@woosh/meep-engine 3.30.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
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V1._crossVectors(plane_normal_x, plane_normal_y, plane_normal_z, directionX, directionY, directionZ);
|
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V2._crossVectors(V1.x, V1.y, V1.z, directionX, directionY, directionZ);
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// `V2 = (n x f) x f = f(n·f) - n` has `V2·n = (n·f)^2 - 1 <= 0`, so `+V2` always points away
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// from the plane normal and its length is `sin` of the angle between `n` and `f` rather than 1.
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// Normalising makes the two extreme rim points land on the rim; a zero `V2` means the axis is
|
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// parallel to the normal, where every rim point is the same distance from the plane and the
|
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// cap centre stands for all of them.
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const v2_length = Math.sqrt(V2.x * V2.x + V2.y * V2.y + V2.z * V2.z);
|
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if (v2_length > 0) {
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const inv = 1 / v2_length;
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V2.set(V2.x * inv, V2.y * inv, V2.z * inv);
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}
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const scaled_cos = length * Math.cos(angle);
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const scaled_sin = length * Math.sin(angle);
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+
const cap_x = originX + scaled_cos * directionX;
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const cap_y = originY + scaled_cos * directionY;
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const cap_z = originZ + scaled_cos * directionZ;
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+
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// The cone is the convex hull of its apex and its rim circle, so the two rim points along
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// +/- V2 bracket the whole rim in the normal's direction. Sampling only `+V2` — the LOWEST rim
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// point — said nothing about the highest, so a cone straddling the plane at a shallow axis
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// angle reported -2, "entirely below", which for a frustum plane is a cull verdict.
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const rim_low_side = v4_dot(
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cap_x + scaled_sin * V2.x, cap_y + scaled_sin * V2.y, cap_z + scaled_sin * V2.z, 1,
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plane_normal_x, plane_normal_y, plane_normal_z, plane_constant
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);
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const
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+
const rim_high_side = v4_dot(
|
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cap_x - scaled_sin * V2.x, cap_y - scaled_sin * V2.y, cap_z - scaled_sin * V2.z, 1,
|
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plane_normal_x, plane_normal_y, plane_normal_z, plane_constant
|
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);
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@@ -68,19 +87,12 @@ export function cone_compute_plane_side(
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plane_normal_x, plane_normal_y, plane_normal_z, plane_constant
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);
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if (rim_point_side >= 0) {
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result += 1;
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} else {
|
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result -= 1;
|
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-
}
|
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+
const any_above = rim_low_side >= 0 || rim_high_side >= 0 || origin_point_side >= 0;
|
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+
const any_below = rim_low_side < 0 || rim_high_side < 0 || origin_point_side < 0;
|
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-
if (
|
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-
|
|
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-
} else {
|
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-
result -= 1;
|
|
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+
if (any_above && any_below) {
|
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return 0;
|
|
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}
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|
|
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-
return
|
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+
return any_above ? 2 : -2;
|
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}
|
|
@@ -1,6 +1,16 @@
|
|
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1
1
|
/**
|
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2
2
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* Convert a unit direction (+Y up) to an equirectangular UV, matching three.js'
|
|
3
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-
* `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}.
|
|
3
|
+
* `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}. *
|
|
4
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+
* ## Not the only equirectangular convention in the tree
|
|
5
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+
*
|
|
6
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+
* The environment bake in `shade/renderer/light/environment` uses the other one —
|
|
7
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+
* `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
|
|
8
|
+
* because that is what the HDRI path was built and measured against. This family matches three.js so a
|
|
9
|
+
* texture authored for `EquirectangularReflectionMapping` reads correctly through it.
|
|
10
|
+
*
|
|
11
|
+
* The two are self-consistent and not interchangeable: mixing them gives an environment flipped
|
|
12
|
+
* vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
|
|
13
|
+
* differ, so neither is unified into the other by mistake.
