@woosh/meep-engine 3.30.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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* and every knot's opacity as it ages — so
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* and every knot's opacity as it ages — so its geometry is a {@link DynamicMesh} (D5/I-10), not a
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*
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* **It is drawn through AVBOIT, not over it.** The batch is a transparency channel
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* ({@link DynamicMeshAVBOITChannel}, registered with the facade): its fragments go into the same
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* extinction volume and accumulators as the transparent meshes and the GPU particles, so a trail
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* behind glass is seen through the glass, a trail inside smoke is hidden by the smoke in front of it
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* and hides the smoke behind it, and two trails crossing composite by depth, not by the order they
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* were linked in. Fog of war still covers trails: it runs at `AfterTransparency`, after the
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* transparency resolve they are part of — and so does everything else drawn there, so path display
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* and the selection highlight land over a trail now rather than under it. Under MBOIT, the legacy
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* transparency mode, trails are not drawn — as the particles are not.
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* **The simulation is not this system's, and that is deliberate.** {@link seed_trail_tube} and
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* every knot on every tick and the age is what the vertex opacity carries. There is no quiet trail
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* — a trail that has stopped is a trail fading out.
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* dynamic path has one
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* wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws
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* here; nothing in the game's own effects sets it to anything a flat colour does not
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* **What the tube material had and this does not**: a texture, lighting, and per-trail depth
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* writing. The dynamic path has one vertex layout — position and colour — and a trail is drawn as
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* unlit straight alpha, depth tested against the opaque scene and never written, which is what a
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* trail wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws
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* untinted here; nothing in the game's own effects sets it to anything a flat colour does not
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* carry.
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export class Trail3DSystem extends System<any> {
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/**
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constructor(graphics: GraphicsEngine);
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dependencies: (typeof Transform64 | typeof Trail3D)[];
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* What the
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unlink(trail: Trail3D, transform: Transform64, entity: number): void;
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update(timeDelta: any): void;
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/**
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#private;
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}
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/**
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*
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* @deprecated Trails are not drawn by an extension any more. {@link Trail3DSystem} registers a
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* it — see the class's own doc. This is the extension the system used to register at
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* `AfterTransparency`; it records nothing now, and registering it draws nothing.
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*
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* Kept rather than removed for the reason `Trail3DSystem3` is: this is a library, and an import that
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* stops linking stops the whole application loading, not just its trails. It warns once, when first
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export class TrailExtension extends RenderExtension {
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* @param {Trail3DSystem} system
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*/
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constructor(system: Trail3DSystem);
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record(frame: any): void;
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#private;
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}
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import { System } from "../ecs/System.js";
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import { Transform64 } from "../ecs/transform/Transform64.js";
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/Trail3DSystem.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/Trail3DSystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAuCI;;OAEG;IACH,sCAMC;IA/CD,sDAAsC;IA6BtC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAQC;IAED;;;;OAIG;IACH,YAJW,OAAO,aACP,WAAW,UACX,MAAM,QAgBhB;IAED;;;;OAIG;IACH,cAJW,OAAO,aACP,WAAW,UACX,MAAM,QAiBhB;IAED,6BAaC;;CACJ;AAQD;;;;;;;;;GASG;AACH;IAeI,yBAEC;CACJ;uBA5MsB,kBAAkB;4BACb,iCAAiC;oBAGzC,oCAAoC;iCALvB,gDAAgD;gCAHjD,mDAAmD"}
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@@ -1,10 +1,8 @@
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1
1
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import { assert } from "../../core/assert.js";
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-
import {
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3
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-
import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
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import { DynamicMeshAVBOITChannel } from "../../shade/renderer/dynamic/DynamicMeshAVBOITChannel.js";
|
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import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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import {
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import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
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import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
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import { DynamicMesh } from "../../shade/renderer/scene/DynamicMesh.js";
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import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
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8
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import { System } from "../ecs/System.js";
|
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@@ -19,11 +17,21 @@ import {
|
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import { trail_tube_write_geometry } from "./trail/trail_tube_write_geometry.js";
|
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18
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19
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/**
|
|
22
|
-
* Draws {@link Trail3D}'s tubes under Shade,
|
|
20
|
+
* Draws {@link Trail3D}'s tubes under Shade, as dynamic geometry inside the transparency pipeline.
