;MAIC;IA6BD;;;OAGG;IACH,kBAFU,OAAO,CAEW;IAwIhC,wBAgCC;IApBG,oBAAwB;IAsB5B,2BA8CC;IAED,oBAiBC;IAED;;;OAGG;IACH,+CAUC;IAED,eAkDC;IAED;;;OAGG;IACH,sBAuGC;IAqBD;;OAEG;IACH,sBA+DC;IAED,aAEC;IAED;;OAEG;IACH,4BAOC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;;CAPxB;+BA94B8B,+BAA+B;wBAUtC,wBAAwB;0BApBtB,0CAA0C;wCAcN,iDAAiD;oCAG3E,iCAAiC;mBAElD,wBAAwB;+BArBZ,gDAAgD;iCAO9C,+CAA+C;8BAGlD,wBAAwB;6BALzB,yBAAyB;uCAIf,6DAA6D;4BASxE,0BAA0B;+BApBvB,iCAAiC;4CAapB,qDAAqD;AAejG;;GAEG;AAGH;IACI,gDAA2D;IAC3D,0BAAkC;IAClC,iCAAyC;CAC5C;6BAtC4B,sCAAsC;sBA2B7C,mBAAmB;yBAJhB,yBAAyB;8BALpB,kCAAkC;2BADrC,mCAAmC;8BADhC,kCAAkC;sBAZ1C,+BAA+B;+BAKtB,qCAAqC;4BAPxC,kCAAkC;oBAH1C,yBAAyB"}
|
package/src/engine/Engine.js
CHANGED
|
@@ -44,6 +44,17 @@ class EngineSettings {
|
|
|
44
44
|
input_mouse_sensitivity = new Vector1(5);
|
|
45
45
|
}
|
|
46
46
|
|
|
47
|
+
/**
|
|
48
|
+
* Where an {@link Engine} is in its start/stop cycle. See `Engine#start`.
|
|
49
|
+
* @readonly
|
|
50
|
+
* @type {number}
|
|
51
|
+
*/
|
|
52
|
+
const ENGINE_START_STATE_STOPPED = 0;
|
|
53
|
+
/** @readonly @type {number} */
|
|
54
|
+
const ENGINE_START_STATE_STARTING = 1;
|
|
55
|
+
/** @readonly @type {number} */
|
|
56
|
+
const ENGINE_START_STATE_STARTED = 2;
|
|
57
|
+
|
|
47
58
|
const METRIC_ID_FRAME = 'frame_delay';
|
|
48
59
|
const METRIC_ID_RENDER = 'render_time';
|
|
49
60
|
const METRIC_ID_SIMULATION = 'simulation_time';
|
|
@@ -84,6 +95,27 @@ class Engine {
|
|
|
84
95
|
* Handle of the pending "pause the simulation, this outage is taking a while" timer, `-1` when none
|
|
85
96
|
* @type {number}
|
|
86
97
|
*/
|
|
98
|
+
/**
|
|
99
|
+
* The ticker subscription that drives the entity manager, held so {@link stop} can remove it.
|
|
100
|
+
* Null when an external entity manager is in use.
|
|
101
|
+
* @type {function(number)|null}
|
|
102
|
+
*/
|
|
103
|
+
#simulation_tick_handler = null;
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* Undoes what {@link initializeSettings} registered on the window. Null until it has run.
|
|
107
|
+
* @type {function()|null}
|
|
108
|
+
*/
|
|
109
|
+
#settings_teardown = null;
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* Where this engine is in its start/stop cycle. Guards against a second {@link start} - on a
|
|
113
|
+
* half-built engine that re-acquires the GPU device, re-subscribes the sound engine to pointer
|
|
114
|
+
* and keyboard, and arms a second performance printer on top of the first.
|
|
115
|
+
* @type {number}
|
|
116
|
+
*/
|
|
117
|
+
#start_state = ENGINE_START_STATE_STOPPED;
|
|
118
|
+
|
|
87
119
|
#context_loss_pause_timer = -1;
|
|
88
120
|
|
|
89
121
|
/**
|
|
@@ -230,8 +262,10 @@ class Engine {
|
|
|
230
262
|
|
|
231
263
|
|
|
232
264
|
if (!this.__using_external_entity_manager) {
|
|
233
|
-
//
|
|
234
|
-
|
|
265
|
+
// Subscribe simulator to common ticker. Held, so `stop` can take it off again -
|
|
266
|
+
// left on, it keeps the ticker pointing at a torn-down entity manager and keeps the
|
|
267
|
+
// whole engine graph reachable.