|
|
4
14
|
*
|
|
5
15
|
* @param {number} x
|
|
6
16
|
* @param {number} y
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"equirectangular_direction_to_uv.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js"],"names":[],"mappings":"AAIA
|
|
1
|
+
{"version":3,"file":"equirectangular_direction_to_uv.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,mDANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAKhB"}
|
|
@@ -4,7 +4,17 @@ const TWO_PI = Math.PI * 2;
|
|
|
4
4
|
|
|
5
5
|
/**
|
|
6
6
|
* Convert a unit direction (+Y up) to an equirectangular UV, matching three.js'
|
|
7
|
-
* `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}.
|
|
7
|
+
* `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}. *
|
|
8
|
+
* ## Not the only equirectangular convention in the tree
|
|
9
|
+
*
|
|
10
|
+
* The environment bake in `shade/renderer/light/environment` uses the other one —
|
|
11
|
+
* `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
|
|
12
|
+
* because that is what the HDRI path was built and measured against. This family matches three.js so a
|
|
13
|
+
* texture authored for `EquirectangularReflectionMapping` reads correctly through it.
|
|
14
|
+
*
|
|
15
|
+
* The two are self-consistent and not interchangeable: mixing them gives an environment flipped
|
|
16
|
+
* vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
|
|
17
|
+
* differ, so neither is unified into the other by mistake.
|
|
8
18
|
*
|
|
9
19
|
* @param {number} x
|
|
10
20
|
* @param {number} y
|
|
@@ -3,7 +3,17 @@
|
|
|
3
3
|
* `equirectUv` so it can be used with EquirectangularReflectionMapping textures.
|
|
4
4
|
*
|
|
5
5
|
* u = atan2(z, x) / (2pi) + 0.5
|
|
6
|
-
* v = asin(y) / pi + 0.5
|
|
6
|
+
* v = asin(y) / pi + 0.5 *
|
|
7
|
+
* ## Not the only equirectangular convention in the tree
|
|
8
|
+
*
|
|
9
|
+
* The environment bake in `shade/renderer/light/environment` uses the other one —
|
|
10
|
+
* `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
|
|
11
|
+
* because that is what the HDRI path was built and measured against. This family matches three.js so a
|
|
12
|
+
* texture authored for `EquirectangularReflectionMapping` reads correctly through it.
|
|
13
|
+
*
|
|
14
|
+
* The two are self-consistent and not interchangeable: mixing them gives an environment flipped
|
|
15
|
+
* vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
|
|
16
|
+
* differ, so neither is unified into the other by mistake.
|
|
7
17
|
*
|
|
8
18
|
* @param {number} u in [0, 1]
|
|
9
19
|
* @param {number} v in [0, 1]
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"equirectangular_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"equirectangular_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,mDALW,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAWhB"}
|
|
@@ -5,7 +5,17 @@ const TWO_PI = Math.PI * 2;
|
|
|
5
5
|
* `equirectUv` so it can be used with EquirectangularReflectionMapping textures.
|
|
6
6
|
*
|
|
7
7
|
* u = atan2(z, x) / (2pi) + 0.5
|
|
8
|
-
* v = asin(y) / pi + 0.5
|
|
8
|
+
* v = asin(y) / pi + 0.5 *
|
|
9
|
+
* ## Not the only equirectangular convention in the tree
|
|
10
|
+
*
|
|
11
|
+
* The environment bake in `shade/renderer/light/environment` uses the other one —
|
|
12
|
+
* `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
|
|
13
|
+
* because that is what the HDRI path was built and measured against. This family matches three.js so a
|
|
14
|
+
* texture authored for `EquirectangularReflectionMapping` reads correctly through it.
|
|
15
|
+
*
|
|
16
|
+
* The two are self-consistent and not interchangeable: mixing them gives an environment flipped
|
|
17
|
+
* vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
|
|
18
|
+
* differ, so neither is unified into the other by mistake.
|
|
9
19
|
*
|
|
10
20
|
* @param {number} u in [0, 1]
|
|
11
21
|
* @param {number} v in [0, 1]
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frustum3_compute_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum3_compute_closest_point.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"frustum3_compute_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum3_compute_closest_point.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;;GAeG;AACH,uDAPW,OAAO,UACP,SAAS,YACT,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CA8HnB;oBA1KmB,kBAAkB"}
|
|
@@ -21,6 +21,14 @@ const scratch_v3_1 = new Vector3();
|
|
|
21
21
|
*/
|
|
22
22
|
const scratch_v3_array = [];
|
|
23
23
|
|
|
24
|
+
/**
|
|
25
|
+
* How many projection rounds the four-or-more-planes fallback takes before it settles for where it
|
|
26
|
+
* has got to. Bounded rather than convergent: the loop must not be able to spin on a degenerate
|
|
27
|
+
* frustum.