|
|
23
21
|
*
|
|
24
22
|
* **A trail is dynamic content by definition** — every knot of it is rewritten as the entity moves
|
|
25
|
-
* and every knot's opacity as it ages — so
|
|
26
|
-
* the same
|
|
23
|
+
* and every knot's opacity as it ages — so its geometry is a {@link DynamicMesh} (D5/I-10), not a
|
|
24
|
+
* meshlet build, the same as paths and debug shapes.
|
|
25
|
+
*
|
|
26
|
+
* **It is drawn through AVBOIT, not over it.** The batch is a transparency channel
|
|
27
|
+
* ({@link DynamicMeshAVBOITChannel}, registered with the facade): its fragments go into the same
|
|
28
|
+
* extinction volume and accumulators as the transparent meshes and the GPU particles, so a trail
|
|
29
|
+
* behind glass is seen through the glass, a trail inside smoke is hidden by the smoke in front of it
|
|
30
|
+
* and hides the smoke behind it, and two trails crossing composite by depth, not by the order they
|
|
31
|
+
* were linked in. Fog of war still covers trails: it runs at `AfterTransparency`, after the
|
|
32
|
+
* transparency resolve they are part of — and so does everything else drawn there, so path display
|
|
33
|
+
* and the selection highlight land over a trail now rather than under it. Under MBOIT, the legacy
|
|
34
|
+
* transparency mode, trails are not drawn — as the particles are not.
|
|
27
35
|
*
|
|
28
36
|
* **The simulation is not this system's, and that is deliberate.** {@link seed_trail_tube} and
|
|
29
37
|
* {@link advance_trail} are what the legacy `Trail3DSystem` runs too: the knots a trail lays down
|
|
@@ -35,11 +43,12 @@ import { trail_tube_write_geometry } from "./trail/trail_tube_write_geometry.js"
|
|
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35
43
|
* every knot on every tick and the age is what the vertex opacity carries. There is no quiet trail
|
|
36
44
|
* — a trail that has stopped is a trail fading out.
|
|
37
45
|
*
|
|
38
|
-
* **What the tube material had and this does not**: a texture, and per-trail depth
|
|
39
|
-
* dynamic path has one
|
|
40
|
-
*
|
|
41
|
-
* wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws
|
|
42
|
-
* here; nothing in the game's own effects sets it to anything a flat colour does not
|
|
46
|
+
* **What the tube material had and this does not**: a texture, lighting, and per-trail depth
|
|
47
|
+
* writing. The dynamic path has one vertex layout — position and colour — and a trail is drawn as
|
|
48
|
+
* unlit straight alpha, depth tested against the opaque scene and never written, which is what a
|
|
49
|
+
* trail wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws
|
|
50
|
+
* untinted here; nothing in the game's own effects sets it to anything a flat colour does not
|
|
51
|
+
* carry.
|
|
43
52
|
*/
|
|
44
53
|
export class Trail3DSystem extends System {
|
|
45
54
|
dependencies = [Trail3D, Transform64];
|
|
@@ -50,14 +59,16 @@ export class Trail3DSystem extends System {
|
|
|
50
59
|
#graphics;
|
|
51
60
|
|
|
52
61
|
/**
|
|
53
|
-
* @type {
|
|
62
|
+
* @type {DynamicMeshBatch}
|
|
54
63
|
*/
|
|
55
|
-
#
|
|
64
|
+
#batch = new DynamicMeshBatch();
|
|
56
65
|
|
|
57
66
|
/**
|
|
58
|
-
*
|
|
67
|
+
* The batch as the transparency pipeline sees it, and the owner of its GPU buffers.
|
|
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|
+
*
|
|
69
|
+
* @type {DynamicMeshAVBOITChannel}
|
|
59
70
|
*/
|
|
60
|
-
#
|
|
71
|
+
#channel = new DynamicMeshAVBOITChannel(this.#batch);
|
|
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72
|
|
|
62
73
|
/**
|
|
63
74
|
* @type {Map<number, {trail: Trail3D, transform: Transform, mesh: DynamicMesh}>}
|
|
@@ -70,12 +81,7 @@ export class Trail3DSystem extends System {
|
|
|
70
81
|
#simulator = new TubeXFixedPhysicsSimulator();
|
|
71
82
|
|
|
72
83
|
/**
|
|
73
|
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*
|
|
74
|
-
*/
|
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|
-
#extension = null;
|
|
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|
-
|
|
77
|
-
/**
|
|
78
|
-
* What the pass draws. Read-only — the meshes follow the entities.
