@vib3code/sdk 2.0.1

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Files changed (258) hide show
  1. package/CHANGELOG.md +118 -0
  2. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
  3. package/DOCS/CI_TESTING.md +38 -0
  4. package/DOCS/CLI_ONBOARDING.md +75 -0
  5. package/DOCS/CONTROL_REFERENCE.md +64 -0
  6. package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
  7. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
  8. package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
  9. package/DOCS/ENV_SETUP.md +189 -0
  10. package/DOCS/EXPORT_FORMATS.md +417 -0
  11. package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
  12. package/DOCS/LICENSING_TIERS.md +275 -0
  13. package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
  14. package/DOCS/OBS_SETUP_GUIDE.md +98 -0
  15. package/DOCS/PROJECT_SETUP.md +66 -0
  16. package/DOCS/RENDERER_LIFECYCLE.md +40 -0
  17. package/DOCS/REPO_MANIFEST.md +121 -0
  18. package/DOCS/SESSION_014_PLAN.md +195 -0
  19. package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
  20. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
  21. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
  22. package/DOCS/SYSTEM_INVENTORY.md +520 -0
  23. package/DOCS/TELEMETRY_EXPORTS.md +34 -0
  24. package/DOCS/WEBGPU_STATUS.md +38 -0
  25. package/DOCS/XR_BENCHMARKS.md +608 -0
  26. package/LICENSE +21 -0
  27. package/README.md +426 -0
  28. package/docs/.nojekyll +0 -0
  29. package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
  30. package/docs/02-hyperspatial_ego_death.html +346 -0
  31. package/docs/03-post_cartesian_sublime.html +346 -0
  32. package/docs/04-crystalline_void_meditation.html +346 -0
  33. package/docs/05-quantum_decoherence_ballet.html +346 -0
  34. package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
  35. package/docs/07-hyperspatial_ego_death.html +346 -0
  36. package/docs/08-post_cartesian_sublime.html +346 -0
  37. package/docs/09-crystalline_void_meditation.html +346 -0
  38. package/docs/10-quantum_decoherence_ballet.html +346 -0
  39. package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
  40. package/docs/12-hyperspatial_ego_death.html +346 -0
  41. package/docs/13-post_cartesian_sublime.html +346 -0
  42. package/docs/index.html +794 -0
  43. package/docs/test-hub.html +441 -0
  44. package/docs/url-state.js +102 -0
  45. package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
  46. package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
  47. package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
  48. package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
  49. package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
  50. package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
  51. package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
  52. package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
  53. package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
  54. package/docs/vib3-exports/index.html +238 -0
  55. package/docs/webgpu-live.html +702 -0
  56. package/package.json +367 -0
  57. package/src/advanced/AIPresetGenerator.js +777 -0
  58. package/src/advanced/MIDIController.js +703 -0
  59. package/src/advanced/OffscreenWorker.js +1051 -0
  60. package/src/advanced/WebGPUCompute.js +1051 -0
  61. package/src/advanced/WebXRRenderer.js +680 -0
  62. package/src/agent/cli/AgentCLI.js +615 -0
  63. package/src/agent/cli/index.js +14 -0
  64. package/src/agent/index.js +73 -0
  65. package/src/agent/mcp/MCPServer.js +950 -0
  66. package/src/agent/mcp/index.js +9 -0
  67. package/src/agent/mcp/tools.js +548 -0
  68. package/src/agent/telemetry/EventStream.js +669 -0
  69. package/src/agent/telemetry/Instrumentation.js +618 -0
  70. package/src/agent/telemetry/TelemetryExporters.js +427 -0
  71. package/src/agent/telemetry/TelemetryService.js +464 -0
  72. package/src/agent/telemetry/index.js +52 -0
  73. package/src/benchmarks/BenchmarkRunner.js +381 -0
  74. package/src/benchmarks/MetricsCollector.js +299 -0
  75. package/src/benchmarks/index.js +9 -0
  76. package/src/benchmarks/scenes.js +259 -0
  77. package/src/cli/index.js +675 -0
  78. package/src/config/ApiConfig.js +88 -0
  79. package/src/core/CanvasManager.js +217 -0
  80. package/src/core/ErrorReporter.js +117 -0
  81. package/src/core/ParameterMapper.js +333 -0
  82. package/src/core/Parameters.js +396 -0
  83. package/src/core/RendererContracts.js +200 -0
  84. package/src/core/UnifiedResourceManager.js +370 -0
  85. package/src/core/VIB3Engine.js +636 -0
  86. package/src/core/renderers/FacetedRendererAdapter.js +32 -0
  87. package/src/core/renderers/HolographicRendererAdapter.js +29 -0
  88. package/src/core/renderers/QuantumRendererAdapter.js +29 -0
  89. package/src/core/renderers/RendererLifecycleManager.js +63 -0
  90. package/src/creative/ColorPresetsSystem.js +980 -0