|
|
268
|
+
this.#simulation_tick_handler = timeDelta => {
|
|
235
269
|
const t0 = performance.now();
|
|
236
270
|
this.entityManager.update(timeDelta);
|
|
237
271
|
|
|
@@ -240,7 +274,9 @@ class Engine {
|
|
|
240
274
|
|
|
241
275
|
// record frame time
|
|
242
276
|
this.performance.get(METRIC_ID_SIMULATION).record(duration);
|
|
243
|
-
}
|
|
277
|
+
};
|
|
278
|
+
|
|
279
|
+
this.ticker.onTick.add(this.#simulation_tick_handler);
|
|
244
280
|
}
|
|
245
281
|
|
|
246
282
|
// initialize performance metrics
|
|
@@ -569,14 +605,28 @@ class Engine {
|
|
|
569
605
|
engine.viewStack.size.set(parentElement.innerWidth, parentElement.innerHeight);
|
|
570
606
|
}
|
|
571
607
|
|
|
572
|
-
this.settings.graphics_control_viewport_size
|
|
608
|
+
const control_viewport_size = this.settings.graphics_control_viewport_size;
|
|
609
|
+
|
|
610
|
+
function handleViewportControlSetting(value) {
|
|
573
611
|
if (value) {
|
|
574
612
|
setViewportToWindowSize();
|
|
575
613
|
window.addEventListener("resize", setViewportToWindowSize, false);
|
|
576
614
|
} else {
|
|
577
615
|
window.removeEventListener("resize", setViewportToWindowSize);
|
|
578
616
|
}
|
|
579
|
-
}
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
control_viewport_size.process(handleViewportControlSetting);
|
|
620
|
+
|
|
621
|
+
// `setViewportToWindowSize` closes over the engine, so a listener left on the window holds
|
|
622
|
+
// the entity manager, the asset cache and the graphics engine unreachable for GC after
|
|
623
|
+
// `stop()` - and every resize after that drives a dead view stack. It used to come off
|
|
624
|
+
// only if the setting was flipped to false, which defaults to true.
|
|
625
|
+
this.#settings_teardown = () => {
|
|
626
|
+
control_viewport_size.onChanged.remove(handleViewportControlSetting);
|
|
627
|
+
|
|
628
|
+
window.removeEventListener("resize", setViewportToWindowSize);
|
|
629
|
+
};
|
|
580
630
|
|
|
581
631
|
logger.info('Engine settings initilized.');
|
|
582
632
|
}
|
|
@@ -673,6 +723,16 @@ class Engine {
|
|
|
673
723
|
* @returns {Promise}
|
|
674
724
|
*/
|
|
675
725
|
async start() {
|
|
726
|
+
if (this.#start_state !== ENGINE_START_STATE_STOPPED) {
|
|
727
|
+
// A second start on a half-built engine re-acquires the GPU device, re-subscribes the
|
|
728
|
+
// sound engine to pointer and keyboard, and arms a second performance printer on top
|
|
729
|
+
// of the first. The natural reaction to a failed start is to retry it, which is
|
|
730
|
+
// exactly how that compounded.
|
|
731
|
+
throw new Error(`Engine is already ${this.#start_state === ENGINE_START_STATE_STARTING ? 'starting' : 'started'}`);
|
|
732
|
+
}
|
|
733
|
+
|
|
734
|
+
this.#start_state = ENGINE_START_STATE_STARTING;
|
|
735
|
+
|
|
676
736
|
// First, and awaited: systems read `graphics.viewport` and size themselves off it during
|
|
677
737
|
// their own startup, so the device has to exist before the entity manager runs.
|
|
678
738
|
if (this.graphics !== null) {
|
|
@@ -736,10 +796,29 @@ class Engine {
|
|
|
736
796
|
//load options
|
|
737
797
|
await this.options.attachToStorage('lazykitty.komrade.options', this.storage);
|
|
738
798
|
|
|
799
|
+
this.#start_state = ENGINE_START_STATE_STARTED;
|
|
800
|
+
|
|
739
801
|
logger.info('engine started');
|
|
740
|
-
},
|
|
802
|
+
}, async (e) => {
|
|
741
803
|
logger.error(`Engine Failed to start: ${e}`);
|
|
742
804
|
|
|
805
|
+
// Unwind what did come up. Before the Promise.all this method has already acquired the
|
|
806
|
+
// GPU device, started the asset manager, subscribed the sound engine to pointer and
|
|
807
|
+
// keyboard and armed a 15-second console printer; the four branches of the Promise.all
|
|
808
|
+
// succeed or fail independently. Leaving all of that running burned a device and a
|
|
809
|
+
// timer for the life of the page while the caller, seeing a rejection, reasonably
|
|
810
|
+
// assumed nothing came up.
|
|
811
|
+
//
|
|
812
|
+
// Best-effort: a teardown step that throws must not replace the startup failure the
|
|
813
|
+
// caller needs to see.
|
|
814
|
+
this.#start_state = ENGINE_START_STATE_STARTED;
|
|
815
|
+
|
|
816
|
+
try {
|
|
817
|
+
await this.stop();
|
|
818
|
+
} catch (teardown_error) {
|
|
819
|
+
logger.error(`Engine failed to roll back a failed start: ${teardown_error}`);
|
|
820
|
+
}
|
|
821
|
+
|
|
743
822
|
// the caller awaits start() to know whether the engine came up;
|
|
744
823
|
// swallowing this reported success after a failed startup
|
|
745
824
|
throw e;
|
|
@@ -771,6 +850,8 @@ class Engine {
|
|
|
771
850
|
* Shutdown the engine, disposing all relevant resources
|
|
772
851
|
*/
|
|
773
852
|
async stop() {
|
|
853
|
+
this.#start_state = ENGINE_START_STATE_STOPPED;
|
|
854
|
+
|
|
774
855
|
this.__performacne_monitor.stop();
|
|
775
856
|
|
|
776
857
|
// stop the ticker. pause() throws when the loop is not currently
|
|
@@ -805,6 +886,26 @@ class Engine {
|
|
|
805
886
|
|
|
806
887
|
await this.assetManager.shutdown();
|
|
807
888
|
|
|
889
|
+
// Everything the constructor registered outside the paths above. Left alone, each one
|
|
890
|
+
// holds the whole engine graph - including every loaded asset - reachable for GC, and a
|
|
891
|
+
// host that builds a second engine (an editor reloading a project, a test suite)
|
|
892
|
+
// accumulates one live graph per cycle.
