@woosh/meep-engine 3.30.0 → 3.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1579) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1461. package/src/shade/renderer/texture/download_texture_data.js +12 -4
  1462. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
  1463. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
  1464. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
  1465. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
  1466. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
  1467. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
  1468. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
  1469. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
  1470. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
  1471. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
  1472. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
  1473. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
  1474. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
  1475. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
  1476. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
  1477. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
  1478. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
  1479. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
  1480. package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
  1481. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
  1482. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +59 -68
  1483. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
  1484. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
  1485. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
  1486. package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
  1487. package/src/shade/renderer/view/ViewManager.d.ts +8 -0
  1488. package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
  1489. package/src/shade/renderer/view/ViewManager.js +15 -0
  1490. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1491. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
  1492. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  1493. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
  1494. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  1495. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
  1496. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1497. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1498. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
  1499. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1500. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
  1501. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  1502. package/src/shade/wgsl/validate_wgsl_source.js +57 -0
  1503. package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
  1504. package/src/view/asset/AssetLoaderStatusView.js +8 -0
  1505. package/src/view/common/LabelView.d.ts.map +1 -1
  1506. package/src/view/common/LabelView.js +4 -0
  1507. package/src/view/common/ListView.d.ts +6 -2
  1508. package/src/view/common/ListView.d.ts.map +1 -1
  1509. package/src/view/common/ListView.js +27 -7
  1510. package/src/view/common/TabbedView.d.ts.map +1 -1
  1511. package/src/view/common/TabbedView.js +8 -0
  1512. package/src/view/common/VirtualListView.d.ts.map +1 -1
  1513. package/src/view/common/VirtualListView.js +17 -1
  1514. package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
  1515. package/src/view/common/dnd/DropTarget.js +18 -0
  1516. package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
  1517. package/src/view/elements/DropDownSelectionView.js +8 -0
  1518. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  1519. package/src/view/elements/image/SvgImageView.js +8 -0
  1520. package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
  1521. package/src/view/elements/navigation/ViewStack.js +4 -0
  1522. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
  1523. package/src/view/elements/notify/NotificationView.js +4 -0
  1524. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1525. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1526. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1527. package/src/view/elements/radial/RadialMenu.js +4 -0
  1528. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1529. package/src/view/minimap/Minimap.js +8 -0
  1530. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1531. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1532. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
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  1534. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1535. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1536. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
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  1538. package/src/view/minimap/minimap_focus_area.js +22 -0
  1539. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1540. package/src/view/tooltip/TooltipManager.js +16 -4
  1541. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
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  1543. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1544. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1545. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1546. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1547. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1548. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1549. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1550. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1551. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1552. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1553. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1554. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1555. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
  1556. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
  1557. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
  1558. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
  1559. package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
  1560. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
  1561. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
  1562. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1563. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1564. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
  1565. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
  1566. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
  1567. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
  1568. package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
  1569. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
  1570. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
  1571. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
  1572. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
  1573. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
  1574. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
  1575. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
  1576. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1577. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
  1578. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
  1579. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
@@ -48,18 +48,37 @@ export function cone_compute_plane_side(
48
48
  V1._crossVectors(plane_normal_x, plane_normal_y, plane_normal_z, directionX, directionY, directionZ);
49
49
  V2._crossVectors(V1.x, V1.y, V1.z, directionX, directionY, directionZ);
50
50
 
51
+ // `V2 = (n x f) x f = f(n·f) - n` has `V2·n = (n·f)^2 - 1 <= 0`, so `+V2` always points away
52
+ // from the plane normal and its length is `sin` of the angle between `n` and `f` rather than 1.
53
+ // Normalising makes the two extreme rim points land on the rim; a zero `V2` means the axis is
54
+ // parallel to the normal, where every rim point is the same distance from the plane and the
55
+ // cap centre stands for all of them.
56
+ const v2_length = Math.sqrt(V2.x * V2.x + V2.y * V2.y + V2.z * V2.z);
57
+
58
+ if (v2_length > 0) {
59
+ const inv = 1 / v2_length;
60
+
61
+ V2.set(V2.x * inv, V2.y * inv, V2.z * inv);
62
+ }
63
+
51
64
  const scaled_cos = length * Math.cos(angle);
52
65
  const scaled_sin = length * Math.sin(angle);
53
66
 
54
- // compute cap rim point (closest point to the plane on the wide side of the cone)
55
- V1.set(
56
- originX + scaled_cos * directionX + scaled_sin * V2.x,
57
- originY + scaled_cos * directionY + scaled_sin * V2.y,
58
- originZ + scaled_cos * directionZ + scaled_sin * V2.z
67
+ const cap_x = originX + scaled_cos * directionX;
68
+ const cap_y = originY + scaled_cos * directionY;
69
+ const cap_z = originZ + scaled_cos * directionZ;
70
+
71
+ // The cone is the convex hull of its apex and its rim circle, so the two rim points along
72
+ // +/- V2 bracket the whole rim in the normal's direction. Sampling only `+V2` — the LOWEST rim
73
+ // point — said nothing about the highest, so a cone straddling the plane at a shallow axis
74
+ // angle reported -2, "entirely below", which for a frustum plane is a cull verdict.
75
+ const rim_low_side = v4_dot(
76
+ cap_x + scaled_sin * V2.x, cap_y + scaled_sin * V2.y, cap_z + scaled_sin * V2.z, 1,
77
+ plane_normal_x, plane_normal_y, plane_normal_z, plane_constant
59
78
  );
60
79
 