|
|
84
|
+
* What the transparency channel draws. Read-only — the meshes follow the entities.
|
|
79
85
|
*
|
|
80
86
|
* @returns {DynamicMeshBatch}
|
|
81
87
|
*/
|
|
@@ -97,17 +103,14 @@ export class Trail3DSystem extends System {
|
|
|
97
103
|
async startup(entityManager) {
|
|
98
104
|
this.entityManager = entityManager;
|
|
99
105
|
|
|
100
|
-
this.#
|
|
106
|
+
this.#graphics.add_transparency_channel(this.#channel);
|
|
101
107
|
}
|
|
102
108
|
|
|
103
109
|
async shutdown(entityManager) {
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
this.#extension = null;
|
|
108
|
-
}
|
|
110
|
+
// says whether it was there, so a shutdown after a startup that never ran is harmless
|
|
111
|
+
this.#graphics.remove_transparency_channel(this.#channel);
|
|
109
112
|
|
|
110
|
-
this.#
|
|
113
|
+
this.#channel.destroy();
|
|
111
114
|
|
|
112
115
|
this.#batch.clear();
|
|
113
116
|
this.#entries.clear();
|
|
@@ -149,7 +152,7 @@ export class Trail3DSystem extends System {
|
|
|
149
152
|
this.#batch.remove(entry.mesh);
|
|
150
153
|
|
|
151
154
|
// residency deliberately survives leaving the batch, so nothing else would free it
|
|
152
|
-
this.#
|
|
155
|
+
this.#channel.release(entry.mesh.geometry);
|
|
153
156
|
|
|
154
157
|
this.#entries.delete(entity);
|
|
155
158
|
|
|
@@ -162,58 +165,48 @@ export class Trail3DSystem extends System {
|
|
|
162
165
|
|
|
163
166
|
advance_trail(trail, entry.transform, timeDelta, this.#simulator);
|
|
164
167
|
|
|
165
|
-
// bounds
|
|
166
|
-
//
|
|
168
|
+
// The component's own bounds serve CPU culling, which this path does not do (§4.5), and
|
|
169
|
+
// the depth range the transparency pipeline needs the channel reads off the written
|
|
170
|
+
// geometry — so the flag the head raises has nobody else to answer it.
|
|
167
171
|
trail.clearFlag(Trail3DFlags.BoundsNeedUpdate);
|
|
168
172
|
|
|
169
173
|
trail_tube_write_geometry(entry.mesh.geometry, trail.tube);
|
|
170
174
|
}
|
|
171
175
|
}
|
|
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|
-
|
|
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|
-
/**
|
|
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|
-
* @param {FrameContext} frame
|
|
175
|
-
*/
|
|
176
|
-
record(frame) {
|
|
177
|
-
if (this.#batch.count === 0) {
|
|
178
|
-
// nothing to draw, and the frame's colour is left exactly as it was
|
|
179
|
-
return;
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
const scene = frame.get(SceneColor);
|
|
183
|
-
|
|
184
|
-
scene.color = this.#renderer.graph_draw({
|
|
185
|
-
graph: frame.graph,
|
|
186
|
-
batch: this.#batch,
|
|
187
|
-
color: scene.color,
|
|
188
|
-
depth: frame.get(ViewTextures).depth,
|
|
189
|
-
camera: frame.view.camera.buffer
|
|
190
|
-
});
|
|
191
|
-
}
|
|
192
176
|
}
|
|
193
177
|
|
|
194
178
|
/**
|
|
195
|
-
*
|
|
179
|
+
* {@link TrailExtension} warns once per process.
|
|
180
|
+
* @type {boolean}
|
|
181
|
+
*/
|
|
182
|
+
let trail_extension_deprecation_warned = false;
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* @deprecated Trails are not drawn by an extension any more. {@link Trail3DSystem} registers a
|
|
186
|
+
* transparency channel instead, so a trail is drawn inside the transparency pipeline rather than over
|
|
187
|
+
* it — see the class's own doc. This is the extension the system used to register at
|
|
188
|
+
* `AfterTransparency`; it records nothing now, and registering it draws nothing.
|
|
189
|
+
*
|
|
190
|
+
* Kept rather than removed for the reason `Trail3DSystem3` is: this is a library, and an import that
|
|
191
|
+
* stops linking stops the whole application loading, not just its trails. It warns once, when first
|
|
192
|
+
* constructed, and is the removal candidate for the next major.