|
|
893
|
+
if (this.#settings_teardown !== null) {
|
|
894
|
+
this.#settings_teardown();
|
|
895
|
+
this.#settings_teardown = null;
|
|
896
|
+
}
|
|
897
|
+
|
|
898
|
+
this.viewStack.on.linked.remove(this.#focusInputElement, this);
|
|
899
|
+
this.viewStack.el.removeEventListener('pointerdown', this.#focusInputElement);
|
|
900
|
+
|
|
901
|
+
if (this.#simulation_tick_handler !== null) {
|
|
902
|
+
this.ticker.onTick.remove(this.#simulation_tick_handler);
|
|
903
|
+
this.#simulation_tick_handler = null;
|
|
904
|
+
}
|
|
905
|
+
|
|
906
|
+
this.#clear_context_loss_pause_timer();
|
|
907
|
+
this.#paused_by_context_loss = false;
|
|
908
|
+
|
|
808
909
|
// last, so that everything above still has a live context to release its GPU resources through
|
|
809
910
|
const graphics = this.graphics;
|
|
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{"version":3,"file":"AchievementManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/achievements/AchievementManager.js"],"names":[],"mappings":"AAkDA;IAGI;;;OAGG;IACH,SAFU,qBAAmB,IAAI,CAElB;IAEf;;;OAGG;IACH,SAFU,WAAW,EAAE,CAEV;IAEb;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAEpB;;;OAGG;IACH,YAFU,aAAW,IAAI,CAEP;IAElB;;;OAGG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAIhB;;;OAGG;IACH,oBAFU,eAAe,CAEkB;IAE3C;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,mBAFU,WAAW,CAKpB;IAUD,aAAkB;IAGtB;;;;OAIG;IACH,gCAFY,WAAW,GAAC,SAAS,CAIhC;IAGD;;;OAGG;IACH,yBA6BC;IAED;;;OAGG;IACH,sBAcC;IAED;;;OAGG;IACH,wBAUC;IAGD;;OAEG;IACH,iBAUC;IAED;;OAEG;IACH,mBAMC;IAED,
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{"version":3,"file":"AchievementManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/achievements/AchievementManager.js"],"names":[],"mappings":"AAkDA;IAGI;;;OAGG;IACH,SAFU,qBAAmB,IAAI,CAElB;IAEf;;;OAGG;IACH,SAFU,WAAW,EAAE,CAEV;IAEb;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAEpB;;;OAGG;IACH,YAFU,aAAW,IAAI,CAEP;IAElB;;;OAGG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAIhB;;;OAGG;IACH,oBAFU,eAAe,CAEkB;IAE3C;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,mBAFU,WAAW,CAKpB;IAUD,aAAkB;IAGtB;;;;OAIG;IACH,gCAFY,WAAW,GAAC,SAAS,CAIhC;IAGD;;;OAGG;IACH,yBA6BC;IAED;;;OAGG;IACH,sBAcC;IAED;;;OAGG;IACH,wBAUC;IAGD;;OAEG;IACH,iBAUC;IAED;;OAEG;IACH,mBAMC;IAED,uCAcC;IAED;;;OAGG;IACH,2DAaC;IAED;;;OAGG;IACH,qBAFW,WAAW,QAuFrB;IAED;;;OAGG;IACH,+CAOC;IAED,mCAoDC;IAED,yBAWC;IAED,0BAOC;CACJ;6BA3a4B,2BAA2B;4BAK5B,kBAAkB;4BA1BlB,qCAAqC;4BACrC,sDAAsD"}
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@@ -236,6 +236,14 @@ export class AchievementManager extends EnginePlugin {
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// for plugins, did nothing for this one: shutdown() never ran, deactivate() never ran, and
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// every achievement's blackboard trigger handler stayed subscribed. A restart then re-ran
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// cycle. `engine` was never assigned either, since only EnginePlugin.initialize does that.
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@@ -421,7 +429,9 @@ export class AchievementManager extends EnginePlugin {
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}
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async startup() {
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assert.equal()
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// a stray no-argument `assert.equal()` stood here - a two-argument comparison called with
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// none, passing vacuously
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await super.startup();
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//load achievement definitions
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await this.loadDefinitions(this.assetManager);
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@@ -432,6 +442,11 @@ export class AchievementManager extends EnginePlugin {
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}
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async shutdown() {
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// this is what moves __state to Stopped, and what lets the plugin manager reach Finalized
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await super.shutdown();
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// The `isActive` reactive that drives deactivate() is fed by `isStarted`, so the handlers
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// registered by activateEntry are only released if this is cleared.
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this.isStarted.set(false);
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{"version":3,"file":"ecd_bind_animation_curve.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/clip/ecd_bind_animation_curve.js"],"names":[],"mappings":"
|
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{"version":3,"file":"ecd_bind_animation_curve.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/clip/ecd_bind_animation_curve.js"],"names":[],"mappings":"AAwHA;;;;GAIG;AACH,sFA8BC;qCAxJoC,2BAA2B"}
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@@ -59,12 +59,23 @@ function convert_three_track_to_curves(track) {
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// figure out interpolation type
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/*
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A quaternion track is interpolated below as four independent per-component curves; without hemisphere
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alignment a pair of adjacent keys with a negative dot product interpolates the long way around. Negate
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keys into a common hemisphere first so the component nlerp takes the short arc.