61
- const rim_point_side = v4_dot(
62
- V1.x, V1.y, V1.z, 1,
80
+ const rim_high_side = v4_dot(
81
+ cap_x - scaled_sin * V2.x, cap_y - scaled_sin * V2.y, cap_z - scaled_sin * V2.z, 1,
63
82
  plane_normal_x, plane_normal_y, plane_normal_z, plane_constant
64
83
  );
65
84
 
@@ -68,19 +87,12 @@ export function cone_compute_plane_side(
68
87
  plane_normal_x, plane_normal_y, plane_normal_z, plane_constant
69
88
  );
70
89
 
71
- let result = 0;
72
-
73
- if (rim_point_side >= 0) {
74
- result += 1;
75
- } else {
76
- result -= 1;
77
- }
90
+ const any_above = rim_low_side >= 0 || rim_high_side >= 0 || origin_point_side >= 0;
91
+ const any_below = rim_low_side < 0 || rim_high_side < 0 || origin_point_side < 0;
78
92
 
79
- if (origin_point_side >= 0) {
80
- result += 1;
81
- } else {
82
- result -= 1;
93
+ if (any_above && any_below) {
94
+ return 0;
83
95
  }
84
96
 
85
- return result;
97
+ return any_above ? 2 : -2;
86
98
  }
@@ -1,6 +1,16 @@
1
1
  /**
2
2
  * Convert a unit direction (+Y up) to an equirectangular UV, matching three.js'
3
- * `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}.
3
+ * `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}. *
4
+ * ## Not the only equirectangular convention in the tree
5
+ *
6
+ * The environment bake in `shade/renderer/light/environment` uses the other one —
7
+ * `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
8
+ * because that is what the HDRI path was built and measured against. This family matches three.js so a
9
+ * texture authored for `EquirectangularReflectionMapping` reads correctly through it.
10
+ *
11
+ * The two are self-consistent and not interchangeable: mixing them gives an environment flipped
12
+ * vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
13
+ * differ, so neither is unified into the other by mistake.
4
14
  *
5
15
  * @param {number} x
6
16
  * @param {number} y
@@ -1 +1 @@
1
- {"version":3,"file":"equirectangular_direction_to_uv.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,mDANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAKhB"}
1
+ {"version":3,"file":"equirectangular_direction_to_uv.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,mDANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAKhB"}
@@ -4,7 +4,17 @@ const TWO_PI = Math.PI * 2;
4
4
 
