@woosh/meep-engine 3.30.0 → 3.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1579) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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@@ -0,0 +1,77 @@
1
+ /**
2
+ * @typedef {import("../../../shade/renderer/material/GPUMaterialContext.js").GPUMaterialContext} GPUMaterialContext
3
+ * @typedef {import("../../../shade/renderer/material/template/GPUMaterialServices.js").GPUMaterialServices} GPUMaterialServices
4
+ * @typedef {import("../../../shade/renderer/texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
5
+ * @typedef {import("./TerrainShadeMaterial.js").TerrainShadeMaterial} TerrainShadeMaterial
6
+ */
7
+ /**
8
+ * The terrain material's uniform — what changes only when the terrain is resized, regridded or
9
+ * given a different number of layers.
10
+ */
11
+ export const TERRAIN_SURFACE_STRUCT: WebGPUStruct;
12
+ /**
13
+ * Group 0 of the terrain template.
14
+ *
15
+ * Everything sampled is declared **filterable** ("float"), because every one of these is read
16
+ * through a linear sampler — the pipeline is rejected outright if the declaration says
17
+ * `unfilterable-float` while a `filtering` sampler is bound (the defect U7g caught on a device).
18
+ * The overlay map alone is read by `textureLoad` and keeps the default.
19
+ *
20
+ * @type {ShaderResourceGroupDescriptor}
21
+ */
22
+ export const TERRAIN_MATERIAL_RESOURCE_GROUP: ShaderResourceGroupDescriptor;
23
+ /**
24
+ * What one terrain material owns on the GPU, beyond its uniform.
25
+ */
26
+ export class TerrainMaterialState {
27
+ weights: TextureResidency;
28
+ layers: TextureResidency;
29
+ overlay: TextureResidency;
30
+ sprite: TextureResidency;
31
+ /**
32
+ * Two floats per layer, the legacy `materialScalesMap`.
33
+ *
34
+ * @type {GPUBuffer|null}
35
+ */
36
+ scales: GPUBuffer | null;
37
+ /**
38
+ * @type {number} in bytes
39
+ */
40
+ scales_capacity: number;
41
+ /**
42
+ * @type {number}
43
+ */
44
+ scales_version: number;
45
+ }
46
+ /**
47
+ * @type {ShadeMaterialTemplate}
48
+ */
49
+ export const TERRAIN_MATERIAL_TEMPLATE: ShadeMaterialTemplate;
50
+ export type GPUMaterialContext = import("../../../shade/renderer/material/GPUMaterialContext.js").GPUMaterialContext;
51
+ export type GPUMaterialServices = import("../../../shade/renderer/material/template/GPUMaterialServices.js").GPUMaterialServices;
52
+ export type GPUTextureContext = import("../../../shade/renderer/texture/GPUTextureContext.js").GPUTextureContext;
53
+ export type TerrainShadeMaterial = import("./TerrainShadeMaterial.js").TerrainShadeMaterial;
54
+ import { WebGPUStruct } from "../../../shade/renderer/shader/type/WebGPUStruct.js";
55
+ import { ShaderResourceGroupDescriptor } from "../../../shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js";
56
+ /**
57
+ * One CPU image as the GPU holds it — the array the texture was last written from and its version
58
+ * together say whether the texture still agrees with the source.