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CubicTangents is included: its keys are 12 floats, [in_tangent, value, out_tangent], and the shared
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walk negates the whole block so a flipped value keeps its tangents. This used to be gated to Linear
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with a comment saying cubic was "not yet aligned", which left a CUBICSPLINE quaternion track
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interpolating the long way between sign-mismatched keys — the one-frame snap the loader's copy of this
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was written to eliminate. Discrete needs no interpolation at all, so it is still skipped.
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*/
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if (track.ValueTypeName === 'quaternion' && interpolation !== AnimationInterpolationKind.Discrete) {
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const is_cubic = interpolation === AnimationInterpolationKind.CubicTangents;
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values = hemisphere_align_quaternion_values(
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);
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const values_per_key = values.length / key_count;
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@@ -1,20 +1,29 @@
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1
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/**
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-
* Return a copy of a flat quaternion keyframe-value array
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*
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* non-negative).
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* Return a copy of a flat quaternion keyframe-value array in which every key has been negated as needed
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* so that consecutive keys lie in the same hemisphere (their dot product is non-negative).
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*
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*
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*
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*
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*
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*
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*
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* The walk is {@link quat3_canonicalize_sign_run}; this is the copying, 4-float-stride entry point.
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* `canonicalize_quaternion_signs` in the glTF loader is the in-place one that also handles the
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* 12-float CUBICSPLINE stride and the rest-rotation anchor. The two used to be separate
|
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* implementations, and this was the weaker: no tangent handling and no anchor, so a CUBICSPLINE track
|
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|
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* could not be aligned through it at all and two clips on one node could land in opposite hemispheres.
|
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*
|
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|
+
* A quaternion and its negation represent the same rotation, so this does not change the pose at any
|
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* key. It changes what happens BETWEEN keys — see the shared function for why.
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*
|
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* The input array is not mutated.
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*
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* @param {number[]|Float32Array|Float64Array} values flat quaternion components, 4 per key
|
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* @param {number} key_count number of keyframes
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|
+
* @param {number} [stride] floats per keyframe block; 12 for a CUBICSPLINE track
|
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|
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* @param {number} [val_offset] offset of the quaternion within a block; 4 for a CUBICSPLINE track
|
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|
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* @param {{x:number, y:number, z:number, w:number}} [rest_rotation] anchors the leading sign
|
|
17
21
|
* @returns {number[]|Float32Array|Float64Array} a copy with hemisphere-aligned keys
|
|
18
22
|
*/
|
|
19
|
-
export function hemisphere_align_quaternion_values(values: number[] | Float32Array | Float64Array, key_count: number
|
|
23
|
+
export function hemisphere_align_quaternion_values(values: number[] | Float32Array | Float64Array, key_count: number, stride?: number, val_offset?: number, rest_rotation?: {
|
|
24
|
+
x: number;
|
|
25
|
+
y: number;
|
|
26
|
+
z: number;
|
|
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|
+
w: number;
|
|
28
|
+
}): number[] | Float32Array | Float64Array;
|
|
20
29
|
//# sourceMappingURL=hemisphere_align_quaternion_values.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"hemisphere_align_quaternion_values.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/clip/hemisphere_align_quaternion_values.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"hemisphere_align_quaternion_values.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/clip/hemisphere_align_quaternion_values.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,2DAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,aAClC,MAAM,WACN,MAAM,eACN,MAAM,kBACN;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAC,GACtC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,CAU9C"}
|
|
@@ -1,37 +1,33 @@
|
|
|
1
|
+
import { quat3_canonicalize_sign_run } from "../../../core/geom/3d/quaternion/quat3_canonicalize_sign_run.js";
|
|
2
|
+
|
|
1
3
|
/**
|
|
2
|
-
* Return a copy of a flat quaternion keyframe-value array
|
|
3
|
-
*
|
|
4
|
-
*
|
|
4
|
+
* Return a copy of a flat quaternion keyframe-value array in which every key has been negated as needed
|
|
5
|
+
* so that consecutive keys lie in the same hemisphere (their dot product is non-negative).
|
|
6
|
+
*
|
|
7
|
+
* The walk is {@link quat3_canonicalize_sign_run}; this is the copying, 4-float-stride entry point.
|
|
8
|
+
* `canonicalize_quaternion_signs` in the glTF loader is the in-place one that also handles the
|
|
9
|
+
* 12-float CUBICSPLINE stride and the rest-rotation anchor. The two used to be separate
|
|
10
|
+
* implementations, and this was the weaker: no tangent handling and no anchor, so a CUBICSPLINE track
|
|
11
|
+
* could not be aligned through it at all and two clips on one node could land in opposite hemispheres.
|
|
5
12
|
*
|
|
6
|
-
* A quaternion and its negation represent the same rotation, so this does not change the pose at any
|
|
7
|
-
*
|
|
8
|
-
* independent per-component curves (component-wise normalized-lerp), and without hemisphere alignment a pair of
|
|
9
|
-
* adjacent keys whose dot product is negative interpolates the long way around — spinning nearly 360 degrees and
|
|
10
|
-
* dipping through a near-degenerate quaternion at the midpoint. Aligning the keys first makes the component nlerp
|
|
11
|
-
* take the short arc, matching what three.js does at interpolation time via Quaternion.slerpFlat's sign flip.
|
|
13
|
+
* A quaternion and its negation represent the same rotation, so this does not change the pose at any
|
|
14
|
+
* key. It changes what happens BETWEEN keys — see the shared function for why.