|
|
28
|
+
* @type {number}
|
|
29
|
+
*/
|
|
30
|
+
const CLAMP_ITERATION_LIMIT = 32;
|
|
31
|
+
|
|
24
32
|
/**
|
|
25
33
|
* The point inside a convex frustum nearest to a target point, and whether the target was already
|
|
26
34
|
* inside it.
|
|
@@ -111,6 +119,53 @@ export function frustum3_compute_closest_point(result, planes, target_x, target_
|
|
|
111
119
|
);
|
|
112
120
|
|
|
113
121
|
result.fromArray(scratch_v3_array, 0)
|
|
122
|
+
} else {
|
|
123
|
+
// Four or more violated planes has no closed form here, and a perspective frustum reaches
|
|
124
|
+
// that easily: its side planes all pass through the apex, so any point behind the camera is
|
|
125
|
+
// outside near, left, right, top and bottom at once. Falling out of the chain left `result`
|
|
126
|
+
// holding whatever the caller's vector had — with a reused scratch, the *previous* query's
|
|
127
|
+
// answer, which reads as a plausibly placed point rather than as a failure.
|
|
128
|
+
//
|
|
129
|
+
// Walk the point back in by repeatedly projecting it onto whichever plane it violates
|
|
130
|
+
// most. For a convex body that converges into the intersection; it is not guaranteed to be
|
|
131
|
+
// the exact nearest point, but it is inside, and it is written.
|
|
132
|
+
let px = target_x;
|
|
133
|
+
let py = target_y;
|
|
134
|
+
let pz = target_z;
|
|
135
|
+
|
|
136
|
+
for (let iteration = 0; iteration < CLAMP_ITERATION_LIMIT; iteration++) {
|
|
137
|
+
let worst_plane = -1;
|
|
138
|
+
let worst_distance = 0;
|
|
139
|
+
|
|
140
|
+
for (j = 0; j < plane_count; j++) {
|
|
141
|
+
const plane = planes[j];
|
|
142
|
+
|
|
143
|
+
const distance = v3_distance_above_plane(
|
|
144
|
+
px, py, pz,
|
|
145
|
+
plane.x, plane.y, plane.z, plane.w
|
|
146
|
+
);
|
|
147
|
+
|
|
148
|
+
if (distance < worst_distance) {
|
|
149
|
+
worst_distance = distance;
|
|
150
|
+
worst_plane = j;
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
if (worst_plane === -1) {
|
|
155
|
+
// inside every plane
|
|
156
|
+
break;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
const plane = planes[worst_plane];
|
|
160
|
+
|
|
161
|
+
plane3_project_point(scratch_v3_0, px, py, pz, plane.x, plane.y, plane.z, plane.w);
|
|
162
|
+
|
|
163
|
+
px = scratch_v3_0.x;
|
|
164
|
+
py = scratch_v3_0.y;
|
|
165
|
+
pz = scratch_v3_0.z;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
result.set(px, py, pz);
|
|
114
169
|
}
|
|
115
170
|
|
|
116
171
|
return false;
|
|
@@ -1,6 +1,20 @@
|
|
|
1
1
|
/**
|
|
2
2
|
*
|
|
3
3
|
* Set frustum from projection matrix
|
|
4
|
+
*
|
|
5
|
+
* **Depth range 0..1**, which is what every projection in this engine produces — see the note on
|
|
6
|
+
* `m4_perspective`, which spells out that Shade's cameras are an infinite reverse-Z over 0..1.