  91. package/src/creative/ParameterTimeline.js +1061 -0
  92. package/src/creative/PostProcessingPipeline.js +1113 -0
  93. package/src/creative/TransitionAnimator.js +683 -0
  94. package/src/export/CSSExporter.js +226 -0
  95. package/src/export/CardGeneratorBase.js +279 -0
  96. package/src/export/ExportManager.js +580 -0
  97. package/src/export/FacetedCardGenerator.js +279 -0
  98. package/src/export/HolographicCardGenerator.js +543 -0
  99. package/src/export/LottieExporter.js +552 -0
  100. package/src/export/QuantumCardGenerator.js +315 -0
  101. package/src/export/SVGExporter.js +519 -0
  102. package/src/export/ShaderExporter.js +903 -0
  103. package/src/export/TradingCardGenerator.js +3055 -0
  104. package/src/export/TradingCardManager.js +181 -0
  105. package/src/export/VIB3PackageExporter.js +559 -0
  106. package/src/export/index.js +14 -0
  107. package/src/export/systems/TradingCardSystemFaceted.js +494 -0
  108. package/src/export/systems/TradingCardSystemHolographic.js +452 -0
  109. package/src/export/systems/TradingCardSystemQuantum.js +411 -0
  110. package/src/faceted/FacetedSystem.js +963 -0
  111. package/src/features/CollectionManager.js +433 -0
  112. package/src/gallery/CollectionManager.js +240 -0
  113. package/src/gallery/GallerySystem.js +485 -0
  114. package/src/geometry/GeometryFactory.js +314 -0
  115. package/src/geometry/GeometryLibrary.js +72 -0
  116. package/src/geometry/buffers/BufferBuilder.js +338 -0
  117. package/src/geometry/buffers/index.js +18 -0
  118. package/src/geometry/generators/Crystal.js +420 -0
  119. package/src/geometry/generators/Fractal.js +298 -0
  120. package/src/geometry/generators/KleinBottle.js +197 -0
  121. package/src/geometry/generators/Sphere.js +192 -0
  122. package/src/geometry/generators/Tesseract.js +160 -0
  123. package/src/geometry/generators/Tetrahedron.js +225 -0
  124. package/src/geometry/generators/Torus.js +304 -0
  125. package/src/geometry/generators/Wave.js +341 -0
  126. package/src/geometry/index.js +142 -0
  127. package/src/geometry/warp/HypersphereCore.js +211 -0
  128. package/src/geometry/warp/HypertetraCore.js +386 -0
  129. package/src/geometry/warp/index.js +57 -0
  130. package/src/holograms/HolographicVisualizer.js +1073 -0
  131. package/src/holograms/RealHolographicSystem.js +966 -0
  132. package/src/holograms/variantRegistry.js +69 -0
  133. package/src/integrations/FigmaPlugin.js +854 -0
  134. package/src/integrations/OBSMode.js +754 -0
  135. package/src/integrations/ThreeJsPackage.js +660 -0
  136. package/src/integrations/TouchDesignerExport.js +552 -0
  137. package/src/integrations/frameworks/Vib3React.js +591 -0
  138. package/src/integrations/frameworks/Vib3Svelte.js +654 -0
  139. package/src/integrations/frameworks/Vib3Vue.js +628 -0
  140. package/src/llm/LLMParameterInterface.js +240 -0
  141. package/src/llm/LLMParameterUI.js +577 -0
  142. package/src/math/Mat4x4.js +708 -0
  143. package/src/math/Projection.js +341 -0
  144. package/src/math/Rotor4D.js +637 -0
  145. package/src/math/Vec4.js +476 -0
  146. package/src/math/constants.js +164 -0
  147. package/src/math/index.js +68 -0
  148. package/src/math/projections.js +54 -0
  149. package/src/math/rotations.js +196 -0
  150. package/src/quantum/QuantumEngine.js +906 -0
  151. package/src/quantum/QuantumVisualizer.js +1103 -0
  152. package/src/reactivity/ReactivityConfig.js +499 -0
  153. package/src/reactivity/ReactivityManager.js +586 -0
  154. package/src/reactivity/SpatialInputSystem.js +1783 -0
  155. package/src/reactivity/index.js +93 -0
  156. package/src/render/CommandBuffer.js +465 -0
  157. package/src/render/MultiCanvasBridge.js +340 -0
  158. package/src/render/RenderCommand.js +514 -0
  159. package/src/render/RenderResourceRegistry.js +523 -0
  160. package/src/render/RenderState.js +552 -0
  161. package/src/render/RenderTarget.js +512 -0
  162. package/src/render/ShaderLoader.js +253 -0
  163. package/src/render/ShaderProgram.js +599 -0
  164. package/src/render/UnifiedRenderBridge.js +496 -0
  165. package/src/render/backends/WebGLBackend.js +1108 -0
  166. package/src/render/backends/WebGPUBackend.js +1409 -0
  167. package/src/render/commands/CommandBufferExecutor.js +607 -0
  168. package/src/render/commands/RenderCommandBuffer.js +661 -0
  169. package/src/render/commands/index.js +17 -0
  170. package/src/render/index.js +367 -0
  171. package/src/scene/Disposable.js +498 -0
  172. package/src/scene/MemoryPool.js +618 -0
  173. package/src/scene/Node4D.js +697 -0
  174. package/src/scene/ResourceManager.js +599 -0
  175. package/src/scene/Scene4D.js +540 -0
  176. package/src/scene/index.js +98 -0
  177. package/src/schemas/error.schema.json +84 -0
  178. package/src/schemas/extension.schema.json +88 -0
  179. package/src/schemas/index.js +214 -0
  180. package/src/schemas/parameters.schema.json +142 -0
  181. package/src/schemas/tool-pack.schema.json +44 -0