|
|
12
15
|
*
|
|
13
16
|
* The input array is not mutated.
|
|
14
17
|
*
|
|
15
18
|
* @param {number[]|Float32Array|Float64Array} values flat quaternion components, 4 per key
|
|
16
19
|
* @param {number} key_count number of keyframes
|
|
20
|
+
* @param {number} [stride] floats per keyframe block; 12 for a CUBICSPLINE track
|
|
21
|
+
* @param {number} [val_offset] offset of the quaternion within a block; 4 for a CUBICSPLINE track
|
|
22
|
+
* @param {{x:number, y:number, z:number, w:number}} [rest_rotation] anchors the leading sign
|
|
17
23
|
* @returns {number[]|Float32Array|Float64Array} a copy with hemisphere-aligned keys
|
|
18
24
|
*/
|
|
19
|
-
export function hemisphere_align_quaternion_values(
|
|
25
|
+
export function hemisphere_align_quaternion_values(
|
|
26
|
+
values, key_count, stride = 4, val_offset = 0, rest_rotation
|
|
27
|
+
) {
|
|
20
28
|
const out = values.slice();
|
|
21
29
|
|
|
22
|
-
|
|
23
|
-
const p = (i - 1) * 4;
|
|
24
|
-
const c = i * 4;
|
|
25
|
-
|
|
26
|
-
const dot = out[p] * out[c] + out[p + 1] * out[c + 1] + out[p + 2] * out[c + 2] + out[p + 3] * out[c + 3];
|
|
27
|
-
|
|
28
|
-
if (dot < 0) {
|
|
29
|
-
out[c] = -out[c];
|
|
30
|
-
out[c + 1] = -out[c + 1];
|
|
31
|
-
out[c + 2] = -out[c + 2];
|
|
32
|
-
out[c + 3] = -out[c + 3];
|
|
33
|
-
}
|
|
34
|
-
}
|
|
30
|
+
quat3_canonicalize_sign_run(out, key_count, stride, val_offset, rest_rotation);
|
|
35
31
|
|
|
36
32
|
return out;
|
|
37
33
|
}
|
|
@@ -20,7 +20,6 @@ declare class AnimationTrackPlayback {
|
|
|
20
20
|
__nextKeyTime: number;
|
|
21
21
|
__loop: boolean;
|
|
22
22
|
track: import("./AnimationTrack.js").default;
|
|
23
|
-
position: number;
|
|
24
23
|
updateCallback: any;
|
|
25
24
|
updateTraget: any;
|
|
26
25
|
__valueBuffer: Float64Array;
|
|
@@ -48,6 +47,7 @@ declare class AnimationTrackPlayback {
|
|
|
48
47
|
* @param {number} time
|
|
49
48
|
*/
|
|
50
49
|
setPosition(time: number): void;
|
|
50
|
+
position: any;
|
|
51
51
|
/**
|
|
52
52
|
*
|
|
53
53
|
* @returns {boolean} Indicated whenever or not a key was advanced, no advancement is possible past end of the sequence
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AnimationTrackPlayback.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/keyed2/AnimationTrackPlayback.js"],"names":[],"mappings":";6BAIa,OAAO,qBAAqB,EAAE,OAAO;AADlD;;GAEG;AAEH;IAOI;;;;;;;;OAQG;IACH,mBAPW,cAAc,
|
|
1
|
+
{"version":3,"file":"AnimationTrackPlayback.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/keyed2/AnimationTrackPlayback.js"],"names":[],"mappings":";6BAIa,OAAO,qBAAqB,EAAE,OAAO;AADlD;;GAEG;AAEH;IAOI;;;;;;;;OAQG;IACH,mBAPW,cAAc,2CA2BxB;IAnCD,uBAAmB;IACnB,8BAA0B;IAC1B,uBAAmB;IACnB,sBAAkB;IAClB,gBAAe;IAYX,6CAAkB;IAElB,oBAAoC;IACpC,kBAAgC;IAEhC,4BAA0D;IAE1D;;MAEC;IAYL;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,gBAFa,QAAQ,IAAI,CAAC,CAUzB;IAED;;;OAGG;IACH,WAFW,OAAO,QAIjB;IAED,cAEC;IAED;;;OAGG;IACH,kBAFW,MAAM,QA2BhB;IAxBG,cAAoB;IA0BxB;;;OAGG;IACH,cAFa,OAAO,CA2CnB;IAED;;;OAGG;IACH,mBAFW,MAAM,QA8ChB;IAED,eAOC;IAED;;;OAGG;IACH,0BAFW,MAAM,EAAE,QA2ClB;CACJ;mBAtQkB,uCAAuC"}
|
|
@@ -23,7 +23,6 @@ class AnimationTrackPlayback {
|
|
|
23
23
|
*/
|
|
24
24
|
constructor(track, updateCallback, updateTarget) {
|
|
25
25
|
this.track = track;
|
|
26
|
-
this.position = track.timeStart;
|
|
27
26
|
|
|
28
27
|
this.updateCallback = updateCallback;
|
|
29
28
|
this.updateTraget = updateTarget;
|
|
@@ -34,7 +33,14 @@ class AnimationTrackPlayback {
|
|
|
34
33
|
ended: new Signal()
|
|
35
34
|
};
|
|
36
35
|
|
|
37
|
-
|
|
36
|
+
// A track's keys need not start at the origin; the playback's clock is the track's own, and
|
|
37
|
+
// `reset()` has always said so by seeking to `timeStart`. This used to assign `timeStart`
|
|
38
|
+
// and then immediately `setPosition(0)`, so a fresh playback of a track keyed at 10, 11, 12
|
|
39
|
+
// sat nine seconds before its first key — `keyLowerBoundIndexAt` answers -1 there and
|
|
40
|
+
// `readKeyValues` reads `keyValues[-propertyCount]`, which is `undefined` and NaN in the
|
|
41
|
+
// buffer the callback is handed. The guard that catches it is an `assert.ok`, which the
|
|
42
|
+
// consumer strips.
