@woosh/meep-engine 3.30.0 → 3.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1579) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1461. package/src/shade/renderer/texture/download_texture_data.js +12 -4
  1462. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
  1463. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
  1464. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
  1465. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
  1466. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
  1467. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
  1468. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
  1469. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
  1470. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
  1471. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
  1472. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
  1473. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
  1474. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
  1475. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
  1476. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
  1477. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
  1478. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
  1479. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
  1480. package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
  1481. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
  1482. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +59 -68
  1483. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
  1484. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
  1485. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
  1486. package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
  1487. package/src/shade/renderer/view/ViewManager.d.ts +8 -0
  1488. package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
  1489. package/src/shade/renderer/view/ViewManager.js +15 -0
  1490. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1491. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
  1492. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  1493. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
  1494. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  1495. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
  1496. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1497. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1498. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
  1499. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1500. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
  1501. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  1502. package/src/shade/wgsl/validate_wgsl_source.js +57 -0
  1503. package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
  1504. package/src/view/asset/AssetLoaderStatusView.js +8 -0
  1505. package/src/view/common/LabelView.d.ts.map +1 -1
  1506. package/src/view/common/LabelView.js +4 -0
  1507. package/src/view/common/ListView.d.ts +6 -2
  1508. package/src/view/common/ListView.d.ts.map +1 -1
  1509. package/src/view/common/ListView.js +27 -7
  1510. package/src/view/common/TabbedView.d.ts.map +1 -1
  1511. package/src/view/common/TabbedView.js +8 -0
  1512. package/src/view/common/VirtualListView.d.ts.map +1 -1
  1513. package/src/view/common/VirtualListView.js +17 -1
  1514. package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
  1515. package/src/view/common/dnd/DropTarget.js +18 -0
  1516. package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
  1517. package/src/view/elements/DropDownSelectionView.js +8 -0
  1518. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  1519. package/src/view/elements/image/SvgImageView.js +8 -0
  1520. package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
  1521. package/src/view/elements/navigation/ViewStack.js +4 -0
  1522. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
  1523. package/src/view/elements/notify/NotificationView.js +4 -0
  1524. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1525. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1526. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1527. package/src/view/elements/radial/RadialMenu.js +4 -0
  1528. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1529. package/src/view/minimap/Minimap.js +8 -0
  1530. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1531. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1532. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1533. package/src/view/minimap/dom/MinimapCameraView.js +232 -220
  1534. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1535. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1536. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
  1537. package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
  1538. package/src/view/minimap/minimap_focus_area.js +22 -0
  1539. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1540. package/src/view/tooltip/TooltipManager.js +16 -4
  1541. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
  1542. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
  1543. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1544. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1545. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1546. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1547. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1548. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1549. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1550. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1551. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1552. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1553. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1554. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1555. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
  1556. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
  1557. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
  1558. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
  1559. package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
  1560. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
  1561. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
  1562. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1563. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1564. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
  1565. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
  1566. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
  1567. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
  1568. package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
  1569. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
  1570. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
  1571. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
  1572. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
  1573. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
  1574. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
  1575. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
  1576. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1577. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
  1578. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
  1579. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
@@ -80,6 +80,12 @@ export function bt_mesh_split_pinched_vertices(mesh) {
80
80
 
81
81
  const vertices = mesh.vertices;
82
82
 
83
+ /**
84
+ * Null until the mesh declares a vertex layer.
85
+ * @type {BinaryDataBlock|null}
86
+ */
87
+ const vertex_data = mesh.vertex_data;
88
+
83
89
  // Vertices added below are single-fan by construction, so the sweep only needs the original range.
84
90
  const vertex_count = vertices.size;
85
91
 
@@ -216,12 +222,18 @@ export function bt_mesh_split_pinched_vertices(mesh) {
216
222
 
217
223
  moved.add(group);
218
224
 
219
- const replacement = vertices.allocate();
225
+ // `mesh.vertex_create()`, not `vertices.allocate()` - the topology owns element
226
+ // lifetime, and going round it leaves the vertex attribute block sized for the old pool
227
+ // capacity, so the new vertex has no record to read or write.
228
+ const replacement = mesh.vertex_create();
220
229
 
221
230
  mesh.vertex_write_coordinate(replacement, scratch_coordinate, 0);
222
231
  mesh.vertex_write_normal(replacement, scratch_normal, 0);
223
232
  mesh.vertex_write_edge(replacement, NULL_POINTER);
224
233
 
234
+ // the split vertex is a copy of the one it came from, so it inherits its attributes
235
+ vertex_data?.copy_record(replacement, vertex_data, vertex);
236
+
225
237
  added++;
226
238
 