  182. package/src/schemas/tool-response.schema.json +127 -0
  183. package/src/shaders/common/fullscreen.vert.glsl +5 -0
  184. package/src/shaders/common/fullscreen.vert.wgsl +17 -0
  185. package/src/shaders/common/geometry24.glsl +65 -0
  186. package/src/shaders/common/geometry24.wgsl +54 -0
  187. package/src/shaders/common/rotation4d.glsl +85 -0
  188. package/src/shaders/common/rotation4d.wgsl +86 -0
  189. package/src/shaders/common/uniforms.glsl +44 -0
  190. package/src/shaders/common/uniforms.wgsl +48 -0
  191. package/src/shaders/faceted/faceted.frag.glsl +129 -0
  192. package/src/shaders/faceted/faceted.frag.wgsl +164 -0
  193. package/src/shaders/holographic/holographic.frag.glsl +406 -0
  194. package/src/shaders/holographic/holographic.frag.wgsl +185 -0
  195. package/src/shaders/quantum/quantum.frag.glsl +513 -0
  196. package/src/shaders/quantum/quantum.frag.wgsl +361 -0
  197. package/src/testing/ParallelTestFramework.js +519 -0
  198. package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
  199. package/src/testing/exportFormats.test.js +8 -0
  200. package/src/testing/projections.test.js +14 -0
  201. package/src/testing/rotations.test.js +37 -0
  202. package/src/ui/InteractivityMenu.js +516 -0
  203. package/src/ui/StatusManager.js +96 -0
  204. package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
  205. package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
  206. package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
  207. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
  208. package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
  209. package/src/variations/VariationManager.js +431 -0
  210. package/src/viewer/AudioReactivity.js +505 -0
  211. package/src/viewer/CardBending.js +481 -0
  212. package/src/viewer/GalleryUI.js +832 -0
  213. package/src/viewer/ReactivityManager.js +590 -0
  214. package/src/viewer/TradingCardExporter.js +600 -0
  215. package/src/viewer/ViewerPortal.js +374 -0
  216. package/src/viewer/index.js +12 -0
  217. package/src/wasm/WasmLoader.js +296 -0
  218. package/src/wasm/index.js +132 -0
  219. package/tools/agentic/mcpTools.js +88 -0
  220. package/tools/cli/agent-cli.js +92 -0
  221. package/tools/export/formats.js +24 -0
  222. package/tools/math/rotation-baseline.mjs +64 -0
  223. package/tools/shader-sync-verify.js +937 -0
  224. package/tools/telemetry/manifestPipeline.js +141 -0
  225. package/tools/telemetry/telemetryEvents.js +35 -0
  226. package/types/adaptive-sdk.d.ts +185 -0
  227. package/types/advanced/AIPresetGenerator.d.ts +81 -0
  228. package/types/advanced/MIDIController.d.ts +100 -0
  229. package/types/advanced/OffscreenWorker.d.ts +82 -0
  230. package/types/advanced/WebGPUCompute.d.ts +52 -0
  231. package/types/advanced/WebXRRenderer.d.ts +77 -0
  232. package/types/advanced/index.d.ts +46 -0
  233. package/types/core/ErrorReporter.d.ts +50 -0
  234. package/types/core/VIB3Engine.d.ts +204 -0
  235. package/types/creative/ColorPresetsSystem.d.ts +91 -0
  236. package/types/creative/ParameterTimeline.d.ts +74 -0
  237. package/types/creative/PostProcessingPipeline.d.ts +109 -0
  238. package/types/creative/TransitionAnimator.d.ts +71 -0
  239. package/types/creative/index.d.ts +35 -0
  240. package/types/integrations/FigmaPlugin.d.ts +46 -0
  241. package/types/integrations/OBSMode.d.ts +74 -0
  242. package/types/integrations/ThreeJsPackage.d.ts +62 -0
  243. package/types/integrations/TouchDesignerExport.d.ts +36 -0
  244. package/types/integrations/Vib3React.d.ts +74 -0
  245. package/types/integrations/Vib3Svelte.d.ts +63 -0
  246. package/types/integrations/Vib3Vue.d.ts +55 -0
  247. package/types/integrations/index.d.ts +52 -0
  248. package/types/reactivity/SpatialInputSystem.d.ts +173 -0
  249. package/types/reactivity/index.d.ts +394 -0
  250. package/types/render/CommandBuffer.d.ts +169 -0
  251. package/types/render/RenderCommand.d.ts +312 -0
  252. package/types/render/RenderState.d.ts +279 -0
  253. package/types/render/RenderTarget.d.ts +254 -0
  254. package/types/render/ShaderProgram.d.ts +277 -0
  255. package/types/render/UnifiedRenderBridge.d.ts +143 -0
  256. package/types/render/WebGLBackend.d.ts +168 -0
  257. package/types/render/WebGPUBackend.d.ts +186 -0
  258. package/types/render/index.d.ts +141 -0
@@ -0,0 +1,452 @@
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+ /**
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+ * TradingCardSystemHolographic.js - Complete Holographic System for Trading Cards
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+ * Extracted from monolithic TradingCardGenerator.js for better maintainability
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+ *
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+ * Contains:
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+ * - All 8 VIB3 geometry functions (complete library)