|
|
43
|
+
this.reset();
|
|
38
44
|
}
|
|
39
45
|
|
|
40
46
|
/**
|
|
@@ -168,8 +174,19 @@ class AnimationTrackPlayback {
|
|
|
168
174
|
|
|
169
175
|
if (newPosition >= this.track.timeEnd) {
|
|
170
176
|
if (this.__loop) {
|
|
171
|
-
//
|
|
172
|
-
|
|
177
|
+
// Loop back, into [timeStart, timeEnd). This was `newPosition %= timeEnd` —
|
|
178
|
+
// modulo the absolute end of the track rather than its duration — which for a
|
|
179
|
+
// track keyed at 10, 11, 12 wrapped 12.1 to 0.1 instead of 10.1, nine seconds
|
|
180
|
+
// before the first key and off the front of the key array.
|
|
181
|
+
const timeStart = this.track.timeStart;
|
|
182
|
+
const duration = this.track.timeEnd - timeStart;
|
|
183
|
+
|
|
184
|
+
if (duration > 0) {
|
|
185
|
+
newPosition = timeStart + (newPosition - timeStart) % duration;
|
|
186
|
+
} else {
|
|
187
|
+
// a single-key track has nowhere to wrap to but its one key
|
|
188
|
+
newPosition = timeStart;
|
|
189
|
+
}
|
|
173
190
|
} else if (this.position < this.track.timeEnd) {
|
|
174
191
|
//fire ended only once, when we first cross the end
|
|
175
192
|
//(this.position is still the pre-advance position here)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AssetManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/AssetManager.js"],"names":[],"mappings":"AAuDA;;;;GAIG;AACH;IAsNI;;;;;;OAMG;IACH;QAJwB,OAAO,EAApB,GAAG;QACyB,QAAQ,EAApC,kBAAkB;OAW5B;IApOD;;;;OAIG;IACH,eAEG;IAEH;;;OAGG;IACH,aAFU,YAAY,gBAAgB,EAAE,YAAY,CAAC,CAER;IAuB7C;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAFU,MAAM,CAEY;IA4B5B;;;;;;OAMG;IACH,iBAAc;IAEd;;;OAGG;IACH,mBAFU,iBAAiB,CAEiB;IAuI5C,gBAWC;IAED;;;;;;OAMG;IACH,qBALW,OAAO,GAGN,QAAQ,IAAI,CAAC,CAgBxB;IA4ED;;;;;;;OAOG;IACH,yBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oCAFa,OAAO,CAOnB;IAED;;OAEG;IACH,cAEC;IAED,8BAEC;IAED;;;;;;;;OAQG;IACH;QALuC,KAAK,GAAjC,iBAAiB;QACC,UAAU,GAA5B,OAAO;QAC2C,QAAQ,GAA1D,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI;QACrC,wCAAc,CAc1B;IAED;;;;;;;;;;OAUG;IACH;;;mCANgC,IAAI;kBACzB,CAAC,MAAM,KAAG,KAAK,IAAI;mBACnB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI;qBACvC,OAAO;gBACP,iBAAiB;
|
|
1
|
+
{"version":3,"file":"AssetManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/AssetManager.js"],"names":[],"mappings":"AAuDA;;;;GAIG;AACH;IAsNI;;;;;;OAMG;IACH;QAJwB,OAAO,EAApB,GAAG;QACyB,QAAQ,EAApC,kBAAkB;OAW5B;IApOD;;;;OAIG;IACH,eAEG;IAEH;;;OAGG;IACH,aAFU,YAAY,gBAAgB,EAAE,YAAY,CAAC,CAER;IAuB7C;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAFU,MAAM,CAEY;IA4B5B;;;;;;OAMG;IACH,iBAAc;IAEd;;;OAGG;IACH,mBAFU,iBAAiB,CAEiB;IAuI5C,gBAWC;IAED;;;;;;OAMG;IACH,qBALW,OAAO,GAGN,QAAQ,IAAI,CAAC,CAgBxB;IA4ED;;;;;;;OAOG;IACH,yBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oCAFa,OAAO,CAOnB;IAED;;OAEG;IACH,cAEC;IAED,8BAEC;IAED;;;;;;;;OAQG;IACH;QALuC,KAAK,GAAjC,iBAAiB;QACC,UAAU,GAA5B,OAAO;QAC2C,QAAQ,GAA1D,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI;QACrC,wCAAc,CAc1B;IAED;;;;;;;;;;OAUG;IACH;;;mCANgC,IAAI;kBACzB,CAAC,MAAM,KAAG,KAAK,IAAI;mBACnB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI;qBACvC,OAAO;gBACP,iBAAiB;aAsE3B;IAED;;;;;;;OAOG;IACH,gBAJW,MAAM,QACN,MAAM,GACL,OAAO,CAKlB;IAGD;;;;;;;OAOG;IACH,eALW,MAAM,QACN,MAAM,GACJ,OAAO,CAOnB;IAED;;;;;;;OAOG;IACH,eAJW,MAAM,QACN,MAAM,GACL,OAAO,CAMlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,uBAZW,MAAM,QACN,MAAM,sBACM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,iCAwE9D;IAED