227
239
  for (let k = 0; k < corner_group.length; k++) {
@@ -1 +1 @@
1
- {"version":3,"file":"bt_vertex_fuse_duplicate_edges.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wEAHW,MAAM,GACJ,MAAM,CAyHlB"}
1
+ {"version":3,"file":"bt_vertex_fuse_duplicate_edges.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wEAHW,MAAM,GACJ,MAAM,CA2HlB"}
@@ -132,7 +132,9 @@ export function bt_vertex_fuse_duplicate_edges(mesh, v) {
132
132
  bt_loop_kill(mesh, fl);
133
133
  fl = mesh.face_read_loop(face_to_kill);
134
134
  }
135
- face_pool.release(face_to_kill);
135
+ // through the topology, not the pool - element lifetime is the topology's, and
136
+ // `face_destroy` is where the attribute block is kept in step
137
+ mesh.face_destroy(face_to_kill);
136
138
  faces_killed++;
137
139
  }
138
140
 
@@ -1 +1 @@
1
- {"version":3,"file":"bt_vertex_replace.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,gEAHW,MAAM,eACN,MAAM,QA8JhB"}
1
+ {"version":3,"file":"bt_vertex_replace.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;GAUG;AACH,gEAHW,MAAM,eACN,MAAM,QAoKhB"}
@@ -1,9 +1,22 @@
1
- import { assert } from "../../../../../../../assert.js";
2
1
  import { NULL_POINTER } from "../../BinaryTopology.js";
3
2
  import { bt_disk_edge_add } from "../bt_disk_edge_add.js";
4
3
  import { bt_disk_edge_remove } from "../bt_disk_edge_remove.js";
5
4
 
6
- const scratch_edges = new Uint32Array(1024);
5
+ /**
6
+ * The victim's incident edges, collected before its disk cycles are mutated.
7
+ *
8
+ * Grown on demand, the way bt_mesh_append grows its corner buffer. It used to be a fixed 1024
9
+ * bounded only by an assert, which the consumer strips: past 1024 the typed-array write is
10
+ * silently dropped while the count keeps rising, so the second loop reads `undefined`,
11
+ * `element_address(undefined)` is NaN, and `DataView.getUint32(NaN)` coerces the offset to 0 —
12
+ * every overflow iteration then reads and rewrites the head of the edge pool and leaves the real
13
+ * edges dangling on a killed vertex. Silent topology corruption in the pass whose output is baked
14
+ * into a shipped .vgeo, and bt_mesh_simplify has no valence cap to keep a greedy collapse in a
15
+ * flat region from funnelling that much valence into one star vertex.
16
+ *
17
+ * @type {Uint32Array}
18
+ */
19
+ let scratch_edges = new Uint32Array(1024);
7
20
 
8
21
  /**
9
22
  * Patch mesh structure to make all loops/edges/faces point to this new replacement vertex instead of the victim.
@@ -37,7 +50,13 @@ export function bt_vertex_replace(
37
50
  let start_e = curr_e;
38
51
  do {
39
52
 
40
- assert.lessThan(edges_to_move_count, scratch_edges.length, "edges_to_move_count");
53
+ if (edges_to_move_count === scratch_edges.length) {
54
+ const grown = new Uint32Array(scratch_edges.length * 2);
55
+
56
+ grown.set(scratch_edges);
57
+
58
+ scratch_edges = grown;
59
+ }
41
60
 