5
5
  /**
6
6
  * Convert a unit direction (+Y up) to an equirectangular UV, matching three.js'
7
- * `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}.
7
+ * `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}. *
8
+ * ## Not the only equirectangular convention in the tree
9
+ *
10
+ * The environment bake in `shade/renderer/light/environment` uses the other one —
11
+ * `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
12
+ * because that is what the HDRI path was built and measured against. This family matches three.js so a
13
+ * texture authored for `EquirectangularReflectionMapping` reads correctly through it.
14
+ *
15
+ * The two are self-consistent and not interchangeable: mixing them gives an environment flipped
16
+ * vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
17
+ * differ, so neither is unified into the other by mistake.
8
18
  *
9
19
  * @param {number} x
10
20
  * @param {number} y
@@ -3,7 +3,17 @@
3
3
  * `equirectUv` so it can be used with EquirectangularReflectionMapping textures.
4
4
  *
5
5
  * u = atan2(z, x) / (2pi) + 0.5
6
- * v = asin(y) / pi + 0.5
6
+ * v = asin(y) / pi + 0.5 *
7
+ * ## Not the only equirectangular convention in the tree
8
+ *
9
+ * The environment bake in `shade/renderer/light/environment` uses the other one —
10
+ * `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
11
+ * because that is what the HDRI path was built and measured against. This family matches three.js so a
12
+ * texture authored for `EquirectangularReflectionMapping` reads correctly through it.
13
+ *
14
+ * The two are self-consistent and not interchangeable: mixing them gives an environment flipped
15
+ * vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
16
+ * differ, so neither is unified into the other by mistake.
7
17
  *
8
18
  * @param {number} u in [0, 1]
9
19
  * @param {number} v in [0, 1]
@@ -1 +1 @@
1
- {"version":3,"file":"equirectangular_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,mDALW,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAWhB"}
1
+ {"version":3,"file":"equirectangular_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,mDALW,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAWhB"}
@@ -5,7 +5,17 @@ const TWO_PI = Math.PI * 2;
5
5
  * `equirectUv` so it can be used with EquirectangularReflectionMapping textures.
6
6
  *
7
7
  * u = atan2(z, x) / (2pi) + 0.5
8
- * v = asin(y) / pi + 0.5
8
+ * v = asin(y) / pi + 0.5 *
9
+ * ## Not the only equirectangular convention in the tree
10
+ *
11
+ * The environment bake in `shade/renderer/light/environment` uses the other one —
12
+ * `equirectangular_zenith_first_direction_to_uv`, where v = 0 is the zenith and longitude runs from +Z —
13
+ * because that is what the HDRI path was built and measured against. This family matches three.js so a
14
+ * texture authored for `EquirectangularReflectionMapping` reads correctly through it.
15
+ *
16
+ * The two are self-consistent and not interchangeable: mixing them gives an environment flipped
17
+ * vertically and rotated ninety degrees in azimuth. `equirectangular_conventions.spec` pins that they
18
+ * differ, so neither is unified into the other by mistake.
9
19
  *
10
20
  * @param {number} u in [0, 1]
11
21
  * @param {number} v in [0, 1]
@@ -1 +1 @@
1
- {"version":3,"file":"frustum3_compute_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum3_compute_closest_point.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;GAeG;AACH,uDAPW,OAAO,UACP,SAAS,YACT,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CA+EnB;oBAnHmB,kBAAkB"}
1
+ {"version":3,"file":"frustum3_compute_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum3_compute_closest_point.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;;GAeG;AACH,uDAPW,OAAO,UACP,SAAS,YACT,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CA8HnB;oBA1KmB,kBAAkB"}
@@ -21,6 +21,14 @@ const scratch_v3_1 = new Vector3();
21
21
  */
22
22
  const scratch_v3_array = [];
23
23
 
24
+ /**
25
+ * How many projection rounds the four-or-more-planes fallback takes before it settles for where it
26
+ * has got to. Bounded rather than convergent: the loop must not be able to spin on a degenerate
27
+ * frustum.
28
+ * @type {number}
29
+ */
30
+ const CLAMP_ITERATION_LIMIT = 32;
31
+
24
32
  /**
25
33
  * The point inside a convex frustum nearest to a target point, and whether the target was already
26
34
  * inside it.
@@ -111,6 +119,53 @@ export function frustum3_compute_closest_point(result, planes, target_x, target_
111
119
  );
112
120
 
113
121
  result.fromArray(scratch_v3_array, 0)
122
+ } else {
123
+ // Four or more violated planes has no closed form here, and a perspective frustum reaches
124
+ // that easily: its side planes all pass through the apex, so any point behind the camera is
125
+ // outside near, left, right, top and bottom at once. Falling out of the chain left `result`
126
+ // holding whatever the caller's vector had — with a reused scratch, the *previous* query's
127
+ // answer, which reads as a plausibly placed point rather than as a failure.
128
+ //
129
+ // Walk the point back in by repeatedly projecting it onto whichever plane it violates
130
+ // most. For a convex body that converges into the intersection; it is not guaranteed to be
131
+ // the exact nearest point, but it is inside, and it is written.
132
+ let px = target_x;
133
+ let py = target_y;
134
+ let pz = target_z;
135
+
136
+ for (let iteration = 0; iteration < CLAMP_ITERATION_LIMIT; iteration++) {
137
+ let worst_plane = -1;
138
+ let worst_distance = 0;
139
+
140
+ for (j = 0; j < plane_count; j++) {
141
+ const plane = planes[j];
142
+
143
+ const distance = v3_distance_above_plane(
144
+ px, py, pz,
145
+ plane.x, plane.y, plane.z, plane.w
146
+ );
147
+
148
+ if (distance < worst_distance) {
149
+ worst_distance = distance;
150
+ worst_plane = j;
151
+ }
152
+ }
153
+
154
+ if (worst_plane === -1) {
155
+ // inside every plane
156
+ break;
157
+ }
158
+
159
+ const plane = planes[worst_plane];
160
+
161
+ plane3_project_point(scratch_v3_0, px, py, pz, plane.x, plane.y, plane.z, plane.w);
162
+
163
+ px = scratch_v3_0.x;
164
+ py = scratch_v3_0.y;
165
+ pz = scratch_v3_0.z;
166
+ }
167
+
168
+ result.set(px, py, pz);
114
169
  }
115
170
 