;;;;;;;;;;;OAWG;IACH,kBAJW,MAAM,QACN,MAAM,oBAoChB;IAgbD;;;;;;OAMG;IACH,sBAkCC;IAGD;;;;OAIG;IACH,uBAHW,MAAM,GACL,OAAO,CAIlB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,wBAAY,SAAS,CAMjC;IAaD;;;;;;;;;;OAUG;IACH,+BALW,MAAM,qBAEJ,IAAI,CAqBhB;IAED;;;;;;OAMG;IACH,iCALW,MAAM,qBAEJ,OAAO,CAyBnB;IAED;;;;;;OAMG;IACH,6BAJW,MAAM,kCAEJ,QAAQ,OAAO,CAAC,CAU5B;IAED;;;;;OAKG;IACH,0BAJW,MAAM,iEAwChB;IAED;;;OAGG;IACH,uBAFW,MAAM,iBAkBhB;IAED;;;;;;;OAOG;IACH,6CAUC;IAED;;;;OAIG;IACH,2BAHW,MAAM,gBAchB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACL,gBAAgB,GAAC,SAAS,CAQrC;IAED;;;;;OAKG;IACH,mBAJW,MAAM,QACN,MAAM,QACN,MAAM,QAUhB;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;;CANpC;;;4BAj5C2B,0CAA0C;iCAOrC,uBAAuB;6BAM3B,mBAAmB;kCAFd,6BAA6B;kCAD7B,wBAAwB;4BAE9B,0BAA0B;+BARvB,mDAAmD"}
|
|
@@ -503,9 +503,17 @@ export class AssetManager {
|
|
|
503
503
|
const asset = this.assets.get(assetDescription);
|
|
504
504
|
|
|
505
505
|
if (asset !== undefined) {
|
|
506
|
-
|
|
507
|
-
//
|
|
508
|
-
|
|
506
|
+
// Already loaded - but scheduled like every other response, not dispatched inline.
|
|
507
|
+
//
|
|
508
|
+
// Calling back synchronously made `get` sometimes-synchronous, decided only by cache
|
|
509
|
+
// state, and `AssetPreloader` is built directly on it: with a warm cache
|
|
510
|
+
// `assetLoadSuccess` ran inside `#load_level`'s loop, `levelFinished` dispatched
|
|
511
|
+
// synchronously, `prod` recursed through every level and `#try_finish` fired
|
|
512
|
+
// `on.succeeded` - all before `load()` returned, so a caller that subscribes to the
|
|
513
|
+
// preloader it is handed attaches to a signal that has already fired and the screen
|
|
514
|
+
// never goes away. A second visit to the same screen is exactly when everything is
|
|
515
|
+
// cached, which is why it presented as intermittent.
|
|
516
|
+
this.#schedule_response(new AssetRequest(callback, failure, progress), asset, true, assetDescription);
|
|
509
517
|
|
|
510
518
|
return;
|
|
511
519
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FirstPersonPlayerController.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerController.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;GAUG;AACH;IACI,wBAAgD;IAEhD,0CAAiD;IACjD,0BAAiC;IACjC,wBAA+B;IAC/B,sBAA6B;IAC7B,4BAAmC;IAEnC;;;;;;OAMG;IACH,SAFU,UAAU,CAEO;IAE3B;;;;;OAKG;IACH,WAFU,UAAU,CAES;IAE7B;;;;;;OAMG;IACH,WAFU,MAAM,CAED;IAEf;;;;;;;;;;;;;;;qCA7FA,+EAA+E
|
|
1
|
+
{"version":3,"file":"FirstPersonPlayerController.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerController.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;GAUG;AACH;IACI,wBAAgD;IAEhD,0CAAiD;IACjD,0BAAiC;IACjC,wBAA+B;IAC/B,sBAA6B;IAC7B,4BAAmC;IAEnC;;;;;;OAMG;IACH,SAFU,UAAU,CAEO;IAE3B;;;;;OAKG;IACH,WAFU,UAAU,CAES;IAE7B;;;;;;OAMG;IACH,WAFU,MAAM,CAED;IAEf;;;;;;;;;;;;;;;qCA7FA,+EAA+E;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA+F9E;IAED,0BAIC;IAED;;OAEG;IACH,YAFW,2BAA2B,QAKrC;IAED,qCAIC;IAED,4BAGC;IAED,eAGC;CACJ;;;;;kDAzMiD,wCAAwC;AAK1F;;;;;;;;GAQG;AACH;IACI,oEAAoE;IACpE,MADyD,OAAO,CACvC;IAEzB;;;;OAIG;IACH,MAFU,OAAO,CAEQ;IAEzB,mEAAmE;IACnE,MADwD,OAAO,CAClD;IAEb,0EAA0E;IAC1E,QAD+D,OAAO,CACvD;IAEf,qEAAqE;IACrE,QAD0D,OAAO,CAClD;CAClB;AAED;;;GAGG;AACH;IACI,kBAAgB;IAChB,0BAAsB;IAEtB,4EAA4E;IAC5E,sBAAoC;IACpC,gBAAkB;IAElB,cAAU;IACV,4DAA4D;IAC5D,wBAAoB;IACpB,yEAAyE;IACzE,uBAAgD;IAEhD,sBAAkB;IAClB,qBAAiB;IACjB,qBAAiB;IAEjB,4BAAwB;IACxB,4BAA2B;IAC3B,2BAA0B;IAC1B