42
61
  scratch_edges[edges_to_move_count++] = curr_e;
43
62
 
@@ -1,13 +1,28 @@
1
1
  /**
2
- * Number of loops on an edge's radial cycle, i.e. how many faces use that edge.
2
+ * Number of **live** faces on an edge's radial cycle.
3
3
  *
4
4
  * `0` is a wire edge, `1` a boundary edge, `2` a manifold interior edge, and `3`
5
5
  * or more a non-manifold edge. {@link bt_edge_is_boundary} answers the `1` case
6
6
  * on its own; this is the counting version the manifoldness queries need.
7
7
  *
8
+ * ## Orphan loops do not count
9
+ *
10
+ * A loop whose face has already been freed — by a prior edge collapse, or by
11
+ * {@link bt_kill_only_face}, which frees a face without untangling it — is still on the radial cycle
12
+ * but no longer describes a face using this edge. It is skipped.
13
+ *
14
+ * This used to count loops rather than faces, and `bt_mesh_simplify` and
15
+ * `bt_mesh_compute_vertex_quadrics` each carried a private live-face copy because of it, with
16
+ * `bt_edge_kill_parallels` inlining a third. So the exported, spec'd version was the one with the
17
+ * known-wrong behaviour and the private ones were the corrected ones, invisible to a grep for this
18
+ * name. On a mesh carrying orphan loops the loop count over-reported, which reads as a boundary edge
19
+ * being manifold — and `bt_mesh_is_manifold` and `bt_mesh_is_closed` sit directly on it.
20
+ *
8
21
  * The walk is bounded by the loop pool's size so a corrupted radial cycle cannot
9
22
  * hang the caller. A cycle that long is itself broken -- run
10
- * {@link bt_mesh_validate} to find out where.
23
+ * {@link bt_mesh_validate} to find out where. The bound is on steps taken rather than on faces
24
+ * counted, because a cycle made entirely of orphan loops counts nothing and would otherwise never
25
+ * reach it.
11
26
  *
12
27
  * @param {BinaryTopology} mesh
13
28
  * @param {number} edge_id
@@ -1 +1 @@
1
- {"version":3,"file":"bt_edge_count_faces.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,mEANW,MAAM,GACJ,MAAM,CAwBlB"}
1
+ {"version":3,"file":"bt_edge_count_faces.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,mEANW,MAAM,GACJ,MAAM,CAiClB"}
@@ -1,15 +1,30 @@
1
1
  import { NULL_POINTER } from "../BinaryTopology.js";
2
2
 
3
3
  /**
4
- * Number of loops on an edge's radial cycle, i.e. how many faces use that edge.
4
+ * Number of **live** faces on an edge's radial cycle.
5
5
  *
6
6
  * `0` is a wire edge, `1` a boundary edge, `2` a manifold interior edge, and `3`
7
7
  * or more a non-manifold edge. {@link bt_edge_is_boundary} answers the `1` case
8
8
  * on its own; this is the counting version the manifoldness queries need.
9
9
  *
10
+ * ## Orphan loops do not count
11
+ *
12
+ * A loop whose face has already been freed — by a prior edge collapse, or by
13
+ * {@link bt_kill_only_face}, which frees a face without untangling it — is still on the radial cycle
14
+ * but no longer describes a face using this edge. It is skipped.
15
+ *
16
+ * This used to count loops rather than faces, and `bt_mesh_simplify` and
17
+ * `bt_mesh_compute_vertex_quadrics` each carried a private live-face copy because of it, with
18
+ * `bt_edge_kill_parallels` inlining a third. So the exported, spec'd version was the one with the
19
+ * known-wrong behaviour and the private ones were the corrected ones, invisible to a grep for this
20
+ * name. On a mesh carrying orphan loops the loop count over-reported, which reads as a boundary edge
21
+ * being manifold — and `bt_mesh_is_manifold` and `bt_mesh_is_closed` sit directly on it.
22
+ *
10
23
  * The walk is bounded by the loop pool's size so a corrupted radial cycle cannot
11
24
  * hang the caller. A cycle that long is itself broken -- run
12
- * {@link bt_mesh_validate} to find out where.
25
+ * {@link bt_mesh_validate} to find out where. The bound is on steps taken rather than on faces
26
+ * counted, because a cycle made entirely of orphan loops counts nothing and would otherwise never
27
+ * reach it.
13
28
  *
14
29
  * @param {BinaryTopology} mesh
15
30
  * @param {number} edge_id
@@ -25,16 +40,25 @@ export function bt_edge_count_faces(mesh, edge_id) {
25
40
  return 0;
26
41
  }
27
42
 
43
+ const face_pool = mesh.faces;
44
+
28
45
  const limit = mesh.loops.size;
29
46
 
30
47
  let l = start;
31
48
  let count = 0;
49
+ let steps = 0;
32
50
 
33
51
  do {
34
- count++;
52
+ const face = mesh.loop_read_face(l);
53
+
54
+ if (face !== NULL_POINTER && face_pool.is_allocated(face)) {
55
+ count++;
56
+ }
57
+
58
+ steps++;
35
59
 
36
60
  l = mesh.loop_read_radial_next(l);
37
- } while (l !== start && l !== NULL_POINTER && count <= limit);
61
+ } while (l !== start && l !== NULL_POINTER && steps <= limit);
38
62
 
39
63
  return count;
40
64
  }
@@ -1 +1 @@
1
- {"version":3,"file":"bt_edge_get.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,sDAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAiClB"}
1
+ {"version":3,"file":"bt_edge_get.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,sDAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAwClB"}
@@ -22,7 +22,14 @@ export function bt_edge_get(mesh, v0, v1) {
22
22
  const edge_v1 = mesh.edge_read_vertex1(edge);
23
23
  const edge_v2 = mesh.edge_read_vertex2(edge);
24
24
 