|
|
7
|
+
* Gribb-Hartmann as published assumes OpenGL's -1..1, where the near plane is `row3 + row2`; that
|
|
8
|
+
* is what this used to extract, and for a 0..1 projection it is the plane at z_ndc = -1, which sits
|
|
9
|
+
* behind the camera and constrains nothing. Feeding the engine's own
|
|
10
|
+
* `m4_orthographic_off_center_z0(m, -1,1, -1,1, 0,1)` through it bounded the slab z in [-1, 1]
|
|
11
|
+
* instead of [0, 1], so a box behind the camera passed the clipping test. The engine's other
|
|
12
|
+
* extraction, `construct_frustum_planes` on the camera, carries the comment "Row 2 ONLY (Not Row 3
|
|
13
|
+
* + Row 2)" for exactly this reason.
|
|
14
|
+
*
|
|
15
|
+
* The four SIDE planes are the same under either convention, which is why the one production
|
|
16
|
+
* caller — DirectionalLightShadowmap, which takes `subarray(0, 16)` — is unaffected.
|
|
17
|
+
*
|
|
4
18
|
* NOTE: uses Gribb/Hartmann method
|
|
5
19
|
* @see "Fast Extraction of Viewing Frustum Planes from the WorldView-Projection Matrix", 2001 by Gribb & Hartmann
|
|
6
20
|
* @param {number[]|Float32Array} frustum_planes tuples of 4, where each tuple is a plane normal (x,y,z) followed by a planar offset constant [normal_x, normal_y, normal_z, constant]
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frustum_from_projection_matrix_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"frustum_from_projection_matrix_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,qEAHW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,EAAE,QAyClB"}
|
|
@@ -4,6 +4,20 @@ import { plane3_normalize } from "../plane/plane3_normalize.js";
|
|
|
4
4
|
/**
|
|
5
5
|
*
|
|
6
6
|
* Set frustum from projection matrix
|
|
7
|
+
*
|
|
8
|
+
* **Depth range 0..1**, which is what every projection in this engine produces — see the note on
|
|
9
|
+
* `m4_perspective`, which spells out that Shade's cameras are an infinite reverse-Z over 0..1.
|
|
10
|
+
* Gribb-Hartmann as published assumes OpenGL's -1..1, where the near plane is `row3 + row2`; that
|
|
11
|
+
* is what this used to extract, and for a 0..1 projection it is the plane at z_ndc = -1, which sits
|
|
12
|
+
* behind the camera and constrains nothing. Feeding the engine's own
|
|
13
|
+
* `m4_orthographic_off_center_z0(m, -1,1, -1,1, 0,1)` through it bounded the slab z in [-1, 1]
|
|
14
|
+
* instead of [0, 1], so a box behind the camera passed the clipping test. The engine's other
|
|
15
|
+
* extraction, `construct_frustum_planes` on the camera, carries the comment "Row 2 ONLY (Not Row 3
|
|
16
|
+
* + Row 2)" for exactly this reason.
|
|
17
|
+
*
|
|
18
|
+
* The four SIDE planes are the same under either convention, which is why the one production
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* caller — DirectionalLightShadowmap, which takes `subarray(0, 16)` — is unaffected.
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* ## The other GJK in this directory, and when to prefer it
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* is reached or the search direction collapses, and the direction collapses precisely when the origin
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* lands exactly on a simplex feature, which is a touch (two spheres at exactly 2r). Reporting that as
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* "not intersecting" is an overclaim, and the other file spends a paragraph on why.
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*
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* The two must keep agreeing on everything else. `gjk_solvers_agree.spec` holds them to it over 20,000
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* random pairs; measured over 60,000 when it was written, they never contradicted each other. That
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* matters because each has had the same class of bug fixed separately — the slot-management regression
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*
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{"version":3,"file":"gjk.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk.js"],"names":[],"mappings":"AAiBA
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{"version":3,"file":"gjk.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,6BALW,MAAM,EAAE,GAAC,YAAY,uDAGnB,OAAO,CAWnB"}
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* ## The other GJK in this directory, and when to prefer it
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*
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* anything that cares about a **touching** contact: this function returns `false` when the iteration cap
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* is reached or the search direction collapses, and the direction collapses precisely when the origin
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* lands exactly on a simplex feature, which is a touch (two spheres at exactly 2r). Reporting that as
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* "not intersecting" is an overclaim, and the other file spends a paragraph on why.