59
+ */
60
+ declare class TextureResidency {
61
+ /**
62
+ * @type {GPUTextureContext|null}
63
+ */
64
+ texture: GPUTextureContext | null;
65
+ /**
66
+ * @type {number}
67
+ */
68
+ version: number;
69
+ /**
70
+ * @type {*}
71
+ */
72
+ source: any;
73
+ destroy(): void;
74
+ }
75
+ import { ShadeMaterialTemplate } from "../../../shade/renderer/material/template/ShadeMaterialTemplate.js";
76
+ export {};
77
+ //# sourceMappingURL=TERRAIN_MATERIAL_TEMPLATE.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TERRAIN_MATERIAL_TEMPLATE.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.js"],"names":[],"mappings":"AAiBA;;;;;GAKG;AAEH;;;GAGG;AACH,kDAkBqB;AAErB;;;;;;;;;GASG;AACH,8CAFU,6BAA6B,CAE4C;AA2FnF;;GAEG;AACH;IACI,0BAAiC;IACjC,yBAAgC;IAChC,0BAAiC;IACjC,yBAAgC;IAEhC;;;;OAIG;IACH,QAFU,YAAU,IAAI,CAEV;IAEd;;OAEG;IACH,iBAFU,MAAM,CAEI;IAEpB;;OAEG;IACH,gBAFU,MAAM,CAEI;CACvB;AA6SD;;GAEG;AACH,wCAFU,qBAAqB,CAQ5B;iCAldU,OAAO,wDAAwD,EAAE,kBAAkB;kCACnF,OAAO,kEAAkE,EAAE,mBAAmB;gCAC9F,OAAO,sDAAsD,EAAE,iBAAiB;mCAChF,OAAO,2BAA2B,EAAE,oBAAoB;6BARxC,qDAAqD;8CAH3E,0EAA0E;AA4GjF;;;GAGG;AACH;IACI;;OAEG;IACH,SAFU,iBAAiB,GAAC,IAAI,CAEjB;IAEf;;OAEG;IACH,SAFU,MAAM,CAEH;IAEb;;OAEG;IACH,YAAc;IAEd,gBAQC;CACJ;sCA5IqC,oEAAoE"}
@@ -0,0 +1,485 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { round_up } from "../../../core/math/round_up.js";
3
+ import { GPUShaderStage } from "../../../shade/descriptor/GPUShaderStage.js";
4
+ import { SamplerDescriptor } from "../../../shade/descriptor/texture/SamplerDescriptor.js";
5
+ import { TextureDescriptor } from "../../../shade/descriptor/texture/TextureDescriptor.js";
6
+ import { TextureViewDescriptor } from "../../../shade/descriptor/texture/TextureViewDescriptor.js";
7
+ import { G_BUFFER_ALBEDO_FORMAT } from "../../../shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js";
8
+ import { ShadeMaterialTemplate } from "../../../shade/renderer/material/template/ShadeMaterialTemplate.js";
9
+ import {
10
+ ShaderResourceGroupDescriptor
11
+ } from "../../../shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js";
12
+ import { u32, vec2f, vec4f } from "../../../shade/renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
13
+ import { WebGPUArray } from "../../../shade/renderer/shader/type/WebGPUArray.js";
14
+ import { WebGPUStruct } from "../../../shade/renderer/shader/type/WebGPUStruct.js";
15
+ import { TextureFilterType } from "../../../shade/renderer/texture/TextureFilterType.js";
16
+ import { chunk_terrain_material_surface } from "./chunk_terrain_material_surface.js";
17
+
18
+ /**
19
+ * @typedef {import("../../../shade/renderer/material/GPUMaterialContext.js").GPUMaterialContext} GPUMaterialContext
20
+ * @typedef {import("../../../shade/renderer/material/template/GPUMaterialServices.js").GPUMaterialServices} GPUMaterialServices
21
+ * @typedef {import("../../../shade/renderer/texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
22
+ * @typedef {import("./TerrainShadeMaterial.js").TerrainShadeMaterial} TerrainShadeMaterial
23
+ */
24
+
25
+ /**
26
+ * The terrain material's uniform — what changes only when the terrain is resized, regridded or
27
+ * given a different number of layers.
28
+ */
29
+ export const TERRAIN_SURFACE_STRUCT = WebGPUStruct.from({
30
+ /**
31
+ * The grid transform as the terrain authors it: scale in xy, offset in zw. Grid position
32
+ * `(local.xz - offset) / scale` puts cell centres on integers.
33
+ */
34
+ grid_transform: vec4f,
35
+
36
+ /**
37
+ * `1 / (size × gridScale)` per axis.
38
+ */
39
+ inv_world_size: vec2f,
40
+
41
+ /**
42
+ * The terrain's size in cells.
43
+ */
44
+ grid_resolution: vec2f,
45
+
46
+ layer_count: u32,
47
+ }, "TerrainSurface");
48
+
49
+ /**
50
+ * Group 0 of the terrain template.