25
- if (edge_v1 === v1 || edge_v2 === v1) {
25
+ // Match the endpoints as an unordered pair. Testing only for `v1` without excluding `v0`
26
+ // made every edge on the disk match when `v0 === v1`, so a self-loop query answered with an
27
+ // unrelated incident edge and `bt_edge_get_or_create` handed it to the caller instead of
28
+ // creating the self-loop - attaching a loop to an edge that does not span its corner.
29
+ if (
30
+ (edge_v1 === v0 && edge_v2 === v1)
31
+ || (edge_v1 === v1 && edge_v2 === v0)
32
+ ) {
26
33
  // found edge that connects between v0 and v1
27
34
  return edge;
28
35
  }
@@ -1 +1 @@
1
- {"version":3,"file":"bt_face_get_edge_adjacent_faces_weighted.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,iEATW,MAAM,EAAE,GAAC,WAAW,6BACpB,MAAM,EAAE,GAAC,WAAW,iBAEpB,MAAM,iCAEN,MAAM,GACJ,MAAM,CAqElB"}
1
+ {"version":3,"file":"bt_face_get_edge_adjacent_faces_weighted.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,iEATW,MAAM,EAAE,GAAC,WAAW,6BACpB,MAAM,EAAE,GAAC,WAAW,iBAEpB,MAAM,iCAEN,MAAM,GACJ,MAAM,CA6ElB"}
@@ -57,8 +57,16 @@ export function bt_face_get_edge_adjacent_faces_weighted(
57
57
  while (radial_loop !== current_loop) {
58
58
  const neighbor_face = mesh.loop_read_face(radial_loop);
59
59
 
60
- // Ensure we aren't adding the original face itself
61
- if (neighbor_face !== face_id) {
60
+ /*
61
+ Not the original face, and a face at all. An ORPHAN loop — one whose face was killed,
62
+ which bt_mesh_validate reports as LOOP_ORPHANED — reads NULL_POINTER here, and that
63
+ used to fall straight through the `!== face_id` test and be emitted as neighbour
64
+ 4294967295. bt_face_island_flood_fill pushes what this returns onto its frontier, and
65
+ the next iteration asks that id for its loops: face_read_loop(0xFFFFFFFF) is a
66
+ RangeError out of the DataView. The vertex-adjacent sibling tests both, so the two
67
+ disagreed about the same case.
68
+ */
69
+ if (neighbor_face !== face_id && neighbor_face !== NULL_POINTER) {
62
70
 
63
71
  // Where we already recorded this face, if we have (linear scan
64
72
  // is fastest for the small neighbour counts faces actually have)
@@ -1 +1 @@
1
- {"version":3,"file":"bt_face_island_flood_fill.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,4EALW,UAAU,MAAM,CAAC,OACjB,MAAM,EAAE,oBAEN,MAAM,CA2BlB"}
1
+ {"version":3,"file":"bt_face_island_flood_fill.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,4EALW,UAAU,MAAM,CAAC,OACjB,MAAM,EAAE,oBAEN,MAAM,CA6BlB"}
@@ -36,6 +36,8 @@ export function bt_face_island_flood_fill(mesh, seed_faces, out, visited) {
36
36
  const neighbour_count = bt_face_get_edge_adjacent_faces(_neighbours, 0, mesh, f);
37
37
  for (let i = 0; i < neighbour_count; i++) {
38
38
  const g = _neighbours[i];
39
+ // the same check the seeds get: a frontier is no safer than a seed
40
+ if (!faces.is_allocated(g)) continue;
39
41
  if (visited.getAndSet(g)) continue;
40
42
  open.push(g);
41
43
  }
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_build_boundary_distance_field.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,iFALW,IAAI,MAAM,EAAE,MAAM,CAAC,yCAEnB,IAAI,MAAM,CAAC,qBACX,IAAI,MAAM,CAAC,QAuIrB"}
1
+ {"version":3,"file":"bt_mesh_build_boundary_distance_field.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;GAYG;AACH,iFALW,IAAI,MAAM,EAAE,MAAM,CAAC,yCAEnB,IAAI,MAAM,CAAC,qBACX,IAAI,MAAM,CAAC,QAyIrB"}
@@ -1,7 +1,25 @@
1
- import { Uint32Heap } from "../../../../../../collection/heap/Uint32Heap.js";
1
+ import { IndexedFloatMinHeap } from "../../../../../../collection/heap/IndexedFloatMinHeap.js";
2
2
  import { NULL_POINTER } from "../BinaryTopology.js";
3
3
  import { bt_mesh_compute_edge_distance_eikonal } from "./bt_mesh_compute_edge_distance_eikonal.js";
4
4
 