116
171
  return false;
@@ -1,6 +1,20 @@
1
1
  /**
2
2
  *
3
3
  * Set frustum from projection matrix
4
+ *
5
+ * **Depth range 0..1**, which is what every projection in this engine produces — see the note on
6
+ * `m4_perspective`, which spells out that Shade's cameras are an infinite reverse-Z over 0..1.
7
+ * Gribb-Hartmann as published assumes OpenGL's -1..1, where the near plane is `row3 + row2`; that
8
+ * is what this used to extract, and for a 0..1 projection it is the plane at z_ndc = -1, which sits
9
+ * behind the camera and constrains nothing. Feeding the engine's own
10
+ * `m4_orthographic_off_center_z0(m, -1,1, -1,1, 0,1)` through it bounded the slab z in [-1, 1]
11
+ * instead of [0, 1], so a box behind the camera passed the clipping test. The engine's other
12
+ * extraction, `construct_frustum_planes` on the camera, carries the comment "Row 2 ONLY (Not Row 3
13
+ * + Row 2)" for exactly this reason.
14
+ *
15
+ * The four SIDE planes are the same under either convention, which is why the one production
16
+ * caller — DirectionalLightShadowmap, which takes `subarray(0, 16)` — is unaffected.
17
+ *
4
18
  * NOTE: uses Gribb/Hartmann method
5
19
  * @see "Fast Extraction of Viewing Frustum Planes from the WorldView-Projection Matrix", 2001 by Gribb & Hartmann
6
20
  * @param {number[]|Float32Array} frustum_planes tuples of 4, where each tuple is a plane normal (x,y,z) followed by a planar offset constant [normal_x, normal_y, normal_z, constant]
@@ -1 +1 @@
1
- {"version":3,"file":"frustum_from_projection_matrix_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,qEAHW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,EAAE,QAuClB"}
1
+ {"version":3,"file":"frustum_from_projection_matrix_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,qEAHW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,EAAE,QAyClB"}
@@ -4,6 +4,20 @@ import { plane3_normalize } from "../plane/plane3_normalize.js";
4
4
  /**
5
5
  *
6
6
  * Set frustum from projection matrix
7
+ *
8
+ * **Depth range 0..1**, which is what every projection in this engine produces — see the note on
9
+ * `m4_perspective`, which spells out that Shade's cameras are an infinite reverse-Z over 0..1.
10
+ * Gribb-Hartmann as published assumes OpenGL's -1..1, where the near plane is `row3 + row2`; that
11
+ * is what this used to extract, and for a 0..1 projection it is the plane at z_ndc = -1, which sits
12
+ * behind the camera and constrains nothing. Feeding the engine's own
13
+ * `m4_orthographic_off_center_z0(m, -1,1, -1,1, 0,1)` through it bounded the slab z in [-1, 1]
14
+ * instead of [0, 1], so a box behind the camera passed the clipping test. The engine's other
15
+ * extraction, `construct_frustum_planes` on the camera, carries the comment "Row 2 ONLY (Not Row 3
16
+ * + Row 2)" for exactly this reason.
17
+ *
18
+ * The four SIDE planes are the same under either convention, which is why the one production
19
+ * caller — DirectionalLightShadowmap, which takes `subarray(0, 16)` — is unaffected.
20
+ *
7
21
  * NOTE: uses Gribb/Hartmann method
8
22
  * @see "Fast Extraction of Viewing Frustum Planes from the WorldView-Projection Matrix", 2001 by Gribb & Hartmann
9
23
  * @param {number[]|Float32Array} frustum_planes tuples of 4, where each tuple is a plane normal (x,y,z) followed by a planar offset constant [normal_x, normal_y, normal_z, constant]
@@ -44,6 +58,8 @@ export function frustum_from_projection_matrix_array(frustum_planes, m4) {
44
58
  const me10 = m4[10];
45
59
  const me14 = m4[14];
46
60
 