51
+ *
52
+ * Everything sampled is declared **filterable** ("float"), because every one of these is read
53
+ * through a linear sampler — the pipeline is rejected outright if the declaration says
54
+ * `unfilterable-float` while a `filtering` sampler is bound (the defect U7g caught on a device).
55
+ * The overlay map alone is read by `textureLoad` and keeps the default.
56
+ *
57
+ * @type {ShaderResourceGroupDescriptor}
58
+ */
59
+ export const TERRAIN_MATERIAL_RESOURCE_GROUP = new ShaderResourceGroupDescriptor();
60
+
61
+ TERRAIN_MATERIAL_RESOURCE_GROUP.label = "Material Terrain";
62
+
63
+ TERRAIN_MATERIAL_RESOURCE_GROUP
64
+ .addUniform("terrain", TERRAIN_SURFACE_STRUCT)
65
+ .addStorageBuffer("layer_scales", WebGPUArray.f32)
66
+ .addTexture("splat_weights", "float", "2d-array")
67
+ .addSampler("splat_sampler")
68
+ .addTexture("layer_diffuse", "float", "2d-array")
69
+ .addSampler("layer_sampler")
70
+ .addTexture("overlay_map")
71
+ .addTexture("overlay_sprite", "float")
72
+ .addSampler("sprite_sampler");
73
+
74
+ TERRAIN_MATERIAL_RESOURCE_GROUP.addVisibility(GPUShaderStage.FRAGMENT);
75
+
76
+ /**
77
+ * Buffers grow with headroom and never shrink.
78
+ *
79
+ * @type {number}
80
+ */
81
+ const GROWTH_FACTOR = 1.5;
82
+
83
+ /**
84
+ * What the legacy weight texture declared: linear magnification, no mip chain, edges clamped.
85
+ */
86
+ const SAMPLER_SPLAT_WEIGHTS = Object.freeze(SamplerDescriptor.from({
87
+ magFilter: "linear",
88
+ minFilter: "nearest",
89
+ addressModeU: "clamp-to-edge",
90
+ addressModeV: "clamp-to-edge"
91
+ }));
92
+
93
+ /**
94
+ * What the legacy layer array declared: trilinear over a full mip chain, repeat wrap — the layers
95
+ * tile — and the same anisotropy.
96
+ */
97
+ const SAMPLER_TERRAIN_LAYERS = Object.freeze(SamplerDescriptor.from({
98
+ magFilter: "linear",
99
+ minFilter: "linear",
100
+ mipmapFilter: "linear",
101
+ addressModeU: "repeat",
102
+ addressModeV: "repeat",
103
+ maxAnisotropy: 8
104
+ }));
105
+
106
+ const SAMPLER_OVERLAY_SPRITE = Object.freeze(SamplerDescriptor.from({
107
+ magFilter: "linear",
108
+ minFilter: "linear",
109
+ addressModeU: "clamp-to-edge",
110
+ addressModeV: "clamp-to-edge"
111
+ }));
112
+
113
+ /**
114
+ * The whole-array view, said explicitly: a one-layer terrain would otherwise get the "2d" default
115
+ * view of its depth-1 texture, which does not bind against a `texture_2d_array` declaration.
116
+ */
117
+ const VIEW_2D_ARRAY = TextureViewDescriptor.from({ dimension: "2d-array" });
118
+
119
+ /**
120
+ * One CPU image as the GPU holds it — the array the texture was last written from and its version
121
+ * together say whether the texture still agrees with the source.
122
+ */
123
+ class TextureResidency {
124
+ /**
125
+ * @type {GPUTextureContext|null}
126
+ */
127
+ texture = null;
128
+
129
+ /**
130
+ * @type {number}
131
+ */
132
+ version = -1;
133
+
134
+ /**
135
+ * @type {*}
136
+ */
137
+ source = null;
138
+
139
+ destroy() {
140
+ if (this.texture !== null) {
141
+ this.texture.destroy();
142
+ }
143
+
144
+ this.texture = null;
145
+ this.version = -1;
146
+ this.source = null;
147
+ }
148
+ }
149
+
150
+ /**
151
+ * What one terrain material owns on the GPU, beyond its uniform.