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+ * - Advanced holographic effects (moire patterns, RGB glitch)
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+ * - Rich pink/magenta color effects
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+ * - Role-specific parameter multipliers
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+ * - Audio reactivity preparation
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+ */
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+
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+ export class TradingCardSystemHolographic {
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+ /**
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+ * Generate the complete HTML/JS code for a live holographic trading card
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+ * @param {Object} state - Card state with parameters and metadata
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+ * @returns {string} Complete JavaScript code for the card
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+ */
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+ static generateLiveSystem(state) {
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+ return `
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+ // LIVE Active Holographic System - 5 Layer WebGL with Audio Reactivity
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+ class LiveTradingCardSystem {
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+ constructor() {
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+ this.layers = ['background', 'shadow', 'content', 'highlight', 'accent'];
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+ this.visualizers = [];
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+ this.params = ${JSON.stringify(state.parameters)};
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+ this.startTime = Date.now();
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+
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+ this.initializeAllLayers();
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+ this.startRenderLoop();
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+ }
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+
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+ initializeAllLayers() {
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+ // Create 5 canvases with holographic blend modes
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+ this.layers.forEach((role, index) => {
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+ const canvas = document.createElement('canvas');
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+ canvas.id = 'card-' + role + '-canvas';
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+ canvas.style.position = 'absolute';
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+ canvas.style.top = '0';
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+ canvas.style.left = '0';
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+ canvas.style.width = '100%';
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+ canvas.style.height = '100%';
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+ canvas.style.zIndex = index;
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+
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+ // Holographic layer blend modes for rich effects
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+ if (role === 'background') {
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+ canvas.style.opacity = '0.3';
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+ canvas.style.mixBlendMode = 'normal';
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+ } else if (role === 'shadow') {
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+ canvas.style.opacity = '0.7';
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+ canvas.style.mixBlendMode = 'multiply';
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+ } else if (role === 'content') {
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+ canvas.style.opacity = '1.0';
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+ canvas.style.mixBlendMode = 'normal';
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+ } else if (role === 'highlight') {
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+ canvas.style.opacity = '0.9';
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+ canvas.style.mixBlendMode = 'screen';
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+ } else if (role === 'accent') {
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+ canvas.style.opacity = '0.6';
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+ canvas.style.mixBlendMode = 'color-dodge';
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+ }
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+
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+ document.getElementById('vib34dCanvas').parentElement.appendChild(canvas);