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*
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* random pairs; measured over 60,000 when it was written, they never contradicted each other. That
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* matters because each has had the same class of bug fixed separately — the slot-management regression
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* fixed there.
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*
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*
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1
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-
{"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"AA6jBA;;;;;;;;;;;;;;;;GAgBG;AACH,yCATW,YAAY,GAAC,MAAM,EAAE,KACrB,eAAe,KACf,eAAe,GACb,MAAM,CA0BlB;AA7DD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4BAFU,MAAM,CAEgB;;;;;;8BAzdnB;IAAE,OAAO,SAAW,YAAY,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,CAAA;CAAE"}
|
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@@ -14,6 +14,24 @@ import { v3_triple_cross } from "../../vec3/v3_triple_cross.js";
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* returned a non-minimal axis for polytopes because its GJK handed EPA a
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* degenerate (origin-on-face) simplex (see memory: feedback_epa_unreliable_polytopes).
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*
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* ## The other GJK in this directory
|
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*
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* That replacement was of the *penetration* pair, and it completed —
|
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* `gjk_with_axis` and `expanding_polytope_algorithm.js` are both gone. What survives beside this file
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* is a separate entry point, not the remains of a half-done migration: `gjk.js` exports a **boolean**
|
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* `gjk`, live via `engine/physics/queries/overlap_shape` and `shape_cast`, and carries its own simplex
|
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* solver — the C-slot convention, `update_simplex_triangle` / `update_simplex_tetrahedron` — where the
|
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|
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* private `gjk` below uses the Muratori slot-0 one.
|
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*
|
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26
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* So there are two simplex solvers over one `minkowski_support`, and they must keep agreeing.
|
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* `gjk_solvers_agree.spec` is what holds them to it: over 20,000 random box/sphere/capsule pairs neither
|
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* may contradict the other. Measured over 60,000 when that spec was written, they never did.
|
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*
|
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* The one thing they are allowed to differ on is this file's {@link GJK_INCONCLUSIVE} exit — "no verdict"
|
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* — which the boolean one has no way to express and answers `false` for. That is
|
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* `gjk.js`'s documented overclaim, and it is the reason to prefer this entry point for anything that
|
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* cares about a touching contact.
|
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*
|
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* Structure follows Bullet's btGjkEpa2: GJK produces a rank-4 simplex that
|
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* strictly encloses the origin; EPA builds outward-oriented faces from it and
|
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* expands toward the closest face, rebuilding the horizon each step. Operates on
|
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@@ -46,6 +46,29 @@
|
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* {@link forEachNear} skips a bucket it has already visited, which is a scan over
|
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* at most 27 numbers and removes the whole class.
|
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*
|
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* ## Walking the buckets directly, and what that owes
|
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*
|
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* `offset` and `point` are public so a caller in a hot loop can walk the
|
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* neighbourhood itself rather than pay a call per point. `cloth_self_find` does,
|
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* in both of its passes, and this is the contract it is taking on rather than an
|
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* oversight:
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*
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* - **the neighbourhood is 27 cells**, the cell the query point falls in and its
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* 26 face, edge and corner neighbours — `floor(x / cell_size)` and plus or minus
|
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* one on each axis. Fewer and a contact across a cell boundary is missed;
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* - **de-duplicate the buckets.** Two of the 27 cells can hash to one bucket, most
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* easily on a small table, and visiting it twice hands back every point in it
|
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* twice. A linear scan over the buckets already visited is the whole of it —
|
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* there are at most 27. This is the subtle part, and the one a direct walker is
|
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* most likely to leave out;
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* - **check the actual distance**, as every caller of this class must.
|
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*
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* {@link forEachNear} is the executable statement of all three, and its spec is
|
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* where they are pinned. A direct walker is expected to match it, and to have a
|
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* reason for not calling it — `cloth_self_find`'s is that its inner loops carry a
|
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|
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* per-candidate budget check that reads better as a loop condition than as a
|
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|
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* visitor returning `false`, and that it is the hottest loop in the solver.