152
+ */
153
+ export class TerrainMaterialState {
154
+ weights = new TextureResidency();
155
+ layers = new TextureResidency();
156
+ overlay = new TextureResidency();
157
+ sprite = new TextureResidency();
158
+
159
+ /**
160
+ * Two floats per layer, the legacy `materialScalesMap`.
161
+ *
162
+ * @type {GPUBuffer|null}
163
+ */
164
+ scales = null;
165
+
166
+ /**
167
+ * @type {number} in bytes
168
+ */
169
+ scales_capacity = 0;
170
+
171
+ /**
172
+ * @type {number}
173
+ */
174
+ scales_version = -1;
175
+ }
176
+
177
+ /**
178
+ * Put one image on the GPU, rewriting in place when its source moved and reallocating when its
179
+ * shape did.
180
+ *
181
+ * @param {GPUMaterialServices} services
182
+ * @param {TextureResidency} residency
183
+ * @param {{data: Uint8Array, width: number, height: number, version: number}} image
184
+ * @param {number} depth layers
185
+ * @param {GPUTextureFormat} format
186
+ * @param {number} bytes_per_pixel
187
+ * @param {boolean} mips
188
+ * @param {string} label
189
+ * @returns {boolean} whether the texture was replaced, which the bind group has to follow
190
+ */
191
+ function upload_texture(services, residency, image, depth, format, bytes_per_pixel, mips, label) {
192
+ const existing = residency.texture;
193
+
194
+ // a texture has at least one layer; a terrain without layers leaves the one it has unwritten
195
+ const layers = Math.max(1, depth);
196
+
197
+ let replaced = false;
198
+
199
+ if (
200
+ existing === null
201
+ || existing.descriptor.size[0] !== image.width
202
+ || existing.descriptor.size[1] !== image.height
203
+ || existing.descriptor.size[2] !== layers
204
+ ) {
205
+ // the old one goes back before the new one is taken — nothing in the frame graph owns
206
+ // these, so nothing else reclaims them
207
+ if (existing !== null) {
208
+ existing.destroy();
209
+ }
210
+
211
+ const mip_levels = mips ? 1 + Math.floor(Math.log2(Math.max(image.width, image.height))) : 1;
212
+
213
+ residency.texture = services.textures.contextFromDescriptor(TextureDescriptor.from({
214
+ label,
215
+ size: [image.width, image.height, layers],
216
+ format,
217
+ mipLevelCount: mip_levels,
218
+ /*
219
+ `RENDER_ATTACHMENT` is the mip generator's: with it, each level is rendered straight
220
+ into the texture through the texture's own views — sRGB for the layers, which decode on
221
+ the read and encode on the write — rather than into a scratch texture that is then
222
+ copied home. Nothing is copied out of it, so there is no `COPY_SRC`: that was for a
223
+ copy into a linear twin that was meant to decode the layers and, a texture copy being
224
+ byte-exact, never did. The decal atlas carries the same flags for the same reason.