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+
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+ // Create holographic visualizer for this layer
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+ const visualizer = new HolographicLayerVisualizer(canvas, role, this.params);
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+ this.visualizers.push(visualizer);
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+ });
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+
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+ // Hide the original canvas
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+ document.getElementById('vib34dCanvas').style.display = 'none';
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+ }
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+
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+ startRenderLoop() {
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+ const render = () => {
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+ const time = Date.now() - this.startTime;
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+ this.visualizers.forEach(visualizer => {
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+ visualizer.render(time);
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+ });
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+ requestAnimationFrame(render);
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+ };
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+ render();
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+ }
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+ }
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+
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+ class HolographicLayerVisualizer {
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+ constructor(canvas, role, params) {
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+ this.canvas = canvas;
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+ this.role = role;
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+ this.params = params;
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+ this.gl = canvas.getContext('webgl');
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+
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+ const roleParams = {
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+ 'background': { densityMult: 0.4, speedMult: 0.2, intensity: 0.2 },
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+ 'shadow': { densityMult: 0.8, speedMult: 0.3, intensity: 0.4 },
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+ 'content': { densityMult: 1.0, speedMult: 0.5, intensity: 0.8 },
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+ 'highlight': { densityMult: 1.5, speedMult: 0.8, intensity: 1.0 },
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+ 'accent': { densityMult: 2.0, speedMult: 0.4, intensity: 0.6 }
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+ };
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+ this.roleConfig = roleParams[role] || roleParams['content'];
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+
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+ this.initShaders();
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+ this.initBuffers();
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+ this.resize();
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+ }
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+
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+ resize() {
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+ this.canvas.width = this.canvas.clientWidth;
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+ this.canvas.height = this.canvas.clientHeight;
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+ this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
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+ }
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+
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+ initShaders() {
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+ const vertexShaderSource = \`
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+ attribute vec2 a_position;
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+ void main() {
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+ gl_Position = vec4(a_position, 0.0, 1.0);
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+ }
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+ \`;
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+
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+ // EXACT HOLOGRAPHIC FRAGMENT SHADER WITH ALL EFFECTS
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+ const fragmentShaderSource = \`
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+ precision highp float;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_time;