5
+ /**
6
+ * Relax `vertex` to `distance`, admitting it to the frontier if it is not already on it.
7
+ *
8
+ * One call on a queue that answers `contains` by scanning; two on one that keeps an index,
9
+ * because the index is what makes the question cheap enough to ask separately.
10
+ *
11
+ * @param {IndexedFloatMinHeap} heap
12
+ * @param {number} vertex
13
+ * @param {number} distance
14
+ */
15
+ function relax(heap, vertex, distance) {
16
+ if (heap.contains(vertex)) {
17
+ heap.update(vertex, distance);
18
+ } else {
19
+ heap.insert(vertex, distance);
20
+ }
21
+ }
22
+
5
23
  /**
6
24
  * Build distance field for a given island (group of faces).
7
25
  * Distances are calculated as shortest from the boundary.
@@ -22,7 +40,9 @@ export function bt_mesh_build_boundary_distance_field(
22
40
  boundary_vertices
23
41
  ) {
24
42
 
25
- const heap = new Uint32Heap(island_vertices.size);
43
+ // Keyed by vertex id, so the index spans the vertex pool — `island_vertices.size` is a
44
+ // cardinality, and only ever sized the allocation, which is what it still does here.
45
+ const heap = new IndexedFloatMinHeap(mesh.vertices.size, island_vertices.size);
26
46
 
27
47
  // initialize distances
28
48
  for (const v of island_vertices) {
@@ -36,7 +56,7 @@ export function bt_mesh_build_boundary_distance_field(
36
56
 
37
57
  const scratch_vertex = new Float32Array(3);
38
58
 
39
- while (!heap.is_empty()) {
59
+ while (heap.size !== 0) {
40
60
  const current_vertex = heap.pop_min();
41
61
  const current_distance = vertex_boundary_distances.get(current_vertex);
42
62
 
@@ -80,7 +100,7 @@ export function bt_mesh_build_boundary_distance_field(
80
100
  // Update v_other if the direct edge path is shorter than what it currently has
81
101
  if (new_neighbor_dist < other_distance) {
82
102
  vertex_boundary_distances.set(v_other, new_neighbor_dist);
83
- heap.insert_or_update(v_other, new_neighbor_dist);
103
+ relax(heap, v_other, new_neighbor_dist);
84
104
  // Update local variable so STEP B uses the tighter bound immediately
85
105
  other_distance = new_neighbor_dist;
86
106
  }
@@ -134,7 +154,7 @@ export function bt_mesh_build_boundary_distance_field(
134
154
 
135
155
  if (new_distance < existing_distance) {
136
156
  vertex_boundary_distances.set(v_target, new_distance);
137
- heap.insert_or_update(v_target, new_distance);
157
+ relax(heap, v_target, new_distance);
138
158
  }
139
159
  }
140
160
 
@@ -11,6 +11,10 @@
11
11
  * @param {number} c_x
12
12
  * @param {number} c_y
13
13
  * @param {number} c_z
14
+ * @returns {boolean} `false` when the triangle has no area and the written
15
+ * value is the arbitrary placeholder rather than a real normal. Callers that
16
+ * only want a direction can go on ignoring it; one that ACCUMULATES normals
17
+ * has to know, because a placeholder that votes is a vote for nothing.
14
18
  */
15
- export function tri3_compute_normal(result: number[] | Float32Array | Float64Array, result_offset: number, a_x: number, a_y: number, a_z: number, b_x: number, b_y: number, b_z: number, c_x: number, c_y: number, c_z: number): void;
19
+ export function tri3_compute_normal(result: number[] | Float32Array | Float64Array, result_offset: number, a_x: number, a_y: number, a_z: number, b_x: number, b_y: number, b_z: number, c_x: number, c_y: number, c_z: number): boolean;
16
20
  //# sourceMappingURL=tri3_compute_normal.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"tri3_compute_normal.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_compute_normal.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,4CAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,QA0ChB"}
1
+ {"version":3,"file":"tri3_compute_normal.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_compute_normal.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAhBW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CAgDnB"}
@@ -13,6 +13,10 @@ import { v3_length_sqr } from "../../vec3/v3_length_sqr.js";
13
13
  * @param {number} c_x
14
14
  * @param {number} c_y
15
15
  * @param {number} c_z
16
+ * @returns {boolean} `false` when the triangle has no area and the written
17
+ * value is the arbitrary placeholder rather than a real normal. Callers that
18
+ * only want a direction can go on ignoring it; one that ACCUMULATES normals
19
+ * has to know, because a placeholder that votes is a vote for nothing.
16
20
  */
17
21
  export function tri3_compute_normal(
18
22
  result, result_offset,
@@ -42,7 +46,8 @@ export function tri3_compute_normal(
42
46
  result[result_offset] = 0;
43
47
  result[result_offset + 1] = 1;
44
48
  result[result_offset + 2] = 0;
45
- return;
49
+
50
+ return false;
46
51
  }
47
52
 