225
+ */
226
+ usage: mips
227
+ ? GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
228
+ : GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
229
+ }));
230
+
231
+ residency.version = -1;
232
+ residency.source = null;
233
+
234
+ replaced = true;
235
+ }
236
+
237
+ if (residency.source === image.data && residency.version === image.version) {
238
+ return replaced;
239
+ }
240
+
241
+ if (depth > 0) {
242
+ services.device.queue.writeTexture(
243
+ { texture: residency.texture.gpu_texture },
244
+ image.data,
245
+ { bytesPerRow: image.width * bytes_per_pixel, rowsPerImage: image.height },
246
+ [image.width, image.height, depth]
247
+ );
248
+
249
+ if (mips) {
250
+ services.textures.mipmaps.generateMipmap(
251
+ residency.texture.gpu_texture,
252
+ residency.texture.descriptor,
253
+ TextureFilterType.Linear
254
+ );
255
+ }
256
+ }
257
+
258
+ residency.source = image.data;
259
+ residency.version = image.version;
260
+
261
+ return replaced;
262
+ }
263
+
264
+ /**
265
+ * @param {GPUMaterialServices} services
266
+ * @param {TerrainMaterialState} state
267
+ * @param {TerrainShadeMaterial} material
268
+ * @returns {boolean} whether the buffer was replaced
269
+ */
270
+ function upload_scales(services, state, material) {
271
+ const element_count = material.layer_count * 2;
272
+
273
+ // a zero-length storage buffer is not a legal binding; the floor keeps it legal, not meaningful
274
+ const bytes = Math.max(4, element_count * Float32Array.BYTES_PER_ELEMENT);
275
+
276
+ let replaced = false;
277
+
278
+ if (state.scales_capacity < bytes) {
279
+ if (state.scales !== null) {
280
+ state.scales.destroy();
281
+ }
282
+
283
+ const size = round_up(Math.ceil(bytes * GROWTH_FACTOR), 4);
284
+
285
+ state.scales = services.device.createBuffer({
286
+ size,
287
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
288
+ label: "terrain/layer_scales"
289
+ });
290
+
291
+ state.scales_capacity = size;
292
+ state.scales_version = -1;
293
+
294
+ replaced = true;
295
+ }
296
+
297
+ if (state.scales_version !== material.layer_scales_version) {
298
+ if (element_count > 0) {
299
+ services.device.queue.writeBuffer(state.scales, 0, material.layer_scales, 0, element_count);
300
+ }
301
+
302
+ state.scales_version = material.layer_scales_version;
303
+ }
304
+
305
+ return replaced;
306
+ }
307
+
308
+ /**
309
+ * The terrain as a material template: the splat mix and the grid overlay as a surface function,
310
+ * over tiles that are ordinary meshlet geometry.
311
+ *
312
+ * **Dynamic.** The weight map is painted, the overlay is gameplay state and the sprite loads late,
313
+ * none of which moves the material's version — so every frame, before any pass, each terrain
314
+ * material's textures are compared against their sources and rewritten only when one moved, and a
315
+ * texture that changed shape is reallocated and its material's bind group rebuilt. The first upload
316
+ * happens when the context is created, so the first bind group binds real textures.
317
+ *
318
+ * **Opaque only.** It has no opacity function, and the transparent passes cannot draw it.
319
+ */
320
+ class TerrainMaterialTemplate extends ShadeMaterialTemplate {
321
+
322
+ /**
323
+ * @param {GPUMaterialContext} ctx
324
+ * @param {GPUMaterialServices} services
325
+ */
326
+ build(ctx, services) {
327
+ assert.defined(services.samplers, 'the terrain template binds shared samplers, and the material manager was given no sampler manager');
328
+
329
+ ctx.state = new TerrainMaterialState();
330
+
331
+ this.#upload(ctx, services);
332
+ }
333
+
334
+ /**
335
+ * @param {TerrainShadeMaterial} material
336
+ * @returns {Object}
337
+ */
338
+ uniform_value(material) {
339
+ return {
340
+ grid_transform: material.grid_transform,
341
+ inv_world_size: material.inv_world_size,
342
+ grid_resolution: material.grid_resolution,
343
+ layer_count: material.layer_count,
344
+ };
345
+ }
346
+
347
+ /**
348
+ * @param {GPUMaterialContext} ctx
349
+ * @param {GPUBindGroupLayout} layout
350
+ * @param {GPUMaterialServices} services
351
+ * @returns {GPUBindGroup}
352
+ */
353
+ create_bind_group(ctx, layout, services) {
354
+ /**
355