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+ uniform vec2 u_mouse;
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+ uniform float u_geometry;
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+ uniform float u_density;
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+ uniform float u_speed;
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+ uniform vec3 u_color;
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+ uniform float u_intensity;
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+ uniform float u_roleDensity;
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+ uniform float u_roleSpeed;
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+ uniform float u_geometryType;
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+ uniform float u_chaos;
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+ uniform float u_morph;
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+ uniform float u_rot4dXW;
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+ uniform float u_rot4dYW;
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+ uniform float u_rot4dZW;
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+
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+ // 4D rotation matrices
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+ mat4 rotateXW(float theta) {
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+ float c = cos(theta);
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+ float s = sin(theta);
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+ return mat4(c, 0, 0, -s, 0, 1, 0, 0, 0, 0, 1, 0, s, 0, 0, c);
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+ }
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+
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+ mat4 rotateYW(float theta) {
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+ float c = cos(theta);
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+ float s = sin(theta);
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+ return mat4(1, 0, 0, 0, 0, c, 0, -s, 0, 0, 1, 0, 0, s, 0, c);
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+ }
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+
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+ mat4 rotateZW(float theta) {
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+ float c = cos(theta);
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+ float s = sin(theta);
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+ return mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, c, -s, 0, 0, s, c);
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+ }
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+
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+ vec3 project4Dto3D(vec4 p) {
162
+ float w = 2.5 / (2.5 + p.w);
163
+ return vec3(p.x * w, p.y * w, p.z * w);
164
+ }
165
+
166
+ // Complete VIB3 Geometry Library
167
+ float tetrahedronLattice(vec3 p, float gridSize) {
168
+ vec3 q = fract(p * gridSize) - 0.5;
169
+ float d1 = length(q);
170
+ float d2 = length(q - vec3(0.4, 0.0, 0.0));
171
+ float d3 = length(q - vec3(0.0, 0.4, 0.0));
172
+ float d4 = length(q - vec3(0.0, 0.0, 0.4));
173
+ float vertices = 1.0 - smoothstep(0.0, 0.04, min(min(d1, d2), min(d3, d4)));
174
+ float edges = 0.0;
175
+ edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(q.xy) - 0.2)));
176
+ edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(q.yz) - 0.2)));
177
+ edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(q.xz) - 0.2)));
178
+ return max(vertices, edges * 0.5);
179
+ }
180
+
181
+ float hypercubeLattice(vec3 p, float gridSize) {
182
+ vec3 grid = fract(p * gridSize);
183
+ vec3 edges = 1.0 - smoothstep(0.0, 0.03, abs(grid - 0.5));
184
+ return max(max(edges.x, edges.y), edges.z);
185
+ }
186
+
187
+ float sphereLattice(vec3 p, float gridSize) {
188
+ vec3 q = fract(p * gridSize) - 0.5;
189
+ float r = length(q);
190
+ return 1.0 - smoothstep(0.2, 0.5, r);
191
+ }
192
+
193
+ float torusLattice(vec3 p, float gridSize) {
194
+ vec3 q = fract(p * gridSize) - 0.5;
195
+ float r1 = sqrt(q.x*q.x + q.y*q.y);
196
+ float r2 = sqrt((r1 - 0.3)*(r1 - 0.3) + q.z*q.z);
197
+ return 1.0 - smoothstep(0.0, 0.1, r2);
198
+ }
199
+
200
+ float kleinLattice(vec3 p, float gridSize) {
201
+ vec3 q = fract(p * gridSize);
202
+ float u = q.x * 2.0 * 3.14159;
203
+ float v = q.y * 2.0 * 3.14159;
204
+ float x = cos(u) * (3.0 + cos(u/2.0) * sin(v) - sin(u/2.0) * sin(2.0*v));
205
+ float klein = length(vec2(x, q.z)) - 0.1;
206
+ return 1.0 - smoothstep(0.0, 0.05, abs(klein));
207
+ }
208
+
209
+ float fractalLattice(vec3 p, float gridSize) {
210
+ vec3 q = p * gridSize;
211
+ float scale = 1.0;
212
+ float fractal = 0.0;
213
+ for(int i = 0; i < 4; i++) {
214
+ q = fract(q) - 0.5;
215
+ fractal += abs(length(q)) / scale;
216
+ scale *= 2.0;
217
+ q *= 2.0;
218
+ }
219
+ return 1.0 - smoothstep(0.0, 1.0, fractal);
220
+ }
221
+
222