61
+ // z_ndc <= 1
47
62
  plane3_normalize(frustum_planes, 16, me3 - me2, me7 - me6, me11 - me10, me15 - me14);
48
- plane3_normalize(frustum_planes, 20, me3 + me2, me7 + me6, me11 + me10, me15 + me14);
63
+ // z_ndc >= 0 — row 2 alone, not row 3 + row 2
64
+ plane3_normalize(frustum_planes, 20, me2, me6, me10, me14);
49
65
  }
@@ -5,6 +5,21 @@
5
5
  * in the Minkowski difference space. If the origin is enclosed by the simplex,
6
6
  * the shapes intersect.
7
7
  *
8
+ * ## The other GJK in this directory, and when to prefer it
9
+ *
10
+ * `gjk_epa_penetration.js` carries a second simplex solver over the same `minkowski_support` — the
11
+ * Muratori slot-0 convention against this file's C-slot one — and a tri-state verdict. Prefer it for
12
+ * anything that cares about a **touching** contact: this function returns `false` when the iteration cap
13
+ * is reached or the search direction collapses, and the direction collapses precisely when the origin
14
+ * lands exactly on a simplex feature, which is a touch (two spheres at exactly 2r). Reporting that as
15
+ * "not intersecting" is an overclaim, and the other file spends a paragraph on why.
16
+ *
17
+ * The two must keep agreeing on everything else. `gjk_solvers_agree.spec` holds them to it over 20,000
18
+ * random pairs; measured over 60,000 when it was written, they never contradicted each other. That
19
+ * matters because each has had the same class of bug fixed separately — the slot-management regression
20
+ * documented below produced false-positive sphere overlaps here, and the touching-verdict problem was
21
+ * fixed there.
22
+ *
8
23
  * Adapted from https://github.com/kevinmoran/GJK/blob/master/GJK.h
9
24
  *
10
25
  * @param {number[]|Float64Array} simplex Working buffer for simplex vertices (4 vec3s). Must have length >= 12.
@@ -1 +1 @@
1
- {"version":3,"file":"gjk.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;GAaG;AACH,6BALW,MAAM,EAAE,GAAC,YAAY,uDAGnB,OAAO,CAWnB"}
1
+ {"version":3,"file":"gjk.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,6BALW,MAAM,EAAE,GAAC,YAAY,uDAGnB,OAAO,CAWnB"}
@@ -22,6 +22,21 @@ const scratch_dir = new Float64Array(3);
22
22
  * in the Minkowski difference space. If the origin is enclosed by the simplex,
23
23
  * the shapes intersect.
24
24
  *
25
+ * ## The other GJK in this directory, and when to prefer it
26
+ *
27
+ * `gjk_epa_penetration.js` carries a second simplex solver over the same `minkowski_support` — the
28
+ * Muratori slot-0 convention against this file's C-slot one — and a tri-state verdict. Prefer it for
29
+ * anything that cares about a **touching** contact: this function returns `false` when the iteration cap
30
+ * is reached or the search direction collapses, and the direction collapses precisely when the origin
31
+ * lands exactly on a simplex feature, which is a touch (two spheres at exactly 2r). Reporting that as
32
+ * "not intersecting" is an overclaim, and the other file spends a paragraph on why.
33
+ *
34
+ * The two must keep agreeing on everything else. `gjk_solvers_agree.spec` holds them to it over 20,000
35
+ * random pairs; measured over 60,000 when it was written, they never contradicted each other. That
36
+ * matters because each has had the same class of bug fixed separately — the slot-management regression
37
+ * documented below produced false-positive sphere overlaps here, and the touching-verdict problem was
38
+ * fixed there.
39
+ *
25
40
  * Adapted from https://github.com/kevinmoran/GJK/blob/master/GJK.h
26
41
  *
27
42
  * @param {number[]|Float64Array} simplex Working buffer for simplex vertices (4 vec3s). Must have length >= 12.
@@ -1 +1 @@
1
- {"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"AA2iBA;;;;;;;;;;;;;;;;GAgBG;AACH,yCATW,YAAY,GAAC,MAAM,EAAE,KACrB,eAAe,KACf,eAAe,GACb,MAAM,CA0BlB;AA7DD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4BAFU,MAAM,CAEgB;;;;;;8BAzdnB;IAAE,OAAO,SAAW,YAAY,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,CAAA;CAAE"}
1
+ {"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"AA6jBA;;;;;;;;;;;;;;;;GAgBG;AACH,yCATW,YAAY,GAAC,MAAM,EAAE,KACrB,eAAe,KACf,eAAe,GACb,MAAM,CA0BlB;AA7DD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4BAFU,MAAM,CAEgB;;;;;;8BAzdnB;IAAE,OAAO,SAAW,YAAY,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,CAAA;CAAE"}
@@ -14,6 +14,24 @@ import { v3_triple_cross } from "../../vec3/v3_triple_cross.js";
14
14
  * returned a non-minimal axis for polytopes because its GJK handed EPA a
15
15
  * degenerate (origin-on-face) simplex (see memory: feedback_epa_unreliable_polytopes).
16
16
  *
17
+ * ## The other GJK in this directory
18
+ *
19
+ * That replacement was of the *penetration* pair, and it completed —
20
+ * `gjk_with_axis` and `expanding_polytope_algorithm.js` are both gone. What survives beside this file
21
+ * is a separate entry point, not the remains of a half-done migration: `gjk.js` exports a **boolean**
22
+ * `gjk`, live via `engine/physics/queries/overlap_shape` and `shape_cast`, and carries its own simplex
23
+ * solver — the C-slot convention, `update_simplex_triangle` / `update_simplex_tetrahedron` — where the
24
+ * private `gjk` below uses the Muratori slot-0 one.
25
+ *
26
+ * So there are two simplex solvers over one `minkowski_support`, and they must keep agreeing.
27
+ * `gjk_solvers_agree.spec` is what holds them to it: over 20,000 random box/sphere/capsule pairs neither
28
+ * may contradict the other. Measured over 60,000 when that spec was written, they never did.
29
+ *
30
+ * The one thing they are allowed to differ on is this file's {@link GJK_INCONCLUSIVE} exit — "no verdict"
31
+ * — which the boolean one has no way to express and answers `false` for. That is
32
+ * `gjk.js`'s documented overclaim, and it is the reason to prefer this entry point for anything that
33
+ * cares about a touching contact.
34
+ *
17
35
  * Structure follows Bullet's btGjkEpa2: GJK produces a rank-4 simplex that
18
36
  * strictly encloses the origin; EPA builds outward-oriented faces from it and
19
37
  * expands toward the closest face, rebuilding the horizon each step. Operates on
@@ -46,6 +46,29 @@
46
46
  * {@link forEachNear} skips a bucket it has already visited, which is a scan over
47
47
  * at most 27 numbers and removes the whole class.
48
48
  *
49
+ * ## Walking the buckets directly, and what that owes
50
+ *
51
+ * `offset` and `point` are public so a caller in a hot loop can walk the
52
+ * neighbourhood itself rather than pay a call per point. `cloth_self_find` does,
53