,2EAA2E;IAC3E,qBAAoB;IAEpB,iBAAa;IACb,oBAAgB;IAChB,qBAAiB;IACjB,yBAAqB;IAErB,oBAAgB;IAChB,kBAAc;IACd,kDAAkD;IAClD,iBAAa;IAEb,kBAAiB;IAEjB,+EAA+E;IAC/E,uBAAsB;IACtB,6EAA6E;IAC7E,sBAAqB;IAErB;;;;;;;OAOG;IACH,SAFU,MAAM,CAEmB;IAEnC,oBAAgB;CACnB;gCAzFkF,2BAA2B;AA2F9G;;;GAGG;AACH;IACI,uDAAuD;IACvD,mBAA0B;IAC1B,yEAAyE;IACzE,oBAA2B;IAC3B,kBAAkB;IAClB,mBAA0B;IAC1B,6BAA6B;IAC7B,sBAA6B;IAC7B,iDAAiD;IACjD,eAAsB;IACtB,sBAA6B;IAC7B,qBAA4B;IAC5B,sBAA6B;IAC7B,qBAA4B;IAC5B,2EAA2E;IAC3E,mBAA0B;IAC1B,2EAA2E;IAC3E,oBAA2B;IAC3B,6DAA6D;IAC7D,oBAA2B;IAC3B,+DAA+D;IAC/D,uBAA8B;CACjC;2BAvH0B,yBAAyB;2BAFzB,2BAA2B;uCAG6B,2BAA2B;0CAA3B,2BAA2B;oBAL1F,+BAA+B;oBAC/B,+BAA+B;mBAFhC,uCAAuC"}
|
|
@@ -522,6 +522,20 @@ export class FirstPersonPlayerControllerConfig {
|
|
|
522
522
|
* extremely fast flick stays well under this at render rate (~0.3 rad ≈
|
|
523
523
|
* 17° in one frame would already be ~4000°/s). */
|
|
524
524
|
maxFrameDeltaRad: number;
|
|
525
|
+
/** Input-spike ceiling as an angular RATE (rad/s), which is what a corrupt
|
|
526
|
+
* `movementX` burst actually is. `maxFrameDeltaRad` above is a per-frame
|
|
527
|
+
* AMOUNT applied to a value the controller accumulates between render
|
|
528
|
+
* frames, so the rate it implied moved with the frame rate: ~43 rad/s at
|
|
529
|
+
* 144 Hz, 9 rad/s at 30 fps, 1.5 rad/s across a 200 ms hitch - and a
|
|
530
|
+
* 180° flick over 0.15 s (~21 rad/s) passed on a fast display and was
|
|
531
|
+
* silently discarded on a slow one, on exactly the frames a player is
|
|
532
|
+
* most likely to be reacting.
|
|
533
|
+
*
|
|
534
|
+
* 50 rad/s is ~2865°/s: far above any human flick, far below the
|
|
535
|
+
* hundreds of rad/s a single-frame driver snap works out to. The excess
|
|
536
|
+
* is now CLAMPED rather than dropped, so a turn that overshoots slows
|
|
537
|
+
* instead of not happening. */
|
|
538
|
+
maxLookRateRadPerSecond: number;
|
|
525
539
|
};
|
|
526
540
|
/**
|
|
527
541
|
* Postural shifts driven by intent — distinct from look (which is
|
|
@@ -998,6 +1012,20 @@ export class FirstPersonPlayerControllerConfig {
|
|
|
998
1012
|
* extremely fast flick stays well under this at render rate (~0.3 rad ≈
|
|
999
1013
|
* 17° in one frame would already be ~4000°/s). */
|
|
1000
1014
|
maxFrameDeltaRad: number;
|
|
1015
|
+
/** Input-spike ceiling as an angular RATE (rad/s), which is what a corrupt
|
|
1016
|
+
* `movementX` burst actually is. `maxFrameDeltaRad` above is a per-frame
|
|
1017
|
+
* AMOUNT applied to a value the controller accumulates between render
|
|
1018
|
+
* frames, so the rate it implied moved with the frame rate: ~43 rad/s at
|
|
1019
|
+
* 144 Hz, 9 rad/s at 30 fps, 1.5 rad/s across a 200 ms hitch - and a
|
|
1020
|
+
* 180° flick over 0.15 s (~21 rad/s) passed on a fast display and was
|
|
1021
|
+
* silently discarded on a slow one, on exactly the frames a player is
|
|
1022
|
+
* most likely to be reacting.
|
|
1023
|
+
*
|
|
1024
|
+
* 50 rad/s is ~2865°/s: far above any human flick, far below the
|
|
1025
|
+
* hundreds of rad/s a single-frame driver snap works out to. The excess
|
|
1026
|
+
* is now CLAMPED rather than dropped, so a turn that overshoots slows
|
|
1027
|
+
* instead of not happening. */
|
|
1028
|
+
maxLookRateRadPerSecond: number;
|
|
1001
1029
|
};
|
|
1002
1030
|
posture: {
|
|
1003
1031
|
/** Forward pitch (deg) applied to the eye at full sprint. Positive = look-down. */
|