+ float waveLattice(vec3 p, float gridSize) {
223
+ vec3 q = p * gridSize;
224
+ float wave = sin(q.x * 2.0) * sin(q.y * 2.0) * sin(q.z * 2.0 + u_time);
225
+ return smoothstep(-0.5, 0.5, wave);
226
+ }
227
+
228
+ float crystalLattice(vec3 p, float gridSize) {
229
+ vec3 q = fract(p * gridSize) - 0.5;
230
+ float d = max(max(abs(q.x), abs(q.y)), abs(q.z));
231
+ return 1.0 - smoothstep(0.3, 0.5, d);
232
+ }
233
+
234
+ float getDynamicGeometry(vec3 p, float gridSize, float geometryType) {
235
+ int baseGeom = int(mod(geometryType, 8.0));
236
+ float variation = floor(geometryType / 8.0) / 4.0;
237
+ float variedGridSize = gridSize * (0.5 + variation * 1.5);
238
+
239
+ if (baseGeom == 0) return tetrahedronLattice(p, variedGridSize);
240
+ else if (baseGeom == 1) return hypercubeLattice(p, variedGridSize);
241
+ else if (baseGeom == 2) return sphereLattice(p, variedGridSize);
242
+ else if (baseGeom == 3) return torusLattice(p, variedGridSize);
243
+ else if (baseGeom == 4) return kleinLattice(p, variedGridSize);
244
+ else if (baseGeom == 5) return fractalLattice(p, variedGridSize);
245
+ else if (baseGeom == 6) return waveLattice(p, variedGridSize);
246
+ else return crystalLattice(p, variedGridSize);
247
+ }
248
+
249
+ vec3 rgbGlitch(vec3 color, vec2 uv, float intensity) {
250
+ vec2 offset = vec2(intensity * 0.005, 0.0);
251
+ float r = color.r + sin(uv.y * 30.0 + u_time * 0.001) * intensity * 0.06;
252
+ float g = color.g + sin(uv.y * 28.0 + u_time * 0.0012) * intensity * 0.06;
253
+ float b = color.b + sin(uv.y * 32.0 + u_time * 0.0008) * intensity * 0.06;
254
+ return vec3(r, g, b);
255
+ }
256
+
257
+ float moirePattern(vec2 uv, float intensity) {
258
+ float freq1 = 12.0 + intensity * 6.0;
259
+ float freq2 = 14.0 + intensity * 8.0;
260
+ float pattern1 = sin(uv.x * freq1) * sin(uv.y * freq1);
261
+ float pattern2 = sin(uv.x * freq2) * sin(uv.y * freq2);
262
+ return (pattern1 * pattern2) * intensity * 0.15;
263
+ }
264
+
265
+ void main() {
266
+ vec2 uv = gl_FragCoord.xy / u_resolution.xy;
267
+ float aspectRatio = u_resolution.x / u_resolution.y;
268
+ uv.x *= aspectRatio;
269
+ uv -= 0.5;
270
+
271
+ float time = u_time * 0.0004 * u_speed * u_roleSpeed;
272
+
273
+ vec4 p4d = vec4(uv * 3.0, sin(time * 0.1) * 0.15, cos(time * 0.08) * 0.15);
274
+
275
+ p4d = rotateXW(u_rot4dXW + time * 0.2) * p4d;
276
+ p4d = rotateYW(u_rot4dYW + time * 0.15) * p4d;
277
+ p4d = rotateZW(u_rot4dZW + time * 0.25) * p4d;
278
+
279
+ vec3 p = project4Dto3D(p4d);
280
+
281
+ float roleDensity = u_density * u_roleDensity;
282
+ float morphedGeometry = u_geometryType + u_morph * 3.0;
283
+ float lattice = getDynamicGeometry(p, roleDensity, morphedGeometry);
284
+
285
+ vec3 baseColor = u_color;
286
+ float latticeIntensity = lattice * u_intensity;
287
+
288
+ vec3 color = baseColor * (0.3 + latticeIntensity * 0.7);
289
+ color += vec3(lattice * 0.4) * baseColor;
290
+
291
+ // Add holographic effects
292
+ color += vec3(moirePattern(uv, u_chaos));
293
+ color = rgbGlitch(color, uv, u_chaos);
294
+
295
+ gl_FragColor = vec4(color, 0.95);
296
+ }
297
+ \`;
298
+
299
+ this.program = this.createProgram(vertexShaderSource, fragmentShaderSource);
300
+ this.uniforms = {
301
+ resolution: this.gl.getUniformLocation(this.program, 'u_resolution'),
302
+ time: this.gl.getUniformLocation(this.program, 'u_time'),
303
+ mouse: this.gl.getUniformLocation(this.program, 'u_mouse'),
304
+ geometry: this.gl.getUniformLocation(this.program, 'u_geometry'),
305
+ density: this.gl.getUniformLocation(this.program, 'u_density'),
306
+ speed: this.gl.getUniformLocation(this.program, 'u_speed'),
307
+ color: this.gl.getUniformLocation(this.program, 'u_color'),
308
+ intensity: this.gl.getUniformLocation(this.program, 'u_intensity'),
309
+ roleDensity: this.gl.getUniformLocation(this.program, 'u_roleDensity'),
310
+ roleSpeed: this.gl.getUniformLocation(this.program, 'u_roleSpeed'),
311
+ geometryType: this.gl.getUniformLocation(this.program, 'u_geometryType'),
312
+ chaos: this.gl.getUniformLocation(this.program, 'u_chaos'),
313
+ morph: this.gl.getUniformLocation(this.program, 'u_morph'),
314
+ rot4dXW: this.gl.getUniformLocation(this.program, 'u_rot4dXW'),
315
+ rot4dYW: this.gl.getUniformLocation(this.program, 'u_rot4dYW'),
316
+ rot4dZW: this.gl.getUniformLocation(this.program, 'u_rot4dZW')
317
+ };
318
+ }
319
+
320
+ createProgram(vertexSource, fragmentSource) {
321
+ const vertexShader = this.createShader(this.gl.VERTEX_SHADER, vertexSource);
322
+ const fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, fragmentSource);
323
+
324
+ if (!vertexShader || !fragmentShader) return null;
325
+
326
+ const program = this.gl.createProgram();
327
+ this.gl.attachShader(program, vertexShader);
328
+ this.gl.attachShader(program, fragmentShader);
329
+ this.gl.linkProgram(program);
330
+
331
+ if (!this.gl.getProgramParameter(program, this.gl.LINK_STATUS)) {
332