+ * in both of its passes, and this is the contract it is taking on rather than an
54
+ * oversight:
55
+ *
56
+ * - **the neighbourhood is 27 cells**, the cell the query point falls in and its
57
+ * 26 face, edge and corner neighbours — `floor(x / cell_size)` and plus or minus
58
+ * one on each axis. Fewer and a contact across a cell boundary is missed;
59
+ * - **de-duplicate the buckets.** Two of the 27 cells can hash to one bucket, most
60
+ * easily on a small table, and visiting it twice hands back every point in it
61
+ * twice. A linear scan over the buckets already visited is the whole of it —
62
+ * there are at most 27. This is the subtle part, and the one a direct walker is
63
+ * most likely to leave out;
64
+ * - **check the actual distance**, as every caller of this class must.
65
+ *
66
+ * {@link forEachNear} is the executable statement of all three, and its spec is
67
+ * where they are pinned. A direct walker is expected to match it, and to have a
68
+ * reason for not calling it — `cloth_self_find`'s is that its inner loops carry a
69
+ * per-candidate budget check that reads better as a loop condition than as a
70
+ * visitor returning `false`, and that it is the hottest loop in the solver.
71
+ *
49
72
  * @author Alex Goldring
50
73
  * @copyright Company Named Limited (c) 2026
51
74
  */
@@ -97,13 +120,19 @@ export class PointHashGrid3 {
97
120
  * Points from other cells may be handed back — see the class docblock on
98
121
  * hash collisions — and the visitor is expected to check the distance.
99
122
  *
123
+ * Returning `false` from the visitor stops the walk. Without that a search
124
+ * with a budget — the first k neighbours, the nearest one — could not be
125
+ * written through this method at all and had to walk the buckets itself,
126
+ * which is what `cloth_self_find` does. Any other return value, `undefined`
127
+ * included, continues.
128
+ *
100
129
  * @param {number} x
101
130
  * @param {number} y
102
131
  * @param {number} z
103
- * @param {function(number): void} visit
104
- * @returns {void}
132
+ * @param {function(number): (boolean|void)} visit
133
+ * @returns {boolean} `false` if the visitor stopped the walk
105
134
  */
106
- forEachNear(x: number, y: number, z: number, visit: (arg0: number) => void): void;
135
+ forEachNear(x: number, y: number, z: number, visit: (arg0: number) => (boolean | void)): boolean;
107
136
  /**
108
137
  * The bucket a cell falls in. For a caller walking buckets itself.
109
138
  *
@@ -1 +1 @@
1
- {"version":3,"file":"PointHashGrid3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/hash-grid/PointHashGrid3.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkDG;AACH;IAEI;;;;;OAKG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;OAQG;IACH,QAFU,UAAU,CAEO;IAE3B;;;OAGG;IACH,OAFU,UAAU,CAEM;IAQ1B;;;OAGG;IACH,0BAEC;IAED;;;;;;;OAOG;IACH,gBALW,YAAY,GAAC,YAAY,SACzB,MAAM,aACN,MAAM,GACJ,IAAI,CA0EhB;IAED;;;;;;;;;;;OAWG;IACH,eANW,MAAM,KACN,MAAM,KACN,MAAM,gBACG,MAAM,KAAG,IAAI,GACpB,IAAI,CAiDhB;IAED;;;;;;;OAOG;IACH,aALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAIlB;;CACJ"}
1
+ {"version":3,"file":"PointHashGrid3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/hash-grid/PointHashGrid3.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyEG;AACH;IAEI;;;;;OAKG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;OAQG;IACH,QAFU,UAAU,CAEO;IAE3B;;;OAGG;IACH,OAFU,UAAU,CAEM;IAQ1B;;;OAGG;IACH,0BAEC;IAED;;;;;;;OAOG;IACH,gBALW,YAAY,GAAC,YAAY,SACzB,MAAM,aACN,MAAM,GACJ,IAAI,CA0EhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eANW,MAAM,KACN,MAAM,KACN,MAAM,gBACG,MAAM,KAAG,CAAC,OAAO,GAAC,IAAI,CAAC,GAC9B,OAAO,CAqDnB;IAED;;;;;;;OAOG;IACH,aALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAIlB;;CACJ"}
@@ -48,6 +48,29 @@ import { assert } from "../../../assert.js";
48
48
  * {@link forEachNear} skips a bucket it has already visited, which is a scan over
49
49
  * at most 27 numbers and removes the whole class.
50
50
  *
51
+ * ## Walking the buckets directly, and what that owes
52
+ *
53
+ * `offset` and `point` are public so a caller in a hot loop can walk the
54
+ * neighbourhood itself rather than pay a call per point. `cloth_self_find` does,
55
+ * in both of its passes, and this is the contract it is taking on rather than an
56
+ * oversight:
57
+ *
58
+ * - **the neighbourhood is 27 cells**, the cell the query point falls in and its
59
+ * 26 face, edge and corner neighbours — `floor(x / cell_size)` and plus or minus
60
+ * one on each axis. Fewer and a contact across a cell boundary is missed;
61
+ * - **de-duplicate the buckets.** Two of the 27 cells can hash to one bucket, most
62
+ * easily on a small table, and visiting it twice hands back every point in it
63
+ * twice. A linear scan over the buckets already visited is the whole of it —
64
+ * there are at most 27. This is the subtle part, and the one a direct walker is
65
+ * most likely to leave out;
66
+ * - **check the actual distance**, as every caller of this class must.
67
+ *
68
+ * {@link forEachNear} is the executable statement of all three, and its spec is
69
+ * where they are pinned. A direct walker is expected to match it, and to have a
70
+ * reason for not calling it — `cloth_self_find`'s is that its inner loops carry a
71
+ * per-candidate budget check that reads better as a loop condition than as a
72
+ * visitor returning `false`, and that it is the hottest loop in the solver.
73
+ *
51
74
  * @author Alex Goldring
52
75
  * @copyright Company Named Limited (c) 2026
53
76
  */
@@ -186,11 +209,17 @@ export class PointHashGrid3 {
186
209
  * Points from other cells may be handed back — see the class docblock on
187
210
  * hash collisions — and the visitor is expected to check the distance.
188
211
  *
212
+ * Returning `false` from the visitor stops the walk. Without that a search
213
+ * with a budget — the first k neighbours, the nearest one — could not be
214
+ * written through this method at all and had to walk the buckets itself,
215
+ * which is what `cloth_self_find` does. Any other return value, `undefined`
216
+ * included, continues.
217
+ *
189
218
  * @param {number} x
190
219
  * @param {number} y
191
220
  * @param {number} z
192
- * @param {function(number): void} visit
193
- * @returns {void}
221
+ * @param {function(number): (boolean|void)} visit
222
+ * @returns {boolean} `false` if the visitor stopped the walk
194
223
  */
195
224
  forEachNear(x, y, z, visit) {
196
225
  const inverse = 1 / this.cell_size;
@@ -234,11 +263,15 @@ export class PointHashGrid3 {
234
263
  const end = offset[bucket + 1];
235
264
 