|
|
196
193
|
*/
|
|
197
194
|
export class TrailExtension extends RenderExtension {
|
|
198
195
|
name = "trails";
|
|
199
196
|
|
|
200
197
|
phase = FramePhase.AfterTransparency;
|
|
201
198
|
|
|
202
|
-
|
|
203
|
-
* @type {Trail3DSystem}
|
|
204
|
-
*/
|
|
205
|
-
#system;
|
|
206
|
-
|
|
207
|
-
/**
|
|
208
|
-
* @param {Trail3DSystem} system
|
|
209
|
-
*/
|
|
210
|
-
constructor(system) {
|
|
199
|
+
constructor() {
|
|
211
200
|
super();
|
|
212
201
|
|
|
213
|
-
|
|
202
|
+
if (!trail_extension_deprecation_warned) {
|
|
203
|
+
trail_extension_deprecation_warned = true;
|
|
204
|
+
|
|
205
|
+
console.warn('TrailExtension is deprecated and draws nothing: Trail3DSystem draws trails inside the transparency pipeline now. Remove the registration.');
|
|
206
|
+
}
|
|
214
207
|
}
|
|
215
208
|
|
|
216
209
|
record(frame) {
|
|
217
|
-
|
|
210
|
+
// nothing: the trails are the transparency pipeline's
|
|
218
211
|
}
|
|
219
212
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gizmo_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/debug/gizmo_write_geometry.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"gizmo_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/debug/gizmo_write_geometry.js"],"names":[],"mappings":"AAsbA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;;;;;;GAcG;AACH,oGAFW,SAAS,QAoCnB;;eAtda,YAAY;kBACZ,MAAM;aACN,WAAW;iBACX,MAAM;;;;;;;;;;SAyZN,MAAM,EAAE,GAAC,YAAY;;;;aACrB,MAAM,EAAE,GAAC,YAAY;;;;;sBACrB,MAAM;;;;;qBAEN,MAAM;;;;gBAEN,MAAM"}
|
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import { assert } from "../../../core/assert.js";
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import { max2 } from "../../../core/math/max2.js";
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import {
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import {
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geometry_obtain_attribute,
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geometry_obtain_index
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} from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
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import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
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import { make_box_geometry } from "../../../shade/renderer/geometry/primitives/make_box_geometry.js";
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import {
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}
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}
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function obtain_attribute(geometry, name, item_size, count) {
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/**
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* How the frame is being looked at, which is what turns a recorded line into a quad of a given
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* width in pixels.
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@@ -540,9 +488,9 @@ export function gizmo_write_geometry(geometry, gizmo, view) {
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const vertex_count = solid_vertex_count + segments.count * 4;
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const index_count = solid_index_count + segments.count * 6;
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const positions =
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const colors =
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const indices =
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const positions = geometry_obtain_attribute(geometry, StandardAttributes.Position, 3, vertex_count);
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const colors = geometry_obtain_attribute(geometry, StandardAttributes.Color, 4, vertex_count);
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const indices = geometry_obtain_index(geometry, index_count);
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let [vertex, index] = write_solid(positions, colors, indices, 0, 0, BOX_SOLID, gizmo.boxes_solid);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUDecalRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/GPUDecalRenderer.js"],"names":[],"mappings":"AA4CA;;;;;;;GAOG;AACH;IA6BI;;;;;;;;;;;OAWG;IACH;QAP8B,KAAK;QACL,OAAO,EAA1B,YAAY;QACC,YAAY,EAAzB,MAAM;QACU,YAAY;QACZ,YAAY;QACZ,SAAS;aAuBnC;
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1
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+
{"version":3,"file":"GPUDecalRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/GPUDecalRenderer.js"],"names":[],"mappings":"AA4CA;;;;;;;GAOG;AACH;IA6BI;;;;;;;;;;;OAWG;IACH;QAP8B,KAAK;QACL,OAAO,EAA1B,YAAY;QACC,YAAY,EAAzB,MAAM;QACU,YAAY;QACZ,YAAY;QACZ,SAAS;aAuBnC;IAgPD,gBAoBC;;CACJ"}
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@@ -283,7 +283,8 @@ export class GPUDecalRenderer {
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*
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* The chain is the point: the borders and the per-patch LOD bound exist so that these levels can
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* be sampled without a decal reading its neighbour. Albedo is uploaded as **sRGB** so the
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-
* reduction averages
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+
* reduction averages linear light — the generator reads each level through an sRGB view, which
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* decodes, and writes the next through one, which encodes; normals get the filter that
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* renormalizes as it goes.