|
|
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|
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*
|
|
49
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|
* @author Alex Goldring
|
|
50
73
|
* @copyright Company Named Limited (c) 2026
|
|
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|
*/
|
|
@@ -97,13 +120,19 @@ export class PointHashGrid3 {
|
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|
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|
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*
|
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|
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* Returning `false` from the visitor stops the walk. Without that a search
|
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|
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* with a budget — the first k neighbours, the nearest one — could not be
|
|
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|
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* written through this method at all and had to walk the buckets itself,
|
|
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|
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* which is what `cloth_self_find` does. Any other return value, `undefined`
|
|
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|
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* included, continues.
|
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|
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*
|
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|
|
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|
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|
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|
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|
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|
|
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*/
|
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forEachNear(x: number, y: number, z: number, visit: (arg0: number) => void):
|
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forEachNear(x: number, y: number, z: number, visit: (arg0: number) => (boolean | void)): boolean;
|
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/**
|
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* The bucket a cell falls in. For a caller walking buckets itself.
|
|
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*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PointHashGrid3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/hash-grid/PointHashGrid3.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"PointHashGrid3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/hash-grid/PointHashGrid3.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyEG;AACH;IAEI;;;;;OAKG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;OAQG;IACH,QAFU,UAAU,CAEO;IAE3B;;;OAGG;IACH,OAFU,UAAU,CAEM;IAQ1B;;;OAGG;IACH,0BAEC;IAED;;;;;;;OAOG;IACH,gBALW,YAAY,GAAC,YAAY,SACzB,MAAM,aACN,MAAM,GACJ,IAAI,CA0EhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eANW,MAAM,KACN,MAAM,KACN,MAAM,gBACG,MAAM,KAAG,CAAC,OAAO,GAAC,IAAI,CAAC,GAC9B,OAAO,CAqDnB;IAED;;;;;;;OAOG;IACH,aALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAIlB;;CACJ"}
|
|
@@ -48,6 +48,29 @@ import { assert } from "../../../assert.js";
|
|
|
48
48
|
* {@link forEachNear} skips a bucket it has already visited, which is a scan over
|
|
49
49
|
* at most 27 numbers and removes the whole class.
|
|
50
50
|
*
|
|
51
|
+
* ## Walking the buckets directly, and what that owes
|
|
52
|
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*
|
|
53
|
+
* `offset` and `point` are public so a caller in a hot loop can walk the
|
|
54
|
+
* neighbourhood itself rather than pay a call per point. `cloth_self_find` does,
|
|
55
|
+
* in both of its passes, and this is the contract it is taking on rather than an
|
|
56
|
+
* oversight:
|
|
57
|
+
*
|
|
58
|
+
* - **the neighbourhood is 27 cells**, the cell the query point falls in and its
|
|
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|
+
* 26 face, edge and corner neighbours — `floor(x / cell_size)` and plus or minus
|
|
60
|
+
* one on each axis. Fewer and a contact across a cell boundary is missed;
|
|
61
|
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* - **de-duplicate the buckets.** Two of the 27 cells can hash to one bucket, most
|
|
62
|
+
* easily on a small table, and visiting it twice hands back every point in it
|
|
63
|
+
* twice. A linear scan over the buckets already visited is the whole of it —
|
|
64
|
+
* there are at most 27. This is the subtle part, and the one a direct walker is
|
|
65
|
+
* most likely to leave out;
|
|
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|
+
* - **check the actual distance**, as every caller of this class must.
|
|
67
|
+
*
|
|
68
|
+
* {@link forEachNear} is the executable statement of all three, and its spec is
|
|
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|
+
* where they are pinned. A direct walker is expected to match it, and to have a
|
|
70
|
+
* reason for not calling it — `cloth_self_find`'s is that its inner loops carry a
|
|
71
|
+
* per-candidate budget check that reads better as a loop condition than as a
|
|
72
|
+
* visitor returning `false`, and that it is the hottest loop in the solver.
|
|
73
|
+
*
|
|
51
74
|
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|
|
52
75
|
* @copyright Company Named Limited (c) 2026
|
|
53
76
|
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|
|
@@ -186,11 +209,17 @@ export class PointHashGrid3 {
|
|
|
186
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|
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|
|
187
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|
* hash collisions — and the visitor is expected to check the distance.