236
265
  for (let at = offset[bucket]; at < end; at++) {
237
- visit(point[at]);
266
+ if (visit(point[at]) === false) {
267
+ return false;
268
+ }
238
269
  }
239
270
  }
240
271
  }
241
272
  }
273
+
274
+ return true;
242
275
  }
243
276
 
244
277
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"v3_morton_encode_lut.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_lut.js"],"names":[],"mappings":"AAkHA;;;;;;;;;GASG;AACH,wCALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAoBlB"}
1
+ {"version":3,"file":"v3_morton_encode_lut.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_lut.js"],"names":[],"mappings":"AAkHA;;;;;;;;;GASG;AACH,wCALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CA2BlB"}
@@ -123,10 +123,17 @@ morton256_z.set([
123
123
  * @returns {number}
124
124
  */
125
125
  export function v3_morton_encode_lut(x, y, z) {
126
- // convert to integers
127
- const ix = x | 0;
128
- const iy = y | 0;
129
- const iz = z | 0;
126
+ // Ten bits per axis, the same window `split_by_3` gives {@link v3_morton_encode_magicbits},
127
+ // which the shared docblock says this mirrors.
128
+ //
129
+ // This is a transcription of libmorton's 64-bit C++ form, where the top byte reaches bit 45.
130
+ // JavaScript's `<<` is a 32-bit *signed* operation, so anything above the low 8 bits of
131
+ // `answer` was discarded and bit 31 became the sign: `(0, 1024, 0)` returned -2147483648 where
132
+ // magicbits returns 0, and `(0, 0, 1024)` returned 0 with bit 32 dropped. Masking to 10 bits
133
+ // keeps the whole computation inside 30 bits, where it is exact and agrees with the twin.
134
+ const ix = (x | 0) & 0x3FF;
135
+ const iy = (y | 0) & 0x3FF;
136
+ const iz = (z | 0) & 0x3FF;
130
137
 