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*
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* @param {GraphicsContext} graphics
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@@ -299,6 +300,15 @@ export class GPUDecalRenderer {
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299
300
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const existing = residency.texture;
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301
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if (existing === null || existing.descriptor.size[0] !== width || existing.descriptor.size[1] !== height) {
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// The old one goes back before the new one is taken, as every
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304
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// sibling does — nothing in the frame graph owns these, so nothing
|
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305
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+
// else reclaims them. The atlas grows several times as a level's
|
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306
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+
// decals load, and at 2048x2048 rgba8 with mips that is about
|
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307
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+
// 5.6 MB per texture left resident for the life of the device.
|
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+
if (existing !== null) {
|
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+
existing.destroy();
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+
}
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+
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const mip_levels = 1 + Math.floor(Math.log2(Math.max(width, height)));
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residency.texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
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|
@@ -306,15 +316,14 @@ export class GPUDecalRenderer {
|
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306
316
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format,
|
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307
317
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mipLevelCount: mip_levels,
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308
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|
/*
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309
|
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`
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|
-
|
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-
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313
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-
|
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319
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+
`RENDER_ATTACHMENT` is the mip generator's, not this pass's: with it, each level is
|
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320
|
+
rendered straight into the atlas rather than into a scratch texture that is then
|
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321
|
+
copied home. There is no `COPY_SRC`, because nothing is copied out of the atlas —
|
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322
|
+
it carried one for a copy into a linear twin that was meant to decode the sRGB
|
|
323
|
+
albedo and, a texture copy being byte-exact, never did.
|
|
314
324
|
*/
|
|
315
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|
usage: GPUTextureUsage.TEXTURE_BINDING
|
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316
326
|
| GPUTextureUsage.COPY_DST
|
|
317
|
-
| GPUTextureUsage.COPY_SRC
|
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318
327
|
| GPUTextureUsage.RENDER_ATTACHMENT,
|
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319
328
|
label: `decals/atlas/${format}`
|
|
320
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|
}));
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@@ -352,6 +361,13 @@ export class GPUDecalRenderer {
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352
361
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this.#records_capacity = 0;
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353
362
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|
|
354
363
|
for (const residency of [this.#albedo, this.#normal, this.#orm]) {
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364
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+
if (residency.texture !== null) {
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365
|
+
// dropping the reference is not giving the memory back —
|
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366
|
+
// `DecalSystem.shutdown` comes through here, so a stop/start of
|
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367
|
+
// the renderer leaked all three atlases every time
|
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368
|
+
residency.texture.destroy();
|
|
369
|
+
}
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370
|
+
|
|
355
371
|
residency.texture = null;
|
|
356
372
|
residency.version = -1;
|
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357
373
|
residency.source = null;
|
|
@@ -1 +1 @@
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1
|
-
{"version":3,"file":"shader_cluster_assign_decals.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/shader_cluster_assign_decals.js"],"names":[],"mappings":"AAuCA,6DAMG;AAiBH,sDAAoF;
|
|
1
|
+
{"version":3,"file":"shader_cluster_assign_decals.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/shader_cluster_assign_decals.js"],"names":[],"mappings":"AAuCA,6DAMG;AAiBH,sDAAoF;AA0JpF;;;;;;;;GAQG;AACH,2CAFU,aAAa,CAMpB;6BAxM0B,qDAAqD;4BADtD,oDAAoD;8BALlD,iDAAiD"}
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|
@@ -135,18 +135,41 @@ fn main(
|
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135
135
|
continue;
|
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136
136
|
}
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137
137
|
|
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138
|
-
if (local_count >= ${DECAL_CLUSTER_LOCAL_LIMIT}u) {
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139
|
-
// a froxel this crowded is a pile of surface overrides where all but the last few are
|
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140
|
-
// invisible; dropping the tail costs nothing that can be seen
|
|
141
|
-
continue;
|
|
142
|
-
}
|
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143
|
-
|
|
144
138
|
/*
|
|
145
139
|
Inserted in order, not appended. The cull list arrives scrambled by its atomic, and the
|
|
146
140
|
records are laid down in priority order — so keeping this sorted by record index is what
|
|
147
141
|
makes the composite walk decals in the order they are meant to be drawn. Lights can append
|
|
148
142
|
because they commute; decals overwrite each other.