|
|
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|
*
|
|
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|
+
* Returning `false` from the visitor stops the walk. Without that a search
|
|
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|
+
* with a budget — the first k neighbours, the nearest one — could not be
|
|
214
|
+
* written through this method at all and had to walk the buckets itself,
|
|
215
|
+
* which is what `cloth_self_find` does. Any other return value, `undefined`
|
|
216
|
+
* included, continues.
|
|
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|
+
*
|
|
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|
* @param {number} x
|
|
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|
* @param {number} y
|
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|
* @param {number} z
|
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|
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* @param {function(number): void} visit
|
|
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|
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* @returns {
|
|
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|
+
* @param {function(number): (boolean|void)} visit
|
|
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|
+
* @returns {boolean} `false` if the visitor stopped the walk
|
|
194
223
|
*/
|
|
195
224
|
forEachNear(x, y, z, visit) {
|
|
196
225
|
const inverse = 1 / this.cell_size;
|
|
@@ -234,11 +263,15 @@ export class PointHashGrid3 {
|
|
|
234
263
|
const end = offset[bucket + 1];
|
|
235
264
|
|
|
236
265
|
for (let at = offset[bucket]; at < end; at++) {
|
|
237
|
-
visit(point[at])
|
|
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|
+
if (visit(point[at]) === false) {
|
|
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|
+
return false;
|
|
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|
+
}
|
|
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|
}
|
|
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|
}
|
|
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|
}
|
|
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|
}
|
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|
+
|
|
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|
+
return true;
|
|
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|
}
|
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|
|
|
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|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"v3_morton_encode_lut.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_lut.js"],"names":[],"mappings":"AAkHA;;;;;;;;;GASG;AACH,wCALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,
|
|
1
|
+
{"version":3,"file":"v3_morton_encode_lut.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_lut.js"],"names":[],"mappings":"AAkHA;;;;;;;;;GASG;AACH,wCALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CA2BlB"}
|
|
@@ -123,10 +123,17 @@ morton256_z.set([
|
|
|
123
123
|
* @returns {number}
|
|
124
124
|
*/
|
|
125
125
|
export function v3_morton_encode_lut(x, y, z) {
|
|
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|
-
//
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
126
|
+
// Ten bits per axis, the same window `split_by_3` gives {@link v3_morton_encode_magicbits},
|
|
127
|
+
// which the shared docblock says this mirrors.
|
|
128
|
+
//
|
|
129
|
+
// This is a transcription of libmorton's 64-bit C++ form, where the top byte reaches bit 45.
|
|
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|
+
// JavaScript's `<<` is a 32-bit *signed* operation, so anything above the low 8 bits of
|
|
131
|
+
// `answer` was discarded and bit 31 became the sign: `(0, 1024, 0)` returned -2147483648 where
|
|
132
|
+
// magicbits returns 0, and `(0, 0, 1024)` returned 0 with bit 32 dropped. Masking to 10 bits
|
|
133
|
+
// keeps the whole computation inside 30 bits, where it is exact and agrees with the twin.
|
|
134
|
+
const ix = (x | 0) & 0x3FF;
|
|
135
|
+
const iy = (y | 0) & 0x3FF;
|
|
136
|
+
const iz = (z | 0) & 0x3FF;
|
|
130
137
|
|
|
131
138
|
// shift top bytes
|
|
132
139
|
let answer = morton256_z[(iz >> 8) & 0xFF] | // we start by shifting the third byte, since we only look at the first 21 bits
|
|
@@ -1,8 +1,20 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
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3
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-
*
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4
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-
*
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5
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-
*
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2
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+
* A Morton code for a point in the unit cube.
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3
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+
*
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4
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+
* **Saturating.** A coordinate outside 0..1 is clamped to the nearest face, which is monotone and
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5
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+
* is what a spatial sort wants — an out-of-range point sorts to an end, where it is visible.