+ * @type {TerrainMaterialState}
356
+ */
357
+ const state = ctx.state;
358
+
359
+ const samplers = services.samplers;
360
+
361
+ return services.device.createBindGroup({
362
+ label: "terrain material",
363
+ layout,
364
+ entries: TERRAIN_MATERIAL_RESOURCE_GROUP.generateGPUBindGroupEntryArray({
365
+ terrain: { buffer: ctx.uniform_buffer },
366
+ layer_scales: { buffer: state.scales },
367
+ splat_weights: state.weights.texture.obtainView(VIEW_2D_ARRAY),
368
+ splat_sampler: samplers.obtain(SAMPLER_SPLAT_WEIGHTS),
369
+ layer_diffuse: state.layers.texture.obtainView(VIEW_2D_ARRAY),
370
+ layer_sampler: samplers.obtain(SAMPLER_TERRAIN_LAYERS),
371
+ overlay_map: state.overlay.texture.obtainView(),
372
+ overlay_sprite: state.sprite.texture.obtainView(),
373
+ sprite_sampler: samplers.obtain(SAMPLER_OVERLAY_SPRITE),
374
+ })
375
+ });
376
+ }
377
+
378
+ /**
379
+ * @param {GPUMaterialContext} ctx
380
+ * @param {GPUMaterialServices} services
381
+ * @returns {boolean}
382
+ */
383
+ update(ctx, services) {
384
+ return this.#upload(ctx, services);
385
+ }
386
+
387
+ /**
388
+ * @param {GPUMaterialContext} ctx
389
+ * @param {GPUMaterialServices} services
390
+ */
391
+ destroy(ctx, services) {
392
+ /**
393
+ * @type {TerrainMaterialState|null}
394
+ */
395
+ const state = ctx.state;
396
+
397
+ if (state === null) {
398
+ return;
399
+ }
400
+
401
+ state.weights.destroy();
402
+ state.layers.destroy();
403
+ state.overlay.destroy();
404
+ state.sprite.destroy();
405
+
406
+ if (state.scales !== null) {
407
+ state.scales.destroy();
408
+ state.scales = null;
409
+ }
410
+
411
+ state.scales_capacity = 0;
412
+ state.scales_version = -1;
413
+
414
+ ctx.state = null;
415
+ }
416
+
417
+ /**
418
+ * @param {GPUMaterialContext} ctx
419
+ * @param {GPUMaterialServices} services
420
+ * @returns {boolean} whether anything the bind group names was replaced
421
+ */
422
+ #upload(ctx, services) {
423
+ /**
424
+ * @type {TerrainShadeMaterial}
425
+ */
426
+ const material = ctx.source;
427
+
428
+ /**
429
+ * @type {TerrainMaterialState}
430
+ */
431
+ const state = ctx.state;
432
+
433
+ let replaced = upload_scales(services, state, material);
434
+
435
+ const weights = material.weights;
436
+
437
+ /*
438
+ The weight array has no mip chain — the legacy texture never generated one — and one byte
439
+ per texel per layer keeps the upload the size of the authored data.
440
+ */
441
+ replaced = upload_texture(
442
+ services, state.weights, weights, weights.depth,
443
+ "r8unorm", 1, false, "terrain/splat_weights"
444
+ ) || replaced;
445
+
446
+ const layers = material.layers;
447
+
448
+ /*
449
+ The layers are authored sRGB, and uploading them as such is what makes the shader's mix
450
+ linear without a decode of its own — the sampler decodes each texel before filtering. The
451
+ mip chain is generated exactly as the decal atlas generates its own, per array layer.
452
+ */
453
+ replaced = upload_texture(
454
+ services, state.layers, layers, layers.depth,
455
+ `${G_BUFFER_ALBEDO_FORMAT}-srgb`, 4, true, "terrain/layers"
456
+ ) || replaced;
457
+
458
+ /*
459
+ Both overlay textures are sRGB for the same reason the layers are: the sprite is an
460
+ authored image and the cell map holds authored colours.
461
+ */
462
+ replaced = upload_texture(
463
+ services, state.overlay, material.overlay, 1,
464
+ `${G_BUFFER_ALBEDO_FORMAT}-srgb`, 4, false, "terrain/overlay_map"
465
+ ) || replaced;
466
+
467
+ replaced = upload_texture(
468
+ services, state.sprite, material.sprite, 1,
469
+ `${G_BUFFER_ALBEDO_FORMAT}-srgb`, 4, false, "terrain/overlay_sprite"
470
+ ) || replaced;
471
+
472
+ return replaced;
473
+ }
474
+ }
475
+
476
+ /**
477
+ * @type {ShadeMaterialTemplate}
478
+ */
479
+ export const TERRAIN_MATERIAL_TEMPLATE = new TerrainMaterialTemplate({
480
+ name: "Terrain",
481
+ resources: TERRAIN_MATERIAL_RESOURCE_GROUP,
482
+ uniform_type: TERRAIN_SURFACE_STRUCT,
483
+ surface: chunk_terrain_material_surface,
484
+ dynamic: true,
485
+ });
@@ -0,0 +1,103 @@
1
+ /**
2
+ * A terrain's surface as a material: what {@link TERRAIN_MATERIAL_TEMPLATE} needs to draw one
3
+ * terrain's tiles. {@link TerrainSystem} keeps it current.