|
|
149
143
|
*/
|
|
144
|
+
if (local_count >= ${DECAL_CLUSTER_LOCAL_LIMIT}u) {
|
|
145
|
+
/*
|
|
146
|
+
Full, so something has to go — and what goes is the LOWEST priority held, not whatever
|
|
147
|
+
arrives next. Testing the count before the comparison dropped every later candidate
|
|
148
|
+
whatever its record index, and the list being walked is the cull pass's atomic-appended
|
|
149
|
+
output: the survivors were simply the first 32 the atomic happened to emit, so the same
|
|
150
|
+
frame composited a different 32 each time it ran. The priority order the records are
|
|
151
|
+
laid down in is void above the limit exactly where it matters most.
|
|
152
|
+
|
|
153
|
+
The array is sorted ascending, so slot 0 is the one to drop.
|
|
154
|
+
*/
|
|
155
|
+
if (decal_index <= local_decals[0]) {
|
|
156
|
+
continue;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
// walk the new index down into place, shifting the entries it passes over slot 0
|
|
160
|
+
var slot = 0u;
|
|
161
|
+
|
|
162
|
+
while (slot + 1u < ${DECAL_CLUSTER_LOCAL_LIMIT}u && local_decals[slot + 1u] < decal_index) {
|
|
163
|
+
local_decals[slot] = local_decals[slot + 1u];
|
|
164
|
+
|
|
165
|
+
slot += 1u;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
local_decals[slot] = decal_index;
|
|
169
|
+
|
|
170
|
+
continue;
|
|
171
|
+
}
|
|
172
|
+
|
|
150
173
|
var slot = local_count;
|
|
151
174
|
|
|
152
175
|
while (slot > 0u && local_decals[slot - 1u] > decal_index) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tube_stream_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/path/tube_stream_write_geometry.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"tube_stream_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/path/tube_stream_write_geometry.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH,6FAkBC"}
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|
@@ -1,5 +1,8 @@
|
|
|
1
1
|
import { assert } from "../../../core/assert.js";
|
|
2
|
-
import {
|
|
2
|
+
import {
|
|
3
|
+
geometry_obtain_attribute,
|
|
4
|
+
geometry_obtain_index
|
|
5
|
+
} from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
|
|
3
6
|
import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
|
|
4
7
|
|
|
5
8
|
/**
|
|
@@ -24,67 +27,15 @@ export function tube_stream_write_geometry(geometry, stream) {
|
|
|
24
27
|
const vertex_count = stream.vertex_count;
|
|
25
28
|
const index_count = stream.index_count;
|
|
26
29
|
|
|
27
|
-
const positions =
|
|
30
|
+
const positions = geometry_obtain_attribute(geometry, StandardAttributes.Position, 3, vertex_count);
|
|
28
31
|
|
|
29
32
|
positions.set(stream.positions.subarray(0, vertex_count * 3));
|
|
30
33
|
|
|
31
34
|
// the shader indexes `array<u32>` and the residency uploads four bytes per index, whatever the
|
|
32
35
|
// stream sized its own index array as
|
|
33
|
-
const indices =
|
|
36
|
+
const indices = geometry_obtain_index(geometry, index_count);
|
|
34
37
|
|
|
35
38
|
indices.set(stream.indices.subarray(0, index_count));
|
|
36
39
|
|
|
37
40
|
geometry.needsUpdate = true;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
/**
|
|
41
|
-
* @param {Geometry} geometry
|
|
42
|
-
* @param {number} vertex_count
|
|
43
|
-
* @returns {Float32Array}
|
|
44
|
-
*/
|
|
45
|
-
function obtain_positions(geometry, vertex_count) {
|
|
46
|
-
const existing = geometry.getAttribute(StandardAttributes.Position);
|
|
47
|
-
|
|
48
|
-
if (existing === undefined) {
|
|
49
|
-
const attribute = Attribute.from(new Float32Array(vertex_count * 3), 3, StandardAttributes.Position);
|
|
50
|
-
|
|
51
|
-
geometry.addAttribute(attribute);
|
|
52
|
-
|
|
53
|
-
return attribute.data;
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
if (existing.count !== vertex_count) {
|
|
57
|
-
existing.data = new Float32Array(vertex_count * 3);
|
|
58
|
-
existing.count = vertex_count;
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
existing.needsUpdate = true;
|
|
62
|
-
|
|
63
|
-
return existing.data;
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
/**
|
|
67
|
-
* @param {Geometry} geometry
|
|
68
|
-
* @param {number} index_count
|
|
69
|
-
* @returns {Uint32Array}