48
53
  const l_inv = 1 / Math.sqrt(l_sqr);
@@ -54,4 +59,6 @@ export function tri3_compute_normal(
54
59
  result[result_offset] = x;
55
60
  result[result_offset + 1] = y;
56
61
  result[result_offset + 2] = z;
62
+
63
+ return true;
57
64
  }
@@ -1 +1 @@
1
- {"version":3,"file":"tri3_ray_intersection.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uEAjBW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAwInB"}
1
+ {"version":3,"file":"tri3_ray_intersection.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uEAjBW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAoJnB"}
@@ -143,10 +143,22 @@ export function tri3_ray_intersection(
143
143
  // Ray intersects triangle.
144
144
  const t = QdN / DdN;
145
145
 
146
+ // `normal_x/y/z` is the raw `edge1 x edge2`, whose length is twice the triangle's area - it was
147
+ // written straight into `SurfacePoint3.normal`, which is documented as a surface normal and is
148
+ // a unit vector out of every other producer in the tree.
149
+ //
150
+ // NOTE: normalised but NOT turned to meet the ray, unlike `tri3_raycast`. This normal keeps the
151
+ // winding's facing on purpose: `StaticSceneBVH.raycast_nearest` derives `geometric_back_face`
152
+ // from `dot(normal, direction)`, and a normal pre-flipped toward the ray would report every hit
153
+ // as front-facing.
154
+ const normal_length = Math.sqrt(normal_x * normal_x + normal_y * normal_y + normal_z * normal_z);
155
+
156
+ const inv_normal_length = 1 / normal_length;
157
+
146
158
  result.normal.set(
147
- normal_x,
148
- normal_y,
149
- normal_z
159
+ normal_x * inv_normal_length,
160
+ normal_y * inv_normal_length,
161
+ normal_z * inv_normal_length
150
162
  );
151
163
 
152
164
  result.position.set(
@@ -3,7 +3,8 @@
3
3
  * NOTE: most of the code is inlined for speed to avoid allocation and function calls
4
4
  * @see https://github.com/erich666/jgt-code/blob/master/Volume_02/Number_1/Moller1997a/raytri.c
5
5
  * @source https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2,‎ 1997, p. 21–28)
6
- * @param {number[]} result [t,u,v, normal_x, normal_y, normal_z] will be written here
6
+ * @param {number[]} result [t, u, v] is written here. NOTE: only those three - an earlier version of
7
+ * this doc promised a normal in slots 3..5, which nothing has ever written.
7
8
  * @param {number} origin_x
8
9
  * @param {number} origin_y
9
10
  * @param {number} origin_z
@@ -1 +1 @@
1
- {"version":3,"file":"tri3_ray_intersection_barycentric.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,0DAlBW,MAAM,EAAE,YACR,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAqEnB"}
1
+ {"version":3,"file":"tri3_ray_intersection_barycentric.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,0DAnBW,MAAM,EAAE,YAER,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAqEnB"}
@@ -6,7 +6,8 @@ import { tri3_ray_intersection_barycentric_edge } from "./tri3_ray_intersection_
6
6
  * NOTE: most of the code is inlined for speed to avoid allocation and function calls
7
7
  * @see https://github.com/erich666/jgt-code/blob/master/Volume_02/Number_1/Moller1997a/raytri.c
8
8
  * @source https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2,‎ 1997, p. 21–28)
9
- * @param {number[]} result [t,u,v, normal_x, normal_y, normal_z] will be written here
9
+ * @param {number[]} result [t, u, v] is written here. NOTE: only those three - an earlier version of
10
+ * this doc promised a normal in slots 3..5, which nothing has ever written.
10
11
  * @param {number} origin_x
11
12
  * @param {number} origin_y
12
13
  * @param {number} origin_z
@@ -4,7 +4,7 @@
4
4
  * NOTE: most of the code is inlined for speed to avoid allocation and function calls
5
5
  * @see https://github.com/erich666/jgt-code/blob/master/Volume_02/Number_1/Moller1997a/raytri.c
6
6
  * @source https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2,‎ 1997, p. 21–28)
7
- * @param {number[]} result
7
+ * @param {number[]} result [t, u, v] is written here, and only on a hit
8
8
  * @param {number} origin_x
9
9
  * @param {number} origin_y
10
10
  * @param {number} origin_z
@@ -1 +1 @@
1
- {"version":3,"file":"tri3_ray_intersection_barycentric_edge.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+DAlBW,MAAM,EAAE,YACR,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,GACL,OAAO,CAsElB"}
1
+ {"version":3,"file":"tri3_ray_intersection_barycentric_edge.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+DAlBW,MAAM,EAAE,YACR,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,GACL,OAAO,CA6ElB"}
@@ -6,7 +6,7 @@ import { v3_dot } from "../../vec3/v3_dot.js";
6
6
  * NOTE: most of the code is inlined for speed to avoid allocation and function calls
7
7
  * @see https://github.com/erich666/jgt-code/blob/master/Volume_02/Number_1/Moller1997a/raytri.c
8
8
  * @source https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2,‎ 1997, p. 21–28)
9
- * @param {number[]} result
9
+ * @param {number[]} result [t, u, v] is written here, and only on a hit
10
10
  * @param {number} origin_x
11
11
  * @param {number} origin_y
12
12
  * @param {number} origin_z
@@ -87,6 +87,13 @@ export function tri3_ray_intersection_barycentric_edge(
87
87
  // calculate t, scale parameter, ray intersects triangle
88
88
  const t = v3_dot(edge2_x, edge2_y, edge2_z, qvec_x, qvec_y, qvec_z) * inv_det;
89
89
 