4
+ *
5
+ * **Two kinds of field, two ways of reaching the GPU.** The images and the per-layer scales carry
6
+ * versions of their own and are uploaded when those move, every frame the template compares them;
7
+ * they change while the game runs — the weight map is painted, the overlay is gameplay state — and
8
+ * moving the material's version for them would restage its metadata row and rebuild the resident
9
+ * material mirror each time. The uniform fields — {@link inv_world_size}, {@link grid_resolution},
10
+ * {@link grid_transform}, {@link layer_count} — change when the terrain is resized, regridded or
11
+ * given layers, and reach the GPU the way every material's fields do: set `needsUpdate`.
12
+ *
13
+ * **Identity is the material.** Two terrains with equal settings are still two terrains with their
14
+ * own textures, so this compares and hashes by identity — the value-keyed caches (the resident
15
+ * mirror, import dedupe) must not merge them.
16
+ *
17
+ * Transient: built from the terrain on load, never serialized or cloned.
18
+ */
19
+ export class TerrainShadeMaterial extends ShadeMaterial {
20
+ /**
21
+ * The splat weight array, one r8 layer per terrain layer.
22
+ *
23
+ * @type {TerrainImage}
24
+ */
25
+ weights: TerrainImage;
26
+ /**
27
+ * The layers' diffuse, rgba8 sRGB, one array layer per terrain layer.
28
+ *
29
+ * @type {TerrainImage}
30
+ */
31
+ layers: TerrainImage;
32
+ /**
33
+ * The per-cell rgba map the game paints.
34
+ *
35
+ * @type {TerrainImage2D}
36
+ */
37
+ overlay: TerrainImage2D;
38
+ /**
39
+ * The sprite repeated in every cell the overlay colours, rgba.
40
+ *
41
+ * @type {TerrainImage2D}
42
+ */
43
+ sprite: TerrainImage2D;
44
+ /**
45
+ * Two floats per layer: how many times the layer tiles across the terrain on each axis.
46
+ *
47
+ * @type {Float32Array}
48
+ */
49
+ layer_scales: Float32Array;
50
+ /**
51
+ * Moves when {@link layer_scales} changes.
52
+ *
53
+ * @type {number}
54
+ */
55
+ layer_scales_version: number;
56
+ /**
57
+ * @type {number}
58
+ */
59
+ layer_count: number;
60
+ /**
61
+ * `1 / (size × gridScale)` per axis.
62
+ *
63
+ * @type {Float32Array}
64
+ */
65
+ inv_world_size: Float32Array;
66
+ /**
67
+ * The terrain's size in cells.
68
+ *
69
+ * @type {Float32Array}
70
+ */
71
+ grid_resolution: Float32Array;
72
+ /**
73
+ * Scale in xy, offset in zw.
74
+ *
75
+ * @type {Float32Array}
76
+ */
77
+ grid_transform: Float32Array;
78
+ /**
79
+ * @readonly
80
+ * @type {ShadeMaterialTemplate}
81
+ */
82
+ readonly template: ShadeMaterialTemplate;
83
+ /**
84
+ * @readonly
85
+ * @type {boolean}
86
+ */
87
+ readonly isTerrainShadeMaterial: boolean;
88
+ }
89
+ export type TerrainImage = {
90
+ data: Uint8Array;
91
+ width: number;
92
+ height: number;
93
+ depth: number;
94
+ version: number;
95
+ };
96
+ export type TerrainImage2D = {
97
+ data: Uint8Array;
98
+ width: number;
99
+ height: number;
100
+ version: number;
101
+ };
102
+ import { ShadeMaterial } from "../../../shade/renderer/material/ShadeMaterial.js";
103
+ //# sourceMappingURL=TerrainShadeMaterial.d.ts.map
@@ -0,0 +1 @@
1
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