|
|
70
|
-
*/
|
|
71
|
-
function obtain_indices(geometry, index_count) {
|
|
72
|
-
const existing = geometry.index;
|
|
73
|
-
|
|
74
|
-
if (existing === null) {
|
|
75
|
-
const attribute = Attribute.from(new Uint32Array(index_count), 1, StandardAttributes.Index);
|
|
76
|
-
|
|
77
|
-
geometry.index = attribute;
|
|
78
|
-
|
|
79
|
-
return attribute.data;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
if (existing.count !== index_count) {
|
|
83
|
-
existing.data = new Uint32Array(index_count);
|
|
84
|
-
existing.count = index_count;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
existing.needsUpdate = true;
|
|
88
|
-
|
|
89
|
-
return existing.data;
|
|
90
|
-
}
|
|
41
|
+
}
|
|
@@ -3,9 +3,9 @@
|
|
|
3
3
|
*
|
|
4
4
|
* **Registration is eventually consistent by design**, which is what makes this callable the moment
|
|
5
5
|
* an instance exists rather than at some later moment when the scene is known to be built. An id is
|
|
6
|
-
* allocated and returned synchronously, while the
|
|
7
|
-
*
|
|
8
|
-
*
|
|
6
|
+
* allocated and returned synchronously, while the skin's meshes are bound to it only once every
|
|
7
|
+
* joint has a row in the scene. Until then the skin is inert rather than wrong: its meshes draw
|
|
8
|
+
* undeformed.
|
|
9
9
|
*
|
|
10
10
|
* The instance's entities therefore do **not** have to hold their rows yet.
|
|
11
11
|
*
|
|
@@ -38,9 +38,9 @@ export class InstanceAnimationRegistration {
|
|
|
38
38
|
*
|
|
39
39
|
* **Registration is eventually consistent by design**, which is what makes this callable the moment
|
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40
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* an instance exists rather than at some later moment when the scene is known to be built. An id is
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* allocated and returned synchronously, while the
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42
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-
*
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43
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*
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41
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+
* allocated and returned synchronously, while the skin's meshes are bound to it only once every
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* joint has a row in the scene. Until then the skin is inert rather than wrong: its meshes draw
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43
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+
* undeformed.
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*
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* The instance's entities therefore do **not** have to hold their rows yet.
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*
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUTerrainSplatRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js"],"names":[],"mappings":"AA6EA;;;;;;;GAOG;AACH;IAyCI;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAd8B,KAAK;QACN,IAAI,EAAtB,WAAW;QACE,SAAS,EAAtB,MAAM;QACa,MAAM,EAAzB,YAAY;QACC,WAAW,EAAxB,MAAM;QACa,gBAAgB,EAAnC,YAAY;QACG,cAAc,EAA7B,MAAM,EAAE;QACO,cAAc,EAA7B,MAAM,EAAE;QACO,eAAe,EAA9B,MAAM,EAAE;QACgF,OAAO,EAA/F;YAAC,IAAI,EAAE,UAAU,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC;QACO,WAAW,EAAnG;YAAC,IAAI,EAAE,UAAU,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC;QACjE,OAAO;QACP,MAAM;aAgEhC;
|
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1
|
+
{"version":3,"file":"GPUTerrainSplatRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js"],"names":[],"mappings":"AA6EA;;;;;;;GAOG;AACH;IAyCI;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAd8B,KAAK;QACN,IAAI,EAAtB,WAAW;QACE,SAAS,EAAtB,MAAM;QACa,MAAM,EAAzB,YAAY;QACC,WAAW,EAAxB,MAAM;QACa,gBAAgB,EAAnC,YAAY;QACG,cAAc,EAA7B,MAAM,EAAE;QACO,cAAc,EAA7B,MAAM,EAAE;QACO,eAAe,EAA9B,MAAM,EAAE;QACgF,OAAO,EAA/F;YAAC,IAAI,EAAE,UAAU,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC;QACO,WAAW,EAAnG;YAAC,IAAI,EAAE,UAAU,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC;QACjE,OAAO;QACP,MAAM;aAgEhC;IAyND,gBAwBC;;CACJ"}
|