131
138
  // shift top bytes
132
139
  let answer = morton256_z[(iz >> 8) & 0xFF] | // we start by shifting the third byte, since we only look at the first 21 bits
@@ -1,8 +1,20 @@
1
1
  /**
2
- * Note: does not clamp, make sure that inputs are within 0..1 range.
3
- * @param {number} x value between 0 and 1
4
- * @param {number} y value between 0 and 1
5
- * @param {number} z value between 0 and 1
2
+ * A Morton code for a point in the unit cube.
3
+ *
4
+ * **Saturating.** A coordinate outside 0..1 is clamped to the nearest face, which is monotone and
5
+ * is what a spatial sort wants — an out-of-range point sorts to an end, where it is visible.
6
+ *
7
+ * It used to be documented as "does not clamp" and what it actually did was worse than not
8
+ * clamping: `split_by_3` masks to ten bits, so an input above 1 wrapped modulo 1024 and landed on
9
+ * a SPECIFIC in-range cell, usually the origin. `v3_morton_encode_normalized(1.0005, 0, 0)`
10
+ * returned 0, the same code as (0, 0, 0). Through `v3_morton_encode_bounded` that is a centroid
11
+ * 0.06% outside its bounds reported as sitting at the min corner: it does not sort to an end where
12
+ * a builder would notice, it sorts into the middle of the wrong subtree and silently degrades the
13
+ * hierarchy. Seven LBVH and partitioning builders sort on that key.
14
+ *
15
+ * @param {number} x clamped to 0..1
16
+ * @param {number} y clamped to 0..1
17
+ * @param {number} z clamped to 0..1
6
18
  * @returns {number} morton code
7
19
  */
8
20
  export function v3_morton_encode_normalized(x: number, y: number, z: number): number;
@@ -1 +1 @@
1
- {"version":3,"file":"v3_morton_encode_normalized.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_normalized.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,+CALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAiBlB"}
1
+ {"version":3,"file":"v3_morton_encode_normalized.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/morton/v3_morton_encode_normalized.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;GAkBG;AACH,+CALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAiBlB"}
@@ -1,11 +1,24 @@
1
1
  import { assert } from "../../../assert.js";
2
+ import { clamp01 } from "../../../math/clamp01.js";
2
3
  import v3_morton_encode from "./v3_morton_encode.js";
3
4
 
4
5
  /**
5
- * Note: does not clamp, make sure that inputs are within 0..1 range.
6
- * @param {number} x value between 0 and 1
7
- * @param {number} y value between 0 and 1
8
- * @param {number} z value between 0 and 1
6
+ * A Morton code for a point in the unit cube.
7
+ *
8
+ * **Saturating.** A coordinate outside 0..1 is clamped to the nearest face, which is monotone and
9
+ * is what a spatial sort wants — an out-of-range point sorts to an end, where it is visible.
10
+ *
11
+ * It used to be documented as "does not clamp" and what it actually did was worse than not
12
+ * clamping: `split_by_3` masks to ten bits, so an input above 1 wrapped modulo 1024 and landed on
13
+ * a SPECIFIC in-range cell, usually the origin. `v3_morton_encode_normalized(1.0005, 0, 0)`
14
+ * returned 0, the same code as (0, 0, 0). Through `v3_morton_encode_bounded` that is a centroid
15
+ * 0.06% outside its bounds reported as sitting at the min corner: it does not sort to an end where
16
+ * a builder would notice, it sorts into the middle of the wrong subtree and silently degrades the
17
+ * hierarchy. Seven LBVH and partitioning builders sort on that key.
18
+ *
19
+ * @param {number} x clamped to 0..1
20
+ * @param {number} y clamped to 0..1
21
+ * @param {number} z clamped to 0..1
9
22
  * @returns {number} morton code
10
23
  */
11
24
  export function v3_morton_encode_normalized(x, y, z) {
@@ -13,10 +26,10 @@ export function v3_morton_encode_normalized(x, y, z) {
13
26
  assert.isNumber(y, 'y');
14
27
  assert.isNumber(z, 'z');
15
28
 
16
- // scale to 10 bits
17
- const ndc_x = 1023 * x;
18
- const ndc_y = 1023 * y;
19
- const ndc_z = 1023 * z;
29
+ // scale to 10 bits, saturating rather than wrapping
30
+ const ndc_x = 1023 * clamp01(x);
31
+ const ndc_y = 1023 * clamp01(y);
32
+ const ndc_z = 1023 * clamp01(z);
20
33
 
21
34
  return v3_morton_encode(
22
35
  Math.round(ndc_x),
@@ -1 +1 @@
1
- {"version":3,"file":"encode_unit_to_spheremap.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AACH,iDANW,MAAM,EAAE,iBACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAehB"}
1
+ {"version":3,"file":"encode_unit_to_spheremap.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AACH,iDANW,MAAM,EAAE,iBACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QA6BhB"}