+ console.error('Holographic program linking failed:', this.gl.getProgramInfoLog(program));
333
+ return null;
334
+ }
335
+
336
+ return program;
337
+ }
338
+
339
+ createShader(type, source) {
340
+ const shader = this.gl.createShader(type);
341
+ this.gl.shaderSource(shader, source);
342
+ this.gl.compileShader(shader);
343
+
344
+ if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
345
+ console.error('Holographic shader compilation failed:', this.gl.getShaderInfoLog(shader));
346
+ return null;
347
+ }
348
+
349
+ return shader;
350
+ }
351
+
352
+ initBuffers() {
353
+ const positions = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
354
+ this.buffer = this.gl.createBuffer();
355
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
356
+ this.gl.bufferData(this.gl.ARRAY_BUFFER, positions, this.gl.STATIC_DRAW);
357
+
358
+ const positionLocation = this.gl.getAttribLocation(this.program, 'a_position');
359
+ this.gl.enableVertexAttribArray(positionLocation);
360
+ this.gl.vertexAttribPointer(positionLocation, 2, this.gl.FLOAT, false, 0, 0);
361
+ }
362
+
363
+ render(time) {
364
+ if (!this.program) return;
365
+
366
+ this.resize();
367
+ this.gl.useProgram(this.program);
368
+
369
+ // Calculate holographic color (rich pink/magenta)
370
+ const hue = this.params.hue || 320; // Rich magenta default
371
+ const sat = this.params.saturation || 0.9;
372
+ const intensity = (this.params.intensity || 0.8) * this.roleConfig.intensity;
373
+
374
+ // Convert HSV to RGB for holographic colors
375
+ const h = hue / 60.0;
376
+ const c = sat * intensity;
377
+ const x = c * (1 - Math.abs((h % 2) - 1));
378
+ const m = intensity - c;
379
+ let rgb = [0, 0, 0];
380
+
381
+ if (h < 1) rgb = [c, x, 0];
382
+ else if (h < 2) rgb = [x, c, 0];
383
+ else if (h < 3) rgb = [0, c, x];
384
+ else if (h < 4) rgb = [0, x, c];
385
+ else if (h < 5) rgb = [x, 0, c];
386
+ else rgb = [c, 0, x];
387
+
388
+ const finalColor = [rgb[0] + m, rgb[1] + m, rgb[2] + m];
389
+
390
+ this.gl.uniform2f(this.uniforms.resolution, this.canvas.width, this.canvas.height);
391
+ this.gl.uniform1f(this.uniforms.time, time);
392
+ this.gl.uniform2f(this.uniforms.mouse, 0.5, 0.5);
393
+ this.gl.uniform1f(this.uniforms.geometry, this.params.geometry || 0);
394
+ this.gl.uniform1f(this.uniforms.density, (this.params.gridDensity || 15) * 0.08 * this.roleConfig.densityMult);
395
+ this.gl.uniform1f(this.uniforms.speed, (this.params.speed || 1.0) * this.roleConfig.speedMult);
396
+ this.gl.uniform3f(this.uniforms.color, finalColor[0], finalColor[1], finalColor[2]);
397
+ this.gl.uniform1f(this.uniforms.intensity, intensity);
398
+ this.gl.uniform1f(this.uniforms.roleDensity, this.roleConfig.densityMult);
399
+ this.gl.uniform1f(this.uniforms.roleSpeed, this.roleConfig.speedMult);
400
+ this.gl.uniform1f(this.uniforms.geometryType, this.params.geometry || 0);
401
+ this.gl.uniform1f(this.uniforms.chaos, this.params.chaos || 0.2);
402
+ this.gl.uniform1f(this.uniforms.morph, this.params.morphFactor || 1.0);
403
+ this.gl.uniform1f(this.uniforms.rot4dXW, this.params.rot4dXW || 0.0);
404
+ this.gl.uniform1f(this.uniforms.rot4dYW, this.params.rot4dYW || 0.0);
405
+ this.gl.uniform1f(this.uniforms.rot4dZW, this.params.rot4dZW || 0.0);
406
+
407
+ this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
408
+ }
409
+ }
410
+
411
+ // Enhanced interactivity system for Holographic cards
412
+ const canvas = document.getElementById('vib34dCanvas');
413
+ if (!canvas) {
414
+ console.error('Canvas not found for holographic interactivity');
415
+ return;
416
+ }
417
+
418
+ let mouseX = 0.5, mouseY = 0.5, mouseIntensity = 0.0;
419
+ let clickIntensity = 0.0;
420
+
421
+ canvas.addEventListener('mousemove', (e) => {
422
+ const rect = canvas.getBoundingClientRect();
423
+ mouseX = (e.clientX - rect.left) / rect.width;
424
+ mouseY = 1.0 - (e.clientY - rect.top) / rect.height;
425
+ mouseIntensity = Math.min(1.0, Math.sqrt(e.movementX*e.movementX + e.movementY*e.movementY) / 40);
426
+
427
+ // Future: Update holographic visualizers with mouse data
428
+ });
429
+
430
+ canvas.addEventListener('dblclick', async () => {
431
+ console.log('🌈 Holographic card audio reactivity - Coming soon!');
432
+ canvas.style.border = '2px solid #ff64ff';
433
+ setTimeout(() => { canvas.style.border = ''; }, 2000);
434
+ });`;
435
+ }
436
+
437
+ /**
438
+ * Get system metadata for the holographic system
439
+ */
440
+ static getSystemInfo() {
441
+ return {
442
+ name: 'Holographic',
443
+ type: 'holographic',
444
+ description: 'Rich holographic effects with complete VIB3 geometry library and audio reactivity',
445
+ features: ['All 8 VIB3 geometries', 'Holographic effects', 'Moire patterns', 'RGB glitch', 'Audio reactive'],
446
+ shaderComplexity: 'very high',
447
+ layers: 5,
448
+ defaultHue: 320,
449
+ specialEffects: ['moirePattern', 'rgbGlitch', 'getDynamicGeometry', 'audioReactivity']
450
+ };
451
+ }
452
+ }