90
+ if (t < 0) {
91
+ // Behind the ray origin. This is a ray test, not a line test - writing `t` unconditionally
92
+ // answered the line question, and every in-tree caller had to re-derive this check by hand.
93
+ // Both siblings reject it: `tri3_ray_intersection` on `QdN < 0`, `tri3_raycast` on `t < 0`.
94
+ return false;
95
+ }
96
+
90
97
  result[0] = t;
91
98
  result[1] = u ;
92
99
  result[2] = v ;
@@ -1 +1 @@
1
- {"version":3,"file":"vector_normalize.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec/vector_normalize.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,yCAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,QAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,WAClC,MAAM,QAoBhB"}
1
+ {"version":3,"file":"vector_normalize.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec/vector_normalize.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,yCAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,QAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,WAClC,MAAM,QAwBhB"}
@@ -16,7 +16,11 @@ export function vector_normalize(result, data, length = data.length) {
16
16
  magnitude2 += value2;
17
17
  }
18
18
 
19
- const magnitude_inv = 1 / Math.sqrt(magnitude2);
19
+ // avoid division by 0 — a zero vector normalises to itself rather than to NaN. The two
20
+ // fixed-dimension siblings, v2_array_normalize and v3_normalize_array, are written to this same
21
+ // shape and both carry this guard; this one divided unconditionally, so 1/sqrt(0) is Infinity
22
+ // and 0 * Infinity is NaN in every component.
23
+ const magnitude_inv = magnitude2 !== 0 ? 1 / Math.sqrt(magnitude2) : 1;
20
24
 
21
25
  for (let i = 0; i < length; i++) {
22
26
  result[i] = data[i] * magnitude_inv;
@@ -1 +1 @@
1
- {"version":3,"file":"v3_slerp.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec3/v3_slerp.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,iCATW,UAAQ;IAAC,GAAG,CAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,EAAC;CAAC,OACzC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,YACN,MAAM,QAwChB"}
1
+ {"version":3,"file":"v3_slerp.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec3/v3_slerp.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;GAYG;AACH,iCATW,UAAQ;IAAC,GAAG,CAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,EAAC;CAAC,OACzC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,YACN,MAAM,QAkGhB"}
@@ -2,6 +2,13 @@ import { assert } from "../../assert.js";
2
2
  import { v3_dot } from "./v3_dot.js";
3
3
  import { v3_lerp } from "./v3_lerp.js";
4
4
 
5
+ /**
6
+ * Dot product at or below which two directions count as antipodal. `sin(acos(dot))` is around 4.5e-4
7
+ * here, which is where the general slerp formula starts losing precision to its own division.
8
+ * @type {number}
9
+ */
10
+ const ANTIPODAL_DOT = -1 + 1e-7;
11
+
5
12
  /**
6
13
  * Spherical linear interpolation
7
14
  * NOTE: vectors are assumed to be normalized
@@ -30,12 +37,72 @@ export function v3_slerp(
30
37
  b_x, b_y, b_z
31
38
  );
32
39
 
33
- if (dot >= 1 || dot <= -1) {
34
- // avoid division by 0, both vectors are pointing in the same direction, use lerp instead
40
+ if (dot >= 1) {
41
+ // both vectors point the same way, the arc has no length - lerp stays on the sphere
35
42
  v3_lerp(result, a_x, a_y, a_z, b_x, b_y, b_z, fraction);
36
43
  return;
37
44
  }
38
45
 