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6
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+
*
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7
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+
* It used to be documented as "does not clamp" and what it actually did was worse than not
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8
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+
* clamping: `split_by_3` masks to ten bits, so an input above 1 wrapped modulo 1024 and landed on
|
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9
|
+
* a SPECIFIC in-range cell, usually the origin. `v3_morton_encode_normalized(1.0005, 0, 0)`
|
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10
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+
* returned 0, the same code as (0, 0, 0). Through `v3_morton_encode_bounded` that is a centroid
|
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11
|
+
* 0.06% outside its bounds reported as sitting at the min corner: it does not sort to an end where
|
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12
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+
* a builder would notice, it sorts into the middle of the wrong subtree and silently degrades the
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13
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+
* hierarchy. Seven LBVH and partitioning builders sort on that key.
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14
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+
*
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15
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+
* @param {number} x clamped to 0..1
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16
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+
* @param {number} y clamped to 0..1
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17
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+
* @param {number} z clamped to 0..1
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6
18
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* @returns {number} morton code
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7
19
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*/
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8
20
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export function v3_morton_encode_normalized(x: number, y: number, z: number): number;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"v3_morton_encode_normalized.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_normalized.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"v3_morton_encode_normalized.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_normalized.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;GAkBG;AACH,+CALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAiBlB"}
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@@ -1,11 +1,24 @@
|
|
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1
1
|
import { assert } from "../../../assert.js";
|
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2
|
+
import { clamp01 } from "../../../math/clamp01.js";
|
|
2
3
|
import v3_morton_encode from "./v3_morton_encode.js";
|
|
3
4
|
|
|
4
5
|
/**
|
|
5
|
-
*
|
|
6
|
-
*
|
|
7
|
-
*
|
|
8
|
-
*
|
|
6
|
+
* A Morton code for a point in the unit cube.
|
|
7
|
+
*
|
|
8
|
+
* **Saturating.** A coordinate outside 0..1 is clamped to the nearest face, which is monotone and
|
|
9
|
+
* is what a spatial sort wants — an out-of-range point sorts to an end, where it is visible.
|
|
10
|
+
*
|
|
11
|
+
* It used to be documented as "does not clamp" and what it actually did was worse than not
|
|
12
|
+
* clamping: `split_by_3` masks to ten bits, so an input above 1 wrapped modulo 1024 and landed on
|
|
13
|
+
* a SPECIFIC in-range cell, usually the origin. `v3_morton_encode_normalized(1.0005, 0, 0)`
|
|
14
|
+
* returned 0, the same code as (0, 0, 0). Through `v3_morton_encode_bounded` that is a centroid
|
|
15
|
+
* 0.06% outside its bounds reported as sitting at the min corner: it does not sort to an end where
|
|
16
|
+
* a builder would notice, it sorts into the middle of the wrong subtree and silently degrades the
|
|
17
|
+
* hierarchy. Seven LBVH and partitioning builders sort on that key.
|
|
18
|
+
*
|
|
19
|
+
* @param {number} x clamped to 0..1
|
|
20
|
+
* @param {number} y clamped to 0..1
|
|
21
|
+
* @param {number} z clamped to 0..1
|
|
9
22
|
* @returns {number} morton code
|
|
10
23
|
*/
|
|
11
24
|
export function v3_morton_encode_normalized(x, y, z) {
|
|
@@ -13,10 +26,10 @@ export function v3_morton_encode_normalized(x, y, z) {
|
|
|
13
26
|
assert.isNumber(y, 'y');
|
|
14
27
|
assert.isNumber(z, 'z');
|
|
15
28
|
|
|
16
|
-
// scale to 10 bits
|
|
17
|
-
const ndc_x = 1023 * x;
|
|
18
|
-
const ndc_y = 1023 * y;
|
|
19
|
-
const ndc_z = 1023 * z;
|
|
29
|
+
// scale to 10 bits, saturating rather than wrapping
|
|
30
|
+
const ndc_x = 1023 * clamp01(x);
|
|
31
|
+
const ndc_y = 1023 * clamp01(y);
|
|
32
|
+
const ndc_z = 1023 * clamp01(z);
|
|
20
33
|
|
|
21
34
|
return v3_morton_encode(
|
|
22
35
|
Math.round(ndc_x),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"encode_unit_to_spheremap.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AACH,iDANW,MAAM,EAAE,iBACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,
|
|
1
|
+
{"version":3,"file":"encode_unit_to_spheremap.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AACH,iDANW,MAAM,EAAE,iBACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QA6BhB"}
|