46
+ if (dot <= ANTIPODAL_DOT) {
47
+ // Antipodal. `sin(theta)` is zero here, so the general formula below divides by zero, and
48
+ // lerping instead passes the result through the origin - at fraction 0.5 it returns
49
+ // (0,0,0), which is not a direction at all. The arc is not unique in this case, so pick any
50
+ // unit vector orthogonal to `a` and rotate through it by `fraction * PI`.
51
+
52
+ // endpoints exactly, rather than through cos/sin - sin(PI) is 1.2e-16, not 0, and the
53
+ // inputs need not have equal length
54
+ if (fraction <= 0) {
55
+ result.set(a_x, a_y, a_z);
56
+ return;
57
+ } else if (fraction >= 1) {
58
+ result.set(b_x, b_y, b_z);
59
+ return;
60
+ }
61
+
62
+ const abs_x = Math.abs(a_x);
63
+ const abs_y = Math.abs(a_y);
64
+ const abs_z = Math.abs(a_z);
65
+
66
+ // cross `a` with whichever principal axis it is least aligned with, so the product is well
67
+ // conditioned whatever direction `a` points in
68
+ let o_x, o_y, o_z;
69
+
70
+ if (abs_x <= abs_y && abs_x <= abs_z) {
71
+ o_x = 0;
72
+ o_y = -a_z;
73
+ o_z = a_y;
74
+ } else if (abs_y <= abs_z) {
75
+ o_x = -a_z;
76
+ o_y = 0;
77
+ o_z = a_x;
78
+ } else {
79
+ o_x = -a_y;
80
+ o_y = a_x;
81
+ o_z = 0;
82
+ }
83
+
84
+ const o_length = Math.sqrt(o_x * o_x + o_y * o_y + o_z * o_z);
85
+
86
+ const inv_o_length = 1 / o_length;
87
+
88
+ o_x *= inv_o_length;
89
+ o_y *= inv_o_length;
90
+ o_z *= inv_o_length;
91
+
92
+ const angle = Math.PI * fraction;
93
+
94
+ const c = Math.cos(angle);
95
+ const s = Math.sin(angle);
96
+
97
+ result.set(
98
+ a_x * c + o_x * s,
99
+ a_y * c + o_y * s,
100
+ a_z * c + o_z * s
101
+ );
102
+
103
+ return;
104
+ }
105
+
39
106
  // compute angle between two vectors
40
107
  const theta = Math.acos(dot);
41
108
 
@@ -43,8 +110,6 @@ export function v3_slerp(
43
110
 
44
111
  const inv_sin_theta = 1 / sin_theta;
45
112
 
46
- // TODO check for sin_theta == 0 to avoid division by 0
47
-
48
113
  const scale_0 = Math.sin((1 - fraction) * theta) * inv_sin_theta;
49
114
  const scale_1 = Math.sin((fraction) * theta) * inv_sin_theta;
50
115
 
@@ -0,0 +1,28 @@
1
+ /**
2
+ * Index of the largest of four components: `0` for x, `1` for y, `2` for z, `3` for w.
3
+ *
4
+ * The CPU twin of `chunk_v4_max_axis`, written as the same comparison chain so that the two break ties
5
+ * the same way. That matters more than it looks: `quat3_encode_to_uint32` and its WGSL mirror
6
+ * `quat_encode_u32` use this to choose which quaternion component to *drop*, and on a tie they used to
7
+ * choose differently — for `|x| = |y| = 0.6`, `|z| = |w| = 0.1` the CPU dropped x and the GPU dropped y,
8
+ * so the same quaternion encoded to two different words. Both still decode correctly, because the dropped
9
+ * index travels in the low two bits, so nothing broke until something compared a CPU-encoded row against
10
+ * a GPU-encoded one.
11
+ *
12
+ * The tie rule, stated: the first component that is strictly greater than every component after it wins,
13
+ * so on a tie the *later* index is chosen. `(0.6, 0.6, 0.1, 0.1)` answers `1`.
14
+ *
15
+ * NaN in any component makes every comparison false, so the answer is `3`. That is the chunk's behaviour
16
+ * as well, and not a judgement about what a caller should want.
17
+ *
18
+ * @param {number} x
19
+ * @param {number} y
20
+ * @param {number} z
21
+ * @param {number} w
22
+ * @returns {number} `0..3`
23
+ *
24
+ * @author Alex Goldring
25
+ * @copyright Company Named Limited (c) 2026
26
+ */
27
+ export function v4_max_axis(x: number, y: number, z: number, w: number): number;
28
+ //# sourceMappingURL=v4_max_axis.d.ts.map